Elvario
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This RP is part of the Isekai Hell setting. Check the links above to learn more about it.
Please let me know if you wish to join this RP, so that I can help your character get an interesting entrance into the story and make sure they've got a goal being there.
What to expect out of character:
The posting pace will stick to 48 hour cycles for as much as possible (unless my highly susceptible to change IRL situation might force me to go slower to 96 hour cycles). The RP is likely to last relatively long (50+ days) and will be a mixture of Adventure with bits of Slice of Life and Action. Depending on PC actions, either pacifist or combat outcomes will be possible in most scenario's. Character interactions (both among players and player-to-NPC), are what's most interesting to me as a narrator.
Combat, when and/or if happening, will be a relaxed interpretation of Effectiveness measures. Cooldowns will apply strictly, clever writing can help make an otherwise low graded skill more useful, teamwork makes the dream work. Characters not posted with will be deemed to stand by and watch and/or merely take defensive measure to the best of their extend when applicable. When relying on secondary skills such as to investigate something or to recall knowledge without actively using them in an ability, please mention them in your post. When using abilities, please put the ability in its full at the bottom of the post it's used in and keep track of Cooldowns.
Don't hesitate to ask me questions if you need more details or want to confirm things, regardless of whether that's for plot-reasons or OOC-reasons. (Sadly enough, I'm not flawless, so if I forget or miss stuff or get unclear about it, you're more than welcome to let me know as well.)
What to expect in character:
Widersia; a small country of humans and (small) Fae nestled between the warring East Empire and The See, with an advanced steampunk society on one hand and and a peaceful shire on the other. Widersia prides itself for being one of the most secure nations on the continent, but sometimes, that security is threatened. This is such a time.
A construct and baron going by the name Fromm has sent message to the Adventurer's Guild, for an extremely dangerous Vampire has been spotted in some of the outer districts of Clockhaven, the country's capital. It's feared that she'll actively recruit new vampires for her nefarious purposes, so stopping her as soon as possible is of the utmost importance. However, you are not the first ones asked to set out on this missions. Assassins, soldiers and even a group of Vampire Hunters have all been sent on this mission, yet all have failed to deliver. It'd be up to your group to find out what happened, possibly recruit the others as allies, or otherwise find out why they failed and how to avoid the same faith.
It takes place little over a week after A Tutoring Lesson in Hatred of Dead and more than a month after The Hag of the Overgrown Marshes.
Current cast:
The Last Curse - Cayde Whitinger
An alchemist of many talents, arriving to help out Kalina after receiving a letter requesting his aid. Also hopes to get noticed by the Adventurer's Guild, who requested aid in dealing with the Vampire.
TheTimePiece - Iberis
A young witch who's had her fair share of undead encounters, accompanying Kalina in the hopes of bolstering her power and becoming more knowledge-able.
Elvario - Kalina Chivernu
A vampire who aims to meet with the vampire hunters working in Widersia in order to learn more about her past and hopefully find a way to change her future by reconnecting with her non-monster half. [Dhampir intermediate racial evolution RP.]
(Dhampir - Abomination, Intermediate – Monster/Fae
Martial Skill [Fighting Style] C (28 points) | Deception F | Stealth F
Additional: Vampire Title = Feature [Blood Drinker], Resilient F [Ageing], Feature [Fangs] or Natural Weapons [Fangs]
Description; An intermediate vampire variant that's Half-Monster, Half-Fae tethering between both natures and using a combination of marital arts, deception and stealth to survive.)
RavenSong - Scylla
A cheerful girl with a bubbly personality, hoping to become an accomplished witch and build up enough reputation for her future grander goals of becoming the Ryken Academy's headmaster.
Sharena – Shion
A guardian of the forest, somehow ending up in a city without a tree in sight. Will she be able to make sense of these unnatural surroundings and successfully start her quest to regain some of her former powers, or will the new environment get the better of her?
Silent Angel - Sophia Smith
A highly talented artisan and marskwoman with a personal interest in making sure Kalina doesn't get herself killed by Vampire Hunters. Also has a vested interest in growing her reputation as an adventurer and head of the Crafting Guild among her fellow adventurers.
