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Fantasy Dawn of Weisben CS (Accepting!)

Mmetafour

Junior Member


Height/Character sizes

For the purpose of height, animals will be split into two categories for the time being; Common Animals and Ancient Animals


Common animals are the animals that are usually found in the RP, smaller ones, usually ranging from Mice up to about the size of a Wolf, very very RARELY will animals that are larger than wolves, in real life, show up in Paies.


Animals in Paies are about the size of an average human in our world. All animals (unless magically or alchemically manipulated, or born with something that makes them much smaller than the average) Will fit within the average height range of humans, somewhere between four and a half feet (137cm) to about seven feet (213cm). Your animal's real world counterpart will still have an effect on their height in the RP, but they will still fall within (or relatively close to) the average world height.


For example if your character is a mouse, chances are they'll probably fall somewhere on the lower edge of the height range, whereas if your character is a wolf, they'll probably be much taller than most. Now that's not to say there aren't TALL mice and SHORT wolves, anything is possible, but its going to be very unlikely that you see a mouse thats eight feet tall.


Food

The vast majority of the world is Vegetarian and, because Cows are ancient animals, by extension, vegan. This includes animals that would usually be primarily meat eaters. The usual diet for most animals consists of fruits, vegetables, nuts, rice, beans, and insects. Other milk substitutes have been invented like coconut, almond and soy milks and so products that are made using "dairy" can also be found here and there, tho obtaining these milks is usually on the more expensive side, making them more typical in wealthier establishments.


Somewhere out there, there are probably some sick animals who partake in the flesh of other animals, tho they are usually treated the way a cannibal would be treated in our world.


Fish

Fish are, in Paies, the same size as they would be in our world, and have some rather basic level intelligence, tho they are not smart enough to have developed nations and large cities. There are certainly more intelligent fish that would fit in the "ancient" animal category, such as dolphins or whales, but they are not present in the oceans surrounding Paies. There usually wont be any fish larger than a bass.


On occasion the fish are used for things like recon, or to gather information about rough waters, although with the language gap, most fish are intellectually separated from the masses.



Languages

There are a number of different languages throughout Paies.


Before the unification of the Nations of Callcaus, the languages were usually specific to countries, however after the unification, all of Callcaus began to speak one unified language known as Caulian. Due to its large size and its position in the center of the continent it became nearly impossible to travel or trade without knowing at least some Caulian. Soon Caulian became known as the most common language and most animals speak it.


As wonderfully unifying as Caulian is, its not a very "intelligent" language and the scientists of Ceil soon found that it did not accurately describe their workings and the complexities of their magic and alchemy. After some time, Projian was developed out of a need to meet these requirements. It is a language that was developed from the dialect spoken in Ceil which slowly evolved into modern day Projian. Because the language was generally spoken by desert dwelling animals like lizards and snakes it tends to sound, to outsiders, like a long string of "S"s. Projian is not usually spoken casually, as it its very much a language used for science and you would be hard pressed to find it being used anywhere outside of Ceil or the desert. Instead most animals from Ceil (unless they have an interest in linguistics) speak Caulian, albeit with an accent.


Caulquin is the language found more often in the north. Pruie being one of the more defined and powerful nations had its own language long before the unification. It was the language spoken by the birds and is a combination of clicks and singing, whos meaning is greatly fluid depending on the emotions put into each "verse". Because of this, animals usually ask if you "sing" Caulquin not "speak" it. Due to Pruie's size and its trade influince, Caulquin is most likely the second most popular language and is certainly no longer restricted to birds.


Hyem is what can only be described as the language of the world itself. It has slowly been pieced together by the more magically inclined animals during their dreams. Occasionally one or two words from this ancient language were and are whispered to them during their rest. These words were shared and eventually the language began to form like a puzzle being put together. There are not many who can speak this language, or are even aware of it, tho some scholars may study it slightly in advanced courses. Indeed speaking the language when trying to Soulstream usually yields better results, as tho you are speaking to the world itself.










Character Submission info!


Name:


Age:


Species of animal: (Most common animals will be things like; foxes, rabbits, rodents, smaller reptiles and amphibians, dogs, cats and other animals of that size. in the rp, dogs that would usually be very large are still larger than most other animals, but are not LOOMING over them, they are simply taller. All animals walk on two legs and use their paws the same as humans, but they are not apposed to walking on all fours if the situation requires it.)


