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Dark Ages of Taeral - D&D 5e (IC)

OOC
Here
Characters
Here
Lore
Here
[class=top] background-color:darkgreen; color:white; border:3px solid black; text-align:center; border-bottom-left-radius:25%; border-bottom-right-radius:25%; width:84%; margin:0 auto; [/class] [class=emblem] width:15%; margin:0 auto; [/class] [class=outter] border:14px solid; border-image:url('https://42customfabric.co.uk/wp-content/uploads/2017/12/Elven-Mail-Main.png') 40 round; [/class] [class=left] background-color:white; background-size:cover; width:31%; Display:inline-block; border-radius:25px; overflow:hidden; color:black; font-size:200%; [/class] [class=right] width:68%; Display:inline-block; [/class] [class=black] background-color:black; [/class] [class=truebak] background-image:url('http://getwallpapers.com/wallpaper/full/b/c/e/1291430-fantasy-background-1920x1080-lockscreen.jpg'); background-size:cover; [/class] [class=text] color:black; background-image:url('https://upload.wikimedia.org/wikipedia/commons/3/3f/Pergament.0.jpg'); background-size:100%; margin:0 auto; width:70%; border:2px solid black; padding:1%; [/class]


  • [div class=outter][div class=truebak][div class=top][div class=emblem]
    token_1-png.582787
    [/div]
    E'Lania Treeance

    Half-Elf, Lvl 1 Shadow Sorcerer Lvl 2 Abjuration Wizard (1100/2700 XP)[/div][div class=left style="position:relative;top:-2000px"]
    1546913047179-jpg.584157

    Hit Points:
    22
    Statuses:
    N/A
    Spell Slots:
    1st- □□□□
    2nd- □□
    [/div][div class=right]
    [div class=text] Every question left E'Lania with an unquenchable thirst to for the answer, but also bolted another question into her head like a lightning flash of inspiration. Still, she couldn't help noticing the sweat rolling down the side of Vaeryn's face. She set aside a moment to breathe, to give the triton a chance to answer and to ask herself why a creature from the sea would have any need for sweating (would anyone even notice they were sweating in the first place down there?). Unfortunately, the answer to the questions E'Lania actually vocalized was a disappointing one: as it turned out, the triton in question hadn't actually become immortal, just a tale passed down and remembered. E'Lania's stare remained locked in Vaeryn's eyes for moment, before she sighed and stepped back a bit. The bard girl brought up that she HAD indeed heard of a few stories on actual immortality though. E'Lania raised an eyebrow, then raised a hand in front of her chest.

    "My my, I'd certainly be grateful. There aren't many I haven't heard on days, but I do suppose you are a triton. Since your kin dwells beneath the waves and the sea, mayhaps your couldn't write those tales- liquids, one might find, aren't the most amicable susbstances to paper. I'm look forward to those tales, miss Vaery. Oh, and I do apologize for my potencially intrusive behavior, as you have guessed immortality is indeed a passion of mine."

    As she spoke, E'Lania felt a hand landing on her shoulder, followed by Athaclenna's announcement of who she was, and telling everyone the two of them were sisters. Well, in a sense it wasn't a complete lie, they both had elven heritage from the same region after all and no doubt E'Lania cared for Athaclenna's safety and well-being. She wasn't too sure about it being sisterly love, but at the same time, it didn't feel too off-the-mark either. All things considered, E'Lania nodded in response, but couldn't help a little chuckle and a pat on Athaclenna's waist as the girl explained the reasons why she didn't someone to keep her out of trouble.

    "Hahaha, no, no Athaclenna dear, you are still very much a child. You've seen even less of the outside world than I have in the last half of a century, you're young, there's much to learn. Still, you are in quite good company." The rest of them were just as much of a child as Athaclenna was, after all, with perhaps one exception. E'lania couldn't help a glance at the "very familiar" robot whom Athaclenna went to fangirl about her god with. The doubt in E'Lania's belief on that robot being the same as the one from 200 years ago was about as small as the number of the warforged actually roaming around (meaning, very, very tiny), and would soon be dismissed entirely when the robot claimed the same name as the one from back then. E'Lania did her best to avoid paying any attention to their conversation, as she could tell the robot was feeling just as awkward as she was about what happened all those years ago.

