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Fandom [CLOSED] JoJo's Bizarre Adventure: Blazing Hearts [Characters]

Main
Here
OOC
Here

Lunar

now i know how joan of arc felt
Supporter
Roleplay Availability
Roleplay Type(s)
Here is the template, please be as detailed as possible, 1 paragraph minimum for personality and biography. You are free to use any BBCode you want as long as you follow the template, thanks! <3





  • Name:
    Age:
    Date of Birth:
    Blood Type:
    Height:
    Weight:
    Appearance: (please use an anime picture, preferably in a JoJos style but not required)
    Nationality:
    Personality:
    Biography/History:
    (3) Strengths:
    (3) Flaws:
    Theme Song:
    (theme song will sometimes play in fights or important scenes for your character ;) )





Quiet Quiet Probably George Probably George Skyflash Skyflash Gravitational Force Gravitational Force
 
[class=Notes] //So this is an older code that i tried to fix up to look nicer// //Forward slashes are comments // //and do no show up in the final design,// //these are to help you find everything easily// //and explain some code as well // //These comments must be with in a class or script tags// // in order to be hidden, from what I know. // //Long URls are images// //# followed by letter and numbers are Hex codes// //or color codes// //the only color named by its name is White// //DO NOT EDIT THE CODE IN RICH TEXT MODE// //This causes the Accordion title's to be moved down and you will have to move them back up yourself// [/class]

[class=notes] //so above is the background image// [/class]
[class=notes] //above is the white transparent background the "0.8" controls the opacity// [/class]
531b44197a7ab0535a005703_58fba5c1445cb2e70efd342b_320.jpg Clown.png
[class=notes] //The character image as well as the border for it// [/class]

FLEETWOOD WYNNWOOD

[class=notes] //The Name and the background for it// [/class]
Nickname: Wynn

Species: Human

Age: 25

Gender: Male

Sexuality: Homosexual

Nationality: American

Blood Type: O+



[class=notes] //the transparent t box on the left and its border// [/class] Hair color: Dark Chocolate

Eye color: Grey

Height: 184 cm.

Weight: 110 kg

Body Type: Slim muscular

Zodiac: Virgo

Pet Peeve: When people mispronounce words

Mood: Flirty

[class=notes] //the transparent box on the right and its border// [/class] Likes:
  • Dogs
  • Hamburgers
  • Hitting on attractive men
  • A nice cigar
  • A good fight


Dislikes:
  • Cantaloupe
  • People who can't take a beating
  • Sore losers
  • Soy Sauce
  • People who use their stands for "evil"

Relationships: TBD


[class=notes] //the box around the accordions// //and in the slide title's I put a div around them to add the purple background// [/class]

Personality




Wynn is a hotheaded, impetuous, and confrontational man. Quick to violently respond to the slightest provocation, would often get into brawls growing up, not hesitating from using his stand; prior to current events he had been arrested several times and expelled once from school for fighting. Furthermore, Wynn is a foul-mouthed individual and regularly taunts his enemies, enjoying aggravating them.

Wynn is a playful man and prefers fooling around over having any responsibility, but if insisted, he will work just as hard, if not harder than others. He has a fairly goofy side and spends half of his fights enjoying having outsmarted his current enemy with incredibly zany schemes, which take his opponents by surprise by how silly his plans are at first sight. A show-off, Wynn likes being the center of attention, loving the feel of the limelight, as well the inflation of his ego. Wynn is something of a flirt. He regularly comments on men's handsome features and is rather bold in his flirting with those around him, although it is hard to tell whether he means what he says, or if he is just slinging compliments.



Biography





WORK IN PROGRESS



Stand





Name: 「CAPTAIN TRIPS」

Namesake: Nickname of Jerry Garcia, lead singer of The Grateful Dead

Power - A
Speed - A
Range - D
Durability - B
Precision - C
Development - D


Stand Ability: 「CAPTAIN TRIPS」has the ability to manipulate its targets with hallucinations, and render them powerless by impairing their intelligence and decision-making capability. The ability only comes into effect if the target is within range. In addition, the degree of the effect is inversely proportional to the distance between the main body and the Stand.

「STEAL YOUR FACE」- Wynn's first special ability, or what he calls "trips" is to use his hallucinations to disguise himself as someone's most important person in their life. However, he does not know the assumed identity, unless told.

Stand Rush: WATATATATATATA-WATAA!!!





code by @AgWordSmith
 
Last edited:
[class=Notes] //So this is an older code that i tried to fix up to look nicer// //Forward slashes are comments // //and do no show up in the final design,// //these are to help you find everything easily// //and explain some code as well // //These comments must be with in a class or script tags// // in order to be hidden, from what I know. // //Long URls are images// //# followed by letter and numbers are Hex codes// //or color codes// //the only color named by its name is White// //DO NOT EDIT THE CODE IN RICH TEXT MODE// //This causes the Accordion title's to be moved down and you will have to move them back up yourself// [/class]

[class=notes] //so above is the background image// [/class]
[class=notes] //above is the white transparent background the "0.8" controls the opacity// [/class]
[class=notes] //The character image as well as the border for it// [/class]

FLEETWOOD WYNNWOOD

[class=notes] //The Name and the background for it// [/class]
Nickname: Wynn

Species: Human

Age: 30

Gender: Male

Sexuality: Homosexual

Nationality: American

Blood Type: O+



[class=notes] //the transparent t box on the left and its border// [/class] Hair color: Dark Chocolate

Eye color: Grey

Height: 184 cm.

Weight: 110 kg

Body Type: Slim muscular

Zodiac: Virgo

Pet Peeve: When people mispronounce words

Mood: Flirty

[class=notes] //the transparent box on the right and its border// [/class] Likes:
  • Dogs
  • Hamburgers
  • Hitting on attractive men
  • A nice cigar
  • A good fight


Dislikes:
  • Cantaloupe
  • People who can't take a beating
  • Sore losers
  • Soy Sauce
  • People who use their stands for "evil"

Relationships: TBD


[class=notes] //the box around the accordions// //and in the slide title's I put a div around them to add the purple background// [/class]

Personality




Wynn is a hotheaded, impetuous, and confrontational man. Quick to violently respond to the slightest provocation, would often get into brawls growing up, not hesitating from using his stand; prior to current events he had been arrested several times and expelled once from school for fighting. Furthermore, Wynn is a foul-mouthed individual and regularly taunts his enemies, enjoying aggravating them.

Wynn is a playful man and prefers fooling around over having any responsibility, but if insisted, he will work just as hard, if not harder than others. He has a fairly goofy side and spends half of his fights enjoying having outsmarted his current enemy with incredibly zany schemes, which take his opponents by surprise by how silly his plans are at first sight. A show-off, Wynn likes being the center of attention, loving the feel of the limelight, as well the inflation of his ego. Wynn is something of a flirt. He regularly comments on men's handsome features and is rather bold in his flirting with those around him, although it is hard to tell whether he means what he says, or if he is just slinging compliments.



Biography





WORK IN PROGRESS



Stand





Name: 「CAPTAIN TRIPS」

Namesake: Nickname of Jerry Garcia, lead singer of The Grateful Dead

Power - B
Speed - A
Range - D
Durability - B
Precision - B
Development - A


Stand Ability: 「CAPTAIN TRIPS」has the ability to manipulate its targets with hallucinations, and render them powerless by impairing their intelligence and decision-making capability. The ability only comes into effect if the target is within range. In addition, the degree of the effect is inversely proportional to the distance between the main body and the Stand.


Stand Rush: WATATATATATATA-WATAA!!!