Appearance: (a picture is not at all necessary)


Bio:


Linguistic skills: (most animals are at least somewhat skilled in Caulian, tho its not a requirement, but there will be a language barrier between players who don't speak the same languages)


Magic affiliation/weapon skills:


Other skills(optional):


miscellaneous info(optional):
 
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Badger maid.jpg

Name: Likara Twostripe



Age: 19


Species of animal: Badger


Appearance: Likara is thickset and muscular from a life working the mines. The stripes from her face slid down to colour her hair black and white down her back in thick, full braids. Despite a hard life Likara's eyes are soft and warm, brown as the earth is and she almost always has a sly smile on her lips.


Likara generally wears a chocolate-brown, knee-length cotton tunic and a leather hip holster for her two axes. The tunic is embroidered with blue and gold thread at the hem and on the short sleeves. She carries the shell-white ocarina in a pouch at her belt along with a few healing herbs and a bit of money.


Magic affiliation/weapon skills: Likara wields two throwing axes, small-bladed and light, the handles carved of oak and decorated with abalone and semi-precious stones. Though Likara has a small affinity for earth magic she relies mainly on her axes. Likara is an expert at navigating underground and she is a half-decent tracker above it too. She is skilled with her axes, though is not familiar with most other weapons. She is a terrible shot with a bow and can never seem to get the balance right with a sword. Give her axes however or even a pair of weighted daggers and she is lethal.


Other skills: Likara bears an affinity with the earth and she, like her parents can find veins of ore or precious stones hidden beneath the ground. She doesn’t like to spread it around but she is a fantastic storyteller and she’s very good with young children. She’s a fair hand at making weapon repairs and she’s a talented ocarina player. On long, cold nights, when the moon hides her face Likara will often play a soothing tune to bring good dreams and frighten away evil spirits.


Miscellaneous info: Likara was born in Idyam, to a mining couple who made a living out of finding new ore deposits. Their skills were valuable and Likara’s mother was clever and so they lived most of their life without being taken advantage of. One day however a powerful stoat managed to trick, lie and threaten his way into getting a contract with the badger family. The contract was rigged and Likara’s parents made little better than slaves. When Likara was grown she escaped the mining camp, promising to find a way to break the contract or pay it out and win her parents’ freedom. With this goal in mind she set out for Callcaus to try and find a way to keep her promise. Likara can be brisk, often hard on first meeting, but she is a solid and trustworthy companion, holding both battle skill and compassion as valued traits. She bears all the tenacity of her species and it is rare that she will back down from a challenge. At the same time she is quick-thinking and good at turning situations to her favour. Likara may not even know this herself yet, but if her friendship is earned she will love and protect in equal measure, always providing for those she considered part of her circle.
 
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/monthly_2016_09/57e960e2dd9b1_Badgermaid.jpg.bfe4d9e928e2519e7083ded2d8e757bd.jpgName: Likara Twostripe


[SIZE=10.5pt]Age: 19[/SIZE]


[SIZE=10.5pt]Species of animal: European Badger[/SIZE]


[SIZE=10.5pt]Appearance:  Likara generally wears a chocolate-brown, knee-length cotton tunic and a leather hip holster for her two axes. The tunic is embroidered with blue and gold thread at the hem and on the short sleeves. She carries the shell-white ocarina in a pouch at her belt along with a few healing herbs and a bit of money.[/SIZE]


[SIZE=10.5pt] [/SIZE]


[SIZE=10.5pt]Magic affiliation/weapon skills: Likara wields two throwing axes, small-bladed and light, the handles carved of oak and decorated with abalone and semi-precious stones. Though Likara has a small affinity for earth magic she relies mainly on her axes. Likara is an expert at navigating underground and she is a half-decent tracker above it too. She is skilled with her axes, though is not familiar with most other weapons. She is a terrible shot with a bow and can never seem to get the balance right with a sword. Give her axes however or even a pair of weighted daggers and she is lethal.[/SIZE]


[SIZE=10.5pt]Other skills: Likara bears an affinity with the earth and she, like her parents can find veins of ore or precious stones hidden beneath the ground. She doesn’t like to spread it around but she is a fantastic storyteller and she’s very good with young children. She’s a fair hand at making weapon repairs and she’s a talented ocarina player. On long, cold nights, when the moon hides her face Likara will often play a soothing tune to bring good dreams and frighten away evil spirits.[/SIZE]


[SIZE=10.5pt]Miscellaneous info: Likara was born in Idyam, to a mining couple who made a living out of finding new ore deposits. Their skills were valuable and Likara’s mother was clever and so they lived most of their life without being taken advantage of. One day however a powerful stoat managed to trick, lie and threaten his way into getting a contract with the badger family. The contract was rigged and Likara’s parents made little better than slaves. When Likara was grown she escaped the mining camp, promising to find a way to break the contract or pay it out and win her parents’ freedom. With this goal in mind she set out for Callcaus to try and find a way to keep her promise.[/SIZE]

Yes absolutly! this is awesome : D


I only have one question, Is Likara a Mage? or by "earth magic affinity" do you mean she occasionally dabbles in a bit of Soul Streaming from time to time?
 
