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Futuristic [CS] Sail the Stars : Crew Registration

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Name: Karah
Age
: 24
Species: Human (mostly), female
Appearance: Shoulder-length dark hair, heterochromatic green and hazel eyes, lean build, slightly muscular. Missing her left forearm, which is replaced with a robotic prosthetic that houses a few gadgets.

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Role: Spy/Schemer/Saboteur

Personality: Extroverted, yet secretive, Karah adores attention, which she uses to hide in plain sight. What better way to know your enemy than to be their friend?

Manipulative and cunning, she prefers to have others do her work for her, although if the others fail at fulfilling her plans, she will take matters into her own hands, believing she was best fit to do it anyway.

Her pride rarely allows her to express sorrow for her actions or to admit that someone is more capable than her. Despite her open demeanor, she is distant towards others, but close friends and those who earn her respect are treated like family.

Skills: Persuasion, Deception, Performance, Intimidation, and a bit of Sleight of Hand
Primary weapon: Vibro Knife
Secondary weapon: A length of metallic wire, styled as a whip
Gadgets: Hacking Interface, Laser Cutter, Electro-Shock, Flashlight, and a small Holographic Projector, housed in her prosthetic forearm. The prosthetic itself requires energy to charge the gadgets, which is restored by a dynamo when the arm is in motion
Protective Gear: A metal vambrace on her right forearm for melee combat and several boiled leather pieces here and there, so as to not hinder movement.

Karah, unlike many others, was fortunate to have been born in a somewhat wealthy family. Her manipulative nature, manifested at a young age, meant that she didn’t have a lot of friends but she usually got what she wanted. Even when her mischief did get found out, her parents had the influence to sweep it all under the rug. She didn’t always go unpunished, however.

At 16, she fell in a love with a boy. Or at least that’s what she thought at the time. He was handsome and strong, and… taken. She really wanted him, however, so she was willing to go a long way to get him. His current girlfriend was very popular, so it was a simple matter to get people talking in all the wrong ways. It was only a matter of a couple of months before the rumors that the girlfriend’s legs were open for all-comers started circulating on their own. The boy was also quite popular, so when the rumors reached him, he had to leave his girlfriend for fear of his reputation dropping into the abyss. How convenient. Meanwhile, Karah had been slowly and “unintentionally” bumping into him so he would see her as a much better alternative. It wasn’t long before it all came together – she had the boy she wanted, in the end.

The other girl had been devastated by the rumor-mongering, however. She couldn’t find out how the rumors about her started. But once she saw Karah and her ex-boyfriend together, she wanted to think Karah would be involved somehow. One day, she saw Karah on the street and confronted her. Our heroine denied everything confidently, of course, as there was no proof of it. The other girl did not care. She was angry and she wanted to punish someone. After yelling at the smirking Karah for a while, she lost it and pushed her without thinking. She wanted a fight but accomplished much worse instead – Karah fell onto the street and a ground vehicle crushed her left arm as she attempted to get back on her feet.

When Karah woke up in the hospital, she was surrounded by her worried parents. The doctors had informed them that her arm had been damaged beyond healing and would have to be amputated. They tried to find a doctor who would be capable of healing her but failed in the end - There was no other way.

Naturally, the one responsible had to be punished, so Karah’s parents went to court. She had to tell the judge the whole truth (or most of it, at least). It was decided that jealousy was no reason to threaten another's life. “Justice” prevailed in the end, but what about her missing arm?

Unbeknownst to her and her family, the investigators had taken a greater interest in her case in the meantime. A few days after the trial, they were visited by a government agent, who appeared to be very impressed by Karah’s manipulations. Then the agent left them with an offer – an experimental robotic prosthetic would be arranged for Karah if she agreed to become an agent of the government herself. She saw this as an opportunity to never get punished for going by her nature, so she accepted.

As promised, she was given a prototype prosthetic arm, and soon after her 18th birthday - a job. As the next few years flew by, she grew more crafty and exceeded earlier expectations. She was often sent on undercover operations in factories and private businesses to ensure the government’s interests were served. After each mission, her arm was upgraded, either in performance or with a new gadget. They told her it was a reward for her success but to her, it almost appeared as if they were preparing her for something… specific.

One day, she was called in for an upgrade out of schedule. The scientist in charge of maintaining her arm usually worked alone but, this time, he had a colleague with him. The usual small talk was dropped to a minimum and was even more awkward than before. Something was definitely off. Once the procedure was done, the scientists exchanged silent nods and the other one left the room. As she herself left the room, the scientist simply said “Farewell”, as if they were never going to see each other again.

She would discover the meaning behind that “Farewell” only a few hours later when she was called in for her next mission briefing. The government was about to send a starship to colonize a far-away world and wanted her to go onboard to make sure the new planet was colonized in their name. The higher-ups explained that since humanity did not have FTL travel technology available at the time, the journey would take about a century, but she will be preserved in a cryopod, like the other colonists. They also made it very clear to her that they were giving her an order, not a choice, as they had already made it appear as if she were already dead. Even as she was boarding the colony ship, she still couldn’t fully grasp what had happened. She was cut off of everything she ever knew but at least she had a purpose. And she thought it was best to hold onto that as much as she could. As she entered her cryopod and closed her eyes, her last thought was of her family and how the government could have at least let her say goodbye.

