Sunbather
Le photographe est mort
And, on that note, I've honestly started to become dissuaded towards 'Personality' sections to the extent of the two examples I gave. There's a mainstay of a lot of roleplays, but what precise purpose do they serve other than defying the literary golden rule of showing instead of telling? I don't remember the last novel I read beginning with three paragraphs on how the main protagonist carried himself, how he reacted in all situations, how he responded to leadership, and what first impressions he inevitably gives off to every person, under the guise that varying perspectives are nonexistent; we all would see the 'charismatic, charming bard who lends a helping hand to all' in the same manner, wouldn't we? The added issue is that this so-described flawlessly-genial bard cannot proceed to be helping and nice in every single circumstance because the events of his story are, for the majority, beyond the player's control within a roleplay. An independent writer would map out events to play towards or call into question a character's character while a roleplayer does not have this luxury; their protagonist is part of a cast of differently-minded writers whose scenarios are ultimately determined by a game master. With that in mind, then, elucidating paragraphs worth of 'personality' betrays both the fundamentals of a well-woven tale and of long-form group roleplaying, though of course maybe games fitting those descriptors may be structured differently. If a game master truly wants to understand what makes a character tick, they should require that character actually be written, as in the player portrays through prose how he or she has been envisioned. This idea can then be fit into the overarching narrative presented by the roleplay.
I feel so conflicted about this, really. On one hand, I don't want to ask for personalities, because I'm afraid my players will feel confined to their application, and never branch out or develop. The last thing I want is a stale cast of random-anime protagonists that stay the way they are forever. On the other hand, I am not quite sure how to judge whether someone will become yet another uninspired edge-baby that ruins the dynamic. It feels really difficult to weed out poor writers, lazy writers, and edgelords from the rest without asking for something I feel otherwise isn't productive.