Den of Thieves

Sui

Retired Asshole
Den of Thieves: Signup


-Den of Thieves-




Synopsis:


An old idea of mine I never officially got around to releasing. A munch of old expert thieves with different backgrounds and skill sets come together to try and pull off a legendary heist.


...but can they work together, or will greed ruin them in the end.



Setting is fairly standard fantasy, though nonhuman races (Elves, Dwarves, etc...) exist, they are all but unheard of. It's a primarily Human empire with a certain stigma towards all "sub-species". Humans have long since conquered all the known lands leaving any strangling races rarely seen within the Empire. Any that choose to remain are often treated as inferior by the Empire and rank among it's lowest citizens.



Magic also exists, but is extremely rare and expensive impractical to have anything enchanted, and casting magic on the fly is both expensive and impractical (as well as being fairly weak and potentially dangerous to the caster). Only the obscenely wealthy can afford such luxury. Mages able to cast such spells must first be born into the ability, then spend most of their life in special schools to be brought up by the Empire. The most powerful of these mages are drafted into the Emperor's personal army known as the Scarlet Robes (or Crimsons as they are called in the street), the lesser skilled are released to scratch out a living as magical artisans among the common folk.



Ancient magical artifacts (also known as Imperial Magic) are by far the most powerful magical items in existence, but possession of said items by anyone other than the Empire's own elite is highly illegal and anyone found in possession of said objects will be hunted down by the Crimsons and executed.



...bet you can guess what kind of heist we'll be pulling?



Sign up:

Name:
Age:


Appearance:


Skills/Tools:


History:
Note: I'm hoping for these thieves to be older thieves, the best of the best, coming together to plan one last heist to top all the rest. So I'm trying to avoid all the "young" entries that are to be expected. Also, try to vary your skill sets from the other people.
 
Name: Mordecai Tannis


Age: 34


Sex: Male

View attachment 8052


The guy on the right. But he doesn't wear that. His clothes are more like the guy on the right on the other end of this link. The site doesn't want to embed the image for some reason.


http://lparchive.org/Gothic/Update 10/14-14.jpg


Skills: Mordecai has a knack for picking locks. He ALSO knows how to break most doors down,if he can't pick the lock. Because of the amount of noise made by both practices,he has learned to run fast for a long time. He also knows how to fight with a mace,should the need arise. Finally,he has a web of connections in the criminal underworld,knowing every fence in the Empire.


Tools of the Trade: He has a seemingly inexhaustible supply of lockpicks and lock probes. He has numerous bags and pouches on his body. He has a mace,stolen from a prestigious general,as well. He doesn't know if it's enchanted or not,but the mace head has ten flanges,with a cruelly spiked orb on the end. Finally,for when picking the lock fails,Mordecai keeps a large,heavy prybar on hand for getting around that issue.


Background: Mordecai is rather infamous in the Empire. Although his real name is unknown to most,the wanted posters that bear his mug gave him the alias "The Panther",which probably came from his clothing. As a child he was born and raised on the streets,in poverty. Growing up,he stole coinpurses and loose shiny things. When he reached adulthood,he became a petty thug. Eventually,he learned to be more subtle. He learned to pick locks. He also knew that,sometimes,you didn't have the time to crouch down in front od a lock and wiggle a couple pieces of iron,so he learned the proper techniques behind door smashing. Eventually,he began to perform hiests. Small ones,at first,but they slowly escalated. During this time,Mordecai gained his vast web of contacts.


One time,he got careless. He got caught. As a thief,Mordecai was a coward. So,he escaped during transport,picking the locks on his manacles and clubbing his captors to death. Now,The Panther stalks the streets once more,bloodied,but cautious.


Crimes: Assault,Murder of Agents of the Crown,Evasion,Breaking Entry,Larceny,Grand Larceny,Grand Theft Steed,Vandalism. Still at large,wanted alive. Reward negotiable upon capture,minimum three hundred Sovereigns.
 
Name: Laekus Cusoe





Age
: 49





Appearance
:

View attachment 8092


Skills/Tools: Laekus’ specialty is slight-of-hand but he is primarily known as a skilled musician, especially stringed instruments and flutes or pipes. This allows him to enter noble homes and high end establishments under the pretense of being entertainment. Once inside, he will case the place, acquire contacts from all levels of society, maybe lift a jewel or twelve and slick-talk personal details from unsuspecting targets. All his life he has felt unable to make the big grabs himself, dealing in information instead of goods because that was what he always did, distract and observe. This did have the fringe benefit of a mostly clean slate with a profit.


