Roche777
Fiery Dragon of Storytelling
The Superhuman Defense Force(SDF) is the United Republic’s elite homeland security organization. The sudden rise in the superhuman population that began in 1957 quickly demanded the establishment of a law enforcement organization that specialized in the prevention of superhuman crime. The SDF quickly proved its effectiveness and rose to be the nation’s premier law enforcement agency. Several superhuman training academies have been established across the country to recruit and trains it’s future operatives. The year is now 2031 and you will soon begin your training at the prestigious Green Valley training facility, one of the highest ranked and most state-of-the-art SDF training facilitities. The skills you will learn here will propel your future career as an SDF operative.
I am looking for 3-5 players. This superhuman roleplay will be an interactive experience between players and the environment, game mastered by myself. The roleplay will use a stat system to ground each character’s individual capabilities in a universal logic, allowing character’s capabilities to be easily measured against one another. Each stat will have a rating from 1 to 7. Besides the standard five stats each power will count as its own stat and receive a score. To determine the effectiveness of your power, compare it to the standard stats at the same level that seem applicable. Also, all activated powers will cause exhaustion with prolonged use. Interactions will be governed according to the comparison of applicable scores.
Examples:
Character A(Strength 3) punches Character B(Stamina 4). Character B would win this engagement by 1, the punch would cause little pain or damage. If Character A had Strength 5 he would win the engagement by 1 and cause heavy damage to Character B. Character B might even be dizzy, injured, or fall.
Each Standard Stat will start at 2. Each power requires an investment of at least 2 points to exist. Each character will receive 15 points to invest as they see fit. Standard stats can be decreased to 1, allowing that point to be invested somewhere else.
Levels 1-5 cost 1 point, 6 cost 3 points, and 7 cost 5 points.
Strength (Measures physical power used to jump, lift, push, and damage creatures or objects)
1(child/50lbs) -- 2(average/200lbs) -- 3(power lifter/800lbs) -- 4(small car/1.5 tons) -- 5(elephant/15 tons) -- 6(plane/200 tons) -- 7(Eiffel Tower/10,000 tons)
Stamina (Measures physical endurance over time and ability to resist damage)
1(sick) -- 2(average) -- 3(fighter) -- 4(ballistic) -- 5(tank) -- 6(bomb-shelter) -- 7(indestructible)
Smarts (Measures mental intelligence, memory, and thought speed)
1(deficient) -- 2(average) -- 3(scholar) -- 4(genius) -- 5(super-genius) -- 6(super-computer) -- 7(quantum calculator)
Speed (Measures average running speed and how fluid one can moves through the environment)
(1(crippled/1mph) -- 2(average/15mph) -- 3(sprinter/25mph) -- 4(cheetah/80mph) -- 5(race car/250mph) -- 6(super-sonic/1,000mph) -- 7(hyper-sonic/5,000mph)
Skill (Measures ability to fight with the body, weapons, or firearms)
1(useless) -- 2(average) -- 3(trained) -- 4(elite) -- 5(world champ) -- 6(inhuman) -- 7(absolute master)
For example, let's make a Wolverine clone.
“The Badger”
Strength 2 + 1 = 3(power lifter)
Stamina 2 + 1 = 3(soldier)
Smarts 2 + 1 = 3(scholar)
Speed 2 + 1 = 3(sprinter)
Skill 2 + 3 = 5(world champ)
Bone Claws 2(Increase physical damage)
"To determine the durability or sharpness of the claws I would compare their score against the Standard Stats that seem to apply. Let's go with Strength for sharpness and Stamina for durability. 2 is Average so I could say they are as durable as average bone and have an average sharpness."
Regeneration 2(Wound recovery)
"Following the above example, lets determine what kinds of wounds I could recover from in a "short" period of time. Let base this on Strength, so with Regeneration 2 I could recover from the equivalent of normal punches and kicks instantaneously. Wolverine would have Regeneration 4 in the movies, and Regeneration 5 in the comics."
