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Dispora; The Ashes we Breath

[QUOTE="Klimino Zepehphor]perhaps at one point they did, but not in this galaxy, or at least not anymore. theres still probably a good large chunk thats automated but at one point you can throw humans at the problem and use those materials for other things.
plus it is clearly not based 100% on real life.

[/QUOTE]
I would just think the Empire would decide that's more efficient.
 
admiral9 said:
Its not so much what we can as what is considered worth it, probably wasn't worth the investment when you could use humans that cost nothing to make.
Humans take six months to make, slowly taking a woman out of the workforce, they need food, oxygen, hours of sleep, are slower, can become sick...


Robots can be built just like *snaps fingers* that.
 
depends on the outlook. you have planetfuls of humans, and more that need equipment. cut materials cost by just using a planet of humans as machines and thus another planet can have more men armed with more gear.


its simply a matter of how you think about things and whether something is thought to be worth changing over as replacing them would halt production for quite awhile. plus a machine breaks you gotta fix or replace the machine, a human break you kick him aside and there another human ready.
 
[QUOTE="Klimino Zepehphor]depends on the outlook. you have planetfuls of humans, and more that need equipment. cut materials cost by just using a planet of humans as machines and thus another planet can have more men armed with more gear.
its simply a matter of how you think about things and whether something is thought to be worth changing over as replacing them would halt production for quite awhile. plus a machine breaks you gotta fix or replace the machine, a human break you kick him aside and there another human ready.

[/QUOTE]
[QUOTE="Klimino Zepehphor]depends on the outlook. you have planetfuls of humans, and more that need equipment. cut materials cost by just using a planet of humans as machines and thus another planet can have more men armed with more gear.
its simply a matter of how you think about things and whether something is thought to be worth changing over as replacing them would halt production for quite awhile. plus a machine breaks you gotta fix or replace the machine, a human break you kick him aside and there another human ready.

[/QUOTE]
There probably would be planets that wouldn't be habitable and could just be mined to make robots. The upkeep of a human is so much more complex, especially if you keep them happy, compared to a robot that could last forever with a decent mechanic and enough power.
 
i disagree in part.


and there probably are planets mined for resources and those resources sent to habitable industrial worlds.


Industrial worlds also use their own natural resources of course.


your also greatly exaggerating the ease of maintenance on robots and automation, aswell as the ability of even a space faring civilization to fall into a technological decline or way of life revolving around human labour.
 
What should be noted too is that even if the technology existed, if the planet is working fine and operating at the desired efficiency why would the local governor consider the investment worth it to replace parts of the workforce with robots.


You already have billions of humans with an established infrastructure and logistics system to keep those billions operating, you would need an entirely new system to operate the robots though, not worth it unless you had a shortage of humans.
 
::Faction Sheet::


Name: Children of the Forge


Color: Gunmetal Grey


Ethics: Each individual is a cog in the machine, the machine's output is greater than the sum of each individual's input. Those who will disrupt the machine should be recycled in to something that will benefit it-- whether they be a part of it, or outside of it. The machine's output is to be respected, and each cog must lay its life down for the machine's sake.


Description and History: Formed around the Mechassiah, the Children of the Forge have risen up in a former metalworking plant (possibly amateur metalworking?) and hoarded supplies and machinery, though as a result they have been slow to gain actual human membership. A small cult, the Children are deeply loyal to one another, and coldly efficient to outsiders-- preferring to find the most efficient path to get what they want, without provoking an attack on "the machine" unless absolutely necessary.


::Leader::


Name: Mechassiah


Age: Assumed to have been in their twenties at the time of the initial bombardment.


Gender: Ambiguous. Damaged body may make the question no longer applicable. Accepts use of all pronouns when referring to them.


History: A remnant of the Old Empire's technology, a bionic person-- a human with most of his or her organs replaced with bionic parts, including a brain case... and yet remembers little to nothing before the bombardment. Having been on the edge of the initial wave of the attacks, their synthetic flesh was badly burned and their brain jostled about, damaging access to old memories. The core personality matrix robbed of memories had to develop a new ethical system, and based on the idea of efficiency over all, they developed the Children of the Forge ethos and became its messiah.


Physically, the body consists of a titano-ceramic skeleton with damaged synthetic flesh and bodily organs, covered by a well cared for jumpsuit and an impassive, expressionless mask to hide the hideous burns so as not to disturb their followers-- all must make sacrifices for the Machine, after all, and the Mechassiah will make theirs. What's more difficult to hide are the wires running from the base of the skull down the body connecting to various parts of the spine, a constant reminder of their bionic implants. To those outside of the forge-cult, Mechassiah's unmasked face is often viewed with complete terror, and this has been used in the past as a means to interrogate prisoners, leaving there to be a rumor that their leader is little more than a terminator with no regard for human life, though in truth they view human life as one of the most efficient forms of machine ever devised, and thus those that are willing to place themselves as "cogs in the machine" are valued quite highly.


Special Addition: Can train a squad to give a bonus to scavenging actions, causing them to give more resources.


Pro: Cult of Efficiency


-- Use resources slightly more efficiently, the bigger the project the more efficient they become.


Pro: Cultist Ties


-- Less likely to rebel or betray the group due to its cult-like nature and emphasis on everyone having a place in "the machine"-- and that place can change as their needs and abilities change.


Con: Cult of the Machine


-- Makes it harder to grow manpower, because their views disturb some potential recruits.


Stockpiled Arms: 1


Specialized Arms: 2


Stockpiled Armor: 1


Stockpiled Ammo: 2


Quality of Stockpiles: 3


Number of Followers: 1


Quality of Followers: 2


Specialization of Followers: 3


Starting Fortifications: 1


Starting Territory Size: 1


Starting Local Production: 2


Starting Food Processing Plant Production: 2


Starting Smith Facility Quality: 3


Starting Material Stockpile: 1


Starting Food Stockpile: 3


Starting Special Material Stockpile: 2


Safety of immediate area: 1
 
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