code by @AgWordSmith

Accepted!! (After the WIPs are complete) Safety Hammer Safety Hammer
 
Last edited:
[class=container] width: 100%; padding-top: calc( (3 / 7) * 100%); position: relative; --color-1: rgb(236, 225, 147); --bg-color-1: rgb(59, 45, 44); --bg-color-2: rgb(186,78,81); --bg-color-3: rgb(223, 203, 180); [/class] [class=colorC] --color-1: rgb(149, 112, 87); [/class] [class=flex] width: 100%; height: 100%; position: absolute; top:0; display: flex; flex-flow: row wrap; align-items: stretch; [/class] [class=imageholder] width: calc( 3 / 7 * 100%); height: 100%; box-sizing:border-box; position: relative; transform-style: preserve-3d; flex: 0 0 auto; [/class] [class=rightside] flex: 1 0 auto; position: relative; [/class] [class=tabholder] position: absolute; max-height: 5%; height: auto; bottom: 70%; left: -5%; border: 3px solid var(--color-1); border-bottom-width: 0px; border-top-right-radius: 20px; border-top-left-radius: 20px; padding: 3px 10px 3px 10px; font-size: calc( 6px + (20 - 6) * (100vh - 200px) / (1280 - 200) ); color: var(--color-1); transition: color 3s, border-color 3s; white-space: nowrap; [/class] [class=button] display: inline; cursor: pointer; [/class] [class=content] width: 100%; height: 65%; left:-5%; bottom: 5%; position: absolute; [/class] [class=contentHolder] position: relative; width: 100%; height: 100%; border-top: 3px solid var(--color-1); border-bottom: 3px solid var(--color-1); color: var(--color-1); transition: color 3s, border-color 3s; padding-top: 3px; overflow:hidden; transform-style: preserve-3D; box-sizing: border-box; [/class] [class=contentBox] width: 100%; height: 100%; position: absolute; top:0; left:0; overflow:hidden; -webkit-backface-visibility:hidden; backface-visibility: hidden; transition: transform 3s ease-out .5s, -webkit-transform 3s ease-out .5s; [/class] [class=contentFix] position: relative; height: 100%; width: 100%; overflow-Y: scroll; padding-right: 100px; [/class] [class=contentSpin] -webkit-transform: rotateY(.5turn); transform: rotateY(.5turn); [/class] [class=backgroundContainer] display: flex; position: absolute; width: 100%; height: 100%; top:0; transform: translateZ(-1000px); [/class] [class=backgroundPanel] flex-grow: 1; height: 100%; position: relative; [/class] [class=PanelA] height:100%; width:100%; position: absolute; top:0; left:0; -webkit-backface-visibility:hidden; backface-visibility: hidden; background-color: var(--bg-color-1); [/class] [class=PanelB] height:100%; width: 100%; position: absolute; top:0; left:0; -webkit-backface-visibility:hidden; backface-visibility: hidden; background-color: var(--bg-color-2); [/class] [class=PanelC] height:100%; width:100%; position: absolute; top:0; left:0; -webkit-backface-visibility:hidden; backface-visibility: hidden; background-color: var(--bg-color-3); [/class] [class=panelSpin] transform: rotateY(.5turn); [/class] [class=HeartsContainer] width: 100%; height: 25%; position: relative; [/class] [class=heart] transition: all 3s ease-out; display: block; position: absolute; width: auto; font-size: calc( 6px + (20 - 6) * (100vh - 200px) / (1280 - 200) ); [/class] [class=heartImage] right: 10%; top: 20%; z-index: 9; color: rgb(255, 229, 238); [/class] [class=heart1] top: 50%; left: 0%; color: rgb(233, 128, 140); [/class] [class=heart2] top: 20%; left: 15%; color: rgb(239, 69, 87); [/class] [class=heart3] bottom: 10%; left: 40%; color: rgb(241, 100, 143); [/class] [class=heart4] top: 40%; left: 60%; color: rgb(248, 173, 183); [/class] [class=heart5] bottom: 30%; right: 10%; color: rgb(227, 47, 108); [/class] [class=heartTab1] display: inline; position: absolute; transition: 3s ease-out; [/class] [class=heartTab2] display: inline; position: absolute; transition: 3s ease-out; [/class] [class=heartTab3] display: inline; position: absolute; transition: 3s ease-out; [/class] [class=spin] transform: rotateY(5turn); [/class] [class=spinHeartImage] transition: transform 3s ease-out; [/class] [class=spinHeart1] transition: transform 3s ease-out .25s; [/class] [class=spinHeart2] transition: transform 3s ease-out .5s; [/class] [class=spinHeart3] transition: transform 3s ease-out .75s; [/class] [class=spinHeart4] transition: transform 3s ease-out 1s; [/class] [class=spinHeart5] transition: transform 3s ease-out 1.25s; [/class] [class=spinHeartTab1] transition: transform 3s ease-out .275s; [/class] [class=spinHeartTab2] transition: transform 3s ease-out .525s; [/class] [class=spinHeartTab3] transition: transform 3s ease-out .775s; [/class] [script=heart] set heartImageIsSpun 0 set heart1IsSpun 0 set heart2IsSpun 0 set heart3IsSpun 0 set heart4IsSpun 0 set heart5IsSpun 0 set heartTab1IsSpun 0 set heartTab2IsSpun 0 set heartTab3IsSpun 0 [/script] [script class=heartImage on=mouseenter] removeClass spinHeartImage if (eq ${heartImageIsSpun} 0) (addClass spin) (removeClass spin) if (eq ${heartImageIsSpun} 0) (set heartImageIsSpun 1) (set heartImageIsSpun 0) [/script] [script class=heart1 on=mouseenter] removeClass spinHeart1 if (eq ${heart1IsSpun} 0) (addClass spin) (removeClass spin) if (eq ${heart1IsSpun} 0) (set heart1IsSpun 1) (set heart1IsSpun 0) [/script] [script class=heart2 on=mouseenter] removeClass spinHeart2 if (eq ${heart2IsSpun} 0) (addClass spin heart2) (removeClass spin heart2) if (eq ${heart2IsSpun} 0) (set heart2IsSpun 1) (set heart2IsSpun 0) [/script] [script class=heart3 on=mouseenter] removeClass spinHeart3 if (eq ${heart3IsSpun} 0) (addClass spin heart3) (removeClass spin heart3) if (eq ${heart3IsSpun} 0) (set heart3IsSpun 1) (set heart3IsSpun 0) [/script] [script class=heart4 on=mouseenter] removeClass spinHeart4 if (eq ${heart4IsSpun} 0) (addClass spin heart4) (removeClass spin heart4) if (eq ${heart4IsSpun} 0) (set heart4IsSpun 1) (set heart4IsSpun 0) [/script] [script class=heart5 on=mouseenter] removeClass spinHeart5 if (eq ${heart5IsSpun} 0) (addClass spin heart5) (removeClass spin heart5) if (eq ${heart5IsSpun} 0) (set heart5IsSpun 1) (set heart5IsSpun 0) [/script] [script class=heartTab1 on=mouseenter] removeClass spinHeartTab1 if (eq ${heartTab1IsSpun} 0) (addClass spin) (removeClass spin) if (eq ${heartTab1IsSpun} 0) (set heartTab1IsSpun 1) (set heartTab1IsSpun 0) [/script] [script class=heartTab2 on=mouseenter] removeClass spinHeartTab2 if (eq ${heartTab2IsSpun} 0) (addClass spin) (removeClass spin) if (eq ${heartTab2IsSpun} 0) (set heartTab2IsSpun 1) (set heartTab2IsSpun 0) [/script] [script class=heartTab3 on=mouseenter] removeClass spinHeartTab3 if (eq ${heartTab3IsSpun} 0) (addClass spin) (removeClass spin) if (eq ${heartTab3IsSpun} 0) (set heartTab3IsSpun 1) (set heartTab3IsSpun 0) [/script] [class=imageSideA] width: 100%; position: absolute; top:0; transition: all 3s; -webkit-backface-visibility:hidden; backface-visibility:hidden; pointer-events:none; [/class] [class=imageSideB] width: 100%; position: absolute; top:0; transition: all 3s; -webkit-backface-visibility:hidden; backface-visibility:hidden; pointer-events:none; [/class] [class=imageSideC] width: 100%; position: absolute; top:0; transition: all 3s; -webkit-backface-visibility:hidden; backface-visibility:hidden; pointer-events:none; [/class] [class=spinImage] transform: rotateY(1.5turn); [/class] [script=button] set CurSide A fadeOut 1 contentB fadeOut 1 contentC [/script] [script class=buttonA on=click] if (eq ${CurSide} A) (stop) fadeIn 3000 contentA fadeOut 3000 contentB fadeOut 3000 contentC removeClass colorC container removeClass contentSpin contentA addClass contentSpin contentB addClass contentSpin contentC removeClass panelSpin PanelA addClass panelSpin PanelB addClass panelSpin PanelC removeClass spinImage imageSideA addClass spinImage imageSideB addClass spinImage imageSideC set CurSide A //spinning hearts addClass spinHeartImage heartImage addClass spinHeart1 heart1 addClass spinHeart2 heart2 addClass spinHeart3 heart3 addClass spinHeart4 heart4 addClass spinHeart5 heart5 addClass spinHeartTab1 heartTab1 addClass spinHeartTab2 heartTab2 addClass spinHeartTab3 heartTab3 if (eq ${heartImageIsSpun} 0) (addClass spin heartImage) (removeClass spin heartImage) if (eq ${heartImageIsSpun} 0) (set heartImageIsSpun 1) (set heartImageIsSpun 0) if (eq ${heart1IsSpun} 0) (addClass spin heart1) (removeClass spin heart1) if (eq ${heart1IsSpun} 0) (set heart1IsSpun 1) (set heart1IsSpun 0) if (eq ${heart2IsSpun} 0) (addClass spin heart2) (removeClass spin heart2) if (eq ${heart2IsSpun} 0) (set heart2IsSpun 1) (set heart2IsSpun 0) if (eq ${heart3IsSpun} 0) (addClass spin heart3) (removeClass spin heart3) if (eq ${heart3IsSpun} 0) (set heart3IsSpun 1) (set heart3IsSpun 0) if (eq ${heart4IsSpun} 0) (addClass spin heart4) (removeClass spin heart4) if (eq ${heart4IsSpun} 0) (set heart4IsSpun 1) (set heart4IsSpun 0) if (eq ${heart5IsSpun} 0) (addClass spin heart5) (removeClass spin heart5) if (eq ${heart5IsSpun} 0) (set heart5IsSpun 1) (set heart5IsSpun 0) if (eq ${heartTab1IsSpun} 0) (addClass spin heartTab1) (removeClass spin heartTab1) if (eq ${heartTab1IsSpun} 0) (set heartTab1IsSpun 1) (set heartTab1IsSpun 0) if (eq ${heartTab2IsSpun} 0) (addClass spin heartTab2) (removeClass spin heartTab2) if (eq ${heartTab2IsSpun} 0) (set heartTab2IsSpun 1) (set heartTab2IsSpun 0) if (eq ${heartTab3IsSpun} 0) (addClass spin heartTab3) (removeClass spin heartTab3) if (eq ${heartTab3IsSpun} 0) (set heartTab3IsSpun 1) (set heartTab3IsSpun 0) [/script] [script class=buttonB on=click] if (eq ${CurSide} B) (stop) fadeIn 3000 contentB fadeOut 3000 contentA fadeOut 3000 contentC removeClass colorC container removeClass contentSpin contentB addClass contentSpin contentA addClass contentSpin contentC removeClass panelSpin PanelB addClass panelSpin PanelA addClass panelSpin PanelC removeClass spinImage imageSideB addClass spinImage imageSideA addClass spinImage imageSideC set CurSide B //spinning hearts addClass spinHeartImage heartImage addClass spinHeart1 heart1 addClass spinHeart2 heart2 addClass spinHeart3 heart3 addClass spinHeart4 heart4 addClass spinHeart5 heart5 addClass spinHeartTab1 heartTab1 addClass spinHeartTab2 heartTab2 addClass spinHeartTab3 heartTab3 if (eq ${heartImageIsSpun} 0) (addClass spin heartImage) (removeClass spin heartImage) if (eq ${heartImageIsSpun} 0) (set heartImageIsSpun 1) (set heartImageIsSpun 0) if (eq ${heart1IsSpun} 0) (addClass spin heart1) (removeClass spin heart1) if (eq ${heart1IsSpun} 0) (set heart1IsSpun 1) (set heart1IsSpun 0) if (eq ${heart2IsSpun} 0) (addClass spin heart2) (removeClass spin heart2) if (eq ${heart2IsSpun} 0) (set heart2IsSpun 1) (set heart2IsSpun 0) if (eq ${heart3IsSpun} 0) (addClass spin heart3) (removeClass spin heart3) if (eq ${heart3IsSpun} 0) (set heart3IsSpun 1) (set heart3IsSpun 0) if (eq ${heart4IsSpun} 0) (addClass spin heart4) (removeClass spin heart4) if (eq ${heart4IsSpun} 0) (set heart4IsSpun 1) (set heart4IsSpun 0) if (eq ${heart5IsSpun} 0) (addClass spin heart5) (removeClass spin heart5) if (eq ${heart5IsSpun} 0) (set heart5IsSpun 1) (set heart5IsSpun 0) if (eq ${heartTab1IsSpun} 0) (addClass spin heartTab1) (removeClass spin heartTab1) if (eq ${heartTab1IsSpun} 0) (set heartTab1IsSpun 1) (set heartTab1IsSpun 0) if (eq ${heartTab2IsSpun} 0) (addClass spin heartTab2) (removeClass spin heartTab2) if (eq ${heartTab2IsSpun} 0) (set heartTab2IsSpun 1) (set heartTab2IsSpun 0) if (eq ${heartTab3IsSpun} 0) (addClass spin heartTab3) (removeClass spin heartTab3) if (eq ${heartTab3IsSpun} 0) (set heartTab3IsSpun 1) (set heartTab3IsSpun 0) [/script] [script class=buttonC on=click] if (eq ${CurSide} C) (stop) addClass colorC container fadeIn 3000 contentC fadeOut 3000 contentA fadeOut 3000 contentB removeClass contentSpin contentC addClass contentSpin contentB addClass contentSpin contentA removeClass panelSpin PanelC addClass panelSpin PanelB addClass panelSpin PanelA removeClass spinImage imageSideC addClass spinImage imageSideB addClass spinImage imageSideA set CurSide C //spinning hearts addClass spinHeartImage heartImage addClass spinHeart1 heart1 addClass spinHeart2 heart2 addClass spinHeart3 heart3 addClass spinHeart4 heart4 addClass spinHeart5 heart5 addClass spinHeartTab1 heartTab1 addClass spinHeartTab2 heartTab2 addClass spinHeartTab3 heartTab3 if (eq ${heartImageIsSpun} 0) (addClass spin heartImage) (removeClass spin heartImage) if (eq ${heartImageIsSpun} 0) (set heartImageIsSpun 1) (set heartImageIsSpun 0) if (eq ${heart1IsSpun} 0) (addClass spin heart1) (removeClass spin heart1) if (eq ${heart1IsSpun} 0) (set heart1IsSpun 1) (set heart1IsSpun 0) if (eq ${heart2IsSpun} 0) (addClass spin heart2) (removeClass spin heart2) if (eq ${heart2IsSpun} 0) (set heart2IsSpun 1) (set heart2IsSpun 0) if (eq ${heart3IsSpun} 0) (addClass spin heart3) (removeClass spin heart3) if (eq ${heart3IsSpun} 0) (set heart3IsSpun 1) (set heart3IsSpun 0) if (eq ${heart4IsSpun} 0) (addClass spin heart4) (removeClass spin heart4) if (eq ${heart4IsSpun} 0) (set heart4IsSpun 1) (set heart4IsSpun 0) if (eq ${heart5IsSpun} 0) (addClass spin heart5) (removeClass spin heart5) if (eq ${heart5IsSpun} 0) (set heart5IsSpun 1) (set heart5IsSpun 0) if (eq ${heartTab1IsSpun} 0) (addClass spin heartTab1) (removeClass spin heartTab1) if (eq ${heartTab1IsSpun} 0) (set heartTab1IsSpun 1) (set heartTab1IsSpun 0) if (eq ${heartTab2IsSpun} 0) (addClass spin heartTab2) (removeClass spin heartTab2) if (eq ${heartTab2IsSpun} 0) (set heartTab2IsSpun 1) (set heartTab2IsSpun 0) if (eq ${heartTab3IsSpun} 0) (addClass spin heartTab3) (removeClass spin heartTab3) if (eq ${heartTab3IsSpun} 0) (set heartTab3IsSpun 1) (set heartTab3IsSpun 0) [/script] [div class=container][div class=backgroundContainer] [div class=backgroundPanel][div class=PanelA style="transition: all 2s;"][/div][div class="PanelB panelSpin" style="transition: all 2s;"][/div][div class="PanelC panelSpin" style="transition: all 2s;"][/div][/div] [div class=backgroundPanel][div class=PanelA style="transition: all 2s .25s;"][/div][div class="PanelB panelSpin" style="transition: all 2s .25s;"][/div][div class="PanelC panelSpin" style="transition: all 2s .25s;"][/div][/div] [div class=backgroundPanel][div class=PanelA style="transition: all 2s .5s;"][/div][div class="PanelB panelSpin" style="transition: all 2s .5s;"][/div][div class="PanelC panelSpin" style="transition: all 2s .5s;"][/div][/div] [div class=backgroundPanel][div class=PanelA style="transition: all 2s .75s;"][/div][div class="PanelB panelSpin" style="transition: all 2s .75s;"][/div][div class="PanelC panelSpin" style="transition: all 2s .75s;"][/div][/div] [div class=backgroundPanel][div class=PanelA style="transition: all 2s 1s;"][/div][div class="PanelB panelSpin" style="transition: all 2s 1s;"][/div][div class="PanelC panelSpin" style="transition: all 2s 1s;"][/div][/div] [div class=backgroundPanel][div class=PanelA style="transition: all 2s 1.25s;"][/div][div class="PanelB panelSpin" style="transition: all 2s 1.25s;"][/div][div class="PanelC panelSpin" style="transition: all 2s 1.25s;"][/div][/div] [/div]