Metal Skeleton 4(Increases skeletal strength and durability)
"The intention of the Power is to increase durability and the effectiveness of my Bone Claws. I could reasonably say that my bones now has Stamina 4(ballistic) level durability and my claws could now damage a Stamina 4(ballistic) character."
Other examples:
Fly 2(15mph), 4(60mph), 6(Super-sonic flight speed)
Blast 2(Palm blast with the strength of a punch) 4(Eye laser that could flip a car or blow a door off its hinges), 6(lightning blast that could destroy a tank and damage a military grade blast door)
This is meant to be free form so do not get hung up on the specifics. This is still a story telling roleplay and is not meant to be a video game with hard math. The above example is close to the movie version of Wolverine, only really missing enhanced senses, but would still feel quite similar. More points will be given out in the future allowing each character to grow in strength throughout the story. If you would be interested let me know down below and feel free to ask questions. If you want to secure a position, provide a sample character like the one above and I will know you are seriously invested in playing. Thank you.
Name: Jesse Smith
Alias: Totally Not Jesse Smith
Age: 16+ (Under 18 cannot be ranked and must be supervised by a B-Rank Hero on mission.)
Strength 2
Stamina 2
Smarts 2
Speed 2
Skill 2
Powers:
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I am looking for 3-5 players. This superhuman roleplay will be an interactive experience between players and the environment, game mastered by myself. The roleplay will use a stat system to ground each character’s individual capabilities in a universal logic, allowing character’s capabilities to be easily measured against one another. Each stat will have a rating from 1 to 7. Besides the standard five stats each power will count as its own stat and receive a score. To determine the effectiveness of your power, compare it to the standard stats at the same level that seem applicable. Also, all activated powers will cause exhaustion with prolonged use. Interactions will be governed according to the comparison of applicable scores.
Examples:
Character A(Strength 3) punches Character B(Stamina 4). Character B would win this engagement by 1, the punch would cause little pain or damage. If Character A had Strength 5 he would win the engagement by 1 and cause heavy damage to Character B. Character B might even be dizzy, injured, or fall.
Each Standard Stat will start at 2. Each power requires an investment of at least 2 points to exist. Each character will receive 15 points to invest as they see fit. Standard stats can be decreased to 1, allowing that point to be invested somewhere else.
Levels 1-5 cost 1 point, 6 cost 3 points, and 7 cost 5 points.
Strength (Measures physical power used to jump, lift, push, and damage creatures or objects)
1(child/50lbs) -- 2(average/200lbs) -- 3(power lifter/800lbs) -- 4(small car/1.5 tons) -- 5(elephant/15 tons) -- 6(plane/200 tons) -- 7(Eiffel Tower/10,000 tons)
Stamina (Measures physical endurance over time and ability to resist damage)
1(sick) -- 2(average) -- 3(fighter) -- 4(ballistic) -- 5(tank) -- 6(bomb-shelter) -- 7(indestructible)
Smarts (Measures mental intelligence, memory, and thought speed)
1(deficient) -- 2(average) -- 3(scholar) -- 4(genius) -- 5(super-genius) -- 6(super-computer) -- 7(quantum calculator)
Speed (Measures average running speed and how fluid one can moves through the environment)
(1(crippled/1mph) -- 2(average/15mph) -- 3(sprinter/25mph) -- 4(cheetah/80mph) -- 5(race car/250mph) -- 6(super-sonic/1,000mph) -- 7(hyper-sonic/5,000mph)
Skill (Measures ability to fight with the body, weapons, or firearms)
1(useless) -- 2(average) -- 3(trained) -- 4(elite) -- 5(world champ) -- 6(inhuman) -- 7(absolute master)
For example, let's make a Wolverine clone.
