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Fandom Digimon: VC

AncientWisemon said:
@Idea I imagined that Baronmon was caught in the chaos that his Data could not handle. He grew weaker, unaware what exactly was going on, and at one point he passed out and woke up like Motimon. He wasn't able to Digivolve as that Data was deleted, but some of his memories and knowledge have been intact as he remembers that he was once stronger and bigger. As he'd Digivolve back again, his memories would start coming back. But, I must add that those memories are limited to his own personal experience as a thief (Tapirmon) and a wandering sage or pilgrim (Baronmon). Hence, I don't see how that concept would influence your plot ideas very much, at least... I hope it won't since it is only related to his character and not any general events. As for the areas, he is limited to his home region (the one with the Wizardmon and Candlemon) and the city he's been living in as Tapirmon. He only managed to reach the outskirts of the city as Baronmon when he was hit by the chaos. I do hope that won't influence the general plot.
Well, I`ll give an example:


Let´s say character are being chased by a powerful digimon, and they may get caught unless they fight back or hide. I mention no place to hide, saying it`s an open plains with a few mountains. What is there preventing you from saying "oh, my character remembered there was a cave here!" thus preventing the fight I was trying to get started?


Or let`s say I bring up some digimon who is known in the area for tricking people, but he goes to tick the characters before they are told this. If your character was a wanderer, he`d likely have heard of this digimon, and would warn the others about it.


For the rest, I think it`s okay. The way you`re going about things seems to work, as long as your character has not left his home area before going to the human world.
 
speaking of which, remember you need to add something about how he got to the human world. Maybe that storm did it?
 
@Idea Yes, now I do understand. To clear that up, he would have limited memories of his home region, which looks like the region where the Candlemon dwelved in Frontier (if you remember) and the city... which I can't imagine myself because you're the GM... but if you ever plan on introducing a big city in the Digital World (like Machinedramon's composite town in Adventure or some of the towns in Frontier), you could put my Tapirmon there. So, he will not know much about the environment, but he would know about tricksters and thieves... as that was his m.o. at that time, but, again, I repeat that his memory, until reaching the Champion level again, would be very limited so you would, as GM, have liberty to work with that... As far as your other post is concerned, the last paragraph "The day was stormy" is implying exactly that... I'll just add that, when he woke up, he'll be Motimon again :)


P.S. I edited the attack so please check if it's OK now.
 
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AncientWisemon said:
@Idea Yes, now I do understand. To clear that up, he would have limited memories of his home region, which looks like the region where the Candlemon dwelved in Frontier (if you remember) and the city... which I can't imagine myself because you're the GM... but if you ever plan on introducing a big city in the Digital World (like Machinedramon's composite town in Adventure or some of the towns in Frontier), you could put my Tapirmon there. So, he will not know much about the environment, but he would know about tricksters and thieves... as that was his m.o. at that time, but, again, I repeat that his memory, until reaching the Champion level again, would be very limited so you would, as GM, have liberty to work with that... As far as your other post is concerned, the last paragraph "The day was stormy" is implying exactly that... I'll just add that, when he woke up, he'll be Motimon again :)
ok, thanks for being understanding
 
@Idea - I added a P.S., don't know if you've seen it, but I edited my profile so please check it so that I can edit it if necessary once more :)
 
@Idea I've edited most of it, but I wanted to explain a couple of things. As far as Wisemon goes, I'll add the list of books later. As far Anubismon goes, I've added a 50:100 ratio as it seems fair enough. In order to go a 1,000 years in the past, he would have to be lvl 500, which is a very large level... and in order to reach Ancient Egypt (around 3,000 BC), he would have to be lvl 2,500. I think that's a fair ratio. The careful coordination is a phrasing related to the original description from the Digimon Wiki, it has no essential meaning for the effect itself. As far as Elephantmon goes, I've limited it to non-physical attacks because, in a way, having a large memory is the point of Elephantmon. Elephants have a reputation of having a great memory and it would only be natural and logical for a semi-mecha elephant to have an even larger memory. Limiting it to several foes would be destroying the intention and symbolism of both the attack and the Digimon itself. That is why I'd like to ask you to allow me that exception - I've limited the attacks power severely and limited it to non-physical attacks. I think anything else would be contradictory to the Digimon itself.
 
