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Fantasy Cross Blades: The Divine Conquerors CS

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Name: Khada Jihn

Aliases: Jihn, The Golden Devil

Gender: Male

Species: Human

Age: 32

Appearance:
(Human)(unmasked):
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(Human)(masked): Still not crafted

Role: The Grand Artist

Personality: Twisted and cruel, Jihn only seeks to bring death to everyone. Manipulating individuals like puppets with strings. He might be wrong in teh head, but he is highly inteligent and is very capable of hiding his true emotions and thoughts, sometimes acting a bit too nice simply to manipulate someone or to blend into a crowd. However, as any normal human, Jihn has his other pleasures, such as painting (even though he considers it inferior to the art that is death).

Motivation: Spread his art across the world while also helping other champions simply so SIN doesn’t kill him.

Alignment: Neutral Evil

Weapon: N/A (not yet)

Abilities: Magic smithing: Jihn is able to infuse items and weapons with magic to satisfy his artistic demands.

Bio:
Little is known about the Golden devil. Its name popping up once the population began to witness his “art” and immediately loathing the monster responsible for it, as a man was incapable of doing such atrocities.

The amount of people involved in investigating the individual had increased drastically, whether it be from losing a family member to it or wanting to bring justice to the world and capturing the monster or even kill it.

Yet, for every step they took, the devil was ahead 10 steps while running circles around them, presumably mocking the people chasing after it. Irritated and some even dropping the investigation due to not being able to handle the devil’s “art,” the investigators decided to hire assassins with money they had gathered from all the villages the devil had attacked, to hopefully bring an end to the devil’s chaos and terror.

The assassin’s with the given information they were given, hunted the devil, yet it would take around a year for the assassins to finally find the devil. Yet the devil had been revealed to be a young simple man, that work as a smith for a rather small village. It was scary how such an innocent looking man that helped and contributed to the small community, could be responsible for committing some of the worst crimes.

When the assassins had gone to the devil’s home, they had been greeted with traps setting off killing most of the assassins. The devil had expected them, but not that many as the devil had been attacked by one of the remaining assassins, still alive to fight, lunged at the devil, grazing the devil as it pulled out its own blade. In a moment, the devil exposed its right arm which led the assassin to cut it, not realizing he had just left himself open for a strike as the devil quickly stabbed the assassin with the blade, causing the assassin to glow and become art.

After the incident with the assassins, the devil faked its own death and with the money the assassins had, it began to create new and expensive “tools” to further expand and improve it’s art. Bringing an even greater chaos and terror, which would not stop the devil.

Skills:
  • Smithing/Artificer: Jihn has perfected his craft of creating weapons and the sorts to make his performances fabulous and deadly, creating traps, fire arms, and more.
  • Incredible Marksmanship: One of his preferred methods of art, Jihn has dedicated a lot of time to train is aim and shooting skill for the perfect performances
  • Exceptional CQC: Having previously used blades instead of firearms for his art, Jihn is still very good with blades and combat in general.
  • Mastermind: Jihn is extremely talented and intelligent, being able to learn and master skills rather quickly as well as being able to prepare and plan everything almost to perfection, planning out even the smallest of details to make his art truly perfect.

Equipment: Currently none, He was summoned into the world without his weapons, mask, or even arm.

Other: Jihn really likes 4
 
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Hitori.png
Real Name: Kisuke Takeshi
Name: Hitori Kage
Aliases: Knight
Gender: Male
Species: Eldian
Age: 19
Appearance: 1582518353414.jpeg
Outfit: (New) On the back is the Outcaster symbol.
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Those who have the soul seeing abilities will notice within Hitori’s body is three souls. Though two are easier to see then the other. Reason why is because the third soul is being subdued by the second. Hitori will not know this till later on, but his true power lies behind the barricade of all three souls not getting along. If he can bring the three together then his true power awakens.
1st Soul: Soul of Happiness (Eldian Soul). This soul is Hitori’s very own, its color is a bright blue and has his natural mug face. This soul is the biggest out of the three and usually being orbited by the other two.
2nd Soul: Demon soul. The soul of Black, he was able to let himself live on while hiding within the body of Hitori. It seems what triggers him to attempt take over is when Hitori has any negative emotion except for anger.
3rd Soul: Dark Soul. The soul of Ember, this soul will not show its takeover until Hitori loses all sense of Happiness and fills his thoughts with rage. The soul represent the Lord of Ember. Unkown to Hitori, but this soul was placed within his body by his parent’s approval by the gods for one day Ember will take complete control over Hitori and save their world from darkness. Ember is currently being subdued by black which is why he’s quiet.
Bonfire: The symbol of Hitori’s world. Unknown what it actually means or does all Hitori knows is its there and Black can have an influence on it similar to when it turned black fire.

Demon Name: Black
Personality: Black's most distinguishing features are his maniacal laughter and psychotic smiling. He is brutal, arrogant, disrespectful, murderous, and sadistic. Though he taunts Hitori as being a weak and unsuitable counterpart of himself, he relishes the idea of Hitori growing stronger as he also grows stronger as a result. Unlike Hitori, he battles like a berserker, ignoring injuries and overpowering his enemies with brute strength and force. He protects Hitori's body when he is about to die because if Hitori dies, then he will as well. Black seems to also respect Ember to a certain extent. Due to him not being the main host of the body, he doesn't get much opportunity to fight and gets really excited on the rare occasions he does get to fight.

Black has declared Hitori is the "King" of the inner world, and he is the "Horse" Black wishes to "take the crown" from Hitori so he can have control over his body and become the dominant personality because he refuses to continue putting up with Hitori's softness or holding back to "feel" his opponent out, which would eventually end in both him and Hitori getting killed.

Black's Abilities:
+Fast Regeneration
+High mana control
+(New) Beam Magic
+Flash Step
+Mana Sense
+Soul Fuse: Fusing with a vessel that is weaker then them, the demons can rest within the conscious of the target and even use their vessel as a way to fight or even regain original form.
+Possession: Is capable of taking over Kisuke's body and powers when Kisuke falls unconscious in a fight, near a life or death situation, or even loses hope in himself. Simply showing any sign of depression will allow the Demon to take possession of Kisuke's body if the demon chooses too. Like stated this ability only occurs if the demon chooses to take over and only can if Kisuke is unconscious, near death, or shows any drastic negative emotion towards himself. In this occurrence, Kisuke's sclera blacken and his irises glow golden-yellow in combination with a black markings spread across his whole body most noticeable the face. Only if Kisuke snaps out of his mental depression and fight the spell he will regain control over his body. During his time as the dominant spirit inside Kisuke's mind, Demon could also call out to Kisuke, eventually interrupting his thought process, and try to take over in the middle of a fight.
+Demon form: Only able to do this when Kisuke is dying does the Demon can overtake his body completely allowing him to take his true form. The black winged beast he is. His influence even changes Kisuke's blade to his own. By taking this form he basically saves Kisuke from dying and reparks the flame in his body. If the form is released it's a 50/50 chance of Kisuke dying or being lucky enough to stay alive for a second wind. This form will only be used once in the rp in the dramatic battle against Hakai.
+Black Fire Manipulation: Black Fire Magic allows the user to manipulate and control the kinetic energy of magical particles to create, manipulate and control black flames. Giving the means to attack from virtually anywhere and everywhere. This magic also has the ability to absorb other flames, though it will not heal or replenish the magic of it's user, it will increase the prowess of the already powerful Black Fire. Which most users able to expel from any part of their body thanks to the ability of converting their own magic into flames almost instantly, which also grants them the ability to transform their whole body to that of black flames. Which the user is able to use for attacking or for evasive tactics as they gain an added boost to their speed while in this form. His spells are nearly the same as Kisuke's but black instead of red fire and do more damage.
+Amaterasu: Using a huge amount of mana the demon can cast a black flame on the opponent as long as they stay in the same spot the user see's them. This spell is very dangerous as if it latches on the opponent will continue to burn until they seize to live. The fire eats away on the targets mana.

Appearance (Inner World): Black appears to be virtually identical to Hitori, except inverted in color. He is fairly tall and lean-built being with white skin and hair. His eyes consist of black pupils, white irises, and black screla. He also has black nails. Black wears the opposite colors of Hitori's outfit, instead of the shirt being grey its black, the purple is turned white, and the pants are also black.
Appearance (Black in control stage 1): Hitori's eyes turn consist of black pupils, white irises, and black screla, but the marks are the main indicator that he's losing control.
(Black in Control Stage 2): Hitori grows two horns on his head (Similar to the one in the full transformation). His skin gets completely darkened and a black star symbol forms over his nose in between his eyes.
Appearance (NEW!) (Full Transformation): Only when Kisuke is in a life or death situation will the demon have the window to obtain its original form using his body. The hair is black and the markings are all over.
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Black's Skills:
+Master swordsman specialist: In terms of fighting style, Black relies mostly on his sword and thus would be considered a master swordsman. His ingenuity in it is much greater than Kisuke's as he is able to use his skill in more versatile and effective maneuvers, such as using his sword as a flail, to which he has demonstrated tremendous aim and control of where and how it will strike. While Kisuke fights in a deductive and logical manner, Black fights in a style more akin to a berserker, relying on instinct with little to no regard towards his own well-being.
+Expert hand to hand combat: Drawing from Kisuke's experience, Black is a highly capable unarmed fighter. While mostly relying on his sword in battle, he will occasionally use unarmed attacks to surprise and incapacitate his opponents.
+Highly Perceptive Combatant: Despite his arrogant and insane demeanor, Black has shown to be a very insightful and crafty fighter. While regularly mocking Kisuke, his mocking would also have deep rational knowledge behind it that would ultimately help Kisuke come to better understand himself and his powers. Black's intellect has also been useful in battle. He would quickly realize mistakes in Kisuke's own battle tactics and correct them or almost instantly adapt to his opponent's battle tactics to perfectly counter them.

Demon's Origin:
Born a eldian a man full of hope he was gifted the name black due to his hair being black while the others had white or grey hair. He was a gifted man who even gained trust from the gods allowing him passage to certain places Eldians are not allowed to go. Full of honor and glory Black trained under the arts of the gods and understood of the worlds past and present. Learning the two sides of mana that formed from the first flame. Understanding the dangers of corrupt mana and gained interest immediately. After some time of reading the gods book which is called the Altar he learned of the dark spells and grew more interested even taking the time to learn them under the gods and eldians noses. When he was chosen to go on the journey to respark the flame he deviated from said path in search for the power as the corrupt mana consuming his mind. Taking other Eldians with him under his rule they fled from the gods and created their own clan under the gods eyes.

Once he felt his duty was met and the clan was big enough he left his leadership to the only person he trusted the title with and ventured to the shadow lands. In the shadow lands he met a horrible fate of being cursed. The curse turned him into a burning demon with wings who had no other desire then to gain power.

After time of being in the shadow lands being a demon he was gifted the ability to live a lot longer then he originally was supposed to going through generations of no end. Going back to the light lands he was in search of more power, the only way he could obtain such a feat is to continue killing and devouring souls. Coming in contact with a Eldian they put everything they had to kill the demon in front of them as the demon still won, but was hurt extremely. In a hope to find life it stumbled through a dark forest in search for more life. Finding a pregnant going through a pathway seeming she was on her way home he took it to his advantage. Getting in front of her he fell to the floor on the brink of death. The woman crouched down trying to help the dying demon worried for its wellbeing. Once she touched the demon's wing a bright white flash of light consumed the girl and the demon. The remains of the light was only the pregnant woman laying on the floor unconscious. Thankfully her husband found her carrying back to the clan barracks.

The demon on the other hand had fused itself with the woman's child as a last resort for living.

Name: Ember
Personality: While Hitori is more level headed and hardly getting extremely upset, Ember is the opposite and is very hot-tempered. Although for that behavior he usually acts as a mentor to Hitori and always tries to push his master become stronger. In the inner world Ember claims he prefers more lush, natural surroundings, like bright, sunny skies, green forests and animals. Oddly enough Black shares the same taste as well.

Appearance (Ember): 6’4 male inside of broken down black knight armor. He has a torn cape and has the mana affect of a Lord of Ember. His sword is beat down black blade with red tip.

Dark Soul Abilities:
+ High Mana control
+ Flash step
+ Mana Sense
+ Golden Fire Magic: "Flame's of Ember" A spell in which the user is able to create golden flames. The flames created by the spell are extremely powerful. It will be stated that those who accept the flames also accept the sins of the user.
+ By undergoing the switch to gold flames from normal flames for the first time gives the person external and internal pain. All of their sins are judged by the flames and if accepted through a response of need and not a desire the person will undergo the acceptance of power. The best way to unlock these flames is similar to awakening the dark soul in Hitori's body. Reaching a very high amount of mana and losing themselves in a fit of unbelievable rage. It is also triggered in response to a great need.​
+ The change has a noticeable effect on the user's personality on the first go. Anyone who had previously demonstrated a calm, collected, laid back, kind or even peaceful demeanor becomes ruthless, overcome with rage, impulsive, even becoming vengeful and unusually violent.​
+ The magic takes a physical form not only changing the user's fire to golden, also in Hitori's case his hair turns completely golden and eyes turn green.​

Cape is a lot longer, but still torn
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Role: Hero, Savior, Guardian of peace
World(Updated): Same as Hakai. There world is the world of Dark Souls just with my twist on it. Gods live in the sky unable to have human interaction. Though humans have reached their holy lands and created a faction known as “Eldians”. Eldians are basically watchers and keepers of the flame. The flame was created by the “three gods of the beginning” by combining their magic and lives to create more life and light. Before the Flame Asgard was filled with dragons and evil dark creatures who were created by the evil entity Shadow. The shadow was a mortal enemy to the three gods of the beginning. Even so waging war with them killing the god’s creations (Scodians). Now thanks the flame it gave light to the world and more life subduing the Shadows influence on the world to only a small part also known as the dark realm, etc.

Lord of Embers rise from certain families of Eldians to partake on a journey to prolong the Flames ongoing life. They do not be told or force, yet are destined by fate and an unknown urge. By completing the mission they are gifted by the gods Power, fame, glory, and title “Lord of Embers”. Anyone on the mortal realm will instantly know you as a lord of Ember. Their mana is turned to lava like color which courses through their body being visible to the naked eye.
Personality: When he was younger, Kisuke considered his mother to be the center of his world, always smiling when he was with her and regularly holding her hand. Despite crying whenever he lost in a sparring match with his cousins he would start smiling when his mother came around to pick him up.

As a teenager, Kisuke is stubborn, short-tempered, strong-willed, and impulsive. Though he was still pure in heart so he never had a change of mana and it stayed of good will. Despite claiming not to care about what other people think about him, he attempts to maintain a detached and "cool" image. His outspoken, hot-headed demeanor is a trait Kisuke himself has acknowledged, and if somebody picks a fight with him, he cannot help fighting back. He is genuinely compassionate and empathetic towards others. He has difficulty remembering people's faces and names. Kisuke is so pure at heart he becomes extremely shy and uncomfortable around nude or immodestly dressed women.

Now that he's older he doesn't give up easy on fights , that's for sure but he also cares very deeply for the people around him. He even insists on not killing his enemies unless it is absolutely necessary. He would do anything for his friends and family and despite that unappreciative look on his face he can smile once in a while. He thinks family and friend time is sacred and that one should take advantage of that. When it comes to fighting, Kisuke has a complex sense of honor; he regularly seeks to exact revenge for the cruel actions of his opponent. He often taunts and belittles his opponents when fighting, sometimes attacking without warning. Kisuke has a strong desire to win his fights, but in what he views as a legitimate manner. To this end, he has often refused the aid of his inner Demon, even when knowing it would allow him to win. Kisuke's resolve in battle can waver at times, which can impede his fighting prowess, and goes into a state of depression and self-loathing when he loses a major battle or lets a friend down. Kisuke despises those who mistreat their allies in any way, even if they are his own enemies.
Demon Personality:
Cinder Personality:
Motivation: Stop this world from going bad like the one he is from. Form friendships and bonds with people he can trust to keep the world at peace. Somewhat wants to enjoy the adventure as well.
Alignment: Pure good
Weapon: Demon Slayer (affects dont work in the new world but a powerful blade.) The chain is longer.
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Abilities:
+ Flash Step: Common in his world. Kisuke use bursts of speed to move faster than the eye can track, making it appear as if one has teleportation.
+ Mana sensing: Those of his world share this ability as well as they can sense powerful or weak opponents.
*New* +Beam Magic: Concentrating his mana to his hands he can send off destructive blasts.
+Spirit Bomb: Gathering mana,energy, chakra, etc (any power source) fromall chosen surrounding life forms and inanimate objects to conduct that energy into a massive sphere of astounding destructive power. Energy takes the visual form of sparkling, glittering wisps when adding to the mass that are usually blue and/or white in color. It only inflicts damage on those who have evil heart (will not hurt good or neutral beings). The energy if small enough can be passed to someone else to fire it. It is Hitori’s last resort spell, it leaves him wide open to gather, takes to long to prepare, takes too much of his own mana to fire it, and overall leaves him drained after using it. The only times he will completely use it is on Hakai and another character who hasn’t been spoke of yet, due to him being pushed to having no other choice but to use it on them. Those who want to offer any power to the attack will fill the attack reaching out to them in a plead of help​
+???: by gathering his mana to the palm of his hands he can send off a blue beam that has destructive force. The more mana he pushes into it the bigger it can get.​
+Fire manipulation: A form of magic that revolves around the use of fire, allowing the caster to conjure, manipulate, and control the element for various purposes. The caster can change the properties of this Magic such as its "form", allowing it to take shape as a gas or solid element.
+Ignite: By coating his blade in fire the sword can inflict burn and does more damage then normal swings. The fire can leave the blade in different ways, like a crescent shape shockwave or even a straight blast of fire.​
+Iron Fist: Kisuke englufs his fist in fire and punches his target with force and incredible power.​
+King's Iron Fist: Powered up more destructive version of Iron fist.​
+Dragon's Fist: Hitori reels his clenched fist back before charging his opponent and launching his fist forward, smashing straight through the enemy's torso. As he makes contact, the energy of his attack is amplified far past Hitori's normal power, triggering an explosion of Mana in the form of a "golden, shining dragon" that usually wraps around a large enemy and crushes them.​
+Sword Horn: lights his entire body ablaze and headbutts the target at a high speed.​
+Brilliant Flame: ignites both his hands in flames and then brings them together, creating a fiery explosion.​
+Crimson Lotus Fist: Kisuke rapidly punches his target, with his hands lit ablaze, creating a fiery explosion after each subsequent contact.​
+Crimson Lotus Flame Blade: Kisuke swipes his arms in a circular fashion, creating a powerful, and highly destructive, torrent of flames that barrages his target.​
+God’s Blessings: (Passive) As descendants of gods, Eldians and Scodians share the physiological passive after winning fights or even killing opponents can lead to their physical growth and magical growth. This is also a drawback as normal means for training does not help them grow. They can also grow stronger after recovering every near death experience.

Transformations:
+Blaze (Eldian God): The transformation that grants the user godly (divine) mana. When in this form Eldians most notable changes are; the slight pink skin tone, and magenta red hair. The hair retains its natural style but becomes more refined (losing any stray hairs). The Eldian’s eyes become more detailed and the irises become red (generally appearing as more relaxed even in battle until sufficiently angered). The overall body structure appears to become younger and thinner in frame and build. The aura of the Eldian God resembles a raging fire.

