Characters

Watanabe Hotaka Wasabi
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<p> <strong> Name: </strong><span style="font-family:Akronim;"><span style="font-size:36px;"><span style="color:rgb(255,0,0);">Watanabe Hotaka Wasabi </span></span></span>(Wasabi is his first name, obviously). <strong>Age: </strong>25 <strong>Gender: </strong>Male <strong>Height: </strong>7'0 <strong>Physical Description: </strong>Wasabi has medium length light grey hair that is often obscured or hidden by his rice hat. His eyes are the color of jade, hinting at the tree of a man that he is. Being seven feet tall, he towers over most others, yet is able to disappear through cracks like a cat due to his relatively thin build. One would not be aware of the true strength of muscle he held within him due to his modest tire. This includes a tight black undershirt, like that of a turtleneck, a loose black gi, and thick black gloves when in battle. However, Wasabi rarely wares footwear, and when he does, it is in the form of a sandal. His gi is wrapped shut by a black sash and there are external pockets attached to his legs that house his various weapons. (I may draw a picture in the future). <strong>Position in the crew: </strong>Cook. <strong>Character Strengths:</strong> </p>


<ul><li>Calm and collected. </li>


<li>Precise of mind and body. </li>


<li>Talented cook. </li>


<li>Intellectual. </li>


<li>Silent and deadly. </li>


</ul><p> <strong>Character Flaws:</strong> </p>


<ul><li>Expects respect. </li>


<li>Opinionated. </li>


<li>Slightly self-righteous. </li>


<li>Hesitant to take risks unless absolutely necessary. </li>


</ul><p> <strong>Likes:</strong> </p>


<ul><li>Ranged weapons. </li>


<li>Target practice. </li>


<li>Meditation. </li>


<li>Cooking. </li>


<li>Order. </li>


</ul><p> <strong>Dislikes:</strong> </p>


<ul><li>Chaos. </li>


<li>Unnecessary risks. </li>


<li>Lack of deserved respect. </li>


<li>Lack of purpose. </li>


</ul><p> <strong>Personality: </strong>Wasabi is a soft-spoken man on a search for truth. He wishes to understand the purpose of the world and what role people play in it. He interacts with people in a fairly respectful manner, only getting on edge if someone is complaining about food or if a life is being threatened. Despite this, he is opinionated, and will respectfully stand his ground until the other gives in or he is proven wrong. Interacting with pirates is somewhat different. Wasabi was of the opinion that pirates were a vile species. However, his current situation forces him to be one of them. So he hopes to utilize this opportunity to understand their ways and hopefully bring new insight into their lives. In a sense, he is attempting to preach to the blind through leading by example. Cooking is something Wasabi takes seriously, as it is an important part of his heritage. His meals often include rice, though he is successfully venturing into other styles as well. Also, he is very particular about the rules and etiquette surrounding his meals. Someone who disobeys these rules could be subject to penalties up to not receiving a meal for the day. <strong> Biography: </strong>Wasabi Hotaka Watanabe was born on an island that was one huge rice farming village. As a child, boomerangs were his object of fancy. In his mind, they could be utilized for recreation, hunting, fishing, and farming, among other things. Wasabi theorized that a properly designed boomerang could be utilized in shaving grass or collecting yields of the field. Overall, it had the potential to free up the time of the farmers. As the trees lengthened from one season to the next, Wasabi experimented with boomerangs and other devices thrown by the hand. It was around this time that he began to dabble in cooking as well. The same creativity that developed his throwing devices was brought to the family dinner table. Thus, he became a beloved member of the village at an astoundingly young age. However, outsiders occasionally visited the island. Some were freighters looking for their promised stock of rice, others were seekers of simple lives. Even a few pirates raided from time to time. Though the pirates were only small time. There was nothing of great importance on the island, at least in the eyes of a pirate. Thus Wasabi was able to experiment in relative peace. It was on his eighteenth birthday that Wasabi succeeded in his life's goal. He had designed a pocketed boomerang for use in collecting the yield of crops. It became known in the village as a 'Farmer's Frisbee', or the 'Boomerbasket'. The village realized the time saved by this instrument and began to take interest in proper use. Young farmers would take lessons from Wasabi in form of throw, gauging distance, precision of arc, and other such skills. Happy endings do not come to men of twenty years old. Wasabi learned this lesson when a unprecedentedly strong group of pirates sacked the village. To his surprise, the village fought back. The young farmers utilized the information he had sought them for collecting yield, to fight off the pirates in defense of their families, friends, and village. This of course attracted an unwanted gaze. The impossible victory could not have been the result of hard work. The Marines were the first to take action. Quickly analyzing the situation, they labeled Wasabi as a tyrant in search of power through obscure and unfair military might. At the age of twenty-one, Wasabi held a bounty equivalent to that of dangerous pirate captains that had committed much harsher crimes. His village promised to protect him and fought off a few raids. Wasabi intensified his training, not realizing he was the target of the oncoming attacks. He perfected the skill meant for farming into a martial art. Despite his hard work, Wasabi was unable to protect everyone in the village. Then, after a failed attack, Wasabi discovered a bounty. The price made his hair stand on end. He was sure the man must be dangerous, and feared he was hiding in the village. When he flipped the bounty over and discovered that he was the target, he disappeared from the village and fled for a pirate crew that would accept him. If he could make it known that he was off the island, there would be no reason for the attacks to continue in his mind. <strong> Fighting Style: </strong>Wasabi practices a martial art that utilizes palm strikes and shin kicks. However, the main focus of the self developed art is ranged, particularly thrown, weapons. He has numerous, personally designed boomerangs. These include a foldable razor boomerang, a blunt impact hunting boomerang, and a smaller version of the foldable razor boomerang that he utilizes more as a knife. He has also fashioned his rice hat into a weapon of throwing, as it is lined with a sharp metal edge. It acts like a frisbee, but if angled correctly, can also act as a boomerang. Wasabi also utilizes shuriken attached to a mechanism on his belt and throwing knives that are strapped to his left leg. When not in use, his boomerangs are magnetically connected to his right leg at certain points. <strong>Possessions: </strong> </p>