[div class=flex][div class=imageholder][div class="heart heartImage"][/div][div class=imageSideA]155176330150665237.png[/div][div class="imageSideB spinImage"]Jojo's_bizarre_adventure_hi_res_japanese_logo.png[/div][div class="imageSideC spinImage"]155176330150665237 (1).png[/div][/div][div class=rightside][div class=HeartsContainer]
[div class="heart heart1"][/div]
[div class="heart heart2"][/div]
[div class="heart heart3"][/div]
[div class="heart heart4"][/div]
[div class="heart heart5"][/div][/div][div class=tabholder][div class="buttonA button"][div class=heartTab1][/div]Name[/div] | [div class="buttonB button"][div class=heartTab2][/div]Character[/div] | [div class="buttonC button"][div class=heartTab3][/div]Stand[/div][/div][div class=content]
Code by @Alteras
[div class=contentHolder]

[div class="contentBox contentA"]
[div class=contentFix style="height: calc( (1.17364817766 * 9em) + 18em); padding-right: 100px;"]
✰✰✰

✰Jo-shi✰
✰Joestar✰


✰✰✰

[/div][/div]

[div class="contentBox contentB contentSpin"][div class=contentFix]
Age: 19
Blood Type: O Neg
Height: 5'7
Weight: 132 lbs.
Nationality: Japanese-American

Personality: Jo-Shi (Pronounced Joe * She) is a mild-mannered, yet an easily excitable young man. He has a very obsessive personality, one Jo-Shi becomes attracted or super into something, like a hobby or a person, he obsesses over that subject for a very long time before moving on to another interest. Jo-Shi is almost considered an outcast among his family, the long bloodline of Joestars before him are usually very successful and strong...Jo-Shi, however, is the complete opposite. He is the smallest in the family, in height and frame (slightly skinnier than his brother Jordyn but still a bit toned.)

