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Fandom [Dawn of Justice] Character Sheets

OOC
Here
Lore
Here
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Basic Information:
Name: "Lucky"
Age: 21
Gender: Male
Birthplace: Dallas, Texas
Date of Birth: July 4th

Quirk Information:
Quirk Name: Gun Bunny
Quirk Description: Lucky has the agility and instincts of a rabbit, but the important part of his quirk is the ability to draw from a resource in his body he simply calls Ammo to create guns and ammunition
Quirks Drawbacks: If he runs out of Ammo, then he quite literally runs out of ammo, and has no more method to fight and needs to run away. He is not very good against endurance fighters due to the fact that he is effectively helpless when this happens. He as well experiences quite a bit of bleeding from the parts he takes his guns from if he forms them too quickly or violently, due to his pores being ripped open.

Personal Information:
Affiliation: Freelance Villain
Backstory: ??? (Revealed upon capture IRP)
Feats: Shot a bullet with a smaller bullet while on a horse blindfolded

Equipment:
Outfit: Seen above, when in villain costume, he has an eyepatch and the bandana covers his nose and below on his face.
Gear:
Support Gear: Rabbits Eye: Named to reference an item from his favorite video game series as a child, it’s a support tool that he wears over one eye that grants him night vision, heat vision, and lots of other optical enhancements over one eye.

Stats:
  • Strength (Durability, Stamina, Physical Strength): 20 (5)
  • Speed (Physical Speed, Agility, Reaction): 20
  • Intelligence {Base intelligence, Quirk understanding): 10
  • Quirk(Skill, Technique): 10
 
Chizuru.jpg

Basic Information:
Name: Chizuru
Age: 8
Gender: Female
Birthplace: Japan
Date of Birth: Unknown

Quirk Information:
Quirk Name: Vocal Blasts
Quirk Description: The sound created by Chizuru's voice is intensified to catastrophic levels damaging anything directly in front of her.
Quirks Drawbacks: She cannot speak without with causing the vocal blasts. The force of the blast is applied backward to her as well, often sending her flying distances based on how long she used it and damaging her body physically on impact with objects behind her or the ground.

Personal Information:

Affiliation: Neramo
Backstory: Unknown
Feats: N/A

Equipment:

Outfit: Wears typical children's clothes often made of durable material to prevent being damaged every time she uses her power
Gear: Stuffed sheep made of durable material to cushion her impacts.

Stats:

  • Strength: 0 (+2)
  • Speed: 0
  • Intelligence: 0
  • Quirk: 4
 
Everyday Emergancy Hero 3.png

Basic Information:
Name: Shino Watanabe or Red Alert "The Everyday Emergency Hero"
Age: 37
Gender: Female
Birthplace: Japan
Date of Birth: April 4th

Quirk Information:
Quirk Name: Magnetic Force
Quirk Description: The user can change the magnetic force to cause two objects, surfaces, or people to either attract towards each other or repel each other away.
Quirks Drawbacks: The user must make physical contact with both entities in question to be able to activate there quirk. The quirk does not work on things that do not have a solid magnetic force like gas or liquids. The magnetic change happens across the entire object and selective spots requires the use of an ability. For example Person A and a basket ball have there fields altered to attract towards each other. The Ball will fly towards the person and the ball will aim center mass since the entire field has been altered for both object/person. The field's change is not permanent and will only last a minute with out the use of an ability.
Quirk Abilities: Focused field: By making longer contact with an item for longer amounts of time the user can focus and shape the field more directly. Holding on to something for 5 seconds as opposed to one could mean the difference of making the ball from the drawbacks example target a specific body part instead of center mass
Duration enhancement: Longer contact with the objects will result in longer duration that the fields stay altered. This effect can not be permanent.

Personal Information:
Affiliation: EDE Agency
Backstory: Shino was born into a family of hero's, but not super hero's. Hers wasn't a family of capes, big names, and country saving heroics. Her father was a firefighter and her mother was a cop, ordinary people who put there lives on the line when ever duty called despite having mundane quirks. It was these type of people in a community of people willing to do the right thing hand save others no matter how powerful there quirks were that made Shino into the person that she would become. All through out school she had known she wanted to be a hero just like her parents, however she wanted to take it up a notch. She wanted to be a hero who saved the hero's, she wanted to be a super hero who didn't just focus on catching villains and make a name for themselves. She wanted to be a hero who looked over the common people and helped solve the everyday issues alongside those she idolized. She wanted and therefore became the Everyday Emergency Hero.

After graduating hero school, she would go on to make a small name for herself. Nothing as major as Overtime, Howl, or other big name heroes. However she did become well known enough to establish her own small time agency. An agency dedicated to everyday problems and events. Helping the people with fires, small crime, other very common emergencies. Of course she would also begin to work with local first responder agencies to foster a greater sense of mutual support and good relations between the super hero and normal first responder cultures.
Feats:

Equipment:
Outfit:
Gear: Enhanced gloves made of light weight yet extremely durable material that is also extremely resistant to heat and cold.

Stats:
  • Strength: 20 (+2 from Quirk)
  • Speed: 15 (+2 from Quirk)
  • Intelligence: 15 (+1 from quirk)
  • Quirk: 10
 
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Name: Luciano Carmine
Age: 17
Gender: Male
Birthplace: Sicily, Italy
Date of Birth: September 16th

Quirk Name: Crystallization
Quirk Description: The manipulation of crystals allows Aldo to use glass very similar to ice if not more dangerous. Able to create glass from minerals can be manipulated into many different things from shards of glass flying at fast rates similar to a shotgun to trap glass caltrops that can explode into a pillar of sharp fragments when stepped on or remotely detonated to even a protective cocoon that can be exploded into spikes that shoot at every angle from outside this shell. Creation of walls to stop people from chasing or running away to even trap poor souls within. Jewlery, the ground, sand and minerals made Aldo have many options of what to use, this can even carry to utility objects like stairs or ladders. He even carries his own ammo if needed such as a bag of sand and jewelry.
Quirks Drawbacks: The continued use of the quirk allows Aldo's body to become weaker and weaker and very transparent, similar to glass, slowing his movements. Using the quirk too much will turn Aldo into a glass statue that permanently keeps him as such. A grim fate.

Affiliation: Red Water University
Backstory: Luciano's family has always had roots deep within the mob, his mother wasn't in the picture much, but his father was almost like his figure of praise, the one man he looked up to. Luciano had no qualms with how the mob got stuff done and what their business were, his father was who he wanted to be like most and the only man he wanted to impress. Even getting involved into the businesses they conducted, Luciano easily began to impress his father when he first started, seeing how he handled business. Although the business they usually ran involved creating and moving contraband that was able to harm and kill heroes or people with quirks. Luciano was a witness to his father's hatred and brutality against people who had quirks and even low-ranking heroes. The young boy was beginning to acquire his quirk at this time, fearful of what his father might end up finding out, Luciano began to do his best to hide this quirk from both his father and the mob. While at night, Luciano would stalk the streets of Sicily and test his quirk on victims, his cruelty forming very rapidly due to his father's teachings. Eventually, his father and mob got busted while Carmine was out doing his nightly routine. Returning home, Luciano would see that heroes had busted his father for the contraband he had created and the murders of quirk users. Luciano knew of this university where he could hone his skills in secret, hopeful that one day he can bust his father out of prison and continue the rampant businesses of the family he will one day rule.
Feats: N/A

Equipment:
Outfit: 1672892796109.png
Gear: REDACTED

Stats:
  • Strength (Durability, Stamina, Physical Strength): How well they can take a punch How long they can fight, or how long they can use their quirk before tiring out How hard they can hit without the influence of their quirk
  • Speed (Physical Speed, Agility, Reaction) How quick your character can move How nimble they are Determines how likely they can react to danger
  • Intelligence {Base intelligence, Quirk understanding) Defines how well your character handles puzzles and gets themselves out of trouble How well they are able to assess and understand the quirks of other people How well can they notice details, perspective on their surroundings, and calculate in stressful situations.
  • Quirk(Skill, Technique) How well you handle your quirk and manipulate it Permits you to make an upgrade to your quirk’s functionality and grants 1 bonus point to other stats for every 2 points put into Quirks Expansion in functionality and other uses (one point)
    • Every 2 Points earn you an extra point in any other stat(excluding quirk itself)
    • Every 4 unlocks a quirk ability, which just adds to their 'arsenal' persay
    • Every 8 points earn you a support gear item(Students don't start with them)
Strength: 1
Speed: 0
Intelligence: 3
Quirk: 8
8(+4)
 
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Basic Information:
Name: Ana
Age: 18
Gender: F
Birthplace: Unknown
Date of Birth: N/A

Quirk Information:
Quirk Name: Gravity Rush
Quirk Description: Can activate her power to eliminate or increase gravity to herself or the space around her. A natural martial artist; Ana focuses gravity through the desired direction to strike, causing serious damage where she intends to. She can "fly" but because she cancels gravity she's in fact, more accurately, falling in the direction she desires.

There's much she still doesn't know about her powers.
Quirks Drawbacks: She can't fight for very long, so Ana is forced to jump in and out of a fight occasionally to recuperate. Usually by the end of a fight she's fairly exhausted due to the exertion upon her body.