<ul><li>Rice hat. </li>


<li>Boomerangs. </li>


<li>Throwing knives. </li>


<li>Shuriken. </li>


<li>Large sack of rice. </li>


<li>Minimal cookware. </li>


<li>His robes. </li>


<li>Fishing Sen (Boat). </li>


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<p> <strong>Dream / Goal: </strong>Wasabi wishes to find a way to clear his name, while ensuring the safety of his village. He is also in the transition of developing new life goals. One of them being the enlightenment of pirates. </p>


<div style="text-align:center;"><p>Minus the attire, Wasabi looks similar to the rock kit drummer in this video, which was partial inspiration for the character.</p></div>


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Marcus Valecis Gaverenton

Marcus Valecis Gaverenton


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Nicknames:


Marc, Doc Mercy of Mirstone


 


Gender:


Male


 


Age:


28


 


Appearance:


Marcus is a lean and tall man, with a slightly toned body. He has bright blonde hair and brown eyes, which sometimes seem to turn into an amber color when he gets angry. He wears clothes that cover almost every inch of his body, aside from his head and occasionally his hands. He wears a suit similar to that of a bartender, with a black vest over a white shirt with a black bow-tie, with black dress-pants and black dress shoes. He also wears a pair of blue glasses, and even when they break, he always seems to have an extra pair lying around, and on occasion, he will wear a white doctor's coat. Marcus also has tattoos littered on his body as well. On his left arm, vines with thorns run up from the middle of his forearm up to his shoulder, and chains run down from his shoulder and around his bicep and triceps on his right arm. On his entire back, dark brown roots of a tree are tattooed, and they coil and twist to cover his back and move to the front of his body. On his chest, the roots wrap around a black cross.


 


Height:


185 cm (6 feet 1 inch)


 


Personality:


Marcus is a rather introverted man. He prefers being alone, though he doesn't mind social interaction with others. He is very studious, believing his studies in the medical field are never over. He has difficulty hiding his emotions, and he uses gestures to describe things way too often. He is intelligent, and very curious as well. Once he gets an idea, he will stick to it through the end, even if it is a hopeless disaster. A lot of the time, Marcus can be very vulgar, swearing in almost every sentence he spouts. He can be aggressive at times, even getting a bit physical with people. But he never has the intent to hurt someone. He has a big brother complex, always looking out for his friends. He puts his friends health and needs before his own, sometimes to the point where he will pass out from exhaustion. He will never openly say he cares about someone in public.


