- F.A.Q: Frequently Asked Questions. Will continue to update overtime in regards to future Qs.
- Characters: A list of unplayable characters that may appear through your journey.
- London Map: Map of London at the time of the year. Details of each boroughs can be found, too.
- Cavendish Manor: Floor planning of the manor, once the London residence of the Cavendish-Granville family, repurposed as the Round Table Knights' HQ in the year of its formation.
- Glossary: To refresh yourself of unfamiliar terms of the world.
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Note: Every information here is to be taken with a grain of salt and will subject to change at any given moment depending on the progression of the story. Do proceed with caution.
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Demons in Lamb's Clothing
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- F.A.Q: Frequently Asked Questions. Will continue to update overtime in regards to future Qs.
- Characters: A list of unplayable characters that may appear through your journey.
- London Map: Map of London at the time of the year. Details of each boroughs can be found, too.[/size][/font]
- Cavendish Manor: Floor planning of the manor, once the London residence of the Cavendish-Granville family, repurposed as the Round Table Knights' HQ in the year of its formation.
- Glossary: To refresh yourself of unfamiliar terms of the world. โโโโโโโโฆโโโโโโโ
Note: Every information here is to be taken with a grain of salt and will subject to change at any given moment depending on the progression of the story. Do proceed with caution.
- How is the relationship between vampires and humans? Vampires and humans used to live side by side for the longest time. That does not mean prejudice does not exist. In a sense, vampires live in their own society for most time. Ever since the attack of curse bearers, however, the discrimination has only become worse, as people became wary of the possibility of any vampire possessing a curse as well.
- Do we hunt vampires? No, we donโt! Killing vampires are still illegal as of now, unless they are proven to be a curse bearer OR have broken the law (the law being against harming of human and turning a human into a vampire). It does not mean that the authorities would not turn a blind eye, however.
- How do we kill vampires/curse-bearers? Vampires are most efficiently killed by the Thirteen Sacred Weapons. However, it is possible to harm them with means such as: holy water, crucifixes, etc. With enough persistence you might be able to eliminate them (though that also includes having to beat said vampire in a fight, unless they consensually sit down to let you kill them). Using these means would slow down their regeneration, not as much as the Sacred Weapons would, but will still do. Regular weapons will have little to no effect on them.
- How do curse-bearers work? Curse-bearers only began to emerge around a year back, so not much is known about them. The biggest speculation is, however: theyโre like vampires. But just as it was written in the lore: experts claim that this is due to the succession of formula change. So, if a human with their formula rearranged becomes a vampire, a vampire with their formula rearranged becomesโฆsomething else. No one knows why this happens, and so suddenly as well. [read lore for further details]
- What are the traits to a vampire? They donโt really look that much different from humans, to be honest. Maybe slightly paler. Uncanny, perhaps. Rumor has it that their hearts do not beat. That they do not require breathing, and their skins are cold to the touch. They could not process human food as well and refuses to step foot in consecrated grounds. They are unable to bear children. But rumors are rumors, because eventually ones such as vampires not showing up in mirrors, only being able to enter when invited, and scared of garlics start to emerge. We realize that we know very little about them after all.
- If vampires are immortal, where are the super old ones? Who knows? Maybe dead. Or isolated in a cave somewhere. As long as they do not bother us, why do we care?
- Where do vampires get their blood then? Do they drink animalโs blood? I donโt know, do you want animalโs blood running in your system? Jokes aside, no they do not drink animalโs blood. There is a system in hospitals where blood bags are available for them to purchase. Though, due to the recent discrimination, many becomes reluctant to approach public areas and especially hospitals.
- Am I allowed to modify my Sacred Weapon? Yes! But you cannot modify it yourself. In the canon world, you will have to consult with the knightโs advisor, Merlin. Here you should consult with me. Tell me what you want. I know how hard it is to sit in a carriage with a whole scythe behind your back, so feel free to do things if you want immersion. (You are not allowed, however, to desecrate the weapon, for it is STILL a holy weapon).
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F.A.Q
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1. How is the relationship between vampires and humans?
Vampires and humans used to live side by side for the longest time. That does not mean prejudice does not exist. In a sense, vampires live in their own society for most time. Ever since the attack of curse bearers, however, the discrimination has only become worse, as people became wary of the possibility of any vampire possessing a curse as well.
2. Do we hunt vampires? No, we donโt! Killing vampires are still illegal as of now, unless they are proven to be a curse bearer OR have broken the law (the law being against harming of human and turning a human into a vampire). It does not mean that the authorities would not turn a blind eye, however.
