After being given an inordinate amount of downtime and nigh-limitless resources I decided to put together five pillars (Each representing a Fulcrum of the Sun and its associated virtue / willpower in the case of the fifth) to be the foundation of my Nation's religious and social ideals. Each is a 5-dot artifact in its own right and can be attuned to by multiple people. If you have any suggestions, responses- what have you, please post them!
Before reading:
Industry: Conviction, War: Valor, Health: Compassion, Reflection: Temperance, Justice: Willpower.
Pillar of Industry
Those attuned to the Pillar of Industry feel compelled to work together for the betterment of all. So long as they work on the same project, laborers find their efforts increased by a factor of 4. Furthermore, the worker's every action is perfectly efficient- reducing the resource cost (or exotic ingredient requirement) by one for any project.
Pillar of War
There is a sad fact about Creation. One must either fight to take what they need, or fight to defend what they have. The Pillar of War stands as a monument in defiance of this truth. Those who attune to the Pillar of War need not fight to defend what they have, nor to fight to take what they don't- For they have all that they need, and none can take what they have. In stead, the people of Denandsor fight to defend Creation itself, and all of those who still fall pray to the sad conflicts of self preservation.
When acting in defense of another, those attuned to the Pillar may reflexively take Defend Other and Blockade Movement actions. Those who seek to harm the defender or his ward must pay 2 willpower to do so for a scene, as they stare upon this blatant insult upon Creation's martial law.
Malfeans and the Undead must pay 3 willpower to resist this effect- they are more bound to rules than the average denizen of Creation (Fae need not pay this, for they care nothing for the rules of creation.)
Walking dead or other Creatures of Darkness with an essence of 1 reduce their dicepools to zero (Before the use of charms) when confronting the Defender or his Ward.
Mass Combat:
Units enjoy a +3 bonus to their might and are considered to be one magnitude higher than their numbers suggest so long as they fight in defense for Creation and its people, while Malfeans or the Undead suffer a -3 penalty to their might (to a minimum of zero) and count as one magnitude less.
Pillar of Health
Gaia, the mother upon which all life exists. It is in her nurturing embrace the world grows. The Pillar of Health stands as a testimony to Gaia's kindness and sacrifice to all of Creation.
Those who attune to the Pillar of Health enjoy the healing prowess of the Exalted, as well as three -0 health levels. Anything they touch and tend to, as the Mother of all Life would, grows as it was meant to: Pestilence shall not plague the crops or animals, and children will grow strong and healthy. (Crops and stock animals produce three times as much as they normally would in the wild. Likewise, the gods of Disease find the place to be draining- they lose 4 motes per hour rather than respiring, as well as receiving no benefit from Cult)
Elementals (Wood more so than any other) are drawn to the Pillar of Health, further increasing the fecundity and health of the area.
Pillar of Reflection
Without self control… without some way to control one's urges- what would separate Creation from the Wyld that eats at its edges? The ability to look inside of one's self… to choose his own actions… that is perhaps the greatest gift bestowed upon Creation.
Those attuned to the Pillar of Reflection find that their minds are no longer such easy prey for the creatures beyond Creation- Be it assaulted from creatures beyond its borders, the slaughtered kings of Heaven, or those who gave their freedom for their life.
The cost to resist any Unnatural Mental Influence used by Creatures of Darkness is reduced by three willpower, and the MDV against such attacks are considered 4 higher.
Also, those attuned to the Pillar are able to spent one aggravated health level in lieu of willpower (this works against those born of Creation), even to the point where they die- The heroes of Denandsor shall never sacrifice their freedom for their life.
The Pillar of Justice
Creation exists and survives because of one thing… Love. Love for the world, for one's family, for one's city… Every form of true love is perhaps the most pure and incorruptible thing in existence. Love is what drives life, and love is the core of the Unconquered Sun's being… and when that love is threatened, life will struggle and reach beyond its mortal limits to see that it is kept safe.
Those attuned to the Pillar of Justice choose a single intimacy based on love which shall become their most powerful shield and weapon. In every way, this intimacy becomes a second motivation to the character- though they cannot be made to betray it even if they are reduced to zero willpower. No form of mental influence can alter or change this intimacy- nor can it be corrupt in any fashion.
When fighting to defend their empowered intimacy, the character may spend one willpower so that his attacks are considered to be supplemented by Bane Weapon (But only against those who have sought to harm or corrupt the empowered intimacy)
Should enough people act together to defend what they love most (Hundreds, at least), the Unconquered Sun immediately receives a blessing of 2 willpower which must immediately be spent to turn his head from the Games of Divinity to witness cinders of the very flame within his heart burn in the eyes of those he loves so dearly.