History: Born to a beautiful young woman who was in love but not blinded by it; she was driven by a desire for fine things and to be taken care of. She used her poor sick baby to beg and bring in coin or food, spinning stories of the loss of her family, her man, her home being destroyed. When Laekus began to toddle she instructed him on bring a distraction while she picked pockets and stole from merchants, even while she consorted with well-off tradesman and then minor nobles. By the time he was five he had learned from observing her how to blend in, to pick pockets, to dodge pursuers and to put on scenes to distract from his crimes or other’s pulling heists.


At age six, his mother’s second husband took an interest in actually being a father and invested in educating Laekus, which is how he was given the opportunity to handle a fiddle. He’d skip out on his tutors, though, and spend days on the streets where he was comfortable, what he knew, and only his mother could bring him back home. Maybe Laekus could have had a stable life, his mother liked the gentleman, but he died after a couple of years. His mother took up with one of his friends within a couple months, a man who was not nearly as fond of the boy. As his mother moved up in social circles and refined her ability to con people, Laekus was left behind and gathered a façade of culture through watching from the shadows of his mother’s parties. He was fifteen years old when she told him to take care of himself and banished him from her home.



Fortunately he’d realized his mother was distancing herself from him so he began building himself a network of ‘friends’, helping them here and there with heists and doing little performances to get himself known as a player. Any plans he might have had for stealing for himself and making big swipes was derailed by an improperly set broken leg when he fell from a balcony in his early twenties that has left him clumsy and limping. He has seen his mother since his youth, but they do not publicly acknowledge each other.



 
[MENTION=72]Riddle78[/MENTION] & [MENTION=3493]Seven of Swords[/MENTION]


Looking good so far.


Accepted, though seven's character is a bit young.
 
Name: Stayne Almist http://images5.fanpop.com/image/answers/2099000/2099621_1319371996278.21res_225_225.jpg


Age: 35 (I assume this is better.)


Skills: Stayne is known for being a smooth talker. His speech is good enough that he can persuade someone into helping him with heists and persuading them into divulging important information. He also using throwing knives to fight.


Tools of the Trade: Stayne has a way with words, but he also excels in Herbalism. He also has three satchels: One for his smoke bombs. Another got his potions and poisons, and another to store any ingredients he finds.


History: When Stayne was 5 years old, his parents tricked him into running away in order to keep their fortune. However; he met a friend of his father who gave him upper level education, and taught him Herbalism. With his new-found abilities, he returned to his parents and paid them back in full and then some 15 years later.


Crimes: Breaking Entry, Impersonating a Butler, Murder and Assualt.
 
@The BetterKuja


Alright, now you're definitely getting too far on the young side of things.


Although your alchemy... (or lets call it herbalism to try and stay away from the Mage stuff) could be allowed, I did mention several times I wanted older characters for this roleplay.


A group of old thieves just past their golden years planning one last heist.


Update @The BetterKuja


Better now, Accepted
 
Name:


"There is a level of certainty that if you knew, you'd die before sunrise."


Adeline Freida Claeys



Alias:


"Latin, Greek, you'll find it in neither."


Phersu



Age:


"A lady never reveals her age, you know. "


31



Appearance:




View attachment 8079


http://fc06.deviantart.net/fs71/i/20...rabbiteyes.jpg








View attachment 8080





http://fc06.deviantart.net/images/la...sk-querade.jpg


Skills of Note:


"No one fights like Phersu; douses lights like Phersu; In a wrestling match no body bites like Phersu."


Roofwalking/Parkour; Lock Picking.



Tools of the Trade:


"Two legs, an eye, and a sprinkle of idiocy."


Climbing Claws, a lock picking set, a trusted hand carved blade, and a sensing orb



History:


"My origins? Well, it's an interesting story to tell. I grew up on in a small village in the near the coast..."


Ad grew up in a southern port town, with ships stopping in every three days or so with new supplies and people. Her family was neither rich nor poor, and the tavern they ran brought in enough to keep them well fed and clothed. She had three older brothers who often got into mischief and did not take a shining to her.



It was because of these three, and all their nasty pranks and tricks, that she would develop the skills to get up into obscure and strange places with ease and how to pick basic locks. These skills would follow her for life, and would come into play heavily when she turned 16.



Her parents, looking to set their only daughter up in a higher position, had set up a marriage between her, and a weathly merchant that often stopped in the town. Three weeks after her sixteenth birthday, he returned to claim his new bride, and she was taken as she would put it, captive upboard his ship as they headed north for a bigger city. The man disgusted her, and only added to the hatred she had bubbling inside at what had happened, and when they stopped at a port to restock and to seek out a priest, she vanished from all sight.



