Haku1
Ze Hamster of Lurkdom
Did some archery charms... not quite happy with all of them. And still thinking of the 'earth' branch for the 5 element offshoots of Dragon-Graced Arrow. ;
Oh and I get to go home from work now...
***
Petals upon strong winds
Cost : 1+ motes
Type : Supplemental
Minimum Archery / Essence : 3 / 2
Keywords : Combo-Basic
Duration : Instant
Prerequiste Charms : Any Archery Excellency
A petal upon a strong wind can fly far and fast. With essence, the shot of a dragonblooded may fly further and faster than normal. While she is unable to match an anathema, the dragonblooded's shots will still ring straight and true.
This charm allows a dragonblooded to remove range penalties to a single archery attack at a cost of 1 mote per increment. It does not increase the maximum range of the attack, nor does it negate any other penalties.
Fallen Tree Method
Cost : 2 motes
Type : Supplemental
Minimum Archery / Essence : 3 / 2
Keywords : Combo-Ok
Duration : Instant
Prerequiste Charms : Any Archery Excellency
The weight of a tree that falls at the height of its life can not be understated. An archery attack enhanced with this charm is of such might that it can bring even behenmoths to their knees.
The attack enhanced with this charm forces the target successfully hit to reflexively roll (stamina + resistance) at a difficulty equal to the (Twice the Dragonblooded's Essence, up to a maximum difficulty of 10).
Frozen Heart Bane
Cost : 3 motes
Type : Simple
Minimum Archery / Essence : 4 / 2
Keywords : Combo-Basic, Obvious
Duration : Instant
Prerequiste Charms : Dragon-Graced Arrow
In the distant north, there exists a blossom known as the Nymph's Blood. Exquisite in beauty, so as to best lure in those who enjoy its scent. The blossom of this northern plant is a brilliant crimson. For, you see, it feeds on the heart's blood of those who enjoy its fragrence as rest and relax, unheeding of the elements.
Only the most cruel and heartless of dragonblooded can bear to master this charm, for around the arrow that they send forth, a phanton of the Nymph's Blood in full bloom is conjured. Should the arrow strike a living being, the roots of these phantom plant barrows into the essence of the target and drinks deeply.
The target loses (dragonblooded's essence trait) motes for each arrow so enhanced that strikes them. The motes taken are from the peripheral pool first, then personal. If the target has no more motes, then 1 temporary willpower is converted to 10 motes for the consumption of this charm.
Fiery Blossoms
Cost : 2 motes
Type : Simple
Minimum Archery / Essence : 4 / 3
Keywords : Combo-Ok, Obvious
Duration : Instant
Prerequiste Charms : Dragon-Graced Arrow
In raging forest fires, fallen blossoms caught a flame advance the spread of the forest fire. With the knowledge that beauty can bring devastation, the dragonblooded breaths in and releases his attack with his breath, a halo of flames surrounding it.
A contrail of flames blaze after the attack ignited by the fiery breath of the dragonblooded. Lighting a path with flammable substances igniting, the attack explodes in a fiery blossom as it strikes the target.
The attack does area damage, spreading outwards to a radius of (Dragonblooded's essence trait) yards. Anything flammable in the path of the bolt and in the radius of the attack catches fire (taking normal enviromental damage from being in a bonfire). Everyone in the radius of the attack must have a DV higher than the attack to avoid the area effect.
Shining Aqua Illusion
Cost : 4 motes and 1 willpower
Type : Simple
Minimum Archery / Essence : 4 / 3
Keywords : Combo-Ok, Obvious
Duration : Variable
Prerequiste Charms : Dragon-Graced Arrow
In the distance west, where land is but a faint memory, there lies an area of the western seas where it is said that Daana'd cultivated an immense garden of water lilies. To protect the lilies from the harsh light of the sun, the Immaculate Dragon of water raised a mist that reflected the sun's light back at it, to beguile it to lessen its radiance.
The dragonblooded who masters this charm may call upon the a faint shadow of this mist. Successfully hitting a target with her arrow, she traps her prey with a potent fog with a radius of (Dragonblooded's essence trait) yards. The fog lasts until the dragonblooded's next action or attack. Until it subsides, her opponent is at a -2 external penalty to fight anyone or anything outside of the fog, this includes attacks and defenses.
Razor-leaf Attack
Cost : 4 motes
Type : Supplemental
Minimum Archery / Essence : 4 / 3
Keywords : Combo-Ok, Obvious
Duration : Instant
Prerequiste Charms : Dragon-Graced Arrow
In the distant east, near the elemental pole of wood, there are woods where it is dangerous to stand beneath the trees. For the leaves that spiral to the ground have been fortified by the green jade that lie at the roots of the trees. These leaves can shred flesh and bone as easily as air.
