Lappi
The Living Script
I feel this so much! One thing I tend to dislike is how some people treat weapons in roleplay, it helps I'm a firearm and Medieval nerd but I agree! It makes the world feel that much more grounded.*Raises hand of guilt*
Whilst I wouldn't say i'm a complete hard-ass but I do sometimes go out of my way to ensure my writings are accurate in terms of lore and what not. You've already seen my rantings about accuracy in threads. "No, a AK-74 has a under-side paddle for the magazine release and not a filthy, Western button on the side. What do you think this is? La-la-land?" Whilst I do understand that not everyone enjoys firearm mechanics like I do, i've repeatedly asked for people to do some research into the equipment they give their character and it's not just firearms, it could be anything. Medieval stuff: That helmets your knight is wearing is a sallet, why not look around for a bevor to further increase their face protection? Your 'Rogue' is using a bow against a heavily armoured knight, time to break out the Bodkins and pray for a lucky hit. I would never ask someone to attend a history class just to take part in a medieval RP that i'm running but at the very least I do expect some homework to be done on items that they have in their character's possession. Furthermore, I feel it really adds to the immersion of the world. Seeing someone write how their Gambeson dampened a heavy blow from an opponent's axe or how their service pistol had a stove-pipe malfunction and so he had to retreat behind his police cruiser, get access to the shotgun in the boot and lay down some suppressing fire on the bank-robbers.
It's the little details that make my heart flutter with joy.
To add on the point though. The damage weapons cause is often misrepresented or written off with the best armor, plot armor. A bullet fired at your character is not any less a bullet than a bullet fired an NPC. Guns deserve to be feared a bit more in many RP's, they are scary, brutal, and very effective.