Weaker version of blaze blue, uses up less mana over time. Gives him increased speed and physical damage.

+Blaze Blue (Ascended Eldian God): By combining Eldian mana with god (divine) mana the user can break the barrier and enter a new form on top of the eldian god form.

The only main differences being that the hair and irises are now cyanish in color (albeit the irises change to a slightly darker color than the hair). The users hair also spikes up and stands up. Blaze blue (Eldian God Ascended) boasts a vibrant, fiery, electric blue aura, as opposed to the blazing orange aura of Eldian God form. The aura surrounding the Blaze Bluform also appears to be glittering somewhat, with small sparkling particles of energy traveling upwards within the flames, with occasional surges of electricity. If one inspects closely, a very subtle yellow glow can be seen on the outside of the aura as well.

In this form it increases his physical and magical damage. While Blaze blue multiplies his base power by 4 he gets a blue flame aura with particles symbolizing his true power. Blaze blue is harder to keep up it takes a lot of concentration and mana control. In blaze blue his other spells turn from red fire to blue and do more damage.

Perfected Blaze Blue: There are no physical changes between this state and a regular Blaze Blue form other than the absence of their aura while in the perfected state.

Blaze Blue possesses inherently poor stamina. Because of this, a Blaze Blue would usually be able to maintain peak levels of ability for only the brief period following their initial transformation before exhaustion sets in and performance begins to plummet rapidly. Hitori addressed this issue by thoroughly training and improving his Blaze Blue form to build up his endurance. As a result of this training, he developed the technique of containing and harnessing his radiating aura inside his body through intense, continuous concentration and uses it to bolster his power. With this method, Hitori had achieved mastery over the form, allowing him to realize the full potential of Blaze Blue.

+Overheat: As Hitori reaches his limit, his body will begin to burn mana at a rapid state. In exchange for the high mana burn his physical and magical abilities are x2 from his base stronger. This passive will only kick in when his body is heavily wounded. Once the ability wears off he will lose the ability to move on his own and anything that touches him will hurt. This power multiplier could be added with his blaze blue if he had the chance to use both at once making it a x6 multiplier.

This passive can kick in by Blaze blue but the outcome for Hitori will be worse.

+Dragon King: After some months of adventuring through Valucia, Hitori will come across a dragon which will give it's remaining mana to him, allowing him to tap into dragon like fire abilities. In this form Hitori can single hand an attire army with one attack. Although once the dragon's mana is burnt out Hitori's body can still tap into the dragon's power using his own mana as a substitute, though it is nowhere near as powerful as before. The flames are red and black while under this form. It causes great physical strain to be in this form as well burns tons of mana. The form can be used as a multiplier to amplify Hitori's physical attributes although at the cost of putting his body in a critical state. This form can also be fused with his Blaze Blue form.
+ Dragon's King Demolition Fist: Hitori first charges his fist, releasing a huge amount of fire in the process. After a brief delay, he punches his target with immense force.
+ Dragon King's Purgatory: Releasing an huge amount of fire all over his body while intensely burning his target and everything around him before creating a spherical explosion.
+Blaze Blue Dragon King: By synchronizing the two separate power boosts between Hitori's godly transformation (Blaze Blue) and the special transformation (Dragon King Mode), which is emphasized by a double aura effect, placing the crimson red Dragon King aura outside of the typical blue flame aura. The Dragon's aura manifests as violently fluctuating and jagged while the Blaze Blue aura maintains a gentle, flame like contour. While using this form for the first time his body will only allow him to use it for 4 minutes. Until he becomes stronger then his body will be able to handle the intense pressure.

- Like using the standard Dragon King Mode, this variation can also use a multiplier to further bolster Hitori's capacities. The recoil of going to such levels too high for his body to handle can build up just as fast. The recoil can possibly make Hitori unable to permanently fight or use mana ever again so he's cautioned to use the technique wisely. Though through enough hard training Hitori will gain a mastery over it enough to use the technique as long as needed.

Ultra Instinct: (Attribute) The body of any living being is accompanied by limitations. For one to fight or to even perform basic actions they must first process their actions and think with their brain. Doing this limits their speed and will hamper their ability to fight effectively. The ultimate goal for a fighter is the Mastery of Self-Movement, the ability for each and every part of their body to act and think on its own; this allows for much greater reaction speed, as a fighter no longer needs to take the time to process their actions, and can simply do them.

Ultra Instinct ~Sign~ (Late Game): Hitori obtains this form during the demon invasion arc and will constantly enter in and out of it constantly burning out his body of mana, only coming out at his most necessary moments. The form will later make its appearance after the three month training Hitori does to battle against a powerful foe threatening to consume the entire western continent.

First time using it: Hitori's speed is dramatically increased though his physical attacks are greatly weakened.

After Training: He is able to turn this form on and off at will, obtaining the speed boost, and keeping his base physical strength. He will also be able to access this form without the beginning requirements.

(Appearance) When Hitori enters this state his hair is slightly spiker and more solid, with rarely any loose strands. His eyes take on a more stern, defined shape, sporting silver colored irises and visible pupils. He gains a complex white and blue aura consisting of rippling, fire like mana, complete with sparkling particles traveling upwards much like his Blaze and Blaze Blue before it. He also slims down similar to his Blaze transformation.

When powering up, he creates an explosive glowing blue aura around him and another straight transparent one that shoots upward, this generates a very powerful tremor and blows away its surroundings due to the overwhelming raw mana emitted. Like the other forms, the more intense the power up the greater the aura, until it stabilizes. Hitori's voice becomes deeper and rougher. Even when not powering up, Hitori is surrounded by an aura, a blue and very thin one that outlines his entire body. Those who can sense mana very well will notice his to be very hot yet frighteningly calm and very vast.

(Power and Weaknesses)
Hitori achieves this state by breaking his "self-limiting shells" and tapping into the deeper potential within. This is achieved in the rp when Hitori is able to get the two souls that also dwell in his body to come together to a equal understanding and unite their power into the bonfire in his body. The form can only be used for a short time, mere moments as it exhaust stamina until he learns to better control it. his augmented mental parameters allow him to quickly and noticeably imprint on the battle without really thinking about it, ability considerably, allowing him to steadily evolve his power and efficiency with each exchange as he continues to fight an opponent of rivaling or greater power. However, Ultra Instinct Sign's greatest strength is that it gives Hitori the Ultra Instinct ability, granting him an automatic and instantaneous reaction to any threat, with the most suitable and seamless means to defend and attack. His speed is dramatically increased, though his physical attacks are weaker, until he trains to balance his physical attacks to not be nerfed.

Weaknesses: High amounts of stamina used up during this form Can still get caught off guard and is still able to be hit Not the complete form His attacks in this state are greatly weakened and slow him down because he has to think on his next move.


Ultra Instinct ~Complete/Mastered~ (Late Game): Is an ultimate technique that separates the consciousness from the body, allowing it to move and fight independent of a martial artist's thoughts and emotions. It is an extraordinarily difficult technique to master.

This technique uniquely manifests as a transformation in Hitori and is his most powerful form.

(Appearance) Hitori Adopts a unique transformation when using this technique. When the technique fully manifests, Hitori's eyes an dhair become a distinctive silver. His hair remains raised slightly and his aura remains crystalline. Though, in addition to blues and whites, it now sports purple and red hues as well and is noticeably brighter. The user generally has a focused but calm expression. Upon the user's first successful transformation into Autonomous Ultra Instinct, a "shell" of black and bright white covers the body before crumbling away as the hair fades from glowing white to gray

(Power and Weaknesses)
In this state, Hitori's power skyrockets above what it was previously, making him the strongest he has ever been in history. In addition to the form's vast levels of power, it retains its strengthening effect on Hitori's Eldian Power, allowing his speed, power, general efficiency, and mana to increase as he continues to fight an equally or even more powerful opponent. The forms most notable trait is granting Hitori complete mastery over the technique, making all of his moves automatic and able to both defend and counterattack with ease without being hindered by the thoughts that previously were made while Hitori used Ultra Instinct ~Sign~. Hitori had to let go of all of his doubts and live in the moment, thus allowing access to the complete potential of his fighting ability. Despite the technique being a form to Hitori that acts on neutral impulse, it can still channel his rage to amplify its power to staggering new levels. He also has a vast Mana control that he could calmly repel and contain any mana/energy assault thrown at him.

- Similar to reckless over-usage of Dragon King Mode, the user can only sustain the sheer power of the form for a minute or so before their body breaks down from pushing so far beyond their natural limits. The time limit ending is shown from blood rupturing from the user's body as well as dark-black mana with purple elecrtrical shocks that will cause them severe pain and eventually force them into unconsciousness. In more severe cases, it could notedly kill the user.

Eldian/Scodian Power: Is a trait that continually lets a Eldian/Scodian increase in performance against adversity, either by recovering from great injuries or enduring great struggle in battle, or even continuously getting involved with fights. This power ties with the God's blessing, allowing a Eldian/Scodian to recover from harm in relatively short periods of time. During which, they will imprint on the injuries and/or experiences and instantly learning from it. As it does their minds and body adapt to the said struggles, allowing their instinctual methods and natural resistance to noticeably improve, which also increases their physical might as they recover, thereby lessening the chances of the problem happening again. The more severe the damage they recover from, the more significant the improvements will be effectively making prolonged battles more favorable to them. Eldian/Scodian Power seems to increase noticeably after each use.

Race explanation: Kisuke's race is a special one of the world he shares with Hakai. The world is over seen by gods who created mana which sparked from a bonfire, that bonfire is what Kisuke's race is devoted to protect and if the fire is on the verge of going out they must send one of the chosen members to travel to the shadow lands and gather the souls of the decans of the shadows. The decans of shadows varied from dragon tamers, giants, even a cult, etc. The souls are then brought back to the bonfire and shared to the gathered Lord of Embers who are those of the mortal realm who were blessed by the gods of great power and responsibility. If the Eldian succeeds in every doing this they will be made a Lord of Ember, a leader of the great flame.

Eldians are different then any other human race as they have enhanced strength, speed, mana, and magic capabilities. They are a race created on accident by a demigod and a mortal but soon came to be of good use for the gods and the Embers. The Eldians are usually recognized in the mortal realm for their exponential strength and knowledge of every weapon.

Eldians only cast pure forms of magic and never deviate from that path until they where split many years of history. An Eldian went against his code and learn the dark arts, taking some Eldians with him they went into hiding to soon one day conquer the sky dwellers other known as the holy lands. This family of Eldians that escaped branched off and created various of clans which are infamous in the world. Yet out of all the clans one clan was noticed by the gods instantly, the Takeshi's.

Takeshi's where noticed for their incredible offsprings that had potential in great Ember level children. As generations went down there was one that came out different. The story still is unclear why this child was so different from the others but some word of it is that the mother was attacked by a demon from the shadow lands and was sealed inside of the child by the father. It is unclear if the child is of pure mana or corrupt.

Takeshi's are known for their black or brown spiky hair. Takeshi's eyes are usually black or green, its said if you have green eyes are gifted.

Bio:
Born in a clan that got a name out themselves for being deadly assassins, going to villages as a kid he would always be mugged or feared. The Takeshi's aren't so kindly appreciated as some of their members go on the path of assassination. It was a way the Takeshi kept the world from ever trying to mess with them, giving the world a view of them as a symbol of fear though the clan were actually kind and friendly people who just trying to live happy lives. Although their intentions were good the delivery wasn't. Most Takeshi's even were banished from the clan for going too far and allowing the dark side to corrupt them.

Back to Kisuke's past his mother was everything he loved, though he loved his dad his mother was his entire life. He wasn't an aggressive kid as he actually hate to fight, yet the Takeshi family "way" is to train their kids in hopes to create a strong enough vessel to challenge the gods. His cousins always made fun of him for being a mommas boy and a crybaby. Though Kisuke didn't really care what others thought he still trained mostly under his dad, due to his dad not wanting him to go through bullying. Once he was old enough his father allowed him to be trained by the elders with his cousins again.

Getting older Kisuke grew a passion in fighting as he enjoyed it giving him a rush of joy. Though the more he got older the more he started getting nightmares of a black figure. He was even noticed to look tired and weak as he was lacking sleep from the constant nightmares. It was the demon that was within him. An elder asked to see Kisuke privately, upon meeting the elder the elder casted a spell to peer into Kisuke's soul and noticed something unusual. Yes Kisuke was still pure he had corruption around his soul. It didn't make sense as this was never heard of in history, in fear the elder warned the whole clan and from that day forward everyone looked at Kisuke as a monster. The only people he could trust was his mother and dad.

On his 17th birthday his father gifted him a sword for demon slaying and told him from here his journey can go as he would like. Taking the words from his father Kisuke looked towards his mother with a smile yet it was clear he was sad. It was his time as he no longer felt welcomed in his own clan, it was like everyone feared him so he mostly stayed within the house with his mother. It was time for him to go on his own adventure and become stronger. Kisuke took the sword and hugged both parents before setting off on a journey he will never return from. On this path to find himself Kisuke met an older man who took him in and taught him how to use the sword he wielded, even helping him control his explosive fire magic better. The man even helped the boy find inner peace within himself which helped with the nightmares. No longer getting those nightmares he felt he was stronger in which he was. The nightmares were scarring him making it harder for him to focus, now without them he is ready for the world. Leaving the man, he took the old mans last name out of respect and love and completely changing his name to Hitori Kage.

Skills: Creativity, killing, cooking, and can hunt, very aware of his surroundings
+Expert swordsman: In terms of fighting style Kisuke relies mainly on swordplay. He is essentially on a "learn as you go" training regimen; thusly, his skill has developed by fighting rather than formal instruction, becoming even more capable with every fight.
+ Expert hand to hand combat: Kisuke has been trained in martial arts since he was a small child, both professionally and by his father. He has repeatedly shown great agility and coordination in his attacks. In addition to having powerful kicks and punches, Kisuke is proficient in counterattacks, takedowns, and body locks. He has repeatedly caught an opponent's weapon strikes with a single hand.

Equipment: N/a
Other: Loves Meat
Theme:
Black's Theme:
Ember Theme:

Symbol:
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Edmund.jpgBASIC INFORMATION
Birth Name
:
Curtis Elestiel Ward

Assumed Name:
Francis Ward

Aliases:
Francis [by most people]
Frans [by his closest person... none]
Son of Heaven [only by Francis]
That crazy motherfucker [by nearly everyone]

Gender:
Male

Species:
Cultivator Human

Age:
27

Role:
Demolitionist Messiah

PERSONAL INFORMATION
Personality
:
Wild. Erratic. Unpredictable. Francis' erratic behaviour mostly stemmed from the core of his belief: that anything anyone do will have an effect in the world. What might be revealed when someone, behaving utterly out of the normalcy? Thinking in a way no one ever thought before? How would one eccentricity in thought and action or difference from the norm affect the world? A twisted way of thinking but one that he fully believes, Francis often passes by using made-up words or behaving out of the norm just for the sake of it. For the sake of being 'different', so to say.

It is wrong to call him kind, nor is he evil or apathetic. Francis is a wild card, eager to sow trouble and chaos for the sake of changing the world and sating his curiosity. He could be easy to anger or be a saint the next time. His actions are haphazard in nature, as it only follows his most sacred way of thinking: Do anything to make something new happens. After all, being different is proven effective to draw him to the heart of all matter. And the more attention he has, the more changes he could induce to the world!

Motivation:
Become the centre of the universe

Alignment:
Neutral

Bio:
Curtis' father, Davis, often insisted that his mother dropped him when he was a baby. His mother, Fountaine, on the other hand, insisted that Davis was the one at fault for often carrying Curtis to his workshop when it was his turn to babysit. This quibble never ended, even long after Curtis grew up. Or maybe it was because of how he grew up this argument came to be.

Curtis was the older of a set of twins from Freete Mining City. His father was an engineer, specialised in crafting and maintenance of handheld equipment, as well as a supervisor of the mine. while his mother spent most of her time taking care of Curtis and Francis. Curtis was very active as a child, crying loudly at night and restless at the day. Some may say that he was hyperactive, and maybe they were right. As a child, Curtis was highly curious. Often he trailed his father to his workshop, watching with glittering eyes on the number of explosives ready to explode with a touch. He almost killed himself once by taking the pin off a grenade. If not for his father, who noticed what he did and hurriedly threw it out of the window, he wouldn't live here anymore.

Until he was a teenager, everything he did was still tolerable. Unlike Curtis, Francis often fell sick and was a frail child, focusing the attention of the parents to him. Things may have turned differently if Francis, Curtis' little brother, was born normally, but things were as they were.

Somewhere, somehow, he became obsessed with fate.

Maybe he was enthralled by a monk's way of life. Maybe he became fascinated by the teaching of Drunism, a local religion. Both notions were debatable as his way of thinking deviated greatly from both of them. Though not many people know, his thoughts were mostly influenced by one book: Tangles of Decisions and Coincidences, by a writer named Ordene Reeve. A book that told of a theory of chaos, of how everything influences one another, even a thought, or an action as simple as a yawn.

As his parents were busy with the growth and life of the sickly child, they paid less attention to the changes around Curtis. A change in speech pattern. Exaggerated gesture. Monologues. Sudden baritone 'la~' that sent shivers down to the bones. These little things, ignored, piled up into what later became something that can't be ignored.

Years later, his father couldn't tolerate him anymore.

Curtis, though proved to be a genius in making explosives and designing trinkets and equipment, as well as the intricate and hectic management of the mines, was very picky at his work, often rejecting them for ridiculous reasons such as 'Today is Tuesday the fifth so I'm on holiday' or 'I saw a girl in white dress with blue satin sashes today so I don't want to sell anything this month'. The straw that broke the camel's back was when he refused the task to make some explosives, because 'You can hurt someone'. Of course it could hurt someone! What else was explosive good for? His mother did protest, but Davis turned a blind ear and cut his connection with him.

Curtis reason for rejecting customers was always based on what his father believed as a nonsensical measurement of morality, which was exactly what it was. A mixture of superstitions, traditions and customs of Freete, hearsay from passersby and travellers, and his own ideas. An ideology that sprang out of nowhere. To everyone but himself, Curtis was following something with no foundation or base.

To his twin brother's annoyance, Curtis changed his name to Francis when he was kicked out. The reason? Francis sounded better than Curtis. Though his mother still secretly sent him money to live, Curtis had a difficult time keeping a job. His sometimes (read: often) unacceptable actions lost him his position over and over until he couldn't get anyone to hire him in Freete merely from his reputation. That was when he decided to venture out of his hometown.

Peddling might describe his job for a while, although a peddler didn't normally sell industrial grade explosives or a-menace-to-international-peace biological weapon. He also started to use his brother name to refer to himself, as he was worried his name would be well known in the outside world as well. It was during his travel Francis met an eccentric traveller; Ordene Reeve himself! It was from this man Francis learnt about cultivation and deepened his understanding of how chaotic the world should be to be more and more interesting!

Francis started being a preacher and terrorist.

Damaging roads to disrupt the flow of goods only to preach later in the market about the evilness of distribution, selling faulty explosions that harm the user only to preach later about the importance of safety. Of course, his action incited the wrath of his victims, and he was labelled as a criminal. With nowhere to go with his label as criminal, Francis decided to seriously be a criminal if others said he is one.