Biography/History: Jo-Shi grew up in a small town in Northern California named Green Creek, his family moved there from Japan when he was just an infant to live closer to his mother's relatives. (His mother is American.) He never really fit in with the crowd at his school, though no one seemed to bully him; this was most likely due to his father, Jimpachi "Jim" Joestar. Jim Joestar was a renowned detective from Japan, and he was able to transfer his career to the American side when he moved to California. Jo-Shi's father wasn't around for him much as the life of a world-class required a great amount of time and dedication. Thus Jo-Shi became closer to his mother, who was always much softer to him but still held him to the standard of a "Joestar" nonetheless. Jo-Shi gained a deep obsession with the Occult when he entered High School, and often sneaks into his father's office to read behind-the-scenes info on the latest and greatest cases! This further advanced his social awkwardness with society and his peers. On the complete opposite side of the spectrum, Jo-Shi's older brother, Jordyn Joestar, was an "apex" Joestar. He was strong, smart, and very outgoing, though always courteous to others.


(3) Strengths: Intelligent, Good at Puzzles/Detective work, Stealthy
(3) Flaws: Weaker, Socially Awkward, Obsessive

Theme Song:


[/div][/div]

[div class="contentBox contentC contentSpin"][div class=contentFix]
Stand Name: Godsmack

Stand Abilities:

*Despair Absorption - The more desperate/afraid/hopeless an adversary is when they are fighting Godsmack, the stronger Godsmack becomes, allowing him to convert from a stealthy rouge-like stand to more of a glass cannon. The downside is, the more hopeful/brave/resolved an adversary is, the weaker Godsmack is against them

*Mask of Shadows - Godsmack can become a shadow against any surface, though it will seem more like a sourceless silhouette if not positioned correctly.

Stand Cry: Shinu nu nu nu nu nu nu!

Power - A

Speed - B

Range - C

Durability - D

Precision - B

Potential - A

[/div][/div]

[/div][/div][/div][/div][/div]
 

Attachments

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The Lives of Flies can swap any one attribute from two separate entities by touching them, as well as hold a copy of any single attribute, to later be used for swapping. Ie: temperature, toughness, weight. Changes are reverted after 30 seconds unless reapplied. Stand cry: "Errararara!"
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Name: Dyatto Grohl
Age: 22
Date of Birth: September 29, 1996
Blood Type: B-
Height: 191 cm
Weight: 83 kg
Nationality: Irish American
Personality: Dyatto is best described simply as a drifter. Everything is temporary, and he's learned to live with it. Dyatto just rides the currents in the sea of life, not fighting against the waves. Whenever he gets tired of something, or doesn't have a use for it, he'll throw it away and replace it without a second thought. Because of this, Dyatto underestimates the value of things, which has lead to him being a lot more leisurely with everything. Throughout his time in Reno, Dyatto quickly learned how people work, and how to bend and distort them.


Biography/History: Life was very easy for Dyatto. He was born into a well off family in a nice city. This came at a price though; his parents were constantly working, never giving Dyatto the attention he desired. Although to "remedy" it, his parents would get him almost anything he wanted. He'd grow tired of his toys quickly, and would move on to others. Although there was one thing he didn't get tired of; a girl whom he fell in love with in high school. After the two graduated, they moved in together. Dyatto managed to land a job as a stage manager for a band. This meant he would be running across the country regularly. He tried his best to stay in contact with her as much as he could.

One day, Dyatto came home a week early due to complications. What he found awaiting him back at home was another man in bed with his loved one. Dyatto quickly went primal and started beating the ever loving shit out of the man. After promptly throwing the man out of his apartment, Dyatto's now ex was thrown out just as fast. He soon found out the man was part of a gang when someone else came into his house and attempted at Dyatto's life. That's when his stand, The Lives of Flies, awoken and saved his life. After the discovery, Dyatto quickly got out of dodge and managed to convince a friend in Reno, Nevada to let Dyatto stay with him for a while. Eventually, Dyatto grew tired of all the neon lights and made his way out of the city.
Strengths: Manipulative, Understanding, Clever

Flaws: Insecure, Unreliable, Distrustful


"Thanks, that'll come in handy later."

 
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The Lives of Flies can swap any one attribute from two separate entities by touching them, as well as hold a copy of any single attribute, to later be used for swapping. Ie: temperature, toughness, weight. Changes are reverted after 30 seconds unless reapplied. Stand cry: "Errararara!"
View attachment 548425
Name: Dyatto
Age: 22
Date of Birth: September 29, 1996
Blood Type: B-
Height: 191 cm
Weight: 83 kg
Nationality: Irish American
Personality: Dyatto is best described simply as a drifter. Everything is temporary, and he's learned to live with it. Dyatto just rides the currents in the sea of life, not fighting against the waves. Whenever he gets tired of something, or doesn't have a use for it, he'll throw it away and replace it without a second thought. Because of this, Dyatto underestimates the value of things, which has lead to him being a lot more leisurely with everything. Throughout his time in Reno, Dyatto quickly learned how people work, and how to bend and distort them.


Biography/History: Life was very easy for Dyatto. He was born into a well off family in a nice city. This came at a price though; his parents were constantly working, never giving Dyatto the attention he desired. Although to "remedy" it, his parents would get him almost anything he wanted. He'd grow tired of his toys quickly, and would move on to others. Although there was one thing he didn't get tired of; a girl whom he fell in love with in high school. After the two graduated, they moved in together. Dyatto managed to land a job as a stage manager for a band. This meant he would be running across the country regularly. He tried his best to stay in contact with her as much as he could.

One day, Dyatto came home a week early due to complications. What he found awaiting him back at home was another man in bed with his loved one. Dyatto quickly went primal and started beating the ever loving shit out of the man. After promptly throwing the man out of his apartment, Dyatto's now ex was thrown out just as fast. He soon found out the man was part of a gang when someone else came into his house and attempted at Dyatto's life. That's when his stand, The Lives of Flies, awoken and saved his life. After the discovery, Dyatto quickly got out of dodge and managed to convince a friend in Reno, Nevada to let Dyatto stay with him for a while. Eventually, Dyatto grew tired of all the neon lights and made his way out of the city.
Strengths: Manipulative, Understanding, Clever

Flaws: Insecure, Unreliable, Distrustful


"Thanks, that'll come in handy later."


Accepted!!
 

  • Name: Teramoto “Azura“ Mikio

    Age: 17

    Blood Type: O+

    Height: 6’7

    Weight: 160 ibs

    Appearance:
    539C13E9-3CBE-4DB6-BFF6-3571FA880AFA.png
    Nationality: Japanese

    Personality:
    Azura is somewhat quiet but very aggressive when provoked. He only has average intelligence and typically isn’t a playmaker during a battle. He is unhappy about being the only stand user he is aware of and wants to meet other stand users such as himself. He, for some reason, doesn’t like it when people stare at him. Once befriended, he becomes a very faithful ally.

    Biography/History:
    Growing up, Azura never really had a Stand originally. He was a normal child that went to school and did things a normal kid would do. Unfortunately at the age of 15, Azura’s father died of a violent seizure. For the next year he was never the same, he would be anti-social and didn’t make any friends and was obsessed with something that would later change his life forever. In his father’s will, he didn’t leave money, he didn’t leave any property, or anything of the sort. Azura’s father left one thing for him, a peculiar arrow with a strange design. After his father’s death he dedicated every day to trying to find the purpose of the arrow or where it came from. He carried the arrow everywhere, even to school, trying to figure out what was so special about the arrow. It frustrated him and haunted his thoughts on a daily basis not being able to figure out the arrow’s purpose. He had finally had enough, he wasn’t going to let the arrow haunt his life. He concluded that this arrow was for his death, so he could join his father and couldn’t think of anything better to use it for considering he has been depressed since the death of his father. He stepped in to a school bathroom, took the arrow, and swiftly plunged it in to his gut awaiting his death. He blacked out, he’d finally died.... or not. A student awoke him that had entered the bathroom, worried for Azura and thought he was dead. He was surprised that there was no wound from the arrow and thought he had imagined it... until he realized the arrow disappeared. He continued about his day wondering what had happened with the arrow. A year later, he had became aware of his stand and thought it was connected to his father’s death. Making this connection, he had decided to run away and look to see if people had similar abilities as him and if he could learn more of his deceased father. The adventure he would go on would teach him that there are more people with abilities than he imagined.

    (3) Strengths:
    Azura doesn’t back down from a fight, even if he’ll lose it
    Never leaves an ally behind
    Puts his life on the line for his cause
    (3) Flaws:
    Instead of feeling fear, Azura feels anger in it’s place
    Hates people that stare at him, even if they’re allied
    Typically rushes in to situations without thinking when he’s angry
    Theme Song:

 

  • Name: Teramoto “Azura“ Mikio

    Age: 17

    Blood Type: O+

    Height: 6’7

    Weight: 160 ibs

    Appearance:
    Nationality: Japanese

    Personality:
    Azura is somewhat quiet but very aggressive when provoked. He only has average intelligence and typically isn’t a playmaker during a battle. He is unhappy about being the only stand user he is aware of and wants to meet other stand users such as himself. He, for some reason, doesn’t like it when people stare at him. Once befriended, he becomes a very faithful ally.