3. How do we kill vampires/curse-bearers?
Vampires are most efficiently killed by the Thirteen Sacred Weapons. However, it is possible to harm them with means such as: holy water, crucifixes, etc. With enough persistence you might be able to eliminate them (though that also includes having to beat said vampire in a fight, unless they consensually sit down to let you kill them). Using these means would slow down their regeneration, not as much as the Sacred Weapons would, but will still do. Regular weapons will have little to no effect on them.
4. How do curse-bearers work?
Curse-bearers only began to emerge around a year back, so not much is known about them. The biggest speculation is, however: theyโre like vampires. But just as it was written in the lore: experts claim that this is due to the succession of formula change. So, if a human with their formula rearranged becomes a vampire, a vampire with their formula rearranged becomesโฆsomething else. No one knows why this happens, and so suddenly as well. [read lore for further details]
5. What are the traits to a vampire?
They donโt really look that much different from humans, to be honest. Maybe slightly paler. Uncanny, perhaps. Rumor has it that their hearts do not beat. That they do not require breathing, and their skins are cold to the touch. They could not process human food as well and refuses to step foot in consecrated grounds. But rumors are rumors, because eventually ones such as vampires not showing up in mirrors, only being able to enter when invited, and scared of garlics start to emerge. We realize that we know very little about them after all.
6. If vampires are immortal, where are the super old ones?
Who knows? Maybe dead. Or isolated in a cave somewhere. As long as they do not bother us, why do we care?
7. Where do vampires get their blood then? Do they drink animalโs blood?
I donโt know, do you want animalโs blood running in your system? Jokes aside, no they do not drink animalโs blood. There is a system in hospitals where blood bags are available for them to purchase. Though, due to the recent discrimination, many becomes reluctant to approach public areas and especially hospitals.
8. Am I allowed to modify my Sacred Weapon?
Yes! But you cannot modify it yourself. In the canon world, you will have to consult with the knightโs advisor, Merlin. Here you should consult with me. Tell me what you want. I know how hard it is to sit in a carriage with a whole scythe behind your back, so feel free to do things if you want immersion. (You are not allowed, however, to desecrate the weapon, for it is STILL a holy weapon).
Victoria (Alexandrina Victoria; 24 May 1819 โ 22 January 1901) was Queen of the United Kingdom of Great Britain and Ireland from 20 June 1837 until her death. Victoria was the daughter of Prince Edward, Duke of Kent and Strathearn (the fourth son of King George III), and Princess Victoria of Saxe-Coburg-Saalfeld. After both the Duke and his father died in 1820, she was raised under close supervision by her mother and her comptroller, John Conroy. She inherited the throne aged 18 after her father's three elder brothers died without surviving legitimate issue. Though a constitutional monarch, privately, Victoria attempted to influence government policy and ministerial appointments; publicly, she became a national icon who was identified with strict standards of personal morality. Victoria married her cousin Prince Albert of Saxe-Coburg and Gotha in 1840, though much differently than the history we know of today, Prince Albert did not die.
- Arthur:
Real Name: Anselm Cavendish. Born December 14th, 1825. A man of noble heritage, Harriet Leveson-Gower, Countess Granville, and his father Granville Leveson-Gower, first Earl of Granville. Though similarly to the case of Her Highness, history changed itself upon the alteration of the world. Instead, it was the Earl himself who had met an untimely death in the face of a zeppelin accident, on his trip back from France. Widowed at a rather young age, she lived happily with her two children: Anselm and Cordelia. However, it was much unfortunate that the Lady Leveson-Gower had to die on her seventy-seventh birthday, as though a fate that is sealed in place. As for Lady Cordelia? One day she had simply disappeared.
- Merlin:
Real Name: Isaac Wainwright. Not much is known about his past. A mysterious man, who keeps his personal life much separately from his line of work. However, he is a very trusted man appointed by Her Highness herself. A rather stern man, extremely knowledgeable and studious. Hard to approach at first, however over time, one might learn to warm up to him, and perhaps even enjoy his company. Extremely reliable, the knights often found themselves searching for the man whenever in need.
- Cordelia:
Her full name, Cordelia Cavendish. Born in May 9th, 1837, she is the younger sister of Anselm, the second child to the Earl of Granville. Kind hearted, slightly spoiled due to her upbringing, yet all in all a good woman. A dreamer and a hopeless romantic. She disappeared a few years ago, and has not been seen since then. Nothing left behind, no letters, not even goodbyes. Nothing has changed the day before she disappeared. No one dares to speak of her name since then.