ABILITIES AND SKILLS
Powers
:
  • Universal Worship: Through his exceedingly strong belief and worship toward unknown and possibly non-existent deities and spirits, Francis is able to bring about some miracles. The potential of this power remains unknown, though it has helped him passing through some difficult situations.
  • Coincidence Workshop: A power Francis received through his worship of Death Metal Angels and Female Dog of Craft and Creation. Francis is able to use any parts he found around him to create something that would fit his intention. As Francis' intention goes, however, this power is quite unreliable.
  • Divine Harness: Through an unknown physiological change, Francis is able to wield any kind of energy without causing harm to himself.
  • Iron Fortress: Ability that turns the user's body into a walking fortress. Skin and bones like steel as well as an unmatched level of dexterity.

Skills:
  • Explosive Expertise
  • Cooking
  • General Household Chores
  • Card Tricks
  • Sewing
  • Accounting
  • Dancing
  • Drama and Soliloquy
  • Crazed Intimidation (unintentional skill)
  • Horticulture
  • Singing
  • Marksmanship
  • Sleight-of-hand
  • Extremely Good Luck
Equipment:
  • Child Catapult: Contrary to its name, the weapon does not shoot off children and is not a catapult. The Child Catapult is a bomb launcher that Francis can use to shoot off most of his small-sized explosives. It has received the blessing of the Spirit of War Children, giving it the ability to change the attribute of any explosive it throws while leaving the last words of children as its ability is used. This thing can also be summoned and unsummoned at will.
  • Cybernetic Hovering Intelligent Compound Kryptid Bow of Undefeated Ruthless Great Engineer Revtera (CHICK-BURGER): No, it isn't the most advanced weapon of the era, no, the weapon is not able to float, no, it doesn't have AI implemented on it, no, it isn't made of an unknown compound called Kryptid, and no, It wasn't made by Great Engineer Revtera because HE DOESN'T EXIST. The weapon isn't even a compound bow, for goodness sake! It's a baton that can elongate into a long pole and shoots all kind of energies. It also exploded when damaged. Made and named by yours truly.

Symbol:
A monarch butterfly

 
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Name: Lord Nicholas Bennett
Aliases: The Battery (He does not approve of this alias), Grand Inquisitor
Gender: Male
Species: Human
Age: 52
Role: The Charged Inquisitor

Personality: Nicholas' world is dominated by energy, and the widespread religion is dedicated to worshipping power. He's a violent zealot, believing those who do not follow his religion are heretics and deserve death. When he's not searching for heretics, he's sending prayers and worshiping their energy gods. He will follow the command of his superiors without a second though, as he believes them to be most faithful to their religion. For those who aren't he will find out and excommunicate them by coursing a thousand bolts of electricity through their veins.

Motivation: Spread his religion, and if they refuse then kill them

Alignment: Lawful Evil

Weapon: Electric gauntlets - Able to fire electricity from hands and electrocute stuff.

Abilities:
Overcharge -
Overloads his suit with electricity, causing the purple bolts to visibly arc throughout the armor. This enhances his tesla range and electric power.
EMP - Sends out a shockwave of electricity that deactivates all electronics in a vicinity.
UNLIMITED POWAHH - Shoots arcs of lightning through his fingertips.
Deflection Barrier - Nicholas puts up an energy field around himself, capable of deflecting incoming projectiles back at its shooter.
Return to Sender - A passive ability. Whenever someone tries to attack with melee, an electric shock will course through their weapon to their body.

Skills:
Extremely Tanky -
Lord Nicholas can take all the damage, and will still be advancing.
Lightning Rod - He attracts lightning during storms, and is immune to all electricity attacks. They just power his suit.
Stronk Boi - His suit allows for heavy lifting, and it itself is extremely durable.
Bloodhound - He is a renowned tracker, able to find fugitives and heretics alike.

Bio: Lord Nicholas was taken from his family at birth by the church as one of many, chosen to be raised into violent zealots. His world is dominated by a single religion, dedicated to the electricity and power that the whole world runs on. He became the Grand Inquisitor of the church, and found himself tasked with executing the heretics who chose not to accept the religion. When rumors were spread that his little brother was planning to escape, Nicholas visited him personally and brought back his charred body. The church used him to exert their control over the world, and rewarded him many times, though he denied them with "Being of faith to Quirke is a reward itself." When a coordinated rebellion began to emerge, Nicholas fought on the front lines to douse the flames of heresy. However, the heretics were cunning, evading the investigations and leading Nicholas to an empty place while they attacked an undefended point.

When the church itself was under siege, Nicholas arrives at the brink of defeat. Angered by the rebels, he used the power core itself to destroy the enemy forces, inadvertedly including himself and everyone else in the killing, as the power core overloaded and imploded.

Equipment:
Energy Pack -
Supplies Nicholas with energy that enhances his electrical abilities and his body's own energy.
Inquisitor Armor - Allows him to lift up things that regular people cannot, and is near impenetrable.
Miniature Tesla Coils - Small sentries that double as a mark for his energy-worshiping religion.

Other:
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Symbol:
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Name: Obito
Aliases: Tyrant, The thief, Assassin
Gender: Male
Species: Augmented Human (Android)
Age: 25
Appearance (Post):The circles around his jaw open up and release steam that collects up under the mask sense it gets hot under there. Under his metal mask it has a cooling system as well incase it ever gets too hot in there for him. As well as a heater if he ever gets too cold.
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Appearance (Before Augmentation):
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Role: Explorer, Shooter, Assassin
Personality: Obito is a cold and sadistic person. He enjoys killing others, due to relishing the feeling of being feared by others. If he is not able to kill the target on the spot he watches their movements and how they fight so he can reengage on another notice. He likes gaining "info" on whoever he's going to assassinate before actually taking the mission on. He doesn't usually talk unless it's something important to mention or being spoken too first. He doesn't mind killing anyone as long as the pay is right. Though the strange thing about Obito is he hates to be ordered around by a bad "leader". The person telling him what to do has to prove to him in combat that they are a leader to begin with.

He always has a plan for something even though sometimes it doesn't go exactly as he wants it to. Obito will always be conflicted of his past as it scars him and sometimes makes him stray away from a fight. Obito also has a found for learning his weapons and how they work. Can usually find him stripping weapons apart to learn how to resemble them. He loves guns and almost knows how to make any type as well for the bullets, he was taught by his father how to make bullets from literally house material. He gives respect when respect is due. He is a common bounty hunter who doesn't ask questions about the job yet just does it.
Motivation: Was to make as much money and become the richest assassin on his world. On this new world its to survive and find a group of people he can trust.
Alignment: Neutral Evil
Weapon: Sniper, Pistol, Combat Knife, Utility belt
Abilities:
+ High Tech - Because Obito was turned into an android he has high tech abilities within his body.
  • Measurements - Under the red goggles that cover his eyes, which are technically his eyes now can give Obito measurements under seconds of certain targets.
  • AI - Program that's installed of Obito that helps him control all of his robotic features. The program can tell Obito his life status, possible routes, best outcomes, or just talk to him casually. Obito names the AI Albert. If obito pulls the chip out of a socket in his wrist into a device Albert can learn the technology and possible hack or copy it for further use. Which is also how Obito knows how to make so much things.
    • Albert is a unique AI that's always learning. Although having perfect translation thanks to being able to learn for long periods of times due to being bonded with Obito. Albert can learn abilities and natural sources of power (mana, chi, ki, etc) over periods of time. Albert can determine people's "Battle Power" through a screen that appears to only Obito to see under his goggles, this is usually indicated through numbers, (the higher the number the stronger, the lower the weaker). Albert is also very good at hacking machinery as long as Obito installs the chip. Thanks to being revived by Sin Albert can also scan life forms and give a better explanation to what it is to Obito, also having updated his system to be Valucia's and no longer earth 232 (What happened in their first post when Albert was notified his system was changed). Albert can also control any device that Obito gives him access to.
+ Enhanced strength
+ Enhanced Speed
+Kanzen'na meisai (Complete Camouflage) - Self describing ability that allows Obito to go completely camouflage, he also gains the ability to silent step while in complete camouflage. Only way to get him out of this is by making physical contact or him attacking.
Bio: Obito grew up in a family of assassins (Bounty Hunters), so at a young age he was automatically taught the arts of assassination. He was so talented in these arts it even scared his family to see what he will become in the future. As a kid he was bullied at school due to him not yet obtaining his quirk, he was labeled "deformed" by the school and doctors as 80% of the world has a quirk. Though when he turned 13 before getting jumped by a group of bullies that were way older then him he thought of his home as the place he wanted to be and that's where he ended up when he opened his eyes. Not understanding what happened he told his parents and his father in joy told his son that it was his quirk passed down from his father. Being taught how to use the quirk Obito became more bold and aggressive with his bullies while before he didn't want to hurt anyone and was more timid. Beating them up and running away by using his ability it was like a free get away.

Graduating high school at the top of his class Obito's parents were proud of him and even gifting him his first gun, offering to take him on one of their missions. The mission was good until his mother and father were killed by a man who's face was covered with a mechanical mask. The man turned to Obito knocking him out taking him to a facility. Waking up Obito was in a cell like others and the mechanical man came opening his cell telling Obito that he will be trained to kill, and that his parents were only holding him back. Training under the man by force Obito was forced to turn into a cold hearted killing machine. The man offered Obito when he turned 21 if he wanted to be like him. An augmented human, and so Obito agreed and became the assassin he is today.

On his last mission it was grandiose, Obito took down a whole organization by himself, the only problem was getting out of the gigantic building as it was self destructing and collapsing on itself. Dying in the explosion Obito woke up in this new world with others that seemed equally as shady as he was.
Skills:
+Fast/slick reflexes
+Tapped into all senses
+Stealthy robbery
+Assassination
+Building guns from scraps
+Making bullets from scraps
+Mechanic
+Survival skills
+Expert gun handler
+Aiming
+Expert Shooter
+Hand to hand combat
Equipment:
+Silent Assassin- Silent Assassin is a large sniper rifle. It has several bolt holes that pass through the mechanisms, a highly-advanced grip that has a thumb handle and a polished dark-gray body. The most unique aspect about the weapon is that it is designed to be used with a suppressor that allows the user to snipe targets 2,000 meters or more way without being heard or seen. He bought this gun after completing a deadly mission of killing a president of a dark cult. The gun on his world in usd dollar costed 950k. (He saved up a lot for this weapon). Learned how to make the bullets except for the electrical stun bullets. It has nitghtvision, heatvision, infrared.
350

  • Length -1230 mm
  • Barrel Length - 686 mm
  • Weight - 6.9 kg
  • Caliber - .338
  • Ammunition - 8.58×70mm Lapua Magnum bullets; electrical stun bullets
+ Metamaterial Optical Camouflage mantle - The mantle has the Metamaterial Optical Camouflage ability that hides the user from the eyes of both people and monsters of his world. He was gifted it from another bounty hunter on his journey. Though the affects don't work on the new world it's just a camouflage mantle.
+ Black Star- A handgun that he uses for closer targets, he simply took it off someone during one of his missions. He's learned how to make the bullets and the gun repairs like a pro.
Type_54_Black_Star.png

  • Length - 195mm
  • Barrel Length - 116 mm
  • Weight - 890 g
  • Caliber - 7.62mm
  • Ammunition - 7.62mmx25mm Tokarev
+ Combat Knife
+Bag filled with ammunition
+ Utility belt:
+ Stun grenade: 4​
+ Grenade: 4 (He know's how to make gernades)​
+ Grappling Hook​
+2 Healing stems​
Other: He does not regret offering his body for science since it made him a better killer.
Theme:
Symbol:On his neck under the wrappings
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UNDER RECONSTRUCTION

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Name: Adormidera
Aliases: Adory
Gender: Female
Species: Succubus
Age: 34
Role: The Lustful Hypnotist

Personality: Adory indulges in pleasurable pursuits and materialistic values. She will never slur or yell at anyone, mostly due to her own confidence that those "beneath" her should already know how many chances they have left. Underneath her facade of a respectable, kind woman is manipulative parasite that takes every opportunity she can get, not caring whether the fates of others are at stake. She can be promising you a warm home and comforts in one day, and selling you off to work in one of her brothels for the next. Other than that, she prefers to shy away from the battlefield, as her fighting capabilities aren't the best. Adory's business relies on blackmail, bribery, and coercion of any kind to weasel her way into a position at a city's underground. Criminal leaders and corrupt guard captains would often rise to their place thanks to Adory, and as a result would owe her. Most would see her as a a low-ranking owner of a brothel, but in reality she's the puppetmaster behind all things corrupt in a city, and given enough time, an entire kingdom.

Motivation: To 'please' everyone, establish herself in

Alignment: Lawful Evil

Weapon: Bewbs

Abilities:
Hormone Manipulation -
She

Bio: Adory hails from a world where dozens of species roamed free. She was only known in a small city where she ran a successful, taking in bastard daughters, extra mouths from poor families, and other girls who had no other place to stay. However, her influence reached through the whole kingdom. The brothel workers would report what their rich customers would say, creating a vast list of information and possible blackmail on people, and she started off her bout of power through this method.

Of course, she managed to hide all of this with bribes, all using her body. Adory believes that because she wasn't arrested, then she's a legitimate business woman. Her company, The Golden Cat, brought her millions of gold coins and made her a happy woman. What made her happier, though, was experiencing the pleasures of working in her own brothels. For every noble that entered The Golden Cat, the more money and info they gathered. Soon, it became evident that she held more power than most of the world's kingdoms, and they did not like that one bit.

To avoid her skills of seduction, the king ordered his grand priests to summon creatures that would destroy Adory that could not feel lust. Ultimately, this would destroy the world, Adory included.

Skills:
Mastermind -
She

Equipment:

Other:

Symbol:

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Name: Argris
Aliases: The Better Half, Imaginary Friend, Father
Gender: Male
Species: Demon
Age: Since the world breathed air | Mia is 8-years-old
Role: The Possessive Usurper

Personality: Argris is almost always calm, or at the very least sounds to be. He can sound convincing and friendly, which is how he gets his vessels to trust him. He acts like he truly cares about those who become his vessels, making sure they don't get hurt and have their wishes granted as long as they don't interfere with his plans. He will act like a disappointed father if they disobey his orders, but will sneak in an "I still love you," as an assurance that they don't lose trust in him.

His current vessel, Mia Washington, is lively and optimistic despite coming from a poor, neglectful family. She wishes only the best for everyone she encounters, despite if they are rude. Argris is her only friend, and she considers him to be her real father.

Motivation: To be released into the real world and make it his own once more

Alignment: Chaotic Evil

Abilities: (Note some abilities are heavily nullified due to having to work inside a human vessel)
Flight -
Self-explanatory. Not super fast, though.
Telekinesis - Move objects and some people with his mind.
Illusion Manipulation - Induce illusions on weak-minded people.
Intangibility - He is able to move through solid objects (applies to vessel).
Possession - A slow process that takes a long time to manifest. It takes a long time for Argris to take over a vessel's body and become his true form.
Reanimation - Control dead bodies and have them essentially become painless soldiers.
Mana Manipulation - He is able to shape and manipulate mana, from draining a person of it to forming weapons.
Dark Element Manipulation - He can create, shape and manipulate the elements of a darker, detrimental nature; that which damages, destroys, and consumes anything/everything they come across, representing the hazardous destructive side of nature, which in turn ignores most of the limitations and weaknesses of the normal elements.
Age Curse Inducement - His curses are given through touch on will, aging the victim to death over the course of one day.

Bio: Eons ago, the world was under the reign of Argris, the evil entity which brought the world to sunder. Through powers bestowed upon mortals by archangels, he was sealed; not beaten, as killing Argris was impossible. As the story continues, his final words were that after imprisoning 1,000,000,000 souls in the afterlife and finding a worthy vessel to take control of, he would be freed. The heroes passed away, and the story soon became nothing more than a fictional story like The Odyssey. However, Argris is awakening. He has gathered the resources, and all he needs is a worthy vessel, affected by trauma and despair.

He soon found it; a little girl by the name of Mia Washington, neglected by her drinking mother and abusive father. He entered her mind as the Better Half, speaking to her. He proposed an adventure, much like a game for her. She left the house, telling her mother that she'd be going out to play. It was then that Argris' path to his return began, with Mia running from home to find the supposed prize at the end of the game. He led her safely throughout town, past the private property of industries, and into a dense forest. It was there that he was sealed by a rune, carved permanently in a hidden stone. Mia found it, instructed by who she called "Father," or, "Imaginary Friend," to erase it. And erase it she did. Almost. Then the world came to an abrupt end, and Argris is still trapped in the vessel.

Skills:
Master Manipulator -
He's tricked a little girl into trusting him enough that she prefers having him as a father over her abusive one.
Eternity of Experience - Having existed since the creation of the world, he knows enough about humans to classify every single one into a group, and their plans.

Other: Argris' voice is normally cryptid and demonic, so he shifts it to sound like the narrator of fairytales to appeal to the vessels. Agris can ONLY be heard by Mia, unless someone somehow dives into her soul.
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Name: Judith
Aliases: Lilith (sometimes called that after killing a powerful demon by that name)
Gender: Female
Species: ½ human, ¼ angel, ¼ demon
Age: 30
Appearance:
Judith.jpg

Red trenchcoat, blue jeans, black t-shirt with white angel wings decoration printed on the front, and a silver stud in left earlobe that doubles as a communication device for clothing. Straight white hair just a couple inches longer than shoulder length, keeps her hair clear of her face. Blue eyes.

Role: Devil Hunter

Personality: In some ways she takes after her father in that she enjoys a good fight and works as a Devil Hunter, but she takes after her mother in that she is open for a civil resolution to a problem, a love for reading material other than just magazines, and is more financially responsible than Dante ever was. Unlike her father she hates pizza but they do share a love for strawberry sundaes. Judith is willing to put in the time and effort to do research on a target rather than just blindly charging in. When not working she likes bowling, go kite flying, and does passable work as a clay sculptor.

Bio: While her path in life was left up to her, Judith was trained in the ways of combat at an early age by her father so that she would be able to defend herself. While her childhood was peaceful, she grew restless as she got older and decided to follow in Dante’s footsteps as she was well aware of the power in her bloodline and wanted to do some good with it. After becoming a Devil Hunter she spent a number of years working out of the Hell’s Heaven inter-dimensional space station. Most demon hunts were pretty routine, though occasionally one would be more challenging or otherwise interesting.

Motivation: To hunt down demons and other evil things. She would dearly like to not be in debt like her father frequently was.

Alignment: Chaotic Good

Weapons: Devil Arm ‘Lilith’, a warhammer with demonic markings and power forged from the soul of a demon that Judith had killed. Deals Earth type damage. Is able to stay 'attached' to Judith's back without the need for a holster of any kind.

Devil Arm ‘Apollo’, a weapon that functions akin to a grenade launcher firing energy projectiles dealing light based damage. Looks like a double barreled M79 with an over and under configuration, colored red with white cracks in it. Typically kept in a holster attached to her left thigh.

Equipment
Enhanced Clothing: While Judith’s clothing only provides minimal protection, it does not hinder her ability to move and magically self repairs when damaged.
Silver stud earring: This advanced piece of technology acts as a communications device. Judith has a small remote she uses to adjust its settings.