    Biography/History:
    Growing up, Azura never really had a Stand originally. He was a normal child that went to school and did things a normal kid would do. Unfortunately at the age of 15, Azura’s father died of a violent seizure. For the next year he was never the same, he would be anti-social and didn’t make any friends and was obsessed with something that would later change his life forever. In his father’s will, he didn’t leave money, he didn’t leave any property, or anything of the sort. Azura’s father left one thing for him, a peculiar arrow with a strange design. After his father’s death he dedicated every day to trying to find the purpose of the arrow or where it came from. He carried the arrow everywhere, even to school, trying to figure out what was so special about the arrow. It frustrated him and haunted his thoughts on a daily basis not being able to figure out the arrow’s purpose. He had finally had enough, he wasn’t going to let the arrow haunt his life. He concluded that this arrow was for his death, so he could join his father and couldn’t think of anything better to use it for considering he has been depressed since the death of his father. He stepped in to a school bathroom, took the arrow, and swiftly plunged it in to his gut awaiting his death. He blacked out, he’d finally died.... or not. A student awoke him that had entered the bathroom, worried for Azura and thought he was dead. He was surprised that there was no wound from the arrow and thought he had imagined it... until he realized the arrow disappeared. He continued about his day wondering what had happened with the arrow. A year later, he had became aware of his stand and thought it was connected to his father’s death. Making this connection, he had decided to run away and look to see if people had similar abilities as him and if he could learn more of his deceased father. The adventure he would go on would teach him that there are more people with abilities than he imagined.

    (3) Strengths:
    Azura doesn’t back down from a fight, even if he’ll lose it
    Never leaves an ally behind
    Puts his life on the line for his cause
    (3) Flaws:
    Instead of feeling fear, Azura feels anger in it’s place
    Hates people that stare at him, even if they’re allied
    Typically rushes in to situations without thinking when he’s angry
    Theme Song:


Accepted!
 
267793.jpg

Elize Ryd

  • Age:
    22
    Date of Birth:
    May 21st, 1996
    Blood Type: AB
    Height: 5'10"
    Weight: 212
    Nationality:
    Swedish/American​
 
Name: Ezra Jones
Age: 23
Date of Birth: 3/4/(23 years before current date)
Blood Type: O-Positive
Height: 6'1"
Weight: 190 lbs.
Appearance:
1551877921313.png
Nationality: American (Brooklyn, New York)
Personality: Ezra's a firm believer in adaptability. If you can't change your surroundings (which is rare) then change yourself so you can get by. This doesn't mean he's a pushover by any degree, Ezra is hard-headed and if he does pull back it's because he's trying to find a new way to win. What Ezra wants from life is comfort and ease. What he's found is that hard work doesn't work and people will pick style over substance. As a result Ezra gets pissed off whenever someone chooses the easy way at the expense of others and tends to find obnoxious those others find charming. Eventually Ezra's mood will catch and he'll blow up at whoever or whatever he's angry at.

Biography: Ezra was born and raised in Brooklyn by his parents, who instilled a strong sense of justice in him. As a result Ezra would often get into fights when he saw something that he thought was unfair and tried to fix it. One time he was even briefly arrested after filming police conducting an illegal arrest with his phone. This only fueled Ezra's desire to see wrongs righted and after graduating high school he got involved in a political campaign. This didn't sit well with a lot of people, especially the ones Ezra had had altercations with. Eventually things boiled over and Ezra ended up having to fight off an attacker in an alley during which he was stabbed with an old arrow that was lying in the gutter. Ezra won and left the other man in a critical condition, but it was ruled justified due to him acting in self-defense. The man's friends then proceeded to throw burning bottles through the window of Ezra's parents' house while they were inside. Ezra manifested his Stand for the first time then, using Diamonds and Rust to bust through the wall and get them all out. He then proceeded to hunt down and punish each of the attackers, using his Stand to ensure they didn't know what had happened.

From then on Ezra continued using his Stand to met out his vision of justice. The area surrounding his neighborhood got a reputation for being protected by a 'avenging angel' who would judge those who the law wouldn't touch. There were few criminals who ended up facing judgement since they tended to get caught by police. Instead corrupt cops would find evidence of their actions made public, a check cashing business that accepted stolen welfare checks fell to pieces, litterers found the trash they threw thrown back at them at high speeds, and on one occasion a tourist who'd gone on a racist tirade came back to find their car had been reduced to a huge pile of rust.

Currently Ezra is trying to figure out what he wants to do with the rest of his life. He currently lives off Patreon where he documents the actions of the "Avenging Angel" along with a web series with him reviewing books, movies, and TV shows.

Strengths: Determined, Flexible, Quick-Witted
Flaws: Doesn't see the need to get others to agree before acting the way he thinks is right, Hates being interrupted, Holds grudges.
Theme Song:

Stand Name: Diamonds and Rust
Stand Abilities: Diamonds and Rust can either caused whatever it touches to harden and grow stronger (up to that of a diamond) or crumble and grow weaker (turning into powder at the weakest). This only affects solid objects and doesn't negate any momentum. So a bullet that was made weaker would still impact, but wouldn't harm the person and would just turn into powder when it struck them unless Diamonds and Rust touching it caused to go off course or struck it directly and a snowball made harder would impact like a rock thrown at the same speed. Objects made harder and stronger also stiffen. Using Diamond and Rust's power enough to make a Human bulletproof would also make it so they couldn't move their body and would only be able to breathe slowly for example. Diamond and Rust can also either reverse its power (making something hard as weak as it was or something weak as hard as it was) or shift it (hardening an object and then turning it into powder or weakening an object and then hardening it into a new shape).
Stand Appearance:
1551878794320.png
Stand Cry: "Turnturnturnturnturn!"
Ratings:
  • Destructive Power- A
  • Speed - A
  • Range - C
  • Durability - B
  • Precision - B
  • Potential - C
 
Name: Ezra Jones
Age: 23
Date of Birth: 3/4/(23 years before current date)
Blood Type: O-Positive
Height: 6'1"
Weight: 190 lbs.
Appearance:
View attachment 548822
Nationality: American (Brooklyn, New York)
Personality: Ezra's a firm believer in adaptability. If you can't change your surroundings (which is rare) then change yourself so you can get by. This doesn't mean he's a pushover by any degree, Ezra is hard-headed and if he does pull back it's because he's trying to find a new way to win. What Ezra wants from life is comfort and ease. What he's found is that hard work doesn't work and people will pick style over substance. As a result Ezra gets pissed off whenever someone chooses the easy way at the expense of others and tends to find obnoxious those others find charming. Eventually Ezra's mood will catch and he'll blow up at whoever or whatever he's angry at.

Biography: Ezra was born and raised in Brooklyn by his parents, who instilled a strong sense of justice in him. As a result Ezra would often get into fights when he saw something that he thought was unfair and tried to fix it. One time he was even briefly arrested after filming police conducting an illegal arrest with his phone. This only fueled Ezra's desire to see wrongs righted and after graduating high school he got involved in a political campaign. This didn't sit well with a lot of people, especially the ones Ezra had had altercations with. Eventually things boiled over and Ezra ended up having to fight off an attacker in an alley during which he was stabbed with an old arrow that was lying in the gutter. Ezra won and left the other man in a critical condition, but it was ruled justified due to him acting in self-defense. The man's friends then proceeded to throw burning bottles through the window of Ezra's parents' house while they were inside. Ezra manifested his Stand for the first time then, using Diamonds and Rust to bust through the wall and get them all out. He then proceeded to hunt down and punish each of the attackers, using his Stand to ensure they didn't know what had happened.

From then on Ezra continued using his Stand to met out his vision of justice. The area surrounding his neighborhood got a reputation for being protected by a 'avenging angel' who would judge those who the law wouldn't touch. There were few criminals who ended up facing judgement since they tended to get caught by police. Instead corrupt cops would find evidence of their actions made public, a check cashing business that accepted stolen welfare checks fell to pieces, litterers found the trash they threw thrown back at them at high speeds, and on one occasion a tourist who'd gone on a racist tirade came back to find their car had been reduced to a huge pile of rust.

Currently Ezra is trying to figure out what he wants to do with the rest of his life. He currently lives off Patreon where he documents the actions of the "Avenging Angel" along with a web series with him reviewing books, movies, and TV shows.

Strengths: Determined, Flexible, Quick-Witted
Flaws: Doesn't see the need to get others to agree before acting the way he thinks is right, Hates being interrupted, Holds grudges.
Theme Song:

Stand Name: Diamonds and Rust
Stand Abilities: Diamonds and Rust can either caused whatever it touches to harden and grow stronger (up to that of a diamond) or crumble and grow weaker (turning into powder at the weakest). This only affects solid objects and doesn't negate any momentum. So a bullet that was made weaker would still impact, but wouldn't harm the person and would just turn into powder when it struck them unless Diamonds and Rust touching it caused to go off course or struck it directly and a snowball made harder would impact like a rock thrown at the same speed. Objects made harder and stronger also stiffen. Using Diamond and Rust's power enough to make a Human bulletproof would also make it so they couldn't move their body and would only be able to breathe slowly for example. Diamond and Rust can also either reverse its power (making something hard as weak as it was or something weak as hard as it was) or shift it (hardening an object and then turning it into powder or weakening an object and then hardening it into a new shape).
Stand Appearance:
View attachment 548825
Stand Cry: "Turnturnturnturnturn!"
Ratings:
  • Destructive Power- A
  • Speed - A
  • Range - C
  • Durability - B
  • Precision - B
  • Potential - C



Accepted, love the motivation and the stand!
 

