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Realistic or Modern Detective RP: Maybe with History or Fantasy elements

Kylesar1

This is my loudest bork
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I was thinking of creating an RP centered around Police and mystery cases and whatnot. I had a couple of thoughts on what it'll be like.

  • Realistic- A normal one with seemingly normal people. This would take place in some place in the world in modern day time. Any special abilities would be of low influence, like enhanced speed or talking to animals. Any magic would be low-brow, with mostly utility usage or imbued within weapons.

    Different time period- We could have characters set back in whatever time period
  • Bounty Hunters- Our characters would be much rougher in comparison. We're looking at stronger and faster than average, but much more vicious criminals




  • Realistic or Fantasy- Look at cases throughout history via time travel, but pretty normal otherwise. Maybe with historic serial killers. I believe players could take control of those characters. The settings would take place in different settings over time. If I decide to mix it in with more fantasy elements, it could take a steampunk turn.

    More Realistic- The realistic side could feature just normal or slightly enhanced people travelling through time to solve any case.
  • More Fantasy- It could be the same, but one could add on to the serial killer or criminal in question. They could give them a sort of magical influence, or give them a steampunk feel. For example, One could look at Jack the Ripper, and give them a magic element like Dark or Weapon Magic




  • Fantasy- Magic would be a bigger thing here. However, no deities or world destroyers or anything like that. I'd want to keep it with criminals and solvable cases, not an extermination team. This one would take place in a futuristic setting where most species are accepted

    Time Travel- If this takes time travel, we could solve an already solved case, but in an alternate made-up way. For example, one could take a solved case, and make it solved in a different way
  • Supernatural- We could separate the normal human cases from supernatural cases. For example, we wouldn't take human-on-human crimes, but would if it's something like a necromancer or whatever mythological creature
  • Mythology- We could look at mythological creatures, and different folklores.




No matter which approach to take, either of them would mostly require research. If we're taking the made-up side, I'd of course make some magic mechanics and want details. No divine beings. Any mythological creature made in a supernatural approach would require research to actually use. Any historic killer would need some research for their modus operandi (their preferred killing methods, signatures and etc.)


It'll be casual in nature, with a strict 0-tolerance for One-Liners. I don't want long posts like in detailed because the last time I looked at a detailed post, I got cross-eyed. I mean, I love to read, but this is ridiculous. At least a paragraph.


If anyone is interested, just tell me, and which approach you'd like to take. If you have any suggestions for an approach, just tell me
 
I would love to be a part of this. Wonderfully unique idea. I like the time travel with more fantasy or fantasy with supernatural or mythology. I am quite the supernatural and mythology buff because I write stories usong these aspects.


I also love the detective idea and I love Stempunk.
 
I’m super interested in this. I definitely think there should be some magic realism, but as you said, not anything over the top. Maybe the idea that certain supernatural elements are just accepted in universe: low magic, magical affects such as curses and the like, and time travel, lots of time travel because I’m totally totally down for that.) Like, some of the cases can be completely realistic, but others can have a since of magic, (traveling in time to take care of something that ties in to the current case, dealing with a cursed item, maybe bring in mythology as well, which could explain the use of supernatural creatures.)
 
So at the moment, we're looking at some mostly minor Fantasy cases with Supernatural or Mythological, but anything too heavy in magic. In order to deal with supernatural events, our characters will have to have SOME sort of supernatural ability or something. Completely normal humans can't just go around fighting ghosts and spirits


The character I plan on making has Weapon Magic, He'll wield 2 pistols, and have the ability to summon bullets directly into whatever gun he wields, giving him a sort of bottomless clip for his guns. It'll go into putting magic elements onto his bullets. This entire magic is completely useless if he loses his gun.


If your character uses magic, make sure it's not huge. I think we all have an idea of how to limit it


Any species is accepted here.
 
I like this idea. My character would be a female name Gwyn who has some sort of ancient druid magic (ancestors practiced, she don't). She is highly in tune with nature (good tracker) and hunts with an ancient bow carved from Rowan wood, passed through the generations. She makes special arrows that are blessed by poisonous plants based on what is being hunted.


