DragonBanner
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@DragonBanner, please edit this post to include the character/sign-up information.
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He looks awesome, HOWEVER you may not be that huge. Too big. He's meant to be in cities, villages, and exploring, he also was meant to be exploring with human sized people. He can be at most 10ft, and weigh around 300lbs. Sorry.Windows98 said:Name: Archais
Race: Golem
Gender: Male.
Class: Fighter
S.Ooptional)
Spells: None.
Appearance:
?cb=20130817165910
Archais is a 35 foot tall hunk of thick Tungsten. Weighing at 42000lbs. He has no visible face and his exterior looks super worn out. His 'armor' which is actually his skin, is thicker near the chest, shoulders, and head. His Right shoulder pauldron seems to have been broken off, his left shoulder being way more armored. His Joints are exposed at his knees whenever he bends them. He has a large hole in his chest, it's used for storage, it's big enough that a person could climb in. Inside, there's a small space that someone could hide in. The hole can close. He carries an Axe, and a very Large Tower Shield that's about the same height as his body. The shield is bent near the middle.
Personality: He's very protective of himself, and others around him. He cares a lot for others, even if they're evil and trying to kill him. He acts very Dense, even though he's quite intelligent. He's quite stubborn, and if he has an idea, no matter what debate you throw at him, he'll carry through with his plans. He's Loyal as hell.
Bio: Archais was extremely expensive too make, his build process took about One Year, due to how hard it is to work with Tungsten and its rare appearance in the earth. Dwarves mined out entire mountains for its materials. Archais was made Pre- Great War. His original intent was guard to Important People and Structures. But by the time he was finished, the Great War had ended and the project was nearly forgotten, as his builder had passed. Months later, a few dwarven mining team rediscovered Archais' builder's building facility. Archais at the time was finished, but remained Dormant. It only took the flick of a switch to pull him out of that state. Archais was an extremely Sentient Golem, who could form his own opinions based off of his own Logic, Past Experiences, and His own Personality, which he developed himself. He was almost like an infant when he was first activated, he lacked a wide vocabulary and knowledge of the world. Archais was recovered and 'raised' by the Dwarves that found him. He works in the Dwarven District.
Likes/Dislikes:
+ Everyone that's alive
- Undead
+ Heights
- Impoliteness
+Manners
Reason to become an adventurer: He became bored working day after day with other Dwarves and Golem's. He wanted to see more of the world and its miracles.
Very cool. Just add the password, and he'll be accepted. (on the main screen)Windows98 said:
- General
Name: Archais
Race: Golem
Gender: Male.
Class: Fighter
S.Ooptional)
Spells: None.
- Apperance
Appearance:
?cb=20130817165910
Archais is a 10 foot tall hunk of a thick weave of Chromium and Vanadium Steel. Weighing at 4600lbs. He has no visible face and his exterior looks super worn out. His 'armor' which is actually his skin, is thicker near the chest, shoulders, and head. His Right shoulder pauldron seems to have been broken off, his left shoulder being way more armored. His Joints are exposed at his knees whenever he bends them. He has a large hole in his chest, it's used for storage, it's big enough that a person could climb in. Inside, there's a small space that someone could hide in. The hole can close. He carries an Axe, and a very Large Tower Shield that's about the same height as his body. The shield is bent near the middle. One arm is noticeably longer than the other.
- Archais
Personality: He's very protective of himself, and others around him. He cares a lot for others, even if they're evil and trying to kill him. He acts very Dense, even though he's quite intelligent. He's quite stubborn, and if he has an idea, no matter what debate you throw at him, he'll carry through with his plans. He's Loyal as hell.
Bio: Archais was extremely expensive too make, his build process took about One Year, due to how hard it is to work with Chronium's brittleness, and Vanadium Steel's cost to make. Dwarves mined out entire mountains for its materials. Archais was made Pre- Great War. His original intent was guard to Important People and Structures. But by the time he was finished, the Great War had ended and the project was nearly forgotten, as his builder had passed. Months later, a few dwarven mining team rediscovered Archais' builder's building facility. Archais at the time was finished, but remained Dormant. It only took the flick of a switch to pull him out of that state. Archais was an extremely Sentient Golem, who could form his own opinions based off of his own Logic, Past Experiences, and His own Personality, which he developed himself. He was almost like an infant when he was first activated, he lacked a wide vocabulary and knowledge of the world. Archais was recovered and 'raised' by the Dwarves that found him. He works in the Dwarven District.
