This is a general interest check for a Forum/Discord RP with nation builder and individual character aspects. If this sounds like something you'd enjoy, let me know and I'll make sure you're kept in the loop.
THE PLOT:
"This was known as 'The Dark Time' - when living nightmares haunted the lands. With the falling of the sun, unearthly cries undulated from hidden caves as devils stalked out of their shadowy nests to feast upon beast and man alike. They were the Scraol. And they were slowly hunting early humanity into extinction."
"During the days tribal heroes of this age would lead their people on hunts and various other projects. during the night they did hide or defend from the Scraol. A nomadic culture will develop... that must one day settle, and make a stand declaring that they are prey no more."
The setting will be the world of Avecury, long before the glorious Muurdain empire, at the start of what will, should you succeed, be known as the age of man. The world stands at a crossroads, with the savage Scraol poised to become the dominant race of the age, and the upstart humans being an unlikely second candidate for supremacy -- if they can overcome with will, heroism, and intelligence what the "Devils" will do in cunning and savagery.
Survival of the fittest
Each tribe can, with or without other player groups -- hunt, gather, sow crops, perform "Fertility rites" (which can increase population), gather resources (wood, clay, stone, gold to start with) to make tools and weapons and discoveries. As/if things develop, you can discover more sophisticated resources like Cotton, or sugar, or wheat, rice, silk, dyes, incense, and all sorts of stuff which could have wild and various applications and develop the culture of your tribe. Together or separate, you must find a way to survive, and flourish -- in a hostile wilderness at the Dawn of Man.
THE PLOT:
"This was known as 'The Dark Time' - when living nightmares haunted the lands. With the falling of the sun, unearthly cries undulated from hidden caves as devils stalked out of their shadowy nests to feast upon beast and man alike. They were the Scraol. And they were slowly hunting early humanity into extinction."
"During the days tribal heroes of this age would lead their people on hunts and various other projects. during the night they did hide or defend from the Scraol. A nomadic culture will develop... that must one day settle, and make a stand declaring that they are prey no more."
The setting will be the world of Avecury, long before the glorious Muurdain empire, at the start of what will, should you succeed, be known as the age of man. The world stands at a crossroads, with the savage Scraol poised to become the dominant race of the age, and the upstart humans being an unlikely second candidate for supremacy -- if they can overcome with will, heroism, and intelligence what the "Devils" will do in cunning and savagery.
Survival of the fittest
Each tribe can, with or without other player groups -- hunt, gather, sow crops, perform "Fertility rites" (which can increase population), gather resources (wood, clay, stone, gold to start with) to make tools and weapons and discoveries. As/if things develop, you can discover more sophisticated resources like Cotton, or sugar, or wheat, rice, silk, dyes, incense, and all sorts of stuff which could have wild and various applications and develop the culture of your tribe. Together or separate, you must find a way to survive, and flourish -- in a hostile wilderness at the Dawn of Man.