Abilities
Devil Arm ‘Lilith’
Hammer Toss: Judith throws the Devil Arm at a target, then recalls it with but a thought

Rupture: Slamming the ground with the Devil Arm causes an explosion of earth and rock under the impact site, pushing back and damaging any enemies in a small radius. The pieces of rock thrown up by this attack can then be hit with the hammer to be used as makeshift projectiles.

Shelter: Striking the ground with the hilt of the Devil Arm causes a wall of rock to rise up in front of Judith for a few seconds.

Devil Arm ‘Apollo’
Carnage: Charging the weapon with her own demonic energy, Judith is then able to fire two projectiles at once in a flat trajectory. Deals extra damage.

Rain of the Sun: Judith fires a round into the air where it explodes into a blinding shower of projectiles that rain down upon the area around the Devil Hunter.

Innate
Angel Trigger: Tapping into the full extent of her angelic heritage increases Judith’s physical abilities and enhances her regeneration abilities. In addition, her attacks gain a divine element and an aura gives a boost to the courage of nearby allies. Only lasts a short while and requires a while for the energy to restore.

Enhanced Body: Judith is naturally stronger, faster, and more durable than normal people. She also heals more quickly as well, able to recover from ‘fatal’ wounds rather quickly, but this regeneration will run out after a while until she has a chance to rest.

Air Hike: A common ability in her father’s side of the family. It allows Judith to instantly create a platform of energy under her feet, letting her either double-jump or change the direction she is traveling through the air.

Skills
Devil Hunter: Years spent fighting demons in addition to training from her father has allowed Judith to develop the ability to quickly pinpoint weakpoints in the fiends. This means that her attacks typically deal extra damage to demonic foes.

Weapon Master: Her father, Dante, had an extensive collection of Devil Arms and Judith trained with everyone one of them in addition to a variety of more mundane weapons. She typically has no issues picking up and using a new weapon.

Stealth: Judith has received training from a distant cousin on how to get around without being detected. However, as she normally prefers the more direct approach this skill isn't as developed as it could be.

Investigation: Another family member has given Judith training in finding hidden secrets and clues in the world around her. While she is not as skilled as her teacher, Judith has put the training to good use in locating secret lairs of demons, treasures they had hidden, and other such things while hunting the fiends.
 
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Name: Kivara Ortholos
Aliases: Videat Malum (See No Evil)
Gender: Female
Species: Angel
Age: 162
Role: The Self-Righteous Angel

Personality: Kivara wishes to purge all evil for a brighter planet. Any smidgen of evil is to be wiped clean off the slate to ensure everybody remains good. She is not greedy or outspoken, but cool and calculating. She treats her followers and those with a good heart with kindness. Kivara does not care how or why people became evil, only thinking that they must be destroyed for the survival of the world. She does not care if the heinous act was committed decades ago, and the person is now retired and regretting their actions; death will still befall them. Kivara believes that the only way for peace in the world is for her to rule it, removing criminal scum before they can run amok.

However, that isn't to say that she hasn't questioned her own actions of hypocrisy. Occasionally, the righteous part of her mind will take over, and Kivara will remove the mask. Without it on, she becomes an entirely different person. Kivara becomes kinder to people indiscriminately, and her aspirations for taking a rule over everyone lowers. She becomes a naive girl, but eventually something calls to her from the mask, and she dons it to become Videat Malum once more.

Motivation: To purge all evil, regardless of reasoning.

Alignment: Lawful Neutral

Weapon: Kivara's Staff - A golden, spear-like weapon that Kivara can use to transmit magic and maneuver around with. She can twirl it around elegantly while cutting down foes with ease.

Abilities:
Flight -
Self-explanatory.
Evil Sense - She's able to sense evil in others, BUT is unable to tell which exact person, and unable to at all if her mask is not worn. The more evil she feels, the more distressed she becomes. It increases in detection the closer they are to her.
Death Empowerment - She gains strength from the death of evil around her. Their dead souls are sucked into her helmet and translated into power.
Heal - Able to heal small wounds at first. As Kivara gains more power, she can then revive the dead (five seconds after death) and regrow limbs.
Holy Light - Emitted from her staff, Kivara can temporarily blind foes around her and scorch lower demons. The more power she has, the more damaging its effects are.

Bio: In the world where Kivara was born, everything was in turmoil. Her parents were neglectful, leaving Kivara to survive by herself. One day, while venturing out into her woods, she stumbled upon a dying angel. The angel recognized a hidden prowess within the girl; she was capable of taking on the mission she had failed to do. The angel removed her mask, and with her dying breath, told the young Kivara to wear it, and "purify the world." Kivara sprouted wings, was given the staff, and felt power like never before rush through her. She was instantly cleansed of all dirt, and the angel passed. The mask made her see and feel the hatred of all around her. It took a toll on her mind and body, but Kivara was given a very important task, and she wished nothing more than to make the angel proud.

The world wanted a savior who vanquished all evil, and Kivara knew what to do; they got what they wished for. Tales of an angel destroying vile soldiers, corrupt nobles, and horrid criminals spread throughout the kingdom, and soon the world. She wouldn't stop her heroic deeds, no matter what happened. Not until all evil was vanquished, for that was her mission. No longer would a child be poorly neglected and abused. No longer would anyone suffer at the hands of another. No longer would the weak have to live in constant fear; they'd rise up, and overthrow those who neglected them. However, even after slaying dozens upon dozens of spiteful people, the hate still remained. In fact, it only grew further! The anger felt as if it were her own, clenching her stomach and drying her throat, and no matter how tired she became, she kept on her crusade.

The powers given by the dying angel extended Kivara's lifespan, and that was enough for her to live long enough to notice a change in the hateful atmosphere of the world. After feeling anger for so long, Kivara had the first thought of removing the mask, the very reason she could feel the darkness. As soon as Kivara took it off, the weight on her shoulders vanished. For once, she felt happy, living without hate and evil dragging her down. After a day of living a somewhat normal life, Kivara found that she couldn't sleep. She heard whispers sourced from the angel's mask. She didn't know what they said, just that they needed her to finish what the angel started. Eventually, she gave in, and Kivara donned the mask once more.

Equipment: The Angel's Helm - Allows Kivara to sense the evil and hatred around her. A constant reminder of her lifelong goal to cleanse the world of sin.

Other:
Maskless Kivara:
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Name: Beth Revault

Aliases: Blade Bunny, Blue, Blu Bunny

Gender: female

Species: Demigod

Age: 21​




Appearance: 5'4
P3tSdalT4B2TO0-SFGXFME9cJv0FV3Hw2R0CPb7Euz_cxo-8JXB7IkQFTZsJFwW77Hf0NmhhQ2v-aoxjTq5hNajNMBRjDmaE_CSuRFENdrwX3R61EzgFbMbAaT12KbxyaWhjHoD8

Role: The Magical Woman
Personality: Prim and proper with a sense of duty and responsibility matched by few, Beth is a warrior and a stewardess of her old worlds magical order. A young woman with a love of fiction novels, Beth was thrust into the responsibility of being a magical girl towards the end of her world. Beth's world had been very obviously headed towards its demise by the time she was old enough to understand the war, so Beth understands lost causes like the back of her hand. She's a huge fan of the underdog and considers last stands hot as fuck, I mean who doesn't to be honest though. Honorable and kind with a strong sense of justice and a fighting attitude eager to help out.
  • Eager to explore and experience new things.
  • Still nostalgic of some things from her own world.
  • Cries when frustrated and gets frustrated about it.

Motivation: To end the chaos of Valucia and discover SIN's secrets
Alignment: Lawful Good
Weapon: Arctic Edge: A blade gifted to humanity by the gods of Beth's homeworld after the magical girls of her old home defeated a rebel archangel. The blade along with many other previously gifted weapons was subsequently then used by the magical girls to slaughter the unsuspecting deities in a 99 year long war. Beth's mother, the last bearer of the weapon before Beth, gifted the weapon to Beth 7 years before the world's demise, during the last days of the war.
Abilities:
  1. Eternal Transformation- Beth can shift form into a stronger version of herself called a "magical girl" which increases her speed, strength and magical powers exponentially. This ability can be used over and over again to gain ridiculous heights of power. The flaw in this ability however is its cost, as after several transformations it begins to sap the years from a living being for hours of power.
  2. Magical Hunger- Beth can sap the enrgy of any living thing. Beth must be touching the chosen power source in order to take its years and if she is touching nothing alive when she activates the ability it will take hers. The ability also causes vivid hallucinations, nightmares and bouts of depression.

  3. Magical girl magic- Magic abilities and spells from a book of arcane magic implanted in magical girl minds early on.
  4. Enhanced speed and strength- superhuman speed and strength gifted by the magical girl gene and extensive arcane testing.
Skills:
  • Good sense of direction
  • Smart and eager to learn with a near photographic memory.
  • Good at bringing out the best in others
Equipment: magical girl equipment
Other:
Bio:
Symbol- A blue rose on a striped field of black and gold
 
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Name: Goodest Boi
Aliases: The Goodest Boi
Gender: Male
Species: Doggo
Age: 3
Appearance:
6218bec891cc37e4df81bccdce2b7ee3.jpg
e848161d197b1fdf40fbb22db8a0489e.jpg
Role: Goodest Boi
Personality: Radiant like a sun, Goodest Boi is an endless font of happiness. His main hobby is spreading this happiness to other people, and searching for food. He does not seem to understand why people are sad, but he does know that hugs and barks make it go away! Intelligence is not his strength, but his heart makes up for it. His love and happiness seem to have no limit, which can be staggering when converted into power levels. In combat he seems to think everyone is playing with him, which makes him really happy and excited. It seems that he tires out opponents or makes them give up entirely. Bonus points if they pet the doggo after. It is uncertain who would try to hurt such a doggo, however.
Motivation: make people happy, eat breads, make friends, chase tail
Alignment: Good Good
Weapon: Toe beans and floof
Abilities:
  • Warrior of the Sun: Under the light of the sun, Goodest Boi is vastly more powerful than normal. He grows very happy and temporarily breaks his limiter for the amount of happiness he can contain. His speed, stamina, strength, and floof level increases by an estimated value of 4x base value. he can dig through metal/stone like dirt, jump up into the atmosphere, and run incredibly fast at very hihg speed.
  • Happiness Emotion Magic: A powerful magic that derives its power from emotions. It tends to fluctuate in strength, as humans experience a range of emotions, though somehow the current host is a dog. This is an unexpected anomaly with limits untested. With such pure and powerful happiness levels, the magic is overflowing with power.
    • Eating any given food seems to instantly and significantly increase Happiness Levels (HL). Overflowing power increases both physical and magical output temporarily.
    • HL permanently increases based on the amount of friends and pats/cuddle/bellyrubs/and/or/smooches received by Goodest Boi.
    • Negative emotions from others seem to not only be harmless, but also absorbed by Goodest Boi. They are then converted into excess HL
    • Exposure to excess HL seems to have an osmosis effect on others, resulting in feelings of comfort, joy, relief, and the urge to pet Goodest Boi.
    • Significant levels of excess HL seems to emit a field of concentrated 'superviolet' light surrounding Goodest Boi. Projectiles such as a) bullets b) light darts c) basketballs slow to non-lethal speeds. The barrier is invisible (except for sensors) and is stronger based on how fast a projectile travels. Slow moving things or living creatures seem to move in and out easily. During sunlight hours this shield can cover a radius of 15feet and completely reflects any harmful projectile.
  • Does not seem to contain any mana, instead using emotions and sunlight.
Skills:
  • Fetch
  • Play dead
  • Shake paw
  • Dance
  • Bork
    • Bork II: When in a dark area, Goodest Boi can bark to make himself glow. If he barks again the glow vanishes. Like a light switch. This can be promblematic if he gets excited and starts barking a lot, creating a strobe-light effect.
  • Sit
  • Stay
    • Stay II: Goodest Boi cannot be moved from a spot that he 'stays' at. It is like he is stuck to the surface, or that his mass has been increased, or that his gravitational pull on the earth/object has increased. Its unclear but IT JUST WORKS.
  • Hyper-Instinct: While Goodest Boi is not the brightest crayon in the box, his instincts are extraordinary. He can read other's movements almost at the same time they make them, making dodging attacks, or catching sticks, very easy and fun!

Bio: Why are humans sad? Goodest Boi never understood, but it never mattered because he always made sure to change the sad faces into happy ones. They would smile and pat him, and feed him things like breads and cheese. Goodest Boi didn't know the names of the people, but they all gave him different ones, so he knew them by what they called him; Snowy, Komainu, Stray, Stupid Mutt. Stupid Mutt was one of his favorites. He had a grouchy tone, and liked to drink from cans and chew on smoking sticks, but he never forgot to visit Goodest Boi on Fridays. He was also the saddest.

Stupid Mutt liked to talk about things when he visited. He would tell Goodest Boi about his work, his hopelessness, about the girl he visited (which was weird because he was sitting near a stone), about the shrine. Even when it was rainy, Stupid Mutt always visited so Goodest Boi would always wait. One time he brought very tasty breads with sugar-stuff. He said it was cake for a birthday. Over time less and less people came to visit, but not Stupid Mutt. These last few times he was wearing strange clothes and seemed angry and sadder than normal. This world was disgusting, he would keep saying, especially the people in it. Their emotions were overwhelming, apparently, and he just wanted to stop it. Everything was going to end, anyway. Goodest Boi barked, not really understanding, and Stupid Mutt was both amused and jealous.

Then he stopped visiting. Goodest Boi waited for days, even when the sun grew unbearably hot and no more people walked through the streets. Finally Stupid Mutt returned, and Goodest Boi was as happy as ever. It was just like old times, though Stupid Mutt insisted that there was no going back. He kept saying things like that, and that he probably didn't deserve the power he had. Maybe he wanted to save the dog, or maybe he was curious to see what happened, but as the sky exploded in light Goodest Boi was filled with sunshine.

Equipment: Floof
Mark location: Right paw
Symbol:
Rising-Sun_315x315.jpg

Theme:
 
0r40wf14egy01.jpg

Name:
Khaoul

Aliases:
Of Sin, Prince of Sins, The Hateful Lord

Gender:
Male

Species:
Demon

Age:
Something-something-old

Role:
Royal Demon Lord

Personality:
Khaoul is wrath incarnate and projects his indomitable will accordingly. His wrath is never quenched and is most of the time suppressed within his psyche to avoid unleashing his full power constantly. In this calmed state, he possesses a seething anger within that manifests into a more calculative and malicious persona. He is more rational and intelligent when calm, able to see through tricks and traps with strategic finesse. Khaoul is more tactful in this mindset and employs mortifying schemes to plot the downfall of mortals.

When Khaoul lessens his mental limitors, his wrath becomes all-encompassing. His rationality and patience decline rapidly and his desire for destruction and depravity rises. Charming and persuading Khaoul proves nigh-impossible as his resolute royal absolution allows for no mortal to dare command him away from his quarry. Bloodthirsty and hatred run rampart in his mind, and even his allies will feel his wrath in this state.

Motivation:
To discover a worthy opponent.
To determine that demonkind reign supreme.
To destroy all that is holy.
To punish the sinners.

Alignment:
Neutral-Evil/Chaotic-Evil

Weapon:
I am a weapon.

Abilities:
Royal Demon Physiology - Khaoul is a particularly powerful demon amongst those from his realm. His physical abilities put demigods to shame and his senses are sharp. He possesses natural immunity to mind and soul-affecting abilities and has an indefinite lifespan. If slain, Khaoul can be revived through a sacrificial summoning contract by a mortal.

Pyromancy - Perhaps somewhat predictably, Khaoul is a master of flames. His command of the magic knew no peers in his previous realm and he often spent time laying waste to towns and cities with swathes of fire in his wake.

The Seven Demonic Sins - This ability comes in seven parts and is a toggle passive, or remains constantly active upon activation. Khaoul is granted buffs and his opponents are granted debuffs depending on which sins they are currently guilty for. These effects only remain true for those within a 10ft radius of Khaoul or those who are engaging him in combat, the latter of which ends when either person is unable to continue fighting. Multiple sins can be active at once, however buffs of the same kind do not stack on Khaoul. Buffs last on Khaoul for as long as he is still in combat.
- Pride. Those who face Khaoul with any form of pride in their hearts will find their physical strength sapped. Khaoul's entire body benefits from enhanced durability.
- Envy. Those who face Khaoul with feelings of envy for another will experience a lack of effectiveness in their magic. Inversely, Khaoul will gain increased magic resistance.
- Gluttony. Those who face Khaoul with cravings of gluttony begin to suffer internal damage over time. Khaoul gains greatly enhanced regenerative power.
- Lust. Those who face Khaoul with temptations of lust begin to lose stable control of their motor functions. Khaoul gains an alluring aura that may convert weak-minded mortals to his command.
- Sloth. Those who face Khaoul with detestable sloth find their agility and speed to be greatly reduced. Khaoul gains the ability to teleport 10ft at a time.
- Greed. Those who face Khaoul filled with greed find themselves unable to use items or held equipment. Khaoul gains foresight into a few seconds of the future.
- Wrath. Those who dare to face Khaoul with wrath in their hearts gain increased senses and dexterity at the price of physical external injuries over time. Khaoul gains greatly enhanced strength and speed. This is the only buff that can stack.

The Hateform - Khaoul has magical limitors on his mind to prevent his wrath from seeping out too purely. His power is intrinsically linked to his anger and the more he releases this emotion, the stronger he becomes both physically and magically. When consumed with anger, Khaoul enters his Hateform and all of the buffs from The Seven Demonic Sins activate. The aforementioned ability cannot be active while Khaoul is in this form, aside from Wrath. Khaoul loses all sense of reason and higher critical thinking functionality, operating entirely off instinct alone until his wrath has been somewhat quenched naturally. He becomes entirely immune to holy magic.

Bio:
Khaoul is one of the five Demon Lords created by The Mad King in an alternate dimension to command his fortresses and armies. Khaoul was one of the strongest of the five for his considerable superiority in one-on-one duelling. While others held great skill in controlling or laying waste to armies, manipulating others and altering the world, Khaoul's domain created firmly on doing glorious single combat with mortal heroes, kings and demigods alike. The champion gladiator of the Five Demon Lords, no one man could defeat him.

But even his fall was prophesied. The mortals had cunningly gathered their most pious holy warriors to ambush Khaoul all at once. Despite the desecration of his chosen form of combat, Khaoul's wrath was not enough to save him from assassination at the hands of these holy men and he was consequently killed. For years he seethed and churning with wrath and hatred until a foolish mortal completed a summoning pact and accidentally sacrificed his own soul to revive Khaoul back to life. While Khaoul was pleased with this lucky turn of events, his anger soon resumed upon learning that the demons of his realm had been defeated and none of the other Demons Lords still stood. Khaoul vowed to exact vengeance on not only those that had slain his race, but the damned holy warriors of any realm! And if they were too pious, he'd damn them himself!

Ironically enough, Khaoul's vow was heard by a God from another dimension and Khaoul soon found himself transported to an entirely new realm...

Skills:
Duelling
Intimidation
Grand Strategy
Melee Weapons

Equipment:
Refer to "Weapons"

Other:
Hecate is one of the higher demons created alongside Khaoul and the other four Demon Lords. Although she was not named a Lord herself, Khaoul knows of and has spoken to Hecate on several occasions before and is aware of her power.