- Herman Lawrence:
A member of the Scotland Yard. Often times, he will be seen leading cases and perhaps butting heads with one or two people. Observant, intelligent, if not a bit stubborn.Prefers the occasional life of debauchery, but keeps his personal and business very separately. An incredibly competent detective, if only he was not so uptight during his work hours. Is very much annoyed by the knights , thank you.
- Louisa Magrath:
The head house maid of the Cavendish family- and so they have been for generations. Her mother has been one, so did her mother's mother. It was not as though she had not been given the choice, but they simply felt family at this point. All of them. A stern woman who will not be afraid to scold even the house master himself, but very kind at heart. Looks very unpleasant, acts very unpleasant, though when in times of need, she will be there.
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Characters
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- Queen Victoria: Victoria (Alexandrina Victoria; 24 May 1819 โ 22 January 1901) was Queen of the United Kingdom of Great Britain and Ireland from 20 June 1837 until her death. Victoria was the daughter of Prince Edward, Duke of Kent and Strathearn (the fourth son of King George III), and Princess Victoria of Saxe-Coburg-Saalfeld. After both the Duke and his father died in 1820, she was raised under close supervision by her mother and her comptroller, John Conroy. She inherited the throne aged 18 after her father's three elder brothers died without surviving legitimate issue. Though a constitutional monarch, privately, Victoria attempted to influence government policy and ministerial appointments; publicly, she became a national icon who was identified with strict standards of personal morality. Victoria married her cousin Prince Albert of Saxe-Coburg and Gotha in 1840, though much differently than the history we know of today, Prince Albert did not die.
- Arthur: Real Name: Anselm Cavendish. Born December 14th, 1825. A man of noble heritage, Harriet Leveson-Gower, Countess Granville, and his father Granville Leveson-Gower, first Earl of Granville. Though similarly to the case of Her Highness, history changed itself upon the alteration of the world. Instead, it was the Earl himself who had met an untimely death in the face of a zeppelin accident, on his trip back from France. Widowed at a rather young age, she lived happily with her two children: Anselm and Cordelia. However, it was much unfortunate that the Lady Leveson-Gower had to die on her seventy-seventh birthday, as though a fate that is sealed in place. As for Lady Cordelia? One day she had simply disappeared.
- Merlin: Real Name: Isaac Wainwright. Not much is known about his past. A mysterious man, who keeps his personal life much separately from his line of work. However, he is a very trusted man appointed by Her Highness herself. A rather stern man, extremely knowledgeable and studious. Hard to approach at first, however over time, one might learn to warm up to him, and perhaps even enjoy his company. Extremely reliable, the knights often found themselves searching for the man whenever in need.
- Cordelia: Her full name, Cordelia Cavendish. Born in May 9th, 1837, she is the younger sister of Anselm, the second child to the Earl of Granville. Kind hearted, slightly spoiled due to her upbringing, yet all in all a good woman. A dreamer and a hopeless romantic. She disappeared a few years ago, and has not been seen since then. Nothing left behind, no letters, not even goodbyes. Nothing has changed the day before she disappeared. No one dares to speak of her name since then.
- Herman Lawrence: A member of the Scotland Yard. Often times, he will be seen leading cases and perhaps butting heads with one or two people. Observant, intelligent, if not a bit stubborn.Prefers the occasional life of debauchery, but keeps his personal and business very separately. An incredibly competent detective, if only he was not so uptight during his work hours. Is very much annoyed by the knights , thank you.
- Louisa Magrath: The head house maid of the Cavendish family- and so they have been for generations. Her mother has been one, so did her mother's mother. It was not as though she had not been given the choice, but they simply felt family at this point. All of them. A stern woman who will not be afraid to scold even the house master himself, but very kind at heart. Looks very unpleasant, acts very unpleasant, though when in times of need, she will be there.
Here is a map of London, 1866. For a more detailed view, please refer to the site here. Below significant boroughs will be explained briefly (will be updated with time):
- City of London: The centre of the city.
- City of Westminster: Where Big Ben is located, as well as the Buckingham Palace itself. The Westminster Chapel also resides here. It occupies much of the central area of Greater London including most of the West End. Here will be where most stations are located, for air-balloons or uleandite-fueled trains. Situated conveniently within the Charring Cross, where it would lead to anywhere easily. The Knight-Round Table Headquarters is located here for easier transport.
- Lambeth: The most notable landmark here would be the Lambeth Hospital, as well as the Lambeth Graveyard situated just next to it. Thanks to uleandite, the medical world does not need so much help as it used to.
- Southwark: Where most factories are situated. They are a relatively crowded, the smell of smoke linger in the air. Rush hours heavily affect this area, as they are rarely lacking in people.
