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==> head over to the next room

You do so with a teen youth ninja stealth roll, the cape covering you from whatever debris lays on the floor.

You feel good while doing it, if a tiny bit nauseous.

On the other side now, you begin sallying your way forwards down the hall. It also occurs to you that stealth isn't an option due to your holy glow cane.

Fair.

But nonetheless you still remain "stealthy." Like one of those flamboyant cat burglers on that game that Adia loved when you showed her it.

Persona 5 just seemed up her alley.

You wish you knew more about the other two...

==> Open the door next to the first.

Probably the third, but who knows.

==> Check whos talking to you.

Fiiiine.

Ah, speak of the devil it's Adia...

Speak of the devil...

Hah.
EM: Well damn thats some wicked paintings. EM: And foreboding, how did they get our likeness so well?
EM: Why do i look like i'm about to smite somebody with my single eyed gaze like some holy Odin.
EM: Wait Odin, shit if I get a sec i'm training with a spear damn it.
EM: Get some damn valkyries and raid and pillage with the occasional living sacrifice.
 
Ryuu: Listen closely==>

You nod a little as Puen spoke.
You think you are beginning to get a better understanding here.

You nod when asked about questions.

"Yes actually."
"2 in particular."
"First, why the plague doctor get up?"

You ask. Yes it was a bit random compared the usual questions that might be asked here.
But you were curious darn it!
 
==> Pretend you're not in.​

The banging continues, although it sounds less like someone knocking and more like something throwing its weight against the door, louder and louder above the rumbling echos of that monstrous cry. The Captain retreats back into his shell.

If you keep hiding in here, your unwelcome guest might actually break through the door. Or maybe smash a window. Either way, you don't want to let them find out that it's possible.

You leave the hallway and head for the kitchen door, slipping out into the back garden with knife ready in your hand. As silently as you can manage, you creep around the side of the house, and out of the corner of your eye you see Morlock trailing after you, as though curious to see exactly how you'll mess up.

Around the corner, you see the fish creature thudding against the door. Caught in the full glare of the lights, it's even more hideous than when it was in shadow. It looks like it's constructed out of grey-white fish meat, soft and blubbery, dusted with scales that it's currently shedding onto the front door with each attempt to break through. It breathes with a rasp, gills twitching, like it's trying to take in water but too angry to care that it's suffocating.

Keep calm, you tell yourself. Then you remember that you were literally awarded for nearly shitting yourself before. Maybe you shouldn't be calm after all.

No time to worry about that now, though. You've got a break-in to prevent. You test the weight of your new knife in your hand, which is lighter than you're used to, and take another few steps, as quietly as you can.

Thwk!

Ah, the traditional sound of a long, thin, felt-covered blade sinking into putrid fish flesh. Music to your ears.

Too late, you wish that you had more than one knife, and the regret comes flooding back. But instead of turning around and running away, you dash forward, nearly trip over the short wall, and once you're close enough you wrench the wooden handle out of the monster's back.

The creature falls to the ground, twitching, thanks to either anger or misfiring nerves and possibly both. The smell is horrific, and you feel as though you're going to be sick. Instead you cover your face with the front of your jacket and pretend that makes any difference whatsoever, before inelegantly cutting the thing's throat.

You've never before felt more like a psychopath. At least, until you kick the corpse out of the way of the front door. You did it. You're getting the hang of this.

==> Vomit.​

Never mind, you'd forgotten that you have no dignity. The smell is too much, and you retch for a while, holding onto your equally dignified hat so that it doesn't fall into the mess you're making.

Then the roar sounds again. No, not sounds: it's like hearing a train deep underground, a frequency too low for your ears to really understand but so loud that your entire body rumbles with it. You don't need to be able to see anything to know that, whatever the thing is, it must be huge. Huge, and almost definitely not pleased by your presence.

Nils: tell... urgh.
Nils: tell me that's not the sound of a boss monster.
Nils: reassure me that it's just some kind of atmospheric background noise.
Nils: morlock?
Nils: did you vanish into the ground again?
 
You reach room 203.

A
s you quickly scan, you find no ghosts or monsters to confront you.
As you crack the door, you hear a door open and another one close outside.
Huh...
The Watcher must change rooms every time you do, though your pretty sure he still wanders the hall itself from time to time.

Looking around, you take in the third room.

The bathroom door seems normal for the time being.
But the main bedroom...

