cwosont
Member
morsmordre
applications
character info.
The following information is required for all CS:
- the basics
- name
- age (students 17, staff 27+
- gender / pronouns
- birthday
- sexuality
- personality overview
- backstory overview
- the magic
- wand - please use this resource
- blood type - we are only accepting purebloods from the sacred 28 families
- house
- any positions (head girl, seeker, subject for professors - please see availability in extra information)
- magical trait (see available in extra info)
- patronus - please use this resource and right-click to 'create a filter' as this allows you to sort between what answers you want to view. reach out if you have any questions or need assistance!
- pet
- amortentia
- boggart
roles.
gryffindor
3/4
Gryffindor values courage, bravery, nerve and chivalry. Its mascot is the lion, and its colours are scarlet and gold.
hufflepuff
4/4
Hufflepuff values hard work, patience, justice, and loyalty. Its mascot is the badger, and its colours are yellow and black.
ravenclaw
4/4
Ravenclaw values intelligence, creativity, learning, and wit. Its mascot is an eagle, and its colours are blue and bronze.
slytherin
2/4
Slytherin values ambition, cunning, leadership, and resourcefulness. Its mascot is the serpent, and its colours are green and silver.
professors
8/8
Hogwarts School of Witchcraft and Wizardry was founded around 990 A.D. by four of the greatest wizards and witches of the age: Godric Gryffindor, Helga Hufflepuff, Rowena Ravenclaw, and Salazar Slytherin. Its school motto is "draco dormiens nunquam titillandus."
extra information.
MAGICAL TRAITS*
seer 1/1 student — 1/1 staff
animagus 1/1 student — 1/1 staff
werewolf 0/1 student — 1/1 staff
legilimens 1/1 student — 1/1 staff
maledictus 1/1 student — 0/1 staff
quarter giant 0/1 student — 1/1 staff
quarter veela 1/1 student — 1/1 staff
metamorphmagus 0/1 student — 1/1 staff
* these are traits they are born with or have no physical control over (werewolf/animagus) - seership and legilimency can be learned but we're focusing on natural gifts atm
GRYFFINDOR
head of house 1/1
head boy 0/1
head girl 0/1
captain 1/1 (captain takes on a position as well)
seeker 1/1
keeper 0/1
chaser 1/3
beater 1/2
HUFFLEPUFF
head of house 1/1
head boy 1/1
head girl 0/1
captain 0/1 (captain takes on a position as well)
seeker 1/1
keeper 1/1
chaser 0/3
beater 0/2
RAVENCLAW
head of house 1/1
head boy 1/1
head girl 1/1
captain 1/1 (captain takes on a position as well)
seeker 1/1
keeper 1/1
chaser 1/3
beater 0/2
SLYTHERIN
head of house 1/1
head boy 0/1
head girl 1/1
captain 1/1
keeper 0/1
chaser 0/3
beater 0/2
seer 1/1 student — 1/1 staff
animagus 1/1 student — 1/1 staff
werewolf 0/1 student — 1/1 staff
legilimens 1/1 student — 1/1 staff
maledictus 1/1 student — 0/1 staff
quarter giant 0/1 student — 1/1 staff
quarter veela 1/1 student — 1/1 staff
metamorphmagus 0/1 student — 1/1 staff
* these are traits they are born with or have no physical control over (werewolf/animagus) - seership and legilimency can be learned but we're focusing on natural gifts atm
GRYFFINDOR
head of house 1/1
head boy 0/1
head girl 0/1
captain 1/1 (captain takes on a position as well)
seeker 1/1
keeper 0/1
chaser 1/3
beater 1/2
HUFFLEPUFF
head of house 1/1
head boy 1/1
head girl 0/1
captain 0/1 (captain takes on a position as well)
seeker 1/1
keeper 1/1
chaser 0/3
beater 0/2
RAVENCLAW
head of house 1/1
head boy 1/1
head girl 1/1
captain 1/1 (captain takes on a position as well)
seeker 1/1
keeper 1/1
chaser 1/3
beater 0/2
SLYTHERIN
head of house 1/1
head boy 0/1
head girl 1/1
captain 1/1
keeper 0/1
chaser 0/3
beater 0/2
♡coded by uxie♡
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