- Tower Hamlets: One of the most note-worthy district is perhaps Whitechapel. Quite crummy, where more rough workers or average citizen reside in. Not the safest place to go for a walk- somehow most crimes have occurred in the area.
- Thames: The well-known river of Greater London. Where all water-transport occur. Depending on which borough one reside, the situation would have been different. For example, it is used for industrial purposes around Southwark, though for others it might have been a romantic spot to meet. The London bridge connects the City of London and Southwark, making it a rather pleasant spot to meet up.
- Wandsworth: A poor borough. It is known for having one of the oldest railways. There locates an abandoned underground railway that no one dare visit. Legend has it that people do not come back from it.
- Islington: Where University of London resides. As for now, they are only starting to accept female students, even for medical fields. It is also where Finsbury Park reside, though the park itself crosses over two other boroughs, namely Haringey and Hackney.
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Here is a map of London, 1866. For a more detailed view, please refer to the site here. Below significant boroughs will be explained briefly (will be updated with time):
- City of London: The centre of the city.
- City of Westminster: Where Big Ben is located, as well as the Buckingham Palace itself. The Westminster Chapel also resides here. It occupies much of the central area of Greater London including most of the West End. Here will be where most stations are located, for air-balloons or uleandite-fueled trains. Situated conveniently within the Charring Cross, where it would lead to anywhere easily. The Knight-Round Table Headquarters is located here for easier transport.
- Lambeth: The most notable landmark here would be the Lambeth Hospital, as well as the Lambeth Graveyard situated just next to it. Thanks to uleandite, the medical world does not need so much help as it used to.
- Southwark: Where most factories are situated. They are a relatively crowded, the smell of smoke linger in the air. Rush hours heavily affect this area, as they are rarely lacking in people.
- Tower Hamlets: One of the most note-worthy district is perhaps Whitechapel. Quite crummy, where more rough workers or average citizen reside in. Not the safest place to go for a walk- somehow most crimes have occurred in the area.
- Thames: The well-known river of Greater London. Where all water-transport occur. Depending on which borough one reside, the situation would have been different. For example, it is used for industrial purposes around Southwark, though for others it might have been a romantic spot to meet. The London bridge connects the City of London and Southwark, making it a rather pleasant spot to meet up.
- Wandsworth: A poor borough. It is known for having one of the oldest railways. There locates an abandoned underground railway that no one dare visit. Legend has it that people do not come back from it.
- Islington: Where University of London resides. As for now, they are only starting to accept female students, even for medical fields. It is also where Finsbury Park reside, though the park itself crosses over two other boroughs, namely Haringey and Hackney.
Where weaponaries are stored. This excludes the sacred weapons, as they are safer to be kept personally or, occasionally, within the chapel (though bringing a weapon during mass is heavily frowned upon). Some of the items stored here ranges from holy water bombs, crucifixes, light armories, fencing weapons (foil, รฉpรฉe, and sabre), and some other holy weapons that are not quite effective, yet good to keep around just in case. Changing area right forward, though it is not separated male and female, it is encouraged to not enter when the opposite gender is present.
- Ballroom:
Events are hold here. It became less frequent early during the outbreaks, yet they are beginning to bring back the parties in order to maintain status. When not in use, they are often locked to avoid unnecessary trespassing. Maintenance is still done weekly to avoid corrosion and dusting, and ones for chandeliers are done monthly at least.
- Courtyard:
A semi-enclosed space within the manor. Often used as a spot for evening tea if the weather is fine. The plants are changed seasonally and many gardeners are hired to maintain its aesthetics to avoid drought. A few benches and tea tables are available to be used leisurely.
- Dining Hall:
The table possess exactly fourteen seats. Mostly used during dining events and dinners, but these days some knights are rebellious enough to have even their breakfasts in the room as well. Somewhere along the line Madam Magrath grew tired of warning them and allows them to do whatever. The fireplace is used only during winter, only with the head maid's permission. To not be occupied when one is not eating.
- Drawing Room:
Guests are meant to wait here before being directed to the ballroom or the dining hall. Rarely used nowadays, it can take over as a recreational area for the inhabitants as it is one of the few rooms that possesses a grand piano. Some books that are here could also be found in the library, though most are fictitious in nature to maintain a calm and unheated conversation. The two rooms are almost identical, aside from the instrument.
- Infirmary:
Where injured knights are sent for convenience. Nurses are standby on most time of the day, and they sleep in the servants quarters. One may not borrow things without head nurse's permission, as she keeps things orderly. Some non-traditional medications are also present, as wounds inflicted by vampires (especially a curse-bearer) are to be treated differently than regulars.