Invoking the power of these razor-leaves, the dragonblooded's attack is surrounded by a halo of leaves that cut at armour and flesh, doing additional damage.
The dragonblooded's attack does an additional 3 die of lethal damage and is considered piercing against non-magical armour. If used in conjunction with an effect or weapon that is piercing, the soak is reduced to 3/4.
Sting of the Wasp
Cost : 5 motes, 1 willpower
Type : Simple (speed 4)
Minimum Archery / Essence : 5 / 3
Keywords : Obvious
Duration : Instant
Prerequiste Charms : Fallen Tree Method
The ichneumon wasps are no laughing matter, not in the east where they can easily prove to be the death of those that they strike. Channeling essence in such a way as to mimic the speed and fury of an ichneumon wasp's stinging attack, the dragonblooded's bolt flies so fast that it requires charms to defend against it.
The dragonblooded's target must use a charm to enhance his parry or dodge DV or it automatically becomes 0. With the use of any defensive charm, the effects of "Sting of the Wasp" is negated.
Flight of a thousand Dandelions
Cost : 5 motes
Type : Simple (speed 5)
Minimum Archery / Essence : 5 / 4
Keywords : Combo-Ok, Cooperative, Obvious
Duration : One Action
Prerequiste Charms : Unobstructed Hunter's Aim, Sting of the Wasp
The warm days of the year see dandelions growing by the thousands in various open fields. With a gust of wind, their seeds fly to the heavens, held aloft by the winds. Before they land.
Studying the dandelion and how their seeds fly, the dragonblooded sends his bolts high into the heavens when they hang in the air before striking down moments later when the dragonblooded sends more of their kind to fly with it.
The dragonblooded's attack is send up into the air where they are suspended til the dragonblooded's next action or attack, whichever comes first. If the dragonblooded is disabled or killed, the attack falls harmlessly to the ground.
The attack is calculated normally when the dragonblooded's next action or attack occurs. The target may defend as normally, but is subject to onslaught rules.
When multiple dragonblooded activate the charm at the same time, a single dragonblooded (typically the one with the highest Essence or highest Dexterity + Archery) serves as the focus of the charm.
The group attack is rolled with the focus' (Dexterity + Archery) and gains an accuracy bonus equal to the number of dragonblooded in the group. The maximum number of dragonblooded that can be in such a group effect is equal to the focus' Essence trait.
Oh and I get to go home from work now...
***
Petals upon strong winds
Cost : 1+ motes
Type : Supplemental
Minimum Archery / Essence : 3 / 2
Keywords : Combo-Basic
Duration : Instant
Prerequiste Charms : Any Archery Excellency
A petal upon a strong wind can fly far and fast. With essence, the shot of a dragonblooded may fly further and faster than normal. While she is unable to match an anathema, the dragonblooded's shots will still ring straight and true.
This charm allows a dragonblooded to remove range penalties to a single archery attack at a cost of 1 mote per increment. It does not increase the maximum range of the attack, nor does it negate any other penalties.
Fallen Tree Method
Cost : 2 motes
Type : Supplemental
Minimum Archery / Essence : 3 / 2
Keywords : Combo-Ok
Duration : Instant
Prerequiste Charms : Any Archery Excellency
The weight of a tree that falls at the height of its life can not be understated. An archery attack enhanced with this charm is of such might that it can bring even behenmoths to their knees.
The attack enhanced with this charm forces the target successfully hit to reflexively roll (stamina + resistance) at a difficulty equal to the (Twice the Dragonblooded's Essence, up to a maximum difficulty of 10).
Frozen Heart Bane
Cost : 3 motes
Type : Simple
Minimum Archery / Essence : 4 / 2
Keywords : Combo-Basic, Obvious
Duration : Instant
Prerequiste Charms : Dragon-Graced Arrow
In the distant north, there exists a blossom known as the Nymph's Blood. Exquisite in beauty, so as to best lure in those who enjoy its scent. The blossom of this northern plant is a brilliant crimson. For, you see, it feeds on the heart's blood of those who enjoy its fragrence as rest and relax, unheeding of the elements.
Only the most cruel and heartless of dragonblooded can bear to master this charm, for around the arrow that they send forth, a phanton of the Nymph's Blood in full bloom is conjured. Should the arrow strike a living being, the roots of these phantom plant barrows into the essence of the target and drinks deeply.
The target loses (dragonblooded's essence trait) motes for each arrow so enhanced that strikes them. The motes taken are from the peripheral pool first, then personal. If the target has no more motes, then 1 temporary willpower is converted to 10 motes for the consumption of this charm.
