Ker'ion
Primordial of Abstract Logic
How do you deal with money in your games.
Specifically, the large amount of cash flow typically thrown around by adventuring types.
I'm looking for ways to cut back on the cashflow aside from "You wake up and your money is gone, as well as your account information and your spare set of clothes."
I'm thinking on the nickel and diming them to death thing.
Charging for fuel, food, lodging, wine, women, etc..
It's sort of working out, but they're catching up faster than I anticipated.
And it's not me just handing out the money either, they've taken to scapegoating others for their looting and the law hasn't quite caught up yet...
Hmm...
Yet.
Last game, for instance:
Shogunate era.
They looted everything that wasn't nailed down from an old Manse using Elementals that are specifically in service to one of the player's family to cart it all off to the family (who can claim 90%) and then used what artifacts they had at the start of game to run when they saw troops moving in their direction.
Specifically, the large amount of cash flow typically thrown around by adventuring types.
I'm looking for ways to cut back on the cashflow aside from "You wake up and your money is gone, as well as your account information and your spare set of clothes."
I'm thinking on the nickel and diming them to death thing.
Charging for fuel, food, lodging, wine, women, etc..
It's sort of working out, but they're catching up faster than I anticipated.
And it's not me just handing out the money either, they've taken to scapegoating others for their looting and the law hasn't quite caught up yet...
Hmm...
Yet.
Last game, for instance:
Shogunate era.
They looted everything that wasn't nailed down from an old Manse using Elementals that are specifically in service to one of the player's family to cart it all off to the family (who can claim 90%) and then used what artifacts they had at the start of game to run when they saw troops moving in their direction.