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Fantasy Dawn of Man Monuments: Orders

Lore
Here

Pat

Three Thousand Club


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The journey to the valley is finally complete. Though it remains to be seen whether this new home for the One People will be a cradle or a grave for humanity, despite it's promised abundance of game, plants to gather, and secrets to unravel... The mysterious Fallen Scion's gift, the magical Great Flint that has lit the first fires which have kept the monsters of the night from devouring mankind whole, has birthed the beginning of dreams aspiring to more than a pitiful existence as prey that the nightmarish Scraol will extinguish by tooth and claw if man cannot overcome the challenges ahead.

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TURN 1

KNARRAVÍK
PEOPLE OF THE RIVER






“HOLD!” Banou called.

A moment of silence fell.

“HOLD!” Came Ece’s reply.

Everyone in the village turned to look at her, unsure what they had all missed that she’s seeing. Were it not for their shared burden held above their necks and shoulders, all able-bodied hands in the tribe would already be reaching for their weapons to defend the Knarravík.

Even the gelrake traders that have been following them ever since the valley’s river bend stopped in their tracks, huddling together in circles and spawning decoys from every pore and orifice they had to distract predators as they furtively searched for a direction to escape in.

She smiled.

“PIVOT!” She ordered, kinsfolk down the line stumbling after her as she led her side of the bundled monument Dreamcatcher into and across the river before anyone’s hamr caught up with their hugr. Tail had become head.

NINE HELLS BANOU!” Her mother bellowed, furious. She had no occasion to use that voice on her since she was a child getting herself into danger and pranking the elders.

Banou only laughed as she swam across, heedless of the people splashing their faces in the current and dragging their feet on the bank behind her. The water would float whatever weight they dropped, and no child of the river could drown in shallows such as these.

Stepping into the sediment, dripping wet, she lifted the end of the Dreamcatcher high above her head, hoisted further as more people came ashore, and then looked back at the Narvik matriarch and the few souls left dry.

The final commands were rapidly issued.

“HOLD!”

“HOLD!”

“SET!”

“SET!”

And it was done. Ece dove in the river to join Banou, quickly leaping onto the opposite shore to confront her daughter like she had discovered a way to jump off the surface of the water itself.

“You said the Dreamcatcher needed to be washed or else ‘by next moon it’d turn purple from sweetleaf smoke’. Loas alone know how many fires we’ve lit and put out under it signaling all the other tribes.” Banou joked, holding her index and middle fingers to her lips like she was taking a drag for emphasis as Ece glowered, arms crossed.

“We have too little time for this Banou. What has gotten into you?” Ece chided her.

The chieftainess sighed, explaining herself. “Mother. This valley has wealth beyond measure. We should not let it slip through our grasp when there is a perfectly good net available.” She motioned over towards the now unfurled Dreamcatcher soaking in the ford.

“Could even make a game of it…” Banou grinned again.

“We’ll see about that.” Ece replied, eyes focusing on a reliable pair clubbing gelrake bloblings equally moronic as her own daughter. “SUDA! BARDAS!” She called, the two leaving their culling to noisy children throwing and stretching the oozes between them like playthings.

“PREPARE A FEAST FOR OUR RETURN. INVITE GUESTS. LET ALL IN THE VALLEY KNOW THEY ARE WELCOME TO DINE WITH THE KNARRAVÍK.” Ece shouted across before turning back to Banou.

“Now you’ll have to prove yourself child.” The elder said, placing a hand frailer than Banou remembered on her shoulder. “Show us this land is worth fighting for, or if it’s just the last reprieve we’ll have from our hunters.”

Actions

Move) N/A.

1) Four units of tribespeople compete in a new water sport. Split into two equal teams of older vs. younger shamans led by Ece and Banou, they summon the largest water elementals that they can to send with the leaders of Team Ece upstream and Team Banou downstream on the Western Fork.

Once in position, the elder and the chieftainess cast quickness on themselves, jump in the river, and lead their team’s water elementals back to camp, driving fish and debris into the Dreamcatcher ‘net’ held by the rest of the task force.

Whoever scores the most points catching fish and debris into their water elementals or their side of the goal wins. Gelrake referees are asked to judge the new water sport.

2) One unit of tribespeople prepares a feast with 10 units of food, inviting the gelrakes and inhabitants of the valley to come to them as guests. Water elementals are summoned to tend to needs. Stores of incense and sweetleaf is broken out to elevate the celebration.

Lifeseekers bring 5 units of food, and camp gelrake followers. They’re interested in the outcome of the feast and in any potential trading.

Kent Kent

Niisel bring 5 units of food and samples of their white cattails to share.

Heyitsjiwon Heyitsjiwon

Laternis bring 3 units of food, 1 unit of gold, and exotic river furs and sugarcane. They wish to cultivate trading relations with the party guests.

Heterological Heterological

Hazakarski bring 2 units of food, and a handful of marriageable men and women. They mainly aim to socialize and exchange gifts. Along the way they hunt game as opportunity arises.

GentleBreeze GentleBreeze

Commerce) The Knarravík teach the tech of herbalism and the commodity incense with the Wavewalkers, who offer to teach the tech of navigation and give a unit of clay in exchange.
 
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TURN 1
THE PAR-ZI-VAAL

  • Commerce Action: VAAL-RUNES
    • The Par-Zi-Vaal will work with the Avacyn ( Auriel Maza Auriel Maza ) and Aldhar ( Crocodile Crocodile ) tribes to study the inscriptions upon the Vaal Tablet and the Vaal Tombs. This strange thing called 'writing', which pins thought to physical matter, seems to be what many of the inscriptions upon the tablet are. Perhaps a script could be devised, one based on the elegant forms. And in thus doing, the script on the Tombs and the Tablet both can be deciphered. The Zatameri ( Cosmo Cosmo ) will utilize their magics to help along the deciphering of texts.
      • relevant spell:
        • The Tongue Necril
          • The dead know what the living cannot. This includes languages -- this spell allows speaking to animals and people who do not share a language, and can also translate with difficulty runes and written word. Can also be used to address the unknown or mysteries, spell research, etc
  • Action 1: INTO THE WOODS
    • Along with the Avacyn ( Auriel Maza Auriel Maza ) Tribe, explore the forest and cliffs in the area between/around their tribes, primarily focusing on searching for food sources, resources, or other points of interest to explore. (Avacyn tribe is People of Wood)
      • relevant Avacyn spells
        • Speak with animals -- doesn't imply control, but you can communicate.
        • Eagle Eyes -- Improves perception and vision range.
      • Relevant Par-Zi-Val spells
        • Astral Projection: Leave body (which stands exactly as how soul left it) and recon from short to long distance, relative to rolls. Astrally projected beings cannot be detected magically, but cannot move either.
  • Action 2: EVERYBODY WAS KUNG-FU FIGHTIN'
    • Refine the forms learned from the Vaal Tablet into specific 'schools', developing codified 'Arts' of martial techniques that work well together. Name them after the 'principle' that the 'system' seems to resemble the most- Tiger Art, Fire Art, Patient Art, so on. By organizing techniques, we will be able to develop much more sophisticated training programs to enable our warriors greater mastery of these 'Martial Arts'. Having a greater understanding of the runes on the Vaal tablet will help understand the intricacies of its teachings. (See Commerce Action)


The tribe drills and practices relentlessly. They had a vision, a goal in mind, that united their tribe together. To face the Scraol in combat, and defeat them. Not merely to fend them off, not to survive them. To face them head-on and break them. It was something that could only be dreamed of. Even now, the Scraol were something that had to be held at bay with fire, in the shadow of their great monuments. Even now, the Tribes feared to move in the dark. It was still an age where the Scraol reigned over humanity. But Par-Zi knew it need not be so. It was the tablet, really, that had crystallized it.

For in it were forms and movements meant to fight something so much greater than the Scraol. He need not have mastered them to understand them- just from the way they flowed and struck, he could tell. The Vaal-Arts were made to fight monsters. Or men no less fearsome than monsters. Which meant... men, perhaps not humans, but men- men could slay monsters. So, Par-Zi affirmed, they would do so again. Yes. This would not be an age of monsters. This would be an age of monsters slain.