Likes/Dislikes:
+ Everyone that's alive
- Undead
+ Heights
- Impoliteness
+Manners
Reason to become an adventurer: He became bored working day after day with other Dwarves and Golem's. He wanted to see more of the world and its miracles.
HAHA! Accepted, but it was meant to be your answer on the initial thread! xDWindows98 said:
- General
Name: Archais
Race: Golem
Gender: Male.
Class: Fighter
S.Ooptional)
Spells: None.
- Apperance
Appearance:
?cb=20130817165910
Archais is a 10 foot tall hunk of a thick weave of Chromium and Vanadium Steel. Weighing at 4600lbs. He has no visible face and his exterior looks super worn out. His 'armor' which is actually his skin, is thicker near the chest, shoulders, and head. His Right shoulder pauldron seems to have been broken off, his left shoulder being way more armored. His Joints are exposed at his knees whenever he bends them. He has a large hole in his chest, it's used for storage, it's big enough that a person could climb in. Inside, there's a small space that someone could hide in. The hole can close. He carries an Axe, and a very Large Tower Shield that's about the same height as his body. The shield is bent near the middle. One arm is noticeably longer than the other.
- Archais
Personality: He's very protective of himself, and others around him. He cares a lot for others, even if they're evil and trying to kill him. He acts very Dense, even though he's quite intelligent. He's quite stubborn, and if he has an idea, no matter what debate you throw at him, he'll carry through with his plans. He's Loyal as hell.
Bio: Archais was extremely expensive too make, his build process took about One Year, due to how hard it is to work with Chronium's brittleness, and Vanadium Steel's cost to make. Dwarves mined out entire mountains for its materials. Archais was made Pre- Great War. His original intent was guard to Important People and Structures. But by the time he was finished, the Great War had ended and the project was nearly forgotten, as his builder had passed. Months later, a few dwarven mining team rediscovered Archais' builder's building facility. Archais at the time was finished, but remained Dormant. It only took the flick of a switch to pull him out of that state. Archais was an extremely Sentient Golem, who could form his own opinions based off of his own Logic, Past Experiences, and His own Personality, which he developed himself. He was almost like an infant when he was first activated, he lacked a wide vocabulary and knowledge of the world. Archais was recovered and 'raised' by the Dwarves that found him. He works in the Dwarven District.
Likes/Dislikes:
+ Everyone that's alive
- Undead
+ Heights
- Impoliteness
+Manners
Reason to become an adventurer: He became bored working day after day with other Dwarves and Golem's. He wanted to see more of the world and its miracles.
TACOS OR BURRITOS?
Accepted!Kencen said:Name: Marco Littlefoot
Race: Halfling
Gender: Male
Class: Bard
S.O: Heterosexual
Spells: lvl.1 spells-
Song of small healing [heal a small amount on yourself or another (3xday)], Lullaby [Makes a creature tired or even fall asleep (2xday)], Mage's armor (1xday), light [Create a light source (5xday)], and Minor tricks (prestidigitation).
Appearance:
View attachment 305807
Personality: Marco is a whimsical, gregarious fellow; he talks to everyone, always looking to make friends. Throwing caution to the wind, Marco will never resort to violence immediately, always trying to talk his way out of dangerous situations. Of course,that doesn’t always work, so he does carry his trusty crossbow whenever he travels.
Bio: Marco was born and raised in a small, uninteresting halfling village. Even as a child he had a love of music, constantly asking his mother to play for him. When he was six she finally gave him his own flute. He picked it up on his sixth birthday and he never put it down. At fifteen he was afflicted with that treacherous disease that seems to infect all halflings: wanderlust. Marco traveled the world, leaving his small village behind him. Marco ran into a wandering troubadour, an elven woman, sometime near the beginning of his adventure. She bonded with Marco through their mutual love of music. The elf taught him to channel his musical ability, showing him the ways of the bard. They became good friends, even lovers, but eventually they parted ways. Their paths have crossed a few times since then, and their relationship is still strong. His travels eventually took him to Vi’Lora.
Why Adventurer: He is a halfling and a bard, so it is doubly against his nature to stay in one place for too long.