Personal Information:
Affiliation: Neutral/Vigilante
Backstory: N/A
Feats: N/A

Equipment:
Outfit:
Gear:

Support Item: Gravity Sphere : A mysterious small device that is activated by pressing one of two buttons before disappearing and reappearing in Ana's belt.
Effects:
Depending on what button was pressed before thrown emits a powerful force where the sphere either pulls gravity towards it or away from it.

Stats:


  • 10 + (3) - Strength (Durability, Stamina, Physical Strength): How well they can take a punch How long they can fight, or how long they can use their quirk before tiring out How hard they can hit without the influence of their quirk
  • 20 + (4) - Speed (Physical Speed, Agility, Reaction) How quick your character can move How nimble they are Determines how likely they can react to danger
  • 25 - Intelligence {Base intelligence, Quirk understanding) Defines how well your character handles puzzles and gets themselves out of trouble How well they are able to assess and understand the quirks of other people How well can they notice details, perspective on their surroundings, and calculate in stressful situations.
  • 15 - Quirk (Skill, Technique) How well you handle your quirk and manipulate it Permits you to make an upgrade to your quirk’s functionality and grants 1 bonus point to other stats for every 2 points put into Quirks Expansion in functionality and other uses (one point)
    • Every 2 Points earn you an extra point in any other stat(excluding quirk itself)
    • Every 4 unlocks a quirk ability, which just adds to their 'arsenal' persay
    • Every 8 points earn you a support gear item(Students don't start with them)
 
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Sachiko Rishagi
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Basic Information:

Name: Sachiko Tengei Shuri-Matatzu Rishagi
Age: 15
Gender: Female
Birthplace: Tokyo, Japan
Date of Birth: June 18th

Quirk Information:
Quirk Name: Launch
Quirk Description:
Allows her to fire objects at violent speeds from any point of her body as long as said object makes contact, though, It’s most effective when used with her hands. The speed of which she can launch something is currently 30 mph and with a flick, twirl, and pivot of her hands or fingers, she can apply aftertouch and change the trajectory of a launched object.

Quirks Drawbacks:
When she exerts herself and reaches her limit with objects too large or too many fired off in succession, it will cause a nasty recoil and send her flying back as hard as anything she fired, causing potential broken limbs, concussions, and bruising.

Personal Information:
Affiliation: U.A First Year
Backstory:
She was born in the shibuya district in a modest household with folks whom loved and lavished her as their first born. Daichi and Ayame Rishagi wealthy in different avenues; Her father a warehouse owner and philanthropist while her mother was a congresswoman in The National Diet. She was spoiled to say the least and had a snotty attitude that belied a passionate girl who saw Heroes as true icons of power, imagery, and fashion. It was only natural for her to want to become one.
Feats:
Sachiko has hocked (and subsequently, launched) a loogie 64 feet

Equipment:
Outfit:
Casual-
Her outfits are well manicured and differ daily, but always pop in shades of black and gold
Hero-
A black jumpsuit dashed with filigrees of gold acts as her costume with a gold, visored helmet. Her hero name sprawled across the back in bold and decedent letters.
Gear:​

Stats:
Strength-0
Speed-1
Intelligence-2(+1)
Quirk-2

4(+1)/60
 
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ᴛʜᴇ ʜᴜɴᴛʀᴇꜱꜱ ʜᴇʀᴏ, ʜᴏᴡʟ
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Basic Information:

Name: Alexandra Degerchauff Svetmolot
Age: 28
Gender: Female
Birthplace: Vladivostok, Russia
Date of Birth: October 9th

Quirk Information:
Quirk Name: Lycanthropy
Quirk Description:
She transforms into a Werewolf and overwhelms her foes with strength. She has full control(except on full moons) while using her quirk and can even choose what parts of her body she wants to transform at the cost of using more of her energy. It takes less energy to maintain a full transformation than a small one. She can even use weapons and support gear while transformed.

Quirks Drawbacks:
When she exerts herself and reaches her limit with objects too large or too many fired off in succession, it will cause a nasty recoil and send her flying back as hard as anything she fired, causing potential broken limbs, concussions, and bruising.

Personal Information:
Affiliation: #7 Pro Hero
Backstory:​
She was born in Russia to parents who were as harsh as the environment they lived in. She was given no special treatment due to her unique quirk and was expected to work as hard as any one of her three older siblings. Vladivostok had vast ports that her parents worked on diligently so fish and fighting became very common in her life early on. Her schooling took a backseat to the treacherous training her parents, Leonid and Alyona, put her through. Sambo and Systema Spetnaz were ingrained into her form at a young age, and her quirk only made them work with her with more conviction.

Her education was strenuous and difficult as both her parents and her teachers both had impossible expectations, pushing her to apply for The -1st Guard Tank Army- program as it was pushed on her father, but all she wanted was to be the heroes that she saw on TV and fight across the motherland. She especially fawned over the ones in Japan. A motivation to become the hero she wanted to be. The path she was being led down by her parents had become…unstable. She was tasked with taking down villains that were directly threatening her parent’s business interests, but Leonid was also responsible for selling those villains the black market items they used to do their work.

Alexandra had become fed up with the expectations laid on her, and when the day came when she graduated from primary school, she immediately sought the hero school that would fulfill her dream of being a hero; U.A. It was away from her parents and had a far less bleak outlook on heroes than Russia did. She had outgrown this place, and sought to start her reputation in Japan. Alexandra became Sasha, leaving her old life behind. She didn’t take this change of scenery as a vacation and though she achieved the freedom she wanted, she wanted to be at the top more.

She rose through the billboard charts with a steadily rising popularity. She had become a near prodigy in the short time she lived in Japan; Her training in Vladivistok had created the weapon her parents wanted and thrashed villains with her merciless fighting styles. Sasha didn’t lose the flickering light of her humanity, and used her skills to try and save as many lives as she could. Seven years of diligent, restless hero work brought her to the lofty #7 spot on Top Hero Billboard, earning her enough money to fund her own Hero Agency she thusly named “The Pack” or locally called ‘TP’. She maintains her position fiercely, but cares for the downtrodden greatly. The Pack being built so to both sustain the over and under worlds of hero culture.

Feats:
-She took down Calciver, The Bone Devil by throwing him in front of a train (He survived)
-She ferried trapped gold miners back to the surface by carrying them on her back
-She beat Antonio's 'Gargantuan Hero Pie Challenge' (eating nearly eighty seven pounds of pizza)

Equipment:
Outfit:
Casual-
She wears typically ripped jeans and Tank Tops when she isn't working
Hero-
She wears a sleeveless armored tunic that’s spray painted in graffiti and art, with ‘Moon Scarred’ painted on it in bright pink. She wears camo pants adorned in the same graffiti style. She wears a wolf mask that changes colors and collapses into a chromatic choker around her neck when she is not on the job.
Gear:
Ruger Helm-
A flexible alloy mask that protects the wearer’s face from most forms of impact and piercing damage, it can transition into a full mask, half mask or a flashy choker around her neck. The optics in her mask allow for several functions such as magnification, night vision, maps, and agency databases.
Druzhina Cuirass-
An heirloom from her family adjusted to match the danger of her job; this piece of armor stores electricity generated from movement, and when released on her command, charges F3nr1r with build up energy and gives it more power and reach.
F3NR1R-
A nine inch customized combat knife conducts and amplifies electricity, allowing for a greater range and distance from her attacks and makes it a nimble contender against most other weaponry. She uses it in combination with her systema spetnsnaz training to incredible effect.
Anchor Greaves-
Reinforced shin guards protect much of her legs and give them added force when she attacks with her legs. 8 inch wide stakes are attached to either side of the greaves; Allowing her to cling to walls and ceilings with ease, increasing the maneuverability of her quirk.

Stats:
Strength-30
Speed-15(+15)
Intelligence-0
Quirk-30
60(+15)/60
 
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Basic Information:

Name: Wicket Aldernark
Age: Unknown
Gender: Male
Birthplace: ???, America
Date of Birth: September 19th

Quirk Information:
Quirk Name: Barb Wire
Quirk Description:
Wicket can produce barbed wire from any point on his body; He can manipulate its shape and length. A quirk that made him want to entangle and maim with the vile chords of pain his body produces. The wire can be manipulated after it’s been severed. There have been numerous victims that have fallen prey to his elaborate and masochistic traps made of insidious barbed wire. He can hear through the chord he creates, garnering him limitless intel so long as a wire was nearby.

Quirks Drawbacks:
Unknown

Personal Information:
Affiliation: #13 Villain/Red River Member
Backstory: Unknown

Feats:
-He has left dozens of crime scenes where fields of barb wire lead to a center piece of macabre, horrifying art.