Yes absolutly! this is awesome : D


I only have one question, Is Likara a Mage? or by "earth magic affinity" do you mean she occasionally dabbles in a bit of Soul Streaming from time to time?

 She is a mage, though not a very strong one, I imagined she'd mainly use her magic to help her dig, she'd be a bit clumsy using it offensively. I was hoping she could learn more abilities as the story progressed.
 
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Name: Tauls Cobb "Tag"


Age: 22


Species of animal: Brittany


Appearance: Tauls is thinner than most dogs and shorter than most. He has short white fur with brown speckles across his face as well as large brown patches down his back and his left leg. He wears a small wooden carving of three dogs around his neck, tucked under his clothes, a reminder of his family. Being an aspiring member of the royal guard he is typically wearing light leather armor if not heavy armor during training and while with other recruits. He carries a short sword that his father passed down to him when he joined the royal guard and the default recruit long sword when fully armored. Like other members of the Callcaus army his armor has the symbol of the united kingdoms on the chest and right shoulder guard. His light armor is much less encumbering, white cloth with yellow streaks and the symbol of the kingdom embroidered on the lower right side of the garb worn over very light chain mail with a leather shoulder guard over the right shoulder. He also carries a small leather pouch on his side with a bit of coin inside.


Magic affiliation/weapon skills: Tauls has no affiliation for magic, he has never even attempted Soul Streaming and is not a mage. He is a trained swordsman, very capable with his father's short sword and decent with any other, though he is no swords master, he can definitely hold his own with a blade. Having been a recruit for almost two years he has trained with many weapons during his apprenticeship, and can wield a large number of weapons with somewhat varied results, but none too shabby, however the sword still remains his most skilled weapon.


Other skills: The Callcaus army is well funded and well trained and most soldiers are instructed in a number of useful field skills, and the Royal Guard is given a bit more discipline than most. Tauls has been trained in; basic first aid, scouting, basic cooking, battle tactics, field survival and stealth. Being a dog, he naturally excelled at scouting and surprisingly he took to cooking as well. 


Miscellaneous info: Tauls is the first and only son of his parents, growing up with his father, who had been a member of the royal guard when he was young and retiring as he got on in age, Tauls was always motivated to become a great warrior like his father. He took up the sword at a young age, practicing with his father constantly and hanging around the barracks with older soldiers whenever he had the time, always trying to get them to play games with him which afforded him the nickname "tag". He was always well liked by anyone who met him, always treating others with the respect of his father and the kindness and tenderness of his mother. At the age of 18 he was old enough to join the military and he began his training as a soilder, under the men he had always looked up to. Although Tauls can be naive and despite his smaller physique, his will and loyalty made him one of the top students of his class, moving him up to Royal recruit in just two short years. To this day he practices at the academy with the same diligence, hoping to make his parents proud and one day become a renowned knight. 
 
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Name: Ezra Alaphon Onett


Age: 16


Species of animal: Holland lop


Appearance: Ezra, much like his twin sister is small and has a thicker fluffy coat. Unlike his sister, he inherited his fathers black fur as apposed to his mother's white fur, although some speckles of white are present on his body in some places. The small bunny has his mother's amber eyes and a small area around his nose is very similar to hers as well. Being a Mage, Ezra typically wears a thin grey cloak over his body that covers most of his fur and a staff that was gifted to him by Sister Liana, the woman who has been taking care of both him and his sister since they were born.


Magic affiliation/weapon skills: Ezra is a born Mage, capable of a wide variety of magic. He practiced under the guidance of Sister Liana, despite her not being a mage and made very good headway in his skills. Having magic to turn to has, in his own words, "eliminated the need for more conventional weapons". Although he can cast magic from several categories, he tends to enjoy practicing with fire, even tho LIana and his sister have both suggested that he find interest in LITERALLY any other element before attempting to control something as powerful and wild as fire, but he still practices, sometimes even in private.