T a c o s
Sigismund said:Name: Caeda Valcyne Lennith
Race: Wood Elf
Age: 42
Gender: Female
Class: Ranger
S.O: Bisexual
Appearance:
Caeda stands at 5'8 in height and weights just about 97lbs. If one word was to describe Caeda's form it would be willowy. Tall, slender and graceful. Caeda have cooper-ish dark hair going just below her collarbone in length, she mostly hides it away under her hood, or ties it into a ponytail, her eyes are hazel in color and her skin, somewhat pale, still have the same bit of copper-ish hue to it like her hair.
Equipment:
Caeda carries with her a eloquent in appearance long bow, her armor compromises of leather armor with wooden strips around her arms and legs and abdomen. She also carries with her more typical forest-wanderer tools, and small bags for miscellaneous objects such as food for Horus, a small journal with ink bottle and a owl feather attached.
While not equipment, Caeda have befriended a great horned owl, whom she promptly named Horus. Caeda have taught Horus many small commands from scouting forward and giving calls if anything is there to attacking her foes. Horus seems to be watchful, obedient and show great content at being by Caeda's side, somehow more talkative than Caeda most of the times.
Personality:
Caeda is somewhat reclusive and autonomous in her approach and manner of speech, preferring action over words, careful planning rather than rushed thinking, yet she also shows a deep curiosity and interest in the unknown. While not thinking herself superior, she tends to look down at others who have not "proven" their worth in her eyes, her trust to that is slow to gain but she holds it dearly once gained, her emotions can seem rather calm, even when danger and chaos runs amok, Caeda can be seen as a figure of systematic order. She becomes a bit more relaxed when moving through forests, most likely because it reminds her of her home. At the basic, Caeda's personality is one of earned respect, Prove and be proven.
Bio:
Caeda was born in a nomadic clan/group of Wood elves, who were quite more traditional and disliked living in the major cities, so ever since from a young age, Caeda have traveled quite a few forests and lands, most which she hardly remembers or explored much of as her family moved regularly, as Caeda grew up she joined up on the sentinels of her clan, the elves who acted as scouts, hunters and defenders of their nomadic home.
Caeda grew more and more restless, as even though she traveled far and wide, she was forbidden to explore away from the clan and much to her dislike, the feeling of being caged grew too much, At the age of 42 she left her family, home and people, knowingly she would not be allowed to return to them, Caeda made her way for Vi'Lora, doing small odd-jobs to survive, hoping to find something to make a goal for her life, her curiosity have fallen on the Heroes Guild. With nothing more than her owl Horus, and the clothes on her back, Caeda is prepared yet cautious to see the world in new eyes.
Likes/Dislikes:
++ Tranquility
++ Forests
++ Careful planned tactics
+ Trying out new things
+ Horus
+ People who proves their worth.
+ Fruits
+ sketching things, mostly grand sights
- Rushed action with little to no planning
- People who makes other do their job/Lazy people.
- Taking more than needed
-- Claustrophobic, greatly dislikes not being able to move freely.
Reason to become an adventurer:
To see the world in new eyes, get away from her old home and life.
Tacos.. Burritos? Tacorrito!
Accepted!
Accepted!SP3CT3R said:@DragonBanner finished
Name: Alphoron Bahamiat
Race: Dragonborn
Gender: o-> (male)
Class: Sorcerer
Spells: The same as the ones listed, except he has a poison breath attack instead of summoning a familiar. And various non-combat oriented tricks.
Appearance: An anthromorphic dragon about 6 and a half feet tall, with dark green scales, amber eyes, and horns that branch off like antlers. His clothing consists of a vest, a pair of fingerless gloves, a kilt-like garment that almost touches the ground, and a pair of boots, all hidden under a hooded cloak. His arms, legs, face, and neck are wrapped in black cloth.
Personality: Alphoron enerally keeps to himself, content to read a book on monsters while others socialize and converse with one another. However, his past is an incredibly sore subject, and, should it be brought up, he will go to great lengths to change the topic.