Equipment:
Outfit:
Casual-
Unknown
Villain-
Wicket’s costume is a formal outfit made out of a variety of parts. The shoes and pants are black as night, made from a breathable material that allowed him great mobility. His upper half is clothed in a gray-blue undershirt and a black button up vest with silvered trim. Depictions of his barbed wire embroidered across his all of his clothes and almost creating the sound of ‘creaking’ and ‘twisting’ metal as he moved and walked. Finally, his mask obscures his face, made of porcelain with jagged eyeholes and a split, twisting grin.
Gear:
Ghoul Visage-
A mask he had custom made to inspire fear in those whom inflict it. Though it looks to be made of fragile porcelain it is actually made of his own wire that he condensed and spent time molding into his masterpiece. It allows him to gather wire behind it undetected, firing it from the slits of mouth and eyes at greater speeds than his wire otherwise manifests.
Painter's Pair-
A pair of daggers he manufactured with his own wires, condensing his barbs into fine blades that he could throw and call back, the hilts heavily compacted; allowing his control over them to persist up to 30 feet away from him
Traction Brogues-
The soles and bottoms of his shoes are equipped with an advanced compound of materials that allows it, on command, to adapt to any terrain he is currently standing on. It makes him a wily target as he can dance and dodge across the battlefield with ease.​

Stats:
Strength-0
Speed-20
Intelligence-20(+20)
Quirk-40
60(+20)/60
 
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Tsukino Kaguyahiko(月野 赫映彦)

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  • Gender: Male
    Birthplace: Osaka, Japan
    Date of Birth: 9/18th (18th of September)
    Age: 14

    Height: 5’ 3” (160 cm)
    Weight: 108 Ib (49 Kg)
 
Basic Information:
Future Hero Name: The Regenerating Hero: Mini-Unkillable!
Name: Alyssa Alasso
Age: 14
Gender: Female
Birthplace: Shinjuku Ward, Tokyo, Japan
Date of Birth: 3/14 (14th of March)
Height: 5’3” (160 cm)
Weight: 115lb (52 kg)
Eyes: Fiery Red
Build: Athletic

Quirk Information:
Quirk Name: Regeneration

Quirk Description: Alyssa can regenerate their body at an extraordinary rate, this includes lost limbs, organs, and skin. The simpler the body part the easier it is to regenerate! The more complicated the body part the harder it is to regenerate, the more calories it burns, and longer it takes. In this way Alyssa can heal wounds in seconds. This quirk excels at close range but suffers the further the opponent is. When activated it will consistently draw on his interior calorie storage and cause fleshy tendrils to quickly around his body and stitch the wounds closed, forming organs and tissue as needed. It can even harden into bone!

Quirks Drawbacks: The longer Alyssa uses his ability the more it saps his natural reserves of fat. If he takes too much damage within a short period of time his body may resort to using muscle tissue, making him weaker and less capable of fighting. Fainting, coma, and even death can occur if he takes too much damage over a short period of time. Additionally, some injuries take longer to heal then others, replacement organs for example can take an extended period of time to create when compared to skin or muscle. Additionally, Regeneration forces Alyssa’s natural metabolism to run at a much higher rate even when not healing, he has to eat and drink more often and consume much more calorically dense foods to keep up. Additionally, despite the regeneration Arisaki still feels pain, the injuries will still be felt until they are healed completely.

Personal Information:
Affiliation:
None

Backstory: Alyssa was born in Tokyo to a loving father and mother, just ten minutes ahead of her twin brother Johnathan. She grew up looking up to her father and being doted on by her mother every moment. She had an excellent childhood by any account. Despite growing up well to do from her grandfather’s money she was taught by both her father and mother to be thankful for what she had and generous to those less fortunate. She remained grounded in reality and became determined to be a self-made person like her grandfather had been.

They found out quickly what her quirk was when she was six. Alyssa burnt her hand on an unattended stove and was rushed to the doctor only to arrive and find that the entire injury had healed. Her father was overjoyed and she was excited to be able to be just like him. She had grown up hearing stories of how her father’s power had helped him take down villains and rescue people even from burning buildings. Her twin brother was less than thrilled. He disliked his father intensely and was afraid the power would drive a wedge between the previously close twins.

As she got older she spent more and more time trying to emulate her father. She designed her own costume for when she went to super hero school like him and she started training to be a hero. She spent countless hours working to become physically fit and learn martial arts. Alyssa’s dream was to one day be able to stand at her father’s side as both an equal and successor to the name of Mr. Unkillable. That’s why when she got accepted into UA on referral by her father she was thrilled and excited for her first day.

Feats: None

Equipment:
Outfit:
Alyssa usually just wears a set of camo combat fatigues with a black combat belt to attach her gear to.
Gear: None

Stats:
  • Strength (Durability, Stamina, Physical Strength): 1
  • Speed (Physical Speed, Agility, Reaction) : 1
  • Intelligence {Base intelligence, Quirk understanding): 1
  • Quirk(Skill, Technique): 1
 
Basic Information:
Pro-Hero Name: The Super Regenerating Hero: Mr. Unkillable!
Name: Lucien Alasso
Age: 37
Gender: Male
Birthplace: Missouri, the United States
Date of Birth: 02/19 (19th of February)
Height: 6’1” (191 cm)
Weight: 210lb (100 kg)
Eyes: Fiery Red
Hair: Black with white peppered around his hair
Build: Athletic

Quirk Information:
Quirk Name: Regeneration

Quirk Description: Lucien can regenerate their body at an extraordinary rate, this includes lost limbs, organs, and skin. The simpler the body part the easier it is to regenerate! The more complicated the body part the harder it is to regenerate, the more calories it burns, and longer it takes. In this way Lucien can heal wounds in seconds. This quirk excels at close range but suffers the further the opponent is. When activated it will consistently draw on his interior calorie storage and cause fleshy tendrils to quickly jump around his body and stitch the wounds closed, forming organs and tissue as needed. It can even harden into bone!

Quirk Ability: Boost - Focusing his ability to regenerate in a specific area, Arisaki can instead extremely improve the efficiency of certain muscles in his body to give him a large boost of strength or speed in order to effectively double his current physical attribute for a short time. It is only temporary and requires a massive amount of calories in order to do so, enough that he will be knocked out of a fight if he uses it at full strength and has no way of replenishing the calories he burned. What’s worse is it will place so much strain on his body and quirk that he cannot use it more than once in a several day period, otherwise he will be effectively quirkless until he can repair the strain caused by it.

Quirks Drawbacks: The longer Lucien uses his ability the more it saps his natural reserves of fat. If he takes too much damage within a short period of time his body may resort to using muscle tissue, making him weaker and less capable of fighting. Fainting, coma, and even death can occur if he takes too much damage over a short period of time. Additionally, some injuries take longer to heal then others, replacement organs for example can take an extended period of time to create when compared to skin or muscle. Additionally, Regeneration forces Lucien's natural metabolism to run at a much higher rate even when not healing, he has to eat and drink more often and consume much more calorically dense foods to keep up. Additionally, despite the regeneration Lucien still feels pain, the injuries will still be felt until they are healed completely.

Personal Information:
Affiliation:
The Unkillable Hero Agency

Backstory: Alyssa was born in Tokyo to a loving father and mother, just ten minutes ahead of her twin brother Johnathan. She grew up looking up to her father and being doted on by her mother every moment. She had an excellent childhood by any account. Despite growing up well to do from her grandfather’s money she was taught by both her father and mother to be thankful for what she had and generous to those less fortunate. She remained grounded in reality and became determined to be a self-made person like her grandfather had been.

They found out quickly what her quirk was when she was six. Alyssa burnt her hand on an unattended stove and was rushed to the doctor only to arrive and find that the entire injury had healed. Her father was overjoyed and she was excited to be able to be just like him. She had grown up hearing stories of how her father’s power had helped him take down villains and rescue people even from burning buildings. Her twin brother was less than thrilled. He disliked his father intensely and was afraid the power would drive a wedge between the previously close twins.

As she got older she spent more and more time trying to emulate her father. She designed her own costume for when she went to super hero school like him and she started training to be a hero. She spent countless hours working to become physically fit and learn martial arts. Alyssa’s dream was to one day be able to stand at her father’s side as both an equal and successor to the name of Mr. Unkillable. That’s why when she got accepted into UA on referral by her father she was thrilled and excited for her first day.

Feats: None

Equipment:
Outfit:
Mr. Unkillable wears a set of light carbon black armor along with combat gloves, shoulder pads, leg pads, and a combat belt. A black skull mask covers his face and a set of flash resistant tactical safety glasses cover his eyes. A black headset with built in noise protection and radio communications allow him to stay in touch as needed with his team.

Gear 1: An extendable police baton kept in a belt holster at all times. It is made out of high quality steel and extends easily from the collapsed position with a switch located on the hilt of the weapon. Arasaki has trained extensively with it so that he can more effectively take down opponents.
Gear 2: A camouflage painted set of light body armor designed to not impede movement while offering decent protection along with several utility pouches for carrying gear. The armor is a series of interlocking carbon fiber plates backed with kevlar that protects the chest, back, shoulders, and neck. It is combined with a set of arm, wrist, thigh, and calf pads made out of a similar material worn over his typical clothing. He also has a pair of combat gloves with knuckles guards in case he needs to get physical without a weapon on hand. This is all topped off with a nice set of flash resistant tactical glasses to keep dust and debris out of Lucien’s eyes and a pair of ear defenders to protect against loud noises. The armor is resistant to bludgeoning and piercing, but does not offer great protection against gunfire.
Gear 3: Grenades, 2 Flash and 1 Stinger to assist with clearing rooms and non-lethally subduing groups of criminals. Kept in the grenade pouches on the tactical belt of his armor.
Gear 4: A series of 3 pills kept in a dispenser on his armor, the pills contain a very calorically dense compound capable of completely and near instantly replenishing his natural store. The pills allow him to be able to fight multiple battles back to back but due to the expense in their creation he keeps no more than three on his person at any time.