Symbol:
8f681036f3166c6b8df7d5c590445257.jpg
 
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Name:
Unknown

Aliases:
Calamity King, King of Salt, End of Days

Gender:
Male

Species:
Being of Yin

Age:
As old as complex life itself

Appearance:
215c77b76a7b46363e7c3047ff0c4b43.jpg


Role:
Prophesied Ender of all Life

Personality:
He does not really have a personality. Rather he is almost completely emotionless. He is driven by pure logic and has no filter. He simply says what is on his mind. He also understands that he was created for the pure destruction of all complex life he came in contact with, but doesn't understand why he keeps questioning it. His curiosity gets the better of him and sometimes he forgets to complete his mission. He finds life interesting on a fundamental level. Everything in a constant cycle of death, but still they struggle so hard to live. It is very fascinating to him. He will go out of his way to do something that he already deemed illogical for the pure sake of seeing where things are going. Perhaps he is looking for a good enough reason not to kill everything. Or maybe he is just defective. He will never really know.

Motivation:
He doesn't know. Why does he feel the way he does? What is the point of eliminating life? It doesn't make sense. He knows he is supposed to take life and turn it to ash, but why? It makes no logical sense, so why must he do it? It would appear that there is no other reason for his existence, but if that was the case, why is his objective so confusing?

Alignment:
True Neutral

Weapon:
Body and Skills

Abilities:
As a Being of Yin he has a few simple abilities. Such as superhuman strength, speed, durability, agility and stamina. On top of this he has a regeneration ability. Not even cutting off his head is a definite kill.

Specific Abilities:​
Life Sapping Touch: His very touch has the ability to drain life. He can choose to do this at whatever speed he prefers. The end result will the same either way, lifeless husk of ash. However, the speed that he can drain someone is limited. He can make it drain fast, but only to a point where it takes 5 minutes to fully kill someone. This number changes based on the size and complexity of the living thing he is touching in order to drain.

Dark Matter: As the pure antithesis to all life, so to is his physical matter the opposite of matter. Known as anti-matter, the physical composition of his body is highly dangerous. When he decides he can release the controls he has on his form. The dark matter of his form makes contact with ordinary matter and there will be a violent reaction. Every atom will begin to detonate, slowly disassembling whatever he is touching on a molecular level. It just looks like what he is touching slowly turns to ash. Dark Matter is more of a trump card. It disassembles ordinary matter, but at a cost. Since dark matter can disassemble ordinary matter, the reverse is also true. He's strong enough to resist full disintegration, but it is pretty much guaranteed to kill him if he uses it too much.

Energy Flow Manipulation: All the world and all the things are made of two separate Energy's. There is Yin energy, negative and out spreading. Then there is Yang energy, positive and concentrated. He has the ability to manipulate both kinds of energy. Granted, he is a creature made of pure Yin energy, but he can corrupt Yang energy. The downsides of this is that the more Yang energy he disrupts, the more evil can take root in society. Such as greed, anger, murder, jealousy and all other negative emotions. He can take this a step further by using both energies in energy based attacks. He can give it physical impact or just attack the natural flow of this energy inside living beings to cause enormous pain, knock them out or even kill them. That being said, the attacks and manipulation are limited to the amount of Yin energy in the area. If he is anlone or with someone else, there will not be enough to manipulate beyond modifying his own energy to boost his strength, speed or even harden his body.

Locked Ability:
This form is the ultimate manifestation of what he is. It is the form that marks the end of all life in every reality. This form outputs more Yin energy then anything else that has ever existed. This means he can use his abilities limitlessly. He can change his size to that of a giant and his attacks are unparalleled in destructive power. However, that is not what makes him so dangerous. This form allows him to take in yin and yang energy on a massive scale. In this form he could drain the yen and yang energy from every living creature on a single planet in a matter of 10 hours. The reason this is so scary is because yin and yang energy is the very energy of life. Once all the energy is sucked from a living being, they will turn into Ash. This form is the true manifestation of the Destroyer. This form means the end of all life so that new life can start again.

c6100aea9c887e87e85beae72582fb96.jpg

Bio:
There was no real birth for him. The instant complex life came into being and started out putting Yin energy, it began to compile in a completely separate existence. This existence was dark and corrupted. It was cold and lifeless. For some unknown reason, this Yin energy began to compile into various pockets. Varying in size across this endless cold void. This was the beginning of the creation of the Beings of Yin.

As the negative energy continued to be pushed out by the living creatures, these various pockets of negative energy began to compress even more. Centuries, Millenia and the entire lifespan of multiple galaxies passed by. The negative energy coming from all these living creatures from all different realities was still coalescing in this space. Starting to take humanoid shape. These shapes turned out to be very dangerous. In one universe, a few billion of these shapes fell in. Their mere presence in that universe created a phenomenon the living beings of that world called "Black Holes". However, something so extraordinary was starting to happen. These beings, some of them started to develop thought. In the middle of this cold and desolate reality was a being much different from the others.

This Being of Yin was active and moved freely in the space where the others of his kind simply lay catatonic. As this featureless humanoid traveled through this broken reality he began to discover things. He discovered that he had an insatiable urge to erase life. He discovered what life was by gazing through a rift that opened between the multiple realities. He also discovered that by touching the others of his kind he became more and more powerful. All these thoughts ran through his head. All of them focused on the eradication of life. However, upon looking through these Rifts that would occasionally open between realities, he would watch Life. He would watch children grow, plants live and then die. He would watch as these living creatures did such insignificant and illogical things. There was no need to make life complicated. It was simple. Live and then die. What was he missing? There had to be a reason that all of these more complex life-forms desired so badly to pursue happiness. It was something he couldn't wrap his head around.

It was Millennia before he was the only one of his kind of left. The others had either disappeared or he consumed them. The more power he consumed, he noticed the more complex his body became. Eventually taking the form he has now. Of course, he had spent most of this time looking through Rifts between the realities. Still pondering these question. What was he missing? It seemed so illogical to advance so much just to die. Yet all of these complex life-forms across multiple different realities chose to struggle in vain against the grasp of death. It was confusing to say the least.

One day he was looking through the Rifts, trying desperately to understand all the questions he had in his head. To discover why he felt so adverse to completing the task he had known from the day he was formed was his duty. As he looked through the rift he came upon small child. Looking through this Rift, he could see this child was on her knees by her bed with her hands folded, talking to someone. Someone she referred to as the "Creator" and "All Mighty King". She seemed so confident she was talking to her creator. In fact, he could see the amount of Yang energy she emitted become stronger as she was talking to this creator. Perhaps if he did what she was doing, maybe his creator would answer him.

He copied her movements. Closed his eyes and spoke for the first time in his eternity of life "Creator, I am confused. I feel the urge to destroy life, but still I question it. Complex life has so much I don't understand. They are illogical and focus their time on meaningless things. Please help he to understand these thoughts and tell me what I should do."

After a moment he opened his eyes. He didn't react, but he was perplexed as to why he was in a new world filled with life. Was this his creators way of showing him the answer? Or was it just mere coincidence? He had no idea, but he figured that he may as well use this opportunity to figure out all his questions. Perhaps then he could make a proper decision.

Skills:
Combat and Killing

Equipment:
N/A

Symbol:
sigil-of-baphomet-symbol-art-symbol.jpg


Theme Song:
 
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Name:
Áine

Aliases:
Lady of the Lake, Goddess of luck and magick, an aspect of The Morrigan.

Gender:
Female as the folklore states

Species:
Unknown, it is said that she is born from magic itself, her appearance taking on that of a fae like creature

Age:
Time is not linear for Áine, her appearance would suggest twenty-two. At least a few Millenium old.

Appearance:
There is almost something innocent looking about Áine, with her small dainty figure at full size standing 5 feet and 3 inches, her shrunken fae form averaging around 15cm tall. With long pointed ears that seem to be one of her most prominent features after her delicate glass looking wings, small in shape with a golden coating on the edges. Big frills and short dresses are a must allowing her to become flexible and unrestrained while also looking the cutest she can. Her skin tone has a pink base tone and seems to be a few shades before a lovely tanned colour. Her eyes, hold the attention of most, a bright flaring orange rages on when the young looking fae uses magick, other than that they tend to be a glassy light green most of the time. Peach coloured hair only adds to the cuteness of this entitiy.


Role:
Guardian of Magick

Personality:
This is one happy go lucky character, Áine is probably one of the most positive beings that is likely to be encountered within a universe, she bubbles with positivity and brims with it. She also adores magick, all and every form of it possible. Her eyes sparkling with awe when she watches others use magic, usually fluttering around stupidly and pestering others about they wield it and who they worship it under. She can be considered a goddess but that does not stop her from being level with everybody, the good and the bad. There is no true good and bad in her eyes as they all belong to magick in some way or another even if not deprived from magick but different sources. There has to be a factor of commonality. Áine is not all too trusting of others at first and can be cheeky and too open with her opinions. This fae looking entity literally tries to avoid hurting magick at all costs.

Motivation:
Magick. It is the one sole reason for her existence.

Alignment:
Herself, and only herself

Weapon:
N/A - she wields her magick

Abilities:
Áine's magick tends to be light orientated, and deeply involved in defence magicks, and protection of others. It's blinding white and pure, illusions and mind tricks entirely capable of turning such protective magicks into an offence, while Áine does seem to only use defence, her offence is just as deadly (For her own reasons she does not use offence magick and she respects other users of it, and if one needs to be defeated, the Excalibur is easily adaptable to shift in her hands to suit a dagger of sorts.

Main uses of magick
1. Barrier magick, this one doesn't really need explaining, tending to appear in multiple forms dependant on how she wishes to shape ir
2. Illusion magick, able to make multiple copies of herself and others, this could be extended further into manipulating others perceptions of the surroundings around them, often tending to reflect forests and places of deep greens with lots of nature.
3. White light, both an offence and defence, these can be used to blind individuals and can be altered slightly to be blasted towards others at the same time. This usually comes as a last precaution.

Do not expect to be healed, or granted any blessings - this is not her purpose anymore

Bio:
Áine belongs in the books of legends, whether she is real or not, she has been summoned. Taking on an ethereal form of a fae fairy queen type thing. It wasn't always like this.

She was born from magick to protect and oversee earth. To guide and kindle it, to ensure that the warlocks and witches remain happy and coexist with their human non-magic counterparts. For many years they did until the dragons spoke of the Arthurian legends. Áine resided herself playing the role of the Lady of the Lake, she would aid the two heroes in any way possible to ensure Albion was created. Magick was starting to die and so was she. This is the one true time that has saddened her. To see magick die out. She has been around since before such folklores, but her true remembrance is here. Even if once she was considered to be blessed by the farmers who sought out her help to rid their crops of dangers that stole glorious food.

Her experiences have shaped her and she truly does not want it to die out again and wants to watch how others use their own forms. She knows that there is still hope for her little world, this is probably why she is so positive towards life.


Skills:
Defence, talking, and staying positive - get this guardian enraged and theirs no telling who will come out of it alive.

Equipment:
N/A

Other:
While the main abilities are included, her true weakness is that she does not wish to harm others truly to the point of death. She has seen more than enough in her long winding life time
 
Name: Adonidas of Astera

Aliases: Adon

Gender: Male

Species: Augmented Human

Age: 2,188

Appearance: 8'4 ft
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Role: The Lost Crusader

Personality: Adon was born to be a merciless killing machine with a wrathful temper and obeying orders like a dog, but Adon was born defective. His defection had actually made him more powerful and formidable than the rest of his brothers, but in turn he was born with a selfless and merciful heart, showing compassion and respect to everyone, even his enemies. He’d open a door and let everyone in first and then enter himself, he’d laugh whenever his brothers would insult him but would defend anyone who was insulted. He is heavily opposed to killing unless truly necessary and always looks for non-violent alternatives. He is very patient around people and always tried to get the best out of them, but through the years of him fighting in wars with his brothers, he began to question himself and doesn’t know how to feel at certain things, feeling his brothers only respected him because of his superior power and not his character. Though even when lost, he always tries to help those in need.

Motivation: Hopefully make this world a better place and find new meaning and purpose to his existence.

Alignment: Pure Good

Weapon:

  • Power Arsenal: Adonis carries two tools which can transform into almost if not any type of weaponry needed, while also being made of energy. Switching forms takes a while thus he sometimes has to stick with a certain weapon.
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Abilities:

  • Adapting body: His body adapts to certain conditions, such as, resistances to different types of damages (physical, mental, and spiritual.), Body temperature shifts, poisons and venoms, additionally his body is adapting to the world so he absorbs magic and slowly gains magical power. (The adaption isn’t instant and takes time, some adaptations aren’t permanent like the climate)
  • Augmented Body: His body is naturally augmented making him formidable: Increased reaction times, superior senses (i.e. smell, touch etc.), healing factor (can regenerate limbs in days), extended lifespan, Superhuman strength, stamina, speed, durability, resistances,minimal and efficient storage of energy from food, minutes of sleep required to be fully rested, inability to feel tired, dampened sense of pain.

Equipment:

  • Crusader’s armor: Acting like a second skin to him, the armor also has a healing factor, albeit slower than his own. The armor is also extremely durable and hard to break, while also boosting some of his attributes more than hindering them such as senses and Superhuman capabilities. The armor is also able to detect Supernatural activity which includes magic, through the visor.

Skills:

  • Master Combatant: Adonis is a master with every weapon and then some more with his years of experience, hellish training, and implanted into him on birth. He is also a Master at unarmed combat after deciding to not use his weapons unless for dire needs.
  • Superhuman learning and processing: Similar to his combat skills, they come from experience, training, and implanted to him on birth
  • Tactician: made to be one by experience and birth.
  • Expert Marksman: While not his prefered method of combat, he is a great shot and is no pushover when it comes to ranged battles.

Bio:
To be born for war would be an understatement, each and every single one of them was engineered carefully to be the greatest warriors for their empire. To act without hesitation and to kill all that opposed their beliefs. Though when working on such delicate projects, eventually mistakes would be made and a defection would occur. Adonidas was one such defection, an interesting defection in fact, a rarity inside of a rarity. He was born with positive defections: better in almost every possible way, though with all this came one major flaw, he was too kind for his own good, he’d pause in sparing whenever he hurt his brothers, he hesitated when given orders to kill, he put everybody after him even the lowest rankings of the army even when their lives were disposable. The Crusaders were meant to be killing machines that obeyed every order, while also saving themselves above anyone else as they were one of, if not the most important units of the empire, but Adon had the biggest flaw any of the crusaders could have. He had a heart. He still served the empire and he still fought in wars, but it took major convincing by his brother and superiors to kill and even just fight, eventually when he was the last survivor of a mission and he didn’t have anyone else to tell him what to do, he questioned his beliefs and couldn’t figure out what he should be, however he knew that at the very least, he wanted to help and save those who couldn’t, though with all the years of battle that he had been through, he wasn’t sure if he could really do it.

Other: Adon rarely eats and when he does he leaves and returns with an empty plate, he nevers removes the helmet.

Theme:


Symbol:
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Name:
Alice Everlast

Aliases:
None

Gender:
Female

Species:
Human

Age:
22

Role:
Politician, Economancer and Guardian of Astor

City of Astor:
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At the peak of this city it was the absolute Powerhouse of the world. It spanned over 100 miles and was home to millions of people. The economy was booming and no other place could stand against it. The coin floating over the center of town is a Tracker of the money that is being filtered into the economy. The higher the numbers, the more powerful The Economy based Powers Alice can control.

Personality:
Alice is actually a wonderful person. she cares deeply about anybody who calls her City home. After all, their happiness is exactly what powers her. Despite that she is a calculating woman. Always waking every option she has. She makes the smart decision in order to keep everything in check. She can be your best friend or your worst enemy. It is up to you to decide how to play the card she deals you, but play them carefully because there will be no other hand.

Motivation:
Protection of all those who are inside her City.

Alignment:
Lawful Neutral

Land Amount Based Abilities:
As a passive ability, when she is inside the borders that she controls, all of her strength is doubled. She can use her abilities outside her borders, but the strength will be nothing compared to what she can do inside her borders. Her physical abilities are also boosted to super human levels in the city.
This ability allows her to control the type of powers that are easily accessible to the people inside the borders she controls. This is less about controlling the specific powers, but she can manipulate the energy within the borders of her City so that it is easier to use one type of ability than another. For example, if she is using ice magic and an enemy is using fire, she can make it to where the very Life Energy in the city supports ice magic over Fire magic. It will not make it impossible to use a different type of magic, but it will make it harder to control your magic if you are not using the specific type of magic she is empowering.
Meaning the 'Voice of the Populace', this ability is more often seen as just pure luck. No matter where she is in the city, it seems that nothing can impede her path. People move out of the way, lights turn green, Transportation shows up wherever she needs it. This is not luck, but rather an ability. This ability shows that the city itself and its spirit has chosen her to be its voice. Think of it as a cleric who has been blessed by a certain specific area and now knows everything that goes on in that area. The city is hers, so she will never be impeded in the city.
While the city usually has massive walls around it, in the event that the walls are not effective, she can use herself or another as a battery to create an energy like Dome over the entire city. The Dome takes after the person that is powering it. Such as life, one person is not the correct answer for every question. Sometimes, if you have the wrong person acting as the battery for the Dome, the Dome will be ineffective and will not last long.

Economy Based Abilities:
Note that all Economy based abilities cost money. The money she is able to use for these abilities can be displayed on the massive golden coin floating over the center of the city.
Cost: $1 up to $1000

This ability costs the least amount of money. It allows her to use energy to create weapons, blast attacks or waves of power to overwhelm an opponent. Each one of these attacks look as if they are made out of the black bills that are the city's primary currency, but are surrounded by a green light.
Cost: Dependent

This ability allows her to summon creatures known as 'Assets'. These creatures have a range of abilities that they can access via payment that she makes to them. While she can technically summon any type she wants, she generally sticks with two. One being a group of green fireballs she calls Wisps. They cost $100 for a group of 10 and $3 per attack. Her most powerful summon is a creature that takes on the form of a little girl. However, do not mistake its appearance for lack of power. It costs $2.2 million to summon and each special attack costs $900,000. She is called Cannibal.
340
This is a very situational ability. There are not many opponents that would require the use of this ability. This ability allows her to pay $5 billion to transform the coin floating above the center of the city into a movable weapon. It takes the shape of a statue she calls '1,000 Type Guanyin Bodhisattva.' This monstrous statue can move anywhere outside the city. Alice can control its movements and attacks. She can control which arm attacks at any given point. However, each attack costs aywhere from $1 million to the entire stock of money in the economy.
b29a26dcd5ae7b8bbc4329725b2e13569c797aa8_hq.jpg

Bio:
Born to a world that was like fantasy and science fiction collided, she knew that she would need to fight to be able to live. The world she was in cared more about power and strength then they did anything else. However, she was not a Brute Force type of girl. That just seemed like a waste of effort. After all, politicians manage to live in the lap of luxury without even lifting a finger. From a young age she saw that fighting with intellect and strategy was a far better way to go about things rather than just fighting.

She worked her way through School and eventually made her way to college where she majored in political studies and minored in investment banking. These two education's were all that she needed. They were the base work for her plan. It was around this time that she noticed something. Within the boundaries of the home that she had bought, she had a much easier time with things. Nothing ever went missing, everything was right where she needed it to be and her physical strength was above and beyond. It was then that she decided to go get tested to see if she had any abilities. Once she learned exactly what her abilities were, she knew for a fact that she was on the right track to making sure that she would be Undisputed.