 


Likes:


- Reading


- Studying


- Playing cards


- Spicy food


- Fishing


 


Dislikes:


[COLOR= rgb(39, 42, 52)]- Overly-complicated descriptions for simple things [/COLOR]


[COLOR= rgb(39, 42, 52)]- Romantic advances [/COLOR]


[COLOR= rgb(39, 42, 52)]- Distractions[/COLOR]


[COLOR= rgb(39, 42, 52)]- Sweet food[/COLOR]


 


Character Strengths:


[COLOR= rgb(39, 42, 52)]- Marcus is very skilled in the medical field. He had great schooling and experience. [/COLOR]


[COLOR= rgb(39, 42, 52)]- Marcus is somewhat of a handyman, and has a basic knowledge of how to fix things. [/COLOR]


[COLOR= rgb(39, 42, 52)]- Marcus has a good judge of character.[/COLOR]


 


Character Flaws:


[SIZE= 14px]- Marcus is very vulgar, sometimes scaring his patients and making him more intimidating than he wants to be. [/SIZE]


[SIZE= 14px]- Marcus has a tendency to provoke people, thinking most of them are idiots. [/SIZE]


 


Position:


Doctor of the Red Wave Pirates


 


[SIZE= 16px]Fighting Style:[/SIZE]


Nature Shorinji Kendo:


A modified version of the Nature Shorinji Kempo, a style of martial arts that originated on Baris Island in South Blue. Nature Shorinji Kempo is a style of fighting where the user mimics the movement of animals to strike foes. The user will channel energy into their attacks, giving them more power. Marcus, instead, decided to mix what he learned about this fighting style with swordsmanship, namely his Sword-And-Sheath Style of fighting, which uses the sword as a purely offensive tool, and the sheath as a guard and sometimes offensive tool. It will take time before Marcus can fully utilize Nature Shorinji Kendo, so when he gets into fights, he mainly uses Nature Shorinji Kempo. 


 


Techniques:


Nature Shorinji Kendo - Bull Charge: Marcus rushes forward and slams the sheath of his sword into anyone standing in his path.


Nature Shorinji Kendo - Claw Dance: Marcus uses his sword, creating a quick succesion of slashes in the shape of a claw scratch.


Nature Shorinji Kempo Goho - Hornet Jabs: Marcus uses his index and middle finger to quickly attack a target.


Nature Shorinji Kempo Goho -  Gorilla Pummel: Marcus throws powerful, unaimed punches, the only objective being to his his opponent.


Nature Shorinji Kempo Juho - Rhino Throw: Marcus charges forward, and flips his opponent over and throws them into the air.


Nature Shorinji Kempo Juho - Tiger Pin: Marcus counters an opponents attack by dodging and then leaping on them, pinning their body to the ground.


Nature Shorinji Kempo Seiho - Hibernation: Marcus will allow his body to rest, returning some stamina in the process. However, he becomes very vulnerable to attacks.


 


[SIZE= 16px]Unique Abilities:[/SIZE]


Marcus has no unique abilities (yet, hopefully).


 


[SIZE= 16px]Weapons Carried:[/SIZE]


Marcus usually carries around a sword to use his Nature Shorinji Kendo, but keeps syringes filled with poisons around with him as an extra precaution. 


 


[SIZE= 16px]Backstory:[/SIZE]


Marcus was born on a small island in the South Blue, known as Lichen Island. The island was a part of a set of many other small islands, known as the King’s Crown Archipelago, due to its shape. The islands were well-known for being good stops for trade routes, so many people knew about the different islands and the notable parts of them. But the one that stood out most was Lichen Island, home to the famous school, Corpius Rise.


Marcus’s father, Kevin, taught at Corpius Rise, being one of the head medical teachers. As such, his family had lodgings in the school, so Marcus grew up around other students from various islands learning, as well as learning the art of medicine from his father when he was making lesson plans for his lectures and classes. Marcus also spent some time with his mother, who ran a small student café on the campus, and enjoyed watching his mother mix ingredients and make food.


As Marcus aged, he grew increasingly fond of the art of medicine, and soon began stealing his father’s books to get a better insight on the trade. His father rarely scolded him for this, and instead took a lead in teaching him about the body and how to create medicine for different symptoms a patient might have. By the time Marcus was finished with his normal schooling, he was at the same level as many of the students at Corpius Rise. At his father’s wishes and his own desires, he applied and attended the school.