Stats:
  • Strength (Durability, Stamina, Physical Strength): 16 (+8 from Quirk, Actual 8)
  • Speed (Physical Speed, Agility, Reaction) : 16 (+6 from Quirk, Actual 10)
  • Intelligence {Base intelligence, Quirk understanding): 12 (+2 from Quirk, Actual 10)
  • Quirk(Skill, Technique): 32
 
Basic Information:
Villain Name: The Self-Healing Villain: Legacy
Name: Johnathan Alasso
Age: 14
Gender: Male
Birthplace: Shinjuku Ward, Tokyo, Japan
Date of Birth: 3/14 (14th of March)
Height: 5’10” (177 cm)
Weight: 153lb (69 kg)
Eyes: Fiery Red
Hair: Black peppered with white
Build: Athletic

Quirk Information:
Quirk Name: Regeneration

Quirk Description: Johnathan can regenerate their body at an extraordinary rate, this includes lost limbs, organs, and skin. The simpler the body part the easier it is to regenerate! The more complicated the body part the harder it is to regenerate, the more calories it burns, and longer it takes. In this way Johnathan can heal wounds in seconds. This quirk excels at close range but suffers the further the opponent is. When activated it will consistently draw on his interior calorie storage and cause fleshy tendrils to quickly around his body and stitch the wounds closed, forming organs and tissue as needed. It can even harden into bone!

Quirks Drawbacks: The longer Johnathan uses his ability the more it saps his natural reserves of fat. If he takes too much damage within a short period of time his body may resort to using muscle tissue, making him weaker and less capable of fighting. Fainting, coma, and even death can occur if he takes too much damage over a short period of time. Additionally, some injuries take longer to heal then others, replacement organs for example can take an extended period of time to create when compared to skin or muscle. Additionally, Regeneration forces Johnathan's natural metabolism to run at a much higher rate even when not healing, he has to eat and drink more often and consume much more calorically dense foods to keep up. Additionally, despite the regeneration Johnathan still feels pain, the injuries will still be felt until they are healed completely.

Personal Information:
Affiliation:
Unknown

Backstory: Unknown

Feats: None

Equipment:
Outfit:
A black mechanics jumpsuit with a black skull mask and tactical belt
Gear: None

Stats:
  • Strength (Durability, Stamina, Physical Strength): 1
  • Speed (Physical Speed, Agility, Reaction) : 1
  • Intelligence {Base intelligence, Quirk understanding): 1
  • Quirk(Skill, Technique): 1
 
rowan.jpg
Basic Information:
Name: Rowan Thorn
Age: 16
Gender: Female
Birthplace: USA
Date of Birth: May 15

Quirk Information:
Quirk Name: Protection
Quirk Description: She's able to create and manipulate barriers for 10 minutes within line of sight. This doesn't apply to one barrier, and multiple barriers can be made, divvying the time how she wants. The smaller the barrier, the more durable it is. (The opposite is true- the bigger the barrier, the more vulnerable it is). She is able to shape and color the barriers with understanding of a teenager who just went into Algerbra 1 and started an art class. The biggest she's been able to make her barriers so far is 7ft tall, 3 feet wide, 1 foot deep. Her Ultimate move is being able to condense her barriers into a small point about the size of tea plate, blowing all of her time for 5 seconds of invulnerability at that point. She has a low-level danger sense that helps point her to people who may need her help- "Protection Sense."
Quirks Drawbacks: It takes a full day to rest up enough to get her powers up to 10 minutes again.

Personal Information:
Affiliation: Hero Student
Backstory: Rowan's had her powers since she was a young kid.
Feats: None

Equipment:
Outfit: None
Gear: None

Stats:
  • Strength: 2 (+3) =5
  • Speed : 1 =1
  • Intelligence: 0=0
  • Quirk: 6
  • All Points: 9 (+3)= 11
RP Point Gain-
+5 Points: Fandom - [Dawn of Justice] Grand Tokyo Mall
 
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Basic Information:

Name: Delores Duchlain
Age: 19
Gender: Female
Birthplace: Denmark
Date of Birth: March 7th

Quirk Information:

Quirk Name: Gene Bank
Quirk Description:
She can store gene traits and attributes into her 'catalogue' using a trio of prehensile, puff-balled tails. The small fibrous cilia on them able to extract and distribute genetic data at will so long as they are making physical contact. The genes are inert while catalogued so she cannot use them herself, but instead, can give them to other living creatures, and even amplify their effects. Her darling cat, Drucilla, has genetic data from a snake; giving it a venomous bite if provoked.

Quirks Drawbacks:
Her tails can be damaged or even removed, and take some time to grow back. If she uses her quirk too much or tries to either extract or apply too many gene traits, they become unstable and cause her terrible harm based off the genes she has catalogued.

Personal Information:

Affiliation: Red Water University
Backstory:​
Delores was born in a desolate region of Copenhagen where she grew up in a humble household. Her parents living a pseudo amish lifestyle and preferred the open fields of their home over any city. She helped tend the fields, and it was there her quirk manifested. Her quaint childhood ending amongst rows of barley that created golden waves. She absolutely loved her tails and had to be pried from them after hugging them the rest of the day. It was like a toy to her, and while her parents quirks were relatively tame, they would soon realize it was horrifying. She had finished a hard days work in the field, learning that she could pick the barley with her tails and move them. Their dog running up to excitedly, and she almost instinctively reached out to pet him with one of her tails, realized her quirk's true nature all too late. An enzyme called amylase being induced and much like young spawn with poisonous fangs, didn't know how to control.

Fried' bones clattered to the floor in a near instant.

The look of horror on her parent's face causing her to take a step back and with anguish in her heart, bolted from her home, never looking back.


Feats:
Found, raised, and implanted a snake venom enzyme into her four year old tabby, Drucilla, giving it boomslang venom in her fangs.

Equipment:
Outfit:
She typically adorns dark blouses and battle skirts with high, pointed boots.
Gear:

Stats:

Strength-0
Speed-1
Intelligence-2
Quirk-2

4(+1)/60
 
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Basic Information:
Name: Matilda Brunhilde
Age: 21
Gender: Female
Birthplace: Gutter of the local bowling alley
Date of Birth: Guestimates December 3rd

Quirk Information:
Quirk Name: Gummy Limbs
Quirk Description: The user can turn their limbs into giant slime versions and stretch it to slap people and climb walls. Limited to arms and legs
Quirks Drawbacks: Difficult to use in enclosed Spaces, it makes whatever limbs are afflicted very sensitive to temperature, melting when it gets too hot and becoming incredibly rigid when it becomes too cold

Personal Information:
Affiliation: Red Water University
Backstory: ???
Feats: N/A

Equipment:
Outfit: As seen above
Gear: None yet

Stats:
  • Strength (Durability, Stamina, Physical Strength): 1
  • Speed (Physical Speed, Agility, Reaction): 1
  • Intelligence {Base intelligence, Quirk understanding): 1
  • Quirk(Skill, Technique): 1
 
The Appraiser

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Basic Information:
Name: Lucius Valentine
Age: 29
Gender: Male
Birthplace: New York City
Date of Birth: June 23

Quirk Information:
Quirk Name: Vibrato
Quirk Description: Valentines molecules just vibrate a little faster than everyone elses. When he wants to, he can move at incredible speeds and even become almost invisible while standing perfectly still.
Quirks Drawbacks: Excessive use of his quirk causes him to consume large amounts of energy, requiring him to eat large quantities of food and sleep for excessive amounts of time to "recharge".

Personal Information:

Affiliation: The Pack
Backstory: Born in New York City, Valentine graduated high school and begin to use his talent at photography and unique quirk to capture dramatic images of heroes and villains locked in combat. However, the images caught the eye of a large banking firm that had recently been damaged in an altercation. Paying for all of his photos, they used them to determine the liability of the damage and successfully sue for reparations. Afterward other similar cases sought out Valentines unique image capturing for the same reason and it became apparent this was a lucrative business opportunity. After several years freelancing he was hired by The Pack in Japan to work on payroll.
Feats: N/A

Equipment:

Outfit: Black suit and Undershirt. Tends to wear lots of jewelry.
Gear: High speed state of the art Quamera

Stats:

  • Strength: 0
  • Speed: 30 (+10)
  • Intelligence: 10
  • Quirk: 20
 
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Aiko Hatsu Xel (Ko the Wraith)

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Full Name: Aiko Hatsu Xel


Alias: Lunar Wraith 3 but these days shortened to just Wraith

Nickname(s): Ko to those intimate or familiar with. Wraith is used in operations and in general.

Gender: Female

Birthday: 21st of February

Age: 15

Birthplace: Province, Country

Pronouns: She/Her

Affiliation: UA Student [Heroics] - 1st Year

Status: Alive

U.A Class: 1-A or see this link.

U.A Seat Number: 3. What seat number are they in their UA class? See this for an example.

Hero Name: N/A or Wraith.


Height: 5’5” (165cm)


Weight: 110lb (50 kg)

Hair: Red hair that goes down past her shoulders pulled into a tight pony tail.

Skin: Soft tanned skin with a dusting of freckles across her cheeks and nose.