  • QG0NgHe.jpg

    Name: Dylan Diddley
    Age: 27
    Blood Type: B Neg
    Height: 5'9"
    Weight: 130 lbs
    Nationality: American (United States)
    Personality: Dylan spends his waking moments in a haze, skating through life as if it was just something waiting to pass. He sits around, waiting for death, passing his time with recreational drugs and alcohol, contemplating suicide but never with the conviction to really follow through on it. When he's sober, Dylan appears aimless, his eyes staring intensely out but not looking at anything in particular, as if his body weren't really his own. He is most himself with a bottle of beer in hand, concealed in a brown paper bag and imbibed of through a plastic drinking straw. It is only in these moments where he is friendly and social, though even as he speaks in his uplifted, drunken manner, his words carry with them a sour, solemn note.

    Biography/History: As his lifestyle may indicate, Dylan was born with very little. He had never known his father, and his mother was a drunken mess. Dylan grew up with very little friends, living in a trailer park in Tuscon, Arizona with his mother. Sometimes the numerous different men his mother occasionally brought into the house might try to play with Dylan, buying him toys and other gifts, only for him to shy away. Though Dylan did not have what others had, he was also one of the rare few who was born with a Stand, even if he had not been aware of it until very recently. With its power, he was able to go through early public education despite his otherwise struggling academics using his stand subconsciously, not really knowing what it was, in order to cheat on tests. In high school, this was met with suspicion, many accusing him of cheating. He had blamed his uncanny accurate answers on "premonitions" though his school teachers had all dismissed this. Dylan was expelled from two different schools for this purpose, ignoring it the third time only to fail out of his Junior year. He found work in order to support himself as well as his mother who had otherwise been living off of welfare. Dylan cleaned dishes in a low-end restaurant. Living with his mother, Dylan began drinking at an early age. It was the only time he and his mother had ever really spoken to one another. It was through her boyfriends that Dylan started doing drugs, though he had never been caught with them, preferring to take them in isolation. When Dylan was 25, his mother died, leaving him with the trailer. At the time, he wanted to believe that the death had an impact on him, but it never did. With nothing more tying him to the land, Dylan decided he wanted to start over somewhere, packing up his few belongings and moving to California despite its much higher taxes just so he could be somewhere people didn't know him. Things may not turn out as well as he hoped, however, as soon he discovers that stand users are drawn supernaturally to other stand users...

    (3) Strengths: Not any really
    Flaws: Lazy, Drug addicted, Unaddressed Emotional Baggage, Uneducated
    Theme Song:

 


  • Name: Ducati Desmosedici RR
    Age: 11
    Date of Birth: 10/10/2008
    Blood Type: 98 Octane Rating (hates being non premium)
    Height: Abouts a foot or two
    Weight: 377.0 lb
    Appearance:
    clqman.png

    Nationality: Made in Italy
    Personality: The Desmosedici RR is a sleek, swift and exotic model by the Ducati company. It keeps the reputation and standards of the company high as the Desmosedici RR can range at a top speed of 188 mph, assuring that these prized sport bikes can let you live on the edge. This particular Desmosedici RR holds a nasty grudge, as only a well used model of vehicle has, for the wear and tear it has suffered through. The machine has a very fierce temper that is only matched by its speed. Nevertheless it still instinctively holds the pride at being Ducati and looks down upon other models of motorcycles. It seemingly respects gas stations as sacred ground.
    Biography/History: What is excellence? Excellence is a brand you can trust; Ducati long has been upheld by motor enthusiasts as a top brand. The Desmosedici RR model made its way onto the market place in the year 2006. The particular Ducati RR was made as one of the last in the vehicles circulation in 2008. Shipped out from the manufacturing plant from Italy to a vendor’s lot in the United States, it did not take long for the Desmosedici RR to get its first rider. And with that very action a horrific chain of events were unleashed as, while the various riders the Desmosedici RR had over the years would repair the vehicle, on the whole the riders did not treat the vehicle with the respect it deserved. It found itself stuck needing numerous repairs, getting dented, scraped, muddied and other horrible conditions for the riders ‘cheap thrills’. With each and every accident the Desmosedici RR grew to hate, as much as a vehicle could. And this was only exacerbated by the amount of riders who had died in tragic accidents while riding the motorcycle. Eventually this vehicle had obtained so many burdens that its very hate manifested a stand. Now the motorcycle could claim its unholy vengeance on all motorists for the abuse of vehicle kind.
    (3) Strengths: Good Gas Mileage, High MPH, Excellent at Vehicular Repair
    (3) Flaws: Older Model (with a history of repairs), Non-registered Vehicle, Poor Interpersonal Skills
    Theme Song:

 


  • Name: Ducati Desmosedici RR
    Age: 11
    Date of Birth: 10/10/2008
    Blood Type: 98 Octane Rating (hates being non premium)
    Height: Abouts a foot or two
    Weight: 377.0 lb
    Appearance:
    clqman.png

    Nationality: Made in Italy
    Personality: The Desmosedici RR is a sleek, swift and exotic model by the Ducati company. It keeps the reputation and standards of the company high as the Desmosedici RR can range at a top speed of 188 mph, assuring that these prized sport bikes can let you live on the edge. This particular Desmosedici RR holds a nasty grudge, as only a well used model of vehicle has, for the wear and tear it has suffered through. The machine has a very fierce temper that is only matched by its speed. Nevertheless it still instinctively holds the pride at being Ducati and looks down upon other models of motorcycles. It seemingly respects gas stations as sacred ground.
    Biography/History: What is excellence? Excellence is a brand you can trust; Ducati long has been upheld by motor enthusiasts as a top brand. The Desmosedici RR model made its way onto the market place in the year 2006. The particular Ducati RR was made as one of the last in the vehicles circulation in 2008. Shipped out from the manufacturing plant from Italy to a vendor’s lot in the United States, it did not take long for the Desmosedici RR to get its first rider. And with that very action a horrific chain of events were unleashed as, while the various riders the Desmosedici RR had over the years would repair the vehicle, on the whole the riders did not treat the vehicle with the respect it deserved. It found itself stuck needing numerous repairs, getting dented, scraped, muddied and other horrible conditions for the riders ‘cheap thrills’. With each and every accident the Desmosedici RR grew to hate, as much as a vehicle could. And this was only exacerbated by the amount of riders who had died in tragic accidents while riding the motorcycle. Eventually this vehicle had obtained so many burdens that its very hate manifested a stand. Now the motorcycle could claim its unholy vengeance on all motorists for the abuse of vehicle kind.
    (3) Strengths: Good Gas Mileage, High MPH, Excellent at Vehicular Repair
    (3) Flaws: Older Model (with a history of repairs), Non-registered Vehicle, Poor Interpersonal Skills
    Theme Song:




Interesting concept, accepted.
 

  • QG0NgHe.jpg

    Name: Dylan Diddley
    Age: 27
    Blood Type: B Neg
    Height: 5'9"
    Weight: 130 lbs
    Nationality: American (United States)
    Personality: Dylan spends his waking moments in a haze, skating through life as if it was just something waiting to pass. He sits around, waiting for death, passing his time with recreational drugs and alcohol, contemplating suicide but never with the conviction to really follow through on it. When he's sober, Dylan appears aimless, his eyes staring intensely out but not looking at anything in particular, as if his body weren't really his own. He is most himself with a bottle of beer in hand, concealed in a brown paper bag and imbibed of through a plastic drinking straw. It is only in these moments where he is friendly and social, though even as he speaks in his uplifted, drunken manner, his words carry with them a sour, solemn note.

    Biography/History: As his lifestyle may indicate, Dylan was born with very little. He had never known his father, and his mother was a drunken mess. Dylan grew up with very little friends, living in a trailer park in Tuscon, Arizona with his mother. Sometimes the numerous different men his mother occasionally brought into the house might try to play with Dylan, buying him toys and other gifts, only for him to shy away. Though Dylan did not have what others had, he was also one of the rare few who was born with a Stand, even if he had not been aware of it until very recently. With its power, he was able to go through early public education despite his otherwise struggling academics using his stand subconsciously, not really knowing what it was, in order to cheat on tests. In high school, this was met with suspicion, many accusing him of cheating. He had blamed his uncanny accurate answers on "premonitions" though his school teachers had all dismissed this. Dylan was expelled from two different schools for this purpose, ignoring it the third time only to fail out of his Junior year. He found work in order to support himself as well as his mother who had otherwise been living off of welfare. Dylan cleaned dishes in a low-end restaurant. Living with his mother, Dylan began drinking at an early age. It was the only time he and his mother had ever really spoken to one another. It was through her boyfriends that Dylan started doing drugs, though he had never been caught with them, preferring to take them in isolation. When Dylan was 25, his mother died, leaving him with the trailer. At the time, he wanted to believe that the death had an impact on him, but it never did. With nothing more tying him to the land, Dylan decided he wanted to start over somewhere, packing up his few belongings and moving to California despite its much higher taxes just so he could be somewhere people didn't know him. Things may not turn out as well as he hoped, however, as soon he discovers that stand users are drawn supernaturally to other stand users...

    (3) Strengths: Not any really
    Flaws: Lazy, Drug addicted, Unaddressed Emotional Baggage, Uneducated
    Theme Song:




accepted!
 

