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Coalition Wars - IC Thread

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The missiles explode in the middle of the group of bugs, causing much damage to the Warriors. But just like what happened with Hatch's attack, the Xiticix are not killed, just badly wounded.

Rykon Rykon is up

Surprise Round
Initiative Order:
21 - Hatch [1]
18 - Ridge [1]
15 - King [1]
12 - Warriors 6-10 critically wounded
9 - Stone [1]
8 - Warriors 11-15
7 - Winters [1]
7 - Graves <====
5 - Warriors 16-20
 
Josh locked onto the group of Warriors 6-10 and fired a salvo of 4 plasma missiles into their midst.

[Rolling strike, but I have a question... Is damage 1d6x10 per missile or am I misunderstanding something? Damage is either 40 or 110 I think. The last attack confused me a bit.]
 
The airburst of the four missiles manage to catch the group of bugs with a blast of fire, finishing them all off and leaving only ten of the bugs left to face off against.

Surprise round is now over, and we're moving onto a standard combat round.

Sherwood Sherwood is up with Hatch

Initiative Order:
21 - Hatch <====
18 - Ridge
15 - King
9 - Stone
8 - Warriors 11-15
7 - Winters
7 - Graves
5 - Warriors 16-20
 
Stacey yells out, "Yeah! Damn right! Toast those bastards!" All the while, she lines up another missile shot at the next bunch of bugs.

Going to try and replicate the four missile shot to hit bugs 11-15.
Crap. Minimal damage.
On Foot / In SAMAS Powered Armor
Number of Attacks: 5 / 6
Strike: +3 / +8
Parry: +3 / +6
Dodge: +3 / +6 ground, +9 airborne
Roll: +2 / +6
Initiative: +0 / +2
Perception: +2
Disarm: +2 / +4

SAMAS Main Body MDC: 230
Missiles: Range 1 mile
mini-plasmas 1d6x10 MD 8 / 4
mini plasmas 2d4x10 MD 4 / 0
mini-HEAP 1d4x10 MD 12 / 12

Particle Beam Cannon: 1d6x10
2,000 ft range
Payload: 40 / 40
 
This time, while the bugs all are hit, they were spread out enough to keep from getting badly burned.

Purr Purr is up

Initiative Order:
21 - Hatch [1]
18 - Ridge <====
15 - King
9 - Stone
8 - Warriors 11-15 all minor damage
7 - Winters
7 - Graves
5 - Warriors 16-20
 
Ridge's cybernetic eyes are filled with delight. "Grab yo' umbrella, bug-bitches, because it's raiiinin' steeel! Ha haaa!"

Ridge looses another 6 round burst of fragmentary grenades into the injured bug-warriors' midsts.
 
The grenades fly out, but the nimble Xiticix Warriors scatter in the air, dodging wildly, keeping them from getting killed by Ridge's attack.

King has already loosed most of his missiles, so he raises up his particle beam cannon and fires a high powered blast at Warrior 11, and he redeems himself by killing the wounded insect.

Vaneheart Vaneheart is up with Stone

Initiative Order:
21 - Hatch [1]
18 - Ridge [1]
15 - King [1]
9 - Stone <====
8 - Warriors 12-15 all minor damage [1]
7 - Winters
7 - Graves
5 - Warriors 16-20
 
Sergeant Stone
CSMC (attached to CS Army)
Warlords - Steel Rain
Day 1


Stone cursed his luck. There goes all my missiles, along with the advantage of surprise. Taking careful aim this time, he fired his C-40R rail gun at the nearest bug.

(OOC: Taking the "Aim" action to add +2 to strike)
 
The rail gun fires off with a buzz, cutting into the bug, causing ichor to spray, but the bug lives on, despite its wounds.

The four remaining in the first group now take a shot with their TK Rifles at King, since he's one of the two closest enemies. With a rapid tumbling roll to the left, he manages to evade the shots as they tear up the foliage where he was.

Silanon Silanon is up with Winters

Initiative Order:
21 - Hatch [1]
18 - Ridge [1]
15 - King [2]
9 - Stone [1]
8 - Warriors 12 moderate damage [2]
8 - Warriors 13-15 all minor damage [2]
7 - Winters <====
7 - Graves
5 - Warriors 16-20
 
No missiles left; traded for half their numbers. Resilient abominations, those - and there's too many of them still alive. Even one survivor would be too much; time to get to it, then. Amy Winters takes careful aim at Warrior 13; fires several volleys in quick succession. These rail guns were created to keep the Emperor's people safe; but they're just as potent when revenge for the fallen comrades is on the menu.

OOC: 29 to strike, and a nat20. I can never remember if one just doubles the roll, or rolls twice - it's 20md in the first case, 50 in the latter, and 10md if it's no crit at all.
 
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OOC Mechanically, a critical strike doubles the damage on a single roll, not rolling more dice. This can lead to doing some serious damage, and also possibly doing even less than a standard hit would if you roll low.

Warrior #13 tries to evade, buzzing around like crazy. It manages to lessen the effects of the hit, but still takes some good damage thanks to your training in the SAMAS suit.

