Venom Adhamm
No one is ever going to want me
Note: This is a DMed RP. You will make one character and control only your character. I will control the world around your character, the outcomes of your character's actions, and NPCs in the world. You will not meet other players. I posted this RP before on another site, and am deciding to bring it here since I moved away from that site (and because I want some street-cred around here). I made an account on this site awhile ago, but I'm only now starting to post here. Please forgive my formatting issues. Also, forgive me if I picked the wrong subforum for this. It's sort of like a one-on-one RP, except not really because I'm handling multiple of these. With that said...
"Have you read about the stone-faced criminal in all the papers? He's wanted for murdering his mother, his father, his two brothers, and every single person in his extended family. He disappeared soon after the murders. Now he's the only one that remains with his family's blood. It flows through him and stains his hands."
"Why'd he do it?"
"No reason."
"Then why bother telling me about it?"
"To make a point. There are people out there who have frost flowing through their veins. An angry man coming at you with a knife is not nearly as frightening as one who comes at you with an uncaring, unfettered look on his face. There are very few men that can be so cruel and lacking of emotion. But... finding a cold, cold heart is not so difficult when you look to the Elder Gods. When you have all the power you want, when you've lived for eternities and watched the death of past Universes, you stop taking an interest in life. You stop caring."
"Then what do you gods do for fun?"
"Sometimes we like to make lame jokes. That's actually how your planet came about."
"How hurtful. You're no different from the other Elder Gods."
"I know. We all have a heart of ice."
A Heart of Ice
Mildly comedic, mildly depressing, and set in a somewhat modern fantasy world.
Table of Contents
1) World
2) Gods
3) Races
4) Starting Weapons
5) Rules and Character Sheet
1) World
There have been several Universes, each one created by the Elder Gods. These beings drift carelessly, bringing both destruction and creation to the places they go. Some care not about the fates of mortals. Others actively meddle in these lesser affairs, forming pacts or simply driving people insane. As each Universe dies, either by the sting of time or the wrath of the Gods, another eventually takes its place. Each Universe is vastly different from the last, but there is always one constant: the planet Zephyr and the races that eventually inhabit it.
The land of Restora, beneath its exterior of wondrous architecture, beautiful natural scenes, and freedom from international conflict, hides a brewing conspiracy. Over the past years, Queen Madeline has grown indifferent to, and neglected the poor of her country. While her husband was still alive, she was the voice of the downtrodden. She worked day and night to make sure even those in poverty could have enough bread to survive. Now though, her heart has become like ice, and her previous profound acts of charity have been forgotten. Those who once loved her for her kindness now seek to overthrow her for her neglect.
And yet, the newfound troubles of Restora do not end there. With large-scale conflicts starting in the surrounding nations, horrible creatures have been forced out of their natural habitats and have managed to find new homes in this kingdom. These monsters prey on the intelligent races that inhabit Restora and have given rise to monster hunters who track down and kill these beasts. Perhaps it's right they do this. After all, these monsters all seem to act like savage animals. Or, perhaps, these monsters are simply a reflection of ourselves.
Restora is your home, or maybe it's just one of many destinations on your journey through life. Regardless, Restora is where you're currently spending your days. It's the summer now. The sun is always high and shining down on this nation, illuminating the troubles that were once barely perceptible. Whether you're a conspirator working to overthrow the queen, a hunter of monsters, a mercenary for hire, or a simple farmer, Restora is full of danger these days. If you aren't careful, you may come face-to-face with death. Or, even worse, you may cease to care about life itself.
2) Gods
These are not the Elder Gods that created the Universe. Rather, these gods were once regular people or animals who, by some method or another, ascended to godhood. They are more often worshiped in regular and official capacities, as opposed to the Elder Gods which are usually worshiped by strange cults that enjoy bloodsports, but with talismans. Though these are not all of the gods, these are the most well-known and widely worshiped.
The Dead Monarch: A colossal, unmoving skeletal being, shrouded in darkness and seated in an equally massive throne in the catacombs of a castle somewhere. The Monarch speaks through telepathy and subconscious suggestion. The Monarch will give you tasks in return for strange and unique gifts. The story of this strange lumbering being has been lost to time, and nobody has ever been brave enough to ask.
Malcolm: Ancient scripts write of a certain god of fertility and love known only as 'Malcolm'. Shrines to this ancient entity range back hundreds of thousands of years, crafted entirely of smooth carved stone and thatch. Those who follow this god are often seen trying to indoctrinate others by encouraging them to change their names and having them assist in feeding small pieces of rock and mineral to the various statues of Malcolm.