- Kitchen & Inner Kitchen:
Pretty self explanatory. Where the cooking happen, for plating you might be looking in the wrong place. Do not enter if you are not a servant. To order food, approach the nearest maid. Do not try to steal by yourself, as here is Madam Magrath's main domain.
- Lavatory:
How straightforward do you want this to be? These ones are mostly used for guests, however. For personal usage, refer to ones on the second floor. If one desires warm water, kindly request a bathe to be prepared by a servant at least fifteen-minutes before plan.
- Library:
Main library of the house. Quite large, despite the map's scale. Some areas that are off limits are signed, and are not to be entered. It is encouraged that books are not checked out, otherwise please return, kindly thank you.
- Scullery:
A small kitchen or room at the back of a house used for washing dishes and other dirty household work. Knights may be sent out here to help out as punishment for misdeed. There is normally nothing interesting otherwise.
- Storage:
Miscellaneous items. They're most of the time unlocked. Best of luck surfing through all the old items, though perhaps one might discover something interesting after further inspection. . .
- Training Hall:
More or less an empty hall to avoid furniture destruction. One must equip themselves with armory prior to entering to prevent unwanted injuries. Regulations are to be maintained at all time, as well as professionalism. (They are adults, damn it). Dummy props can be taken from the armory storage.
Second Floor:
- Armoury & Storage: Another storage, though used more privately amongst the knights given the location. Some shelves are labelled with their titles, though most aren't. Place to store more general items to not litter their rooms with unnecessary items, though especially personal belongings should not be placed inside. Each knight owns a key, all identical. Item loss is to each their own responsibilities (though stealing is still frowned upon).
- Anselm's Room & Study: Another storage, though used more privately amongst the knights given the location. Some shelves are labelled with their titles, though most aren't. Place to store more general items to not litter their rooms with unnecessary items, though especially personal belongings should not be placed inside. Each knight owns a key, all identical. Item loss is to each their own responsibilities (though stealing is still frowned upon).
- Balcony: A place to relax and catch the wind, what more is there to describe? A view of the gardens lay beyond.
- Merlin's Area (Study, Archives, Lab): Off-limits, unless by invitation. As Merlin do not live in the manor, whenever he does visit, most times he will be found around his area. Same rule goes, knock if necessary. Accessing the limited section in the library would require his permission, too.
- Locked Room: Strictly off-limits. Do not linger too long, do not be curious.
- Recreational Parlour: Where the knights longue, on most days. A grand piano resides, similarly to the drawing room but aimed for a more personal use. So does a collection of other instruments, such as violins. A pool table is present, a private collection of books, a pair of sofas and coffee table where a window is positioned right next to it, giving the view of the bustling Westminster City. A music player is also available.
- Rooms: Where the knights sleep.
- Knights' Gathering Room: A room dedicated to discussions related to cases, or briefing. Meeting hall, really, as simple as that. Two boards are available to write on, and a single one to pin messages upon (quests can be pinned here, so check frequently). A table with fourteen seats is also provided. Only the knights are given access to this room, besides Merlin. It is encouraged to use the room strictly for official business.
Third Floor:
- Chapel: A small mass occurs here bi-weekly on Sunday morning, 8 AM. It is encouraged to partake, as a good knight. Otherwise serves as a personal prayer room. A small altar is provided, though not to be touched unless by a priest. Communion bread and wine is saved at the cabinet behind. Touching it without permission can grant expulsion of a knight. A large crucifix hangs in the middle, and to the side, the Shrine of Mary. Candles for prayers can be found in a separate shelf. Each kneeling-bench possesses a prayer book and a Holy Bible. By the doors are Holy Water containers, to be used before entry.
- Othello's Old Room: While on most days he chooses to sleep wITh dA bOIs, Othello is found still alternating between two rooms. Often times it is locked, however, and he had no intention on letting anyone in any time soon, making the zone rather off-limits for everyone else.
- Research Laboratory: Everyone who uses the room must first sign the entry book to keep track of who was last, then their purpose must be explicitly stated. Every regulation of the laboratory must be abided to strictly, for the safety of individuals and everyone else. The more dangerous chemical storage is locked. Consult with Merlin to be granted access.
- Servants' Quarters: Where some servants reside. Each room has slot for two, though even so some still chooses to live outside the manor. There is also a small flat nearby dedicated for the other lesser maids. Notable member of these quarters are Madame Magrath. Nurses also choose to live in the manor for safety reasons.