AncientWisemon said:
@Idea I've edited most of it, but I wanted to explain a couple of things. As far as Wisemon goes, I'll add the list of books later. As far Anubismon goes, I've added a 50:100 ratio as it seems fair enough. In order to go a 1,000 years in the past, he would have to be lvl 500, which is a very large level... and in order to reach Ancient Egypt (around 3,000 BC), he would have to be lvl 2,500. I think that's a fair ratio. The careful coordination is a phrasing related to the original description from the Digimon Wiki, it has no essential meaning for the effect itself. As far as Elephantmon goes, I've limited it to non-physical attacks because, in a way, having a large memory is the point of Elephantmon. Elephants have a reputation of having a great memory and it would only be natural and logical for a semi-mecha elephant to have an even larger memory. Limiting it to several foes would be destroying the intention and symbolism of both the attack and the Digimon itself. That is why I'd like to ask you to allow me that exception - I've limited the attacks power severely and limited it to non-physical attacks. I think anything else would be contradictory to the Digimon itself.
where are these levels coming from? I added nothing in the rules or system that would allow for a "lvl 500", for example.


I get the idea, but he still needs more conditionals or he`s overpowered. To maintain the idea of a long memory, you could limit to the first two attacks the opponent used on the battle, for example. If you still think more conditons would kill the point, then you may keep it as you like, but it will be usable only once per battle.
 
@Idea I was referring to the system you created for the Digivolutions... So I naturally presumed that those numbers mean levels. But, anywho, I was referring to those same numbers. So, when he reaches the Mega level (150), he'll be able to go 300 years in the past... which is not much, honestly.


OK, we can limit the attack to being used once per battle, but without limitations. I can accept that :) Is it OK now?
 
AncientWisemon said:
@Idea I was referring to the system you created for the Digivolutions... So I naturally presumed that those numbers mean levels. But, anywho, I was referring to those same numbers. So, when he reaches the Mega level (150), he'll be able to go 300 years in the past... which is not much, honestly.
OK, we can limit the attack to being used once per battle, but without limitations. I can accept that :) Is it OK now?
as for the first one, I still think it`s an issue. And it`s an issue because he gets to obtain information that he shouldn`t. *sigh* okay, I`ll let you use that system of years-posts. I`m giving you a large chunk of trust here, so don`t disappoint me! But remember to add something to prevent it from being used in the middle of a fight, nonetheless.


Checking the other now.
 
@Idea I added that it cannot be used during a battle or whenever he's imprisoned or restrained. So that is also taken care of. As far as Wisemon goes, again, he has access to such literature because of his origins... you've seen Xros Wars and you've read the information provided by the Wikis. I've limited it to six books initially, I've limited the power of the attacks and defenses, one of them is related purely to knowledge... it would be silly if Wisemon and AncientWisemon, Digimon who are programmed to be know-it-all computers, had such vast restrictions. It would be quite unrealistic.
 
AncientWisemon said:
@Idea I was referring to the system you created for the Digivolutions... So I naturally presumed that those numbers mean levels. But, anywho, I was referring to those same numbers. So, when he reaches the Mega level (150), he'll be able to go 300 years in the past... which is not much, honestly.
OK, we can limit the attack to being used once per battle, but without limitations. I can accept that :) Is it OK now?
yeah, it`s ok now. Elder sign needs 1 more post cooldown.
 
