Hello all. This is about a bunch of firsts for me here. My first post to this board, my first time playing Exalted (I likes me some second edition!), and my first time ever as Storyteller/GM/head honcho type person.
One of my players is a Twilight going for a "Super Quick Study" motif (as well as trying to be kung-fu MacGyver). He wanted an artifact that would help him learn faster, but after working with him for a bit we (well I guess I did mostly) came up with this Charm, which I feel works better for his character:
Sudden Understanding Meditation
Cost: 5m, 1wp
Type: Reflexive
Duration: One Scene
Keywords: To Be Decided Later
Prerequisites: Lore 3, Essence 2, Any Lore Excellency
After activating this charm, the player may reflexively designate a target. The player may reflexively choose another target once one is chosen, but only once per action. Whenever that target uses any ability, the player may roll (Intelligence + Lore) and gain the number of successes in bonus dice to that ability for so long as the motes remain committed. The number bonus dice may not exceed (Target's Ability - Character's Ability, minimum 0). The player may reroll for any ability the target uses again, but loses all previous bonus dice when doing so.
Example: (Because I LOVE giving examples) Bob uses SUM to watch Carl use Melee. Bob's Melee is 1 and Carl's is 5. Bob can gain up to 4 bonus dice, but only rolls 2 successes, so he gets two bonus dice. Bob later watches Carl again and rolls 3 successes getting a total of three bonus dice, discarding the previous two he had.
What do you guys think? Any notes or improvements you'd make?
One of my players is a Twilight going for a "Super Quick Study" motif (as well as trying to be kung-fu MacGyver). He wanted an artifact that would help him learn faster, but after working with him for a bit we (well I guess I did mostly) came up with this Charm, which I feel works better for his character:
Sudden Understanding Meditation
Cost: 5m, 1wp
Type: Reflexive
Duration: One Scene
Keywords: To Be Decided Later
Prerequisites: Lore 3, Essence 2, Any Lore Excellency
After activating this charm, the player may reflexively designate a target. The player may reflexively choose another target once one is chosen, but only once per action. Whenever that target uses any ability, the player may roll (Intelligence + Lore) and gain the number of successes in bonus dice to that ability for so long as the motes remain committed. The number bonus dice may not exceed (Target's Ability - Character's Ability, minimum 0). The player may reroll for any ability the target uses again, but loses all previous bonus dice when doing so.
Example: (Because I LOVE giving examples) Bob uses SUM to watch Carl use Melee. Bob's Melee is 1 and Carl's is 5. Bob can gain up to 4 bonus dice, but only rolls 2 successes, so he gets two bonus dice. Bob later watches Carl again and rolls 3 successes getting a total of three bonus dice, discarding the previous two he had.
What do you guys think? Any notes or improvements you'd make?