Lastly, any prayers to the Unconquered Sun directed through the Pillar of Justice are magnified- Each prayer is considered to be coming from twiceas many people. (Five times if they are asking for him to protect their empowered intimacy)
Before reading:
Industry: Conviction, War: Valor, Health: Compassion, Reflection: Temperance, Justice: Willpower.
Pillar of Industry
Those attuned to the Pillar of Industry feel compelled to work together for the betterment of all. So long as they work on the same project, laborers find their efforts increased by a factor of 4. Furthermore, the worker's every action is perfectly efficient- reducing the resource cost (or exotic ingredient requirement) by one for any project.
Pillar of War
There is a sad fact about Creation. One must either fight to take what they need, or fight to defend what they have. The Pillar of War stands as a monument in defiance of this truth. Those who attune to the Pillar of War need not fight to defend what they have, nor to fight to take what they don't- For they have all that they need, and none can take what they have. In stead, the people of Denandsor fight to defend Creation itself, and all of those who still fall pray to the sad conflicts of self preservation.
When acting in defense of another, those attuned to the Pillar may reflexively take Defend Other and Blockade Movement actions. Those who seek to harm the defender or his ward must pay 2 willpower to do so for a scene, as they stare upon this blatant insult upon Creation's martial law.
Malfeans and the Undead must pay 3 willpower to resist this effect- they are more bound to rules than the average denizen of Creation (Fae need not pay this, for they care nothing for the rules of creation.)
Walking dead or other Creatures of Darkness with an essence of 1 reduce their dicepools to zero (Before the use of charms) when confronting the Defender or his Ward.
Mass Combat:
Units enjoy a +3 bonus to their might and are considered to be one magnitude higher than their numbers suggest so long as they fight in defense for Creation and its people, while Malfeans or the Undead suffer a -3 penalty to their might (to a minimum of zero) and count as one magnitude less.
Pillar of Health
Gaia, the mother upon which all life exists. It is in her nurturing embrace the world grows. The Pillar of Health stands as a testimony to Gaia's kindness and sacrifice to all of Creation.
Those who attune to the Pillar of Health enjoy the healing prowess of the Exalted, as well as three -0 health levels. Anything they touch and tend to, as the Mother of all Life would, grows as it was meant to: Pestilence shall not plague the crops or animals, and children will grow strong and healthy. (Crops and stock animals produce three times as much as they normally would in the wild. Likewise, the gods of Disease find the place to be draining- they lose 4 motes per hour rather than respiring, as well as receiving no benefit from Cult)
Elementals (Wood more so than any other) are drawn to the Pillar of Health, further increasing the fecundity and health of the area.
Pillar of Reflection
Without self control… without some way to control one's urges- what would separate Creation from the Wyld that eats at its edges? The ability to look inside of one's self… to choose his own actions… that is perhaps the greatest gift bestowed upon Creation.
Those attuned to the Pillar of Reflection find that their minds are no longer such easy prey for the creatures beyond Creation- Be it assaulted from creatures beyond its borders, the slaughtered kings of Heaven, or those who gave their freedom for their life.
The cost to resist any Unnatural Mental Influence used by Creatures of Darkness is reduced by three willpower, and the MDV against such attacks are considered 4 higher.
Also, those attuned to the Pillar are able to spent one aggravated health level in lieu of willpower (this works against those born of Creation), even to the point where they die- The heroes of Denandsor shall never sacrifice their freedom for their life.
The Pillar of Justice
Creation exists and survives because of one thing… Love. Love for the world, for one's family, for one's city… Every form of true love is perhaps the most pure and incorruptible thing in existence. Love is what drives life, and love is the core of the Unconquered Sun's being… and when that love is threatened, life will struggle and reach beyond its mortal limits to see that it is kept safe.
Those attuned to the Pillar of Justice choose a single intimacy based on love which shall become their most powerful shield and weapon. In every way, this intimacy becomes a second motivation to the character- though they cannot be made to betray it even if they are reduced to zero willpower. No form of mental influence can alter or change this intimacy- nor can it be corrupt in any fashion.
When fighting to defend their empowered intimacy, the character may spend one willpower so that his attacks are considered to be supplemented by Bane Weapon (But only against those who have sought to harm or corrupt the empowered intimacy)
Should enough people act together to defend what they love most (Hundreds, at least), the Unconquered Sun immediately receives a blessing of 2 willpower which must immediately be spent to turn his head from the Games of Divinity to witness cinders of the very flame within his heart burn in the eyes of those he loves so dearly.
Lastly, any prayers to the Unconquered Sun directed through the Pillar of Justice are magnified- Each prayer is considered to be coming from twiceas many people. (Five times if they are asking for him to protect their empowered intimacy)