At some point during her long sleep, the colonist’s ship suffered an engine failure, causing it to drift in open space for quite some time before it was discovered by the pirates. What happened to her ship and the rest of the colonists would only be known to the pirates…
 
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Name: Keiran (meaning “little dark one”)

Age: Appears around 25-27

Species: Gehennian

Appearance: Scroll to racial traits, 170 cm tall

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Role: Gunner/Vigilante/Mercenary

Personality: Logician INTP-T. Keiran is mistrusting of strangers, pragmatic and blunt. Emotions are not his strong suit, so if you’re feeling down, he’s not the one to seek out.

His boldness oftentimes borders on recklessness. Challenging his own limits has become a sort of hobby, which by someone else might be viewed as madness. He enjoys drama and the thrill of a fight, often being the one causing it with his hasty decisions or impulsive choices of words.

While he is usually determined in what he’s doing, he also has the bad habit of focusing on resolving problems “his way” without hearing others out. This comes mainly from the fact that for many years he has refused every form of partnership, preferring to work alone.

Skills and weaknesses: Keiran possesses exceptional stealth and marksmanship, as well as naturally enhanced senses, reflexes and agility.

Primary weapon: Pulse rifle with a sight

Secondary weapon: One pulse pistol, Mosin-Nagant without a scope

Gadgets: Stun grenades, titanium enhancements to claws and horns

Protective Gear: Natural armor, goggles with UV protection

Keiran spent a majority of his youth in self-education and improving his natural traits away from society. He would become one with the environment and use the element of surprise while on the hunt. Primitive tools such as a bow, spear, as well as his claws and teeth, were his primary weapons.

His adolescent years were then spent branching out into modern marksmanship, all while doing a great deal of small illegal activities consisting mostly of thieving, breaking in, delivery of sensitive goods, among others. They offered a challenge, brought a rush of adrenaline he longed for and forced him to think quickly to avoid getting caught.

Naturally, when looking for trouble, it would eventually come find him. After robbing an envoy of elves, Keiran is traced back to the caves where he and around 30 other Gehennians lived. Their housings are soon blown to rubble with explosives and the few remaining survivors, including Keiran, are captured. The weakened and confused Gehennians are quickly shackled, shoved into the back of a ship and flown away from everything they knew and loved to be sold as slaves.

None of them had left their homeworld up until now and were entirely uneducated in the ways or language of the humans. Thus, they were sold quickly and cheaply. Keiran was one of the lucky ones to end up with a benevolent master who treated him somewhat well and taught him all he needed to know about this new world. However, he would still be equipped with a tracker-containing collar, would spend the nights in a cage and would be worked under the scorching sun that stung his sensitive eyes.

Months after the traumatic event, in which his mind had been completely devoured by fear and guilt, rage and another form of guilt began to take over – for allowing all of this to happen to him and his fellow Gehennians. One night, Keiran would rip a scale off his arm and after lots of fiddling, manage to unlock his cage. The years spent practising stealth would now pay off as he slithered into the chambers of his sleeping master and stole the key to his collar.

Keiran spent the next couple of years constantly on the move, searching for follow Gehennians and freeing them whenever possible. He would steal what he needed in order to survive, including a small ship of his own, and kill whenever he was forced to. The young Gehennian quickly realized though that, despite his skills, only death awaited him on this lonesome path. Thus, when he found out about a space expedition recruiting adventurers, he was among the first in line.

***

Name: Skrebi

Age: 80 (Averi’s average lifespan is unknown but they can live well past 150)

Species: Averi (people based on various bird species)

Appearance: Her soft plumage is cloud white in color, with bright red on the crown, black on the wing secondaries and tail, as well as her cheeks and neck. Skrebi is around 160 cm tall, with a wingspan of 5 meters from wingtip to wingtip. Her wings are strong enough to lift and carry an average human.

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Role: physical and emotional medic

Personality: Skrebi is kindness incarnate. She is unconditionally loving and caring for all living things, be it a human, animal, plant or even robot. She radiates trust and affection and you can feel like sharing your deepest secrets with her. Skrebi is a lacto-vegetarian.

Gear and gadgets: Skrebi pushes around a vending cart with a foldable roof and table containing all her medical supplies, tools and journals. The cart is entirely covered in doodles and scribbles made by her. She wears a kimono-like cotton apron with long sleeves, holes for her wings and a fluffy scarf. She would never carry or use weapons.

Backstory: Skrebi hatched in the hands of two starving travelling physicians that had originally intended on making an omelette from her egg. The pair raised the chick as their own daughter and taught her all about medicine from a young age. She had a habit of constantly scribbling in journals or on the ground and so her parents named her Skrebi. They travelled the universe, met and helped people of all races, origins and social status. After her adoptive parents passed, she inherited the business and carried on their work, adventuring and healing all those in need.
 
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