Children of London - Victorian Era Magic Game

I have to admit this sounds incredibly interesting, if you have space for one more player I would like to join, a character in mind is a child from a middle-low class family, whose father works repairing watches and clocks, and his own magic would deal with bending time and space, with a cheshire cat as a familiar.
 
I've got a rough idea I'm tossing around. I want to play a child with a deathshead moth familiar and powers that revolve around luck and changing of immediate fate and fortunes.
 
Edgar Eames' familiar is a smoke phoenix who declared his name to be Nushku. Nushku is very haughty and self-impressed and chose not to make himself known for many years, watching Edgar as he grew up in his cramped family home with his parents, grandmother and two younger sisters. The family were poor, Edgar's father worked at a local foundry and Edgar was expected to be apprenticed to work in the same industry, but their lives were torn apart when a fire consumed the house, the adults dying in the smoke and flames and the young sisters dying as they desperately threw themselves out of their bedroom window to escape the flames. Only Edgar survived, somehow managing to flee through the burning house and out the front door with little more than a bad case of smoke inhalation.


As an orphan, he found himself moved into a workhouse where he failed to settle in with the other boys, at times being intractable and volatile, and other times being moody and reclusive. The only constant that could be ascertained about him was the powerful rage that permeated his being. It simmered within him, like a kettle on the range, and it only required a small amount of coaxing for him to explode in a noisy outburst or outright violence. The Governer of the workhouse and his Proctors were constantly challenged to do something to curb the boy's behavior, but little worked. Not even physical disciplining had an effect on the wretched child. The Governor, while a devout Christian, was quietly looking forward to the boy's sixteenth birthday, at which point he could legal turn the boy out into the streets to make his own way in the world. However, this never happened as, the week prior to Edgar's birthday, Nushku for reasons entirely of his own decided to manifest himself at the foot of the boy's bed in the communal dormitory and changed everything forever.


Captain Hesperus
 
It's great you are all so eager to play the game, makes Miz and I quite happy.


Just remember, character idea's are great but do not get caught up, there are various 'banned' magics aside from classical elementalists (a few notable ones is long-ranged teleportation, mind reading/control and traditional time manipulation). As well, there is a vast and involved history, as well as familiar restrictions and global rulings.


So it's great to think about what type of character you want to play and the type of role they will play. However, be careful about getting too attached to a series of events or history, as it might not be realistic in the setting.
 
I understand, everything I'm writing here is mental floss, scooped out of my addled cranium so that I can sift through the detritus and separate the gold from the dross. I am fully prepared to alter, adjust, adapt and adulterate to meet the criteria of the game.


Captain Hesperus
 
Once upon a time, before Wolf was Wolf and before RPdom was RPdom, in this place so much different than this one and yet so alike, there was a roleplay called Children of London. It was the first game I set my sights on and naturally the first to play. The first to enjoy. The first to love. I still remember the enthusiasm, the passion with which I played; the effort and strive with which I created my character and everything related.


Though it was already ongoing at the time, for me it might have been launched an hour ago. I was still under that impression of novelty. When activity started dropping, I played on like nothing happened. When the game was close to being archived, I still played on. Hadn't the Storytellers gone through with the closing, I would have probably gone on playing all the same with whoever was left. I believe that in the end, I might have taken the whole thing more seriously than anyone else. But that's just Wolf.


So what now? I see a skeleton from the closet; a ruin risen from the earth; a ship uplifted from the seabed. Not that I wasn't tipped off in advance. I heard the rumors. I see that alot of people are interested to play. That sort of puts me down, but I also know that at least a quarter of those will fall out within the first three months. History does so repeat itself.


I guess I'd still be very much interested to play. I have unfinished business here. It is hard to let go of the past. Now, Pineapple & Miz, I remember what you've told me. I know I can't import my old character. Your restrictions don't allow it. But surely you're willing to compromise for the sake of the game and its player(s)? I would merely re-create my old character, throwing out a thing or two that bothered you too much, but passing along another that I had before. I can't let her go, you see. You wouldn't rob an old Wolf of everything, would you? Besides, I'm a quality player, aren't I? Wouldn't you rather want me in your game than not? Assuming, of course, that you're not succeeding to be completely neutral from a galactic point of view. Shouldn't loyalty pay off?


Yes, Wiz. This is exciting. What do you think, Miz? Pine?


p.s. if there could be some pineapple bait, please?
 