It was odd, but she felt like she almost had a heart-beat right now. Mostly due to the feeling it was beating so loudly that she couldn't even properly breath. Even though the undead organ was barely doing a thing. Was this a case of mind over matter? Likely so. Either way, she was nervous. Very much so. After all, she'd finally gotten the courage to face things. Her past, the Vampire Hunters that might know about it... they were here, in this country. In this city, even. However, she knew she couldn't face such a thing alone. A vampire going to meet vampire hunters to politely ask them about her past? She grimaced at how foolish it sounded.
It's why she'd reached out to just about anyone she thought would be willing to help her. Sophia was the first she'd contacted. The Fae Artisan clearly wasn't worried about her being a vampire and if there was anyone she thought might support her through this, it was her. That said, she hadn't been able to contact her for a while now, so she honestly wasn't sure if her message would reach her and if she'd actually show up. It was putting her on edge.
The same applied to the next person she'd reached out too. The alchemist she'd met in the Overgrown Marshes. For someone who tasted plain as a potato, he'd made quite the impression on her as someone multi-talented, rational and all-out a good guy. She couldn't think of anyone better to deal with the type of task they were hired for, so if he were to show up, it'd be a huge help both for her personal goal and their overall mission. That was a big 'if' though, as she hadn't seen him after their brief adventure in the marshes. Perhaps he'd already forgotten about her, or changed his mind about accepting her as a monster. Perhaps he'd even rat her out to the vampire hunters... Still, it was a risk worth taking, as having him on her side would be worth all such risks.
Then there were her friends from the coven. Hope, the one who'd helped her from breaking apart after the tragic ending of her sister... that she... No. She shook her head. She didn't want to think about it. Sadly enough, Hope was also the one person she couldn't ask for aid. After all, she'd bitten her. If she'd lost herself to her instincts once, due to someone like hope, what was to say it wouldn't happen again? Hope was someone that she didn't deserve in her life, it was someone too good for her. At least right now. She'd perhaps reach out if she succeeded her, becoming a Dhampir. That'd show Hope that she was indeed capable of being more than a monster.
The other two, however, Scylla and Iberis, she had asked. Not because she valued them less, but because she trusted herself more around them. Whilst both had enough magic to make their blood of great quality, it wasn't as bad as with the Fae woman. Besides, one of them had already voluntarily given it before, whilst the other had already gone though those blasted marshes with her. She also knew they had her own goals, which loosely aligned with hers, or so she hoped. It'd make her feel less guilty about trying to drag them into this.
Either way, all of that was good and great, but right now, she'd have to see who'd show up. For all she knew, she could be left standing here alone. It was a thought far most terrifying and the reason for her current distress. At the very least, her currently Alternate Identity was 'shy' enough for her behaviour to fit it.
She tried to distract herself by looking around. This was where they were meant to meet-up, a hanger used to repair baron Fromm's personal airship. The baron would arrive later in the day, to discuss the details of their mission with them. Or well... in the worst case scenario, with just Kalina. Hopefully that wouldn't happen. Some constructs were going around working, sweeping floors, dragging bolts and nuts around, doing whatever they were doing. There was a constant noise of repairs going on. Every now and again a valve opened, releasing a loud stream of heated steam that you likely didn't want to get hit by.
This place was really different from anything she was used too. To a degree, it reminded her of the factory she got mangled in in her past life... more nightmares that kept trying to crawl their way up to her conscious thought, which she desperately tried to suppress. For as much as she felt like she was able to start conquering her [monster] nature, she equally felt like a mental wreck. Like a breakdown was looming just below the surface. No, she shouldn't think about such things. Instead, she should keep a look-out. The first of her friends should arrive any moment now, right? Besides, there might even be others that took the baron's quest. She'd need to keep up her alternate identity for them, if that was case.
Please let me know if you wish to join this RP, so that I can help your character get an interesting entrance into the story and make sure they've got a goal being there.
