Do you all prefer darker, lighter, or betwixt hearted roleplays?

Gilzar

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Through my many various experiences of websites of roleplaying, I have noticed that there are three types of atmospheres surrounding roleplays, and it decides the 'tone' per say of the roleplay, along with the characters, plot, and the very actions that the characters make.


You see, as I have stated before there are three types of roleplays that I have really began to categorize, and these types apply to all roleplays and can probably be even put on a numbered scale. These categories are Dark, Light, and Betwixt. I'm not talking about color scheme or 'good or evil'. What I mean is the general sense of things, the tone, atmosphere, those kinds of things.


Dark roleplays focus on more mature themes and ideals, along with more consequences for the characters. Generally, if you are in a truly dark roleplay there will be lots of death of protagonists, and there will be heavy consequences following those deaths. Things aren't always bad and full of sadness like the name suggests, but if I had to sum it up basically these are the unforgiving roleplays. If characters make mistakes...there are generally consequences. For every action there is an (Sometimes) equal and opposite reaction. Characters usually always change in some way toward the end, more likely they're scarred by their mistakes, or by the deaths of others. Things are just more...realistic. So when you're flashy protagonist gets surrounded by 20 soldiers you're truly going to have no clue if he can get out alive, in at least my roleplays I always make character deaths completely up to the person who owns the character, but some situations are unavoidable. If your character survives a bombing or something traumatic they're probably not going to be the same. I'd have to say the best example of this I can think of is Game of Thrones (Both book and TV series...). In general in game of Thrones protagonists get the crap end of the deal while the antagonist gets the somewhat or completely better end of the deal (Red wedding I'm looking at you.) and villains are actually humanized (Jaime Lanister)


Then we have the polar opposite, which I call light roleplays. Light roleplays are not like the name suggests and are all flowers and giggles, most of the time they are very serious and have complex plots. However, I'd have to say it's a much more 'easygoing' plot line. Consequences aren't as severe, and general consequences aren't as severe. Generally protagonists get the better end of the deal while the antagonists may or may not meet their end, but get the crap side of the deal. You know, that sort of stuff. I'm not dishing out on these roleplays, usually they're quite entertaining, contain very interesting characters ,and have interesting developments. However in these types of roleplays it's much more common for characters to have little personality changes and little physical alterations. The threat of death (If that's your sort of roleplay) is there but faint, there'll be the occasional major protagonist death that shocks everyone but normally people can recover. So, unlike the darker roleplays, if your protagonist gets surrounded by 20 soldiers you can rest easy knowing if you don't want your character to die there will be some way out. The best example I can think of for this is the Avengers Cinema series. Extremely entertaining, I love the movies, but the Heroes never really die. Yes there was that one person who I'm not going to say for spoilers but that was just a minor character. Villains are always spectacular, though not humanized (especially Ultron), or just not taken seriously (Loki) but in the end they never can add up to the Protagonist force and while there are certainly more consequences to the settings and world, characters usually get off scott-free no matter what the situation is.


Finally we have the things betwixt. This is my personal favorite as they are in my opinion the most entertaining. These roleplays are the brilliant medium between the two and are light hearted when they need to but can completely do a 180 and punch you in the gut. This is socialism, everything is somewhat fair. The characters face the same consequences all the way around, and villains still are humanized, though some may not be to the extent of the protagonists. What comes around eventually goes around, and themes here still mature but not out of control. There will be the occasional incident, but they're not as frequent as dark roleplays so they are more shocking. Characters can still go through personality changes caused by events, plots somewhat roller coaster, and the antagonist threat is still present, meaning that the antagonist still could totally annihilate the hero but he just might not simply because we want to do more with that character. It really is just a mix between the two, as if Dark and Light had a child, that's what Betwixt is. A fine example of this is the Cinematic X-Men Universe. Unlike the Avengers, the Heros (Aside from Wolverine) can actually die, if one of them dies it's going to effect them, and personalities change. Antagonists in the series are not pushovers (Love magneto) and can certainly face the Heroes no problem. While the good guys certainly always win, we're still at the edge of our seats because we're afraid that everyone, including our beloved Hugh Jackmen, may infact meet their end. I mean, I certainly didn't think they would kill of Jean Grey in X2 but they dropped that bomb!


So, I know I just got done with a rant that may be somewhat confusing as I'm mainly just typing my thoughts right now but I have to ask, what do you prefer?
 
I like my roleplays to be more on the dark side, but not enough to actually be categorized as it. I actually have a tendency to point out that my protagonists aren't perfect. They are human, can be jerks no matter how 'good' they are, and, (although they will most likely succeed in the end) they will screw up. Oh, and I have never planned a character that I did not intend to die. All of them will die at some point. (now if that point is included in the roleplay... that is another story.)
 