[QUOTE="Wolf Rawrrr]Once upon a time, before Wolf was Wolf and before RPdom was RPdom, in this place so much different than this one and yet so alike, there was a roleplay called Children of London. It was the first game I set my sights on and naturally the first to play. The first to enjoy. The first to love. I still remember the enthusiasm, the passion with which I played; the effort and strive with which I created my character and everything related.
Though it was already ongoing at the time, for me it might have been launched an hour ago. I was still under that impression of novelty. When activity started dropping, I played on like nothing happened. When the game was close to being archived, I still played on. Hadn't the Storytellers gone through with the closing, I would have probably gone on playing all the same with whoever was left. I believe that in the end, I might have taken the whole thing more seriously than anyone else. But that's just Wolf.


So what now? I see a skeleton from the closet; a ruin risen from the earth; a ship uplifted from the seabed. Not that I wasn't tipped off in advance. I heard the rumors. I see that alot of people are interested to play. That sort of puts me down, but I also know that at least a quarter of those will fall out within the first three months. History does so repeat itself.


I guess I'd still be very much interested to play. I have unfinished business here. It is hard to let go of the past. Now, Pineapple & Miz, I remember what you've told me. I know I can't import my old character. Your restrictions don't allow it. But surely you're willing to compromise for the sake of the game and its player(s)? I would merely re-create my old character, throwing out a thing or two that bothered you too much, but passing along another that I had before. I can't let her go, you see. You wouldn't rob an old Wolf of everything, would you? Besides, I'm a quality player, aren't I? Wouldn't you rather want me in your game than not? Assuming, of course, that you're not succeeding to be completely neutral from a galactic point of view. Shouldn't loyalty pay off?


Yes, Wiz. This is exciting. What do you think, Miz? Pine?


p.s. if there could be some pineapple bait, please?

[/QUOTE]
Shouldn't that have been sent off as a PM?
 
[QUOTE="The Dark Wizard]Shouldn't that have been sent off as a PM?

[/QUOTE]
Yes, well... Maybe that second part but I re-read it once more before posting and did not find anything particularly sensitive on my end. I don't believe Pineapple or Miz would either so I left it. There's nothing wrong with living in a transparent society - to a reasonable extent of course :)


But good to see your radar is still sweepin' :D
 
Wolf Rawrrr, unfortunately this reboot is not just a digging up of a skeleton. While the game is similar in premise to the original, it is a different game entirely. The entire thing has had an expansion when it comes to detail and lore (something that this interest check does not do justice showcasing). In fact the entire plot is different, along with the rules of magic and the requirements of a character.


Not even Pineapple or my own characters are the same as the ones we originally made. That being said, you can make a character that is referenced or based off of your original (that is what I did) and not every detail needs to be changed. However your characters has to fit this new game and it must follow the new setting and the rules the game has. No special considerations will be made for any players, and characters will be selected for how they best fit the setting/lore/roleplay. We will also approval characters based around merit by looking into how much effort goes into a creating a character and seeing the determination of that person.


Merely allowing you to use a character from an older game and expecting approval over others that have taken in the new setting is troubling. There is some 20-30 pages of new lore and explanation written for this incarnation of Children and London, many of which is aimed at either adding flavor (in which it isn't entirely required but is nice to have included in your character) or removing the misconceptions which occurred in the last game. Adding both of those things to any character will definitely make it more realistic of a character for this setting and make it more fun for others to interact with them. Such characteristics will absolutely help your character succeed over others when it comes to approval.


So to be fair, we cannot make any compromise to a returning player that we cannot extend to everyone. This does not mean that you cannot play a variation of your original character but you should also give us respect for the work we have done to make this game more than it was by putting the effort desired into playing the game. If you merely resubmit the same character without taking into account the new game's content we cannot garunteed you will be picked over those who do.


That being said, we are glad you are excited for the game and as more information comes out we hope that you will still be interested to play. I can tell you this game is probably 10x better than the original one from years ago (because we were re-reading our original content and laughing at the grammar errors). You are free to talk about your character when we start reaching that stage and we can see what we can do. You can make a new character that fits the new content that is just as good if not better than your original character. As well your new character can still have the feel of the original.


P.S. - As for Pineapple bait, I can't have that kind of stuff on me because I hang out with him too much.
 
Ok, that's a pretty useful reply right there Miz. Thanks.


I guess I could have narowed it down to a single question: Can players have a foreign character?


I understand that they have to be born in London, since otherwise the whole familiar attachment idea falls apart, but can they be born in London, moved out at a very young age and lived abroad most of their life, then returned back to London to attend the school? (like my old character had).
 
[QUOTE="Wolf Rawrrr]Ok, that's a pretty useful reply right there Miz. Thanks.
I guess I could have narowed it down to a single question: Can players have a foreign character?


I understand that they have to be born in London, since otherwise the whole familiar attachment idea falls apart, but can they be born in London, moved out at a very young age and lived abroad most of their life, then returned back to London to attend the school? (like my old character had).

[/QUOTE]
Because of historical events you cannot, most importantly the Magician Accords of 1798.