The furniture has been lain chaotically against the walls to make way for the main attraction of this room.
A ring of stones and sand encircles a large portion of the carpeted floor.
The circle itself glows softly, and almost looks like when a computer is sleeping, but not shut down.

You wonder if another part of the statue is in this room...?

Orikanyo Orikanyo
--------------------------------------------
PUEN: Oh, this?
PUEN: It's simply the form the Darkness has chosen for me.
PUEN: I remember wondering that for myself a few decades ago, but I've long since accepted it.
PUEN: I presumed it had something to do with me owning the Watchtower, and being a scientist of the darkness.

PUEN: And your second question?
Kimona Kimona
-----------------------------------------------

Morlock looks at you blankly.
You think you briefly see something in his dead ghostly eyes.

MORLOCK: that was just a preview.
MORLOCK: that, you will reach when you begin your second challenge.
MORLOCK: that was the boss, I guess you could call it.

MORLOCK: that was the Beast of the Blade.
 
==> Check the place

You know full well the ability to hide things in a room, you first check, in order.
  1. Under the bed​
  2. Under the bedsheets.​
  3. The bed side table​

==> Check the circle.​
 
You nod a little.
Got it.
“Aaaand, actually well I guess this one is a 2-parter.”
You realize.
“So first is there any reason why we were chosen? Or was it just random?”
“Also what is the goal of this game now?”

You ask.
 
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Nils: oh. good.
Nils: something to look forward to.
Nils: for a second there i thought it might be bad news.


==> Get back to the shed.​

To be honest, you're moving before you have any kind of plan at all. Maybe you want to check that your room is still there, instead of being swamped with monsters. Maybe literally swamped.

But to your relief, it seems to be intact. So is your laptop, still plugged in and probably overheated, but coping well regardless. It's patiently displaying a new message since the last time you were around.

> Your Visitant has entered The Darkness!
> Release Table

You'd almost forgotten that you were in some kind of host-visitant circle, even if you were on board enough to call it that in the first place. Well, hopefully nobody will notice that you were slacking.

==> Release Table​

Ryuu seems not to have noticed, anyway. You've pressed the button, and hopefully the sudden appearance of a table won't be too much of a disturbance to whatever she's doing right now.

==> Gather supplies​

Speaking of tables and therefore alchemy, maybe you ought to gather some stuff. Maybe you ought to plan and gather some stuff. You've got a weapon, you've got a light. You don't have a way to get off this island. But you do have an air tank that you're guessing is intended to help you take that last step.

You'd much rather be on top of the water than underneath it. And you'd much much rather be far away from the water completely. But beggars can't be choosers, and it seems like you'll have to do your fair share of begging for the time being, even before you have to face any blade beasties.

You pick up the following, and stash it in your physically-undefined inventory, which might just be your pockets:

>A small, brown glass bottle of butyric acid, making sure the lid is on tight: smelly and corrosive.
>A glass volumetric pipette that you've never actually used, but if you squint might be passable as a weapon.
>The sunglasses you once used for your Invisible Man costume: useless in the dark, but definitely cool.
>Rubber tubing for the Bunsen burner you hook up to a gas canister, on one exciting occasion nearly setting the whole thing on fire.
>Copper sulphate crystals, which are both pretty and, sadly, probably the most toxic thing you own.

You wish you had some concentrated sulphuric acid. Or potassium. Or ethylaluminium sesquichloride. Or anything that reacted violently with water, really.
Apparently chemical suppliers these days aren't happy for teenagers to get their hands on dangerous or explosive chemicals. You might as well wish for dynamite by this point. You're stuck with the few things you did manage to squirrel away, either due to oversights or society as a whole deciding that kids can be trusted not to lick poisonous blue crystals.

You've managed to resist so far.
 
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You decide to sit on the velvet chair in the same position as the painting. You have no cup. This is stupid. You did it as a joke, but it's still stupid. You almost get up from this, but it's actually sort of.. comfortable, in a weird way.

You get up and look at the armored knight. It looks like it would fetch a pretty penny if pennies still had any sort of value. Actually, they may be super-valuable now, since only like four houses have them now, you reckon. Wait, six. Matt and Enid have to have survived. You refuse to cope with the death of someone who you're not sure is dead.

They're totally dead, though.

You tap the knight a couple times and wave your hand in front of where a face would be before attempting to remove the sword as a sort of collector's item.​
 
The bed has been pushed very tightly against the wall.
You point your stick ahead of you, and look underneath it...