Fiery Blossoms
Cost : 2 motes
Type : Simple
Minimum Archery / Essence : 4 / 3
Keywords : Combo-Ok, Obvious
Duration : Instant
Prerequiste Charms : Dragon-Graced Arrow
In raging forest fires, fallen blossoms caught a flame advance the spread of the forest fire. With the knowledge that beauty can bring devastation, the dragonblooded breaths in and releases his attack with his breath, a halo of flames surrounding it.
A contrail of flames blaze after the attack ignited by the fiery breath of the dragonblooded. Lighting a path with flammable substances igniting, the attack explodes in a fiery blossom as it strikes the target.
The attack does area damage, spreading outwards to a radius of (Dragonblooded's essence trait) yards. Anything flammable in the path of the bolt and in the radius of the attack catches fire (taking normal enviromental damage from being in a bonfire). Everyone in the radius of the attack must have a DV higher than the attack to avoid the area effect.
Shining Aqua Illusion
Cost : 4 motes and 1 willpower
Type : Simple
Minimum Archery / Essence : 4 / 3
Keywords : Combo-Ok, Obvious
Duration : Variable
Prerequiste Charms : Dragon-Graced Arrow
In the distance west, where land is but a faint memory, there lies an area of the western seas where it is said that Daana'd cultivated an immense garden of water lilies. To protect the lilies from the harsh light of the sun, the Immaculate Dragon of water raised a mist that reflected the sun's light back at it, to beguile it to lessen its radiance.
The dragonblooded who masters this charm may call upon the a faint shadow of this mist. Successfully hitting a target with her arrow, she traps her prey with a potent fog with a radius of (Dragonblooded's essence trait) yards. The fog lasts until the dragonblooded's next action or attack. Until it subsides, her opponent is at a -2 external penalty to fight anyone or anything outside of the fog, this includes attacks and defenses.
Razor-leaf Attack
Cost : 4 motes
Type : Supplemental
Minimum Archery / Essence : 4 / 3
Keywords : Combo-Ok, Obvious
Duration : Instant
Prerequiste Charms : Dragon-Graced Arrow
In the distant east, near the elemental pole of wood, there are woods where it is dangerous to stand beneath the trees. For the leaves that spiral to the ground have been fortified by the green jade that lie at the roots of the trees. These leaves can shred flesh and bone as easily as air.
Invoking the power of these razor-leaves, the dragonblooded's attack is surrounded by a halo of leaves that cut at armour and flesh, doing additional damage.
The dragonblooded's attack does an additional 3 die of lethal damage and is considered piercing against non-magical armour. If used in conjunction with an effect or weapon that is piercing, the soak is reduced to 3/4.
Sting of the Wasp
Cost : 5 motes, 1 willpower
Type : Simple (speed 4)
Minimum Archery / Essence : 5 / 3
Keywords : Obvious
Duration : Instant
Prerequiste Charms : Fallen Tree Method
The ichneumon wasps are no laughing matter, not in the east where they can easily prove to be the death of those that they strike. Channeling essence in such a way as to mimic the speed and fury of an ichneumon wasp's stinging attack, the dragonblooded's bolt flies so fast that it requires charms to defend against it.
The dragonblooded's target must use a charm to enhance his parry or dodge DV or it automatically becomes 0. With the use of any defensive charm, the effects of "Sting of the Wasp" is negated.
Flight of a thousand Dandelions
Cost : 5 motes
Type : Simple (speed 5)
Minimum Archery / Essence : 5 / 4
Keywords : Combo-Ok, Cooperative, Obvious
Duration : One Action
Prerequiste Charms : Unobstructed Hunter's Aim, Sting of the Wasp
The warm days of the year see dandelions growing by the thousands in various open fields. With a gust of wind, their seeds fly to the heavens, held aloft by the winds. Before they land.
Studying the dandelion and how their seeds fly, the dragonblooded sends his bolts high into the heavens when they hang in the air before striking down moments later when the dragonblooded sends more of their kind to fly with it.
The dragonblooded's attack is send up into the air where they are suspended til the dragonblooded's next action or attack, whichever comes first. If the dragonblooded is disabled or killed, the attack falls harmlessly to the ground.
The attack is calculated normally when the dragonblooded's next action or attack occurs. The target may defend as normally, but is subject to onslaught rules.
When multiple dragonblooded activate the charm at the same time, a single dragonblooded (typically the one with the highest Essence or highest Dexterity + Archery) serves as the focus of the charm.
The group attack is rolled with the focus' (Dexterity + Archery) and gains an accuracy bonus equal to the number of dragonblooded in the group. The maximum number of dragonblooded that can be in such a group effect is equal to the focus' Essence trait.