Inb4Cloaker
Vibing
My boy John. I am prepared to be smited by the GM, let your judgement be merciful.
John is an ever encroaching powerhouse of religious zeal, trained from childhood by the Inquisition. He moves methodically, relishes being the target of heavy gunfire, and specifically seeks out enemy netrunners. While in a team, he works to negate opposing quick hacks through use of constant pressure, aggressive advancements, and an overwhelming amount of grenades. He is mostly natural with the exception of minimal BioWare, making up for his lack of cybernetics with intense training, unconventional tactics, and a unique juggernaut suit of astoundingly heavy mechanically based armor. He isn’t fast, exceptionally intelligent, or uniquely gifted. John is just well armored, well trained, and unreasonably agitated by people who have more in common with TV remotes or toasters than their fellow man.
While not smiting those who have fallen from grace, John is known to spend his time in the presence of others rather than alone. He highly values team cohesion, and is often more than willing to put his trust in people who may or may not have his best interests in mind.
Cybernetics: Absolutely not.
Bioware- Minimal body adjustments mean minimal advantages. The bioware he sports is used to enhance natural body functions rather than replace them.
Weapons: John relies heavily on grenades and anti cybernetic weapons. These include a mix of CHARs, EMPs, and Flashbangs. Aside from that, he’s rocking an E-Tool that he uses to gently smack anything he doesn’t want to throw explosives at.
Special: Through a combination of appropriated MaxTac armor, repurposed Maelstrom metal, and assorted Millitech plating, John is fully armored up with a juggernaut suit. Moving slow is par for the course while wearing it, and it has limited functionality aside from providing exceptionally high damage resistance (which is very useful for someone that likes to detonate explosives within spitting distance of his foe). His vision in the suit is limited, and it’s mechanical nature only allows basic electronics. It includes a full gas mask that is covered by a damage resistant metal visor, a voice amplifier, and an integral calling system to allow easy interaction with any allies that are outside of yelling range.
When old beliefs and changing times clash, mentally warped and twisted ideals come to fruition. Those that cannot learn from the past are doomed to repeat it, and the Inquisition is only one example of many. John is the product of intermingling religious faith with unbridled aggression.
Righteously motivated and unwaveringly steady in his conviction, he stands as both a testament to hysterical beliefs as well as the willingness to persevere against all odds through sheer mental conviction. More than a few chrome-junkies and heretical netrunners have been purged in his holy crusade.
The fanatic will judge all cyberware tainted sinners accordingly, come wisdom and come fire.
Righteously motivated and unwaveringly steady in his conviction, he stands as both a testament to hysterical beliefs as well as the willingness to persevere against all odds through sheer mental conviction. More than a few chrome-junkies and heretical netrunners have been purged in his holy crusade.
The fanatic will judge all cyberware tainted sinners accordingly, come wisdom and come fire.
(Brief note: Yes, the above description kinda makes John look like he wants to smite everyone with cybernetics. Do not worry, he will still be able to get along with other PCs due to backstory changes and changes instilled by the GM, as well as through pre-rp relationships with other PCs. He is a religious fanatic, and not the easiest to get along with (especially if a PC is a heavy chrome junkie) but in the end, he is not a pure anti-everyone character, just another unique case in a unique city.
John is an ever encroaching powerhouse of religious zeal, trained from childhood by the Inquisition. He moves methodically, relishes being the target of heavy gunfire, and specifically seeks out enemy netrunners. While in a team, he works to negate opposing quick hacks through use of constant pressure, aggressive advancements, and an overwhelming amount of grenades. He is mostly natural with the exception of minimal BioWare, making up for his lack of cybernetics with intense training, unconventional tactics, and a unique juggernaut suit of astoundingly heavy mechanically based armor. He isn’t fast, exceptionally intelligent, or uniquely gifted. John is just well armored, well trained, and unreasonably agitated by people who have more in common with TV remotes or toasters than their fellow man.
While not smiting those who have fallen from grace, John is known to spend his time in the presence of others rather than alone. He highly values team cohesion, and is often more than willing to put his trust in people who may or may not have his best interests in mind.
Cybernetics: Absolutely not.
Bioware- Minimal body adjustments mean minimal advantages. The bioware he sports is used to enhance natural body functions rather than replace them.
Skin Weave: In a process similar to muscle and bone lace, nanites thread fibers through skin tissue, making it much more resistant to damage. The result is bare skin that has resistance to damage similar to light body armor (think Kevlar). Skin weave is transparent to the naked eye for the most part, but can still be detected with careful observation. It takes a couple weeks for the nanites to complete the upgrade.
Muscle & Bone Lace: Muscle and bone lace use nanites to thread microscopic artificial fibers through muscle and bone tissue. The result is that the tissue is both stronger (physical strength is enhanced) and more resistant to damage. The full process is slow, and takes a few weeks to complete. Muscle and bone lace will enhance overall strength and durability, but not to the degree of an actual artificial cyberlimb.
Grafted Muscle: This is vat-grown organic muscle. It functions identically to natural muscle. Grafted muscle will enhance both appearance and strength. It can be combined with other forms of bioware, such as muscle and bone lace. When properly grafted, vat grown muscle is completely indistinguishable from natural muscle. It is a common component of biosculpting.
Muscle & Bone Lace: Muscle and bone lace use nanites to thread microscopic artificial fibers through muscle and bone tissue. The result is that the tissue is both stronger (physical strength is enhanced) and more resistant to damage. The full process is slow, and takes a few weeks to complete. Muscle and bone lace will enhance overall strength and durability, but not to the degree of an actual artificial cyberlimb.
Grafted Muscle: This is vat-grown organic muscle. It functions identically to natural muscle. Grafted muscle will enhance both appearance and strength. It can be combined with other forms of bioware, such as muscle and bone lace. When properly grafted, vat grown muscle is completely indistinguishable from natural muscle. It is a common component of biosculpting.
Weapons: John relies heavily on grenades and anti cybernetic weapons. These include a mix of CHARs, EMPs, and Flashbangs. Aside from that, he’s rocking an E-Tool that he uses to gently smack anything he doesn’t want to throw explosives at.
Special: Through a combination of appropriated MaxTac armor, repurposed Maelstrom metal, and assorted Millitech plating, John is fully armored up with a juggernaut suit. Moving slow is par for the course while wearing it, and it has limited functionality aside from providing exceptionally high damage resistance (which is very useful for someone that likes to detonate explosives within spitting distance of his foe). His vision in the suit is limited, and it’s mechanical nature only allows basic electronics. It includes a full gas mask that is covered by a damage resistant metal visor, a voice amplifier, and an integral calling system to allow easy interaction with any allies that are outside of yelling range.
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