Father: Also known as The Allfather, The Giving Father, or The Deity. He is a vast and mysterious being, heavily worshiped in many circles, that gives power to those who don't seek it and none to those who do. He is often depicted as a vague muscular man with a beard, a sword, or both. He is said to have given birth himself to The Son, his equally powerful yet vastly angst ridden kid who threw himself in a furnace to protest his dad or something. The scriptures are very poorly translated. Yet it's said that his screams of "I never asked to be born!" can still be heard to this day.
Aryssa: A sapient goldfish that lives in a small fishbowl in an aquarium. There's a sign directly outside her bowl that reads "display only." This sign has been there for over one thousand years. Aryssa offers life advice to all who come to her, in exchange for fish flakes being shaken into her bowl.
Moogle: Also known as Mark or Addled. He looks like an ordinary man and very few are able to recognize him for who he is. He possesses an extreme amount of power, but rarely ever uses it because he thinks he might be burned at the stake by the followers of other deities. It's believed that he's currently working at a store, trying to pay off his student debts. His following is strictly limited to people on the Gridnet, where he uploads videos of himself playing old video games, his face never being seen but his voice always being heard.
3) Races
Human: The first race to be born onto Zephyr, and the most prominent and common race. Humans make up the top 1% and own most of the money and land. Some believe they evolved from primates, while others believe that an Elder God smashed two rocks together, threw dust at the result, and then Humans popped up.
+Found everywhere.
+Base health of 100
+Considered by all races to be attractive
+Rarely face any kind of prejudice
-The vast majority of monsters prefer the taste of Human blood
-Certain Gridnet forums really, really don't like Humans
Eldrin: They are the offspring of a group of Humans who were corrupted by the darkness of a particular Elder God. They typically have horn(s), though some were not born with them or removed them to hide their race.
+You have access to one dark-magical ability at the start (describe it, nothing overpowered)
+Base health of 120
+Doesn't require mana to use magic
-Has a natural attraction to evil
-Sometimes feared by others
-Each spell-cast drains health
Dorf: Small, plump creatures, often with extremely long beards, an oversized gun in one hand, and a near-empty bottle in the other. They came into being after a particular Human settlement on Zephyr drank too much of some really strong alcohol, mated, and gave that same alc0hol to their children instead of formula milk. The height growth of their children were stunted (though their weight gain remained the same) and the resulting anger from ingesting too much alcohol made them fight each other and eventually become the stronk dorfs they are today.
+Base health of 150
+Heightened alcohol resistance.
+STRONK DORF
+Good with heavy melee and ranged weapons
+Does not suffer any movement penalty when using heavy weapons
-Short
-Fat
-Slow
Troll: A large, hulking, humanoid with goat-like horns that's more brawn than brain. They were created when demon blood was mixed with the blood of some now-extinct animal, put over a flame and allowed to simmer for 2-3 hours, then sprinkled with kosher salt and cinnamon. The creation of Trolls is said to be one of the more interesting episodes of Platinum Chef.
+Base health of 200
+Extremely physically strong
-Dumb
-No magic potential
Androids: Robots created by the advanced technology of Zephyr. A mixture of robotics, mechanical engineering, and fossil fuels extracted from countries with names most people cannot pronounce. They come in various shapes and sizes, but are often humanoid. Nowadays, many Androids look like one of the other races, but there are still a few Androids around that look like walking tincans.
+Can access the Gridnet at any point in time
+Base health of 125
+Sturdy
+Strong
+Can upgrade themselves
+Immortal (with good maintenance and care)
-Runs on a fragile power source that can be destroyed if exposed
-Prone to computing errors
-They still feel pain (emotional and physical)
-Some people are freaked out by Androids
Goblins: Smaller, dumber trolls with pointed ears and no horns. They come in a variety of colors, though they're usually green. They were created when a very lonely person tried to make their own Troll friend, but only allowed the blood to simmer for five minutes, supposedly because they were really excited about making a friend.
+Base health of 50
+Small size
+Considered adorable by some
+Able to use limited magic
-Small size
-Tend to be dumb
-Live in caves
-Scared of almost everything
Grey: Nobody knows how they came to be, but it's suspected that a strange far-off place known as the Valley of Time has something to do with it. They are slender grey men and women that appear in crowds, never blinking and never speaking. They communicate using telepathy, and have strange, surreal powers.
