Obsidian Soul
Member
This is a redo of my old Discipline idea that got ripped on the previous site. Â I hope that it is a little less objectionable this time around.
Disciplines are mortal teachings that are used to reach a greater state of enlightenment than could otherwise be reached by a living mortal. Â They were created during the time before the Primordial War, under the tutolege of the Dragon Kings. Â Mortals are not the only entities that can benefit from the Disciplines, any sapient can learn them, but their gains are more dramatic for mortals. Â Disciplines cost six BP or nine XP for the first level and six BP or six times current level in XP for each additional level. Â Disciplines have five levels.
Each Discipline is associate with a single Ability (Craft is considered one ability). Â Each level in a Discipline increases effective Essence for that Ablitity by one and increases the maximum number and maximum bonus of specialties by one. Â If effective Essence exceeds five, the maximum for that Ability increases to effective Essence. Â
At level five, each Discipline grants a single gift to its user. Â For example, Discipline of Martial Arts allows Unexalted Mortals, God-Blooded, Ghosts and Wyld Mutants to create Terrestrial Martial Arts Styles and to create combos with Terrestrial Martial Arts Charms and Discipline of Craft allows UnExalted Mortals, God-Blooded and Wyld Mutants to create Artifacts up to the third level of jade or adamant. Â In general, this gift should expand the users natural capabilities but should not allow them to learn Charms that they otherwise could not have learn. Â There will be some variance. Â For example, a master of the Discipline of Craft could instead get a bonus success of all of their Craft rolls instead of being able to create minor Artifacts or the master of the Discipline of Martial Arts could get a one mote reduction in the cost of Terrestrial Martial Arts Charms.
Disciplines are mortal teachings that are used to reach a greater state of enlightenment than could otherwise be reached by a living mortal. Â They were created during the time before the Primordial War, under the tutolege of the Dragon Kings. Â Mortals are not the only entities that can benefit from the Disciplines, any sapient can learn them, but their gains are more dramatic for mortals. Â Disciplines cost six BP or nine XP for the first level and six BP or six times current level in XP for each additional level. Â Disciplines have five levels.
Each Discipline is associate with a single Ability (Craft is considered one ability). Â Each level in a Discipline increases effective Essence for that Ablitity by one and increases the maximum number and maximum bonus of specialties by one. Â If effective Essence exceeds five, the maximum for that Ability increases to effective Essence. Â
At level five, each Discipline grants a single gift to its user. Â For example, Discipline of Martial Arts allows Unexalted Mortals, God-Blooded, Ghosts and Wyld Mutants to create Terrestrial Martial Arts Styles and to create combos with Terrestrial Martial Arts Charms and Discipline of Craft allows UnExalted Mortals, God-Blooded and Wyld Mutants to create Artifacts up to the third level of jade or adamant. Â In general, this gift should expand the users natural capabilities but should not allow them to learn Charms that they otherwise could not have learn. Â There will be some variance. Â For example, a master of the Discipline of Craft could instead get a bonus success of all of their Craft rolls instead of being able to create minor Artifacts or the master of the Discipline of Martial Arts could get a one mote reduction in the cost of Terrestrial Martial Arts Charms.