“The Badger”
Strength 2 + 1 = 3(power lifter)
Stamina 2 + 1 = 3(soldier)
Smarts 2 + 1 = 3(scholar)
Speed 2 + 1 = 3(sprinter)
Skill 2 + 3 = 5(world champ)
Bone Claws 2(Increase physical damage)
"To determine the durability or sharpness of the claws I would compare their score against the Standard Stats that seem to apply. Let's go with Strength for sharpness and Stamina for durability. 2 is Average so I could say they are as durable as average bone and have an average sharpness."
Regeneration 2(Wound recovery)
"Following the above example, lets determine what kinds of wounds I could recover from in a "short" period of time. Let base this on Strength, so with Regeneration 2 I could recover from the equivalent of normal punches and kicks instantaneously. Wolverine would have Regeneration 4 in the movies, and Regeneration 5 in the comics."
Metal Skeleton 4(Increases skeletal strength and durability)
"The intention of the Power is to increase durability and the effectiveness of my Bone Claws. I could reasonably say that my bones now has Stamina 4(ballistic) level durability and my claws could now damage a Stamina 4(ballistic) character."
Other examples:
Fly 2(15mph), 4(60mph), 6(Super-sonic flight speed)
Blast 2(Palm blast with the strength of a punch) 4(Eye laser that could flip a car or blow a door off its hinges), 6(lightning blast that could destroy a tank and damage a military grade blast door)
This is meant to be free form so do not get hung up on the specifics. This is still a story telling roleplay and is not meant to be a video game with hard math. The above example is close to the movie version of Wolverine, only really missing enhanced senses, but would still feel quite similar. More points will be given out in the future allowing each character to grow in strength throughout the story. If you would be interested let me know down below and feel free to ask questions. If you want to secure a position, provide a sample character like the one above and I will know you are seriously invested in playing. Thank you.
Name: Jesse Smith
Alias: Totally Not Jesse Smith
Age: 16+ (Under 18 cannot be ranked and must be supervised by a B-Rank Hero on mission.)
Strength 2
Stamina 2
Smarts 2
Speed 2
Skill 2
Powers:
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Name: Tatiana Valentina
Alias: Titania
Stats: Strength 7 / Stamina 5 / Smarts 2 / Speed 2 / Skill 2
Powers: N/A
Points spent: 14 (1Floating)
Name: Jae Maxwell
Age: 19
Alias: Oni
Stats: Strength 4(2) / Stamina 4(2) / Smarts 2 / Speed 4(2) / Skill 6(6)
Powers: Heightened Reflexes 3(3)
Name: Teagan Miller
Alias: Sweet T
Age: 18
Strength: 2
Stamina: 5
Smarts: 6
Speed: 6
Skill: 2
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Name: Sam Gannen
Alias: Blackout
Age: 16
Strength: 3
Stamina: 3
Smarts: 4
Speed: 3
Skill: 6
Powers: Dark orbs (4) - Sam is able to create orbs of some sort of extra-dimensional energy in the palms of his hands. Once this orb touches solid matter, the energy expands to several times their original size. However, this expansion has no physical properties, meaning it doesn't cause any damage; in fact, it travels through most matter. In this way, Sam can still create darkness around people who are, for example, hiding behind a wall as the energy would extend through the wall. Once the new sphere is set, all light is devoured by the energy, essentially causing the inside of the sphere to be completely dark. It should also be noted that the energy anchors itself to whatever solid matter originally caused its expansion. This allows Sam to adhere his spheres to himself, opponents, or even moving vehicles.
Name: Currently in question
Alias: Currently in question
Age: Currently in question.
Strength: 2
Stamina: 2
Smarts: 7
Speed: 2
Skill: 2
Powers:
Create (2) - Currently pending description.
Destroy (2)- Currently pending description.
Name: Carmine Vandross
Alias: Bishop
Strength: 3 (1)
Stamina: 3 (1)
Smarts: 3 (1)
Speed: 3 (1)
Skill: 7 (11)
Powers: N/A
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