Hello forum. I came for the comic, stayed for some advice (lucky me... I get to run second ed tonight for some new roleplayers. Considering I last played Exalted about the time the Players Guide was released in 1st Ed I'm slightly worried about it...)
One part of Exalted I've never jumped too deeply into is Comboing. And because I like tinkering with characters I'll never, ever have the joy to play as, I've been trying to generate an interesting, highly cinematic combat combo just to get the rules in my head. But the timing rules are throwing me slightly.
Here goes then. The combo's 1st Melee Excellency, Peony Blossom Attack, Iron Skin Meditation, Essence Gathering Temper, and Solar Counterattack. Fully available to a starting character and not alltogether too expensive (bar the five bonus points).
As far as I interpret the rules, it goes as thus:
- Step 1: Antagonist attempts to hit my Zenith in the face. They call for an attack
- Step 2: I call for the Combo. No charm has to fire in Step 2 (the Extra Action certainly can't), so the defense is a Parry or a Dodge, with optional 1MX.
- Step 7: Iron Skin Concentration kicks in if I want it to. Against things that'll rip me apart it'd be nice, but otherwise ignoring it so that EGT can turn all those damage dice into Essence would be nice (and if I can intentionally fail the roll, the soak would be gravy).
- Step 8: Essence Gathering Temper kicks in, assuming I want it to. And then I roll the normally ridiculous soak for the character
- Step 9: Solar Counterattack CAN kick in if I want it to.
- Counterattack Step 1: I must declare Peony Blossom Attack. This is the problem - this charm MUST fire if included in the combo, but is dependant on Solar Counterattack if configured like this (a Reflexive, and therefore optional charm). How does this work?. Naturally, 1MX in ascending numbers if I'm whaling on one person and want to abuse the onslaught penalties, or just scattered about if I'm rending apart the four closest people to me.
Now have I missed something totally obvious here, or is my interpretation on the rules correct? I mean, it follows the most important rule of giving me something awesomely fun that fits with the character, and it is indeed a fairly big investment of Essence if the entire thing trips, abiet recovered slightly with Essence Gathering Temper. But is it a legal combo as far as the rules are concerned.
It also occurs to me as I write this that I can trigger the combo as an offensive attack as well, but three of them wouldn't apply if done like that (trimming it down to a Peony Blossom with 1MX's). I'm assuming here that combos function as Charms in the sense that you can activate the same one as many times as you like until your DV refreshes, but doesn't having three inapplicable charms in the same combo make the thing void?
Please tell me how far off the mark I am with this.
One part of Exalted I've never jumped too deeply into is Comboing. And because I like tinkering with characters I'll never, ever have the joy to play as, I've been trying to generate an interesting, highly cinematic combat combo just to get the rules in my head. But the timing rules are throwing me slightly.
Here goes then. The combo's 1st Melee Excellency, Peony Blossom Attack, Iron Skin Meditation, Essence Gathering Temper, and Solar Counterattack. Fully available to a starting character and not alltogether too expensive (bar the five bonus points).
As far as I interpret the rules, it goes as thus:
- Step 1: Antagonist attempts to hit my Zenith in the face. They call for an attack
- Step 2: I call for the Combo. No charm has to fire in Step 2 (the Extra Action certainly can't), so the defense is a Parry or a Dodge, with optional 1MX.
- Step 7: Iron Skin Concentration kicks in if I want it to. Against things that'll rip me apart it'd be nice, but otherwise ignoring it so that EGT can turn all those damage dice into Essence would be nice (and if I can intentionally fail the roll, the soak would be gravy).
- Step 8: Essence Gathering Temper kicks in, assuming I want it to. And then I roll the normally ridiculous soak for the character
- Step 9: Solar Counterattack CAN kick in if I want it to.
- Counterattack Step 1: I must declare Peony Blossom Attack. This is the problem - this charm MUST fire if included in the combo, but is dependant on Solar Counterattack if configured like this (a Reflexive, and therefore optional charm). How does this work?. Naturally, 1MX in ascending numbers if I'm whaling on one person and want to abuse the onslaught penalties, or just scattered about if I'm rending apart the four closest people to me.
Now have I missed something totally obvious here, or is my interpretation on the rules correct? I mean, it follows the most important rule of giving me something awesomely fun that fits with the character, and it is indeed a fairly big investment of Essence if the entire thing trips, abiet recovered slightly with Essence Gathering Temper. But is it a legal combo as far as the rules are concerned.
It also occurs to me as I write this that I can trigger the combo as an offensive attack as well, but three of them wouldn't apply if done like that (trimming it down to a Peony Blossom with 1MX's). I'm assuming here that combos function as Charms in the sense that you can activate the same one as many times as you like until your DV refreshes, but doesn't having three inapplicable charms in the same combo make the thing void?
Please tell me how far off the mark I am with this.