    Such memories were hard to make fade, though thankfully there could be worse ones. The dragonborn's story reminded E'Lania of her encounter with the lich that invaded her village, back when it was still a village and not yet a town. She remembered the vivid hatred, not only her own, but also that of every villager, for the undead. Grovetall was still feeling the trauma of that day, centuries though may have passed, and E'lania was perhaps one of the reasons why. Grovetall was getting better though, and their obsession had been directed towards their protection. The dragonborn's quest appeared to be more focused on revenge. Just as E'Lania was about to introduce herself and speak a truth or two to the avenger, Athaclenna expressed her worry for the dragonborn's pain and lost home. E'Lania couldn't get a word in edgewise before the creature was wrapped in that one conversation she definitely didn't want to get involved with.

    With twitching eyebrows and Grath's children starting to look pretty tired, E'Lania decided to make her own introduction. She leaped onto a nearby rock, and placed a hand on her chest, which she puffed out proudly, before giving a gentle, courteous bow, and returning to that position.

    "I suppose it is my go, then, at this matter of introductions. Like Athaclenna I am from the town of Grovetall and am of elvish descent. My name is E'Lania- " She was unable to finish her sentence before a red-haired and red-bearded person sprinted out of the forest and straight in their direction, followed by a band of five orcs following the same direction. E'Lania growled a little resigning to the fact she wasn't about to be able to really speak at this rate. Though she'd learned a bit of patience with her many ears, she supposed these orcs presented a good opportunity to vent a little stress. My spellbook floated in front of me, and I focused on channeling mana to my fingers to get those spells ready a little quicker. "Well, this is quite rude, interrupting a lady such as myself. How vulgar. Athaclenna, get behind me!"

    I did come, in part, to watch over Athaclenna and keep her safe. Though, the effectiveness of standing behind me was, admitedly, limited. After a moment, I added:

    "...And squat."

    74565250_p0_master1200-jpg.584173
    [/div][/div]
    [/div][/div]

Spells
Cantrips: (7)
*Mage Hand (Wizard)
*Blade Ward (Wizard)
*Acid Splash
*Mending (Sorcerer)
*Mold Earth
*Shape Water
*Thunderclap (Sorcerer)


First Level: (10)
*Witch Bolt (Sorcerer)
*Protection From Evil and Good (Sorcerer)
*Mage Armor (Wizard)
*Shield (Wizard)
*Sleep (Wizard)
*Identify (Wizard) (Ritual)
*Snare (Wizard)
*Comprehend Languages (Wizard) (Ritual)
*Unseen Servant (Wizard) (Ritual)
*Alarm (Wizard) (Ritual)

Items
Equipped:
*Arcane Focus - The transmutation stone she swallowed came to be her arcane focus, currently inside her body.
*Quarterstaff (1d6 bludgeoning simple melee, versatile- 1d8 bludgeoning)
*2 Daggers (1d4 pierceing, simple finesse, light, thrown)
*Backpack
*2 Sacks
*Spellbook - Floating Spellbook
*Fine Clothes

Currency:
40 GP
8 CP

Carrying:
*Black Ink
*Quill
*letter from a dead colleague posing a question you have not yet been able to answer
*Bedroll
*Mess Kit
*Tinderbox
*10 Torches
*10 Days of Rations
*Waterskin
*50 Feet of Hempen Rope
*Alchemist's Supplies
*25 Paper Sheets
*8 Darts
(note: took explorer's kit)

Trinket:
21- "A tiny gnome-crafted music box that plays a song
you dimly remember from your childhood"


Interactions: skycaptain skycaptain Psychie Psychie (and kind of everyone else)
Mentions: BnemonicDevice BnemonicDevice Sherwood Sherwood WlfSamurai WlfSamurai
Might Also Want to Read: N/A
 
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The mirth left quickly, being replaced by readiness. Raising himself from the log upon which he rested, he drew his rapier in a swift and fluid motion. A fine and shiny thing it was, like that a noble would have. One crafted to the Zee family specifications, lightened but no less effective. A gift of his Knighthood.