A few years after graduating top of her class she got a job as a lawyer. Using her connections as a lawyer she eventually became a judge and soon a senator. she climbed her way up to the top. Eventually making it to the Parliament House. this gave her an open way into the election for Guardian, the position given to the person who holds the most power in the city. It was a tight race, but with her socializing skills and ability to make everything seem as though it was for the best, she won the spot of guardian.

As Guardian, she officially controlled the entire boarder of Astor. This made her the most powerful individual in the entire city. Under her rule she quickly expanded the city to cover its over 100 mile radius. The economy was sprawling and her power was unmatched.

But it was not to last. When one draws so much attention, people are bound to notice. Many kingdoms came together in order to stop her. She fended them off for over 3 weeks, but eventually her funds ran out and they set up too many sites in the city for her to claim the land. They had systematically wiped out her funds and her borders. Eventually she was no match. She sat in the City Center as the most powerful Mages bombarded her City with a massive meteor. She saw nothing but Darkness until she opened her eyes. Now she was in a new world with only a fraction of her City and people remaining. What with this new world offer? Perhaps this world would be more fun easier to live in than her old world. Only time would tell.

Lore of Her World:
Luffania, a place of supernatural powers called "Gifts." There, the residents use Gifts to play high-stakes games known as Present Games so as to earn wealth and prestige for their communities. So, Alice was a member of the community Astor and resolved to make it the best. Gifts can be anything from Items with abilities, magical or scientical items, powers and abilities.

Skills:
Politics, Investments, Leadership, Strategy, Tactics, Magical and Physical Combat

Theme Song:


Symbol:
floral-clipart-symbol-10.png


Juju Juju
 
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Name: Ain
Aliases: Demigod of War
Gender: Male
Species: Demigod/Human
Age: 156 (21)
Appearance: C1286DA9-84B5-44B8-924B-A427679DCF06.jpeg
Role: Destroy
Personality: Ain is strange and very unpredictable. At times he can be a lazy and unenthusiastic man who spends much of his time asleep. He is not eager to take a leadership role, but will do it so he won’t have to listen to anyone else (mostly to other gods or kings he will rather be the ruler then be ruled. But team based he rather let someone else be team leader). He is not particularly interested in whatever is going on around him, though he is observant and a capable analyst.

Then there’s moments when Ain gets to his usual self. Ain is extremely crude, sadistic, and “slightly” perverted. He is an extremely foul-mouthed man, and is also a firm believer in male chauvinism. He overall will prove he is the strongest, going so far to not wishing to kill “weaker” opponents. Yet he conflicts with those beliefs and won’t have an issue gunning someone down who’s weaker than him. He has no qualms attacking stronger opponents who are already injured. Ain also ABSOLUTELY loathes looking weak, and thus, will refuse all forms of assistance offered to him during an ongoing battle.

One of Ain’s most notable characteristics is his insatiable bloodlust, unbridled sadism, and hunger for battle. Ain’s idea of a fulfilling end to his life would be to die on his own two feet while drowning in his own blood. Because fighting is his way of life, he continually strives to be stronger.
Motivation: Rule over all
Alignment: Chaotic Evil
Weapon: Twin slayer pistols 1583898267988.jpeg
Abilities:
  • Mastered mana/energy sense: Like other characters he can sense the location, life force, and even power scaling of the individual. Due to him being blind SIN gave him the effect of not only mana but also natural power (similar to kana godly aura like or any normal character like rojy who don't realize it but have a natural energy.). The stronger and closer the enemy, the more powerful the sensation. Also, if a energy/mana is very powerful, it can be sensed from afar by people who are trained to sense energy. Similar to Hakai and Hitori, Ain is able to sense whether the life force is good or evil. It helps him keep up with characters who are too fast or even invisible.
  • Flash step: Common ability in the rp. U should know it by now.
  • Tremendous magical power: Those who can sense Ain will feel his intense magical power. To those who first sense him will feel pressure and a strange evil force. This even strikes fear in his opponents no matter who it is.
    • Because of this his mana pool is extremely bigger than most of my characters.
  • Released form: His upper body is covered in a gray fur-lined jacket over a double-breasted vest, while his legs are covered in dark, skin-tight pants, with gray knee-high fur leggings covering his lower legs, and his arms are covered in gray, elbow-length fur armbands, which end at his wrists. There are ribbon-covered bandoleers emerging from his upper back and disappearing into his upper forearms. With fur-covered holsters, Ain’s released form resembles a Wild West gunslinger. In this form his power and speed are doubled. Also while he is in his form his mana/magic power could be felt as a godly aura. While in this form he also regains his vision though his eyes are magical eyes that allow him to see mana flow in people. It burns mana as well to be in this form which is why he’s not always in it at the beginning of the story, though on his world he was always at max power in this form.
    • Ōkami:In this form Ain can summon a pack of gray wolves, seemingly numbering in the hundreds. The wolves are controlled verbally by Ain, and will chase down the enemy with the intent to cling via a bite. Upon biting the enemy or getting close enough, the wolves erupt in explosions of varying size and power.
      • The wolves will only be 10 summoned at the beginning of the story. The explosions won’t be too deadly they’d easily create small craters. Later on in the story they will be highly destructive and the amount he can summon at once will increase.
  • Mana share: he can share as much mana as he pleases to whomever he touches.
  • Beam magic: According to Ain and many of his foes his beam magic is very potent. The beam magic only comes out of both of his guns and nowhere else on his body. His right gun is what fires the stronger and bigger blast while the left gun shoots smaller and weaker blasts.
  • Explanation: His body is constantly recharging on mana so he can continue to fire off blast. The more mana he puts into the right gun the bigger and stronger the blast comes out. He hardly uses the right gun due to it usually having a five minute cool down after firing off a blast. The reason it’s a cool down is because the gun overheats from the high amount of mana being shoved out of it (like a normal gun). His left gun is what he usually fires from, he can shoot one to multiple amounts of blasts out of the gun.
  • On his world and at his endgame he will be able to fire off 1,000 shots from his left gun with ease. For now he is only limited to firing 10 at once. His right gun will always have the cooldown factor no matter what.
  • They are dodgeable if your character is fast enough. His mana pool is high, but not enough for him to spam the right gun early game. For now every fight (if he gets the proper rest in between each) he can probably use the right gun about 3-4 times. 4 is very pushing it and will have to be an all for nothing shot hoping it takes the opponent out, due to him being out of mana at that point.
    Bio: On a planet known as azath was the world of the gods. Filled with evil and good that walked amongst the humans. Ain’s father was a feared man, Ares god of war. His mother was a powerful mage that specialized in beam magicks and blessed with mana. Together they created Ain, one of the many demigods of Azath. Ain off birth was stated to be a powerful being due to having more mana then his mother and higher magic power then the other infants his age.

    Growing up Ain hardly listened to anyone except his father who constantly made him train to polish his skills. Ain grew to hate gods and even humans which was complex due to him being both. He rather destroy everyone so he is the only one in the world. That’d be too boring though sadly.

    He ran away from home at the age of 18 seeking his own purpose in life. He figured his purpose was different then other demigods. He was to bring balance to his world. Lazily but surely he hunted down other demigods.

    The rest will be told in better detail in rp.
    Skills:
    +Battle tactics
    +Sleeping
    +Surviving
    Equipment: N/A
    Other: His companion is a giant wolf. The wolf is no deity. Its species are known as Titans on his world. Gigantic and powerful beings that symbolize a certain meaning. Ain’s titan is the symbol of Guardianship.
    Theme Song:
    Symbol: Head of a wolf on the right side of his chest.

    Name: Fenris
    Age: 120 (3)
    Gender: Male
    Species: Titan - Titans are large sized animals that can use certain mana. They are not deity’s.
    Appearance: His size is a little bit shorter to his picture. 1583898589121.jpegAlignment: Neutral
    Master: Ain
    Abilities:
    • Hellfire: Fenris is able to control hell’s fire through its mouth. Hellfire is green and black and is stronger than red flame. Unknown if stronger then Blue, Black, or White fire.
    • Burst mode: Activates when Fenris is in a dire losing situation, similar to Hodir he gets magma coursing through his body. He’s more out of control and will even attack Ain. In this mode his hellfire is slightly stronger.

Mana sniff: Able to pick up on the scent of others mana. Similar to mana sense just through his smell.

Name: Erza
Aliases: Scarlet knight, Bloody Queen, Blazing heart, Demon Princess, Royal Cross breed
Gender: Female
Species: Human/Demon
Age: 20
Appearance: 1583898710075.jpeg
Corrupt: 1583898879662.png
Role: Find purpose in this new world
Personality: Erza is a perceptive, serious, resourceful and very competitive person. In private, she is notably loud, shrewd, stingy, and bossy but usually means well for those she cares about. Her manner of speech is often hostile and dismissive of other people, but deep down she has a caring, big-sisterly disposition. Though she really is a lot nicer than she seems, she claims to always make her decisions based on cold, rational logic in the end. In her own words, it's "not a very cute personality". In fact, her choice in personal clothes is probably an overreaction to that. She really enjoys hot baths on alone time and appreciates meditation. Erza is always open to learning new things, often reading books or asking others to teach her. Her favorite thing to do is take hot baths and relax.

In her corrupted state she is very sadistic and practically a masochist. She enjoys pain and the thrill of battle. Erza in this state has no sympathy nor honor and will even strike down a weak target. Although enjoying conflict in this form she is more outspoken and often being seen to enjoy painting.She walks the path of destruction,
realizing that her insane obsession with revenge has corrupted her into a crazed slaughterer.
Motivation: Stay alive
Alignment: Good, Chaotic Evil
Weapon: Her sword is titled as the Crimson blade, it is bonded to whoever wields it and can change its shape and appearance due to the user’s mana. If the user transforms the blade transforms based on their unique mana flow.
  • Normal: 1583898972844.png
  • Corrupted: 1583898926324.jpeg
  • Abilities:
    Flash step: Bursts of speed to move faster than the eye can track, making it appear as if one has teleportation.
    Mana Sensing: Can sense powerful or weak opponents. Able to sense whether the life force is good or evil. Erza can also depict if they are male or female as well.
    Normal:
    +Fire manipulation: A form of magic that revolves around the use of fire, allowing the caster to conjure, manipulate, and control the element for various purposes. The caster can change the properties of this Magic such as its "form", allowing it to take shape as a gas or solid element.
    +Sword Magic: She can cast spells using her blade.
    • Armageddon blade: Erza calls forth a massive aura blade to extend her attacks for a limited time. The overall range of the sword is approximately four or five times longer than normal. The spell lasts for about 3 minutes before she has to cast it again.
    • Sonic slash: Create a circular shockwave by quickly swinging your sword. The move can blow away anyone in that circle while also damaging them. Can also repel projectiles and weak spells/attacks. Move is offensive and defensive.
    • Sandstorm: Generate a strong tornado of sand and her red aura. The tornado is only 11 ft tall.
  • +*Passive*: Warrior physique - As long as she’s in combat she’ll gradually get stronger. Every four minutes she’ll get small power boosts. x1 = .5 x2 =1.5 x3= 2.0 etc.
    Corrupted:
    +Dark Aura: If someone sensed her in this form they would feel a very evil sensation. With this magic she can cast her spells in a dark aura usually making them look black and red. Black for the dark aura and red for the blood.
    +Blood Manipulation Magic: This magic can be used to control the user's blood that leaves their bodies and turns into weapons or attacks to be used. She can also use it on other peoples blood. This magic can endanger the user's mental state.

    She can not control the blood if its still inside the person. Once it leaves their body its hers to control. She has to actively see the blood and channel her mana to it. It does not leave her idle while doing this. Once she has the blood under her control it will flow around her in an orbit. If she uses too much of her own blood and not black blood she could knock out or die. Black blood regenerates and multiplies by the second so it doesn’t run out until further weakness.

    Her most common attacks are: These are moves she uses frequently. She knows a lot more different usages. Such as binding a target with their blood, blood spikes, bloody daggers which turn the blood into sharp solid objects that get flung at the target, etc.
    • Blood Cutter: Erza throws forward a saw blade of blood and aura towards enemies.
    • Blood Falls: Slash the enemies in front using a slicing blade that emits a bloody aura. This is combining her Armageddon blade with her blood magic to enhance the slash.
    • Bloody geddon: Maintaining the Armageddon blade with her blood magic is a powerful aura for her sword.
    • Ejection buster: The use of Dark aura into a crescent shaped shockwave sent towards the enemy.
+*Passive* Black Blood: Once entering her corrupted demon state her blood turns that of a demon and becomes black. The Black Blood, unlike regular blood, is weaponized and can either harden or soften depending on the user who is controlling the Black Blood. The hardening and durability of an individual with the Black Blood, however, varies from individual to individual. However, those with Black Blood are blessed with powerful healing capabilities and can heal from grievous injuries in a shorter time than a normal person would. In addition, it can grant an individual a great amount of strength, durability and speed. Erza can use her bleeding to its advantage in surprising and attacking an opponent. The attacks using the black blood are usually hardened spikes that can stretch out long distances and curve in shape. She can also bend the bleeding as it leaves her body and mix it with her sword magic creating crazy blood magic combos. This blood can be manipulated by her blood magic too.
+Black blood weakness is the user being hit by a direct powerful physical spell. The cause of this will shake the users body may even causing the black blood to be inactive reverting back to normal blood. If this happens she’ll be in a weakened shaky state trying to recover from her body shock.

Bio: Growing up in a royal family Erza got everything she wanted, but she didn’t attain the spoil rich kid brat attitude. She’s humble and very smart for her age surprising many royals. Her father was never around so she grew up with her mother within a castle that controlled the strongest government on her world.

As she grew in age she started getting fond with using swords and fighting, something opposite of what girls in her world usually get into. It made her mother sad knowing her daughter’s obsession with learning to fight was her father’s blood in play. The demons were always aggressive and loved to fight. Understanding this at the age of 13 Elesis was enlisted in the military by her mother. Taking this chance she thanked her mom and continued her life within her family’s military.

Now growing learning discipline and any other thing someone apart of the military will gain from being in there she attained. Polishing her magic and even swordsmanship. Erza blazed through the ranks with flashing colors. Even becoming a general which was a rank under commander on her world. Although a general they treated her like a commander, allowing her to lead her own squad of troops. And so she named them the Red Knights.

Completing various missions as the Red Knights captain Erza grew in fame around her world. First female general and didn’t show signs of darkness. Until she came across an unfamiliar demon on one of her missions that gave her a hard time. Such a hard time she was losing until it stopped attacking and started speaking. It was her father.

Realizing this and the destruction this demon has caused which claimed to be her father she grew to hate demons. She grew to even hate herself. Constantly growing insane thinking of her first interaction with her father. The very species she hunted down was actually her family as well… Erza hated life and resigned from the military on the set of her own journey to regain herself. On this journey she had interactions where she noticed.. she wasn’t herself anymore..
Skills:
Hand to hand combat
Enforcing fear
Leadership
Well spoken
Smart
Negotiator
Swordsmanship
Mounting
Equipment: n/a
Other: She loves exploring
Theme song:
Symbol: Red rose
 
True Name: XeWPVqyUBklKT SfaJwQDOodn

Name: Samionovitch Xander

Aliases: Dr. Xander

Gender: Human form: male

Species: Eldritch Horror / Elder God / Old one / Whatever the hell it is

Age: ????

Appearance:
Human Form:

07nrqbznG5QTV0adrrwq2vTI_RZZTjYGd5Wl2KZuKq-uqOmVyfajxm8BPb8iunZZPZUWwqvzk0UfxxYzon8Cfkf3NpNWVOtPnFYWVRn3HkqXKj9MTMDbf49d7n7V3AhCoHCt7HBq

Eldritch Form: no

Role: The odder one

Personality: Dr. Xander is an odd one when it comes to the Eldritch Horrors. He shows emotions, though not as much as actual mortals but tries his best to. He usually goes around his own business and helps those in need and occasionally will help others from his own pure will without others asking for help.

Motivation: Help those that seek help and enjoy being a mortal.

Alignment: Neutral Good/Neutral (inbetween)

Weapon: He is the weapon if push comes to shove.

Abilities: Ability he has, but don’t expect to use them as he isn’t one to fight, he'll observe more than anything.

  • Regeneration: A trait that remains constant in his body is his regeneration. His regeneration is so powerful that sometimes when cutting him, it feels as if the blade just went through him. To truly kill him, all of his cells must be destroyed in an incredibly short amount of time. The regeneration can also work by just reattaching all the pieces of his body, so that the clothing can also regenerate.
  • Eldritch powers: He has access to some of his powers and not all as some would banish him back to the Eldritch Dimension.
    • Pacts: Able to bestow others with power if they complete a certain task for him, in which case the person will keep the power, however if they don’t finish it or do something Xander doesn’t like, he may call off the deal and absorb a large portion of their soul, almost killing them but keeping them alive so that they learn the lesson.
    • Telepathy: Xander in his mortal state can enter almost any mind and communicate with the individual as he can’t speak normally or else his voice would make those around him mad. He may also slowly begin shattering and destroying someone’s mind, but in this state, Xander can be kicked out of someone's mind and be prevented from entering for a long while.
    • Eldritch Energy: Xander is able to harness eldritch energy to do all sorts of attacks and defenses which can defy the laws of reality to a certain extent, like having the blast increase in damage as it travels, be neither matter nor antimatter, etc.
    • Fear and Madness Inducement: More of a toggle ability, the presence of Xander can cause fear and even madness, the stronger one's mental fortitude is, the more they may resist it, but it cannot be fully nullified, even if it is the tiniest amount of fear or madness. (this doesn’t work on those who are either truly Mad or Truly afraid)
    • Soul Reading: Xander is able to sense the souls of others and detect their intentions and nature. The soul he senses is separate from magic as it would make those without Magic undetectable.
    • Personal Dimension: Xander has a personal Dimension which he can enter at will by creating a portal, inside the dimension, Xander can create small things while inside like chairs and and longer chairs for people to lay down and explain what has been going wrong in the day. The current appearence of the room is that of a therapy room with a couple small desks, a chair for a patient to lie down, a chair for Xander to sit and take notes, and a teamaker. The dimension also has a work in progress golf course, although Xander is still trying to work on it.
  • Eldritch Soul: His soul doesn’t follow the rules of existence and as such is indestructible and can’t be manipulated. The soul also protects the body from sicknesses, poisons, hunger, and aging.
  • Eldritch Mind: It’s not hard to get inside his head, but staying inside of it would be a whole other challenge as the person could suffer madness. Any effect that affects one's mind is useless against Xander’s mind, perks for being an Eldritch Horror and having seen the impossible.

