april
愛護する
Greg Dombrowski - Past in Flames
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DIVINE
MYTHOS
Overview
Races
Guidelines
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- Overview01OverviewCement yourself among the pages of the divine mythos.Research Begins2023Virtual Reality has always been the subject of excitement, intrigue, and even controversy. The idea that somebody could exist and interact with things in a world that isn’t actually real is a concept some find hard to wrap their brains around, but nonetheless, technology and advancement moves ever towards the horizons of these virtual spaces. Some consider it a temporary escape, others an opportunity, and some even wish to replace their real existence with that of a virtual one. Regardless of intent, these virtual spaces exist already, though in a much more limited capacity to that which some hope for.
One man by the name of Killian Hughes wants to change that. In 2020 Killian formed GALE, the company that would take the VR world by storm. GALE started with game development on the VR platforms that already existed, their first title being a VR pirate adventure called Winds of Change, which saw immense success and set GALE up to become a VR titan. After several more successful game ventures, Killian moved the company in the direction of research and development to further expand VR platforms. In 2023, GALE announced they would begin development of Full-dive VR rigs, the next big step for VR. With a Full-dive rig, users would feel more immersed than ever in a virtual reality world. They would be able to control their characters as if they were actually moving themselves, without moving a muscle in the real world. The Full-dive achieved this by tapping into a players consciousness and redirecting signals from the brain to the rig.
Realistically GALE knew that this would be a lengthy process and so in the meantime they continued VR game development to continue to fund their research. They also released an AR rig that would be their main source of income. The AR rig was called the Amp and while games would release to this system it was meant more for general use. This AR rig would have all of the capabilities of a cell phone or a laptop, being able to display an interface in the user’s field of vision as well as being able to make calls, send instant messages, and browse the web.Full-dive Public Release2029Finally, after 6 long years of research and development, GALE announced that their fulldive rig was ready to launch and would be released to the public. On April 20th, at 9:00 PM Eastern Standard Time, GALE's website updated and released a 30 minute video detailing the fulldive rig, a device called Realm. It showed off the full specs of the device and went into full detail as to how the experience would feel as well as some general operations instructions and tips. Two days after that video went live, another was posted to their website detailing a fulldive version of their very first VR game, Winds of Change, which would come preloaded onto the Realm device upon purchase.
It only took a week after the initial launch of the Realm for the devices to sell out, shooting GALE to the top of the VR ladder. It would be years before other companies could come up with anything to match the Realm and longer still for them to find success with games released on the platform. GALE had secured itself as the face of VR for what seemed like forever. GALE continued its upward climb after restocking Realm devices and continuing sales, seeing record profits. GALE had one obstacle in their way, though it was one they would overcome in short time. They did not have an immense library of games ready for the Realm, but what they did have were the bones of other games that only needed to be ported over and bugs worked out, in the same manner they had ported of Winds of Change. With an immense fund available to them, GALE hired more and more staff and expedited the porting of their existing VR games in order to keep customers interested in the Realm until they could come out with an original game for the system that would be tailored towards the Full-dive experience.
6 months after the initial launch of the Realm, GALE announced that they would begin development on their biggest game yet. It would be an open world MMORPG with unprecedented interactivity and a world that evolved with its players. This project would later come to be called Divine Mythos.Divine Mythos Launch2031Thanks to its immense success, GALE had plenty of people clawing at opportunities to work for the company, which meant that it would not take long for projects to get off the ground. It took only a year and a half for Divine Mythos to enter its testing phase and only 6 months of actual testing before GALE deemed the project ready and announced its launch to the general public. The announcement was met with an uproar of approval and GALE began rolling the project out shortly after.
The trailer for Divine Mythos showcased an intense character customization system as well as an extremely expansive open world. One of the many unique features showcased in Divine Mythos was that players could directly affect NPC relations and governments if they had the power to do so and could even become Kings and Queens if they had the resources. Needless to say, the trailer ignited a wave of interest in the game and on its launch day GALE sold over 100 million copies.
The main goal of the game, the way to "win" is to have your character's name added to the pages of a sacred book. This book is called the Divine Mythos and it chronicles every major event known to the world of Divine Mythos as well as holds the stories and myths of the world's gods and monsters. To cement one's name in the book a feat must be achieved that no other in the game has done and one that will affect the entire world of the game.
Those who get their names in the book will be rewarded with riches and resources beyond belief in the game, though the rewards don't stop there. Killian Hughes, founder and CEO of GALE has also promised amazing rewards in real life to those who could get their names in the book. Should they wish it, they would be awarded a position at GALE as well as free access to any future editions of the Realm and Amp systems and 1 million dollars. Make no mistake; this will not be an easy task - there will be obstacles aplenty, one of which is another one of Divine Mythos' features which is character permadeath, meaning that if your character dies it is gone forever and you will need to completely restart. - Races02RacesCement yourself among the pages of the divine mythos.Human01The most populous race in the world of Divine Mythos, humans hail from the continent of Fayard. Their ancestors were among the first of the races on Pia to settle in one place, having settled and built their kingdoms in the 236th year of the Gilean calendar. Humans are considered the all-arounders of Divine Mythos and many of them specialize in mercantile arts.
Passive Abilities:
- Silver Tongue - Prices are 5% better when dealing with NPC merchants.
- Jack of all Trades - +1 to each stat
Command Abilities:
- Soothe - Soothe your target, forcing them to drop aggro - Does not work on enemies of higher level than user, does not work on bosses
Elven02A race of diversity, elves have many subraces to choose from, though in general they share many traits. The elven ancestors chose to settle in Saikhet and often traded with the human kingdoms for resources. Elves were among the first to study and manifest magic in Divine Mythos. Many elves nowadays are scholars and diplomats.