Par-Zi looks over his tribe. His kinsmen, once Kala'esh, filled the core- but the rest were the ragged remnants of a dozen different tribes lost to the Scraol. Others, defectors, who saw a dream greater than anything their own tribes possessed, and believed in it to the fullest. Believed in it enough to die for it.

Mankind had the will to challenge the Scraol. Par-Zi would not disappoint them.
 
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Turn 1 - Lifeseekers

In the middle of the tribe, an excited looking tribesman raised a bowl full of unidentifiable liquid.

"Finally! My masterpiece is done! This new drug will strengthen the muscles of our tribesmen! We will be able to do twice the work in half the time! Behold everyone! I shall demonstrate its effects!" Fellow tribesmen started to surround him to bear witness to this person's masterpiece. Once he noticed enough people were around, he quickly drank his concoction.

"I can feel it! The strength flowing within me! The poweeeeerrrr!"

*thud*

The 'genius' maker of the strengthening drug's face kissed the ground as he abruptly dropped unconscious. The surrounding tribesmen shook their head. Such events weren't uncommon within the Lifeseeker tribe. Every single member is knowledgeable in Herbalism, and it is their duty to develop concoctions that will benefit their tribe.

"Bring the fool to the Chieftain. Seems like he's still breathing. If you are all fast enough, he might live." An elderly man commented as two burly men approached the genius and quickly brought him away.

Commerce Action: Feast!
The Lifeseekers will join the feast hosted by the Knarravik ( Pat Pat ). They will bring along 5 units of their own food as well as the Lifeseeker gelrake followers. Chieftain Ambrosia will lead the Lifeseeker party. She is interested on what will result from this party and the possible goods that would be traded.

Order 1: Herbal Fields for All!
The Lifeseekers will mobilize, summon Manikins, and search for herbs in the surrounding area and replant them in an Herbal Field within Tribal Territory. The goal is to grow useful ingredients for concocting medicine and poison. We will then 'juice' these herbs with the spell to improve them, if possible.

2 Units of Wood will be used to construct whatever is needed for the Herbal Field.

Juicer Spell Reference: touch spell, debuffs/poisons enemies and buffs/cures friends

Order 2: Ruin Exploration
The Lifeseekers will explore the ruins West of the Palefolk settlement along with the Laternis ( Heterological Heterological ) and Niislel ( Heyitsjiwon Heyitsjiwon ). +any other player that will join after this post.


 
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Turn 1: Early Spring

Niislel of the River




The river flows gently, its surface shimmering under the soft light of the sun. With each curve, the water glides smoothly, creating a soothing rhythm that echoes through the air. The sound of the current is a delicate murmur, a peaceful whisper that calms the mind and settles the soul. Surrounding trees stand tall, their leaves rustling softly in the breeze, while the air is fresh with the scent of earth and water. The river’s path winds through the valley... seemingly endless, yet serene, inviting one to pause, breathe deeply, and simply enjoy the tranquility of nature unfolding in quiet harmony. Herez stood by the river bend as he passively and lazily consumed the scenery, absorbing what sense of peace and calm that he could. The past few moons were a challenging time. Perhaps, if he were a few years younger, then he could bounce back onto his feet with a burst of energy and a healthy dose of brashness. However, a gnawing sense of realism kept him grounded.

With a deep sigh, Herez turned his back from the river and towards his tribe. As much as he desired to spend the rest of his days in serenity, Herez knew that his people needed him to lead them once more in these unknown lands. They would have to tame the wilderness and make these lands their own. Already, the Niislel were hard at work. Herez looked as several people crouched by the riverbed, harvesting stalks of White Cat Tails to use for their fiber along with their wardpact servants. Several women sat in a circle nearby, weaving simple yet sturdy looking nets as people carried freshly harvested bundles of White Cat Talk stalks to them. Several men also trotted along the river searching for large rocks and strategically placing them in the river, looking to divert the flow of fish towards certain areas where the tribe planned to place nets and other traps to passively catch anything that flowed down the river and into the weir.

Looking at how hard his tribe was working, Herez felt a new urge deep within. He could not afford to be idle in a garden. No, his people needed him, and he would serve his people.

---

Action 1: Construction of a fishing weir - using locally found stones and fiber from their cultivated White Cat Tails and any other fibrous plants, the Niislel go to work on creating a fishing weir in the river where fish and other useful things flowing from upriver will be trapped in various nets and shallow pools.

Resources, Spells, Perks that may apply:

White Cat Tails (for their fiber)
Red Reinvigoration - +2 speed and cures fatigue, allowing people to work faster and longer
Wardpact - to summon additional labor to assist in the project
People of the River - used to living by the river

Action 2: Joint expedition to the ruins to the northeast of the Niislel camp with various other tribes

Free Action: The Niislel join the Knarravik feast with 5 units of food and samples of their White Cat Tails
 
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Turn 1
The river winds through an ancient forest, its waters dark and deep, despite the sun overhead. Here, among the shifting tides and whispering reeds, live the Laternis of the River—traders, gamblers, and masters of the water. A great barge spans almost half of the river's width, and it is surrounded on all sides by dozens of smaller vessels; tribespeople bet seashells on the weight of fish they can catch, or the number of flies they find lands on their boats.

Watching over it all is Autumn Leaves, the tribe’s elder and leader, his weathered hands resting on the railing of the highest deck. He sees the river not just as water, but as fate itself—a game of chance played by the Lady of the Currents. He rarely leaves the barge, for he understands that true power is not in chasing fortune, but in knowing when to let it come to you. That time might be coming soon that he has to leave, to lead a delegation to a great feast.

Beyond the mist, beyond the safety of the barge, another figure moves through the wilderness—Northern Star, the tribe’s most daring explorer. He is the one who does not wait for the river’s gifts but seeks them in the unknown. His feet nimbly pick their way through the marsh, and his fingers strip flower buds and medicinal leaves from the tall grasses, depositing them with care, so as to not crush them, into a pouch carried at his waist. Soon he will lead another delegation, but this one an exploration of some nearby ruins.

Commerce Action:
The Laternis joins the feast hosted by the Knarravik ( Pat Pat ). They will bring along 3 units of their food, along with 1 unit of gold and ample supply of their exotic river furs & sugarcane. Amber Leaves heads this delegation, eager to establish trading relations with other tribes and gelrakes.

Order 1: Sugarcane Processing
Tribespeople crush a part of their cane supply to extract sugarcane juice, as well as leaving behind sugarcane fibers. These fibers are used to weave ropes and nets to help with fishing practices.

Minor Water Power - summons small water elementals to help with the labor

Order 2: Ruin Exploration
Joint ruin exploration with other tribes, led by Northern Star.
 
Zatameri
Turn 1

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The rows upon rows of Terracotta stood on the open plain, the low rumble of the sea a constant reminder of its presence as was the slight sting of the salt in the air that the people of this land had grown accustomed to. The terracotta were lined up in ranks, close enough together to look like one great mass, a body of bone and clay that was awe-inspiring even as it was unsettling. The strange dyes marked upon each one's face, an identity, a face, a person, a soul... A mark of whom they used to be when they walked among the living, and now, an immortal reminder of what happened to all beings. What happened when the soul left the Divine Frame to ascend to the Hall of the Ancestors. But that Divine Frame was still a connection for the soul beyond, a means for them to reach back to the world of the living, a way for them to listen, to 'speak', to act, to be connected to their people even when they feasted with the others.

Rolo looked to the left and to the right, he could see Zata, people from the tribe, leaving small gifts to certain terracotta, their family. Perhaps their parents? Fallen siblings? Or even children who never got to draw their first breath in this world. They spoke in hushed whispers, kneeling or standing, some laughed as if telling a joke while other's cried, but to each person, the terracotta moved, slowly, so slowly, as the ancestor tried to reach out to their descendant. To the crying man, the terracotta wrapped them in their arms, giving them a cold embrace.. To the laughing man, the terracotta reached up to touch his shoulder, to 'laugh' with him, to join him in the mirth and the moment. Yes, their ancestors were with them, every day. The dead were never truly gone so long as the Frame remained..