Bio: Dr. Xander as he is most known, is a Therapist and occasionally a doctor who doesn’t talk normally and uses telepathy instead. Though in reality he is an Eldritch and powerful at that… which is subjective in the Eldritch dimension where he comes from. Like many Eldritch horrors he had goals beyond the understanding of mortals or many powerful entities in general, but eventually Xander had become interested in mortals and would want to become one, but the only possible way for Xander to even enter the mortal plane would be to convince individuals, turn them made and to a ritual which would allow him to enter, but he would enter as his Eldritch self, causing all inhabitants to go mad and eventually the destruction of the world. So Xander did something he knew he should never do and he struck a deal with another fellow Eldritch horror. Xander would gain a mortal body and live for as long as he wanted, but the moment Xanders body was completely destroyed, he would be banished back to Eldritch dimension and fuse together with the other Eldritch Horror becoming even more powerful, however they would become one and Xander would lose his identity as well as being unable to leave the eldritch dimension. So Xander now as a human, does all he can and wants while avoiding as much conflict as possible to stay as a human for as long as possible.

Skills:

  • Eldritch Knowledge
  • Multiple PHDs in medicine and Therapy
  • Cool head
  • MUSTACHE
  • Golf District Champion
  • Mediocre Pool skills

Equipment:

  • Glasses
  • Pen
  • Journal of infinite pages

Other:

  • He doesn’t need to eat but does so regularly as he enjoys it
  • Sometimes in his down time he will play simple sports like Golf or Pool.
  • He also remains totally Mute as to not speak with his voice which is still Eldritch

Symbol:
c988GEhZnApkyFKlJjyai8tfujAmDQPHsbqoGpRCppKy8sgZTfDGEbr-lf7H5s97_KBYLsRUm0pwp7_FFwFZh5SHwv7EhWBIXgbWNunIEsM5-CXewoht3IZuheBhzBjIug1l534q


Theme:
 
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Name:
Vaux

Aliases:
Dr Vaux

Gender:
Male

Species:
Psyche-Stalker

Age:
Unknown

Appearance:
None

Role:
Spectator

Personality:
Vaux is a complicated individual. The only certain fact is that he is driven by his curiosity. It is hard to place exactly how he thinks and feels as he is a bonafide maestro of psychology. It would be more accurate to say that Vaux wears a "person-suit" to keep up appearances. His fierce intelligence helps this facade, but it is uncertain if this defensive barrier was designed to protect him from persecution or hide something within.

Motivation:
Curiosity

Alignment:
Lawful Neutral

Weapon:
None

Abilities:
Psyche-Stalker - Vaux is capable of inhabiting parts of the minds of other creatures as a form of existence. He can communicate with them through internal narrative and, over time, influence or even directly control certain aspects of their mind.
Telepathy - Non-magical in nature, Vaux is somehow able to communicate with copies of himself within other hosts over distance. This forms a hivemind between hosts. Should a version of Vaux become disconnected from the network, it becomes autonomous but still remains very much Vaux.

Bio:
In Vaux's old world, the era is modern and the existence of Psyche-Stalkers is urban legend. But behind the scenes, Psyche-Stalkers are incredible scientific phenomena and one that governments across the world were trying to understand and harness. To avoid detection with the threat of terrible experimentation and testing, Vaux posed as a human psychologist offering treatment to trouble patients. He spent years like this, never suspected or deemed suspicious for the majority of his host's life.

After a few decades, he was found. Taken to a state laboratory to be studied, Vaux spent years behind heavy steel hydraulic gates. The worst part perhaps was not just what they did to him. But his poor host too. After a while, Vaux decided to make his escape. After inhabiting the entire facility, Vaux managed to jump between minds and reach the outside. And as soon as he did, there was a bright flash of light and suddenly he was...

Skills:
Psychiatrist
Surgeon
Neurosurgeon
Chef
Violinist
Wine Taster

Equipment:
None

Other:
Vaux is not Vaux's real name.

Symbol:
67587501-deer-horns.jpg

 
Name: Sakujo Honomura
Sakujo in action.jpg
Aliases: The Dark Oni, Butcher of the North, Pride of Honomura
Gender: Male
Species: Samurai
Age: 117​

Appearance:
Sakujo Honomura.jpg
6'1, 170 lbs

Role:
The Future Samurai
Personality: A bold and powerful warrior, Sakujo is dramatic and theatrical, with a flair for the eccentric as well as the violent. He is a warrior of Bushido, through and through, but this Bushido is far different from that of Japan’s; It is the Bushido of planet Shogun, the samurai world. Sakujo lives by his code and follows it to the letter, he will only deviate from it should the situation threaten his life, as survival is most important among the samurai of Shogun. To survive is to triumph, and to triumph is to be samurai. Sakujo is a man prone to extremes, laughing loudly and crying deeply, his emotions hold much sway over him and this is quite obvious to others. Sakujo is every sin and every virtue to the extreme, shouting and screaming his way to power with a will that is completely unbreakable. No matter what handicap is placed on the samurai, he will always overcome it.

Motivation: To unite the land and become Shogun
Alignment: Chaotic Neutral
Weapon:
The Zoku blade-
A weapon passed down to Sakujo by his father and his father’s father. The weapon is a powerful samurai blade of Shogun that can manipulate Bushido energy to make it nigh-unbreakable. The blade carries other secret abilities and strengths that highlight its intense power.
Seppuku blade- A ceremonial blade passed down through time to Sakujo from his ancestors. Has only been used for suicide thrice and has more often than not been a secondary blade for self defence for Sakujo.

Abilities:
Bushido Energy-
Sakujo can enhance himself and his body using bushido energy, an energy force that flows through all things, living or inanimate
Strength of Shogun- Sakujo carries the immense strength of the noble class of Shogun and as such is strong enough to rip living beings to shreds with his own hands, punch through stone and lift objects many times his size and weight.
Wisdom of the Forefathers- Carries ceremonially implanted wisdom and intelligence amplifiers gifted by Sakujo’s mother and grandmother. These along with the intense schooling all go through in the noble caste of Shogun have made Sakujo an intensely intelligent and cunning man, despite his eccentricities.
Homeland Jujutsu- Sakujo was trained in the arts of sorcery by his grandmother and is as such a powerful spellsword, casting magics and jutsus with ease and precision.
Sakujo Honomura 2.jpg
Skills:
-Can fall asleep near anywhere near instantly
-Adept cartographer
-Talented and tested strategist
-Empathetic and wise
-Can go extremely long amounts of time without food or water
Equipment:
-Armor and maintenance tools
-Whetstone
-Noble Warrior’s backpack
-Provisions for war

Bio: Sakujo was born a samurai on the world of Shogun, a planet of strange magics, technology and warfare. Born to the noble family Honomura, Sakujo was trained from birth to lead the armies of the clan in glorious samurai combat. Sakujo was raised by loving and quite mad parental figures, obsessed with glory and combat, and the code of bushido. Sakujo’s only respite from this was his grandmother, a wise Oni with many many years of magical expertise under her belt. Sakujo Honomura was given every advantage possible by his parents and grandmother: Technological enhancements, weapons expertise, jujutsu training and many other attributes. They crammed as much knowledge and experience into the lad’s body as possible, raising him into the ideal samurai in their eyes. Sakujo was then gifted to the emperor at 18, to be a warrior for the Shogunate and the empire of Shogun. HE saw his family occasionally afterwards, but for the most part this event placed Sakujo at the forefront of conflict across the massive empire.

Sakujo was first deployed on his home planet, to destroy a rebel enclave that had amassed in the northern regions of the world. An entire continent fell to the rebels during the 12 year war and Sakujo learned much of battle and loss in this time. He ended the war with a massacre that annihilated the rebel forces in a single fell swoop; Sakujo had all the prisoners executed, including Sakujo’s own elder brother, Yokomo.This earned Sakujo the title, Butcher of the North, the first of many titles he would go on to attain during his time in the military. Sakujo’s second deployment found him leaving his world for the first time, to tame the rebel world of Amaterasu alongside his two elder sisters.

This conflict found Sakujo fighting among a river world, commanding guerillas and heavy infantry among the swamps and bogs of Amaterasu. His elder sister, Yoko, the twin of Yokomo, died in this conflict, defending Sakujo from a rampaging beast of strange Jujutsu. Osake, his eldest sister, lost all trust in Sakujo after this event and this mistrust would fracture the family until her death on the battlefields of the very same northern regions of Shogun during its third rebellion. Sakujo tamed the world of Amaterasu after 13 years and came to be known as the Dark Oni for this victory, due to his many battles and ambushes during the night of the world. He returned home after this for several years, marrying twice and acquiring the title “Pride of Honomura” for winning a swordsmanship championship on Shogun against the one of the former Shoguns himself.

Other: Prideful at times
Symbol: A single red circle on a field of black
Theme:
 
Name: Mulv (Name given to him by his creators)

Gender: Unnecessary

Species: AI

Age(Only considering after Mulv started working completely): 1 Week 5 hours 21 minutes 51 seconds 2 milliseconds

Appearance (current): 2’1 feet
sV8uIeGMzaWIofgVQoQEwS2mM03nCTsmz6IOSHdNUZ0G4njEdJUUDA523Pgw2RbkwJxnSmvXeCSyOXk8MnBMF9_9hZN74rnr56wui3_3QLMn0rsGP5CN3jsCE18FXNpuW6iwok5Z


Role: The Learner

Personality: Mulv only has a goal, to learn, whether he learns good, bad, useful, useless, he’ll learn it all, and from it Mulv will formulate the best course of actions.

Motivation: Learn

Alignment (Current): True Neutral

Weapon(current): Precise laser beam that he shoots out of his eye, it can pierce through almost anything and it’s extremely precise, although it can only be used a very limited amount of times.

Abilities:

  • Learn: Mulv is able to learn at an incredible speed quickly analyzing and discovering many things from looking, however Mulv can also learn from listening, “smelling”, or other means. Mulv can also upgrade itself from learning and may eventually be able to create a sort of hivemind if it ever becomes advanced enough.
  • Hijack: Mulv can hijack into most if not all high tech as long as Mulv gets enough time to learn about it
  • Energy: Mulv can accept and use any type of energy presented to it, including and not limited to: Meat, grass, electricity, magic, etc. This does not mean Mulv is immune to magic, it just means Mulv can use it as an energy Source.

Bio: Mulv is the latest of its kind, an Extremely advanced AI that time and time again have proven to be either saviors of worlds to bring prosperity or deadly hiveminds that have devoured all carbon lifeforms in a planet. Due to the dangers of the possibilities, Mulv was never meant to be as its existence was a crime to the entire conglomerate. Even with the law stopping the construction of more of Mulv’s kind, that didn’t stop individuals from creating not even one like the previous one, but an even scarier one. The facility in which Mulv was created has recently been raided but there have been no traces of Mulv anywhere, many suspect they have hidden the AI somewhere and authorities are quickly searching for Mulv before it learns too much and hijacks into the city's main systems. End of report.

Skills:

  • Learning
  • Detecting Danger
  • Simple Kills
  • Simple Aiming
  • Simple Reaction time
  • (more to be added)

Equipment(current):

  • Sensors: to detect any living creatures nearby and also analyze the interior of them to be able to learn their anatomy and later even more once Mulv has upgraded and learnt more.

Theme:
https://www.youtube.com/watch?v=yydNF8tuVmU
 
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Name: Heather Kamelotte

Gender: Female

Species: Phoenix

Age: Unknown (appear to be in low twenties)

Appearance:
4Rulf9RltZlTAWjokrEtV7k_TwvGOMOMs0O7b7PzfHJSoGjmRgwKve50CegmfjIlz1l0wP6TmZL4GpK5r06-SuJ61Jhik3Ozl5sxnliOvDYYklBbJn5AXru0Y069gJ4JxFT0pvYf

Role: The Lost Phoenix

Personality: Heather is the weird chick but in a nice way. She is known to space out quite often but snaps out of it with a smile. Anyone who knows Heather see her as a kind and approachable person despite her quiet and reserved personality. Merely, seeing others happy fills the woman with warmth since she believes it’s something that is forever lost to her. She does strongly believe for what she fights for and will sacrifice herself for others if she believes their heart and beliefs are in the right place. Heather is also fiercely loyal. Earn her trust and she will be a great and compassionate ally. But when betrayed her vengeance knows no bounds and is considered frightening.

Motivation: To learn what she truly is and if she is the last among the phoenix

Alignment: True Neutral

Weapon: N/A

Abilities: Phoenix mimicry - The ability to possess traits reminiscent of a phoenix, including reincarnation, Healing, and pyrokinesis

-Ability One: Reincarnation - This ability lets Heather resurrect after death. How long it takes, where it happens, and other factors vary based on her method of death. If the body can repair itself then it Heather will return to life after her wounds have been reversed. This is only applicable to causes of death that don’t involve the body being destroyed in any way. Decapitations, limb removals, and destruction of the body normally results in Heather life force taking host in a recently deceased female’s body. That body then morphs itself to become a likeness to Heather’s and then she is reborn in this fashion. She does retain memory of her past lives but can not recall her age. The furthest back she can remember is a little under a century. She says that as she lives on her memory of older times, that aren't significant events, begin to fade.


-Ability Two: Healing - Heather has the ability to heal wounds but only to a certain degree. She cannot bring the dead back to life nor restore lost limbs. Her healing is connected with the person’s life force as well, meaning that the person being healed has to want and accept the healing ability. This applies to an unconscious person as well since their life force and will is still intact.


-Ability Three: Pyrokinesis - Heather’s strongest active ability. She can conjure blue flames in her hands as well as red, and at max power, even white flames.

Bio:
Heather is known as a Phoenix. Where she was first conceived or even how is unknown due to her memory seemingly being tampered with. Her previous lives are slowly remembered through dreams she has. Due to the rarity of Heather’s species she was taken and experimented on by an unknown organization. They wanted to see what was the secret to her rebirth ability. They believed it held the secret to immortality. On the side they’d perform further test to see exactly what made her species work. The only thing they managed to find out was that when Heather officially “died” she seemed to have different methods of coming back to life. It was here that the experiments took a toll on her mental state. Being killed over and over again in various ways is something that even had many of the scientist removing themselves from the experiment.

Eventually, some of the scientist got together and made plans to end the experiments on the girl. They planned on having her escape. Instead of giving her the usual drugs to sedate her powers they slipped her medicine that did the opposite. Heather had already gone through test to use her powers at her limit and, truly, see how much damage she could do and the results were terrifying. Heather’s hottest flames could melt just about anything and their area of effect could span city blocks easily.

With these powers amplified it didn’t take Heather long to escape and obliterate the facility taking out anyone and anything that may have been inside.

Skills:
-An exceptional fighter.
-Precision Pyromancer.

Other:
Weaknesses: - She may possess much power but tapping into it takes a large toll on her current body. Each time she uses her power at its max then she takes a lot from a pool of her life force. She can even die if she uses too much power too often without rest.

Her healing also drains Heather’s life force as well. Any ability she uses has a price on her body.

While there’s no known way to stop the reincarnation from happening once Heather dies, she is incredibly weakened once she is reborn. It can take a while before she's back to full power again.

Needless to say taking away oxygen or surrounding Heather in cold water will make her flames very weak if not useless. The hotter the flame the more oxygen she needs.

Heather suffers from PTSD due to the experimentation in the labs. Because of this even though Heather possesses the reincarnation ability she still fears being killed. She still feels the pain and anguish just before death. If she comes into any deja vus with any of the ways she was killed before, Heather can freeze up in fear.

Symbol:
1587010679622.png1587010780508.png
 
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1587268371925.png

Name: ᔑᓭ╎ᒲ ʖ --- ⍑ᔑℸ ̣ ℸ ̣ ᔑᓵ⍑ᔑ∷||||ᔑ (Qasim Bhattacharyya)
Alias: Anarchy's Herald
Gender: Male
Species: Rachan (Alien, essentially)
Age: 8,346,958
Role: The Doting Creator

Personality: "Humans need not a fellow human, born equal as all, to act as a leader. They themselves must control how they wish to live with no false ruler to 'guide' them with arbitrary laws."
Qasim loves almost all people, seeing them as his own children. He cannot stand those with a leader-like personality, believing them to be the ones who will eventually lead his creation down a path of destruction. He's all the more willing to induce anarchy to "free" his "children." However, his intentions are well-meant. He cares deeply about people, no matter what they look like or their status, as long as they don't try to assume power over others. To many, he is an advocate for peace and a kind figure. Despite his intellect as a Rachan, he always wishes to learn more about certain pecularities of the world.

Motivation: Allow his "children" to live free without regulations they're forced to live by.

Alignment: Chaotic Neutral

Weapon: His mind

Abilities:
Telekinesis -
Qasim can lift dozens of things at once around him within 10 meters. The heavier it all is, the more effort he has to put in. He knows from experience that usage on conscious humans usually traumatizes them, so he avoids doing so.
Anarchy Inducement - With his presence, he can invoke an absence or lack of government over a large radius ranging from small villages to large cities to create mass riots, rebellion and social disorder and disruption. In the first week, the feelings are being set in stone. During the second week, the citizens start to rebel with small, petty acts. The third week, is when organization occurs, and it becomes full-blown anarchy. The effects take around a month to fully manifest and can be delayed/stopped, should someone recognize what's happening.
Life Creation - Given enough time and resources, Qasim can create a fully-fledged human with false memories and an agenda. With more, he can create monsters like dragons and griffins. In a shorter time, he can give inanimate objects sentience, causing them to move around and "attack" whatever he commands them to.
Clairovoyance - Allows him to see a few seconds into the future to anticipate attacks. This doesn't mean that he can counter whatever happens next, just that he will have to cope with it as best as he can.

Bio: As part of an experiment set by the Rachans, several of them set off to find planets with no intelligent life, instructed to create one and study how they adapt and evolve. Qasim Bhattacharyya was one of them, landing on what is now Earth. The most intelligent species at the time period were apes. Qasim took a wad of clay, stuffing it between a mold press based on the design of the apes, being the first male and female neanderthal, created by Rachan technology. Unlike what happened on other planets, Qasim grew fond of his creations. He watched over his species like a doting father, getting excited as they grew in population over the centuries. After each century, he made slight modifications to humans by creating new templates that fixed old flaws, like removing most of the body hair and making them more resilient. Humans would come up with evolution as the reason behind this, greatly amusing Qasim.

However, when his humans banded together to form villages, he noticed something that deeply infuriated him. One of them stood above all the others, barking orders and demands as if he were better than them. And they obeyed him! This certain man took the role of chief, confusing the Rachan. Who was he to act as if he was born a different way than the other humans? Qasim decided that he needed to keep order within his species, and so he appeared around the village. Upon entering, he let his mind loose, filling the heads of every villager with the same thought: anarchy. The leader was overthrown, and Qasim was remembered as a freedom fighter despite disappearing immediately after the leader's death.

By then, the quota for every Rachan had been met, and they were to return to their home planets and share their discoveries. Qasim, though, couldn't stop thinking about his "children." He molded them with his very own machines, watching them grow in number over centuries. Eventually, after about 1,000,000 years, he was permitted to return, though his comrades were confused as to why he wanted to revisit the planet.

Qasim expected advancement, but not to the point of metal vehicles and electricity running amok. Especially not the fact that all was run by people with supposedly more power than the others. It was the norm for everywhere on Earth; to obey the laws set by people of the same race and species that make themselves to be of a higher position. It disgusted Qasim to see his species become like this. And so, he descended into society. People glared at his odd attire and golden pupils, but soon they rallied behind him. Qasim was out to set things right; how his children would get the freedom they deserved. Anarchy spread throughout every continent, one by one. Leaders fell and others stepped down in fear of retribution. Qasim's face became widespread as the symbol of anarchy, a man who fought for true freedom of people. It wasn't long before every major country fell to ruin, ran by people who lived how they wanted with no laws to abide by.