Other skills(optional): Ezra has also dabbled a bit in Soulstreaming, but as it is much more difficult and fickle he tends to get frustrated with it quickly.


miscellaneous info(optional): Ezra and his sister were born to their mother Ava Onett, 16 years ago in Callcaus, but for reasons that Sister Liana never fully disclosed to the two of them, they were given to her and have never met their mother. Although Liana consistently reminds them, and attempts to make them understand that their mother loved them more than anything else in the world, and that she did what she did to protect them, Ezra has developed a rather negative view of their mother, concluding that she simply abandoned them. Due to his mixed feelings about attachment, Ezra is usually very stoic and distant with most people, save for his sister, he can even withdraw from Liana from time to time, which she allowed passively, giving him space to figure things out on his own.


When the kings order to eliminate all oracles spread across the nation to the small town the three were inhabiting, it became obvious that they could no longer stay with Sister LIana, his sister being an Oracle, the two departed to find a way to escape from Callcaus, so they may live in piece. Liana, fearing she would slow the two of them down gave them clear instructions to make their way quietly and inconspicuously to a town on the north edge of the Nation where the would find help in escaping and the two have been making their way to the town since.
 
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Name: Aura Emira Onett


Age: 16


Species of animal: Holland Lop


Appearance: Aura is similar to her twin brother in size and shape, though that is where most of their physical similarities end. Aura was born with the stark white fur of her mother, speckled with flecks of her father's black fur across her forehead and temples. Her left eye is black but her right eye is a deep blue, a permanent side effect of her seemingly endless childhood visions. Despite their need to remain inconspicuous in their travels, she refuses to wear the dreary, monochromatic colors of outcasts and fugitives, insisting on donning her pale yellow hooded cloak and counting on her visions to keep them out of trouble.


Magic affiliation/weapon skills: Oracle, soon to be known as a Seer. She was plagued with visions from a very young age, and, as such, has learned rather quickly how to deal with them and has about a 65% success rate with discerning vision from reality. She does not have any other affinity for magic, as her ability to see past, present and future has left permanent mental scars and she would rather do without any more.


Background: Feeling differently than her brother about her mother, Aura does not hold anything against her for leaving them. For reasons she cannot understand, visions of her parents have been somewhat closed to her, but she has seen and felt the tiny flashes of truth surrounding her past and her family, and has interpreted them in a positive light. She tries to get her brother to feel the same way, but she cannot seem to sway him. She understands. Aura is naturally of the cheerful, optimistic sort, but her abilities as an oracle have left her with a permanent sadness as well. Her maturity in being able to tell the difference between vision and reality has helped her overcome her burden many times, but such is not always the case, and, as she usually has several visions a day, she is no stranger to the occasional breakdown. She has been traveling with her brother to the northern part of the country, using her visions to avoid danger.
 
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Name: Stella Boreus


Age: 21


Species of animal: Kit Fox


Appearance: 


 
3c04f80c9f1ccf1678fa28b992f0a2cc.jpg



Magic affiliation/weapon skills: Stella is skilled with daggers, but prefers her long, iron quarterstaff that she came across while scavenging an old abandoned merchant caravan in the desert.


Other skills(optional): Stella is a navigator. Growing up in the desert it was necessary to be able to travel quickly and efficiently in a large, barren setting with landmarks that literally changed with the direction of the wind. She is also a scavenger, usually avoiding conflict but realizing that sometimes it is necessary for survival.


miscellaneous info (optional): Born and raised in Ceil, Stella was part of a family of 6, all intelligent, cunning foxes with the skills to thrive in the canyon and desert. They only occasionally traveled to the cities on the coast, and only to trade supplies or study in the libraries. The Boreus family believed that in education there was success, so they encouraged their children to study whenever possible. Stella spends most of her time alone now, scavenging and reading, going into the coastal cities every month to trade.
 
Name: Greggor 
Age: 32


Species of animal: Komodo Dragon 


Appearance: Greggor doesn't wear much in terms of clothing, instead, he chooses to adorn himself in polished bronze armor for added protection. This includes a perfectly fitted helmet with dragon like horns as an added touch. His armor is carefully engraved by his own hand, but made by a talented armorer from Ceil. The armor fallows the line of his back all the way down his tail and wraps underneath him to protect his vulnerable underside. Greggor spans about 7 feet from his head to the tip of his tail and weighs 232 lbs. His skin is mostly dark, black in some places even. He has hues of yellow-orange on his underside and hues of green on the folds of his arms, his head, and underneath his tail. Greggor also has some light striping on his legs and around his head and neck which seem to be fading with age. The most distinguishing scar he has in one the follows the corner of his right eye, all the way to his shoulder. From time to time he'll paint his skin with hues of orange and red to match the fire he breaths, meaning that there is always some hint of those colors on his flesh. Greggor stands upright in front of company, 
attributed to his superiority complex, but all other times walks and travels on all fours. 