Distinguishing Features: Her skin is dotted with scars from her harsh training.
  • She has tiny suction cups along the inner part of her arms and backside of her legs.
  • She can change the color and texture of her skin like an octopus can (more below under quirk).
  • Three hearts that pump blue blood (rich in copper) through their veins
  • Massive, donut-shaped brain matter spread through her body looking almost like malignant tumors that decentralize her cognition and allow for control of external appendages and other support tech.

Eyes: Black eyes.

Build: Ko has a very toned, athletic build hardened by participation in the Wraith program from such an early age.

Clothing:
  • While at School: Forced to “fit in” with and demonstrate a capacity to be a “normal human, school girl hero” Ko isn’t allowed to wear the combat-version of the Wraith Suit. Instead, she wears the Stealth Version that enhances her camouflage ability. It is a biomechanical version of octopus skin which is paired with her innate quirks to make it a seamless body armor and camouflage abilities. When not activated it looks like white with blue accent athletic wear that’s close to a skin suit.
  • (FYI) Preference: Ko always wears the Lunar Wraith Recoil Armor suit, which is lunar white with hints of blue accent “veins” throughout. This is a combat suit that she isn’t allowed to wear around civilians and when not on a mission. The Wraith Recoil Armor suit comes as a lightweight exoskeleton with a pair of sensory packages around the shoulder blade that look like tentacles with connocal nodules at the end which can open for a radar sensory dish to provide omni-directional overwatch capabilities.

Hero Costume: As in the above picture, she’d be wearing the full Lunar Wraith combat suit with her long arm and tactical visor.

Hero Information​


Quirk Name: Chimeric Integration

Quirk Type: Mutant

Quirk Description: Chimeric Integration allows for the host to consume the living essence of a target and permanently incorporate a portion of their essence into the host’s genetic makeup resulting in a chimera. This is a permanent, destructive incorporation. It has a lesser capability with other foreign matter like the neural chip implanted in her when she was a baby. Basically it doubles the probability of successful integration of biological or artificial matter incorporation, which is where the power gets the name of Chimera.

Quirk Drawbacks:
  • This quirk doesn’t allow for the incorporation of other quirks, just biological or technological integration.
  • This quirk is permanent, meaning whoever it is performed on gets incorporated into the genetic matrix and there isn’t much left afterwards. Also it’s not possible to “remove” what’s been integrated without damage (e.g. amputating her octopus arms).
  • Upon Integration, Ko forms a chrysalis while the genetics, mechanics, and essences are commingled and incorporated into the cellular matrix.
  • There is a limit to incorporation, which is currently at 3 (Quirk / 2 +1). She incorporated her sister in the womb, plus the neural chip and octopus during the Wraith program.


List of Abilities:

Quirk Ability 1: Distributed Mind, after incorporating the vast mental potential of her twin sister and later the Octopus unique neural matter she is able to process and control many things in parallel. Originally this would have allowed her to control the extra tentacle arms that were spawned after incorporating Innsmouth, but those were cut off to allow her to focus on pure mental, psychic pursuits and camouflage.
  • She’s formed a massive constellation of donut-shaped neural matter throughout her thoracic cavity which helps to decentralize her thinking but can fragment her just as easily.
  • There’s other “brain pockets” near each appendage around the arteries.
  • Ability Drawback: She can suffer from fragmented cognition, dissociative disorder where she starts to feel the presence of two others talking or living inside her head. This breakdown in identity can cause her to withdraw from people and if overdone become catatonic as different neural pockets loose cohesion and de-integrate.

Quirk Ability 2: Perfect Camouflage. She has chromatophores — tiny, color-changing organs that are dotted throughout her skin. Each is a tiny sac filled with nanoparticles of a pigment called xanthommatin, that absorbs or reflects back different light. There are three layers with different pigments which are controlled with direct neural signals from her brains. She also has Iridophores which are slightly larger than chromatophores and help create octopuses' more luminescent and metallic colors. Leucophores are similar in size to chromatophores but have specialized white pigments instead of xanthommatin, which scatter or refract light and help control the contrast and brightness of colors. She also possesses biological machinery in her skin that helps her to change its texture, which adds another layer to her camouflage. She has tiny bumps called papillae that can be relaxed, making the skin smooth like seaweed, or contracted, making the skin lumpy and rough like a rock. The papillae are also controlled by neural signals from her brains. She’s able to change the color and texture in under 100 milliseconds (0.1 seconds), which is faster than a blink of an eye. The main reason for this interconnectedness between brain and skin is that, unlike most animal brains, octopus brains are not confined to a single region (i.e the head). In addition to their donut-shaped brains, octopuses have "brain pockets," or nodes, all over their bodies.

Quirk Ability 3:

Quirk Ability 4:

Quirk Awakening: N/A - Student

Super/Ultimate Move: N/A - Student.

Support Gear: What items does your character need to help them use their quirk better? What do these items do and what purpose do they serve? Note: Students shouldn’t have weaponry, because they're well, students.

Support Gear 1: Lunar Wraith Suit, Recon Edition. Forced to “fit in” with and demonstrate a capacity to be a “normal human, school girl hero” Ko isn’t allowed to wear the combat-version of the Wraith Suit, Recoil Amor. Instead, she wears the Recon Edition that enhances her camouflage ability, octopus suction, and mobility. It is a biomechanical version of octopus skin which is paired with her innate quirks to make it a seamless body armor and camouflage abilities. When not activated it looks like white with blue accent athletic wear that’s close to a skin suit.

Support Gear 2: Noligiv 2nd Generation neural chip. This chip was installed when she was entered into the Lunar Wraith program as a baby. Her Integration ability allowed for her integration of it into her body. It comes equipped with remote detonation, which has been more or less disabled. It also allows for her handler to view her senses in real time for mission operations and enhanced overwatch. This ability is supposedly also disabled, but she could theoretically turn it on or route sensory information through a techno-psychic carrier wave. There’s other basic abilities built into it that allows it to operate more less like a neurally implanted basic cell phone: text, calls, calendar, heads-up-display, etc. This also gives her a unique, encrypted identity she can use for passwords and access control of power armor, railgun, etc.
  • Drawbacks: It is very much a weakness because she doesn't have built into technomancy capabilities and makes her weak against techno-power quirks.

Support Gear 3: Spear of Longinus, replication. This is a long, red bident with a clear double-helical shape carrying throughout its body. The spear is long with most of its length coming from its shaft where the double-helical shape is tightly wound before gradually splitting apart to form the two massive tines. While the spear generally takes on its bident appearance, it also has metamorphic capabilities, collapsing into either a staff for concealment or the tines wrap together to form a seamless piercing object, which can be fired using the magnetic coils in the helix shaped body cavity. This allows for a single use, long range attack. After the Wraith program was shut down, the Spear was “locked” into spear-mode and Ko was allowed to keep so long as she never unlocked it without permission.
  • Drawbacks: Ko, like the other eight children in the second generation Lunar Wraith program, grew up with the replica Spear of Longinus. It was literally her only companion and she was brutally punished if it ever left her hands. As such, she’s become co-dependent upon it and will quickly demonstrate withdrawal symptoms if it’s ever more than a foot away from her.
  • Drawbacks: It’s full power has been “sealed” using techmanic quirk abilities and can only be unlocked with the proper encrypted key, which was supposedly deleted after the program was decommissioned. This was the only way these weapons of war were allowed to remain with the Wraith kids.

Stats​


Stat points limits:
Number 1 Hero - 60+ | Pro Heroes - 60 | Students - 4 Points to start with

Stat Explanation:
Strength (Durability, Stamina, Physical Strength)
  • How well they can take a punch
  • How long they can fight, or how long they can use their quirk before tiring out.
  • How hard they can hit without the influence of their quirk.

Speed (Physical Speed, Agility, Reaction)
  • How quick your character can move.
  • How nimble they are.
  • Determines how fast they can react to danger.

Intelligence (Base intelligence, Quirk understanding)
  • Defines how well your character handles puzzles and gets themselves out of trouble
  • How well they can assess and understand the quirks of other people
  • How well can they notice details, perspective on their surroundings, and calculate in stressful situations?

Quirk (Skill, Technique)
  • How well you handle your quirk and manipulate it
  • Permits you to make an upgrade to your quirk’s functionality and grants 1 bonus point to other stats for every 2 points put into quirks

Strength: 0
Speed: 1
Intelligence: 1
Quirk: 4
Total: 4/60
Student

Backstory​

Ko is her own twin. Her mother watched the whole thing on the ultrasound. Ko was the strong embryo to her sister's failing health. As they grew within their expectant mother, it became obvious that something was severely wrong with her twin. The twin’s heartbeat was faint and development was much slower than Ko’s. Little is know about how it occurred but on the ultrasound Ko appeared to start absorbing the other embryo, integrating it into her own and formed a sort of chrysalis. Due to the difficulty of the pregnancy her mother had frequent doctor visits and was at one of the most elite fertility institutions in Japan. The doctor’s there were baffled as only 100 or so cases had been documented in all modern medicine and Ko’s was one of the few to have some in-depth recording.

Even though Ko was born healthy and seemed to have advanced cognitive milestones for an infant, nodules were detected throughout her body. Already suffering from postpartum depression from watching her baby integrate with her dying twin, the possibility of cancer throughout put further stress on their relationship and made it impossible for her mother to form the usual bond. Eventually her parents split up due the strain and oddity of their child and continued depression of her mother.

