Damsels and Dragons

Genon said:
The bow is probably made of wood, the arrows are light wood and feathers, and swords weigh only a few pounds. I'm talking between 2.5 and 3.5 pounds on average. For a longsword. I can't get any hard numbers on bow weight (google gives me draw weight figures instead, and the book I have on such things doesn't list the weight of the bow), given what they're made of it's likely they're pretty light.
At this point, the heaviest thing is probably that spellbook, and it's probably not much heavier than a coffee table reference book. I could probably carry that just fine, and I do zero exercise.
So, uh about this post @JayTee...you going to respond?
 
simj22 said:
Fists weigh nothing at all, as they are a part of your body. You can drop a sword. You can stumble over words (if you LIKE READING. LIKE A NERD), and you can fumble with an arrow.
Just do the right thing, and PUNCH THE SHIT out of anything that gets in your way. Besides, having two free hands so you can pick up a coffee table and hurl it at a beastie or something also helps. Give em the ol' one-two-ELDRITCH SMACKDOWN. AAND ONE, and TWO THREE, FOUR FIVE, THEY'RE OUT! RULING CHAMPION NORMIE HUMAN REIGNS AGAIN. AND THE CROWD GOES WIIIIIIILLLLDDDDDD
As awesome as martial arts are, and I know monks are a thing you can be in DND, the simple fact of the matter is that melee weapons are levers, and using a lever multiplies the force imparted on an object over simply using your fist. Plus, I dare you to punch someone who's wearing a suit of armor. You'll break your hand.


Now, if were to find something like this on the other hand, I might consider switching to fists.


Ornamental_katar.jpg



That right there is a katar, a kind of Indian dagger designed to be wielded by curling your fist around the handle and punchstabbing someone to death.


And once we get the tech up significantly high, we can create this monstrosity:


0fb3ecf929f92dbefe5b9d1221e12d51.jpg



That right there is a gun-katar. This means that you can punch someone in the face, stab them, and blow their brains out at the same time! And why stop there? With magitech, we could ignite the wound, or freeze it solid, or make the area around the wound rapidly decompose, or electrocute the person! We could punchshootstabburnfreezeleectrocuterot somebody! How does that sound?
 
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Bruh, chill. Sometimes the choices are what the choices are. I'm willing to listen to alternate suggestions, but sometimes ya just gotta go with what you're given. I have my reasons, but going too far in to them would be spoilers.
 
I think the idea is to pace ourselves and not cheat by combining all of the options presented to us, Genon. c;
 
JayTee said:
Bruh, chill. Sometimes the choices are what the choices are. I'm willing to listen to alternate suggestions, but sometimes ya just gotta go with what you're given. I have my reasons, but going too far in to them would be spoilers.
Anomaly said:
I think the idea is to pace ourselves and not cheat by combining all of the options presented to us, Genon. c;
*grumble grumble*


Fine, whatever floats your boat, Mr. QM.
 
Genon said:
punch someone who's wearing a suit of armor
What do i look like, a moron? Of course i won't punch a guy in armor.


I'LL SLAP HIM SIDEWAYS, GRAB HIM ON THE HIPS, RAISE HIM UP, AND BEND OVER BACKWARDS FOR AN ULTRA MAGNIFICENT SUPER GERMAN IT SUPPORT SUPLEEEEEXXXXX
 
BAI GAWD! HE HAD A FAMARY! AS GAWD AS MAH WITNESS, HE IS BROKEN IN HALF! 8U
 
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Decisions, decisions. Despite me being completely gung ho about magic, something tells me that becoming a wizard doesn't just require reading out a fancy spellbook. To be fair, Our Hero would also not know how to wield a sword or shoot a bow, but I assume it's easier to learn those than how to conjure eldritch forces to destroy your foes .


Then again, it's high fantasy, so:


> A sword and the book.
 
> Sword and Book


We aren't the violent sort, so I don't see us taking the offensive and sniping people from a far. With a Sword we could look intimidating and maybe avoid fights. (Since our strength is shit. Bows need a lot of upper body strength to pull)
 
> Sword and Book


While attracted to the idea of to hitting from afar and conjuring ones own arrows with Bow and Book, @wonderandawe's right about needing upper body strength. (At least you can chuck the book as a last resort. Or burn it for kindling if you really must.)
 
