DreamingofRoses
Rosa Indomitus
Alright, guys. I made this apology to some of my other games, but I am so sorry. I did not mean to disappear for that long and how is it February already?! Anyway, this time, honest to goodness, I will post.
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When you try to seduce or manipulate someone, tell them what you want and roll+hot. For NPCs: on a hit, they ask you
to promise something first, and do it if you promise. On a 10+, whether you keep your promise is up to you, later. On a 7–9, they need some concrete assurance right now. For PCs: on a 10+, both. On a 7–9, choose 1:
• if they do it, they mark experience [the carrot]
• if they refuse, it’s acting under fire [the stick] What they do then is up to them.
DreamingofRoses said:Awesome. This is gonna get interesting real quick.
Not in the least.Grey said:At the risk of sounding like a moron, am I the only one who finds AW's wording a bit janky and hard to interpret at times?
2d6+hot.DreamingofRoses said:Not in the least.
And it 's one d6 + hot, correct?
No, but it all means something to me. Some of it is implicit. As in, the rules mean what they say, but you also need to know where they fit.Grey said:At the risk of sounding like a moron, am I the only one who finds AW's wording a bit janky and hard to interpret at times?
Don't worry. It's more fun.DreamingofRoses said:And I still manage to snatch defeat from the jaws of victory.
Fan-tastic.
Sorry? Failure is not a bad thing! It makes things more interesting!DreamingofRoses said:Sorry, Koch, Hooper. But I have a plan!
For the players, yes. For the characters... Not so much.WlfSamurai said:Sorry? Failure is not a bad thing! It makes things more interesting!
Hahaha. True.DreamingofRoses said:For the players, yes. For the characters... Not so much.
I like you're really big guns ... That you don't have right now.DeusExAlice said:If only I had more Renegade/Paragn, I could just auto-win social situations!
But alas, I am stuck calibrating a really big gun almost all the time ,_,