The Terracotta before Rolo looked so much like the others, and yet so different. Each one was made unique and special, hand carved and detailed by their makers, often the family of those that had passed on. The terracotta was a woman, strong, proud and beautiful. Her pointed jaw was lifted into the sky as her still clay eyes glared at the heavens as if daring them to opposite her gaze. Stylized clay plates covered her body, a warrior wrapped in armor strong enough to turn the world.. Rolo let out a small wistful sigh before he bent down to grab one of the small clay pots at his feet, each one filled with a different colored dye. He dipped two fingers into the dye and brought it out to run his fingers along the Terracotta's face, spreading the dye across before spreading it across the cheek and jaw of the statue before using a hollow bone and jagged clay shard to detail it. To smooth out the dye, to work it into the edges, to style in different colors and shapes, to bring the terracotta to 'life'.

"Moko is settling down," Rolo said to the terracotta as it worked, as if he was sharing simple gossip or news with a friend over the fire, "She has selected Toro as her partner, he is a good man. Strong, fast, hardy. A bit foolhardy but-" Rolo's words died off as he recalled Moko, recalled her beautiful green eyes, long black hair that swirled around her and the gentle curves of her body.. Perhaps, in another life, where he wasn't the Spiritseer, he would have been Toro..

Letting out an awkward cough, as if embarrassed the still statue saw him lost in thought, he continued his work, "Atzu of the Kalaesh gave me a feather," he said as he held up the long, beautiful feather from one of their 'birds of paradise', "beautiful isn't it? And it feels so smooth."

He ran his dye stained hand over it, letting the bristles gently rub against his hand before he reached up and gently tucked the feather into her hand, "Can you feel it? It feels strange doesn't it? Strange but wonderful and new.."

The small smile on his face slid away as his eyes fell onto the ground between them, the Terracotta as unmoving ever, "I miss you mom."






Commerce Actions
Helping Croc and TWSB with translating their Vaal stuff.

Actions
1. Celebratory Festival
The Kalaesh palmtree219 palmtree219 , Zatameri and Lepidoptera deer deer are coming together at the Kalaesh's tribe to host a festival. They will all bring 5 Units of Food, so they can exchange food, of special note is the Kalaesh are bringing 1 unit of Birds of Paradise meat to serve as a treat and reward for competitions during the festival that will be cooked in Honey to make it a truly delicious glazed honey bird of paradise. The purpose of this festival is to create a bond among tribes and, most importantly, show off their culture and arts! The Lepidoptera will be using their Oral Tradition and Navigational to tell great stories and tales of their travels and discovers, showing them off on their great starry monument so people can behold them in wonder. The Kalaesh will be dancing to the sound and moves of the wind, transfixing and inspiring with their grace and agility especially Atzu in her incredible dress that carries the story of her people and her Echo of the Morning Breeze [Awe 6+ hand fans]. The Zatameri will be hosting clay pot and bowl painting stations as well as places where members of the Kalaesh and Lepidoptera can have their faces painted in whatever they wish. The Gelrakes are invited, but the three tribes are not trying to invite or have this festival be some massive gathering, as its primary focus is allowing the three tribes to show the wonders of art and human creativity with their fellows.

Notable Tech/Commodities/Skills/Units
- 14 Units of Food and 1 Unit of Birds of Paradise Meat
- Honey, Dyes, Cosmetics, Birds of Paradise
- Navigation/Oral Tradition/Dancing
- Besides Us

Zatameri have a passive drain on mana/fatigue that gives them slightly lower max mana, but maintains a sizable number of "longdead" who work and fight for the community. Any unit of Zatameri is has 50% more labor or strength when on their own territory or if add'l fatigue is spent to maintain the longdead away from their lands. Most Zatameri have relationships with dead "Experts" that quietly or silently guide them on tasks of limited scale, giving +1 to combat (every tribal has some combat instruction) and there are rolls to see if individual projects get undead guidance or are just silently aided..

2. Sea Dredging
Working alongside the Lepidoptera deer deer , the Zatameri are going to be dredging the nearby coastal region! The Lepidoptera will use the spell 'North Star's Constance' to try and find places of treasure, value or resources and the Zatameri will use 'Besides Us' to have Longdead, guided by the Lepidoptera Navigation, to walk into the sea and bring them to shore. If they were lucky, perhaps the fallen of the Zata had advice or knew better places to search and would tell their descendants.

Tells the caster where things are exactly in relation to the caster. It's expense is relative to what is sought. Is it hidden? Is it a mystery? Is it hostile? This gives +2 in combat and allows the caster to fight in dark without penalty. (darkvision 80)

Zatameri have a passive drain on mana/fatigue that gives them slightly lower max mana, but maintains a sizable number of "longdead" who work and fight for the community. Any unit of Zatameri is has 50% more labor or strength when on their own territory or if add'l fatigue is spent to maintain the longdead away from their lands. Most Zatameri have relationships with dead "Experts" that quietly or silently guide them on tasks of limited scale, giving +1 to combat (every tribal has some combat instruction) and there are rolls to see if individual projects get undead guidance or are just silently aided.
 
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Season 1, Turn 1, Mezkadruk of the Hazakarski
Away from the fire,
Where warmth is derived from will,
Away from the family,
Where love is remembered not felt,
Away from the Grove,
Where veneration is given,
We wander out beyond the boundaries.

Away from the fire,
Where the blaze marks our own,
Away from the family,
Where we recall our purpose
Away from the Grove,
Where we will always return.
We wander into the woods.

Away from the fire,
Where the smell of smoke stains all,
Away from the family,
Where they know we are busy yet loved
Away from the Grove,
Where we shall deposit our findings,
We take our place in the forest.



For many a season have the Hazakarski made much of their living and diet from that which they have trapped; they know full-well that one cannot simply be proactive in laying traps but passive in waiting for them to be sprung. Though where they are serves them well, it could soon be time for them to move to an area where there are more animals and a greater bounty of nature to draw upon. To this end, it was a popularly supported idea for Mezkadruk himself to take a party to a feast with the Narvik, even whilst still more went hunting, gathering, and scavenging.

To be sure, it was absolutely essential that the tribe ensured that it had a steady supply of food, and certainly more wood and stones would be needed to embellish the currently lonely totem pole near the center of the village. This was yet to mention the necessity of an abundance of material to be crafting various tools for subsequent use, or at the very least for the improvement of the shelters which had already been constructed. This early in the season then was a time for social exchange, and the gathering of a healthy stockpile towards future purposes.

The spring was young, and the Hazakarski, though not naive, were at large excited for what laid ahead...



Commerce Action:
Mezkadruk leads a delegation from the Hazakarski, including a handful of men and women who have reached a point in their lives where they are willing and able to get married, to gather in an exchange of words, gifts, and socialisation. The delegation is bringing enough Food for themselves (2 Food), but will opportunistically hunt small game/birds and forage as they travel there and back if this proves convenient on their route.

Order 1:
In a synchronised process, groups of hunter-gatherers are sent out from the central camp of the Hazakarski, to comb the surrounding area for opportunistic hunts of game, as well as foraging primarily for food. At any one point up to three units of people will be conducting such excursions, so that if there is any danger those remaining at the camp might reinforce the party that needs support- communicating via grass whistles, imitated bird calls, and even a runner if necessary. The hope is that a substantial proportion of food can be collected in this manner.

Order 2:
Methodically making their way out from the camp, the Hazakarski keep an eye to collect what may have been left behind in the foraging- perhaps there may be leftover herbs and mushrooms, though the primary purpose is to gather firewood and useful branches which could serve in the making of tools or traps. Of course should some of them bring back any good stones they come across, which could be used to decorate the Heart-Totem, then provided this does not detract from their main objective there should be no issue. A few of the more eager-eyed may be keeping their wits about them to consider if beehives or oozing tree-sap might be spotted.