Ah!
You are assaulted by the sight of a squirming layer of gross!
You ready your weapon, about to smack-down, when you realize that they aren't assaulting you like you thought.
Cautiously approaching them, you realize that they're harmless wood bugs and fly's.

Standing up, you look under the sheets...
Score! You find something solid and non-alive!
It appears to be a small jar of some sort, filled with a light-gray liquid.
A makeshift paper label is on the front, and appears to be of a small black heart shining.

Finally, you walk over to the bedside table and look in the first drawer.
Nothing. Okay.
Second drawer...
Score again! You find the other shin of the statue!

Orikanyo Orikanyo
----------------------------------------------------------------------------------
PUEN: Well...
PUEN: From my research, here is how I see it.
PUEN: As you probably know by now, your world was going to end no matter what from the Creature.
PUEN: I believe the 'game' manifested itself for the most likely candidates, which of course included more than you four.
PUEN: However, it wanted to be incredibly specific on who played through its challenges.
PUEN: After all, each Branch is tailored for its Player specifically.

PUEN: That's why there were those puzzles in the beginning, before your actually entered your Branch.
Puen sits down in the chair behind his desk, facing you.
PUEN: It only accepted the best candidates to create a new universe.
PUEN: That's your goal. And it's goal as well.
PUEN: The Darkness exists purely to help you rebirth you planet.
Kimona Kimona
--------------------------------------------------------------------

You collect your items, and realize that the tree from earlier has vanished.
Huh.

Morlock appears again, meandering around the room, aimlessly.
You wonder why he's so unhelpful, compared to your pals.

Blemmigan Blemmigan
----------------------------------------

The chairs' seat is comfy, but like you thought, nothing really happens.
After turning around, you try the doors handle, only to realize that's its completely disappeared.

Whatever puzzle that's locking you in the room is, it certainly hasn't started yet.
You inspect the knight once more.
Its rusty, but gothic in style.

For some reason, the sword it holds is shinier than it, as if its been cleaned every other hour of the day.
The Armors hands cover the hilt, blocking any of-
Wait, was the knight always pointing.

You do a double-take, and realize that one of the knights fingers are pointing to the mantlepiece above the unlit fireplace and what resides on it.

TekSoda TekSoda
 
SCORE!!!
You lift both up to the sky so the player can also see these strange objects in all their glory!

==> Drink the black heart liquid

No, definitly not, you don't even want to know what this is,
given it was under the bed with a bunch of bugs you hazard to think whatever it was is also incredibly old and rotted.
So no.

==> Open it and smell it.

Okay now thats a better idea, could be important in the end but would be worth at least examining that much...
...
it occurs to you that you don't know what it smells like until the GM explains it to you. Awefully strange this medium really, you only go so far but your unsure what exactly is their territory or yours to create.
You think on the as you scratch your chin with the shin, indeed a most interesting thought.

==> Drink it or no balls.

UGH

==> Do it nerd.

OKAY!!!
Only a sip... just abit... after the smell is described... then maybe...
...
Okay your actually pretty thirsty and maybe this thing is a potion or whatever.
You'd kill for a smoothie right now.

==> Examine GM's description than drink fool.​
 
You had vague suspicions that the puzzle involved the fireplace. However, these are confirmed, as are your concerns. You're fairly certain it's like, rule 0 of burglary to remove all valuables before fucking with fire. I mean, it's just a fireplace, though, right? There's no guarantee that any burning will actually occur. The knight could be the trap instead.

The again, there was no guarantee that books would go flying at you at mach 3, either.

You go to one of the paintings to see if it can be removed from the wall.​
 
With the tree gone, it's much easier for you to move around the shed and find what you're looking for. It also removes that tiny, remaining worry that Morlock might revert back into insane-hangman mode and try to string you up again, which is welcome. You're not even sure if he's corporeal any more, though, given how often he phases through things. Or maybe he's just so apathetic that he doesn't bother to recognise them as physical.

==> Try to coax some information out of your ghostly pal.​

Nils: hey, morlock? i was wondering.
Nils: i know you can't just tell me stuff, because you like to be mysterious and coy. or maybe you just don't like me.
Nils: but could you let me know: do i need to look around for more things on this island i can use to escape?
Nils: like the air tank, i mean. could i find more stuff and build an entire diving suit?
Nils: or is there nothing else, and i'd just be wasting time until the tide comes in completely?
Nils: hey, the sooner i get out of here, the sooner i can stop bothering you.
 