Meanwhile within the medical community news of another chimeric twin spread along with ultrasound footage and all the medical sensor readings. It made for several high profile papers that increased the notoriety of Ko within that community. While her mother spiraled further and further into depression, alcoholism, and eventually became homeless, her father soldiered on. He was a soldier in the Japanese Peace Keeping force and affiliated with a few hero organizations, albeit in a management capacity.

A covert ops program with heavy, albeit secretive funding had been in operation for several years. The Lunar Wraith program was intended to find potential future villains or babies with quirks that would support covert operations to build spying and assassination skill sets and intense loyalty towards the program, leveraging psionic, sensory, and cloaking type quirks. They recruited orphaned or troubled youths, usually after the quirk had manifested and the youth got into enough trouble to indicate the potential for a downward spiral but before they had become a true villain.

Ko’s medical miracle gave the program the opportunity to finalize something that they’d struggled with, which was surveillance and asset control. Earlier efforts into brain-computer interfaces had met with limited success and poor functionality. With Ko’s unique ability, they were able to load her up with advanced and prototype neural lace and let her quirk integrate it, and then from that integration they were able to study and make tremendous scientific advances. That’s how she spent the first five years of her life, undergoing constant medical scans and brain surgery to observe the interaction of her brain to the neural chip.

When they had extracted all they could, the scientists moved on to making progress on personal cloaking devices. Research on technological and biological solutions had stalled. However some criminals had been captured with different quirks that touched upon and hinted at potential solutions. The most promising path or at least the one that won political favor was led by a brillant geneticist named Carmine whose quirk gave him command over blood. Carmine theorized that octopus were the best option and then spun off synthetic biological work on a suit, but even as that advanced the computational power needed to coordinate the work was too much for most humans and often required a large computer to do the work. At first there was hope that neural lace could support this computation, but eventually it was determined that it needed to be distributed and more direct connections. The breakthrough happened with octopus.

Again Ko was used and eventually Carmine was able to induce another Chimeric Integration, where she shedded her human skin and attained the genetics from an octopus. The results were beyond anyone's expectations; however not only did she have the camouflage skin of an octopus but she also had grown 4 extra appendages, two at her shoulders and two around her hips.

The extra tentacles were surgically removed to allow for better integration with advanced exoskeleton work, but again the binding points and integration lead to advancements in extra appendage research. At least that was the excuse given for removing them. As a result, Ko suffers from phantom limb syndrome, which is only alleviated when she’s in a Wraith Recoil Armor Suit, which has bionic appendages that help to fill the missing void in her mind.

When she turned ten, it was deemed that all had been learned from her and the Wraith program was ready for its second iteration. She was allowed to leave the lab and transition to the brutal training camp. There she was squeezed, punched, and kicked into a shape they could mold and then wiped it all and started again. This was done until she just became a machine to them. Something that they could use up until there was nothing left.

Fortunately, there was a silent minority that objected to the program and eventually leaks came forward, bringin the program into the light. While the first public whistle blower was quietly assassinated, others came out and after public oversight the program was shut down. Doctor Carmine was declared a villain for prolonged human research on children and young adults.

Not all the Wraiths were fit for re-entry into society but those assessed and determined to have a chance were given one. Ko was one of the fortunate ones, who now lives with an older couple associated with the program that fosters her and helps her reintegrate into society. The other wraiths were separated and spread around.

She’s spent the past six months gaining normal life skills like cooking toast and talking to people. She’s on the mend but still far from being a normal kid.

Personality and Misc Information​


Relatives:
  • Yua Ichika, Adopted Mother - Yua has a psychic quirk that allows her to build empathy and read the minds of those she helps. She is a psychologist who works on deprogramming and reintegration of those suffering from cults, torture, and PTSD. She’s 45 years old and never had any children.
  • Ashahi Ichika, Adopted Father - Ashahi is a pediatrician who specializes in cancer care. His quirk is around body scanning, which quickly gives him deep insight into the nature of a disease. He splits his time between research and treating patients.

Personality Traits:
  • Wraiths are usually silent and generally loners. She was taught to watch but not be seen and to listen but not be heard. This was her way of life for five years from 9 to 14 and before that she’d had poor and limited social interaction largely with a few of the scientists that took pity on her. Some attempts were made to dampen or erase her earliest memories. Wraiths were expected to remain impassive and aloof. This served their masters well—the harder it was for wraiths to form relationships, the fewer distractions their handles had to deal with. She spent much of her life unaware of her name and simply referred to as Wraith Three or just Three.
  • Octopus Tendencies: She is alien, peculiar, solitary, and territorial. She likes to skulk and lurk to a troublesome degree. She stalks things she likes including prey and boys she’s interested in. She can cling and not let go (octopus suction pads on her hands) to people.
  • She doesn’t respect privacy. She was raised as a number and finds identity and personal boundaries a challenging concept to grasp. This is enhanced by the neural nodules throughout her body, which tends to induce a distributed, parallel thinking.


Likes: What does your character like?
  • She loves bear hugs and squeezing things. She really likes squeezing extremely hard, less of a bear hug and more of a Python bone crushing turning a body into jelly, which means she rarely keeps friends for long.
  • She likes to sink deep into a pool of water and hold her breath. Something about the darkness and pressure of the water is very soothing and comforting to her.
  • She likes waiting and watching. She’s very observant and takes notes, she like to make dossiers about everyone in her life.
  • She likes squeezing tennis balls, which is one of her coping mechanisms.
  • Romantic Comedies and Christmas movies.
  • Sarcastic remarks and deflecting with self-deprecating humor.
  • Scavenger Hunts and escape rooms.

Dislikes: What does your character dislike?
  • Surprises. She was taught to be paranoid and react to danger without thinking. Plus her Distributed Mind means she’s more likely to react instinctively to sudden stimulus. This twitchiness can result in mistakes like hitting someone that’s just trying to tap her shoulder to get her attention or wake her up.
  • Scientists and experiments. People who hurt animals or people to conduct scientific research.
  • Styrofoam and new fallen snow, the sound and sensation creeps her out and makes her skin crawl.
  • Flashlights or anything that is used to expose or lighten up a situation.
  • She dislikes rice and beans, it was the staple she was fed and she hates it.

Fears: What does your character fear?
  • Dying of thirst in a desert, parched lips and flaking skin.
  • Being the center of attention. She can’t stand people staring at her. Being buried in a crowd or sea of humanity, people touching and jostling her.

Strengths: What are your character’s strengths?
  • Octopus Brain matter is alien and mysterious. This addition to key areas of the neocortex result in general neural flexibility, ability to dwell in eternal darkness and the deepest depths of the ocean, plus control of four more appendages in the optional exoskeleton package of the Wraith Recoil Armor.
  • Independent and able to survive on her own.
  • Able to endure and be patient.
  • Mental intelligence and plastic adaptability.

Weaknesses: What are your character’s weaknesses?
  • Social interactions, including small talk, parties, having fun with other people, etc.
  • Peacefully resolving situations when violence could be used instead.

Skills: What are your character’s skills?
  • Child Soldier. For five years she was trained to be a spy and if needed an assassin. Wraith’s largely observe and serve as overwatch. She’s good at stalking, sneaking, and surveilling people. She always knows where the exits are in a building, has a go bag prepared incase she needs to flee at a moment's notice, and never stops observing people for their weaknesses.
  • Puzzles. She lives all sorts of puzzles from mazes, legos, to puzzles. She likes to figure things out and understand how they work.

Aspirations: What does your character hope to do?
  • Be deemed fit to return to normal society by becoming a normal hero who smiles and helps make the world a better place.
  • She often dreams of the white picket fence happy ending often exposed at the end of movies, having a large family of rug rats running around and filling her life with endless domestic bliss.
  • Other times she just wants to become an octopus and live alone on the bottom of the ocean. Or maybe just be a deep sea diver.
 
Kukigawa Takehiko.JPGBasic Information:
Name: Kukigawa Takehiko "Hiko"
Age: 15
Gender: Male
Birthplace: Japan
Date of Birth: Nov 15

Quirk Information:
Quirk Name: Technopath
Quirk Description: Emitter with minor Mutation. Allows Hiko to communicate with and control any piece of technology within a certain radius around him using his super computer-like brain. Small technological fins extending off his ears act as sensors, and damage to his ear sensors greatly reduces his effective radius.
Quirks Drawbacks: Being around extensive technology he is unfamiliar with can overwhelm his sensors leaving him in a state of sensory overload. Overuse of his quirk can cause headaches/migraines. Hiko's abilities can also be prevented with sufficient firewall protection or anti-hacking measures. He's immune to computer viruses in the traditional sense but they can cause rapid overuse of his quirk.

Personal Information:
Affiliation:
UA student
Backstory: His mother died when he was young and he was raised by his single father. His father’s quirk, mathematician, allows him to compute large and complex math problems quickly and accurately. They lived a rather comfortable life with his dad working at a large-scale accounting firm. When Hiko was young, he almost lost his dad to a villain attack on the accounting firm. Ever since then, young Hiko wanted to become a hero to protect his dad, the only family he had left.