That event will be released in more detail (when the timeline is released), but essentially you cannot have citizenship from another country, you cannot even leave the country for long-periods of time because you are a ward of the state the moment you are a mage and are a ward of the state by law (regardless of age) for the rest of your life. This means the Crown and government of the United Kingdom of Great Britain and Ireland has great powers over your ability to travel out of the country. To make matters more difficult because the actual occurrence of mages in the population is less than 1% (its very low), the government would not even consider losing such a valuable asset such as you to another country hell-bent on trying to get what the United Kingdom has (naturally occurring Mages).


Furthermore other laws also prevent anyone from outside of the country from attending Ambrose Academy as it is made for British wards of the state for the benefit of the state. Not for individuals from other countries who loyalties are unknown.
 
Miz said:
Because of historical events you cannot, most importantly the Magician Accords of 1798.
That event will be released in more detail (when the timeline is released), but essentially you cannot have citizenship from another country, you cannot even leave the country for long-periods of time because you are a ward of the state the moment you are a mage and are a ward of the state by law (regardless of age) for the rest of your life. This means the Crown and government of the United Kingdom of Great Britain and Ireland has great powers over your ability to travel out of the country. To make matters more difficult because the actual occurrence of mages in the population is less than 1% (its very low), the government would not even consider losing such a valuable asset such as you to another country hell-bent on trying to get what the United Kingdom has (naturally occurring Mages).


Furthermore other laws also prevent anyone from outside of the country from attending Ambrose Academy as it is made for British wards of the state for the benefit of the state. Not for individuals from other countries who loyalties are unknown.
Yay for Great British totalitarianism and inherent systemic nationalism/racism!


Captain Hesperus
 
Miette Langston


Among the mudlarks, fly tramps, and grifters that make up the lower and more henious classes of Josephian society, even there are the skilled tradesman.


Among these are the small and nimble. The young and flexible. The portico thieves or the snakesmen. Theives dedicated to shuffling and crawling into properties owned by others and relieving them of their earthly possessions.


Often these types are the ascended form of the desolute children of London, no longer surviving through gangs and dipping but utilizing their natural talents and flexibility.


Now Miette was one of those kids, living stealing clothing and scrounging life out of the muck. Up until age nine she thought this was pretty good. She managed to always be in the right place at the right time and never got caught. Anyone that was mean to her, something bad always happened to them. It wasn't too bad.


As we all know, life never stays the same. And eventually she was given a choice. At the age of twelve she had the opportunity to fall in line with the vast number of women and children selling their bodies or risk herself falling deeper into a life of crime.


The choice was made for her as the contact she had been using for entry into a brothel fell ill and passed away.


Bemoaning her station and lack of choice, Miette was granted a visit by her familiar. It was a shocking realization but gradually began to make sense. The moth had been with her since birth and was there to make sure neither of them were harmed.


Armed with this knowledge and a growing understanding of her gift in shifting fate and reversing fortune, Miette has become a regular spring heel jack, a thief of revered skill at illegal entry.


Miette is roughly 14 years old, gangly with long arms and legs. She is exceedingly flexible and skinny, with strong hands and a light build. Her raven black hair is down her back, always filthy yet she sports a happy face, smile capable of destroying the wills of weak men, and a cheerful demeanor.
 
If any of you have questions regarding the game you can find Miz and I on both TS and the site chat. (However, TS would be ideal to contact us).
 
Miz


Oh. I just wanted to know if there was a particular reason. Apparently there is, and a pretty solid one at that. Damn, I didn't think you'd have something that valid lol xD *bark*


Yes, suddenly it does seem like a whole new game, just like you said. It would appear that my old character can't exist in this new world after all. Thanks for taking the effort to explain this so weel, Miz. I'll have to find another way to solve my Anna issues/complexes :P
 
[QUOTE="Wolf Rawrrr]Miz
Oh. I just wanted to know if there was a particular reason. Apparently there is, and a pretty solid one at that. Damn, I didn't think you'd have something that valid lol xD *bark*


Yes, suddenly it does seem like a whole new game, just like you said. It would appear that my old character can't exist in this new world after all. Thanks for taking the effort to explain this so weel, Miz. I'll have to find another way to solve my Anna issues/complexes :P

[/QUOTE]
Glad to hear, we will help with character creation further on if you need it.
 
Now... that answer sparked something in me. Now I am really interested in this. Looking to play a child of a railway foreman whose magic abilities are built off of sweat... mostly other people's sweat... but still...


Anyway, becoming more interested in this as I read more about it.
 
Sorry for the wait everyone. It is purely my fault. I have had some real life stuff occur over the past week that was unexpected and the game will be up for submission sometime this upcoming week (within the next few days).


We hope you guys are still interested.
 

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