Ryuu nods, listening carefully.
Creating a new universe...
That was a lot of pressure to put on a kid.


"I think I understand now."

You nod again,
"Then I also assume that with there being monsters my other body could possibly be in danger right now?"
You ask
"If so how do I go about waking up right now?"
You had to get to playing the game, at this point you were probably getting left behind.
The others, you could tell how they kept messaging each other, were already crafting things an whatnot.

"Once I get my tasks done there I'll be back to continue this conversation."
You add, but more importantly you would go back to exploring.
 
Slowly and cautiously, you take a medium-sized sip from the liquid.

You smack your lips, and swallow, trying to taste it.

...

You feel better.
Healthier.

Orikanyo Orikanyo
------------------------------------------

Walking over to the first one, the one depicting the two dead-eyed children, you reach up and pull.
Nothing budges.

You try the one next to it, of the strange gray boy in the desert.
Nothing either.

The pictures don't appear able to be moved.

TekSoda TekSoda
--------------------------------------------------------------------------

Morlock stops floating nonchalantly, and steadies in front of you.
MORLOCK: That Air Tank Was A Gift.
MORLOCK: It Was Simply To Help You On Your Journey.
MORLOCK: The way off is strictly up To You, player.
Blemmigan Blemmigan
------------------------------------------------------------------------------------------------------------
PUEN: Oh yes.
PUEN: It's quite simple, actually.
PUEN: Since this place operates on your ability to dream, it follows the same rule.

PUEN: Do hat you did to get here, and should return home.
Puen stands up, and steps out from behind the desk.
He walks up to you, and holds out his hand, much larger than yours.
PUEN: But if you are departing now, then I wish you well in the waking world.
 
....

Well that legitimately could have gone immensely worse.
Could of been poison.
Could have been mutating mutant goop.
Could of been monster splurg or spunk or pee.
But instead...
It's.. kind of a.. healing potion?

Huh.

Well you got two pieces of the puzzel, a couple more to find. You probably will find the torso soon, arms and head that the guy on the note mentioned before he mysteriously trailed off. Seriously who writes down what their doing on a page for somebody to read later and maybe not perform the misstakes that they have?

What a doofus.

==> Check the washroom then leave for the next room across the hall.​
 
Fuck.

This room doesn't appear to want to be burgled. The knight whose sword you want can probably move and the paintings you want to take out of harm's way and into your room are apparently superglued to the wall.

Defeated, you check on the fireplace mantlepiece, where the maybe-moving mail was pointing.​
 
"That makes sense." You nod
You watch him, taking his hand.
It was certainly a large hand.
"Thanks." You reply simply.
You couldn't think of anything to 'wish him luck' on.
But really... Did he even need it?
 
EM: Hey, so, legitimately gonna be honest here I found an odd potion-like bottle here.
EM: Not gonna lie it was under a bed with a stone statue's elbow that I was looking for.
EM: Poor guy was reduced to his stone cold feet.
EM: And in my brilliance, due to the concoction being labeled with a shiny black heart...
EM: I tried abit.
EM: Just a tiny bit.
EM: It's like finding a long since missplaced bottle of apple juice.
EM: It's a thing just trust me.
EM: and it... Made me feel better. The bump on my head from a fight with the FLYING FUCKING SPIDERS was gone.
EM: Legit healing potion.
EM: Nobody make a damn motion for the "Don't eat things you find on the ground." If this is a rpg, we're doing this rpg style damn it.
EM: So don't fucking judge me for drinking the heart goop that may have been poison.


( doing away with color for ease of reading on light and dark theme)
 
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Nils: if you say so.

You hesitate, and add, cautiously:

Nils: thanks.

==> Back to the table​

Time for some Blue Peter style crafting. You check the chat on your phone while you walk into the house, which only leaves you with more questions that you doubt Morlock will want to answer. Two bodies? Magic potions? And is that supposed to be you in the painting? You look pretty miserable. More importantly, it looks like this version of you has two knives. The implication is clear.

