cyl
Creepy smile
I gave my go on this charm on another game, so feel free to take it if you are interested, JB boost are so rare in this sick sad world ^^
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But you see, the effects of Melee are simple when compared to those of Medicine. It's far easier and simpler to hurt someone, with a sword no less, than it is to heal someone. Now make that happen - at range. You could throw a sword at a foe without a Charm. You can't throw medical attention.I kinda modeled this on the Iron Raptor Technique. It's a Melee 3, Essence 2 char, with a range of Essence x 8, and a cost of 2m, where at essence 3 you can throw an attack, instead of your actual weapon, for 4m.
What I did was up the Essence to 3, upped the cost, and reduced the distance. I don't think it's too powerful an effect when compared to IRT.
Also, it does not reduce the time needed to do the healing, so maybe I just need to add that caveat to the Charm's description. It certainly wasn't my intention to make the healing instantaneus, hell, all I want is a charmt hat I can use in a combo with Instant Treatment Methodology, so I can heal at speed 7, but from a distance, if possible.
Which is exactly why I upped the essence, and the cost, and reduced the range...fhgwdads05 said:But you see, the effects of Melee are simple when compared to those of Medicine. It's far easier and simpler to hurt someone, with a sword no less, than it is to heal someone. Now make that happen - at range. You could throw a sword at a foe without a Charm. You can't throw medical attention.
As far as healing actual levels of damage go the closest to instant healing you can get is by combo-ing Instant Treatment Methodology, with Wound Mending Care technique and contagion curing touch (and a 1st excellency if you want but we'll deal with just the three for now). The effect is that with a (int+medicine) roll and a touch, the target heals success number of health levels...at the end of the day.....though all it takes is a touch and 19m,1wp from the doctor who can then move on.so apparently it's not that hard in Exalted to heal, if you buy the Charms for it.
The Charm functions Exatly as any other Medicine-based dramatic action that takes up to one hour, save that the character performs it in a handful of seconds.
Edit: Thought about, decided to stat out the above mentioned expansion....So at range with the above combo it would cost 21m,1wp.p. 219 – To improve the effectivity of this charm, change the following two sentences to read (changes in italics):
This Charm replaces the normal benefits of medical care, instead allowing the target to recover a number of lethal or bashing health levels equal to the number of successes at the end of the treatment. If the target spends the day resting, the target recovers a number of additional lethal and bashing health levels equal to the Solar's permanent Essence at the end of the day.
Source: This errata is per Rebecca Borgstrom, upon Conrad Hubbard questioning Michael Goodwin. Exalted developer John Chambers has given verbal approval to this particular errata.