Zu spread his wings, and with a powerful flap, boosted himself upwards propelling himself into the tree canopy above, to be out of the line of sight, and out of the light of the campfire...

In the shadows, he would draw a dagger with his offhand. Staying both still and quite.

Attributes
Str: 8 -1
Dex: 17 +3
Con: 12 +1
Int: 13 +1
Wis: 14 +2
Cha: 10

Saving Throws
Str: -1
*Dex: +5
Con: +1
*Int: +3
Wis: +2
Cha: 0

Level: 3
Xp: 1,100 / 2,700

Hit Points: 21
Hit Dice: 1d8+1 (3)

Movement
Walking: 25ft
Flying: 50ft

Armor Class: 15
Initiative: +3
Proficiency: +2
Stealth +7
Passive Perception: 14
Passive Investigation: 11
Passive Insight: 12

Number of Attacks: 1

Special abilities
Talons: 1d4-1
Flying
Sneak attack: 2d6
Cunning Action: Bonus action each turn to hide, disengage, or dash.
Fast Hands: Can use cunning action to make sleight of hand check, use thieves tools to disarm trap or open lock, or use object.
Thieves Cant: Thieves Language
Second Story Work: Climbing costs no extra movement. Jump + DeX modifier in ft (3ft).

Zee Rapier: +7 to hit, 1d8+3, Finesse, Light
Dagger: +7 to hit, 1d4+3 Finesse, Light, Thrown
Dagger: +7 to hit, 1d4+3 Finesse, Light, Thrown
Shortbow: +7 to hit, 1d6+3 (20 arrows)


24 stealth, 11 initiative.

Zu flew straight up to hide in the trees. No interactions.
 
Xav, you take a beat to check your surroundings. Sure enough, off to your left--the orcs' right--you can make out the shape of an orc in the woods pulling a burnt-wood bow back. The weapon is almost the size she is and the arrows are crude, thick shafts with razor stone heads on them.

Zu, you lift into the air, quick and silent. You go unnoticed.

The five orcs in front of you all are crashing through forest with determination. There's danger in their yellow eyes. Two carry several javelins and three have massive axes.

The five orcs are 30 ft from you all and grouped together. The sixth orc, the archer, is 60 ft from you.

Bentley, you're up first. What do you do?

Initiative round 1:
15 ... Bentley <------

14 ... Angry Orcs x5
14 ... Orc archer
13 ... E'Lania
13 ... Vaeryn
11 ... Athaclenna
11 ... Zu
10 ... Xav
09 ... Face-planted gnome
08 ... Garroth

BnemonicDevice BnemonicDevice
 
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Bentley's runes on his arms began to glow. In front of him he eyes on his potential targets. He decided to cast a spell at one of the orcs wielding an ax. (Whichever would be closer, if not, the one closest to the right.)

"Dol Arrah, guide my hand!" he bellowed.

Guiding Bolt was cast. 3/4 Level 1 Spell Slots remain.

1st-level evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: 1 round
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

(Uh. I pressed it again. Regardless, the attack was just 10. Hopefully that beats AC?) WlfSamurai WlfSamurai
 
Bentley, you fire a flash of light at the orc, but your aim is off. The tree behind the creature explodes in a gout of light. He turns back from looking over his shoulder at it and fixes his gaze on you. He growls low and grits his rotted teeth.

Bentley, the orc screams and charges at you. A second orc joins him and your find yourself defending axe swing after axe swing. You parry one swing from the first orc, dodge another swing from the second, use your shield to take another, and your armor to stop yet another.

Garroth, the third axe orc rushes you. You meet his axe with your sword. He hammers down on you twice, but your side-step his attacks with ease.

Xav, a javelin skims your arm (6 damage) as the orc that threw it charges up to you.

Athaclenna, the javelin orc that finds you thrusts its a javelin at you. You're able to move most of your body out of the way, but take the point through the forearm (6 damage).

Vaeryn, a massive arrow shaft whistles past your face as the orc archer looses at you. The force would have for sure taken your head off your shoulders.