Tracking:
3 Culture, 4 Magic, 4 Tool Tradition
5 Units People, 4 Wood, 10 Food --> 3 Food
 

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Emergence from the Darkness
The Night “I often think that the night is more alive and more richly colored than the day.” — Vincent Van Gogh

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[The Avacyn Monument on the Lake of Serenity. Atop the plateau of the Shakura-Falls Forest.]
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[A Fvorib, believed to be a holy lunar fox spirit said to bless those that work in the night's name. A offshoot of Hajova, the Teotl.]
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[Edjiti and Axijiti, the Avacyn versions of Yin and Yang.]
|Witch-Haven| - |Post Theme|- Alastor Yon Avacyn, Turn 1

Step by step, over crunches of leaves, snapping of twigs, and the squishes of hydrated soil... Step by step over the gentle woods where pine and oak yield to hidden trees of bright colors; reds, pinks, oranges, and yellows. A place where the green haze fades as a bitter guest. An enclave from the mountain, the hills, and the cliffs; a hidden grove sheltered from the beaten path. Past unsettling rocks and unnerving twilight canopies, the array of color soothes the adventurer. Easing the nightmares of a place of omens and danger for which fosters the untouched ground. A place no sane human, no day-walking human would dare to traverse. But, feet met grass and ravens fluttered through the trees... rolling through leaves and perching on branches. Following, working together to gather small sticks, leaves, and other tinder for fires. One human leads while two others follow at each side. Each follower sporting a beefier build than the leader, but younger. Perhaps five years younger. Three ravens laid on the head and shoulders of the leader with one nestled in his extended hand. Descending, a raven dove into a hand laying out. And at even intervals, the harbingers each looked at the followers, giving a squawk as the duo strayed into the wheat-like grasses from the path of strewn stones and trees. A mystery for how they laid there, but a mystery left for another time, if at all.

As the two followers began to wince and look at each other, the leader's feet leveled and the rise became run. With a stop, the duo behind him sighed in relief. Each sharing an assuring glance. One flopping into the grasses, quick and deep breaths. His black cloak, made of darkened leaves and some sort of blackened vines, flowed off his body as he glided onto the grasses. A careful collection of various leather stabilizers brought the piece together. A raven hops off the leader's left hand, hopping onto the chest. Peaking the face until a swat and feet met ground once more.

"Brother, I need-"

"Nyvo (Ny-vo / Nigh-vo), stop being a light-wanking bitch."

"Shove geldrakes up your dick, I did in... fact do most of the work today... Ran all the way from the last confluence with the logs."

"And you look like someone who would know what's that like. Oh wait. That being pecked out of you was hilarious." A raven landed on the other's head, giving a bonk with its beak on his forehead, "Oh come on brother, you have to admit that was hilarious."

The three ravens nearby grouped up onto the leader's head. Two performed jazz hands, or jazz wings, while the center one spoke. Sounds of the other crying came out of its beak, then in an oddly human voice, sounding eerily complete, "Myva (Miv-a), do not forget yourself. Now, go to seekers, our tribe, and bring them forth. For the spirits, our Teotl, has guided us to the place of awakening."


---------------






Actions
Important Note; I am using a mix of three cultural influences: Japanese, Celtic, and Persian.


Action 1| Forest Exploration with The Pah-Zi-Vaal (and others if applicable)

The Avacyn will work with the Pah-Zi-Vaal to explore the forests around their homes to look for resources, animals, and other points of interest in the forest. Using various spells and their pendant to aid in the search. With building a home for animals, the Avacyn will see if some animals would accept their offer of a home for their cooperation with the tribe. (Gather resources, guards, etc. whatever applicable to them.)

Relevant Spells: Speak with Animals, Eagle Eyes.

Relevant Effects: Third power of Eye of Providence (Weal, Woe, both related power)


Action 2| Construction of a Living Library

As customary, a greeting of the spirits of the trees and animals are to be in order. To do, a proper place for intermingling is needed. Alastor tasks the tribe to construct a living library, A living library incorporates natural elements to make it beautiful such as trees, flowers, and other plants. Built to incorporate some strong trees, using their thick canopy as a roof. Using wood to make walls, shelves, and other furniture ( "furniture" ). This will be a half circle where flat side will face the Avacyn monument. The "door" will be visible as the path to the monument will be cleared. Allowing spirits and other holy spirits to arrive through the Torii gate. Inscriptions in charcoal or other inks if discovered in action 1 will be used to attract friendly spirits to guide them to a new monument for them.

A small shrine as seen in the art in the spoiler below will be built of wood or other available materials and built in the style and design of the art.
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On the two sides connecting to the half circle will be homes for animals such as racoons, squirrels, and birds. As part of action 1 and if they have extra time, the Avacyn will attempt to convince local wildlife to make home with safety in Witch-Haven in exchange for cooperation with the tribe. Most of the books would use bark and charcoal ink. Perhaps the colorful leaves and flowers could be processed into colorful ink. If so, perhaps the building can be painted. But, this is an ancillary concern.

Relevant Spells: Speak with Animals, Eagle Eyes.

Relevant Technologies: Writing
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Commerce Action| Teach Writing to the Par-Zi-Vaal, ThatWhichShouldBe ThatWhichShouldBe

The Avacyn will teach the Par-Zi-Vaal the basics of writing (or get that foundation in for later) in exchange for making copies of the Vaal tablet they have and the knowledge that laid within. As per construction of a library, the Avacyn intend to adopt the Vaal script and refer to it as Jovani after Hajova, the Teotl. Their goddess (and a previous PC of mine from Pretenders 2). For clarification and to prevent any sort of confusion, this will be an internal name that the Avacyn will use. While it may be spread due to the efforts of the Avacyn and other factors, Alastor and the tribe will not actively spread it or intend to spread the name. And will be fine with the communal name of Deadspeak. With this writing, Alastor and his ravens will work on adopting this written word into a new phonic construction (sounds and pronunciation of language) into something like this. This phonic difference will also divide Deadspeak and Jovani, likely eventually becoming two different languages with the same or similar script.
 
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- I -
'Architects of Eld'
~ The Followers of Three ~

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"From Eld we wander, to Eld are we destined."

Tribe

Chief - Yörr'nir Realmshaper

Devotion - Earth

Artefact - Dwarven Mithril Arm

Focus - Crafting/Magic

Faith - The Triumvirate

Monument - Statue of Eld [14]



Pip Tracker

Culture [•]

Religion [•••]

Magic [•••]

Tools [•••]



- I -
Dawn of the Three


"From Eld we wander, to Eld are we destined..."

Master Yörr'nir stood atop the cliff edge and watched over a beautiful sunrise as light slowly began to touch the land. The sea stretched out far, its waves lapping at the shore rhythmically. Gulls flew overhead, circling updrafts and calling into the clouds. Truly, it was a visage worth a thousand words.

The large Eldian exhaled slowly, arms folded over his puffed chest, his stance unmoved against the sea breeze. He pondered the future. He searched the past. The earth had always provided, and it always would, but it was the Will of Eld that his people and he navigate it's garden with grace. The world was not without its dangers, nor opportunity. An Eldian scout approached from behind and bowed deeply to Yörr'nir.


"Eld guide you, Elder."

"And you, Finnegan. What news?" He replied in a gruff tone.

"Our reports tell of meeting with the islanders. They will ferry us and ours." Finnegan said, raising his head slightly with reverence.

Yörr'nir didn't turn around, simply nodding to the side with a grunt, "The earth provides, we must prepare for the journey. Tell the others."

The scout bowed again and left. The wind blew strongly then lessened as the smell of salt filled the air. His gaze returned to the horizon, then swept left to the north. The forests would prove most bountiful, ripe with food and materials of the land to harvest. The earth always provides. They would need plenty for the Great Embarkation, when they cross the threshold to the promised land and the grand work could finally begin. The Eldians would carve from the earth's bosom a place of worship and fortitude from the horrors of the night.

"Your will be done, by my hand shall you shape the realm." Yörr'nir whispered before kneeling and bowing low, forehead pressed to the ground.