Magic affiliation/weapon skills: Greggor is a decent mage and mostly uses fire magic to prove to others that he is truly a powerful dragon, instead of a mere reptile. He's nearly mastered the art of breathing fire using his own magic and dabbles in various other skills. Greggor can wield a sword, although he won't use it unless his other abilities fail him boasting that the strong have no need for weapons that can be forged. His claws and teeth are weapons as well, his saliva can cause deadly infections if the wounds dealt by them aren't treated quickly.


Other skills(optional): Greggor is a skilled climber and despite his bulky appearance can run swiftly on four legs. Greggor has an impeccable eye for detail which leads to his skills in engraving. He works best with metal, but fastest with wood. Despite his gruff exterior and initial impression, Greggor is good with kids and loves to tell stories. 


Miscellaneous info(optional): Greggor is a gruff soul and has forever been labeled as a wanderer. He has no family that he can remember and has never truly settled down anywhere. He got his start in Ceil. He learned the majority of his skills in magic and weaponry there and gained the courage from lifelong friends to travel. From there has traveled through Idyam and diversified his skills. Then he wandered through the outskirts of Calcous, and to Yeim where he spent the majority of his life, Yeim having offered the best sights, weather, and company. His time in Yeim ran out when he set fire to a small village while attempting to Soulstream to fight a contender to a woman he had eyes for. He was unable to control the magic and suffered the consequences. Kicked from his home, he finally migrated to Calcous curious about it's diversity.  Personality wise, Greggor can come off as impolite or inhospitable, but if you peel back his many layers you'll find he isn't so bad. He can be fiercely protective of those close to him and deadly to those who pose a threat. His sense of humor can be a bit crass and his ego is inflated, but he can do a lot of good when he tries. Greggor opens up quicker to those he doesn't see as a threat.
 
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Name: Roku 


Age: 18 


Species of animal: Ferret


Appearance: image.jpeg


Magic affiliation/weapon skills: Uses a spear and a small dagger. No magic abilities. 


Other skills(optional): Fishing, basic first aid skills and Knowlage of herbs. 
 
Name: Loetis Greybeak


Age: 21


Species of animal: House Sparrow


Appearance: Loetis is no different from others in his species, anatomically speaking. He is of an average length; definitely not an anomaly for his species in any shape or form. His feathers pattern unequally in a checkered dusty grey/brown pattern, although all of them are tipped in a snow white colour. In the middle of his head, stretching down to his back, is a crown of grye feathers. Loetis' eyes, a bluish-grey, often glint with a sparkle of hope and energy that could genuinely be compared to naivety, and this would be a valid assessment of his character. As would be suggested of his last name, Loetis' beak is a distinctive grey hew; it has been mistaken for silver several times before due to its habit to shine every so often.


Typically, Loetis can be seen wearing a black, top hat that is trimmed with gold thread. Along with this is a suit-jacket and a small bow tie that hangs around his neck. He doesn't wear shoes as he sees them as being redundant, given that he is a bird. Spectacles balance precariously on his beak, made out of a thin gold-looking substance that he wears just for decoration.


Bio: The fourth hatchling in a family of six children, Loetis was born to moderate parents in a small town near Tassaglam, within the Uinim Forest. His father was a keen merchant, who knew that there was tremendous value in selling the seeds and fruits of the forest to the other countries and kingdoms, particularly in Callcaus. Like his other siblings, Loetis was given a decent education, somewhat a rarity in a small town such as his, through which he learned how to read, write and basic mathematics. Through his father, he learned his life skills and through his mother, his temperament, culminating in a trusting, young sparrow that was somewhat naive and forgiving, but not entirely unaware of the shady practices that were encouraged in the line of business his father was in, or in the politics of the other countries and kingdoms.


Loetis' eyes were turned towards Tassaglam for four years of his life when he discovered his affinity for air magic in an incident that he rarely speaks about. Trained for three years as a mage, Loetis was relieved to find out he would not be joining the armed forces; he suspects this is because of his tendency to try and avoid conflict. This, instead, allowed him to begin to shadow his father and other traders to learn how to become a successful merchant. In the last week, Loetis had finally saved enough money, through odd jobs, to consider starting a business; based on a trade rumour, he headed south to Weisben to take in the culture and assess the Kingdom in general.