+Space magic
+Base health of 100
+Stealthy
+Agile
+Access to Grey technology and areas
-Feared by most races
-Lack any physical strength or prowess
4) Starting Weapon
Your choice of starting weapon does not limit what you can do. For example, a swordsman can still learn to wield magic or fire a gun. Note: I do not keep track of maximum ammo. That is, you don't have to worry about buying or finding ammunition for your weapons (unless it's some special powerful weapon), you only have to worry about reloading (if you're using a gun).
Worn Greatsword: A large, two-handed blade. Deals great damage and has great range, but takes time and energy to swing and is not fast enough to parry or block faster attacks. Being a heavy weapon, it also slows down your own movement when it's drawn.
Weathered Longsword: A one-handed blade that has good range and attacks swiftly. It's a very versatile melee weapon that can be used to block, parry, slash, and stab. It doesn't limit your movement very much.
Rusty War Axe: A brutal one-handed axe. Not so good for stabbing or performing any defensive maneuvers, but its slashing attacks often lead to it becoming lodged into the enemy and causing bleeding. Its lighter weight allows you to move quickly, your movement not being hindered at all. It may also be used to cause tetanus in poor people who can't afford medical aid.
Dusty Rifle: A semi-automatic rifle that holds a 6-round magazine. It doesn't fire or reload too quickly, its bullets aren't of a particularly powerful caliber, and it's not too accurate (especially considering its rather shoddy iron sights). Regardless, it's a gun and is enough to kill a man from range.
Rotting Bow: A basic longbow made from a piece that came from a tree and some string that came from a store. Though it's not as powerful as a firearm, it doesn't require long pauses to reload, arrows can be used as melee weapons, and it's completely silent.
Tattered Spellbook: A magical item that acts as a conduit for spells. It usually hangs off the user's belt and doesn't actually need to be pulled out or opened to use. It transfers its spells and magical properties from its front and back cover to the user's hands, where the spells may then be casted. The power of spells relies on both the caster and the quality of the spellbook. Spells may be cast without the spellbook, but they're often weaker as a result. The pages are actually blank, since the magic is stored in the covers. Many mages use the pages for doodles or journal entries. This spellbook comes with three spells loaded into it.
-Magic Missile
-Weak Heal
-Minor Shield
5) Rules and Character Sheet
-You control only your character and their actions, nothing else.
-Please put some effort into your posts. I don't want to deal with one-liners and not much else.
-If you die, you may choose to create a new character.
-Don't godmod, make a perfect character, so on and so forth.
-I highly recommend you pick an interesting occupation for your character (like a mercenary or something).
-Post your character sheet here:
Name:
Age:
Race:
Occupation:
Appearance:
Starting Weapon:
Biography (optional but encouraged)
"Have you read about the stone-faced criminal in all the papers? He's wanted for murdering his mother, his father, his two brothers, and every single person in his extended family. He disappeared soon after the murders. Now he's the only one that remains with his family's blood. It flows through him and stains his hands."
"Why'd he do it?"
"No reason."
"Then why bother telling me about it?"
"To make a point. There are people out there who have frost flowing through their veins. An angry man coming at you with a knife is not nearly as frightening as one who comes at you with an uncaring, unfettered look on his face. There are very few men that can be so cruel and lacking of emotion. But... finding a cold, cold heart is not so difficult when you look to the Elder Gods. When you have all the power you want, when you've lived for eternities and watched the death of past Universes, you stop taking an interest in life. You stop caring."
"Then what do you gods do for fun?"
"Sometimes we like to make lame jokes. That's actually how your planet came about."
"How hurtful. You're no different from the other Elder Gods."
"I know. We all have a heart of ice."
A Heart of Ice
Mildly comedic, mildly depressing, and set in a somewhat modern fantasy world.
Table of Contents
1) World
2) Gods
3) Races
4) Starting Weapons
5) Rules and Character Sheet
1) World
There have been several Universes, each one created by the Elder Gods. These beings drift carelessly, bringing both destruction and creation to the places they go. Some care not about the fates of mortals. Others actively meddle in these lesser affairs, forming pacts or simply driving people insane. As each Universe dies, either by the sting of time or the wrath of the Gods, another eventually takes its place. Each Universe is vastly different from the last, but there is always one constant: the planet Zephyr and the races that eventually inhabit it.
The land of Restora, beneath its exterior of wondrous architecture, beautiful natural scenes, and freedom from international conflict, hides a brewing conspiracy. Over the past years, Queen Madeline has grown indifferent to, and neglected the poor of her country. While her husband was still alive, she was the voice of the downtrodden. She worked day and night to make sure even those in poverty could have enough bread to survive. Now though, her heart has become like ice, and her previous profound acts of charity have been forgotten. Those who once loved her for her kindness now seek to overthrow her for her neglect.