I hope that sounds alright. If character is approved I can do a larger character sheet on her.
 
There will be 14 elements of Magic


Fire


Water


Ice


Earth


Electric


Wind


Poison


Grass/Nature


Holy


Shadow/Dark


Void/Space


Primal


Weapon


Technical


I have no idea what Druid Magic is, but I think the closest thing to it is Earth, Grass, or Poison. You could use your Druid Magic, but the technical element is one of those.


If there's a question about one of these elements just ask.


All I need now is a name for the RP. I was thinking about something like Dark Arts Defense Corp (DADC)
 
Kylesar1 said:
There will be 14 elements of Magic
Fire


Water


Ice


Earth


Electric


Wind


Poison


Grass/Nature


Holy


Shadow/Dark


Void/Space


Primal


Weapon


Technical


I have no idea what Druid Magic is, but I think the closest thing to it is Earth, Grass, or Poison. You could use your Druid Magic, but the technical element is one of those.


If there's a question about one of these elements just ask.


All I need now is a name for the RP. I was thinking about something like Dark Arts Defense Corp (DADC)
I like the Dark Arts Defense Corp as a name. The element would be grass/nature. I will work on a full character Bio tonight and if you want to see it I can get it to you.
 
It's up to you


I think I can get the RP set up tomorrow. Tonight I have to finalize my ideas for location, magic, as well as the overall approach
 
Is it too late to hop on this train? I'm interested. And new. And wanna RP again. Plz give me pity.
 
I would also like to know if it is too late. As well as being interested I am also new but not new to RPing. Besides with you shooting your guns and Willow shooting her bow you're going to need a someone watching your back who can...punch stuff. (^U^) That is were Harri Burmuin comes in. Harri just happens to be a Stonemancer (Earth Magic!).
 
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I'm getting excited that so many people want to join in. This is going to be a great RP.

VasiliasMellow said:
I would also like to know if it is too late. As well as being interested I am also new but not new to RPing. Besides with you shooting your guns and Willow shooting her bow you're going to need a someone watching your back who can...punch stuff. (^U^) That is were Harri Burmuin comes in. Harri just happens to be a Stonemancer (Earth Magic!).
Well, of course we need some muscle. Harri sounds like the perfect backup. :)
 
Quick Question, do.you want us to tell you are character's powers right now or do you want us to do it when the rp actually gets set up?
 
Can you have two natural elements and one harmonic? Like for example controlling water and ice or water and earth along with a weapon, something along those lines.
 
The Magic mechanics are as follows.


It's in the CS part


You can have 2 elements: A Primary, and a Secondary. Your primary is at full power, while your Secondary is at half power

  • 2 of any Natural element
  • If a Divine is taken as a Primary, nothing can be taken as a secondary, as they are more powerful than any other element
  • You can't have 2 Harmonic elements
  • You can't have 2 Divine Elements
  • When using Harmonic magic, if you use something that uses your other element, it's stronger. For example if you choose Summoning and Wind, then summon something like a bird, the bird will be much stronger


Notes: If using Magic, you have to have an elemental weakness. Each magic has 2 weaknesses and 2 strengths, so between 2 types chosen, you'll have 2 weaknesses. If you only have 1 element, you only have 1 weakness.


The exception is the Primary Divine elements, which are all strong against and weak to themselves. they always have 2


If you take 2 elements with a common weakness, that 1 weakness can be counted for both weaknesses, but you'll be EXTREMELY weak to it
 
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Soo...do we post our character stuffs in the CS or do with DM them to you...?


 
I'm assuming you put it on the CS, so I'm gonna post my character's stuffs on there.
 
Are magic and creatures of mythology common knowledge or is it mostly unknown by the public?


Only thing left is my bio on CS will be finished shortly.
 
Magic is known and accepted by society.


Mythology is mostly unknown by the public
 

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