What to expect out of character:
The posting pace will stick to 48 hour cycles for as much as possible (unless my highly susceptible to change IRL situation might force me to go slower to 96 hour cycles). The RP is likely to last relatively long (50+ days) and will be a mixture of Adventure with bits of Slice of Life and Action. Depending on PC actions, either pacifist or combat outcomes will be possible in most scenario's. Character interactions (both among players and player-to-NPC), are what's most interesting to me as a narrator.
Combat, when and/or if happening, will be a relaxed interpretation of Effectiveness measures. Cooldowns will apply strictly, clever writing can help make an otherwise low graded skill more useful, teamwork makes the dream work. Characters not posted with will be deemed to stand by and watch and/or merely take defensive measure to the best of their extend when applicable. When relying on secondary skills such as to investigate something or to recall knowledge without actively using them in an ability, please mention them in your post. When using abilities, please put the ability in its full at the bottom of the post it's used in and keep track of Cooldowns.
Don't hesitate to ask me questions if you need more details or want to confirm things, regardless of whether that's for plot-reasons or OOC-reasons. (Sadly enough, I'm not flawless, so if I forget or miss stuff or get unclear about it, you're more than welcome to let me know as well.)
What to expect in character:
Widersia; a small country of humans and (small) Fae nestled between the warring East Empire and The See, with an advanced steampunk society on one hand and and a peaceful shire on the other. Widersia prides itself for being one of the most secure nations on the continent, but sometimes, that security is threatened. This is such a time.
A construct and baron going by the name Fromm has sent message to the Adventurer's Guild, for an extremely dangerous Vampire has been spotted in some of the outer districts of Clockhaven, the country's capital. It's feared that she'll actively recruit new vampires for her nefarious purposes, so stopping her as soon as possible is of the utmost importance. However, you are not the first ones asked to set out on this missions. Assassins, soldiers and even a group of Vampire Hunters have all been sent on this mission, yet all have failed to deliver. It'd be up to your group to find out what happened, possibly recruit the others as allies, or otherwise find out why they failed and how to avoid the same faith.
It takes place little over a week after A Tutoring Lesson in Hatred of Dead and more than a month after The Hag of the Overgrown Marshes.
Current cast:
The Last Curse - Cayde Whitinger
An alchemist of many talents, arriving to help out Kalina after receiving a letter requesting his aid. Also hopes to get noticed by the Adventurer's Guild, who requested aid in dealing with the Vampire.
TheTimePiece - Iberis
A young witch who's had her fair share of undead encounters, accompanying Kalina in the hopes of bolstering her power and becoming more knowledge-able.
Elvario - Kalina Chivernu
A vampire who aims to meet with the vampire hunters working in Widersia in order to learn more about her past and hopefully find a way to change her future by reconnecting with her non-monster half. [Dhampir intermediate racial evolution RP.]
(Dhampir - Abomination, Intermediate – Monster/Fae
Martial Skill [Fighting Style] C (28 points) | Deception F | Stealth F
Additional: Vampire Title = Feature [Blood Drinker], Resilient F [Ageing], Feature [Fangs] or Natural Weapons [Fangs]
Description; An intermediate vampire variant that's Half-Monster, Half-Fae tethering between both natures and using a combination of marital arts, deception and stealth to survive.)
RavenSong - Scylla
A cheerful girl with a bubbly personality, hoping to become an accomplished witch and build up enough reputation for her future grander goals of becoming the Ryken Academy's headmaster.
Sharena – Shion
A guardian of the forest, somehow ending up in a city without a tree in sight. Will she be able to make sense of these unnatural surroundings and successfully start her quest to regain some of her former powers, or will the new environment get the better of her?
Silent Angel - Sophia Smith
A highly talented artisan and marskwoman with a personal interest in making sure Kalina doesn't get herself killed by Vampire Hunters. Also has a vested interest in growing her reputation as an adventurer and head of the Crafting Guild among her fellow adventurers.
The Steamwork Airport & Repair
Widersia – Capital – Clockhaven – The Steamwork Airport & Repair
Time: 9:00 Weather Bright skies, warm breeze.