On your way back upstairs, you pick up a second kitchen knife, and also the air tank (upon which Captain Nemo is sitting patiently). You're still not sure what you're going to do with it, if you can face swimming away underwater. The fish creatures are probably clumsier on land than they are in their domain, and you don't know how much air you'd actually need, or how deep you'd end up going. Floating in the darkness, your life limited to a thousand breaths, catching glimpses of pale creatures out of the corner of your eye, hearing the rumbling roar of the unseen Beast of the Blade all around you...

Maybe you can use it for propulsion instead, for the boat you don't have. Or you could make another tank somehow. But it's heavy, and once you leave this place, there might not be another table.

Besides, alchemy seems pretty hit-and-miss. Combining the tank with, say, the tubing, is as likely to make a tank with functional breathing apparatus as it is to make a giant rubbery bag of air. Or maybe a very, very long and narrow metal tank. Then you'd be scuppered. Potentially literally.

Well, while you're here, you may as well try to make something safer.

Copper sulphate crystals <-- Kitchen knife​
 
You open the washroom door.
I
nspecting closely, you check for any enemies or stone body parts.
After a quick thorough inspection, you reveal nothing of worth.

You open the door of the room, and are about to step, when you stop.
A light has illuminated the room behind you.

You turn around slowly, to see that the circle covered in stones has gone past glowing and is now showing some kid of image.
But is it worth it?

Should you go and check it out, or will you continue checking the rooms?
After all, you only have about three left...

Orikanyo Orikanyo
-----------------------------------

The surface appears to be very dusty.
Looking it over, the only thing you can see is the grayed-out box of matches.

Picking it up you don't seem to be able to see a brand on it.

TekSoda TekSoda
------------------------------------------------------------

As you turn away, you realize that you don't really know where to go and sleep.
PUEN: Oh, yes.
PUEN: You can return to your quarters if you like.
PUEN: Just go back up the spire through the dungeon, and enter the room with the emerald door.
Kimona Kimona
-------------------------------------------------------------------------------------------

You create the Copper Sulph-Blade.
The hilt is made of what looks to be stone and obsidian, with the blade itself being the same pretty material as its creator.
Be careful with it tough. All cuts inflicted will be infected almost immediately, and toxicity so.

Blemmigan Blemmigan
 
You nod.
That made sense.

You bid Puen bye (for the time being) and head back off to the spire.
After a quick jog up the stairs you head back into your 'room'
So-to-speak, and lay down on the bed.


Ryuu: Sleep ==>
 
DICK: Shit.

You had hoped in the back of your mind that circle wouldn't be anything fucky, but here it stood in it's indignity against your claims.

It would indeed be fucky and wierd.

Should you check it out,....?

it could be one of those wierd secret boss teleportation areas and you could be missing out by disregarding it.

...
EM: Doing another yolo moment.
EM: Brb, or not if I die.
EM: Don't know what happens when we die but i'll be certain to tell you all if I do of course.
EM: Chances are i'll have the ability to.
EM: *Picture of glowing circle and hazy image*
EM: We're in this to win it and by god I may as well be the guinea pig.
EM: Oh yea, how are you all doing progress wise?

==> Cautiously approach circle.​
 
BV: what the

Suddenly your new, incredibly cool-looking poison knife doesn't seem half as interesting as what everyone else is up to. You resist the urge to lick it, and stash the blade away as carefully as you can.

BV: okay, try not to die.
BV: report back. i've still got to get out of here.


==> Right! Enough dilly dally.​

Time to take actual steps towards getting off this island, by which you mean: time to start making mistakes. But hopefully mistakes that can still get you finding your own bizarre pieces of the game.

Air tank <-- Rubber tubing​
 
You fall asleep on the cold, hard stone bed.

...

You awaken.
The temperature has risen shortly, but risen nonetheless.

You are back in your house.

Kimona Kimona
--------------------------------------------

Looking into the circle, you peer over the edge.
You see only mist, but only for a second.

After a few seconds, you realize you are looking onto some kind of lake.
You can't really tell if its day or night, as there's something lighter moving beneath the waves.

Orikanyo Orikanyo
-----------------------------------

You create the Air-Tube.
This resembles the tubing from earlier, though when closed off or not exposed to the air, oxygen flows automatically throughout the tube.

Blemmigan Blemmigan
 
You sit up.
Looks like weirdo finally gave you your table.

RR: Thanks 4 the table.
You head over to it.
You heard the basics over the chat, so you think you had the basic idea.
But what to use?
You grab another set of your shoes and one of your portable radios

Shoes -> Radio

Now lets see what happens.
 

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