  • Name: Thrak
    Age: Old
    Date of Birth: circa 60,000 BC
    Blood Type: O-
    Height: 170cm
    Weight: 113kg
    Appearance: Thrak.jpg
    Nationality: Neanderthal
    Personality: Outwardly, Thrak is a backwards, simple brute. One might think his thought processes to end at 'food, shelter, mate'. Surely, higher thought is beyond the savage that lived in a cave and hunted megafauna across the tundra. The truth is far more complex. Outwardly, yes, Thrak is simple. But that simplicity is a product of linguistics and circumstance. Thrak has known only the struggle, and his people never developed a complex system of communication. But inwardly, this primal warrior houses the mind of a great philosopher in the making. For just as man looked up at the sky and wondered as to his place in the heavens, so too did his kindred. Thrak shall hunt for wisdom with no less vigour than he did the mammoth.
    Biography/History: The Neanderthal known as Thrak was encased in ice under mysterious circumstances thousands of years in the past. With the exception of an incident involving a small meteorite, his personal history prior to now is of minimal importance. Countless generations passed, and he was eventually rediscovered by an American archaeological team in 2014. For reasons that should hopefully be obvious, the miraculous recovery of a perfectly preserved Neanderthal would easily blaze these men a trail to the heights of fame. The team wasted no time as they hastily -perhaps too hastily, in hindsight- prepared the ancient hominid for transport to a secure storage facility. These minor oversights later proved a fatal blow to their burgeoning careers, as the ice containing Thrak began to thaw more rapidly in California's summer heat. While passing through Green Creek, the Neanderthal regained consciousness. The first thing to come to his mind was a craving for sustenance thousands of years in the making. The second was panic. With an awakened and very upset hunter-gatherer now thrashing about in the truck, it didn't take long for the would-be celebrities to crash into a nearby lamppost. Thrak made his escape in the ensuing chaos, and now embarks on a grand quest to seek out the local deli.
    Strengths: Absurdly strong, skilled hunter, and surprising capacity for intellectual growth.
    Flaws: Primitive mindset, unsuited to warm climates, and terrible table manners.
    Theme Song:


 
Last edited:
Very nearly finished.

  • Name: Thrak
    Age: Old
    Date of Birth: circa 60,000 BC
    Blood Type: O-
    Height: 170cm
    Weight: 113kg
    Appearance: Looking for a good image
    Nationality: Neanderthal
    Personality:
    Biography/History: The Neanderthal known as Thrak was encased in ice under mysterious circumstances thousands of years in the past. With the exception of an incident involving a small meteorite, his personal history prior to now is of minimal importance. Countless generations passed, and he was eventually rediscovered by an American archaeological team in 2014. For reasons that should hopefully be obvious, the miraculous recovery of a perfectly preserved Neanderthal would easily blaze these men a trail to the heights of fame. The team wasted no time as they hastily -perhaps too hastily, in hindsight- prepared the ancient hominid for transport to a secure storage facility. These minor oversights later proved a fatal blow to their burgeoning careers, as the ice containing Thrak began to thaw more rapidly in California's summer heat. While passing through Green Creek, the Neanderthal regained consciousness. The first thing to come to his mind was a craving for sustenance thousands of years in the making. The second was panic. With an awakened and very upset hunter-gatherer now thrashing about in the truck, it didn't take long for the would-be celebrities to crash into a nearby lamppost. Thrak made his escape in the ensuing chaos, and now embarks on a grand quest to seek out the local deli.
    Strengths: Absurdly strong, skilled hunter, and surprising capacity for intellectual growth.
    Flaws: Primitive mindset, unsuited to warm climates, and terrible table manners.
    Theme Song:





Hello, i’m sorry but i’m only taking two more slots and I have 2 people who reserved it, i’m sorry!

Whenever this Arc is over or when someone goes inactive i’ll be sure to message you.
 
Name: Jordyn Joestar

Age: 23

Blood Type: O Positive

Height: 5'11"

Weight: 201 lbs

Appearance: Jordyn Joestar.jpg

Nationality: Japanese-American

Personality: Jordyn is insightful, determined, curious, bold, brave, selfless, and deductive. All great traits to have for a detective. He does have the tendency to act a little bit brash, however, especially if he is stuck on a certain detail of a case that he can't seem to figure out. Despite this however, he is a generally kindhearted man, willing to do whatever he can to help others. He is also very protective of his little brother Jo-shi, and will blame himself if anything should happen to him.

Biography/History: Jordyn grew up in Green Creek California alongside his brother Jo-shi and their parents. Jordyn's best friend was his little brother, and he always wanted to do what was best for him, whether it be helping him with his homework or protecting him from bullies, although thankfully the latter of the two didn't occur as often as one would think. Jordyn idolized his father Jimpachi "Jim" Joestar, loving hearing his stories of his numerous bizarre cases whenever he was around to tell them. Due to how busy Jim was, he wasn't around a lot with their family, so responsibility fell on Jordyn's shoulders to be the proverbial "man of the house". He would always help his mother with housework when she needed it, and was always there when Jo-shi needed a friend or a shoulder to cry on. Along with this Jordyn focused on his own life, tilting his studies toward that of criminology, forensic sciences, and general detective work. Upon graduating college, he went into business for himself, becoming a private investigator and starting "JoJo's Detective Agency", a nickname given to him and his brother during their school years. Now a full fledged detective just like his father, Jordyn solves the most strange and bizarre cases, and aims to protect his family by any means necessary.

Strengths: Courageous in the face of danger, Intelligent and Deductive, Emphatic and Kind

Flaws: Overly Protective of Family, Doesn't take failure well, Becomes aggressive the more confusing a case.

Theme Song:
General Theme:
Fight Theme (For Punch Rushes and stuff):

Stand Name:
JAM Project

Stand Abilities:
JAM Project has incredible strength and precision, a common trait among the stands of the Joestar lineage, being able to throw a barrage of incredibly strong punches at breakneck speeds. JAM Project also lets out a repeated cry of "ORA!" every time it punches. JAM Project's main ability however ties in with Jordyn's detective skills. JAM Project has the ability to create a grid of holographic images, showing all of Jordyn's possible options for what could have happened at this crime scene and how he should approach it. JAM Project only gives him three choices, however, and this does not count as clairvoyance, as the holo-grid does not say whether or not the choice Jonah makes will succeed or fail, or whether or not this lines of thought presented to him are correct. Jordyn has to observe the choices beforehand and try and deduce the outcome himself.

As for how this can used in battle, JAM Project can analyze Jordyn's opponent, and present him with three possibilities as to how he can counter his opponents abilities and attack accordingly. However, the more complicated and powerful an opponent is, the more difficult it will be to analyze them and come up with a counter attack. Like when analyzing a crime scene however, it does not tell him which plan is the right way of approaching the battle, Jordyn will have to deduce that for himself.

Stand Appearance:
cdfe3ac9aad897cbb726a957083a029e.jpg


Stand Cry: "ORAORAORAORAORAORAORA!!!" (Unoriginal, I know, but hey, he's a Joestar :P )

Power - A

Speed - B

Range - D

Durability - C

Precision - B

Potential - B
 
Last edited:
Name: Jordyn Joestar

Age: 23

Blood Type: O Positive

Height: 5'11"

Weight: 201 lbs

Appearance: View attachment 550642

Nationality: Japanese-American

Personality: Jordyn is insightful, determined, curious, bold, brave, selfless, and deductive. All great traits to have for a detective. He does have the tendency to act a little bit brash, however, especially if he is stuck on a certain detail of a case that he can't seem to figure out. Despite this however, he is a generally kindhearted man, willing to do whatever he can to help others. He is also very protective of his little brother Jo-shi, and will blame himself if anything should happen to him.

Biography/History: Jordyn grew up in Green Creek California alongside his brother Jo-shi and their parents. Jordyn's best friend was his little brother, and he always wanted to do what was best for him, whether it be helping him with his homework or protecting him from bullies, although thankfully the latter of the two didn't occur as often as one would think. Jordyn idolized his father Jimpachi "Jim" Joestar, loving hearing his stories of his numerous bizarre cases whenever he was around to tell them. Due to how busy Jim was, he wasn't around a lot with their family, so responsibility fell on Jordyn's shoulders to be the proverbial "man of the house". He would always help his mother with housework when she needed it, and was always there when Jo-shi needed a friend or a shoulder to cry on. Along with this Jordyn focused on his own life, tilting his studies toward that of criminology, forensic sciences, and general detective work. Upon graduating college, he went into business for himself, becoming a private investigator and starting "JoJo's Detective Agency", a nickname given to him and his brother during their school years. Now a full fledged detective just like his father, Jordyn solves the most strange and bizarre cases, and aims to protect his family by any means necessary.

Strengths: Courageous in the face of danger, Intelligent and Deductive, Emphatic and Kind

Flaws: Overly Protective of Family, Doesn't take failure well, Becomes aggressive the more confusing a case.

Theme Song:
General Theme:
Fight Theme (For Punch Rushes and stuff):

Stand Name:
JAM Project

Stand Abilities:
JAM Project has incredible strength and precision, a common trait among the stands of the Joestar lineage, being able to throw a barrage of incredibly strong punches at breakneck speeds. JAM Project also lets out a repeated cry of "ORA!" every time it punches. JAM Project's main ability however ties in with Jordyn's detective skills. JAM Project has the ability to create a grid of holographic images, showing all of Jonah's possible options for what could have happened at this crime scene and how he should approach it. JAM Project only gives him three choices, however, and this does not count as clairvoyance, as the holo-grid does not say whether or not the choice Jonah makes will succeed or fail, or whether or not this lines of thought presented to him are correct. Jonah has to observe the choices beforehand and try and deduce the outcome himself.

