• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

CLOSED

Other
Here
When tomorrow becomes today, Dawson and his men, Alex Hudgen staying behind for training purposes, return to their posts. Concealing the I.E.D. a little ways before the nail bombs, the lieutenant hopes to once the nail bombs are activated to detonate for maximum effect the improvised explosive device once the envisioned frightened attackers careen backwards into the shocked main column of their brothers-in-arms in search of safety and creating as much physical distance between themselves and the initial blast as possible.

The remaining people of the compound gather the toughest carpeting, wood, and water from areas of Waucoma closest to the prison, a little behind and out of sight of the ABBOT defensive positions until noon, which is when they'll return to Ironbolt to modify the pipe bombs to be capable of being remotely activated and train with Alex Hudgen to become more familiar with fighting and their weapons. Proceeding cautiously at all times and engaging any infected with spear formations first and firing lines second, tough carpeting is taken from stores and dwellings, wood is collected from housing and any and all trees, whilst water is collected from any small pool, pond, lake, water tower, or any other place previously known to have water.
 
Last edited:
After a few hours of walking to Waucoma, the settlers begin to tear the town down. They return at noon with some of the resources you sent them out for. During this time, the ABBOT operatives conceal the newfound toy to cause wreak the most havoc against any malicious entity that would dare bear themselves before the Rangers.

Scavenging Run 003 - Waucoma_Rangers.png
a homemade bomb, the components of which are contained in a pipe, controlled by a cell phone
5 Wiring + 2 Metal + 1 Pipe Bomb
150 Production
 
Dawson and his crew continue their watchful sentry until the end of the day as the remainder of their group begin to train under Alex Hudgen's observant tutelage.
 
Last edited:
As the recruits train with Alex Hudgen, the protectors of Ironbolt remain vigilant atop the roofs of Waucoma. Around the mid-afternoon, two armed survivors are spotted. From first glance, they both appear to be male. They have yet to notice the operators on top of the roofs.
 
Last edited:
Dawson waits until the men are about where the traders were yesterday in order to pick out more details and ensnare the duo further into the kill zone before showing his hand. There would still be sufficient time to stop them should they be potential or obvious friendlies, but if raider material, he would try and see if he and his posse could drop them with the element of surprise and a few well-placed pieces of lead before they hit the traps.
 
They walk a little further but then stop abruptly. The move their heads close to one another, one of them points out something on the road. They turn around and start walking away, but not before the pull out a portable radio and mutter something into it.
 
Dawson and his men open fire, attempting to kill the pair of suspicious individuals before they get out of range.
 
Valentin lands a shot in one of the unknown's abdomen. The befallen target clutches his stomach and hunches over. The other one takes cover behind a car in the road. He lets out a burst of bullets. Unluckily, Marcelino Sovik is shot. He sustains damage to the right shoulder. Conrad retaliates and sinks bullets into the unknown. Landing two in the chest, and one in the neck. The other unknown now lays on the ground, a pool of blood forming around him.

blood_splatter_large.png
 
Dawson Colt orders Conrad Tymes and Tobias Gertsmann to get to Marcelino Sovik and administer first aid, keeping pressure on the wound, then to bring him back to the compound for further treatment. Valentin Huntimer, meanwhile, assists his commander in going down to the pair of hostiles to confirm the kills, disarming the traps on the way there. If either remains alive and capable of speech, they are neutralized as threats and viciously interrogated before being executed by spear in the skull to prevent the possibility of coming back, then being looted for their gear and any identifying articles that would spell out were their loyalties lie.
 
Conrad and Tobias are quick to tend to Marcelino's wounds as you and Valentin head towards the two unknown males.

Both of them are dead when you arrive. Most likely from blood loss. The one that Valentin shot in the abdomen was carrying a laminated badge. "Edgar Campbell" was printed on it, with a bar code under and a portrait picture that matched the face on the corpse. Edgar was the one with the portable radio, labelled "PROPERTY OF MEREDITH SCOUTING CORPS." on the back. He carried with him a Carbine, a pair of Brass Knuckles, two full Carbine magazines, a water canteen, and a fragmentation grenade.

The other one that had shot Marcelino had a similar badge. "Robert Olea" was written on this one, with a portrait picture matching the face as well. Looking through Robert's pockets, you find a picture of him with two other women, one a child, a fragmentation grenade, a Swiss Knife, some Atlani Dollars, a lighter, and a bottle opener. His weapons included a wrench and an Assault Rifle with an extra magazine.

You assume both of these men belonged to the Meredith Scouting Corps, a division of the Republic of New Atlano's army.
 