Mentions: Cayde
The Last Curse
| Iberis
TheTimePiece
| Scylla
RavenSong
| Sophia
Silent Angel
Widersia – Capital – Clockhaven – The Steamwork Airport & Repair
Time: 9:00 Weather Bright skies, warm breeze.
It was odd, but she felt like she almost had a heart-beat right now. Mostly due to the feeling it was beating so loudly that she couldn't even properly breath. Even though the undead organ was barely doing a thing. Was this a case of mind over matter? Likely so. Either way, she was nervous. Very much so. After all, she'd finally gotten the courage to face things. Her past, the Vampire Hunters that might know about it... they were here, in this country. In this city, even. However, she knew she couldn't face such a thing alone. A vampire going to meet vampire hunters to politely ask them about her past? She grimaced at how foolish it sounded.
It's why she'd reached out to just about anyone she thought would be willing to help her. Sophia was the first she'd contacted. The Fae Artisan clearly wasn't worried about her being a vampire and if there was anyone she thought might support her through this, it was her. That said, she hadn't been able to contact her for a while now, so she honestly wasn't sure if her message would reach her and if she'd actually show up. It was putting her on edge.
The same applied to the next person she'd reached out too. The alchemist she'd met in the Overgrown Marshes. For someone who tasted plain as a potato, he'd made quite the impression on her as someone multi-talented, rational and all-out a good guy. She couldn't think of anyone better to deal with the type of task they were hired for, so if he were to show up, it'd be a huge help both for her personal goal and their overall mission. That was a big 'if' though, as she hadn't seen him after their brief adventure in the marshes. Perhaps he'd already forgotten about her, or changed his mind about accepting her as a monster. Perhaps he'd even rat her out to the vampire hunters... Still, it was a risk worth taking, as having him on her side would be worth all such risks.
Then there were her friends from the coven. Hope, the one who'd helped her from breaking apart after the tragic ending of her sister... that she... No. She shook her head. She didn't want to think about it. Sadly enough, Hope was also the one person she couldn't ask for aid. After all, she'd bitten her. If she'd lost herself to her instincts once, due to someone like hope, what was to say it wouldn't happen again? Hope was someone that she didn't deserve in her life, it was someone too good for her. At least right now. She'd perhaps reach out if she succeeded her, becoming a Dhampir. That'd show Hope that she was indeed capable of being more than a monster.
The other two, however, Scylla and Iberis, she had asked. Not because she valued them less, but because she trusted herself more around them. Whilst both had enough magic to make their blood of great quality, it wasn't as bad as with the Fae woman. Besides, one of them had already voluntarily given it before, whilst the other had already gone though those blasted marshes with her. She also knew they had her own goals, which loosely aligned with hers, or so she hoped. It'd make her feel less guilty about trying to drag them into this.
Either way, all of that was good and great, but right now, she'd have to see who'd show up. For all she knew, she could be left standing here alone. It was a thought far most terrifying and the reason for her current distress. At the very least, her currently Alternate Identity was 'shy' enough for her behaviour to fit it.
She tried to distract herself by looking around. This was where they were meant to meet-up, a hanger used to repair baron Fromm's personal airship. The baron would arrive later in the day, to discuss the details of their mission with them. Or well... in the worst case scenario, with just Kalina. Hopefully that wouldn't happen. Some constructs were going around working, sweeping floors, dragging bolts and nuts around, doing whatever they were doing. There was a constant noise of repairs going on. Every now and again a valve opened, releasing a loud stream of heated steam that you likely didn't want to get hit by.
This place was really different from anything she was used too. To a degree, it reminded her of the factory she got mangled in in her past life... more nightmares that kept trying to crawl their way up to her conscious thought, which she desperately tried to suppress. For as much as she felt like she was able to start conquering her [monster] nature, she equally felt like a mental wreck. Like a breakdown was looming just below the surface. No, she shouldn't think about such things. Instead, she should keep a look-out. The first of her friends should arrive any moment now, right? Besides, there might even be others that took the baron's quest. She'd need to keep up her alternate identity for them, if that was case.
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