As for how this can used in battle, JAM Project can analyze Jordyn's opponent, and present him with three possibilities as to how he can counter his opponents abilities and attack accordingly. However, the more complicated and powerful an opponent is, the more difficult it will be to analyze them and come up with a counter attack. Like when analyzing a crime scene however, it does not tell him which plan is the right way of approaching the battle, Jonah will have to deduce that for himself.

Stand Appearance:
cdfe3ac9aad897cbb726a957083a029e.jpg


Stand Cry: "ORAORAORAORAORAORAORA!!!" (Unoriginal, I know, but hey, he's a Joestar :P )

Power - A

Speed - B

Range - D

Durability - C

Precision - B

Potential - B



Accepted, love the stand!
 

  • Name: Chiemi Takamaki
    Age: 24
    Date of Birth: August 14th
    Blood Type: AB+
    Height: 5'6, 5'9 with heels
    Weight: 110 pounds
    Appearance: X O X O X O
    Nationality: Japanese-American
    Personality: Chiemi is a kind women who is always seen smiling, she likes to be positive and see the world through rose-colored glasses, figuratively. She doesn't like going against what other people say so she tends to keep her opinions to herself though she will speak up if it gets to the point she must. She spoke out against her parents when they forbid her to leave Japan arguing she needed to see the world and experience new things but they still refused, so in response, she wrote them a note and packed her things leaving them behind. She plans to return eventually but after she travels to the places she always wanted to go to.
    Biography/History: Chiemi lived a rather normal and simple life, she got good grades in school and had many good friends, but there was always something missing in her life. Once she got to high school she had gotten several jobs and began to save up money for her travels keeping it a secret. Her parents never liked the idea of her going out and traveling the world so when she brought up the idea they grounded her. She had never been one to disobey her parents or get herself in trouble, but something compelled her to finally defy them and she did defy them, she grabbed her things and left her home to Italy. She had gone to several places in Europe but ultimately returned back to Japan to work for more money, when that happens she ops to go and visit cities in the rural parts of Japan.
    (3) Strengths:

    • She hardly loses her temper and is able to keep herself calm under pressure.​
    • Chiemi can also read people easily knowing whether they are angry or not.​
    • She plans ahead before she does anything and can strategize.​
    • (3) Flaws:
    • It is very difficult for her to say no to someone and if someone asks her to do something she will do it for them.​
    • She is quite timid and doesn't like speaking out her own ideas making it easy to drag her along without asking for her insight.​
    • Once she is apart of a group she doesn't like to stray far from them and become independent.​
 

  • Name: Chiemi Takamaki
    Age: 24
    Date of Birth: August 14th
    Blood Type: AB+
    Height: 5'6, 5'9 with heels
    Weight: 110 pounds
    Appearance: X O X O X O
    Nationality: Japanese-American
    Personality: Chiemi is a kind women who is always seen smiling, she likes to be positive and see the world through rose-colored glasses, figuratively. She doesn't like going against what other people say so she tends to keep her opinions to herself though she will speak up if it gets to the point she must. She spoke out against her parents when they forbid her to leave Japan arguing she needed to see the world and experience new things but they still refused, so in response, she wrote them a note and packed her things leaving them behind. She plans to return eventually but after she travels to the places she always wanted to go to.
    Biography/History: Chiemi lived a rather normal and simple life, she got good grades in school and had many good friends, but there was always something missing in her life. Once she got to high school she had gotten several jobs and began to save up money for her travels keeping it a secret. Her parents never liked the idea of her going out and traveling the world so when she brought up the idea they grounded her. She had never been one to disobey her parents or get herself in trouble, but something compelled her to finally defy them and she did defy them, she grabbed her things and left her home to Italy. She had gone to several places in Europe but ultimately returned back to Japan to work for more money, when that happens she ops to go and visit cities in the rural parts of Japan.
    (3) Strengths:

    • She hardly loses her temper and is able to keep herself calm under pressure.​
    • Chiemi can also read people easily knowing whether they are angry or not.​
    • She plans ahead before she does anything and can strategize.​
    • (3) Flaws:
    • It is very difficult for her to say no to someone and if someone asks her to do something she will do it for them.​
    • She is quite timid and doesn't like speaking out her own ideas making it easy to drag her along without asking for her insight.​
    • Once she is apart of a group she doesn't like to stray far from them and become independent.​

Aw hECK yeah! accepted
 

  • Name: Chiemi Takamaki
    Age: 24
    Date of Birth: August 14th
    Blood Type: AB+
    Height: 5'6, 5'9 with heels
    Weight: 110 pounds
    Appearance: X O X O X O
    Nationality: Japanese-American
    Personality: Chiemi is a kind women who is always seen smiling, she likes to be positive and see the world through rose-colored glasses, figuratively. She doesn't like going against what other people say so she tends to keep her opinions to herself though she will speak up if it gets to the point she must. She spoke out against her parents when they forbid her to leave Japan arguing she needed to see the world and experience new things but they still refused, so in response, she wrote them a note and packed her things leaving them behind. She plans to return eventually but after she travels to the places she always wanted to go to.
    Biography/History: Chiemi lived a rather normal and simple life, she got good grades in school and had many good friends, but there was always something missing in her life. Once she got to high school she had gotten several jobs and began to save up money for her travels keeping it a secret. Her parents never liked the idea of her going out and traveling the world so when she brought up the idea they grounded her. She had never been one to disobey her parents or get herself in trouble, but something compelled her to finally defy them and she did defy them, she grabbed her things and left her home to Italy. She had gone to several places in Europe but ultimately returned back to Japan to work for more money, when that happens she ops to go and visit cities in the rural parts of Japan.
    (3) Strengths:

    • She hardly loses her temper and is able to keep herself calm under pressure.​
    • Chiemi can also read people easily knowing whether they are angry or not.​
    • She plans ahead before she does anything and can strategize.​
    • (3) Flaws:
    • It is very difficult for her to say no to someone and if someone asks her to do something she will do it for them.​
    • She is quite timid and doesn't like speaking out her own ideas making it easy to drag her along without asking for her insight.​
    • Once she is apart of a group she doesn't like to stray far from them and become independent.​

Aw hECK yeah! accepted

Thank you!
 

  • Name: Alexandria Sheldrake
    Age: 21
    Date of Birth: December 11th
    Blood Type: O-
    Height: 5 feet 8 inches (1.7 meters)
    Weight: 133 pounds (60.3 kilometers)
    Appearance:
    View attachment 580864
    I found this image researching japanese blood-type-personality theory, and it just fit too well to not use.
    More honestly, it's because she looks a little bit like Risotto, and come on, Risotto was cool from the two scenes he shows up in.
    Credit: Japanese Blood Types: And What They Say About Your Personality
    Nationality: Japanese-American

    Personality: Alexandria is an independent individual. She is optimistic by nature, on occasion encountering inexplicable luck that repeatedly affirms such an outlook on life. This optimism affirmed by her impeccable luck has contributed greatly to her high self-confidence. Her odd childhood also bred a level of flexibility in her, letting her work a problem down to its core and approach it from multiple angles to find a good solution.

    Biography/History: Alexandria grew up in an urban environment for about twelve years, before suddenly moving to a mansion twenty miles away from the next closest human being. She spent the rest of her childhood there, exploring the surrounding fields and forests, sometimes getting herself in trouble. Though she never got seriously hurt, and always returned home chipper as ever. She had consistent and incredible luck, it seemed. Her belief in this luck only grew as she aged, and her luck continued getting better.

    In her mid teenage years, she moved out of the rural mansion and into a cramped apartment in the city. Here, her luck only further flourished, meeting several friendly colleagues and compatriots. However, fueled by her good luck and confident nature, she something a bit more. One tragic accident later, involving a seven-car traffic disaster, with Alex at the epicenter. Since she... changed... she's wandered the world, having lost a certain sense of respect to the rest of society, given her new abilities, and how effective they are at subduing people she doesn't agree with.

    (3) Strengths:
    Optimistic- Alex tends to see the positive side, the silver lining. Her optimism keeps her alive, constantly searching for the enemy's fatal flaw, even in the face of doubt.
    Confident- Coupled with her life-saving optimism, Alex is confident in her ability. Though she knows of its flaws, she sees past them, and invests immense trust in its reliability.
    Flexible- When in doubt, Alex can plan on the fly, and can work with other Stand users pretty well. She might not get along long-term, but in the moment she knows how to play her cards, and play them well.

    (3) Flaws:
    Impressionable- Once she's got an idea of the enemy's capabilities, it takes a lot for her to change her mind on them, which could cost her some day.
    Self-centered- While she is confident, it is often to a fault. On occasion, she'll forget her allies and attempt to solve the immediate problem only using her own abilities.
    Vain- She gets very focused on defeating her enemy in one particular way if she's been crossed or insulted, to the point of stubborn irrationality.

    Theme Song:


I'm sorry for taking so abominably long. It dropped down my priority list, and writing up some sort of biography that would have enough detail to satisfy, while also remaining vague enough to fit with whatever developing story is taking place here, was very very difficult. For me, at least. I apologize. (...This died in the mean time, didn't it?)
 

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