Thenlar
New Member
Sail Charm, page 237 of the core rulebook.
A dispute arose in my game today as to what this Charm can do. The ship had had part of its mast destroyed, and the sails were furled anyways. A sea monster attacked the ship, and the ship's captain wanted to use this Charm to escape.
I said that the Charm doesn't magically propel your ship all on its own, it just lets you travel at the max of what is possible, with no sails, that's effectively zero. I figure it's basically a Charm to make your long-distance travel extremely efficient.
My player said that the Charm's text states "The ship travels on course at its maximum speed" which means it'll go the listed maximum speed, sails or no sails.
The question was shelved when another player pointed out it's a Dramatic Action charm and is specifically interrupted by things like combat, but the question still remains.
Can this Charm allow your ship to travel its maximum speed with its normal means of propulsion non-functional?
A dispute arose in my game today as to what this Charm can do. The ship had had part of its mast destroyed, and the sails were furled anyways. A sea monster attacked the ship, and the ship's captain wanted to use this Charm to escape.
I said that the Charm doesn't magically propel your ship all on its own, it just lets you travel at the max of what is possible, with no sails, that's effectively zero. I figure it's basically a Charm to make your long-distance travel extremely efficient.
My player said that the Charm's text states "The ship travels on course at its maximum speed" which means it'll go the listed maximum speed, sails or no sails.
The question was shelved when another player pointed out it's a Dramatic Action charm and is specifically interrupted by things like combat, but the question still remains.
Can this Charm allow your ship to travel its maximum speed with its normal means of propulsion non-functional?