Laundreu
One Thousand Club
All right, cyl - Trowizilla's goin' out to a concert or something like that (there's music and people, so not my scene) and asked me to help out. I bounced this set of armor off of her, and she's likin' it.
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Blessed Regalia of the Daemonhunter, Artifact 4-5
This armor was crafted by a tiny sect of Sidereals in the late first Age, to better aid them in the hunting of rogue demons, spirits, ghosts, and the like. The sect lasted a mere century or so before more paranoid members of the Celestial Bureaucracy arranged for a suicide mission for the lot. The armor surived its owner's death and lay hidden for millenia. Possibly the finest example of first Age light armor still in existence, it would be hunted all across Creation except for the fact that it's also an example of the stealthiest armor, as well.
Well, and nobody else knows about it - that probably helps.
As it is made from an alloy of all five Magical Materials, the armor grants no Magical Materials bonus.
Soak: 6L/4B; Hardness: 2L/2B; Mobility: -0; Fatigue: 0; Attunement 10m
The suit has the following features:
Adaptive Camoflague (Passive): The Least God of this armor was once a goddess of the hunt and the forest, who willingly gave up her old position to serve as a core for the artifact. Her influence is still felt in it to this day. +4 to all stealth rolls while in the armor. This is always active.
Reinforced Gauntlets and Boots: The limbs of this suit of armor are laced with orihalcum and soulsteel and studded with lethal-looking spikes. Add three to the damage of the user's punches or kicks. In addition, he may choose to make bashing or lethal attacks at will, and can parry lethal attacks unarmed without a stunt.
Cloaking Device: This armor is laced with moonsilver and starmetal wiring, forming three-dimensional glyphs of invisibility and deception. By reflexively committing four motes, the wearer can make the armor blur and fade from view for the scene. Players must succeed on a reflexive (Perception + Awareness) roll, difficulty 4 (while the wearer is moving) or 8 (while stationary) for their characters to notice the cloaked character. Make a check when the cloaked character first comes into view, and make a new check whenever the wearer does anything to betray his location (such as attacking). Even if spotted (as a faint blur) the character still counts as invisible, with the -2 external penalty to all attacks as normal. While undetected, the wearer cannot be attacked with ranged attacks; those attacking him in close combat do so with the usual penalty for invisible opponents (-2 external penalty). While the cloaking device is active, the wearer and armor cannot be sensed through Essence detection alone. Therefore, the spirit Charm Measure the Wind feels nothing, while All-Encompassing Sorcerer’s Sight (see Exalted, p. 222) does not add the wearer’s Essence as bonus dice to locate the wearer.
Essence Sight: This armor comes with a flexible hood of some tough material, complete with a mask equipped lenses of Chiarascuro glassed framed with orihalcum, starmetal, and soulsteel. For the reflexive commitment of three motes the wearer may activate Essence Sight as per the Wonders of the Lost Age book, and also see unmanifested spirits, ghosts, gods, and anything else dematerialized as glowing presences. For an additional three motes, which may be committed separately, the lenses are enhanced with patterns of moonsilver, adding four dice to all tracking rolls for one scene and making the tracking attempt supernatural.
Spirit Bane: The limbs of this armor come laced with patterns of green jade and starmetal which glimmer faintly when charged. With the reflexive commitment of three motes of Essence, the wearer may interact with dematerialized spirits for the scene.
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Blessed Regalia of the Daemonhunter, Artifact 4-5
This armor was crafted by a tiny sect of Sidereals in the late first Age, to better aid them in the hunting of rogue demons, spirits, ghosts, and the like. The sect lasted a mere century or so before more paranoid members of the Celestial Bureaucracy arranged for a suicide mission for the lot. The armor surived its owner's death and lay hidden for millenia. Possibly the finest example of first Age light armor still in existence, it would be hunted all across Creation except for the fact that it's also an example of the stealthiest armor, as well.
Well, and nobody else knows about it - that probably helps.
As it is made from an alloy of all five Magical Materials, the armor grants no Magical Materials bonus.
Soak: 6L/4B; Hardness: 2L/2B; Mobility: -0; Fatigue: 0; Attunement 10m
The suit has the following features:
Adaptive Camoflague (Passive): The Least God of this armor was once a goddess of the hunt and the forest, who willingly gave up her old position to serve as a core for the artifact. Her influence is still felt in it to this day. +4 to all stealth rolls while in the armor. This is always active.
Reinforced Gauntlets and Boots: The limbs of this suit of armor are laced with orihalcum and soulsteel and studded with lethal-looking spikes. Add three to the damage of the user's punches or kicks. In addition, he may choose to make bashing or lethal attacks at will, and can parry lethal attacks unarmed without a stunt.
Cloaking Device: This armor is laced with moonsilver and starmetal wiring, forming three-dimensional glyphs of invisibility and deception. By reflexively committing four motes, the wearer can make the armor blur and fade from view for the scene. Players must succeed on a reflexive (Perception + Awareness) roll, difficulty 4 (while the wearer is moving) or 8 (while stationary) for their characters to notice the cloaked character. Make a check when the cloaked character first comes into view, and make a new check whenever the wearer does anything to betray his location (such as attacking). Even if spotted (as a faint blur) the character still counts as invisible, with the -2 external penalty to all attacks as normal. While undetected, the wearer cannot be attacked with ranged attacks; those attacking him in close combat do so with the usual penalty for invisible opponents (-2 external penalty). While the cloaking device is active, the wearer and armor cannot be sensed through Essence detection alone. Therefore, the spirit Charm Measure the Wind feels nothing, while All-Encompassing Sorcerer’s Sight (see Exalted, p. 222) does not add the wearer’s Essence as bonus dice to locate the wearer.
Essence Sight: This armor comes with a flexible hood of some tough material, complete with a mask equipped lenses of Chiarascuro glassed framed with orihalcum, starmetal, and soulsteel. For the reflexive commitment of three motes the wearer may activate Essence Sight as per the Wonders of the Lost Age book, and also see unmanifested spirits, ghosts, gods, and anything else dematerialized as glowing presences. For an additional three motes, which may be committed separately, the lenses are enhanced with patterns of moonsilver, adding four dice to all tracking rolls for one scene and making the tracking attempt supernatural.
Spirit Bane: The limbs of this armor come laced with patterns of green jade and starmetal which glimmer faintly when charged. With the reflexive commitment of three motes of Essence, the wearer may interact with dematerialized spirits for the scene.