And yet, the newfound troubles of Restora do not end there. With large-scale conflicts starting in the surrounding nations, horrible creatures have been forced out of their natural habitats and have managed to find new homes in this kingdom. These monsters prey on the intelligent races that inhabit Restora and have given rise to monster hunters who track down and kill these beasts. Perhaps it's right they do this. After all, these monsters all seem to act like savage animals. Or, perhaps, these monsters are simply a reflection of ourselves.
Restora is your home, or maybe it's just one of many destinations on your journey through life. Regardless, Restora is where you're currently spending your days. It's the summer now. The sun is always high and shining down on this nation, illuminating the troubles that were once barely perceptible. Whether you're a conspirator working to overthrow the queen, a hunter of monsters, a mercenary for hire, or a simple farmer, Restora is full of danger these days. If you aren't careful, you may come face-to-face with death. Or, even worse, you may cease to care about life itself.
2) Gods
These are not the Elder Gods that created the Universe. Rather, these gods were once regular people or animals who, by some method or another, ascended to godhood. They are more often worshiped in regular and official capacities, as opposed to the Elder Gods which are usually worshiped by strange cults that enjoy bloodsports, but with talismans. Though these are not all of the gods, these are the most well-known and widely worshiped.
The Dead Monarch: A colossal, unmoving skeletal being, shrouded in darkness and seated in an equally massive throne in the catacombs of a castle somewhere. The Monarch speaks through telepathy and subconscious suggestion. The Monarch will give you tasks in return for strange and unique gifts. The story of this strange lumbering being has been lost to time, and nobody has ever been brave enough to ask.
Malcolm: Ancient scripts write of a certain god of fertility and love known only as 'Malcolm'. Shrines to this ancient entity range back hundreds of thousands of years, crafted entirely of smooth carved stone and thatch. Those who follow this god are often seen trying to indoctrinate others by encouraging them to change their names and having them assist in feeding small pieces of rock and mineral to the various statues of Malcolm.
Father: Also known as The Allfather, The Giving Father, or The Deity. He is a vast and mysterious being, heavily worshiped in many circles, that gives power to those who don't seek it and none to those who do. He is often depicted as a vague muscular man with a beard, a sword, or both. He is said to have given birth himself to The Son, his equally powerful yet vastly angst ridden kid who threw himself in a furnace to protest his dad or something. The scriptures are very poorly translated. Yet it's said that his screams of "I never asked to be born!" can still be heard to this day.
Aryssa: A sapient goldfish that lives in a small fishbowl in an aquarium. There's a sign directly outside her bowl that reads "display only." This sign has been there for over one thousand years. Aryssa offers life advice to all who come to her, in exchange for fish flakes being shaken into her bowl.
Moogle: Also known as Mark or Addled. He looks like an ordinary man and very few are able to recognize him for who he is. He possesses an extreme amount of power, but rarely ever uses it because he thinks he might be burned at the stake by the followers of other deities. It's believed that he's currently working at a store, trying to pay off his student debts. His following is strictly limited to people on the Gridnet, where he uploads videos of himself playing old video games, his face never being seen but his voice always being heard.
3) Races
Human: The first race to be born onto Zephyr, and the most prominent and common race. Humans make up the top 1% and own most of the money and land. Some believe they evolved from primates, while others believe that an Elder God smashed two rocks together, threw dust at the result, and then Humans popped up.
+Found everywhere.
+Base health of 100
+Considered by all races to be attractive
+Rarely face any kind of prejudice
-The vast majority of monsters prefer the taste of Human blood
-Certain Gridnet forums really, really don't like Humans
Eldrin: They are the offspring of a group of Humans who were corrupted by the darkness of a particular Elder God. They typically have horn(s), though some were not born with them or removed them to hide their race.
+You have access to one dark-magical ability at the start (describe it, nothing overpowered)
+Base health of 120
+Doesn't require mana to use magic
-Has a natural attraction to evil
-Sometimes feared by others
-Each spell-cast drains health
Dorf: Small, plump creatures, often with extremely long beards, an oversized gun in one hand, and a near-empty bottle in the other. They came into being after a particular Human settlement on Zephyr drank too much of some really strong alcohol, mated, and gave that same alc0hol to their children instead of formula milk. The height growth of their children were stunted (though their weight gain remained the same) and the resulting anger from ingesting too much alcohol made them fight each other and eventually become the stronk dorfs they are today.
+Base health of 150
+Heightened alcohol resistance.