Magic affiliation/weapon skills: Loetis is strongly affiliated with air magic and is a mage. Most of the magic he was taught he has tried to forget due to its combative nature, though he retained the knowledge of one for the sake of self defence. Other than that, he has no true combat training.


Other skills(optional): Loetis is aware of when he is getting a good or bad deal when it comes to currency. He is effective at finding seeds and fruits. Loetis is surprisingly good at calligraphy.


@Mmetafour (If you feel I need to change something please mention it)
 
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Name: Loetis Greybeak


Age: 21


Species of animal: House Sparrow


Appearance: Loetis is no different from others in his species, anatomically speaking. He is of an average length, sixteen centimeters, and has a tail measuring about six centimeters; definitely not an anomaly for his species in any shape or form. His feathers pattern unequally in a checkered dusty grey/brown pattern, although all of them are tipped in a snow white colour. In the middle of his head, stretching down to his back, is a crown of grye feathers. Loetis' eyes, a bluish-grey, often glint with a sparkle of hope and energy that could genuinely be compared to naivety, and this would be a valid assessment of his character. As would be suggested of his last name, Loetis' beak is a distinctive grey hew; it has been mistaken for silver several times before due to its habit to shine every so often.


Typically, Loetis can be seen wearing a black, top hat that is trimmed with gold thread. Along with this is a suit-jacket and a small bow tie that hangs around his neck. He doesn't wear shoes as he sees them as being redundant, given that he is a bird. Spectacles balance precariously on his beak, made out of a thin gold-looking substance that he wears just for decoration.


Bio: The fourth hatchling in a family of six children, Loetis was born to moderate parents in a small town near Tassaglam, within the Uinim Forest. His father was a keen merchant, who knew that there was tremendous value in selling the seeds and fruits of the forest to the other countries and kingdoms, particularly in Callcaus. Like his other siblings, Loetis was given a decent education, somewhat a rarity in a small town such as his, through which he learned how to read, write and basic mathematics. Through his father, he learned his life skills and through his mother, his temperament, culminating in a trusting, young sparrow that was somewhat naive and forgiving, but not entirely unaware of the shady practices that were encouraged in the line of business his father was in, or in the politics of the other countries and kingdoms.


Loetis' eyes were turned towards Tassaglam for four years of his life when he discovered his affinity for air magic in an incident that he rarely speaks about. Trained for three years as a mage, Loetis was relieved to find out he would not be joining the armed forces; he suspects this is because of his tendency to try and avoid conflict. This, instead, allowed him to begin to shadow his father and other traders to learn how to become a successful merchant. In the last week, Loetis had finally saved enough money, through odd jobs, to consider starting a business; based on a trade rumour, he headed south to Weisben to take in the culture and assess the Kingdom in general.


Magic affiliation/weapon skills: Loetis is strongly affiliated with air magic and is a mage. Most of the magic he was taught he has tried to forget due to its combative nature, though he retained the knowledge of one for the sake of self defence. Other than that, he has no true combat training.


Other skills(optional): Loetis is aware of when he is getting a good or bad deal when it comes to currency. He is effective at finding seeds and fruits. Loetis is surprisingly good at calligraphy.


@Mmetafour (If you feel I need to change something please mention it)

This is great! : D totally accepted @Baconhands
 
I noticed that we already had a ferret character in the works, so I changed my new character to a caracal. :)




Name: Reperius (Peri)


Age: 25


Species of animal: Caracal (Desert Lynx)


Appearance: Reperius is a caracal, tall and thin and well taken care of. He typically wears scholarly robes but the fluctuating temperatures of the desert require adaptation at times. His face is usually positive and confident, and he has a kindness about him that does not go unnoticed.

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Bio: Reperius grew up in a sheltered environment. He was raised by his father who was a devoted scholar and scientist for the government of Ceil. He frequently spent his time hidden away in his study, obsessed with something he never talked about, but that Peri always knew was there. Despite this secret between them, Peri loved his father, and his father loved him. When Peri was a young boy, his father began teaching him a strange language that he was told was very important and sacred. Not many people knew how to speak or read it, and that the ability to do so was a privilege. What his father taught him about the language was incomplete, but his father knew that Peri would be able to add to it and increase its value and power. One day, when Peri was a young man, his father disappeared. He simply vanished. He never heard from him again, but was taken in by the government officials that his father worked for. Peri has continued learning under the tutelage of many gifted scholars, and has recently been approached to accept the position held by the final Seat of the Council of Ceil. 


Linguistic skills: Caulian, Projian, and a moderate proficiency in Hjem (though this is largely unknown).


Magic affiliation/weapon skills: He is gifted in Soul streaming, though not exactly fluent.