- Armoury: Where weaponries are stored. This excludes the sacred weapons, as they are safer to be kept personally or, occasionally, within the chapel (though bringing a weapon during mass is heavily frowned upon). Some of the items stored here ranges from holy water bombs, crucifixes, light armouries, fencing weapons (foil, รฉpรฉe, and sabre), and some other holy weapons that are not quite effective, yet good to keep around just in case. Changing area right forward, though it is not separated male and female, it is encouraged to not enter when the opposite gender is present.
- Ballroom: Events are hold here. It became less frequent early during the outbreaks, yet they are beginning to bring back the parties in order to maintain status. When not in use, they are often locked to avoid unnecessary trespassing. Maintenance is still done weekly to avoid corrosion and dusting, and ones for chandeliers are done monthly at least.
- Courtyard: A semi-enclosed space within the manor. Often used as a spot for evening tea if the weather is fine. The plants are changed seasonally and many gardeners are hired to maintain its aesthetics to avoid drought. A few benches and tea tables are available to be used leisurely.
- Dining Hall: The table possess exactly fourteen seats. Mostly used during dining events and dinners, but these days some knights are rebellious enough to have even their breakfasts in the room as well. Somewhere along the line Madam Magrath grew tired of warning them and allows them to do whatever. The fireplace is used only during winter, only with the head maid's permission. To not be occupied when one is not eating.
- Drawing Room: Guests are meant to wait here before being directed to the ballroom or the dining hall. Rarely used nowadays, it can take over as a recreational area for the inhabitants as it is one of the few rooms that possesses a grand piano. Some books that are here could also be found in the library, though most are fictitious in nature to maintain a calm and unheated conversation. The two rooms are almost identical, aside from the instrument.
- Infirmary: Where injured knights are sent for convenience. Nurses are standby on most time of the day, and they sleep in the servants quarters. One may not borrow things without head nurse's permission, as she keeps things orderly. Some non-traditional medications are also present, as wounds inflicted by vampires (especially a curse-bearer) are to be treated differently than regulars.
- Kitchen & Inner Kitchen: Pretty self-explanatory. Where the cooking happen, for plating you might be looking in the wrong place. Do not enter if you are not a servant. To order food, approach the nearest maid. Do not try to steal by yourself, as here is Madam Magrath's main domain.
- Lavatory: How straightforward do you want this to be? These ones are mostly used for guests, however. For personal usage, refer to ones on the second floor. If one desires warm water, kindly request a bathe to be prepared by a servant at least fifteen-minutes before plan.
- Library: Main library of the house. Quite large, despite the map's scale. Some areas that are off limits are signed, and are not to be entered. It is encouraged that books are not checked out, otherwise please return, kindly thank you.
- Scullery: A small kitchen or room at the back of a house used for washing dishes and other dirty household work. Knights may be sent out here to help out as punishment for misdeed. There is normally nothing interesting otherwise.
- Storage: Miscellaneous items. They're most of the time unlocked. Best of luck surfing through all the old items, though perhaps one might discover something interesting after further inspection. . .
- Training Hall: More or less an empty hall to avoid furniture destruction. One must equip themselves with armoury prior to entering to prevent unwanted injuries. Regulations are to be maintained at all time, as well as professionalism. (They are adults, damn it). Dummy props can be taken from the armory storage.
Second Floor:
- Armoury & Storage: Another storage, though used more privately amongst the knights given the location. Some shelves are labelled with their titles, though most aren't. Place to store more general items to not litter their rooms with unnecessary items, though especially personal belongings should not be placed inside. Each knight owns a key, all identical. Item loss is to each their own responsibilities (though stealing is still frowned upon).
- Anselm's Room & Study: Another storage, though used more privately amongst the knights given the location. Some shelves are labelled with their titles, though most aren't. Place to store more general items to not litter their rooms with unnecessary items, though especially personal belongings should not be placed inside. Each knight owns a key, all identical. Item loss is to each their own responsibilities (though stealing is still frowned upon).
- Balcony: A place to relax and catch the wind, what more is there to describe? A view of the gardens lay beyond.
- Merlin's Area (Study, Archives, Lab): Off-limits, unless by invitation. As Merlin do not live in the manor, whenever he does visit, most times he will be found around his area. Same rule goes, knock if necessary. Accessing the limited section in the library would require his permission, too.
- Locked Room: Strictly off-limits. Do not linger too long, do not be curious.
- Recreational Parlour: Where the knights longue, on most days. A grand piano resides, similarly to the drawing room but aimed for a more personal use. So does a collection of other instruments, such as violins. A pool table is present, a private collection of books, a pair of sofas and coffee table where a window is positioned right next to it, giving the view of the bustling Westminster City. A music player is also available.
- Rooms: Where the knights sleep.