Was an introverted child and ended up building himself some friends to help him become a hero, Moby (black) and Remy (white). He refuses to call them robots because, to him, they are his dear friends. While they've gone through a number of upgrades over the years, anything he has managed to save from their core programming that made them 'them' he's kept.

Feats: During the UA entrance exam, when the 0-point robot was unleashed, Hiko made the calculation that the students weren’t going to be able to retreat in time. Pushing himself to his limits, he hacked the robot. He couldn’t control it entirely but he did disable its eyes and targeting systems, earning himself some hero points in the process as well as a pretty awful migraine afterward.

Equipment:
Outfit:
Gear:
Portrait_-_Moby_&_Remy.png

Stats:
  • Strength 0
  • Speed 1
  • Intelligence 2
  • Quirk 2
 
IMG_5538.jpgBasic Information:
Name: Chou Aymu (Born Inada Kazuya)
Age: 25
Gender: Male
Birthplace: Japan
Date of Birth: April 23
Villain Rank:

Quirk Information:
Quirk Name: Illusory Butterflies
Quirk Description: Ayumu can create small butterflies and if someone stares at one or more for at least 5 seconds, the moving pattern on the wings will mesmerize them, they will hallucinate whatever Ayumu wants them to see.
Quirks Drawbacks: If overused, Ayumu loses his own hold on reality, seeing vivid hallucinations and can become a hazard to himself and everyone around him, losing control of how many butterflies he makes or who they land on. In such an instance, he would require someone to come to knock him out thus negating his quirk.

Personal Information:
Affiliation:
Red Rivers
Backstory: Ayumu’s parents were young and dumb. They weren’t ready to be parents but they grew up with strict upbringings so they wouldn’t get rid of him. All in all, he was rather neglected as a child. When his quirk developed, he used it to manipulate his parents. Sadly, what does a child know? He got the love he wanted but at the cost of everything else. His parents lost the little income they had, and the illusion was shattered. Ayumu’s life became worse than it was before. His parents actively abused him for ‘living in fantasy’ and ‘dragging them down with him’. Still, they found ways to extort him for money soon after. They found themselves catering to his ‘fantasy’ of being loving parents just so he would go along with what they wanted. Ayumu was the disillusioned one now and with them under an illusion, he left. He changed his name and began to use his illusions to take money for himself.

He was found on the streets by Ryuiki as a teenager and was inducted into the Red Rivers where he’s been a member ever since.

Now he works for Ryuiki and sees them as his savior. He lives a much more comfortable life and so long as he can live his own fantasy and make Ryuiki’s a reality, he feels he is fulfilling his purpose.
Feats: The exact nature of his quirk has been difficult for the public to identify because once his targets have been mesmerized, he removes the butterflies from their hallucinations.

Equipment:
Outfit:
Chou Ayumu.jpeg depositphotos_238592792-stock-illustration-purple-carnival-butterfly-mask-diamonds.jpg
Gear:
-His folding fan has subtle textures inlaid where his hand sits like a self-soothing fidget item. This helps him focus his sense of reality. It’s also Aesthetic af and has a hidden blade.
IMG_5540.jpg

Stats:
  • Strength 18
  • Speed 14
  • Intelligence 15
  • Quirk 26

Quirk Abilities:
Shared Dream
- All involved butterflies lead to the same shared hallucination
Butterfly of Truth - A butterfly allows its target to see illusions while still keeping their sense of reality. Useful for allies
Splintered Phantoms - Ayumu controls each illusion generated by each butterfly independently

Super/Ultimate Move: Phantasmal Soirée - By unleashing as many Phantasmal Butterflies as he can muster, Ayumu can generate a mass hallucination. By placing a butterfly on himself, he can purposefully overuse his own quirk and create absolute chaos. Only those holding a Butterfly of Truth will be unaffected.
 
Aolani Teki
DEFEAF15-DED9-4AAC-B3EB-1931873B5F1B.jpeg

General Information​

Full Name Aolani Teki Alias Asura
Nickname(s) Lani, AK, Teki Gender Male
Birthday Example being: 14th of May Age 15 years of age
Birthplace Gujarat, India Pronouns Him
Affiliation UA Student [Heroics] - 1st Year Status Alive
U.A Class 1-A. U.A Seat Number 7
Hero Name N/A
5A2861F6-B140-4212-95BB-F99473D4496F.png

Height 6’3 (190.5 cm)
Hair Icy White,Shoulder Length, Free-form dreadlocs
Distinguishing Features 3 bullet scars spread throughout his back and a tattoo of a buddhist asura covering his left shoulder and bicep. His eyes appear a different color in certain lights
Eyes Grey (Looks amber or brown in bright lights), full shape with a piercing gaze
Build Lanky and Lean
Clothing Black top with sweats and chucks, A long sleeve with sweats and basketball sneakers, or hoodies with jeans and sneakers
Hero Costume N/A

5ADFC4BF-B717-4E76-A83C-AEDA1B969D9A.jpeg

Hero Information​

Quirk Name Asura
Quirk Type Transformation
Quirk Description A quirk that transforms the user into a steel-body being of destruction. A quirk that can easily destroy a user physically and mentally if not in control of one’s self offering more power to those who overcome mental and physical barriers.
Extra Arms The user is granted either a single or double set of extra arms reinforced with metal depending on mastery
Steel body The user can transform their body into a hard metal without sacrificing their agility
Kinetic Manipulation Gives the user the ability to absorb and re-use kinetic energy from enemy attacks or consistent movement
Enlightened Eye Through deep meditation and studying this user can temporarily activate the ability to spot weak points on the body and read amateur level attacks.
Default form:
B897515E-1197-4FA0-85B7-D67910AC7CB2.jpeg
Low Mastery:
D2AC174A-1C76-4F86-A833-73265BEF5C11.jpeg

Stats​

Strength 1
Speed 1
Intelligence 0(+1)
Quirk 2
Total 4/4 Student

Backstory​

Born in India by an American mother and buddhist combat monk father residing in a monastery on Mount Sumeru. Aolani was raised by his father the first 10 years of his life in the monastery pretending to be an orphan found by his father as a baby. His unusual quirk started manifesting itself rather early as a child having times where he would randomly appear with an extra arm or two that was made out of a solid metal or accidentally cracking walls or holes in the wooden floors from his cement body. Sadly though, at the age of 10 he had to move to live with his mother in America after the truth of his origin was discovered and his father was exiled and left on the streets to struggle. Growing up with his mother was a lot different from his father but he rather enjoyed it more because of the new things he learned. He kept in touch with his father through letters and martial arts texts as his father traveled throughout the eastern continents. His mother seeing the potential sent him to be a hero and he accepted more curious than anything.

Personality and Misc Information​

Relatives:
Mother(35)
Father(40)
Uncle(42)
Cousin(10)

Personality Traits:
Optimistic
Intro-verted
Cunning
Honest
Confrontational
Competitive
Likes: Honesty, Meditation, Comfy clothing, Competing, Self-Improvement, Peaceful environments

Dislikes: Selfishness, Dishonesty, Unmotivated Behavior, Unnecessary violence

Fears: Letting fear control his actions

Strengths: Athletic, Steel Will, Disciplined, Cunning

Weaknesses: Loner, Selfless, Naive, Inexperienced

Skills: Self-control, Adept martial artist, Cook, Poet

Aspirations: To enlighten himself and bring peace to the world.
 

General Information​


4D3849FA-8249-4765-B0D5-E3FC6D3CAFB7.jpeg
Full Name: Don Carter

Alias: Tony Asaka

Nickname(s): DC, Donny, Don, One-shot, Saka

Gender: Male

Birthday: 09/17 (17th of September)

Age: 29

Birthplace: Bordeaux, France

Pronouns: He/Him

Affiliation: Small Time Villain

Status: Alive

Villain or Vigilante Name: N/A​

Appearance​

8A513EF7-3150-4324-B09C-207952788D8C.jpeg
Height: 6’5” (195 cm)

Weight: 235 lb (106 kg)

Hair: Jet Black, Chin length, Wavy/Curly

Skin: Dark Umber

Distinguishing Features: Body covered in slash scars, Flexible Joints

Eyes: Turquoise, Sharp

Build: Bulky

Clothing: Formal Casual wear in usually dark and earthy colors.

Villain or Vigilante Costume:
0F9EB0BF-C16E-4555-9156-3333C15F6EAD.jpeg

Villain or Vigilante Information​


Quirk Name: Clairyovance

Quirk Type: Mutant

Quirk Description: This quirk boosts the user’s senses abnormally and provides the eyes with special abilities

List of Abilities:

Tracker: The quirk boosts the user senses to superhuman levels and allows him to see footsteps or hear enemies through walls, if the wall is even thin enough he’ll see silhouettes of them through it.

All-Seeing Eyes: This user eyes can detect traps, see through illusions, and invisible enemies

Combat Sense: This user can see the trajectory of objects being thrown or shot and slows his perception of time when aiming or focusing deeply.

Enhanced Perception: This user has eyes comparable to an Eagle or Owl being able to see well in extremely dark settings and small objects like a joker card from hundreds of meters away.

Quirk Awakening: N/A
Quirk Ability 1:

Quirk Drawbacks: Don cannot use all of his senses at once only being able to use 2 at a time.