Cirno said:
> Sword and Book
While attracted to the idea of to hitting from afar and conjuring ones own arrows with Bow and Book, @wonderandawe's right about needing upper body strength. (At least you can chuck the book as a last resort. Or burn it for kindling if you really must.)
And as I mentioned earlier in the thread, bows could seriously fuck up the body of the archer using them. When archaeologists exhumed the bodies of English archers on Henry VIII's warship (the Mary Rose), they found deformities in the left arm of one of the skeletons analyzed. Said archers, at the time, would have been expected to fire 12 arrows a minute, and longbows were drawn with the left arm. We probably don't want to go down that route unless we have healing magic to compensate.


Source: Mary Rose skeletons studied by Swansea sports scientists - BBC News
 
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wonderandawe said:
> Sword and Book
We aren't the violent sort, so I don't see us taking the offensive and sniping people from a far. With a Sword we could look intimidating and maybe avoid fights. (Since our strength is shit. Bows need a lot of upper body strength to pull)
Hey, glad you could make it!
 
@Genon I don't see why you're so intent on justifying your choices tho. I mean, i'm mostly fucking about, like i always do, sotakemypostswithapinchofsugar. I'm only here to watch you nerds fuck up and die, because thats how i shiggy diggy do it, but it just seems like you're trying reeeeeaaally hard to justify everything. Just chill out, bro man. No one's debatin shit
 
simj22 said:
@Genon I don't see why you're so intent on justifying your choices tho. I mean, i'm mostly fucking about, like i always do, sotakemypostswithapinchofsugar. I'm only here to watch you nerds fuck up and die, because thats how i shiggy diggy do it, but it just seems like you're trying reeeeeaaally hard to justify everything. Just chill out, bro man. No one's debatin shit
Well it's mainly an attempt to get everyone here to follow my lead. Quests are all about arguing with other posters about the right course of action, since it's really a popularity contest anyway. If a vote isn't going in your favor (or you think that a vote's not going to go in your favor before anyone else has voted yet), it's generally wise to list the reason for your vote so that more people pick your choice.


For example, in a Pokemon quest (that is, a quest where the player is transformed into a Pokemon for unknown reasons) on Sufficient Velocity, when I was deciding on the character's name and backstory, I tried to make one that would make sense with the world and could promote interesting dialogue possibilities (namely, a frighteningly-talented trainer who's also an asshole to his Pokemon), but then someone wanted to be a Shirou Emiya expy as a Honedge due to the sheer absurdity of it. I had to sacrifice that backstory to vote for another one so that we would just barely edge out the Shirou expy (and get the wrong Pokemon to boot, since that vote was counted separately).


I'd much rather not have the above example happen again, hence why I prefer to justify my votes and get in debates. It's basically a behavior inherited from SpaceBattles.com and Sufficent Velocity, which are all about quests and have been running them for years.
 
I run a quest on another forum and I prefer players to debate a bit about what to do next. Gives me insight into how the see they quest character and allows me to steal ideas from them.


Though I reserve the right to ignore any none of the above answers that take the quest way off course.
 
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Yes, yes, but consider the following:


This is getting seriously too serious for what is supposed to be in moderately good fun.
 
Genon said:
the right course of action
I don't believe such a thing exists. The objective is not to win; the objective is a good read. Would it not be a good read if Mr. Protagonist broke his hand on a suit of armor and had to get creative? o:
 
My personal philosophy with quests is that they are more about the journey, rather than the destination.


I have plot arcs in mind, as well as an ending, but a a significant portion of the details are currently in a quantum state, ready to be locked down once you look at them and decide what they should be.


Don't worry about Bad Ends or bad choices, focus on what kind of person you want the main character to be, and in what way he interacts with the world.
 
> A sword and the book


You look around quickly and spot a sword lying on the ground. The blade is just over three feet in length, with a thick blade that tapers to a point. The grip itself can comfortably house one hand, with just enough excess space left for a second hand should the need arise. You're not 100% familiar with sword terminology, but you think this kind of weapon is referred to as a "bastard sword."


You give it a few experiment swings to try and become accommodated to it's weight and momentum. After a few minutes, you realize that you have no idea what you're doing, but at least it's better than nothing.


You've leveled up!

Gained weapon: Bastard sword


Gained Fighter Class, level 1


Fighter Techniques:


Strike 1 (Passive) - Your random flailing may actually hurt someone.


Block 1 (Passive) - Your defenses are slightly better than just standing there.


Dodge 1 (Passive) - You may or may not dodge in to attacks.