- Knights' Gathering Room: A room dedicated to discussions related to cases, or briefing. Meeting hall, really, as simple as that. Two boards are available to write on, and a single one to pin messages upon (quests can be pinned here, so check frequently). A table with fourteen seats is also provided. Only the knights are given access to this room, besides Merlin. It is encouraged to use the room strictly for official business.
Third Floor:
- Chapel: A small mass occurs here bi-weekly on Sunday morning, 8 AM. It is encouraged to partake, as a good knight. Otherwise serves as a personal prayer room. A small altar is provided, though not to be touched unless by a priest. Communion bread and wine is saved at the cabinet behind. Touching it without permission can grant expulsion of a knight. A large crucifix hangs in the middle, and to the side, the Shrine of Mary. Candles for prayers can be found in a separate shelf. Each kneeling-bench possesses a prayer book and a Holy Bible. By the doors are Holy Water containers, to be used before entry.
- Othello's Old Room: While on most days he chooses to sleep wITh dA bOIs, Othello is found still alternating between two rooms. Often times it is locked, however, and he had no intention on letting anyone in any time soon, making the zone rather off-limits for everyone else.
- Research Laboratory: Everyone who uses the room must first sign the entry book to keep track of who was last, then their purpose must be explicitly stated. Every regulation of the laboratory must be abided to strictly, for the safety of individuals and everyone else. The more dangerous chemical storage is locked. Consult with Merlin to be granted access.
- Servants' Quarters: Where some servants reside. Each room has slot for two, though even so some still chooses to live outside the manor. There is also a small flat nearby dedicated for the other lesser maids. A notable member of these quarters is Madame Magrath. Nurses also choose to live in the manor for safety reasons.
- Curse Bearer: It is unknown how it came to be, but the first noted case was during mid-1864, a year before the Round Table Knights was formed. Specifically this happened amidst the 21st Oxbridge boat race. Towering to nearly ten-foot tall was a creature no one had seen before. It was only much later, after it was fortunately demobilized, when they learned that it was once a vampire. Many innocents had died that day. Since then, the number of cases have only risen. There is no definite way to distinguish a regular vampire from a curse-bearer, though it is suspected that all vampires are prone to the change and are capable of manifesting this behavior. Experts claim that this is due to an over-writing within their formula, and who knows how stable that could be. The trigger is yet unknown, but there are speculations that itโs triggered by the vampire itself. With that said, though, a vampire who turned is known to be beyond salvation and must be eliminated.
- Holy Water There are two different types: one produced within the Vatican, one produced just by blessing water. Their effectiveness differs very much, though ones imported from Vatican comes in very limited numbers, therefore used only when needed (they are still much less effective than a sacred weapon, though are quite useful in moments where stunning is necessary). Regular holy water produced by normal priests is extremely ineffective, even for identifying.
- Round Table Knights: Formally established in London, 1865, under the direct hand of the Queen herself. Among them, Anselm Cavendish and Othello Rosconval had been the first members, respectively dubbed as Sir Arthur and Sir Lancelot. Isaac Wainwright, a trusted man of Her Highness, was sent forth as a keeper and strategist. All knew him as Merlin. There shall be thirteen knights in total, as there are thirteen sacred weapons.
- The Tragedy of Bฤb-ilim: A tragedy that occurred thousands of years ago, where a tyrant ruler, an-Namrลซd, challenged the LORD himself. This failure in experimentation results in the changing of world formula, among them: the appearance of a new mineral, the uleandite, and vampires. The event faded away as a myth, soon a legend. How much truth is truly contained behind it is unknown.
- Thirteen Sacred Weapons: It is unclear where their origins belong to. Some claimed that it had belonged to the original King Arthur of the ancient legends, others believed that it was sent directly by the LORD himself, holy lights and all. An ancient artifact, perhaps. All they know is that the weapons were present within the kingdom for as long as they remembered.
- Vampires: Filthy, blood-sucking creatures. No one is sure of exactly how they came to be, though they are known to have been first sighted The Tragedy of Bฤb-ilim. It is currently undetermined how many its numbers are at or where it congregates, but itโs rumoured that they are great in numbers and converge in the underbelly of London. Vampires walk among humans; since their only distinguishing feature is their abnormally ghostly pallor, it is difficult to identify and catch them. Nevertheless, the facts remain the same: they are dangerous, heartless creatures (figuratively, and literally, for it is a known fact that their hearts beat very little, if at all.)
According to the studies, in order to create a vampire, a human must be bitten, their blood drained dry to an inch near death, then the human must consume the vampireโs blood in return. If they survive this process, they will rise as undead. If not, they will remain dead. A vampire becomes a sire of another whom they have turned.
