"A long time ago, before the time of man there was a humanoid race far more advanced than our own. They had settled all their differences, and simply devoted all their time into the self-gain of learning. This race was known as the Aspera. Though they may no longer be here, their ruins still are. They dot the landscape, holding many secrets that have yet to be uncovered...
Hmmm? Getting ahead of myself, am I? Back to the lesson then. Where was I?...Oh yes, the Aspera was a culture that was around long before our own, they had settlements all over the world, and their technology was far greater than any of us could even ponder! What's even more interesting is that we know the Aspera had....'special' powers. Research indicates that they could learn, run, and do almost anything better than any run-of-the-mill human. Their strange abilities defy every law of physics, chemistry, or you name it! It wasn't just because of their form either. Countless years of genetic engineering went into the perfection of this race. But anyway, I'm getting off topic yet again... all we really know is that they were a peaceful, strong race that built beautiful cities which now now lie in 'ruins'. None of us exactly know what happened, but they died off... somewhat.
Now we jump over five eras to get to us, mankind. Unlike our predecessors, we are still locked in armed conflict with one another. Yes, we have colonized the world, and have beautiful cities, but they are nothing compared to the Aspera. We seem somewhat...neanderthal, compared to them. Or so we thought until 136 years ago, researchers found something out that changed the world forever. You see, a select few individuals have the powers of the Aspera buried within them. I know it sounds crazy, but bear with me here! We have found out that certain individuals have the genes that partially contains the smallest segments of Asperian DNA. These individuals are special, and can wield the same powers the Aspera once did many years ago. To the outside eye, it would look like magic out of children's tales. However, it's far from it. What we're witnessing is the perfection of Asperan genetic engineering, past down through generations upon generations upon generations! Just how humans ended up with Asperan DNA is not known, but the results are astounding!
These certain individuals are called the children of Aspera. That ends today's lecture."
Roleplay details:
To put it to detail, Children of Aspera is a scifi-fantasy roleplay with superpowers and political themes. It takes place on a technologically advanced world called Oceana. Two major nations known as Sanctum and the SNTS dominate this world, overshadowing all other nations occupying the land.
I'll briefly describe these nations and their ideologies, Sanctum is the western economic superpower, ruled over by democracy and made rich by capitalism. The SNTS (Sovereign Nations of Tarian Socialist), on the otherhand, is the eastern military superpower unified by the equality of communism and the force of their arms. Both have been at war on and off for hundreds of years, but neither side has ever won. In the process, the smaller nations are consumed. They are consistently annexed by one nation, then liberated by the other. Serving as the battlegrounds, they are destroyed then quickly forgotten about as the two giant nations move on. Currently the two nations are at a 10 year standoff. Soon though, that will change...
The roleplay itself will primarily focus on our characters, who the majority will be Children of Aspera. As described above, Children of Aspera are individuals with powers due to having Asperan DNA deep within their genetic code. These powers have a wide variety, but are unique to each individual. Examples can range from simple things like fire control, to more complicated things like controlling empathy. Honestly, the sky is the limit so long as it's not too crazy. CA's also vary widley in appearence. Some look completely normal, while others may not look human at all. Only one distinguishing feature is consistent amongst the Children of Aspera: Tattoo-like markings that grow and morph as their power-levels increase. Just why they occur isn't known, but CA's newer to their powers may have only small markings while more experienced ones can have entire portions of their body covered.
Both sides have Children of Aspera under their command. When one is discovered, they are immediately enlisted into their nation's military ranks. There they operate under their own branch, where they undergo special training with other CA's. Put simply, they're essentially rock-stars in the military. For a good reason as well. One CA on the battlefield can completely alter the course of battle. In this roleplay we will have characters in both the Sanctum, as well as in the SNTS.
The technology of time should also be mentioned. Nations have access to an awesome array of weapons and utilities. Giant airships lord over the skies. Their size ranging from the size of a small naval destroyer to being as large as a small city! Airships carry massive weapons of destruction, ranging from plasma cannons to massive bombs. They even can carry smaller ships, much like an aircraft carrier would carry planes. These much smaller, more manuverable aircraft are called fighters. CA's have their own custom fighters designed for them, and can even rule over airshps with enough rank.
The roleplay itself will begin with our characters deployed into a country named Acria. It's a neutral nation, located in the middle of the globe between Sanctum and the SNTS. Recently a civil war has sparked in the country, with loyalist defending its allegiance with Sanctum while sepratists vow to annex the country to the SNTS. Both the Sanctum and SNTS have sided in the civil war, and will back their supportive side in combat.
