Legendless
Netherworld Overlord
So this is a random idea that came to me. Feel free to add or comment on things as my idea is not yet complete.
There are these creatures called Felrids. They can appear human or even like someone else and they feed on human energy, draining people and causing chaos. But they do so in a manner that no one is really, fully aware of their existent or what they are doing yet. So this powerful witch or wizard (their gender is not going to be confirmed in the RP) keeps them at bay for most of their life, but eventually is at a point where they cannot go on and kill off the Felrids leader or find a way to fully rid the Earth of them. So before they can die, they imbue six items with their powers and scatter them across the globe. Six kids (between five and twelve) find them and take possession of the items. The RP is set ten years after this. The six of them all find themselves in a town for various reasons (where is not confirmed yet but the six will be traveling a bit in the RP anyways). They are all drawn to one place as the Felrids have sensed the powers and are going to eliminate the six before they can use it. Instead one or two of them activate their powers and destroy the Felrids after them. The others slowly awaken their own powers and together they decide to rid the planet of the Felrids for good.
This is the basic plot of the RP. I have some of the powers worked out. Each one will start out weak with their power as it will take a while to understand their power and learn how to use it properly. This means their will be errors and trouble in the beginning. Though as the RP progresses so can the powers but this must be done in a reasonable manner.
1. They can increase their strength and endurance, able to lift a significant amount and able to take a good deal of damage. (Beginning level: They can only lift their weight plus half and not for a long time (bout 10 minutes, they can take blows from punches, kicks and other physical blows for about 15 minutes of fighting depending on the person they are fighting and can half take blows from blunt objects)
2. They can summon any weapon at will. (Beginning level: They can summon knives, small blunt objects (like household items or a brick), chains and bats. No guns yet)
3. They can use blasts of energy to attack. (Beginning level: Able to singe clothing depending on closeness to person, give first degree burns and cause person to be knocked backwards several feet. Punches and kicks with it are doubled)
4. They can use minor telekinesis and have slight foresight when fighting, able to sense what an enemy will do. (Beginning level: Able to sense large movements or chances in action when fighting but not smaller or subtler ones. Able to lift person three inches off the group, objects a few feet, able to throw person back a foot or a foot and a half, able to throw objects as if they were normally being thrown)
5. They can shift from one place to another and also shift items as well. (Beginning level: Able to shift items five feet from original area. Able to shift self ten feet from original area and only to a place they have seen and know)
6. They can draw elements to themselves and use it to strike. (Beginning level: Must have a large enough source to draw from and can only take a small chunk (like can use a flame from a candle but cannot take a sink full of water). Must have great concentrate when using it.)
These are the powers. If you wish I can tell you how each power will begin in it's weakest form. I will also explain more on Felrids if anyone wishes. So feel free to ask questions, give ideas or comment on something. I would love to know where you would all love the starting point to be (the place. I have an idea of when it starts off).
There are these creatures called Felrids. They can appear human or even like someone else and they feed on human energy, draining people and causing chaos. But they do so in a manner that no one is really, fully aware of their existent or what they are doing yet. So this powerful witch or wizard (their gender is not going to be confirmed in the RP) keeps them at bay for most of their life, but eventually is at a point where they cannot go on and kill off the Felrids leader or find a way to fully rid the Earth of them. So before they can die, they imbue six items with their powers and scatter them across the globe. Six kids (between five and twelve) find them and take possession of the items. The RP is set ten years after this. The six of them all find themselves in a town for various reasons (where is not confirmed yet but the six will be traveling a bit in the RP anyways). They are all drawn to one place as the Felrids have sensed the powers and are going to eliminate the six before they can use it. Instead one or two of them activate their powers and destroy the Felrids after them. The others slowly awaken their own powers and together they decide to rid the planet of the Felrids for good.
This is the basic plot of the RP. I have some of the powers worked out. Each one will start out weak with their power as it will take a while to understand their power and learn how to use it properly. This means their will be errors and trouble in the beginning. Though as the RP progresses so can the powers but this must be done in a reasonable manner.
1. They can increase their strength and endurance, able to lift a significant amount and able to take a good deal of damage. (Beginning level: They can only lift their weight plus half and not for a long time (bout 10 minutes, they can take blows from punches, kicks and other physical blows for about 15 minutes of fighting depending on the person they are fighting and can half take blows from blunt objects)
2. They can summon any weapon at will. (Beginning level: They can summon knives, small blunt objects (like household items or a brick), chains and bats. No guns yet)
3. They can use blasts of energy to attack. (Beginning level: Able to singe clothing depending on closeness to person, give first degree burns and cause person to be knocked backwards several feet. Punches and kicks with it are doubled)
4. They can use minor telekinesis and have slight foresight when fighting, able to sense what an enemy will do. (Beginning level: Able to sense large movements or chances in action when fighting but not smaller or subtler ones. Able to lift person three inches off the group, objects a few feet, able to throw person back a foot or a foot and a half, able to throw objects as if they were normally being thrown)
5. They can shift from one place to another and also shift items as well. (Beginning level: Able to shift items five feet from original area. Able to shift self ten feet from original area and only to a place they have seen and know)
6. They can draw elements to themselves and use it to strike. (Beginning level: Must have a large enough source to draw from and can only take a small chunk (like can use a flame from a candle but cannot take a sink full of water). Must have great concentrate when using it.)
These are the powers. If you wish I can tell you how each power will begin in it's weakest form. I will also explain more on Felrids if anyone wishes. So feel free to ask questions, give ideas or comment on something. I would love to know where you would all love the starting point to be (the place. I have an idea of when it starts off).