Bio: When he was younger, due to Dragonborn culture etc, he was chosen for a role in the governing body. Normally, it would be considered a privilege. However, his sister was very sick, and he wouldn't be allowed to take care of her if he were to take the position. Unfortunately, one does not simply "decline" the job, and soldiers were sent to take him by force. He was severely wounded, and barely escaped with his and his sister's life. He lost consciousness in the woods outside of the city, and he awoke in a human sorceress's house, his wounds gone and replaced with a patchwork of scars. The sorceress explained that she found him almost dead in the forest. His sister woke up and explained what happened and agreed to a memory-loss spell so that she wouldn't have to testify against him, and was sent home, fully cured and with no recollection of the events that transpired. Alph, meanwhile, had taken three days to wake up. The sorceress offered to take him in as an apprentice, and he accepted. After he had learned the basics, he set out on his own to take on the real world.
Other: He uses a sword, and I don't really like tacos or burritos. Can I choose pizza?
Accepted!Quinlan63 said:Name: Maximus Silverblood
Race: Human
Gender: Male
Age: 22
Class: Paladin
S.O: Heterosexual
Spells: Lvl.1 Spells- Smite [Damage undead (2xday)], Minor heal [small heal on yourself or another (3xday)], and create light (3xday)
Appearance:
View attachment 306943
Equipment:
View attachment 306944
Personality: Maximus very serious by nature, taking almost everything at face value. To him good is good and bad is bad. He is not one to let any type offense to go without being punished, especially it was to an ally of friend. He tends to stay calm in the face of danger and has no problem running out on to the field of battle against 100 warriors. As he is still very young for his age he still is not experienced enough to know what do to when encountering the opposite sex. If one happened to like him he was not really good at picking up on the hints. Aside from that he is loyal, honest, and brave no matter what.
Bio: From a young age Maximus had lived as a devout worshiper of The Goddess of Light, Maria. This was more due to an attack that came
upon the village that he had lived in for his whole life. An unknown swarm of the undead had attacked trying to kill everyone. Half the village had been wiped out before the Paladins had come speaking that it was the will of the Goddess that they had come to smite the undead that day. They had saved him, his mother, and the rest of the village. From that moment on he devoted his life to becoming a Paladin so he could repay the Goddess who had saved his life.
Reason to become an adventurer: To repay Maria for saving his and his mothers life
Tacos
You're missing something (password) Once you've added that you're acceptedThaDruid said:
Name:
Prazh The Cursed
Race:
Orc
Gender:
Male
Class:
Druid
S.O:
Heterosexual
Spells:
Animal form [Wolf, spider, owl, eagle or bear (1x Day)], nature's call[Call upon a weak minded animal to fight with you(1xday)], talk to animals (1x Day), root [Root a small group or single person in place 2xday.]
Appearance:
View attachment 307095
Personality:
Even though he has acquired some sort of hope, Prazh's terrible acquired personality still shines through. He often appears as an old man, too focused on the past and basking in his lost glory. He often thinks that he is better at everyone and won't always help someone in need, but if he is interested in someone or something, he may become more friendly. Also, in moments of danger or stress, most of the time he will stay calm and try to assume a position of leadership, to get himself and whoever is with him (if they aren't completely useless) out of there
Bio:
The one now known as Prazh The Cursed was once a great orcish warrior, by the name of Prazh The Infinite. He had quickly obtained fame and glory, by felling mighty beasts and besting great enemies. But one day, within the lair of a powerful necromancer, the warrior was cursed to lose the strenght in his blows and the watchful eye that guided them, to become a husk of his former self, doomed to walk upon the earth of Gen'Flora knowing he shall never be one of the Champions of Evermore. Upon returning from the expedition, Prazh fell into some sort of depression. He became lazy, arrogant, selfish, ate too much for his own good, rarely came out of his tent and forgot the value of true honor. After losing any respect that other warriors still held towards him, and after years of living in this miserable state, one day, an orcish shaman brought him a bowl containing some strange liquid. That night, after drinking it, between terrible pains, the once-great Prazh had a vision. A vision of the Champions of Evermore, telling him that not all hope was lost and that he should seek the shaman, for it is through him that he shall become powerful as much as he was before the curse. And so, with hope in his eyes, Prazh The Cursed sought out the shaman and learned the arts of druidism, before finally feeling ready to adventure once again.
Likes/Dislikes:
++ glory in combat
+good food
+ telling stories
+ the nature
-- necromancers
- unhonorable fighting
- dark magic
Reason to become an adventurer:
To Regain his former glory