All the orcs are now engaged in melee save for the archer who is still 60 ft. from you all.

E'Lania, what do you do?

Initiative round 1:

15 ... Bentley
14 ... Angry Orcs x5
14 ... Orc archer
13 ... E'Lania <------
13 ... Vaeryn
11 ... Athaclenna
11 ... Zu
10 ... Xav
09 ... Face-planted gnome
08 ... Garroth

Idea Idea
 
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Athaclenna winces in pain as the javelin hits her, but her resolve is such that it won't stop her from working her magic. Trying to keep from getting skewered once more, she marshals her will and points at the orc that stabbed her. "Corellon, lend me your aid! Spiritual Weapon!"
Casting Spiritual Weapon - You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. It lasts 1 minute.

If I manage to hit an AC of 15, I do 9 points of damage.

Hit Points: 25 / -6
Hit Dice: 3 - 1d8+1

Armor Class: 16
Initiative: +2
Proficiency: +2
Passive Perception: 14

Number of Attacks: 1

Spell Slots
1st level: 4
2nd level: 2 / 1
Chanel Divinity: 15 pts
Disciple of Life: the creature regains additional hit points equal to 2 + the spell’s level.

Long Bow: +4 to hit, 1d8+2, Range 150/600 ft, Piercing, Ammunition, Two Handed
--Quiver with 20 Arrows
Dagger: +4 to hit, 1d4+2
 
From above, Zu watched the orcs crash against the mountain of metal as harmlessly as waves against a rock. Such a boon it was to be on the side of the warforged. Garroth two parried with ease. Zu trusted the competency of his two companions, they would prove hard target to bring down. The mettle of the others he had yet to see be tested, but it wasnt a matter of mettle to decide who to assist. Magicians and diviners tended to be the soft targets, and he was not going to let then be overrun should their luck turn.

Zu fell from the canopy in a whirl of cloak and feather, landing behind the javelin wielding orc. Foul and underestimated weapons, javelins were. But so too could be the blades of a rogue.

Zu thrust his rapier and dagger to strike the back of the javelin wielding orc.


Rapier hit, 13
Rapier damage, 9
Rapier sneak attack, 4
Damage total if hit, 13

Dagger hit, 13
Dagger damage, 1

Hit Points: 21
Hit Dice: 1d8+1 (3)

Movement
Walking: 25ft
Flying: 50ft

Armor Class: 15
Initiative: +3
Proficiency: +2
Passive Perception: 14
Passive Investigation: 11
Passive Insight: 12

Number of Attacks: 1

Special abilities
Talons: 1d4-1
Flying
Sneak attack: 2d6
Cunning Action: Bonus action each turn to hide, disengage, or dash.
Fast Hands: Can use cunning action to make sleight of hand check, use thieves tools to disarm trap or open lock, or use object.
Thieves Cant: Thieves Language
Second Story Work: Climbing costs no extra movement. Jump + DeX modifier in ft (3ft).

Zee Rapier: +5 to hit, 1d8+3, Finesse, Light
Dagger: +5 to hit, 1d4+3 Finesse, Light, Thrown
Dagger: +5 to hit, 1d4+3 Finesse, Light, Thrown
Shortbow: +5 to hit, 1d6+3 (20 arrows)

Studded Leather Armor: AC 12, +3 Dex, Light
 
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  • [div class=outter][div class=truebak][div class=top][div class=emblem]
    token_1-png.582787
    [/div]
    E'Lania Treeance

    Half-Elf, Lvl 1 Shadow Sorcerer Lvl 2 Abjuration Wizard (1100/2700 XP)[/div][div class=left style="position:relative;top:-150px"]
    1546913047179-jpg.584157