Rykon Rykon is up

Initiative Order:
21 - Hatch [1]
18 - Ridge [1]
15 - King [2]
9 - Stone [1]
8 - Warriors 12 moderate damage [2]
8 - Warriors 13 moderate damage [3]
8 - Warriors 14-15 all minor damage [2]
7 - Winters [1]
7 - Graves <====
5 - Warriors 16-20
 
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Warrior #13 tries to evade, buzzing around like crazy. It manages to lessen the effects of the hit, but still takes some good damage thanks to your training in the SAMAS suit.
A Natural 20 burst from a rail gun? How did it achieve this?
 
Oh. By "lessen the effects of the hit," it seemed to me like it successfully Rolled with Punch or something. =)
 
Oh. By "lessen the effects of the hit," it seemed to me like it successfully Rolled with Punch or something. =)
Ah, no. It was just my explanation for why the rail gun did so little damage. It tried a dodge, but didn't roll high enough.
 
Josh turns to aim at the next group of Warriors (16-20) and unloads another, final, volley of four plasma missiles.

[Whiff]
 
The four missiles fly out, but become confused with the twisting mass of bugs in front of you and they detonate early, doing no damage.

The five Warriors open up with their TK Rifles, but they aim at Hatch. They will hit unless you dodge.

Sherwood Sherwood has a defense to declare, then it is your attack.

Initiative Order:
21 - Hatch [1]
18 - Ridge [1]
15 - King [2]
9 - Stone [1]
8 - Warriors 12 moderate damage [2]
8 - Warriors 13 moderate damage [3]
8 - Warriors 14-15 all minor damage [2]
7 - Winters [1]
7 - Graves [1]
5 - Warriors 16-20 [1]
 
Stacey growls deep in her throat. These rat bastards are trying to put holes in my shiny new suit! How dare they? She kicks in the jets to get out of the way quickly, then lines up a shot with her last four mini-plasma missiles at the group that just fired at her.

Dodge of 22, miss with the missiles
On Foot / In SAMAS Powered Armor
Number of Attacks: 5 / 6
Strike: +3 / +8
Parry: +3 / +6
Dodge: +3 / +6 ground, +9 airborne
Roll: +2 / +6
Initiative: +0 / +2
Perception: +2
Disarm: +2 / +4

SAMAS Main Body MDC: 230
Missiles: Range 1 mile
mini-plasmas 1d6x10 MD 8 / 0
mini plasmas 2d4x10 MD 4 / 0
mini-HEAP 1d4x10 MD 12 / 12

Particle Beam Cannon: 1d6x10
2,000 ft range
Payload: 40 / 40
 
The sudden shift of position throws off your aim just enough to keep the missiles from being able to track on their targets effectively, but at least it is enough to keep you in one piece.

Purr Purr is up with Ridge

Initiative Order:
21 - Hatch [3]
18 - Ridge [1] <====
15 - King [2]
9 - Stone [1]
8 - Warriors 12 moderate damage [2]
8 - Warriors 13 moderate damage [3]
8 - Warriors 14-15 all minor damage [2]
7 - Winters [1]
7 - Graves [1]
5 - Warriors 16-20 [1]
 
"Long Tall Sally" by the one and only Little Richard. Woooo!


"Good God Almighty! How I have missed this shit!" With explosions and Mega-damage death all over the corpse-ridden battlefield, something inside Carlton Ridge feels like... well it feels like after an endless age locked inside hospitals and rehab, he has finally come home! Home to the battlefield where every soldier longs to be! Since his first death, how he has dreamt of this day! Despite the bad luck of the missing missiles from his team, Ridge's elated spirit cannot help but cheer to the rest of his squad as they fight the Xiticix!

"Come on, people! Payback Gods up in the sky watchin' us! Got they hands out for some! Let's get these mothafuckas goood!!"

Ridge shouts at the bugs. "Guess what, you ugly bastards?! Christmas comin' early this year an' here come yo' presents!!" Inwardly grooving to his own dancing demons, Ridge keeps to his skills and cybernetic warfare suite to help him loose another half-dozen fragmentation grenades all over Warriors 12-15. His blood is up and inside his hypercarbon body, his soul is cheering. Guns are booming! Bugs are dying! Steel Rain is gettin' some, baby!

"Gonna have me some fun tonight!! Everything's all right! Waaoooh!"
 
Ridge's grenades fly out and wreck havoc on the Xiticix warriors, spattering their innards across the field in a gory display.

King lifts up his own armor piercing cannon and takes aim at #16, and with a good shot, he takes the bug out with a lucky head shot.

Vaneheart Vaneheart is up with Stone

Initiative Order:
21 - Hatch [3]
18 - Ridge [2]
15 - King [3]
9 - Stone [1] <====
7 - Winters [1]
7 - Graves [1]
5 - Warriors 17-20 [1]
 
Sergeant Stone
CSMC (attached to CS Army)
Warlords - Steel Rain
Day 1


Taking a quick glance of the battlefield, Stone was quite impressed by Ridge's handiwork. Only a few left to mop up. Still seems like not enough of a proper payback. Not yet at least. Moving his crosshairs to the nearest bug, Stone takes another shot with his rail gun.

(OOC: Whoops, hit the wrong button. Ignore that second 20.)
 
Stone's rail gun shot rips into the crouching bug and hurts it pretty bad. It cannot take much more harm before it dies.

Silanon Silanon is up

Initiative Order:
21 - Hatch [3]
18 - Ridge [2]
15 - King [3]
9 - Stone [2]
7 - Winters [1] <====
7 - Graves [1]
5 - Warriors 17 [2] badly injured
5 - Warriors 18-20 [1]
 

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