+STRONK DORF
+Good with heavy melee and ranged weapons
+Does not suffer any movement penalty when using heavy weapons
-Short
-Fat
-Slow
Troll: A large, hulking, humanoid with goat-like horns that's more brawn than brain. They were created when demon blood was mixed with the blood of some now-extinct animal, put over a flame and allowed to simmer for 2-3 hours, then sprinkled with kosher salt and cinnamon. The creation of Trolls is said to be one of the more interesting episodes of Platinum Chef.
+Base health of 200
+Extremely physically strong
-Dumb
-No magic potential
Androids: Robots created by the advanced technology of Zephyr. A mixture of robotics, mechanical engineering, and fossil fuels extracted from countries with names most people cannot pronounce. They come in various shapes and sizes, but are often humanoid. Nowadays, many Androids look like one of the other races, but there are still a few Androids around that look like walking tincans.
+Can access the Gridnet at any point in time
+Base health of 125
+Sturdy
+Strong
+Can upgrade themselves
+Immortal (with good maintenance and care)
-Runs on a fragile power source that can be destroyed if exposed
-Prone to computing errors
-They still feel pain (emotional and physical)
-Some people are freaked out by Androids
Goblins: Smaller, dumber trolls with pointed ears and no horns. They come in a variety of colors, though they're usually green. They were created when a very lonely person tried to make their own Troll friend, but only allowed the blood to simmer for five minutes, supposedly because they were really excited about making a friend.
+Base health of 50
+Small size
+Considered adorable by some
+Able to use limited magic
-Small size
-Tend to be dumb
-Live in caves
-Scared of almost everything
Grey: Nobody knows how they came to be, but it's suspected that a strange far-off place known as the Valley of Time has something to do with it. They are slender grey men and women that appear in crowds, never blinking and never speaking. They communicate using telepathy, and have strange, surreal powers.
+Space magic
+Base health of 100
+Stealthy
+Agile
+Access to Grey technology and areas
-Feared by most races
-Lack any physical strength or prowess
4) Starting Weapon
Your choice of starting weapon does not limit what you can do. For example, a swordsman can still learn to wield magic or fire a gun. Note: I do not keep track of maximum ammo. That is, you don't have to worry about buying or finding ammunition for your weapons (unless it's some special powerful weapon), you only have to worry about reloading (if you're using a gun).
Worn Greatsword: A large, two-handed blade. Deals great damage and has great range, but takes time and energy to swing and is not fast enough to parry or block faster attacks. Being a heavy weapon, it also slows down your own movement when it's drawn.
Weathered Longsword: A one-handed blade that has good range and attacks swiftly. It's a very versatile melee weapon that can be used to block, parry, slash, and stab. It doesn't limit your movement very much.
Rusty War Axe: A brutal one-handed axe. Not so good for stabbing or performing any defensive maneuvers, but its slashing attacks often lead to it becoming lodged into the enemy and causing bleeding. Its lighter weight allows you to move quickly, your movement not being hindered at all. It may also be used to cause tetanus in poor people who can't afford medical aid.
Dusty Rifle: A semi-automatic rifle that holds a 6-round magazine. It doesn't fire or reload too quickly, its bullets aren't of a particularly powerful caliber, and it's not too accurate (especially considering its rather shoddy iron sights). Regardless, it's a gun and is enough to kill a man from range.
Rotting Bow: A basic longbow made from a piece that came from a tree and some string that came from a store. Though it's not as powerful as a firearm, it doesn't require long pauses to reload, arrows can be used as melee weapons, and it's completely silent.
Tattered Spellbook: A magical item that acts as a conduit for spells. It usually hangs off the user's belt and doesn't actually need to be pulled out or opened to use. It transfers its spells and magical properties from its front and back cover to the user's hands, where the spells may then be casted. The power of spells relies on both the caster and the quality of the spellbook. Spells may be cast without the spellbook, but they're often weaker as a result. The pages are actually blank, since the magic is stored in the covers. Many mages use the pages for doodles or journal entries. This spellbook comes with three spells loaded into it.
-Magic Missile
-Weak Heal
-Minor Shield
5) Rules and Character Sheet
-You control only your character and their actions, nothing else.
-Please put some effort into your posts. I don't want to deal with one-liners and not much else.
-If you die, you may choose to create a new character.
-Don't godmod, make a perfect character, so on and so forth.
-I highly recommend you pick an interesting occupation for your character (like a mercenary or something).
-Post your character sheet here:
Name:
Age:
Race:
Occupation:
Appearance:
Starting Weapon:
Biography (optional but encouraged)
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