A L M O S
I've converted to red
Eventually, among the various cyphers and clues, you managed to decrypt the name of a location.
THE SKELETON COAST[sat_IMG:SSA_NAMIBIA_WESTCOAST]. A dead stretch of coastline running up the western banks of Africa. The area, known for having the vast Atlantic to one side, and the unforgiving Namib Desert on the other [DRONE_RECON: SKELETON_COAST] - notorious for not only being the oldest desert in the history of the world, but also as having the tallest dunes on earth, forming a veritable mountain of sand between the inner continent and the ocean.
Another reason for its name, besides its barren wasteland qualities - lies in the various ships that line its coast [PROFILE:STRANDED_ATLANTIC_VESSELS-THE_TRAWLER]. Large rusting vessels having washed up on shore over the years, long since emptied of anything valuable by scavengers and time. These corpses of seafaring vessels past provide an eery backdrop to hundreds of miles of beach, which in turn serve as a gateway into the desert.
Few come here. Fewer still remain here for any stretch of time. The desert is set between two towns [Luderitz and Walvis Bay] which are connected by a 500+ mile backroad [the only road moving north along the coast, about 80 miles inland] around the desert. In this stretch, there are no trees, no animals [save fish from the ocean], no fresh water, to shade, no stone, no roads, no power, no plumbing.
Only when CHIMERA proved that your governments were compromised and that your lives were forfeit - did you come to realise that this was not an elaborate brochure… but more, an invitation - To a safe haven, which you have identified CAMP_TRAWLER.
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YOU ARE BEING HUNTED. Your handling officer has called you in. You know that this is a death sentence disguised as a briefing. You know that taking on your government, while not impossible, would be ill-advised. Especially now, when they know you are close. You find yourself without any of your allies or resources. You can escape, barely - with only your most valued tools and items - and now, you are on the run. You know they are coming for you with all they have, but - unfortunately (for them), you know all their methods, because you designed some of them.
You need to SCUTTLE - retreat into the shadows, to a place where they won’t follow. And then you need to lie low for a few weeks, maybe a month - let the trail run cold while you plan. This is clear to you. You have no allies you trust. No friends. No safe houses you can go to while the heat is on. But where to go? You know of only one group of people who you can trust to do the job. One group of people competent enough. It will be dangerous… but you know them. They are the closest thing you have to family or friends. Your beloved part-time enemies. The only people to have actually challenged you in the last few years. Fighting against them had been like chess between good friends, none killing another for fear of destroying the board.
And now it seems like one of them… The Hunter has offered you an invitation and a safe haven. Seems it is true what they say about great minds. There you will all meet, and together you will start to set right the world, and wrend it free from the chaotic clutches of CHIMERA
[FIRST POST REQUIREMENTS: USE THE FIRST POST TO CREATE YOUR EPIC ESCAPE SCENE, WHERE YOU EVADE, OUTSMART, AND OUTPLAY YOUR GOVERNMENT. HOW DO YOU ESCAPE? AND HOW DO YOU MAKE YOUR WAY TO CAMP_TRAWLER? FIGURE OUT WHAT YOUR CHARACTER GRABS IN THE LAST MOMENTS BEFORE THEY FLEE. WHICH PEOPLE THEY CONTACT, WHERE THEY GO FIRST, ETC. ETC. - PS. IF YOU WANT, PM WITH THE OTHER SPIES, MAYBE SOME OF YOU CAN HELP EACH OTHER?]
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