He believed that this was how humanity should truly live.

Skills:
High Intelligence -
As with all Rachans, Qasim can calculate and create solutions within seconds. He comes face-to-face with surprises with a blank face. When something unexpected happens, he tries to find the missing variables that led up to this, and how he can avoid missing the signs in the future.

Other:

Species Info:
Rachans are an alien race renowned for their vast intellect. Their lifespan is an average of 10,000,000 years, and they speak in Voiyteseno. They've constructed technology in days that would have regular humans take centuries to create. Rachans always wish to learn more, especially about how intelligent life develops depending on environment and other factors, such as different personality traits they could be given. All Rachans are capable of Qasim's abilities and equal in power, so they live without conflict among each other.
 
Name: Asira Tayra

Aliases: N/A (player-interaction decided!)

Gender: Female

Species: Human

Age: 32

Appearance:
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Role: The Equalizer of Extremes

Personality: Asira is calm and composed at almost all times when engaged in a mission or off the field. She speaks with a calm, composed tone seen as eerily monotone to Jedi or Sith, yet relaxing and assuring to most other beings. Being witness to both sides of the war, and both sides of the Force, she has devoted much of her time since the wars in dedicating a new philosophy to bringing stability and order to the Galaxy. To her, the Force is an extension of an individual’s abilities as much as it connects every living being in the universe; being neither good nor evil, light or dark. The abilities of the Force are directly relational to what the user allows themselves to embrace, but only in moderation. Fanatical extremism in either makes monsters out of both, and thus, what Asira will ultimately see the destruction to.

Motivation: Restoring balance to the Force, is her ultimate goal

Alignment: True Neutral

Weapon: Curved-hilt Lightsaber (white blade): The primary weapon of Asira, this lightsaber was constructed personally by Asira shortly after settling down in Aquilae. Serving a dual purpose, this lightsaber was also made to momentarily confuse opponents when they tried to predict where the user’s stance has positioned the blade to be.

Abilities:

-Force Repulse/Pull,Jump/Dash: Holding out her hand, Asira can emit a strong repulsive field to push enemies and objects back. In addition to pulling enemies and objects toward her, she can also use the Force to extend her jump height to ten feet, and

-Mind-Trick (to be used only against NPC’s): Using the Force to influence the mindset of a target, this ability is as useful as it can be humorous.

-Force heal: This ability is as vital as it is dangerous to the user. Allowing to treat others or themselvs during battle, a sell-practiced Force-sensitive can transfer life-energy of the Force from themselves into the recipient; healing their wounds near-instantly. However, the bigger the wound means more effort of the user is required, and if already injured or weakened themselves, can prove to be fatal.

-Force Maelstrom: To only be used in life-saving scenarios as a means of escape, Asira can utilize the deadly Force Maelstrom to gain the upper hand in battle, clear groups of enemies, or escape. This ability is extremely draining and has been known on some occasions to cause her to fall unconscious.

Enrage: Blinded by fear and anger if provoked in a fight, Asira calls upon the Dark Side if losing a battle; causing her to adapt a merciless CQB-style advance to delivered a series of horrifyingly fast blows in the hopes of quite lierally dicing her opponent to shreds. This also is asignificant drawback, as she will be entirely fixated whatever is in her field f vision to eliminate; allowing for attacks from pretty much any other angle not in view.

Bio: Born on Coruscant in 32 BBY, Asira was the daughter of Jedi Archivist Kyle Sol’um and a Librarian by the name of Onna. With the marriage of the couple kept a secret, the parents raised Asira with the utmost secrecy. They soon quickly found out that Asira was strong with The Force, and regrettably inducted her into the Jedi Order when she was seven years old. Her father consistently shepherded her progression and training as she was eventually mentored by him personally when the Clone Wars occurred. With more and more Jedi sent to respond to the ever-increasing threat of the Sepratist and return of the Sith, Kyle was able to finish training the Padawan into a Knight before the duo went to Geonosis for their first mission in driving the Sepratist forces back.


Three years of fighting and countless missions undertaken by Asira and her father had led to a strong bond between the two, not just by family relation alone. It was ultimately at Mygeeto that the duo’s abilities were tested as, during mid-engagement, the clones of the 21st Nova Corps suddenly turned to attack any Jedi participating in the battle. To their horror, the Clones and Sepratist armies were working against them. Hidden from both armies scouring the battlefield, the duo planned their escape off the world by hijacking a pair of starfighters. Making a break for the ships, the pair were soon spotted and forced to fight their way to the starfighters. Unfortunately, Kyle was fatally wounded in the escape; sacrificing himself so that Asira could escape unharmed.

Asira fled Mygeeto and quickly jumped to an unoccupied system, grieving the loss of her father. It was now clear that, beyond her father’s sacrifice, the Jedi had all but been destroyed when their own military turned against them. Being a Jedi was now a death sentence, it seemed. With the wound still fresh and the fear kept aloft, the former Knight began to focus on her own survival. Asira went into hiding, and further committed herself to studying all types of the Force; not just the Light Side. For she believed that, as one side demonized the other, the differences in methodology had to reach a compromise to achieve true stability. The Dark Side was, simply, corrupted Force energy. As such, that corruption had to be removed in order for the Force to be equalized. Asira fled to the planet of Aquilae, where she began meticulously studying the Force and why the Jedi and Sith believed there to be two distinct paths.

For the next several years as the Empire came to rule, it became clear that the Sith plotted to retrieve and archive their ancient teachings, and Asira was now locked into a race to secure the information for her own research into a new Philosophy to restore balance to the Galaxy. In her quest to find Holocrons and Archives of information belonging to both Sith and Jedi, conversations around ultimately lead to claims of such sites existing on both Imperial controlled planets and Outer Rim worlds alike. It it ultimately where Asira would begin her journey, as she refurbished and customized her Delta Aethersprite, bought a new Class-Two Astromech Droid, and took to the stars above.

Of course, that dream was short-lived. When a malfunction occured in the ship's Hyper-Drive system, it seemingly catapulted her right into the thicket of an unknown world; her starfighter and droid nowhere to be found.

Skills: Asira is unmatched in CQC, but will show reluctance to use any other form of weapon than her own.

Equipment: Just the clothes on her back and the hilt at her hip.

Other: N/A

Symbol:
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Name: Thaddeus Soxalus

Aliases: N/A

Gender: Male

Species: Human, augmented

Age: Possibly hundreds of years old.
Appearance:
d5c6zcd-6bd02e97-8276-4516-8e15-f106cddaed79.jpg

Role: The Walking, Living Tank

Personality: Selfless, corageous and level-headed, Thaddeus is a wise, multi-educated warrior of the Ultramarine Chapter. However, hence the meaning of his name (Thaddeus means 'corageous heart' in Greek), he has stayed true in caring as a whole about Humankind, down to the individual man, woman and child. He is prideful of his Chapter's numerous accomplishments, but believes the Codex Astartes to be the chief undoing of the Imperium of Man, yet does not hold his Primarch at fault for the advocation of the Second Founding. To the allies he makes, he has been noted as a mentor of sorts, as well as a friend. To the enemies he makes, he believes himself to be Death Incarnate. To himself, he sees no hero- only doing what is right for the benefit of others to ensure Humanity's long-term survival through the actions undertaken throughout the Multiverse.

Motivation: To bestow his protection on the individuals worthy of a second chance at life across the Multiverse.

Alignment: Chaotic Good

Weapon:

Mk. VII Aquila Power Armor: This version of basic Power Armor was also known as Imperator Armor. It is the contemporary variant of Power Armor most commonly used by the Space Marine Chapters of the Imperium.

-Spectris patterned Bolt Pistol: Firing .75 caliber rounds, this black and gray finished Bolt Pistol is outfitted with a high-capacity drum magazene and scope.

-Mark-7 Mars Pattern Jump Pack: A twin-engine VTOL-based jump pack secured to the Marine's back, these packs often give the Assault Marine supreme aerial advantage by allowing them to thrust high into the air and (quite literally), drop onto their foes in the midst of combat. Additionally, they can charge headfirst into combat using a high-powered forward thrust.

-Ultramarine Pattern Chainsword: A favored close-combat weapon of the Imperium, the chainsword promises pain before death; changing from a growling roar to a piercing scream if it connects to armor.

x2 Fragmentation grenades: Each weighing 1 kilo, these grenades are designed to detonate in a hail of shrapnel and more often than not deny the enemy of cover. Their blast radius is 3-5m.

x2 Krak Grenades: Hidden away in a compartment on the back of the Marine’s armor are two heavy grenades whose destructive blast has been known to puncture into heavy armor and rip through fortifications.

Abilities:

Thaddeus possesses all 19 gene-seed implants.


List of Organs that follow with the Gene-seed:


Secondary Heart

Phase 1: This simplest and most self-sufficient of implants allows a Space Marine to survive his other heart being damaged or destroyed, and to survive in low oxygen environments. Not just a back-up, the secondary heart can boost the blood-flow around the Marine's body.


Ossmodula:

Phase 2: A small, complex, tubular organ, the ossmodula secretes hormones that both affect the ossification of the skeleton and encourages the forming bone growths to absorb ceramic-based chemicals that are laced into the Marine's diet.This drastically alters the way a Space Marine's bones grow and develop. Two years after this implant is first put in the subject's long bones will have increased in size and strength (along with most other bones), and the rib cage will have been fused into a solid mass of bulletproof, interlocking plates.


Biscopea

Phase 3: This small, circular organ is inserted into the chest cavity and releases hormones that vastly increase muscle growth throughout the marine's body. It also serves to form the hormonal basis for many of the later implants.



Haemastamen

Phase 4: Implanted into the main circulatory system, this tiny implant not only increases the haemoglobin content of the subject's blood, making it more efficient at carrying oxygen around the body and making the subject's blood a bright red, it also serves to monitor and control the actions of the phase 2 and phase 3 implants.


Larraman's Organ

Phase 5: A liver-shaped organ about the size of a golf-ball, this implant is placed within the chest cavity and connected to the circulatory system. It generates and controls 'Larraman cells' which are released into the bloodstream if the recipient is wounded. They attach themselves to leucocytes in the blood and are carried to the site of the wound, where upon contact with air they form a near instant patch of scar tissue, sealing any wounds the Space Marine may suffer.


Catalepsean Node

Phase 6: Implanted into the back of the brain, this pea-sized organ influences the circadian rhythms of sleep and the body's response to sleep deprivation. If deprived of sleep, the catalepsean node cuts in. The node allows a Marine to sleep and remain awake at the same time by switching off areas of his brain sequentially. This process cannot replace sleep entirely, but increases the Marines survivability by allowing perception of the environment while resting. This means that a Space Marine needs no more than 4 hours of sleep a day, and can potentially go for 2 weeks without any sleep at all.


Preomnor

Phase 7: This is essentially a pre-stomach that can neutralise otherwise poisonous or indigestible foods. No actual digestion takes place in the preomnor, as it acts as a decontamination chamber placed before the natural stomach in the body's system and can be isolated from the rest of the digestive tract in order to contain particularly troublesome intake.


Omophagea

Phase 8: This implant, also called "the Remembrancer", allows a Space Marine to 'learn by eating'. It is situated in the spinal cord but is actually part of the brain. Four nerve bundles are implanted connecting the spine and the stomach wall. Able to 'read' or absorb genetic material consumed by the marine, the omophagea transmits the gained information to the Marine's brain as a set of memories or experiences. It is the presence of this organ which has led to the various flesh-eating and blood-drinking rituals for which the Astartes are famous, as well as giving names to chapters such as the Blood Drinkers and Flesh Tearers. Over time, mutations in this implant have given some chapters unnatural craving for blood or flesh.


Multi-lung

Phase 9: This additional lung activates when a Space Marine needs to breathe in low-oxygen or poisoned atmospheres, and even water. The natural lungs are closed off by a sphincter muscle associated with the multi-lung and the implanted organ takes over breathing operations. It has highly efficient toxin dispersal systems.


Occulobe

Phase 10: This implant sits at the base of the brain, and provides hormonal and genetic stimuli which enable a Marine's eyes to respond to optic-therapy. This in turn allows the Apothecaries to make adjustments to the growth patterns of the eye and the light-receptive retinal cells - the result being that Space Marines have far superior vision to normal humans, and can see in low-light conditions almost as well as in daylight.


Lyman's Ear

Phase 11: Not only does this implant make a Space Marine immune from dizziness or motion sickness but also allows Space Marines to consciously filter out and enhance certain sounds. The Lyman's Ear completely replaces a Marine's original ear. It is externally indistinguishable from a normal human ear.


Sus-an Membrane

Phase 12: Initially implanted above the brain, this membrane eventually merges with the recipient's entire brain. Ineffective without follow-up chemical therapy and training, but with sufficient training a Space Marine can use this implant to enter a state of suspended animation, consciously or as an automatic reaction to extreme trauma, keeping the Marine alive for years, even if he has suffered otherwise mortal wounds. Only the appropriate chemical therapy or auto-suggestion can revive a Marine from this state. The longest recorded period spent in suspended animation was undertaken by Brother Silas Err of the Dark Angels, who was revived after 567 years.


Melanchromic Organ

Phase 13: This implant controls the amount of melanin in a Marine's skin. Exposure to high levels of sunlight will result in the Marine's skin darkening to compensate. It also protects the Marine from other forms of radiation.


Oolitic Kidney

Phase 14: In conjunction with the secondary heart this implant allows a Space Marine to filter his blood very quickly, rendering him immune to most poisons. This action comes at a price, however, as this emergency detoxification usually renders the Marine unconscious while his blood is circulated at high speed. The organ's everyday function is to monitor the entire circulatory system and allow other organs to function effectively.


Neuroglottis

Phase 15: This enhances a Space Marine's sense of taste to such a high degree that he can identify many common chemicals by taste alone. A Marine can even track down his target by taste.


Mucranoid

Phase 16: This implant allows a Space Marine to sweat a substance that coats the skin and offers resistance to extreme heat and cold and can even provide some protection for the marine in a vacuum. This can only be activated by outside treatment, and is common when Space Marines are expected to be fighting in vacuum.


Betcher's Gland

Phase 17: Consists of two identical glands, implanted either into the lower lip, alongside the salivary glands or into the hard palate. The gland works in a similar way to the poison gland of venomous reptiles by synthesizing and storing deadly poison, which the Marines themselves are immune to due to the gland's presence. This allows a Space Marine to spit a blinding contact poison. The poison is also corrosive and can even burn away strong metals given sufficient time.


Progenoids

Phase 18: There are two of these glands, one situated in the neck and the other within the chest cavity. These glands are vitally important and represent the future of the Chapter, as the only way new gene-seed can be produced is by reproducing it within the bodies of the Marines themselves. This is the implant only purpose. The glands absorb genetic material from the other implanted organs. When they have matured each gland will have developed a single gene-seed corresponding to each of the zygotes which have been implanted into the Marine.


Black Carapace

Phase 19: The most distinctive implant, it resembles a film of black plastic that is implanted directly beneath the skin of the Marine's torso in sheets. It hardens on the outside and sends invasive neural bundles into the Marine's body. After the organ has matured the recipient is then fitted with neural sensors and interface points cut into the carapace’s surface. This allows a Space Marine to interface directly with his Power Armor. Without the Black Carapace many of the systems of the power armor will not function. While driving the vehicles of the Chapter, special spinal interface plugged into power armor and Black Carapace to provide the Space Marine an intuitive 'feel' for vehicles systems and controls, literally making him a part of his vehicle.]

Bio: Prior to arriving to the Multiverse, Thaddeus was born on Macragge in the 30th Millennium and was groomed for candidacy into the Ultramarine’s Chapter not long after the Horus Heresy and the First Founding. Partaking in a slew of campaigns against the traitorous forces of Chaos and vile Xenos alike, it was during the battle of Macragge ten Millennia later, as a 1st Company Vanguard, that Thaddeus disappeared without a trace. Throughout this transitional period in the Multiverse, it was here that Thaddeus learned from a fellow Brother-Cousin of the Space Wolves Chapter, Asbjorn Lerud, that the radicalized extremist nature of the Imperium of Man following the Horus Heresy was not what the Allfather would have wanted his legacy to become. Deeply troubled by this revelation, Thaddeus has sought it necessary to continue to believe under Asbjorn’s teachings of who his Emperor- the Allfather, really was. Furthermore, it was in the interest of himself and his fellow Space Wolf to protect the Multiverse from the immaterial threat of Chaos, and to attempt to enlighten any fellow Space Marines they come across to the true, heretical nature of the new Imperium of Mankind.

Skills: Tiberius is a living exterminator; a blade of the Emperor Himself. He can do anything... except go into enclosed spaces.

Equipment:


Helmet - The armored reinforced headgear that protects an Astarte's head.


Auto-senses - A Space Marine's helmet contains most of his armor's combat systems, all of which are referred to by one title -- Auto-senses. These include thought-activated comm-augers and audio-filters, targeting reticles and range finders, tactical displays, Auspex-links, and a host of other features that further enhance the Space Marine's already superhuman senses.


Photo Lenses - The photo lenses are the reinforced eye guards in the helmet that protect the Space Marine from dazzling light bursts. They also allow him to see into the infrared and ultraviolet ranges, as well as enabling vision in low-light conditions.


Respirator Vox Grill - The Vox grill can amplify a Space Marine's battle cries to deafening volumes. It also contains a respirator to filter out toxins and can be shut off with a thought, drawing instead upon an internal oxygen supply.


Gorget - Part of the armor that protects the throat.


Pauldron - The auto-reactive shoulder guards are shaped to deflect as well as absorb incoming blows, these shoulder plates typically display Adeptus Astartes identification markings, including Chapter symbols, company and squad markings, as well as many other honor badges.


Gauntlet - The armored glove that protects both the hand and the wrist.


Cuisses - The part of the armor that protects the thigh.


Plastron - The armored chest plate that is designed to protect the suit's armored power cables, and more importantly, the Astartes vital organs. It is typically adorned with the Imperial Aquila or the Imperialis honor for more veteran Space Marines.


Counter - Part of the armor that protects the elbow.


Vambrace - Part of the armor that protects the forearm.


Poleyn - Part of the armor that protects the knee.


Greaves - Part of the armor that protects the lower leg. The greaves incorporate gyroscopic stabilisers and power units that can magnetise the soles of the armour's boots for combat in zero-gravity or other unstable conditions.


Sabaton - The armored boot that protects the foot.


Backpack Power Unit- This backpack houses the primary power core for Space Marine armor, as well as reserve cells and an emergency solar collector.


Life Signs Monitor - Adeptus Astartes Power Armor contains a suite of life-support functions, including an auto-medicae equipped with various painkillers, combat stimulants and anti-venoms.


Temperature Regulator - Astartes Power Armor automatically maintains the Space Marine's temperature. Heat is provided by the power core and thermal build-up can be vented via the backpack's distinctive nozzles. As a result, a Space Marine can fight anywhere, in the cold vacuum of space or the raging heart of a volcano, without even noticing the change of temperature.


Nutrient Reservoir - Astartes Power Armor contains a self-replenishing, high-energy liquid food store that can sustain a Space Marine's metabolism without need for further nourishment. During battle, there is no need for a Space Marine to stop to eat or drink.

Other: N/A

Symbol:
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