Chejop Kejak

Should Chejop Kejak be an ultimate bad ass in hth?

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I beleive ol' Grabby mentioned, in one wikified comment or another, that Kejak has an Essence of around 9.


Still damned impressive, but a long shot from 13 (which may not even be possible. I've yet to see anything over 10 even hinted.)


-S
 
Stillborn said:
I beleive ol' Grabby mentioned, in one wikified comment or another, that Kejak has an Essence of around 9.
Still damned impressive, but a long shot from 13 (which may not even be possible. I've yet to see anything over 10 even hinted.)


-S
My logic, falable as it is, is that based on his age he should have around 7250 xp, or more, and according to the player's guide 10% of that must go towards essence, his age allows for an essence of 9+ but no specific cap is mentioned.  


Adding two and two together, buying essence dots from 3-13 ends up costing 720 experience, or so, therefor according to the available information the argument of Essence 13 can be sucessfully made.  Granted that is higher than anything I've seen, but again, most powerful exalt.  


Ultimatly Lion is expressed as being as perfect as the Thrall could make him, so the counter argument that his essence would max out at 10 is certainly possible.  I would love to see if there is a listed cap anywhere in the books.  


My lunar book isn't around but I believe that it can be extrapolated that your maximum essence would be willpower +2 or some such based on how mutations affect maximum essence, the logic being that if this is what you would be with one point of mutation this is what you would be with zero but I don't have the inclination to follow up on that right now.  


Besides that, he could easily hit essence 10 with the MA styles in the Sidreal book using a MA Style and given his age I don't see why he would bother to stay at such a low number unless there were simply no charms to take, and even then the benefits of higher essence, in the form of higher stats, are impressive.  At 9, considering his age, he would be maxed out at everything given his number of experience points.
 
the highest essense for an exalt ive seen is 9 although I imagine some 1st age solars reached ten-


regardless of experience I think 10 is the flat mixumum for such a trait in exalted as it is in all other white wolf games although there appear to be beings in exalted who exeed this like say the Unconquered Sun but there are no 'stats' for such a being


Ketchup is a badass but hes still a lowly Celestial Exalt- hes going to have to be happy with his essence of 9 but most importantly like all Sidereals when his time comes he will most certainly die. will it be from an Orichalcum grand daiklaive?


How bout Ketchup vs Leviathan? who do you think would win?
 
Re: Essence cap.


Alchemicals, p. 225: "she grows to Essence 16".


Shit.


--


Wait. Alchemicals p 215 refers to the same character as Essence 10. So, anybody's call as to which is a typo.
 
BurningPalm said:
Wait. Alchemicals p 215 refers to the same character as Essence 10. So, anybody's call as to which is a typo.
Typo, or the work of two different authors edited together with no consitency checking? You be the judge...


-S
 
i would still use 10 as the flat max for exalts-


besides unless you raise your essense every time you play or you play a game that lasts years and years youll never get to 10 anyway


regardless of experience costs it should be exponentailly harder and more time consuming to raise your essense to 10 than it was to raise it to 9


in my game i would say a millinea or so to go from 9 to 10


keep in mind most everyone in the game with 9 or 10 has no other stats listed and by the time you got a PC to that level it would be impossible to play or run with your dice pools of 50 and 30 page character sheet and charm list


a group of 3 or 4 characters this powerful is too much for most ST's not to mention the ease with wich you could destroy or defeat anything would make it really boring
 
it would be impossible to play or run with your dice pools of 50 and 30 page character sheet and charm list
The huge die pools could eaily be overcome with a computer, and the Charm list might be shorter than you think. Why? Becuase a good number of your low-level Charms would be so useless and redundant by that point, you'd have no reason to list them because you'd never conceivably use them.


I think what would really make a character like that hard to play is the fact that you could accomplish nearly anything with ease. It would be hard to feel challenged.


-S
 
I think that the matter of whether Chejop Kejack is a uber-martial-artist-ass-kicking-guru is rather redundant really; it all depends on where your story is going and what the point of it is.


I mean, if your story would naturally lead to a conclusion with Chejop Kejack, then power levels should be adjusted accordingly, but in my opinion, even a tooled up circle of solars wouldn't beat ol' Kejack, unless we're talking about solars who're essence 6+... which is near enough impossible given the current time span and such.


Kejack, much like the deathlords, first age lunars and any number of BAD-ASS canon characters can be what you want them to be, but in general, what they should be is tough.


No fight with anyone that old and that powerful should be easy, it just makes no sense.


Also, I think, as has been said before, given that Sidereals are supposedly limited in which charms they can learn (though I'd suppose there are a good few "lost" charms which weren't in the Sid book which Chejop knows), barring martial arts and sorcery, and MA is the supposed favoured mojo for the sidereals (barring astrology, but that's more trait based than on general magical powers), I'd say he has probably got a handle on every martial arts style in existance that's worth learning.  Why?  Because he has the experiance and probably no training time to boot (I'm assuming MA could well be one of his favoured abilities...).  After 5000 years I'd guess that he's learnt all the Sid charms already, maxed out his astrology abilities (and probably every other ability) to 10, and learned the majority of spells which are going to be useful to him (he's not noted for liking showy displays of power after all) he's gonna have at least some experience left over... if we're talking about this from a mechanics point of view.


If we're not then I think it  boils down to one thing... He's Chejop Kejack,  He kicks ass, but so do your characters.  Does it seem cool that they could beat him?  Then let them.
 

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