    Hit Points:
    22
    Statuses:
    N/A
    Spell Slots:
    1st- □□□□
    2nd- □□
    [/div][div class=right]
    [div class=text] "Athaclenna!" E'Lania shouted as she watched javelin pierce the young elf's skin. Though E'Lania had lived for a long time and studied many magics, healing was not part of her expertize, after all, her entire goal meant never requiring any healing again. She growled, magic welling deep from within her. She didn't like using this kind of magic. It attracted things she didn't like. She walked closer to the orcs, an ominous aura, like purple smoke for those capable of perceiving something yet so subtle, seeming to emerge from her body and yet not, wrapping around her though it left from within her, breathed yet exuded from her eyes. There was a spark of eletricity in her hands for a brief moment. She didn't like using this magic, but she wanted to finish it before Athaclenna became too tired to treat herself. She threw her arm up in the air, eletricity and smoke clapping together and exploding in a wave of roaring, booming sound to shake the ears and hearts of those not sturdy enough to avoid it.

    Evocation cantrip

    Casting Time: 1 action
    Range: Self (5-foot radius)
    Components: S
    Duration: Instantaneous

    You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failed save, the creature takes 1d6 thunder damage.

    74565250_p0_master1200-jpg.584173
    [/div][/div]
    [/div][/div]

Spells
Cantrips: (7)
*Mage Hand (Wizard)
*Blade Ward (Wizard)
*Acid Splash
*Mending (Sorcerer)
*Mold Earth
*Shape Water
*Thunderclap (Sorcerer)


First Level: (10)
*Witch Bolt (Sorcerer)
*Protection From Evil and Good (Sorcerer)
*Mage Armor (Wizard)
*Shield (Wizard)
*Sleep (Wizard)
*Identify (Wizard) (Ritual)
*Snare (Wizard)
*Comprehend Languages (Wizard) (Ritual)
*Unseen Servant (Wizard) (Ritual)
*Alarm (Wizard) (Ritual)

Items
Equipped:
*Arcane Focus - The transmutation stone she swallowed came to be her arcane focus, currently inside her body.
*Quarterstaff (1d6 bludgeoning simple melee, versatile- 1d8 bludgeoning)
*2 Daggers (1d4 pierceing, simple finesse, light, thrown)
*Backpack
*2 Sacks
*Spellbook - Floating Spellbook
*Fine Clothes

Currency:
40 GP
8 CP

Carrying:
*Black Ink
*Quill
*letter from a dead colleague posing a question you have not yet been able to answer
*Bedroll
*Mess Kit
*Tinderbox
*10 Torches
*10 Days of Rations
*Waterskin
*50 Feet of Hempen Rope
*Alchemist's Supplies
*25 Paper Sheets
*8 Darts
(note: took explorer's kit)

Trinket:
21- "A tiny gnome-crafted music box that plays a song
you dimly remember from your childhood"


Interactions: Everyone
Mentions: Psychie Psychie
Might Also Want to Read: N/A
Next: skycaptain skycaptain
 
The giant robot, who was still engaged in combat with the orcs felt the shock from the sudden burst of electricity course through his entire body. He looked to the tiny creature who delivered the shock;

"Creature of small stature, your efforts prove dangerous. Be wary of where you cast your attacks," he replied monotonously.

"You are lucky that I am well insulated, or I might have suffered severely," he concluded.

Save Throw: 21
 
Just in case that Garroth is in the affected area, here is his save.

Total of a 14. Even if he hadn't made his roll, he takes half damage from electrical attacks.
 
E'Lania, you slip past your allies locked in combat with the orcs and slam your magically infused hands together. The boom thunders though the forest and the sonic wave smashes into three of the orcs.

The two orcs on Bentley scream and cover their ears (roll damage for both).

The third on Athaclenna sees your spell and raises his arms in front of his head. He leans into the spell and takes it without so much as a scratch.

E'Lania, roll damage for two orcs.

Vaeryn, it's your turn. What do you do?

Initiative round 1:

15 ... Bentley
14 ... Angry Orcs x5
14 ... Orc archer
13 ... E'Lania
13 ... Vaeryn <------
11 ... Athaclenna
11 ... Zu
10 ... Xav
09 ... Face-planted gnome
08 ... Garroth

Idea Idea skycaptain skycaptain
 
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Let's skip ahead to Athaclenna. Vaeryn, you can take your turn when you're ready. Consider this a delay of action.

What do you do, Athaclenna?