Summary - Turn 1
  • Action 1 [Stockpiling] - We must search the nearby woods for food and crafting materials to sustain us in the coming times. We have been in this land for some generations, but our scouts have found a land more suitable with which to serve Eld. (Spell: Minor Earth Power, Tools Tradition, Mithril Arm)
  • Action 2 [Build Thy Foundation] - Into the stone of the new land shall we carve the bones of our homesteads so we may continue to herald the Will of Eld. The Sunborne shall implement sanctified tools toward this. Into the blessed mountains shall the foundations of a great fortress soon stand. (Spell: Shape Earth, Spell: Minor Earth Power, Tools Tradition, Writing, Mithril Arm, Gathered Mats) Obsidian Obsidian
  • Commerce Action [The Great Embarkation] - "From Eld we wander, to Eld are we destined." Pagemaster Pagemaster
  • Procs - [Religion, Magic, Tool Tradition]
 
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Ald-Har
Season 01, Turn 01
Necropolis

The work had been slow but purposeful, the trek between the three great mountains had been harrowing but at last the Ald-Har had found themselves a place to go. The Bones had whispered to them, drawing them in closer and closer to a cave that resonated with Death. The great spirit the Ald-Har revered above all was the Final Spirit, that they all would face in time. To embrace motrality was to accept that one had only so much time to achieve things for themselves or their people. The Honored Dead had been carried with them, flesh stripped so that bone could be carried and they had found their new home. Their encampment was built at the mouth of a great cave whose entrance was carved as if it were a skull yawning wide to walk into.

They had taken to stone quickly when they realize their dead could be stowed within safely. They began to excavate, to mine into the bones of the world and make for themselves a great repository of the Honored Dead. It took time and effort but they took to words whispered by the dead. Necropolis. A place of the dead just as the camp allowed the living their own peace. They would expand it and learn of this land of Three Mountains. Their new home and shelter against the terrors of the night and the hated Scraol.

Antar of Ald-Har had become the new Bonespeaker just a few years after the Vaal Tomb was breached. Dead lay there that were not their own but it inspired the design and expansion of their own tombs. The great working that allowed their ancestors to rest in peace while still being able to rise and support their tribe and kin. Death was no longer an end, but a well earned rest after the hardships of life. Where one could enjoy the peace of stone and other dead to keep the mind fresh.

Tribal leaders gather in the central chamber of the Necropolis, built as a central altar for various ceremonies and meetings like this. Among the living, the dead stood as witnesses and advisors. They whisper into the ears of the living present rather than raising their own voices. It was a rule that the dead should only raise their voice when taking a position of direct authority so all would know it was true. To breach that would earn the fallen reprimands from their own kind for abuse.

Antar sat upon a stone meant for the dead to lay upon. He held the right to do so as the Bonespeaker of his people, like those before him. To walk among the dead and engage with them. To hear their whispers of advice and concern. To learn the ripples of the world that only the dead could see or hear at times.

"My friends, living and dead, we are in need of knowledge. Other tribes have come to us, hearing of the Tomb. We shall share what little we have there with them to aid in the endeavor to awaken words that can be saved. Like the dead save knowledge. Dead words perhaps. Dead speaking. We will do our part to make this work.," Antar said to the whispers of Honored Dead and chattering of the living.

"Next, we have built much here. This is to be our hub, perhaps, our great home. The other tribes may move on, but we have planted our seeds here. The Honored Dead lay here and we will not abandon them. We will dispatch scouts to learn of the Three Mountains better. This is our land now and we will be its masters. We will know it better than even the depraved Scraol who hope to stalk it and hunt us. Better than the Elves who had not time for us. And in time we will use this knowledge to further grow this Necropolis. We will learn the Vaal secrets here, even if only their dead secrets to further protect and empower our own," Antar declared firmly with nods from those present.

"We will also seek new materials in the earth around us. We know how to dig, let us see if there is more to the Three Mountains for us to pull forth and use."

There was no argument there, the Ald-Har had expended almost everything upon their Necropolis. They needed more of everything and they needed to know how best to access it. All of this was met with approval and talks began to plan the work. Dead and living would seek this together for the sake of the greater people.

Action 1: The Ald-Har will begin scouting the Three Mountains area to learn its lands and secrets if possible.

Action 2: The Ald-Har will tap their nascent Mining knowledge to begin prospecting for other materials they can pull from the Three Mountains.

Commerce Action: The Ald-Har join with the Par-zi-vaal, Avacyn and Zatameri in the exploration and development of the Vaal Tablets and Tomb to develop the written word that the Ald-Har will take to calling Deadspeak. This is because the Vaal have proven that words can exist beyond the living.
 
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The Wave Walkers
Season 01, Turn 01​


The Wave Walkers had once called the vast mainland home, like all other tribes of men, wandering the endless, windswept beaches and thick, unyielding forests in a constant battle for survival. But it was Skalec, the wise and visionary Elder, who first glimpsed a world beyond their struggles—a land of mystery and promise, crowned by two towering peaks. One, cloaked in the fiery fury of an eternal volcano; the other, shrouded in swirling clouds that whispered of ancient secrets. The visions called to him—go north, they beckoned, and so the tribe did, their feet carrying them ever northward. They slipped past the Scroal when they could, fierce and wretched enemies that stalked their every move, and fought them with unwavering ferocity when escape was no longer possible. It was in a fateful clash, with their backs pressed to the roaring ocean, that they found themselves cornered, trapped by a merciless foe. It was Rhaetia, the fierce and resolute, who commanded the tribe to fell the mighty trees of the ancient forest, hollowing them out with swift, and desperate hands. They crafted great canoes and, as the enemy closed in, the tribe slid into the waves, escaping extinction.

The journey northward had been perilous—an unforgiving test of will and endurance. The seas were treacherous, wild and restless, and twice the tribe was assailed by enormous sea monsters, creatures of legend that rose from the deep. On one fateful occasion, they watched in awe as a monstrous Kraken, a beast of unimaginable size, emerged from the abyss and devoured one of the attacking sea creatures whole. In that moment, Skalec, ever wise, declared the Kraken a guardian of their people. From that day forward, no other creatures troubled them on their voyage. The Kraken, though, followed them closely, never venturing too far away. Its presence was a silent sentinel, and though it never attacked, its immense, watchful eyes made it clear: this was no mere coincidence. It was an omen—an ancient force, aligned with the tribe's destiny.

Two years had passed since that Great Journey, and the tribe had found their sanctuary on the sheltered northern shores of the island. The bay was protected by towering barrier reefs and an arm of jagged, blackened stone that pulsed with the heat of an ancient fire, growing ever outward into the sea with each passing year. A mighty river thundered down between the two great peaks, their majestic silhouettes casting long shadows over the land. It was here, at the meeting of earth and water, that the tribe forged their new home. The first peak they named The Guardian, a towering inferno of fire and stone, and the second, cloaked in mist, they called The Watcher, ever vigilant. Upon this second peak, they raised a lookout post, a humble yet vital bastion to keep watch over the horizon for any threat that might approach.

The two years of settling into their new home had been fruitful, marked by the tireless labor of building and establishing a life from the wilds of this untamed land. Yet, much of the island remained an enigma, a world waiting to be discovered. The coastline was a savage expanse of towering cliffs, which stretched endlessly in all directions, interrupted only by rare stretches of pristine white sand. Deep within the heart of the island, the jungle grew thick and wild, vast trees reaching toward the sky, while deep ravines, carved by centuries of rushing water, wound through the land like veins in the earth itself. Riches and treasures no doubt lay hidden within this untamed wilderness, but for now, the tribe had found all they needed to sustain their lives: the bountiful sea, the temperate weather, and the fertile soil.

As the seasons passed, the tribe’s greatest artisans and craftsmen turned their hands to the improvement of their crude canoes, the first of which had been hacked from the ancient trees of the southern forests. These new vessels, more beautiful and resilient with each passing day, became a symbol of the tribe's strength, survival, and unity. With these great canoes, the Wave Walkers once again ventured beyond the reefs, daring to explore the lands that lay beyond their new home. It was during one of these expeditions that they encountered the Three Followers—tribes who had sought their aid, seeking passage up the mighty Great River that flowed northward. The price for their help was steep, yet fair, and the promises of cooperation and alliance were made with blood and binding oaths.

Even as the canoes departed, carrying the fruits of the pact they had forged, Skalec, the wise Elder, decreed that it was time for a new chapter in the tribe's journey. It was time to explore their island, to unravel the mysteries that lay hidden within its dense jungles and towering peaks. Twenty brave men were chosen to embark on this bold adventure. With hearts heavy but resolute, they kissed their loved ones goodbye and set forth, following the great river that carved its way through the land between the Guardian and the Watcher. Their destiny awaited them, and the island's secrets beckoned.


Action 1: The Wave Walkers will begin exploring more of their island home on a journey of discovery - With luck they will find new resources or items vital to their survival.