Dawson Colt picks up the radio, turns it on, and speaks into it. "Dawson Colt speaking, current chief of the Ironbolt Rangers, former lieutenant of the Atlani ABBOT Division. Edgar Campbell and Robert Olea, who were operating as irregulars and displayed suspicious activity within our marked territory, were shot and killed by me and my men. During the gunfight," Dawson lied, voice hollowing, "one of my soldiers, and an noncombatant orphan girl no more than three, were lost to return fire. We'll leave the bodies of your men, their personal effects, and their equipment at the intersection to Waucoma. We're willing to meet additional terms to reach a peace agreement for our transgressions, but neither I or my subordinates will submit to the New Republic of Atlano's authority. I will not appeal to your politicians and make the absurd claim of the sovereignty of a prison complex, but I will warn your military officers; every meter will be paid for in blood, and, if necessary, these four unfortunate souls won't be the only ones that'll have to die away from their families for a place that isn't worth the lives it'll take to conquer or defend it." If nothing else, he hoped his added fiction and conciliatory gesture would sow enough discord amongst their administration's bureacrats to prevent a punitive expedition from being launched.
 
Last edited:
The bodies are looted and then cut so that there is not even the slightest possibility of either soldier returning. They're left in a nearby building for now, in an area difficult for the undead to access them. Dawson and Valentin head back to assist the others in bringing Marcelino home for treatment.
 
You take their belongings and then stash their decomposing bodies in a locked up house. After disposing of the bodies, you assist Conrad and Tobias in getting Marcelino back to Ironbolt. When you arrive with Marcelino between the four of you, your settlers take him into the infirmary and begin operating on him.

After a few hours, one of the settlers reports that Marcelino is in stable condition and they managed to extract the bullet. It'll take awhile for him to recover, but he's in better condition than he was a few hours ago.
 
Using the ammunition of the soldiers to reload their guns, putting the rest of the bullets and the firearms themselves in the armory, the ABBOT Division soldiers tomorrow, Marcelino replacing Alex in training the rest of the group in the afternoon shortly after their return from a scavenging operation identical in scope and execution, return to their post, collect the bodies of the scouts, and bring them to the intersection, where they're given open air graves and their personal effects are left. Making a makeshift wooden box by each grave about large enough to comfortably hold their respective gear, Dawson throws them about to give the impression they were looted and discarded. Returning to their posts, they set the traps again, keeping in mind the lessons of lessons learned yesterday to better conceal them, and wait until the day ends observing the highway for travelers.
 
Early in the morning, some of your survivors from the ABBOT Division take Edgar and Robert's bodies and place them at the intersection of the main road and the road to Waucoma. Their personal belongings are left in a box next to them and their bodies are left, battered and bruised, a hole in the side of their heads, open to the elements.

The operators return to the outpost and stay vigilant. You set the traps again and have the best spotter in the defensive group see if they're visible. The day is quiet in Waucoma.

Back at the compound, Marcelino trains the recruits on how to handle, clean, and use firearms. The settlers there go about their daily routines. Tending to the garden, cleaning up the residential section, just performing their daily tasks.
 
In the morning the Rangers dig identical trenches to the original outside the east and north fences, connecting them both to the southern trench, and then one on either side of the pathway, leaving ample room for vehicles to access the gate on the western side of the prison. During breaks, as many shovels as possible are constructed to help in the effort. Once completed, they should make it impossible for zombies to access the prison from anywhere else but the western gate.
 
Your settlers split into three groups; two groups of 10, and one group of 4.

The two digging groups divide the amount of shovels on-hand evenly. They wait until the group of four settlers produce two more shovels, and then they begin digging. 64% of the digging will be completed today. Tomorrow, both of the trenches will be dug. Alex Hudgen reminds you that it's possible for infected to fill up the trenches.
 
Dawson reveals that's the intention, for the undead to enter the trenches. In time, it could serve as a convenient disposal method for at minimum dozens to a maximum of hundreds of the infected or a defensive emplacement of the undead to deter any attackers or at the very least to encourage them to limit their attacks to the western side of the prison where the lesser numbers of the Rangers could be more effective. Tomorrow, once it's complete, the 'moat' is cleared of any zombies that have entered it so far and an estimate of how many zombies total it could fit until it is overflowed is taken.
 
Last edited:
Your Group Has Consumed:
37 Food
74 Water
3 Alcohol
Before going to sleep, Alex Hudgen pulls you aside and speaks with you.

"Those Cappies¹ we killed yesterday definitely had friends. You also shouldn't have told them that we're from the ABBOT division. If I were to bet my life on it, the radio silence was probably the Cappies locating the signal and they're sending out soldiers. Now this might just be me being paranoid, but we should definitely be more careful in the future."

The workers wake up in the morning and get back to working on the trenches. They finish by noon.

1 - Cappies is a derogatory term to refer to soldiers from the Republic of New Atlano.
 

Users who are viewing this thread

Back
Top