Name: (Name of your Dark Scion)
Race: (Most Fantasy races are viable, just have a good reason)
Description: (Written and/or image)
Name of your Dungeon: (What have you taken to calling your new lair?)
History of the Dark Scion: (All villains have a story, what is yours?)
Goals of the Dark Scion: (What drives you, what hunger does the Dark Shard seek to feed?)
First Agent: (Name/Type - Agents modify Actions, improving their odds and creating special opportunities depending on the type used. Initial )
-Crafter (Miners, Smiths, Artisans and Labor)
-Divine (Priests, Clerics, Inquisitors and Crusaders)
-Magic (Wizards, Sorcerers, Occultists and Scholars)
-Martial (Fighters, Barbarians, Knights and Mercenaries)
-Merchant (Traders, Smugglers, Stewards and Black Marketers)
-Shadow (Rogues, Spies, Assassins and Investigators)
-Social (Nobles, Officials, Diplomats and Agitators)
Well Spawn: (Describe what sort of minions spawn from your Well of Darkness to act as your dungeon labor force.)
Stats (Range from 0 to 10. You have 35 points to distribute amongst the seven Stats to flesh out your character. These Stats will be used in your actions rolls to modify dice outcomes. System is d100 with 50 baseline difficulty, modified by player actions and NPC responses. )
Crafting: (Your skill in crafting and managing labor)
Divine: (Your skill in the Divine magic and knowledge)
Magic: (Your skill in the Arcane magic and knowledge)
Martial: (Your prowess as a fighter, raider and military leader)
Merchant: (Your skill in handling the movement of goods and money)
Shadow: (Your skill in operating in the shadows of society)
Social: (You skill in social matters from the courts of kings to the lowliest peasant)
Custom Agenda: (Each Dark Scion gets a custom Agenda oriented towards one of the seven Stats. Flavor it as you like but designate which Stat it assists. While active it will aid in actions involving that Stat at the cost of one point of Dark Power per turn. If you cannot fund the cost, this Agenda will be unavailable until you recover Dark Power.)
Race: (Most Fantasy races are viable, just have a good reason)
Description: (Written and/or image)
Name of your Dungeon: (What have you taken to calling your new lair?)
History of the Dark Scion: (All villains have a story, what is yours?)
Goals of the Dark Scion: (What drives you, what hunger does the Dark Shard seek to feed?)
First Agent: (Name/Type - Agents modify Actions, improving their odds and creating special opportunities depending on the type used. Initial )
-Crafter (Miners, Smiths, Artisans and Labor)
-Divine (Priests, Clerics, Inquisitors and Crusaders)
-Magic (Wizards, Sorcerers, Occultists and Scholars)
-Martial (Fighters, Barbarians, Knights and Mercenaries)
-Merchant (Traders, Smugglers, Stewards and Black Marketers)
-Shadow (Rogues, Spies, Assassins and Investigators)
-Social (Nobles, Officials, Diplomats and Agitators)
Well Spawn: (Describe what sort of minions spawn from your Well of Darkness to act as your dungeon labor force.)
Stats (Range from 0 to 10. You have 35 points to distribute amongst the seven Stats to flesh out your character. These Stats will be used in your actions rolls to modify dice outcomes. System is d100 with 50 baseline difficulty, modified by player actions and NPC responses. )
Crafting: (Your skill in crafting and managing labor)
Divine: (Your skill in the Divine magic and knowledge)
Magic: (Your skill in the Arcane magic and knowledge)
Martial: (Your prowess as a fighter, raider and military leader)
Merchant: (Your skill in handling the movement of goods and money)
Shadow: (Your skill in operating in the shadows of society)
Social: (You skill in social matters from the courts of kings to the lowliest peasant)
Custom Agenda: (Each Dark Scion gets a custom Agenda oriented towards one of the seven Stats. Flavor it as you like but designate which Stat it assists. While active it will aid in actions involving that Stat at the cost of one point of Dark Power per turn. If you cannot fund the cost, this Agenda will be unavailable until you recover Dark Power.)
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