Interested? Questions? Thoughts? Let me know below!
Hmmm? Getting ahead of myself, am I? Back to the lesson then. Where was I?...Oh yes, the Aspera was a culture that was around long before our own, they had settlements all over the world, and their technology was far greater than any of us could even ponder! What's even more interesting is that we know the Aspera had....'special' powers. Research indicates that they could learn, run, and do almost anything better than any run-of-the-mill human. Their strange abilities defy every law of physics, chemistry, or you name it! It wasn't just because of their form either. Countless years of genetic engineering went into the perfection of this race. But anyway, I'm getting off topic yet again... all we really know is that they were a peaceful, strong race that built beautiful cities which now now lie in 'ruins'. None of us exactly know what happened, but they died off... somewhat.
Now we jump over five eras to get to us, mankind. Unlike our predecessors, we are still locked in armed conflict with one another. Yes, we have colonized the world, and have beautiful cities, but they are nothing compared to the Aspera. We seem somewhat...neanderthal, compared to them. Or so we thought until 136 years ago, researchers found something out that changed the world forever. You see, a select few individuals have the powers of the Aspera buried within them. I know it sounds crazy, but bear with me here! We have found out that certain individuals have the genes that partially contains the smallest segments of Asperian DNA. These individuals are special, and can wield the same powers the Aspera once did many years ago. To the outside eye, it would look like magic out of children's tales. However, it's far from it. What we're witnessing is the perfection of Asperan genetic engineering, past down through generations upon generations upon generations! Just how humans ended up with Asperan DNA is not known, but the results are astounding!
These certain individuals are called the children of Aspera. That ends today's lecture."
Roleplay details:
To put it to detail, Children of Aspera is a scifi-fantasy roleplay with superpowers and political themes. It takes place on a technologically advanced world called Oceana. Two major nations known as Sanctum and the SNTS dominate this world, overshadowing all other nations occupying the land.
I'll briefly describe these nations and their ideologies, Sanctum is the western economic superpower, ruled over by democracy and made rich by capitalism. The SNTS (Sovereign Nations of Tarian Socialist), on the otherhand, is the eastern military superpower unified by the equality of communism and the force of their arms. Both have been at war on and off for hundreds of years, but neither side has ever won. In the process, the smaller nations are consumed. They are consistently annexed by one nation, then liberated by the other. Serving as the battlegrounds, they are destroyed then quickly forgotten about as the two giant nations move on. Currently the two nations are at a 10 year standoff. Soon though, that will change...
The roleplay itself will primarily focus on our characters, who the majority will be Children of Aspera. As described above, Children of Aspera are individuals with powers due to having Asperan DNA deep within their genetic code. These powers have a wide variety, but are unique to each individual. Examples can range from simple things like fire control, to more complicated things like controlling empathy. Honestly, the sky is the limit so long as it's not too crazy. CA's also vary widley in appearence. Some look completely normal, while others may not look human at all. Only one distinguishing feature is consistent amongst the Children of Aspera: Tattoo-like markings that grow and morph as their power-levels increase. Just why they occur isn't known, but CA's newer to their powers may have only small markings while more experienced ones can have entire portions of their body covered.
Both sides have Children of Aspera under their command. When one is discovered, they are immediately enlisted into their nation's military ranks. There they operate under their own branch, where they undergo special training with other CA's. Put simply, they're essentially rock-stars in the military. For a good reason as well. One CA on the battlefield can completely alter the course of battle. In this roleplay we will have characters in both the Sanctum, as well as in the SNTS.
The technology of time should also be mentioned. Nations have access to an awesome array of weapons and utilities. Giant airships lord over the skies. Their size ranging from the size of a small naval destroyer to being as large as a small city! Airships carry massive weapons of destruction, ranging from plasma cannons to massive bombs. They even can carry smaller ships, much like an aircraft carrier would carry planes. These much smaller, more manuverable aircraft are called fighters. CA's have their own custom fighters designed for them, and can even rule over airshps with enough rank.
The roleplay itself will begin with our characters deployed into a country named Acria. It's a neutral nation, located in the middle of the globe between Sanctum and the SNTS. Recently a civil war has sparked in the country, with loyalist defending its allegiance with Sanctum while sepratists vow to annex the country to the SNTS. Both the Sanctum and SNTS have sided in the civil war, and will back their supportive side in combat.
Interested? Questions? Thoughts? Let me know below!
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