Initiative round 1:

15 ... Bentley
14 ... Angry Orcs x5
14 ... Orc archer
13 ... E'Lania
13 ... Vaeryn
11 ... Athaclenna <------
11 ... Zu
10 ... Xav
09 ... Face-planted gnome
08 ... Garroth

Psychie Psychie skycaptain skycaptain
 
Athaclenna winces in pain as the javelin hits her, but her resolve is such that it won't stop her from working her magic. Trying to keep from getting skewered once more, she marshals her will and points at the orc that stabbed her. "Corellon, lend me your aid! Spiritual Weapon!"
Casting Spiritual Weapon - You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. It lasts 1 minute.

If I manage to hit an AC of 15, I do 9 points of damage.

Hit Points: 25 / -6
Hit Dice: 3 - 1d8+1

Armor Class: 16
Initiative: +2
Proficiency: +2
Passive Perception: 14

Number of Attacks: 1

Spell Slots
1st level: 4
2nd level: 2 / 1
Chanel Divinity: 15 pts
Disciple of Life: the creature regains additional hit points equal to 2 + the spell’s level.

Long Bow: +4 to hit, 1d8+2, Range 150/600 ft, Piercing, Ammunition, Two Handed
--Quiver with 20 Arrows
Dagger: +4 to hit, 1d4+2
 
Keep the old roll.

Athaclenna, a Corellon's spectral longsword appears in front of the orc that stabbed you. Before he can react, the weapon stabs through his shoulder. Blood spatters and he goes to a knee as he roars in pain.

Zu, it's your turn. What do you do?

If you'd like to keep the same action, we'll keep the rolls.

Initiative round 1:
15 ... Bentley
14 ... Bleeding Javelin Orc (on Athaclenna) [9 damage]
14 ... Deafened Axe Orc 1 (on Bentley) [4 damage]
14 ... Deafened Axe Orc 2 (on Bentley) [2 damage]
14 ... Axe Orc (on Garroth)
14 ... Javelin Orc (on Xav)
14 ... Orc archer
13 ... E'Lania
13 ... Vaeryn
11 ... Athaclenna
11 ... Zu <------
10 ... Xav
09 ... Face-planted gnome
08 ... Garroth

D. Rex D. Rex
 
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Zu, you drop out of sky and eviscerate the orc in front of Athaclenna who went to his knee. Your weapons bite deep and he dies before having a moment to think about what was happening to him. He slumps to the ground dead.

Xav, it's your turn.

Initiative round 1:

15 ... Bentley
14 ... Deafened Axe Orc 1 (on Bentley) [4 damage]
14 ... Deafened Axe Orc 2 (on Bentley) [2 damage]
14 ... Axe Orc (on Garroth)
14 ... Javelin Orc (on Xav)
14 ... Orc archer
13 ... E'Lania
13 ... Vaeryn
11 ... Athaclenna
11 ... Zu
10 ... Xav <------
09 ... Face-planted gnome
08 ... Garroth
00 ... Bleeding Javelin Orc (on Athaclenna) [dead]

Silanon Silanon
 
One hand points towards the archer, his lips part to hiss a warning; perhaps enough to give away the exact position, or at least let them know the general direction. Certainly, however, enough to cost him just the parts of a second that make the difference between a wound and a wasted spear; the drow's reaction is just slightly too late as the thrown javelin is aimed at him; and a scratch is the orc's reward for his efforts. Nothing that'd stop the ranger, but more than the brutes usually tend to get - he answers with words dark enough that most elves on the surface might have forgotten their meaning; or perhaps, only the spider taught their power. For these are not just words, but more - magic is woven into each syllable, promising that the spilled blood will be repaid in kind.

A number of steps backwards as he speaks, trying to avoid the charging orc's reach; then, the hunter's mark is in place. One hand grabs an arrow from the drow's quiver, and pulls back the twisted string in one well-practised motion; the other arm pushes forward, just so that neither of his limbs will have to do all of the work. The faint humming of the steel head is all the warning the orc will get; the arrow's punch should be enough to find its way through any armor it hits.