AncientWisemon said:
@Idea I added that it cannot be used during a battle or whenever he's imprisoned or restrained. So that is also taken care of. As far as Wisemon goes, again, he has access to such literature because of his origins... you've seen Xros Wars and you've read the information provided by the Wikis. I've limited it to six books initially, I've limited the power of the attacks and defenses, one of them is related purely to knowledge... it would be silly if Wisemon and AncientWisemon, Digimon who are programmed to be know-it-all computers, had such vast restrictions. It would be quite unrealistic.
This is not cannon. It wouldn´t be unrealistic. in fact, if we WERE following cannon, I wouldn`t have allowed the use of any "ancient" digimons, since they`d be naturally overpowered. Over here, the safety of the rp is a bigger priority than any cannon powers.


The books need duration and the attack a cooldown. Also, answer these questions:


*what kind of illusions/tricks? how effective would they be?


*the elemental powers are something along the line of making a jet of fire, of making a fireball or manipulating the element freely?


*what kind of info would the info book provide?
 
@Idea That much I understand, but as stated earlier - it would be silly of Meramon shot Water instead of Fire, so it is kind of silly to have a intellectually restricted Wisemon :)


The cooldown is ok, but I don't think they need duration - He just summons them, reads a spell and they disappear :) It's like any other attack. Also, a question related with the Cooldown period - if the cooldown is, p.e. 5, does that mean I can't attack for 5 turns at all or I can't use that attack for 5 turns? I've read everything, but I haven't grasped that one...


Answers:


1) Mostly evasive or for hiding. Create a dummy, a shadow, a sound, a spectre... they wouldn't be able to do any Damage. They could trick or fool the opponent into doing a different direction or reveal some info. As per their efficiency - depends on the foe. Those with greater mental strength could easily see through them.


2) Initially - the first. I think I explained that in the attack itself. Initially, just creating a fire ball or a jet, but later on, as he progresses and gains more skills and knowledge, he'd be able to manipulate elements in some way, although never fully. I wouldn't godmod.


3) An Encyclopedia would, of course, collect as much info as possible. You would have a saying in determining that data and it would be updated after each experience (like Wisemon in Xros Wars) so I can't actually say how much info will be in it when I reach the necessary post level to evolve to Wisemon :) It's still far away :)


Also - what cooldown period would you like me to put?
 
AncientWisemon said:
@Idea That much I understand, but as stated earlier - it would be silly of Meramon shot Water instead of Fire, so it is kind of silly to have a intellectually restricted Wisemon :)
The cooldown is ok, but I don't think they need duration - He just summons them, reads a spell and they disappear :) It's like any other attack. Also, a question related with the Cooldown period - if the cooldown is, p.e. 5, does that mean I can't attack for 5 turns at all or I can't use that attack for 5 turns? I've read everything, but I haven't grasped that one...


Answers:


1) Mostly evasive or for hiding. Create a dummy, a shadow, a sound, a spectre... they wouldn't be able to do any Damage. They could trick or fool the opponent into doing a different direction or reveal some info. As per their efficiency - depends on the foe. Those with greater mental strength could easily see through them.


2) Initially - the first. I think I explained that in the attack itself. Initially, just creating a fire ball or a jet, but later on, as he progresses and gains more skills and knowledge, he'd be able to manipulate elements in some way, although never fully. I wouldn't godmod.


3) An Encyclopedia would, of course, collect as much info as possible. You would have a saying in determining that data and it would be updated after each experience (like Wisemon in Xros Wars) so I can't actually say how much info will be in it when I reach the necessary post level to evolve to Wisemon :) It's still far away :)


Also - what cooldown period would you like me to put?
Cooldown locks the usage of a given attack once it`s effect are done. No other attacks are affected by it, unless specified by the attack


1- keep it to simple stuff


2-alright


3-alright


2 posts.
 
[QUOTE="The Reaper Of Souls]So... When are we starting?

[/QUOTE]
well, the thread is kinda dorment at the moment. I`m planning on completing it next week and calling everyone to see if they`re still interested.
 
Idea said:
well, the thread is kinda dorment at the moment. I`m planning on completing it next week and calling everyone to see if they`re still interested.
Alright.


(I Thought it had started and I was just being lazy and ignoring it...)
 

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