Super/Ultimate Move: True Sight - Able to use all his senses for an hour
Support Gear 1: Full Body Armor - A heavy plated suit of armor especially made for Don providing protection from most firearms and burning or poison

Support Gear 2: Oni and Sasha - Customized 1911 long slides tailored to have little recoil and long range and always loaded with explosive rounds

Support Gear 3: Hot Pot- homemade sticky grenades releasing napalm upon explosion

Professional Status​

Character Type: Small Time Villain

Villain or Vigilante Rank: Unknown

Job: Combat/Intel

Status: Active

Stats​

Strength: 0
Speed: 1
Intelligence: 1(+1)
Quirk: 2
Total: 4/4
Small Time Villain

Quirk Function - Lock on - After continuously focusing fire on a single target Don will be able to see the target’s silhouette behind cover and detect the general direction they’re in or going if moving.​

Backstory​

[Redacted] The only thing known about his past is that he was raised by a single parent in the military.

Personality and Misc Information​

Relatives:
Mother (56, Deceased)

Personality Traits: Stoic, Serious, Desensitized, Logical, Honest

Likes: Time to himself, Profits, Helping those he wants, animals, and fun

Dislikes: Questions, Cocky behavior, Wasting bullets, Liars

Fears: Never changing

Strengths: Efficient, Cautious, Extremely accurate, Combat experience

Weaknesses: Paranoid, Low offensive power, Hot-Headed, Average Durability

Skills: Weapon Handling, Sharpshooter, Track Athlete, Military CQC Training, Survival

Aspirations: Be the bad guy that changes something​

Other Information​

Fun Fact or Headcanons 1: Don is inseparable from his pistols taking them wherever he goes.

Fun Fact or Headcanons 2: He has a 1 year old female pocket bully at his house that he cares for himself and fully trained named Celine​
D0880E80-0E87-43C0-B2AE-75DE999C3264.jpeg
 
Black Cat
SGzxQsVTih5VHNcb0Y2BNP6l0gL8sTG-AMQ0p2VsIfdfqe1JbwswpoRj9WDWyJouegfV8udEuBipGJD4ljc_fGpETpMfTWdSUaXL0vHk2YaGBJBK517JemMbRs1mmOjPW2meqzPD75E2c2rK7LKFrH0


Basic Information:
Name: REDACTED
Hero Name: Black Cat
Age: 37
Gender: Male
Birthplace:
Date of Birth: October 31st

Quirk Information:
Quirk Name: Headhunter

Quirk Description: Headhunter allows Black Cat to track someone by the scent after having smelt the person one time. Activating his quirk, he sees colored trails that can lead him down his target's most recent path. Through training he has learned to hone in on his chosen target, making their color trail stand out more brightly.

Quirks Drawbacks: Headhunter presents Black Cat with a flurry of colors that represent the scents of those around him and those scents and colors can overwhelm him in heavily populated areas.

Personal Information:
Affiliation: Yarn Ball Hero Agency
Backstory: REDACTED

Feats:
Helped coordinate a rescue from a collapsed building.
Assisted in the capture of a trafficking ring.

Equipment:
Outfit: Black Cat Suit - Black Cat’s costume is designed to enhance his physical capabilities, increasing his speed, strength, and his durability. The suit has a breathing mechanic that allows Black Cat to draw in air from the many small holes around his suit. This permits him to use his quirk without having to make his face vulnerable during combat.

M0sUSKVkfowoWUhaEz9Z1cReNzkyQ765o2He60cPnT5lFnft0OsYe7n3e9HUq03usqWLazcXrsZ-vzWz4V0kW1Cqy5TdD15Y1cIzid4A38E-T2C3wflK3YhWyvE66Hdxuo-BwnVknEYDzrEjz_j9OjE


Gear:
N/A

Stats:
Strength: 10
Speed: 10 (+10)
Intelligence: 20 (+10+)
Quirk: 40​
 
Sensaina Tamashi
ruZp-O-6Hv5-cF1GQRmO8f1agl8dG93yIZkxNyY928ZT9-vRcpKay8a_kj3q1MD-LYRzgRR6IzWthwxSwf3_8pmpXtAjT9o0dlGk5QKX8Qhrk3FVyqFaS1cz0-2ruT9aU0yXPfj4mxpXm2F4zrJeP7E
Basic Information:
Name: Tamashi Sensaina, Guardian, The Fortress Hero
Age: 32
Gender:Male
Birthplace: Japan
Date of Birth: May 10th

Quirk Information:
Quirk Name: Jade
Quirk Description: Sensina’s quirk allows him to manifest the mineral jade from his body and manipulate it into shapes.
Quirks Drawbacks: Using his quirk drains Sensaina's body of it minerals and overuse of his quirk can cause him to become unwell.

Personal Information:
Affiliation: UA High School Teacher
Backstory:
Sensaina was born to a prestigious japanese family who also became a well known hero family after quirks came about. The family had made it a rule to marry quirkless people to ensure that their quirk, Jade, was passed down. Every now and then they married someone who they believed would benefit the family and strengthen the quirk. Sensaina was born from a quirkless father and a mother who was a very successful hero.
With his family’s connections, Sensaina was enrolled in UA as a teenager and interned with his family at their agency. He would go on to work in every field of hero work and be ranked the number 7 hero before retiring from hero work to teach at his alma mater. He has been teaching at UA ever since.
Feats:
The only thing that Sensaina is much remembered for these days is his role in preventing a prison break at Tartarus.
Equipment: N/A
Outfit: N/A
Gear:

Stat:
Strength: 35
Speed: 10
Intelligence: 5
Quirk: 20
 
Last edited:
1677875986522.png
Basic Information:
Name: Remiel "Remy" Summers
Age: 25
Gender: Female
Birthplace: USA
Date of Birth: January 20

Quirk Information:
Quirk Name: Necroanimation
Quirk Description: Using sheer force of will, she can bring back a person or a creature back from the dead. When she touches a creature, she can bring back a dead creature or person, making them mindless. If she wanted to reanimate a dead person, the important body parts like the brain has to be there, so they can walk around as competent henchmen who are kept alive by her constantly using her Quirk. If her Quirk stops, the reanimated people stop being reanimated. The reanimated people look healthy and whole. The mindless zombies look like zombies but don't have the need to eat brains.
Quirks Drawbacks: There has to be at least some organic material left of the person, like their skin and bones to reanimate. It's easier to reanimate someone or something that was dead more recently than it was for something that died further in the past. The easiest way to bring someone back involves touching them, although she can bring someone back in a pinch without touching them.


Personal Information:
Affiliation: Villain, but in RP in theory could become a vigilante.
Backstory: It all started when her puppy was ran over at the age of eight. Even with her mother, being adept at healing due to her profession and her Quirk, the puppy soon passed away. Remy ran to the puppy, placing her hands on it, and the dog got up on it's own! Remy picked it up and raced to show his family, who all gaped at the dog who was still bleeding out, but looked happy and alive. They let her foster her abilities, but there was always one eye on her, considering the stigma behind her quirk. Her day job includes working as an EMT that operates during Hero, Vigilante, and Villain fights, which gives her dead people to reanimate.

Feats: Replaced the elderly Mayor of their town with a reanimated puppet version.

Equipment:
Outfit: TBD
Gear: Will be updated later
Stats:
  • Strength: 0 (+10)= 10
  • Speed : 0 (+10) +10
  • Intelligence: 0 (+10) = 10
  • Quirk: 60
  • Additional quirk points redirected from 60 points into quirk.
 
1677921952879.png
Personal Information
☀️Junko Tamashi☀️
15
Female
Torii Station, Okinawa


Quirk Information
Ikari Blade
When Junko wields a Hilt and focuses her adrenaline, she can conjure a mighty blade of her choosing, which is often that of a katana. It requires her to maintain a level of will that may come off as aggressive. Her mutations are inert for now, but seem functional (Horns shed late November, or early December annually).

Personal Information
Affiliation: U.A Student-1st Year
Backstory
Torii Station had been the only place she called home since being abandoned at birth. She had been born in Okinawa, Japan, with parents who lacked the courage to take care of her and left Junko at an orphanage. She was told to accept her lot in life, that a loving family would scoop her up in no time. It was difficult to tell whether it was her features or her attitude, but it didn't change the dozens of frantic, smiling faces lying behind eyes of contempt or fear. Parents looking for a child like a new pair of shoes. Junko growing up watching Amaterasu leave her foes smoldering and the sky shining bright. It was what she wanted to be, and knew it wouldn't happen here. The young antlered girl running into the dark of the night, carving out her own path.

Iriomote Island becoming her home for a time where she lived in secret and learned skills from nature. Her quirk manifesting as she wielded a stick, the end opposite to her, becoming a crude, wooden blade.

It was here she met Sensaina, and The Tamashi Family; The course of her life taking a hard left.


Feats:

stopped a robbery in progress (was sent to hospital for collar bone fracture)

Equipment:
Outfit: Her hero outfit is plated armor with woven bamboo in the joints; a blue cloak with white fur that hung nearly to the floor. Her ornate mask something she rarely takes off and seems to be more sentimental than functional.
Gear: Ornamental Hilt

Stats:

Strength: 1

Speed: 1

Intelligence: 1

Quirk: 1

-------------------
Total: 4













 

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