25 to hit
13 dmg
- retreating a few steps (10ft or something) to leave melee distance - likely an attack of opportunity for the orc
- casting hunter's mark on the orc who hit me (bonus)
- firing at the marked orc

Hunter's mark active, 2/3 lvl1 spells remaining
22/28 hp
 
Xav, the orc archer sees you aim for her. She raises her own bow, hoping to hit you before you can loose. She doesn't realize who she's dealing with.

Your arrow looses before she can draw. The tip pierces her right eye and exits the back of her skull before stopping in a spray of brain matter. She crumples to the ground.

The gnome on the ground groans and rolls to his side. He tries to contort to reach the arrow in his back, but can't quite reach it. There is fear in his eyes and pain on his face. He tries to crawl toward the road, but only gets a few feet.

Garroth, you're up.

Initiative round 1:

15 ... Bentley
14 ... Deafened Axe Orc 1 (on Bentley) [4 damage]
14 ... Deafened Axe Orc 2 (on Bentley) [2 damage]
14 ... Axe Orc (on Garroth)
14 ... Javelin Orc (on Xav)
13 ... E'Lania
13 ... Vaeryn
11 ... Athaclenna
11 ... Zu
10 ... Xav
09 ... Face-planted gnome
08 ... Garroth <------
00 ... Bleeding Javelin Orc [dead]
00 ... Orc archer [dead]


Sherwood Sherwood
 
Garroth was slower to the fight, but with his greatsword, he was able to make up for it. He levels off a powerful swing on the Orc with the axe that tried to hit him.

Total of 9 points of damage
Hit Points: 28
Hit Dice: 3 - 1d10 +3

Armor Class: 16
Initiative: -1
Proficiency: +2
Passive Perception: 13

Number of Attacks: 1

Action Surge: 1
Second Breath: 1 - +1d10+3
Breath Weapon: 1 - 2d6
Critical Strike on 19-20
Reroll 1's and 2's on damage dice once

Greatsword: +5 to hit, 2d6+3 Slashing, Two Handed, Heavy
Light Crossbow: +1 to hit, 1d8 Piercing, Rng 80ft/320ft, Ammunition, Loading, Two Handed
 
Garroth, you swing your greatsword. The orc tries to bring his axe up to parry, but is too slow. Your blade cuts through his shoulder to the navel. He collapses into a bloody mess.

Bentley, it's your turn.

Initiative round 1:
15 ... Bentley <------

14 ... Deafened Axe Orc 1 (on Bentley) [4 damage]
14 ... Deafened Axe Orc 2 (on Bentley) [2 damage]
14 ... Javelin Orc (on Xav)
13 ... E'Lania
13 ... Vaeryn
11 ... Athaclenna
11 ... Zu
10 ... Xav
09 ... Face-planted gnome
08 ... Garroth
00 ... Bleeding Javelin Orc [dead]
00 ... Orc archer [dead]
00 ... Axe Orc (on Garroth) [dead]


That's better.

BnemonicDevice BnemonicDevice
 
Last edited:
You forgot to add in the +3 damage from my strength. Total damage is 9.
 
The robot started to rev up, his Holy Symbol burning on his Plate Armor.

“Dol Arrah! Guide this strike!”

He delivered his first blow to the orc with the most damage, with his war hammer.

“Divine Being! Grant me resolve!”

He carried out another attack with his war hammer.

War Hammer: 1d8 + 4 (+6 Attack Bonus)

War Domain - Guided Strike

Starting at 2nd level, you can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

War Priest:

From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
 
Bentley, you crush the first orc with your warhammer with ease. He's unable to move out of the way before you strike him down in a bloody pulp. The other orc, seeing his companion get crushed, turns to run. But you're ready. You bring your hammer down and snap his spine as he turns. He's dead before he hits the ground.

Xav, the javelin orc, having seen his friends cut down, turns to run. You can take your reaction to make an opportunity attack.