I prefer playing in a more middle RP, and running a lighter one. I dislike darker RPs because it's impossible for me to take them seriously these days when my early RP career was everyone trying to out edgy each other with how dark and mysterious and broody their vampire/werewolf/demon/whatever character was.
 
I believe I prefer betwixt roleplays.


I do love dark stories but it can be a bit hard to pull off in roleplays, from my experiences. More times than not, in the roleplays I've been in, people assume dark is either overly "traumatic" or "edgy" characters (who seem to suffer constant "psychological scars" or emo attacks yet never really exhibit the behaviors they claim to have or suddenly become different people as soon as a love interest appears) or near constant over the top rape, injury or torture. It may just be the people I've rped with but more often than not they treat it like what you described to be a light roleplay, just with more violence and blood (and people shouting out their "traumatic backstories" so loud I have no idea how they could possibly think only one person, or no one, could hear it).


But even if I find people who can play dark stories wonderfully, and I have met some, I still prefer a mix of light and dark. I'm someone who can get easily annoyed by monotony, so I like it when you can sort of switch between periods of dark and light. I mean, like I said, I love dark stories, but with most media, you know there is an end. But with roleplays, there isn't a fixed end point. A day in the roleplay's time can take weeks in real world time. So to have constant darkness with no end in sight would be a bit much. I do believe there needs to be periods of silliness to act as a refresher, so people don't need to constantly be worried about what their actions will lead to.
 
I think I go for betwixt or dark now, used to be mostly light I think but that was long ago.
 
I do almost exclusively horror or dark fantasy, so that should tell you all you need to know.


Though I'll play in lighter RPs sometimes, I don't often feel compelled to run any.
 
I tend not to do completely light-hearted roleplays. I often use a good deal of humour, but that usually contrasts with the darkness that abounds in my roleplays. I love black comedy!
 
No preference. I like campy Batman, I like gritty Batman, and I like his middle ground. Same for X-Men, and further, same for nearly any genre. Storytelling execution is everything.
 
For roleplaying, probably betwixt. If it's way too dark and edgy n' stuff, I'd just really feel out of place. (I'm not good at writing that kind of stuff. Or writing in general OTL) But then if it's always really light hearted then it might get boring for me.


In general I don't care lol


Either is fine
 
I prefer darker roleplays. I live in place with running water, I have ready access to food and I'm not wanting for shelter. My life is on the up and up. I like reading and writing about people who may not have these things.


Call me a masochist.
 
I love dark things, mostly because they're easier to relate to, and twisting situations is always fun. I have no idea why it's so entertaining to torture your characters so much, but it is.
 
I prefer betwixed and dark roleplays for the most part. The occasional light rps are nice to get a break from all the heavy emotion and dense plots, but I love the ones that might hit home just a little more.


I love dark rps simply for the fact that they are a little bit more realistic. From my experience, you can detail a character to see black, white, gray, and they are never really wrong. You can have the villains that are the most cruel and wicked, but in the eyes of one other, they could be almost like a godsend. I see these more comically portrayed in betwixed and lighter rp, but I really get a feel for it in darker. Darker does have its flaws though, where common themes of "characters must be broken to be a good one" rise. I know I've been guilty of that in the past, but I love relatable characters. If their trauma is a representation of an emotion, or a means of how to explain how the character is in that current present, I tend to let them slide. However, it all has to make sense to me. For dark rps, logic has to apply somehow. If there's powers, then the powers must make sense in combination with each other. There cannot be a perfect character, and flaws must come in various shapes and sizes. Its all about the growth or destruction of a character that I love in dark rps. Those tend to make my favorite stories.


Betwixed tickle me a bit. As an avid anime fan, I do like things that defy logic a little bit. I love my humor and light heartedness that can come and go. I love how tones can change so easily just by a character walking into a scene or how it could easily be ruined by a banana peel gag. Sometimes things don't have to make sense, so long as it is acceptable in that rp and described world. These rps, I find there are more hopeful situations and are often enjoyable for a wide spectrum of colorful characters. I really do have a soft spot for these, but my prowess does fall with dark rps.
 
It really depends on my mood, and I alternate between darker and lighter themes throughout. Regardless, I much prefer flawed characters, people who might have a talent for something but are hardly perfect, conflict in the story and in personalities. Guess I'm more of a "psychological RP" kinda writer in that respect. I love to explore the psychological development of characters and the many facets of the mind.
 

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