Action 2: The Wave Walkers continue to develop and evolve their watercraft as they are the only true means of travel available to the tribe.

Commerce Action: The Wave Walkers begin to ferry the tribes of the Three Followers north up the Great River. Kloudy Kloudy Trektek Trektek Obsidian Obsidian
 
The Followers of The Three

Kraggson- Season 1, Turn 1

Darkness stretched as far as one could see. And in that darkness lay The Scroal. They were a BLIGHT on humanity. Killed humans by the droves. Our Great Works merely kept them at Bay. But would not defeat them.

A Great Storm approached. The rain fell heavy and many were washed as away. But soon a brief light shone in this storm. This light illuminated a series of mountains. Three large in nature.

On top of each stood one of the Three.

Saxum, The God of Stone wielded a Thick Stone Hammer against the darkness.

Flamma, the Goddess of Fire wielded her flames to push the darkness even further back.

Aes, The God of Metal threw heavy metal Spears into the darkness.


Each in turn moved to peer at the tiny humans below and smiled with a radiant glow.

That was when Vashta Kragson awoke from her daily meditation of prayer.

"The Earth Builds The Base, The Fire Keeps The Darkness At Bay, The Metal Ends The Threat."

She repeated these words as she readied herself to talk with the others. Vashta had a vision. A vision of the future of the Followers of The Three.

Each tribe had an important part to play in the time above. They were to be the Bulwark against the darkness. A daunting task for any. Especially against an enemy such as The Scraol.


But they had traveled far and would need to travel farther still to become this great defense.

But it would be done as The Triumverate had tasked them in this holy vision.

The Stone Shall Provide.


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Commerce action: The Wave Walkers will ferry the Followers of The Three to the Mountains to the North up the Great River.


*FOLLOWERS OF THE THREE 2/3RD ACTION: Obsidian and Kloudy will be constructing the Home for The Followers of The Three*

Action 1: Stockpiling: For the Journey to the North, it us necessary to gather as much supplies as they need as they know not what awaits them in their destination. GATHER FOOD STORES AND CRAFTING MATERIALS.

Action 2: Once arriving at their new home with fortification in place, The Kraggson shall begin their Great Work into the mountainside. It is a HOLY TASK from which they derived great pleasure. Carving out The Stone for use in many things. During which they do rhythmic religious chants (In a sea shanty/ Railroad construction type way) which keepd them all in step as well as motivstes them.

The Stone Provides.

And this stone from this mine will become many things. Homes, weapons, armor, tools, statues, tablets.

It shall all be useful for The Followers of The Three. CONSTRUCTION OF A MINE SHALL BEGIN.

Stats: +2 Culture, +2 Tools, +3 Religion, +1 Magic, +1 Morale, +1 Combat

Cool Hammer

Mining Technique, Pottery
 
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Kremm of the Palefolk - Season 1, Turn 1

It began faint. Something strange filled the air in the darkness beneath the earth, where the Sun couldn't spread its terror. A rumbling, just strong enough to be felt, lead Chieftain Kremm to cower down and caress the tunnel walls, touching and feeling for something particular. As he layed his ear to rest against the stone, a careful smile proved he recognized the rumbling growing stronger. Beetles and centipedes could feel the same thing, as they scurried quickly, away from the source of the disturbance. But upon Kremms soft whistle, the rest of his pack emerged behind him, all moving together now.

"They did it. They really outpaced us.", a soft voice giggled behind him and the Chieftain smirked. Gliding his hand along the cave wall as they moved, he softly shook his head. "Not quite yet. I feel this tunnel is full of promise.", he whispered back, as they picked up their steps. Not neglecting their vigilance, the group squeezed themselves through several twists and bends, making sure to always keep a rearguard. Once a dead end was reached, Kremm looked back at his peers. Many dirt covered, pale faces nodded towards him from the weak shine of their torches and he dramatically stretched his fingers before ceremoniously moving the Rod against the wall. With an aching and a rumbling, a sizeable boulder dislodged itself from its centuries-old prison, making way for them to crawl into a larger cave opening in front.

"Never count us out.", Frimm rejoiced and Kremm nodded eagerly, his long strains of greasy black hair falling forwards. "A good place to wait and thank Mother Mountain.", he decided and the chattering behind him was in agreement. Each member of the group slowly picked a good resting spot, where the stone and the cave calmed them the most. Feeling around them and closing their eyes, they could sometimes wonder about faint glimpses flashing before their eyes, the cave humming or crackling for them as they felt more than rock and mud. Once again, a rumbling grew stronger and louder, but them it was a calming melody until another entrance broke through the stone.

Through dust and dim light, another group of Palefolk jumped into the cave one after another. The tallest of them had went first, helping the others down where they hugged and then looked around. "Almost!", Ghug whispered as Kremm rose from his spot of meditation. They too hugged and the Chieftain took a good look at their new entrance. "Almost. This time we were just a little quicker. But what comes now is not a race. I can see the Moons faint glow from your tunnel. You did well.", he sounded pensive. "Will we find enough to build?", Ghug asked. "Only Mother Mountain knows."

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Monolith (Size 7 / Value 22) - The Moon beneath the Earth
Culture 3
Magic 4
Commodity: Scrimshaw
Devotion: Earth

Action 1: The safety of the Earth
The Palefolk expand their underground tunnels to create defensible caves in close proximity to one another for secure underground living space, as well as several hidden escape tunnels on different mountain sides.
(Technology: Mining and Synergy with Stonesinging Spell)

Action 2: The riches of the Earth

The Palefolk search their expanded tunnels for valuable Metals and Stones, hoping to find mineable veins and create mines or quarries.
(Technology: Mining and Synergy with Stone Kinship Spell, as well as Rod of Batholiths)

Commerce: Join the Heyitsjiwon Heyitsjiwon Niislel expedition to explore the nearby ruins along with other tribes.
 

The Mabinogi​
Turn I
latest

_____________________

The sound of twigs and leaves beneath heavy footsteps was drowned out by the haunting screams of the horrors of the forest. Their cries and roars were a combination of other worldly horror with a spattering of taunting calls of humanity. Female screams, childrens cries and voices calling for help were intermingled with the terrifying bellows.

“P…please…” a young man called out, his voice wracked with fear as his eyes were brutally reddened by endless tears. “...I didn't…I didnt mean too…”

His cries and begs were as a result of the closing circle of horrors around him. He and his companions had decided to try and make a name for themselves, heading to the Mabinogi to try and claim part of their monument as a trophy. What better trophy could a mercenary band have?

Yet it had all proved for nought. The Mabinogi knew of the groups arrival almost instantly and allowed them to gleefully traipse through their land until they reached the monument. Unfortunately for them, Carwyn and others waited for them. Most were slaughtered, torn limb from limb within moments…leaving just one who attempted to escape on foot.

If not for his cries of fear or terror, the rank smell of piss that emanated from his trousers would be enough for anyone to follow.

The man eventually came to a stop as he realised that the gap between each tree was obstructed by the horrific mutated forms of the Mabinogi. The noise of the man's hosts grew in crescendo, taunting, mocking his capitulation. Yet even with the growing noise, it was the trembling of the ground that caught the man's attention. He lost balance as his trembling knees buckled, twisting as he fell to see Carwyn stood above him.

The shaking man looking up at Carwyn, the tribal leader looking like a mountain, his vicious visage sending a chill right through his spine. Frozen in fear the man could only watch as Carwyn reared up his leg before bringing it down with a thunderous crunch. For the man only blackness remained as his light was extinguished.

Carwyn and the others did not even take the time to survey the fallen, fading back into the fog as if they hadn't been there. The body of the man lay still, the head reduced to nothing more than a loose hanging jaw drooping loosely from the neck it was attached to. The carrion crows of the forest immediately set upon the corpse for even they knew they would not have much time. Soon the body began to twitch…shake…its motions growing ever more violent. Protrusions of bone began to erupt from its flesh, twisting unnaturally until back on its feet. What was one dead was no longer, becoming a part of the wandering horrors that mindlessly protect their Mabinogi hosts.