Initiative round 1:
15 ... Bentley
14 ... Javelin Orc (on Xav) <------
13 ... E'Lania
13 ... Vaeryn
11 ... Athaclenna
11 ... Zu
10 ... Xav
09 ... Face-planted gnome
08 ... Garroth
00 ... Deafened Axe Orc 1 (on Bentley) [dead]
00 ... Deafened Axe Orc 2 (on Bentley) [dead]
00 ... Bleeding Javelin Orc [dead]
00 ... Orc archer [dead]
00 ... Axe Orc (on Garroth) [dead]


BnemonicDevice BnemonicDevice Silanon Silanon
 
Last edited:
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  • [div class=outter][div class=truebak][div class=top][div class=emblem]
    token_1-png.582787
    [/div]
    E'Lania Treeance

    Half-Elf, Lvl 1 Shadow Sorcerer Lvl 2 Abjuration Wizard (1100/2700 XP)[/div][div class=left style="position:relative;top:-150px"]
    1546913047179-jpg.584157

    Hit Points:
    22
    Statuses:
    N/A
    Spell Slots:
    1st- □□□□
    2nd- □□
    [/div][div class=right]
    [div class=text] Did he just call me a...CREATURE? That lump of metal! After all these years, and the first thing he said to me was an insult like that? I knew he was tough enough to handle a little spell like that! Though, I might've used it even if he couldn't. My priority here was ensuring mine and Athaclenna's safety. Speaking of which, that girl...

    Despite clearly being in hurt (I knew she wasn't used to injures of that nature, crap!) my eyes widened as for some reason she called out for a weapon.

    "What are you doing, heal yourself you idiot!" It was too late though. Athaclenna seemed determined to fight, but fighting recklessly against such small fry enemies... Thankfully, the bird knight interviened, putting an end to Athaclenna's target before she could reach it. I had my doubts about the bird, given how much he reminded me of a Kenku, but certainly I would have to at the very least thank him later for what he did.

    And now I had to help put an end to things before Athaclenna had any more bright ideas.

    "Acid Splash!" I drew a square of green light, then another within it, then a circle around them both. To aim, I pressed my palm against the symbols rapidly, causing them to dissipate and form a green semi-liquid that was flung towards the last remaining orc. Between my earlier spell and the attacks of our allies, most orcs were lying or splattered across the ground by now. One right hit from that first spell I ACTUALLY learnt as a wizard, very useful in my early days of preparing of potions, would probably be able to finish the job at this point.

    Casting Time: 1 action
    Range: 60 feet
    Components: V, S
    Duration: Instantaneous

    You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.

    At Higher Levels. This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

    74565250_p0_master1200-jpg.584173
    [/div][/div]
    [/div][/div]

Spells
Cantrips: (7)
*Mage Hand (Wizard)
*Blade Ward (Wizard)
*Acid Splash
*Mending (Sorcerer)
*Mold Earth
*Shape Water
*Thunderclap (Sorcerer)


First Level: (10)
*Witch Bolt (Sorcerer)
*Protection From Evil and Good (Sorcerer)
*Mage Armor (Wizard)
*Shield (Wizard)
*Sleep (Wizard)
*Identify (Wizard) (Ritual)
*Snare (Wizard)
*Comprehend Languages (Wizard) (Ritual)
*Unseen Servant (Wizard) (Ritual)
*Alarm (Wizard) (Ritual)

Items
Equipped:
*Arcane Focus - The transmutation stone she swallowed came to be her arcane focus, currently inside her body.
*Quarterstaff (1d6 bludgeoning simple melee, versatile- 1d8 bludgeoning)
*2 Daggers (1d4 pierceing, simple finesse, light, thrown)
*Backpack
*2 Sacks
*Spellbook - Floating Spellbook
*Fine Clothes

Currency:
40 GP
8 CP

Carrying:
*Black Ink
*Quill
*letter from a dead colleague posing a question you have not yet been able to answer
*Bedroll
*Mess Kit
*Tinderbox
*10 Torches
*10 Days of Rations
*Waterskin
*50 Feet of Hempen Rope
*Alchemist's Supplies
*25 Paper Sheets
*8 Darts
(note: took explorer's kit)

Trinket:
21- "A tiny gnome-crafted music box that plays a song
you dimly remember from your childhood"


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