Here's the Link to the CS
Welcome to Crystal Rivers Magic Academy, where novice mages of every species come to learn the art of magic.........or any path of weapon play. There is very little core school curriculum, and the most is focused on Magic and the Philosophy of such.
Teachers aren't held to the rigorous, boring, creativity-killing standards all around. Teachers are allowed to make their own lessons and give students tasks to complete for the passing grade. All core curriculum is at the behest of the teacher
As amazing as CRMA is, there is something else at hand that's not as amazing. Some secrets being kept from students. Some actions that reflect something different than what the students are being told.
Magic Training
Magic is the core of CRMA. Most students who come here learn the magic of their choice. From fanning the flames to summoning the crushing waves of poseidon, to using the blessing of the Gods, to calling on the spirits of those long passed, and everything in between, Magic is no joke. Never for the faint of heart.
Weapon Training
Besides Magic training, Students get guidance in the art of pretty much any weapon they choose. They dive into the history of the weapon and, at the end, students will be able to find or forge their own weapon to use, personalized to their whim
Students
Students are required to complete the tasks given to them. At some point, they'll learn new skills and spells to use. Teachers can teach students pretty much any spell of their rank, so long as they don't go into the forbidden list. Students are able to join clubs to take on what could be fearsome quests
Teachers
In their class, teachers are the student's guides. The student's entire magical future is dependent on a good teacher. Just because you don't have a set of specific things to teach your student doesn't mean you can slack off on the job
Clubs
Completely optional, think of this as a guild. The Clubs are all chaperoned by a teacher. Clubs, once approved by the school, provide students with a way to hone their skills outside the classroom and do some fairly advanced missions and quests. Club Quests are not for the faint of heart or even the slightly unsure. Think of this as a Side Mission Hub.
Here's the Link to the CS
Welcome to Crystal Rivers Magic Academy, where novice mages of every species come to learn the art of magic.........or any path of weapon play. There is very little core school curriculum, and the most is focused on Magic and the Philosophy of such.
Teachers aren't held to the rigorous, boring, creativity-killing standards all around. Teachers are allowed to make their own lessons and give students tasks to complete for the passing grade. All core curriculum is at the behest of the teacher
As amazing as CRMA is, there is something else at hand that's not as amazing. Some secrets being kept from students. Some actions that reflect something different than what the students are being told.
Magic Training
Magic is the core of CRMA. Most students who come here learn the magic of their choice. From fanning the flames to summoning the crushing waves of poseidon, to using the blessing of the Gods, to calling on the spirits of those long passed, and everything in between, Magic is no joke. Never for the faint of heart.
Weapon Training
Besides Magic training, Students get guidance in the art of pretty much any weapon they choose. They dive into the history of the weapon and, at the end, students will be able to find or forge their own weapon to use, personalized to their whim
Students
Students are required to complete the tasks given to them. At some point, they'll learn new skills and spells to use. Teachers can teach students pretty much any spell of their rank, so long as they don't go into the forbidden list. Students are able to join clubs to take on what could be fearsome quests
Teachers
In their class, teachers are the student's guides. The student's entire magical future is dependent on a good teacher. Just because you don't have a set of specific things to teach your student doesn't mean you can slack off on the job
Clubs
Completely optional, think of this as a guild. The Clubs are all chaperoned by a teacher. Clubs, once approved by the school, provide students with a way to hone their skills outside the classroom and do some fairly advanced missions and quests. Club Quests are not for the faint of heart or even the slightly unsure. Think of this as a Side Mission Hub.
Here's the Link to the CS
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