Other skills(optional): He is not particularly talented with weapons, and is pretty good at talking himself out of trouble.
 
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@Edin totally acceptable :  ) to be honest I don't think Prince Vageta is coming back, so if you'd rather be a ferret that works too! Totally up to you
 
Name: Bjørn Bloodclaw


Age: 22


Species of animal: Polar Bear


Appearance: 


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[SIZE= 16px]Bio: Bjørn was born in the northern regions, his father was a hunter and sold meat to the other polar bears, and his mother died from the plague known as the Gloom. As a child, Bjørn earned his reputation as a strong child, putting most of the adults to shame because he could swing a battle axe with ease. The polar bears and wolves had put aside their differences for the most part, but there was still some racial tension between the two races. A wolf pack known as the Frostmoons were wolf supremacists and hated polar bears, they often raided their civilizations (usually with no success, but won sometimes due to their larger numbers) but they hadn't raided in about four years now. [/SIZE]


[SIZE= 16px]When Bjørn was about sixteen, he heard a noise. Like wolves stepping in the thick snow, trying to be stealthy. Bjørn awoke and exited his hut to find out what all the noise was. Out of the blue, three wolves grabbed him, all wearing the symbol of the Frostmoons on their armor.  Bjørn roared in rage, alarming the other Polar Bears. The wolves won the invasion, killed his family and taken Bjørn as prisoner because they wanted to torture him for doing a lot damage against the Frostmoons during the invasion.[/SIZE]


[SIZE= 16px]Bjørn was a prisoner until he was about 19, by then he had escaped and fled south. Bjørn lived in the wild for a year, using the hunting skills his father had taught him to survive. [/SIZE]


[SIZE= 16px]When Bjørn was about 20, he knew that he had to stop living in the wild and needed to get back to any sort of civilization. Bjørn found himself in area that was diverse race wise, he knew that he was in Callcaus. He found a notice board at village in Callcaus, and later became a mercenary. [/SIZE]


Linguistic skills: Caulian


Magic affiliation/weapon skills: Always has a large axe on his back, doesn't know any magic


Other skills: Very good at haggling 


miscellaneous info(optional): Is a mercenary
 
@Darth Gangsta


Because Polar Bears are animals that in real life would be larger than a wolf, one would be considered an ancient animal. Ancient animals have a lore all to themselves which eventually will be explained, but it will be a long long time before we understand where they come from and where they have been. For now, when I say they are rare I mean like....super mega ultra rare....like in the entire world there maybe only be a total of 5-10. I could explain the lore to you alone, so you could RP as one, but to be as unspoilery as possible, while being one sounds SUPER fun, it would be very boring until their lore is properly explained to everyone else. Ancient animals try their very best not to interact with ANY common animals so you'd be alone for a very long time, doing not much of anything hahahaha. Eventually everyone will be able to make an ancient animal character at their leisure, but for now, they're off limits.


That being said, your bio still totally works for the most part! Aside from the fact that animals don't tend to eat meat....so your father would have to specialize in some other type of food like farming, foraging or catching insects. Keep in mind as well, that the Gloom is a relatively recent outbreak. It's totally fine if Bjorn's mother passed away because of it, but it probably would have been sometime in the past few months, and if he's been in the wild for the past year there's a good chance he doesn't know she's gone.


The north is home to a vast majority of avian animals, so you may consider a bird? tho thats not at all required hahaha you could be anything as long as the animal is the same size as, or smaller than a wolf would be in real life : )


I know I haven't put this on the main page yet, becasue I'm totally a responsible adult but here are some other facts and junk:


On Height


For the purpose of height, animals will be split into two categories for the time being; Common Animals and Ancient Animals


Common animals are the animals that are usually found in the RP, smaller ones, usually ranging from Mice up to about the size of a Wolf, very very RARELY will animals that are larger than wolves, in real life, show up in Paies.


Animals in Paies are about the size of an average human in our world. All animals (unless magically or alchemically manipulated, or born with something that makes them much smaller than the average) Will fit within the average height range of humans, somewhere between four and a half feet (137cm) to about seven feet (213cm). Your animal's real world counterpart will still have an effect on their height in the RP, but they will still fall within (or relatively close to) the average world height.


For example if your character is a mouse, chances are they'll probably fall somewhere on the lower edge of the height range, whereas if your character is a wolf, they'll probably be much taller than most. Now that's not to say there aren't TALL mice and SHORT wolves, anything is possible, but its going to be very unlikely that you see a mouse thats eight feet tall.