Satisfied that you at least have the bare minimum needed to keep yourself alive, you turn your attention to the other item that caught your attention: the book.


The book itself is very mundane looking, even by your own rapidly changing standards of "mundane." Brown leather coverings with no extraordinary markings or decorations, and no adornments beyond a strap to keep it closed. It looks every bit a generic hardcover book, the kind of thing you'd see in a museum or archive. Your first instinct would be to completely dismiss it, if not for the fact that books contain knowledge, knowledge that might help you figure out what is happening to you.


That, and the smell of burnt ozone still hasn't faded away at all, and seems strongest on the book itself.


Reaching down carefully you almost grab the book to pick it up before you stop and stand back up, a smarter idea occurring to you. Instead of risking coming in to contact with whatever energies are emanating from the book, you draw the sword and slowly use it to pry the book open.


It flips open harmlessly, exposing it's pages for you to see. You're not getting too close just yet, but from where you're standing it seems to be a mixture of mathematical formulas and strange symbols you don't recognize, along with what looks to be latin.


Holding off on inspecting the book for a moment, you carefully examine the sword where it had touched the book. Seeing no signs of strangeness or residual energies clinging to the blade, you sigh and put the sword away in it's new home at your hip before reaching down and carefully picking up the book itself.


Despite the night air being cool, the book itself is warm to the touch, and causes the hairs on the back of your neck to stand up. You feel that warmth seep in to your hands as you hold the book, and the characters on the pages slowly start to grow blurry as your vision begins to swim. Before you can do anything words, symbols and other strange signs begin to fill your mind.


You've leveled up!

Gained item: Grimoire


Gained Wizard class, level 1


Wizard Techniques:


Tier 1 spells


Dancing Light (Active) - Create a light and have it move around or orbit a target.


Mage Armor (Active) - An invisible field of force surrounds and protects a target.


Prestidigitation (Active) - Perform minor magical utility and convince effects.


Tongues (Active) - Understand and communicate in foreign languages.



You throw away the book, almost by reflex, your mind reeling at the revelation, struggling to comprehend what was once believed to be impossible.


Magic? Seriously?! That didn't make any sense! Magic didn't exist, it was a thing of fairy tales and kids stories. There's no way that the stupid book was magic, let alone had the ability to impart spells upon it's owner. The very thought boggled the mind with it's sheer implausibly. If magic existed, people would know about it, they would study it and it's existence would be common knowledge. Heck, there was a thousand dollar reward out there for anyone would could prove any sort of supernatural phenomena. People would have heard about someone claiming it!


...and yet, even as part of your mind rejects what was once a thing of fiction, another part of your mind is slowly coming to accept it. You're in a strange world with different moons, surrounded by the bodies of creatures you've never seen before, holding a weapon that hasn't been used by anyone you know in centuries. The evidence seems to indicate that you're not playing by the same rules as before anymore. Something happened that brought you here to this world where magic and monsters exist.


Part of you wants to curl up in a ball and cry. This is too much, you can't take this bullshit anymore. You want to go home, you want to stop with this fantasy nonsense. You have no idea where you are, what you're doing. You're lost, away from anything and anyone familiar to you, with no idea where to go from here.


What do you do?


>Go back to your car, sleep it off until tomorrow morning. Maybe have a panic attack or two to get it out of your system.


> Continue exploring. You're here, there's not a lot you can do about it, so you may as well make the best of it.


@Anomaly @Cirno @Emiya Shin @Genon @Homage @Killigrew @Loren @Riuma @simj22 @Syrenrei @Teh Frixz @wonderandawe  @White Masquerade 
 
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I vote to go to sleep. The best way to vent your system of all the shit you've gotten into. If anything else, depriving yourself of what's probably the last good thing god has given you is probably a bad idea.
 
>continue exploring


Sleep? May as well throw away the sword now! Who knows what may come upon you as you slumber in this strange and unnatural world? There was a battle here recently; may as well see if you can catch wind of either soldier; ideally there's a village nearby though. 
 
> Continue Exploring


Maybe there is something else around here (or someone) that is of some value. If we stop exploring now, we must lose a precious opportunity! Besides, I'm not sure how much sleep we'll really get with panic attacks. We'll rest better once we have some more answers. The car also stands out a lot and the locks probably won't hold up too well against magic...
 
> Continue exploring. You're here, there's not a lot you can do about it, so you may as well make the best of it.
 

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