Subraces:
- Dark Elves - Dark Elves were the warrior race among their ancestors and acted as protectors of the nation. They specialized in longswords and spears.
- Passive Abilities: Blade Mastery - Dark Elves start with 5 points in the Swordsmanship Skill Tree.
Warrior Ancestry - +2 to Strength and Endurance - Command Abilities: Taunt - Draw the attention of your enemy using a taunt - Gain target's aggro for 10 seconds
- Passive Abilities: Blade Mastery - Dark Elves start with 5 points in the Swordsmanship Skill Tree.
- Wild Elves - Wild Elves were hunter-gatherers and preferred to be out in nature as opposed to being cramped in cities and towns. They had a special bond with the forest and could even befriend animals.
- Passive Abilities: Hunter - Wild Elves start with 5 points in the Marksman Skill Tree
Wild Ancestry - +2 to Vitality and Dexterity - Command Abilities: Animal Companion - Allows the user to befriend an animal class enemy of equal or lower level than the user - Cannot have more than one companion at a time.
- Passive Abilities: Hunter - Wild Elves start with 5 points in the Marksman Skill Tree
- Sky Elves - Sky elves are born with wings and have the ability to fly. Their ancestors were messengers and spies.
- Passive Abilities: Glide - When jumping from high points, Sky Elves naturally glide to a safe landing as opposed to taking fall-damage.
- Command Abilities: Flight - Activating this ability allows the user to take to the skies - Flight only lasts 60 seconds while in combat
- Highborn Elves - Highborn elves consider themselves to be the first elves, though whether this is true or not is unknown. They have a propensity towards being scholars and diplomats. They also have an innate ability to harness magic
- Passive Abilities: Intellect - Highborn Elves have a natural inclination towards scholarly work, giving them +5 to Intelligence
- Command Abilities: Healing Word - This ability heals 50 points to target - Can only be used twice in a day
Beast03The Beast races of Pia inhabit Sinne and Betheas and are made up of two separate subraces. The Beast races are crafters and warriors.
Subraces:
- Orcs - Sturdy and strong, Orcs have a tribal heritage and are family-oriented. Orcs have a strong sense of self and much like the Highborn elves, often consider themselves better than others.
- Passive Abilities: Hardy - Genetics make Orcs harder to take down than those of other races, they get +3 to Strength and Endurance
Craftsman - Orcs start with 5 points in Crafting Skill Tree of their choice (Weaponsmith, Armorsmith, Tailor, Woodworker, Jeweler, Cook, Alchemist) - Command Abilities: Rage - Activating this ability buffs the user, giving them 100 temporary healthpoints and adding 10 temporary points to strength - Can only be used once per day, must be in combat to use. Rage only lasts 60 seconds and completely depletes Endurance.
- Passive Abilities: Hardy - Genetics make Orcs harder to take down than those of other races, they get +3 to Strength and Endurance
- Beastpeople - Often nomadic, Beastpeople share physical traits with animals to varying degrees. Possibly the most diverse race of Pia, Beastpeople come in all shapes, sizes and colors.
- Passive Abilities: Animal Strength - Beastpeople get +4 to Strength due to their animal genetics.
- Command Abilities: Animal Senses - Activating this ability allows the user to track a target, making footprints visible in the user's HUD for 30 minutes.
Flight - Limited to Beastpeople who choose the Avian trait, Flight allows the user to take to the skies - Flight only lasts 60 seconds while in combat.
- Guidelines03GuidelinesCement yourself among the pages of the divine mythos.Message001First I'd like to say thank you for taking the time to check out Divine Mythos! This is a concept I've been thinking of and working on for awhile now. This roleplay takes heavy inspiration from Sword Art Online and Ready Player One so if you're a fan of either of those this may be the roleplay for you! Don't worry if you have no knowledge of either of those as Divine Mythos will have its own mechanics
This roleplay will be taking place in both the world of Divine Mythos as well as in our characters' real lives and balancing the two is just another obstacle players will need to worry about on their fight to get their names drafted in the Divine Mythos. There will be some sandbox elements to this roleplay as well as some defined plotlines that will be revealed as the roleplay progresses, though for the most part I want to work with all of you to make this experience as fun as possible so if you have ideas for plots pertaining to your character then don't hesitate to let me know and I will see what I can do to work those things in.
The roleplay will start on launch day of Divine Mythos and the beginning part of the roleplay will focus on our characters creating their avatars and getting a feel for the world of Divine Mythos.Rules002
- Discord is mandatory for this roleplay, it is the easiest way for me personally to keep track of OOC chat, questions, character plans, etc. I will be DMing invites so keep an eye on your inbox if you've stated interest ^^
- This should go without saying, but no godmoding or anything of the likes
- All of RPNation's rules apply here, if you do not know them, read them here - www.rpnation.com/rules
- 18+ Only for both applicants and their characters. This is not a rule I am willing to budge on, I'm sorry.
- No meta-gaming! Any outside information you may have pertaining to the plot or other characters is exactly that, information you have, not your character, and they should act accordingly.
- Acceptance is not first-come-first-serve and I reserve the right to reject any character
- This will be a semi-literate roleplay and while I won't be tracking word counts or anything like that, there should absolutely be no one-liners as I feel they do little for moving a roleplay along.
- I will be upholding a 1 post per week rule so that I can keep the roleplay moving
- Faceclaims should be anime or comic style, avoid realistic art if possible.
- If you have absolutely any questions feel free to either DM me or ask in the discord! I look forward to hopefully roleplaying with you!
- Also, the character sheet thread and lore threads will be added up once I have enough interest, so keep an eye out for those as well ^^
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