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Fandom Common Sense [Fallout 4 Commonwealth RP]

DarlingWaylonPark

Whistleblower/Whispy/KAWAII-DOCTOR-CHAN~

fallout-3-vault-boy.jpg


DO YOU KNOW WHAT MAKES YOU


S.P.E.C.I.A.L?


Six months before the dweller of Vault 111 appears...




  • The Minutemen find their numbers dwindling with every passing day, but that doesn't hinder them to act 'on a moment's notice' to help those in need in the Wasteland of the Commonwealth.
  • The Institute grows more powerful, and Coursers have become an even bigger threat.
  • The Railroad have relocated from their original hideout under a Doughnut Shop to the North Church in Boston.
  • Raiders have doubled in number and have taken over towns such as Concord. Ghouls are a nuisance as usual everywhere, like an infestation.
  • Gunners have decided to kill those that don't even have a hit on them.
  • There are good and bad Synths around, but it's becoming harder who's who.
  • The Brotherhood of Steel are struggling with keeping order in the Commonwealth, and might get desperate enough to recruit more people.
  • Isn't there anyone who has enough common sense to help control this chaos? That's where YOU come in? Unless, of course, you ARE part of the chaos


IT'S BUSINESS AS USUAL IN THE WASTELAND!

 
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RULES FOR SURVIVAL [iN THIS ROLE PLAY]:

1. NO GOD MODING, EVER, PERIOD. First time offense will be a boot from this role play and a ban.





2. This is a detailed role play, and I require a minimum of two paragraphs in each post, with a max of six.





3. To start, I will give 21 points to each player to spend in their S.P.E.C.I.A.L with two perks under each attribute. For example: four points go into Charisma, two into Endurance, four in Intelligence, two in Strength, three in Luck, four in Perception and two in Agility, with no more than FIVE perks as per the perk chart [shown above] under each one.





4. When a character does something plot important, passes a speech difficulty and kills enough enemies [at the judgement of the GM], the player will be able to receive another two points into a perk or into your SPECIAL attributes.


NOTE: You must use a point to open up a new perk slot-ALL PLAYERS WILL HAVE UP TO FIVE PERK SLOTS OPEN AT THE START OF THIS ROLE PLAY, AND WILL BE ABLE TO OPEN MORE SLOTS AS THE PLAYER LEVELS UP.





5. CHARACTER SHEETS MUST BE PM'D TO ME FIRST FOR APPROVAL BEFORE BEING POSTED IN THE CHARACTER SIGN-UP TAB PLEASE! Please put your favorite S.P.E.C.I.A.L attribute in your pm to show me that you read these rules!





6. V.A.T.S: Roll a dice to see if you hit that enemy-five and up guarantees a hit, but a perfect ten will give the player a perfect and critical hit.





7. Please at least have a basic knowledge of the Fallout verse if you want to join, and know some of the layout/setting of Fallout 4!





8. Do you know what makes you S.P.E.C.I.A.L?




9. Rules will be updated/changed to GM's discretion!



10. Have fun!




11. Do NOT kill another player's character without the permission of both the player in question and the GM.





12. Please let me know in a pm if you'll be away for a long period of time. Failure to do so within 24 hours will result in your dropping out of the role play and your character exiting from it at the discretion of the GM. The player must reapply to come back.

 
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