It is known that they do not walk under sunlight until passing the age of 20 (post-mortem). This allows their once fragile cell regeneration to stabilize. A newly turned vampire (often dubbed as fledgling) may be harmed by sunlight, even vanquished.
Notably, they are incapable of speaking the name of God and cannot come into contact with all things that are holy, for they themselves are not. This includes specially made artifacts, holy water, and desecrated grounds.
- Uleandite: A strange mineral that appears after the Tragedy of Bฤb-ilim. They vary in colour, the most powerful being dark red, almost resembling blood itself. The most commonly found is one with a shade of purple. An uleandite which has been used will fade to light pink. A pale white uleandite would mean all its energy has depleted and can no longer be used.
โง c o d e d _ b y _ s p o o k i e โง
โโโโโโโโฆโโโโโโโ
Glossary
โโโโโโโโฆโโโโโโโ
- Curse Bearer:
It is unknown how it came to be, but the first noted case was during mid-1864, a year before the Round Table Knights was formed. Towering to nearly ten-foot tall was a creature no one had seen before. It was only much later, after it was fortunately demobilized, when they learned that it was once a vampire. Many innocents had died that day. Since then, the number of cases have only risen. There is no definite way to distinguish a regular vampire from a curse-bearer, though it is suspected that all vampires are prone to the change and are capable of manifesting this behavior. Experts claim that this is due to an over-writing within their formula, and who knows how stable that could be. The trigger is yet unknown, but there are speculations that itโs triggered by the vampire itself. With that said, though, a vampire who turned is known to be beyond salvation and must be eliminated.
- Holy Water:
There are two different types: one produced within the Vatican, one produced just by blessing water. Their effectiveness differs very much, though ones imported from Vatican comes in very limited numbers, therefore used only when needed (they are still much less effective than a sacred weapon, though are quite useful in moments where stunning is necessary). Regular holy water produced by normal priests is extremely ineffective, even for identifying.
- Round Table Knights:
Formally established in London, 1865, under the direct hand of the Queen herself. Among them, Anselm Cavendish and Othello Rosconval had been the first members, respectively dubbed as Sir Arthur and Sir Lancelot. Isaac Wainwright, a trusted man of Her Highness, was sent forth as a keeper and strategist. All knew him as Merlin. There shall be thirteen knights in total, as there are thirteen sacred weapons.
- The Tragedy of Bฤb-ilim:
A tragedy that occurred thousands of years ago, where a tyrant ruler, an-Namrลซd, challenged the LORD himself. This failure in experimentation results in the changing of world formula, among them: the appearance of a new mineral, the uleandite, and vampires. The event faded away as a myth, soon a legend. How much truth is truly contained behind it is unknown.
- Thirteen Sacred Weapons:
It is unclear where their origins belong to. Some claimed that it had belonged to the original King Arthur of the ancient legends, others believed that it was sent directly by the LORD himself, holy lights and all. An ancient artifact, perhaps. All they know is that the weapons were present within the kingdom for as long as they remembered.
- Vampires:
Filthy, blood-sucking creatures. No one is sure of exactly how they came to be, though they are known to have been first sighted The Tragedy of Bฤb-ilim. It is currently undetermined how many its numbers are at or where it congregates, but itโs rumoured that they are great in numbers and converge in the underbelly of London. Vampires walk among humans; since their only distinguishing feature is their abnormally ghostly pallor, it is difficult to identify and catch them. Nevertheless, the facts remain the same: they are dangerous, heartless creatures (figuratively, and literally, for it is a known fact that their hearts beat very little, if at all.)
According to the studies, in order to create a vampire, a human must be bitten, their blood drained dry to an inch near death, then the human must consume the vampireโs blood in return. If they survive this process, they will rise as undead. If not, they will remain dead. A vampire becomes a sire of another whom they have turned.
It is known that they do not walk under sunlight until passing the age of 20 (post-mortem). This allows their once fragile cell regeneration to stabilize. A newly turned vampire (often dubbed as fledgling) may be harmed by sunlight, even vanquished.
Notably, they are incapable of speaking the name of God and cannot come into contact with all things that are holy, for they themselves are not. This includes specially made artifacts, holy water, and desecrated grounds.
- Uleandite:
A strange mineral that appears after the Tragedy of Bฤb-ilim. They vary in colour, the most powerful being dark red, almost resembling blood itself. The most commonly found is one with a shade of purple. An uleandite which has been used will fade to light pink. A pale white uleandite would mean all its energy has depleted and can no longer be used.