With no point in returning home, knowing she'd only get sent back, and the firm concept that she couldn't stay in that town, she did what would be her staple trade. She picked her way into a building, knabbed what she would use for travel, and took off at twilight.



From there, her skills would grow as she found it easier to theive and hide than to attempt to live a settled down life. It was thrilling, dangerous, and unlady like, as well as lucritive. She started breaking into places for sport, rather than need, and by the time she turned 19, she took her claim that brought her much more credit as a skilled thief, and gave her two things that would become key to much more of her break ins.



The Anise household was a well gaurded place, said to be impossible to touch, the family akin to lords and ladies. Inside, though there was no solid proof, was rumor of enchanted objects. The family had denied it time and time again, and had even allowed the home to be searched for the items and nothing had come up. So Ad thought she'd try her hand at it. As the story now goes, a slender theif slipped into the house, candle lights snuffing out on command. Creeping into the bedchamber of the oldest members, not a note was to be found as from the necklace of the lady, the red centerpiece jewel was knicked, as well as a mask that had adorned a wall. In the morning, the furiated scream of the ma'am echoed out, and word flooded of the robbery. When more robberies in neighboring towns gave word of a masked woman seen in queer loctions, the stories of really began.



And now, twelve years later, the masked bandit known only as Phersu has become something of a legend in that particular field of theiving. And the older Ad another face on the streets of passing people wrapped up in the tasks of life.



Secrets:


"Cute..."


 
Name: “Pallas” is the name they’re known by


Age: 36


Appearance:


Skills:


Appraiser
: Able to tell the value, quality, rarity and reality of jewels, gems and other pricey objects by examining them.


Observation
: Along with a keen eye, their memory is almost photographic, remembering patterns, people and other weird facts.


Stealth: An obvious quality of most thieves, they are able to creep, crawl and sneak their way to their goal, all the while staying out of public eye.


Forgery:
Counterfeiting documents, seals and signatures to make it that much easier to stay under the radar. Sometimes they are prone to carry around duds to replace the thing they’ve stolen


Tools:


Wax, stamps, ink, brushes, parchments of differing quality, pens (most of which isn’t carried on them often). As for what is; a magnifying eyepiece, duds, gloves and a satchel


History:


A mysterious figure in their own right, not even a gender label has attached itself to the shrouded thief only known as ‘Pallas’. Instead of lack of details about their past, it is rather the fact that people have heard too many stories. They all seemed to contradict or collapse on each other and leave only wisps of the truth. All that is known is the thief referred to as Pallas had surfaced around fourteen years ago, although many rightfully suspected they were doing this before they were publically named.


When under the pseudonym they were charged for theft, robbery, breaking and entering, obstruction of justice, forgery and many small misdemeanors.
 
[MENTION=10]Kagura[/MENTION]


Accepted


Once I put my character down, I'll start up the story
 
Alright, My turn!


Name
: Serian Drothe


Age: 42


Appearance: http://fc06.deviantart.net/fs28/f/2009/253/e/8/team_chow_with_alex_and_alge_6_by_janaschi.jpg


Skills/Tools: He has "the gift" of Mageblood and is actually quite the capable mage. As such most of his tools are made to deal with handling dangerous and illegal magical artifacts. He is dressed in tattered black robes and caries a bladed staff as a sort of catalyst for spells as well his basic thieving gear.


History: "The Black Mage" as the empire likes to call him has been on the Empire's Most Wanted for over twenty years. His first appeared on the scenes of the underworld as a magic item appraiser (fence), but soon, when he couldn't find the specific items he wanted, he started "acquiring" them on his own. His working skills developed into infiltration and evasion as it bacame a necessaty for narrowly dodging groups of elite Scarlet Robes sent to assassinate him. His real history beyond that is a mystery.

He hardly knew his mother as she disappeared shortly after his birth. His father raised him until a mandatory magical aptitude test flagged him as a mage and he was torn away to study in one of the empire magical schools. Upon graduating, his potential was recognized by his trainers and he was "drafted" into the Empire's elite magical guards/assasins, the Scarlet Robes. Upon initiation of the Scarlet Robes a magic seal known as a Mind Vice was imbedded in the back of his head (as is customary for all Scarlet Robes) as a sort of a loyalty guarantee device. It took two years for Serian to crack open his seal and escape the clutches of the Empire and he's been hiding in the city's underworld ever since, but tampering with your own mind can have adverse consequences, something Serian has come to know all too well


And that concludes the signups for now. Other than special circumstances, we are now...


Closed


Until further notice

 

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