_____________________

⦿ Actions:
• Commerce Action:
Moving to meet the nearby new arrivals, a Mabinogi emissary emerged to the Triumvirate. His human features far from the rumoured beastial forms of the tribe. A positive meeting amongst all parties resulted in the below agreement and activities taking place:

- The Mabinogi will provide Penderyn Whiskey in enough quantity to only benefit the Architects...initially.
- The Architects of Eld will provide semi precious stones to The Mabinogi and specifically their knowledge to where Quartz is often discovered.
- The Mabinogi promise to attempt to improve the quality of Penderyn to increase its benefits with a view to provide to the Triumvirate as a whole in future in return for a regular supply of Quartz (quantity to be discussed at that time).
- The Triumvirate share details of their religious beliefs with the Mabinogi, reinforcing the importance of religion to cultural development. They hold a religious festival for The Mabinogi to show off their beliefs and faith. While not interested in a new religion, the Mabinogi liked the opportunity to learn of different cultures and also look for ways to improve their own belief system.
- All parties agree to a non-aggression pact and the non-aggression pact will be bound by The Ritual for a single season. This is to then be revisited at the end of each season.

• Action 1:
Attempt to improve the distilling process used to create Penderyn using Blood Magic to further boost magical regeneration aspect of the beverage. [Magic 6].

• Action 2:
Carwyn will explore the nearby area in and around the Mabinogi settlement with two pop. [Spell: Fogsight / Magic 6]

 
The Kala'esh
Turn 1


A twirl, a smile, a prance between busy kin. Every movement took her to a new person, with each pass, she left a featherlight touch upon an arm, a shoulder, a back, like a gentle breeze reminding each of her tribesmen that she was with them. It has been some time since she last saw them so frantic, dancing around each other at such a frenetic pace. Though, this time the cause wasn’t the Scraol, but rather the arrival of… guests.

Atzu scarcely believed that she had agreed to host such an event even now, but she did. And now outsiders- two clans -were coming to feast and dance with them. She wondered if it would be anything like when Par’zi and his people visited. She doubted it. The visiting tribes were normal. Unlike her sister-tribe.

Her attention was drawn back to her surroundings. Taking a moment to be still for the first time since waking this morning, she let the dark-winds of her dress billow around her, just in time for a squall of children to rush past her, giggling as they twirled and skipped through the smoke-like material. She felt her smile grow more gentle as they disappeared around a pile of boulders that marked the feather-giver nesting grounds. Every day she thanked Kala for the blessing of this tribe.

She began a low, slow spin, letting the cool morning air flow between her fingers as she contemplated Kala. She’d been on the brink of a deeper understanding for a while. There was time, and the tribe had preparations well under way. Perhaps she could sneak off for a couple hours of meditation?


Action 1) Celebratory Festival - Myself, Cosmo Cosmo , and deer deer will meet to hold a festival of the arts and culture, hosted on Kala'eshi land. The Kala'esh will donate 4 units of Food and 1 unit of Birds of Paradise meat to the festival's feast, and will entertain guests with their wind dancing.
Relevant Factors: Commodities- Birds of Paradise; Talents- Dance; Artifacts- Echo of the Morning Breeze (Awe 6+ fans); Monument- Tribal Regalia (20 people with T10 regalia (Forgotten Essence), 40 people with T5 regalia (Birds of Paradise feathers = T5 Mythic Leather))

Action 2) Windspeaker Meditation - Atzu will travel to the tallest point within a couple hours of the tribe with a unit of her tribe members as guards. She will then meditate on the nature of Air and Kala (Kala'eshi word for Wind). Her meditation will not be sitting and thinking, but rather twirling, swaying, and otherwise moving with the wind, finding deeper, more intimate ways to guide the wind's movements.
Relevant Factors: Talents- Climbing; Devotion- Air; Monument- Atzu's tribal regalia (T10 Forgotten Essence)

Commerce Action) Weaving Arts - deer deer and I will meet to develop a basis of understanding for the art of Weaving. In return, I will teach Deer the secrets of finding and catching Birds of Paradise, while Deer will teach me how to create silk.
Relevant factors: Tech- Art; Commodities- Silk, Feathers
 
KHRAUL
Scraol
Turn 1​

The sun rose and the valley was buzzing with activity. Different tribes hunted, gathered, and build. They danced, told stories, and laughed. But soon enough, or perhaps too soon, the night fell, and the fires were lit.
And the howling started.

Just out of reach of the dim light, the shadows moved, hissed, and snarled. The sun was gone and now it was the Scraols turn to hunt.



A lone flame ran through the forest. A single human, a scout or a hunter perhaps, carrying a torch was desperately fleeing from something. They could hear their howls and screeches just on their tail, twigs breaking and leaves crunching beside them, and now, a breath on their neck.
In an act of defiance, they threw their torch at their pursuers and mustered every last bit of strength they had to run. To run just a bit more, just a bit further, to reach the light, yes, a small light just in front of them! Only a few more steps, and...
A last cry and the sounds of bones breaking were all that was left of them, as one tall Scraol was howling loudly.

Perhaps the human was not a hunter or a scout at all, and were just the last survivor of their tribe. Though it seemed to matter little to the feasting monster...


Actions:

Howl
Hunt
 


Lepidoptera, T 01


tech
astronomy

comdty
silk

cult
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magic
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Actions

Action One: Celebratory Festival: Hosted by Kala'esh ( palmtree219 palmtree219 ), Lepidoptera and Zatameri ( Cosmo Cosmo ) tribes will join in arranging a festival to share and celebrate the traditions of all three. Lepidoptera will bring 5 units of food and share their oral traditions. The festival will provide an opportunity for the tribes to gather, learn from one another, feast, and celebrate the beauty of their cultures.

Action Two: Sea Dredging: Lepidoptera will work with Zatameri ( Cosmo Cosmo ) to explore the nearby coastal region. Chieftess Aponi will use her spell North Star's Constance to assist Zatameri's Longdead dredge under the water. Her ability will act as a guide for the Longdeads to walk into the sea to find treasure, valuables, resources, etc. and to shore when finished.
Tells the caster where things are exactly in relation to the caster. It's expense is relative to what is sought. Is it hidden? is it a mystery? is it hostile? This gives +2 in combat and allows the caster to fight in the dark without penalty. (darkvision 80)

Commerce Action: In order to learn and experience more about silk, Lepidoptera and Kala'esh ( palmtree219 palmtree219 ) will work a trade between their commodities in order to uncover an understanding the art of Weaving. Lepidoptera wlll teach how to create silk and Kala'esh wlll share secrets of finding and catching Birds of Paradise.


A soft smile fluttered across her lips as a light, gentle breeze caressed her hair. The excitable sounds of birds chirping filled her ears as the young chieftess exhaled softly. As the first light of dawn broke and the forest stirred to life, the rhythmic motions of her tribe preparing for the day and the waking of the forest-dwellers prompted Aponi to ready herself, predicting the day would fill with new experiences and wander. The delicate moments between sleeping and waking often left her in a daze; however, this time, peace settled and soothed her mind. Her tribe endured and survived another night, and she was more than grateful for the blessing.

With a slow stretch, a habit she had picked up from Birabora, Aponi lifted her head to the sky, soaking in the sun's radiance as it enveloped her in its warmth. Her tribe's journey across the various terrain proved fortuitous as she followed the Stars' guidance with feverish hope. The past fell behind them, and their only option was forward. A new beginning, a change, was welcomed.

Still, a speckle of doubt lingered mind as she wondered if it was the right time to lower their guard in a new territory. Would her curiosity and desire to give new experiences endanger her tribe? She readily accepted invitations to join in festivities with Zatamari and Kala'esh, however, it was a decision she mulled over frequently the moment she agreed. But, she believed in creating a place to settle and felt no harm would befall her tribe by sharing culture and befriending in trade with the neighboring tribes. The world was bigger than any of them could dream, and it was the unknown that motivated her to learn and take the leap, a stars' guidance.

As Aponi made her routined rounds, she heard the chatter of her people and felt an energetic wave of emotions course through her. They, too, were feeling enthusiastic if not a tiny bit nervous to meet others. They rarely found the opportunity to socialise, only sharing stories and tales passed down from their ancestry.