On  Food


The vast majority of the world is Vegetarian and, because Cows are ancient animals, by extension, vegan. This includes animals that would usually be primarily meat eaters. The usual diet for most animals consists of fruits, vegetables, nuts, rice, beans, and insects. Other milk substitutes have been invented like coconut, almond and soy milks and so products that are made using "dairy" can also be found here and there, tho obtaining these milks is usually on the more expensive side, making them more typical in wealthier establishments.


Somewhere out there, there are probably some sick animals who partake in the flesh of other animals, tho they are usually treated the way a cannibal would be treated in our world.


On Fish


Fish are, in Paies, the same size as they would be in our world, and have some rather basic level intelligence, tho they are not smart enough to have developed nations and large cities. There are certainly more intelligent fish that would fit in the "ancient" animal category, such as dolphins or whales, but they are not present in the oceans surrounding Paies. There usually wont be any fish larger than a bass.


On occasion the fish are used for things like recon, or to gather information about rough waters, although with the language gap, most fish are intellectually separated from the masses.


On Language


There are a number of different languages throughout Paies.


Before the unification of the Nations of Callcaus, the languages were usually specific to countries, however after the unification, all of Callcaus began to speak one unified language known as Caulian. Due to its large size and its position in the center of the continent it became nearly impossible to travel or trade without knowing at least some Caulian. Soon Caulian became known as the most common language and most animals speak it.


As wonderfully unifying as Caulian is, its not a very "intelligent" language and the scientists of Ceil soon found that it did not accurately describe their workings and the complexities of their magic and alchemy. After some time, Projian was developed out of a need to meet these requirements. It is a language that was developed from the dialect spoken in Ceil which slowly evolved into modern day Projian. Because the language was generally spoken by desert dwelling animals like lizards and snakes it tends to sound, to outsiders, like a long string of "S"s. Projian is not usually spoken casually, as it its very much a language used for science and you would be hard pressed to find it being used anywhere outside of Ceil or the desert. Instead most animals from Ceil (unless they have an interest in linguistics) speak Caulian, albeit with an accent.


Caulquin is the language found more often in the north. Pruie being one of the more defined and powerful nations had its own language long before the unification. It was the language spoken by the birds and is a combination of clicks and singing, whos meaning is greatly fluid depending on the emotions put into each "verse". Because of this, animals usually ask if you "sing" Caulquin not "speak" it. Due to Pruie's size and its trade influince, Caulquin is most likely the second most popular language and is certainly no longer restricted to birds.


Hyem is what can only be described as the language of the world itself. It has slowly been pieced together by the more magically inclined animals during their dreams. Occasionally one or two words from this ancient language were and are whispered to them during their rest. These words were shared and eventually the language began to form like a puzzle being put together. There are not many who can speak this language, or are even aware of it, tho some scholars may study it slightly in advanced courses. Indeed speaking the language when trying to Soulstream usually yields better results, as tho you are speaking to the world itself.
 

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((No Scythe or Hawk))


 


Name:


Jukha Bearclaw


 


Age:


29


 


Bio:


Jukha was born into the Southern lands, born a nomad. He never stayed in one place for very long, making it hard to find any friends. If he did make a friend he quickly lossed them due to his parents' decisions. So, after 10 years of this he decided to stop trying and isolated himself from whatever local village they were at. At 14 he had gotten his own bow, being taught by his father to hunt and track. He didn't know when they are going help him at all, but he thought at one point they would. A year later he had gone on his first hunt, with his father of course. That was how they made they put food on the table, hunting and buying milk or filling canteens with water. His parents became his best friends, but at the age of 19 he had left the small traveling caravan. He had the taste of adventure, but in the new world he found it was difficult to get by. He decided to become a Mercenary and a bounty hunter. He brought in criminals, dead if he could. They were criminals all the same, they did not deserve any mercy. That was his logic, but he too overtime became a criminal, doing jobs that conflicted with his morals. With the money he had gotten he had bought his armor and weapons. On his left he had boughten a fancy gauntlet for his left arm, on the bottom of it was a loop for a chain that could attach to any other loop. He bought a bear trap and looped them together, with the left over chain he wrapped it over his left arm. His weapons consisted of a bardiche, having a long axe-like blade and a small spike on the other side. 


Now he waits for a new adventure in a local tavern. 


 


Language:


Caulian


 


Weapons/Magic:


Bardiche, bear trap gauntlet, large curved dagger. No magic. 


 


Other:


A good tracker, standing at 6'7 with a strong burly build. He may intimidate those that meet him. 

 

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