At the faintest touch upon her shoulder, she became aware of the light tap and the gentle flap of wings against her ear. "There you are," Aponi cooed softly. At Aponi's greeting, the butterfly made a small audible sound, a crackle of the wing to let her hear them further.

Her gaze remained forward as she moved through her tribe’s vicinity, keeping track of its boundaries and protection. Her fingers outstretched to her right, delicately brushing against the silk strung from tree to tree. It was kind of her people to create a dividing line, a guide to let her know where one space ended and another began, encircling them in quiet protection and allowed her to freely move when she needed a short walk.

"Chieftess Aponi!" a sharp and urgent voice called from behind. Her ears flicked at the call and she paused in her steps. The butterfly fluttered away from her shoulders, taking flight to perch on top of her head instead.

Another voice followed, softer but insistent, "Chieftess! You must wait for us."

Aponi stilled as she waited for them to approach her. She felt their presence as their footsteps drew closer. As they neared, she could feel their silhouette tower over her. But, as the moment passed, she could hear the soft rustling of them positioning themselves as they lowered to the ground. Their backs straightened, and their face raised to meet hers. They knew, despite not seeing her eyes, that she could tell, they were in front of her.

Lifting her finger away from the silk, Aponi bent slightly, closing the distance between her and her tribesmans. Compared to towering figures of her tribe, she was smaller than most, and the gap between her and the two kneeling at her feet lessened. Her forehead met theirs as she touched both of their cheeks gently, feeling the pulse of their presence while her tribesmen closed their eyes, feeling the bond.

"Izara? Orion?" she asked softly. She knew it was them, even without seeing.

"Yes, Chieftess. We wanted to walk with you," Izara answered, though a hint of concern laced her words. She wanted to ensure the Chieftess was well-protected.

Before she could continue, Orion interjected quickly, "Especially since Birabiro is not here to keep us company."

"Is that so, you two? And there is nothing else you wanted to ask?"

A small pause hung in the air before she continued, a wider smile framing her face. "Very well, I would be delighted if you joined me."

codebydeer
 
Thrakosti

Turn 1

Kharhost sits on a tree stump, her weathered and wrinkled features screwed up in deep focus. They were not used to this dry woodland, a place many would see as a paradise was too ordered and 'dead' to them. What use is the ground if it is not itself alive with the living and thriving off the multitude of those that came before. A ground that is dry underfoot is surely not predisposed to the cycles of life. Many offered the nearby river as a compromise, "We could live by the shore" they offered "There the water and the earth meet, much like our beginnings" but this was far from the same and, while they would never admit it, they knew it to be true. They met, sure, but they were indeed very separate, two worlds glancing past each other, a chaste kiss at best. No, this would not do. Not for them, not for their guardian and certainly not for their toads. Their home the two were in harmony, one among the other, water in the earth, earth in the water. The mark a boundary between the two and call them separate would simply be like trying to count the breaths in the air. This would not do. They searched some time before settling on this small bog, with a lonely tree rotting in its centre, it wasn't the vastness of their past but it was a seed, a seed of a new future. However to leave it as it was, to allow it to be but a mote on the mountains in the distances... that, that would not do.

And so, Kharhost sits, deep in focus, druids about her chant quietly, barely audible to themselves, let alone the woods they now occupied, channelling the deep hand of the world to shape their new home. Miracles would not be done overnight but, with determination, sacrifice and perseverance, they could find a new home here, perhaps not one as rich and bountiful as the one they left but one rich and bountiful all the same and that, that would most certainly do. At least of the moment.


---|---|---|---|---
As the venerable Elder worked her druidic magics upon the world are far more practical individual worked his own wiles. Markhor had gathered a group of his most accomplished Toadstrider scouts set off in search of a new source of food. They had Plumptoads to be sure, and they could hunt to supplement their stockpiles but this was a stop gap at best. They knew not this land and hunting, while often very lucrative held two risks, the risk of injury and, far worse, the risk of failure. He well knew that they needed a more sustainable solution to their food. He hoped, that they could find that in these strange lands. He knew to keep his mind open, trusting his Toadstriders to provide lucrative and reasonable suggestions in their searching but he knew what he knew. The Plumptoads were a fantastic source of food for the tribe and where they came from many fungi and such provided useful foraging for them, these were what he was hoping to find. A nice Chewy Plumpspawn with some light spongy moss or a crunchy roast capstool, that was a meal that would bring him and his people both joy and sustenance. Hopping from branch to the branch they spread around, hoping to find something they could cultivate or tame to expand their culinary options.

Actions:
♦- Use a casting of 'The Deep Hand' to begin expanding the bog for Thrakosin (The Zmey) to feel more at home
♦- Look around for food sources, especially animals or Fungi


((Plan on More fluff in future, and will also throw some images on these later but didn't want to hold processing up too much after the delay in getting me onramped ;) ))
 
Turn 1
Agigants


Beck game Turn Post Cover.jpg
Ankaesh lets out a sigh when the visitors are at last lead away. She can hear Sosel speaking to them excitedly, the first visitors to come in his lifetime. He will want to go, she knows. She is not certain if she should let him. His place is here, a protector, a warrior. But, if they are to create something new out of this opportunity, should they not place their best foot forward?

The question turns in the elder’s mind as she turns to look at the sleeping tortoise at her side. Today the wisdom for such things is outside of her grasp- too clouded with unknowns, uncertainties. It is times such as these that they must fall back upon their practices. With a wrinkled hand she reaches out and gives the shell a reassuring pat. The voice of the visitor-the stranger, had given him incentive to tuck away. Now, slowly, a small head reappears out of the rock-like mound and seems to almost echo her prior sigh.

“A walk might do him good, hm? If it is not meant, he shall not arrive. Guided by your children yes, loved one. Hm, hm. Hm,” Ankaesh muses quietly as the tortoise blinks slowly at the sound of her voice. “Other things will be found, and he will still know joy, returning once more.”

The tortoise gives no verbal response, but Ankaesh feels a sense of acceptance from the creature. If not at her musing then at the suggestion of a walk. Yes, the loved ones would be given more walks. Such things took time, yes, but it brought them such joy. So much to eat and see, sights and sounds a bounty as much as any grass or bush. Made for strong shells, yes, hm hm hm.

“A good thing this, I will tell him. When he returns, loved one. You and I? We rest until then, such we shall need our strength for all this excitement ahead.” Ankaesh closes her eyes even as the tortoise looks around in her stead, straining his neck as the comfortingly familiar sounds of the tribe’s daily life filters in through the trees into this sunny spot.





Action One: What We Need. The tortoises so treasured by the Agigants always seem to know what the Agigants need, before they need it. A few small groups will go out and follow the tortoises, seeing what things of interest can be discovered. New plants perhaps? Or something easily missed in the hustle of daily life?

Action Two: The Way of Growth. The future of the tribe is always at the forefront of Ankaesh's mind, and it is for this that the Agigants look towards the elephants that roam the forest. The creatures are already harvested for plentiful foods, but if the Agigants are to grow sturdier then they need to further this relationship. The Agigants will use their technology of Animal Husbandry to grow their relationship with the elephants, with the goal of gaining small amounts of bone and ivory and perhaps, one day, using them as mounts.

Commerce Action: Meet the Neighbors. The Knarravík Pat Pat had extended an invitation, and the Agigants will most graciously accept... At their own pace, of course. Following one of the great tortoises to the feasting spot will inevitably have them arriving later than expected, but they wish to still make a good impression upon those that remain. The Agigants bring 1 Unit of People and 3 Units of Food to this meeting. A tortoise shell will be brought as well, to be gifted if they are impressed by any guests or their host.

Spell, Way of the Creep: As part of tradition, the Agigants follow the turtles to guide them to what they need. Over generations, the turtles have become sensitive to what indeed the tribe seeks and both caster and animal commune with nature to find it. This spell aids in all perception and investigation tasks and rolls, in particular to find materials/commodities and to locate danger/threats. When cast by a group, the group gains (Pathfinder) as an ability and takes one of the fastest routes through any given terrain. This spell works in any environment save wastelands.
Animal Husbandry: Tortoises
Miniature Forest Elephants:
Give generous quantities of milk and meat. Can be developed to give ivory, and have cavalry potential. Afraid of other mounted animals.
Commodity: Tortoise Shells
 
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