At Corpius Rise, there are different houses that students are placed in, usually based on their choice in field of study. Marcus naturally chose medicine, and was placed in the Phoenix House, where much of other students were older than him, as there were only five other students that were the same age as him. They all quickly became friends, but one students really stood out from the others to Marcus.


That boy was named Maru Duran. He was from the neighboring island, Baris Island. It was a more undeveloped island, which focused on the traditional teaching of the people who lived there. It was rare for a child to come to Corpius Rise from there, so Marcus immediately became interested in him. The two had a rocky start, as Maru refused to try and get too close to his fellow students, while Marcus kept trying to get him to be more open.


As time went on, Marcus learned more about Maru. He was the son of one of the elders of his village, but instead of planning on becoming a warrior with his people, he wanted to learn how to heal his people. Therefore, he was attending Corpius Rise to help his people in another way than what was customary. Marcus admired this aspect about him, and decided to keep hounding Maru until they could become close friends. Which they did, but not until the end of the first year when Marcus and some other Phoenix House students carried Maru’s bed into the café Marcus’ mother ran and woke him up with a feast.


The second year of school for Marcus went by with much excitement, but all outside of the classroom. Marcus and Maru were getting closer, and soon were referred to as “The Mar Brothers”, due to the similar start to their names. During the second year of school, Maru began to fall behind on his studies, so Marcus proceeded to tutor his best friend. In exchange, Maru began to train Marcus in the martial art of his people, Nature Shironji Kempo, a martial art that related heavily to the natural world. Maru was exceptional at it, as it was a part of his coming-of-age ceremony to become an expert at the fighting style. He taught Marcus the basics, but Marcus struggled for many months. He had taken up an interest in sword-fighting, and was learning the basics of that as Maru hounded him on learning Nature Shironji Kempo. So, Marcus’ second year of school was rough.


During the third year of school, Marcus was improving. He had learned the basics of sword fighting, and was now developing his own style of fighting using the scabbard of the sword he would use. As for Nature Shironji Kempo, Marcus was style struggling. Maru kept trying to drill the concept of using natural energy to attack enemies, but Marcus could not grasp it. And that frustrated him greatly. Especially with his schooling taking up much of his time.


During a school party to commemorate the Phoenix House graduates, Marcus and Maru introduced their families to one another. Marcus introduced his father and mother, while Maru introduced his mother, brother, and sister. While the parents talked, Marcus met Maru’s older brother, Bashi, and his younger sister, Alys. Bashi was two years older, and was a warrior for their village. He also disapproved of Marcus and Maru being friends, and berated Maru for not becoming a warrior at their home island. As the two began to squabble, Marcus and Alys chatted, Marcus trying to tempt out embarrassing stories of Maru. Alys was only a year younger than Marcus and Maru, making her seventeen at the time. She worked as lookout for their island in case pirates appeared, and was adept at Nature Shironji Kempo. However, Marcus learned that she wanted to go out and travel the world, and learn about the different people. Marcus encouraged her to run away and pursue her dreams.


For a few months, Marcus and Alys kept in touch, talking about Marcus at school and Alys on her island and her progress on escaping her island. Maru learned of them communicating, and proceeded to tease Marcus about having feelings for his sister. He tried to encourage his friend to marry the girl, as then they would become brothers, but Marcus refused, feeling it wasn’t right to marry a friend’s family member. However, feelings started to bloom, and Marcus began considering Maru’s proposition.


As the third year of school was ending, Marcus decided to speak to Alys about the chances of them being together. He and Maru planned a trip to Baris Island where they would meet up with Alys and talk to her. As they entered the boat, they noticed a few large ships in the distance, but paid them little mind, as trade ships came through in groups regularly if they were handling special cargo.


But they were wrong.


As they got to Baris Island, they noticed that what they had thought to be trade ships were instead pirate ships. They forced their way to the shore and proceeded to invade the small village Maru lived in. As the cries of battle and gunshots exploded in the air around them, Maru and Marcus jumped into action. They joined in the fight to ward off the invaders, though they were all severely outnumbered. The pirates hacked and shot at the warriors of Baris Island, and the warriors tried to push back with their martial arts.


Soon, after what seemed like hours of fighting, Marcus and Maru were face-to-face with the man they presumed to be the captain. As they engaged the man in combat, they realized they were little match for him. The man easily overpowered them with his swordsmanship, easily unarming Marcus of his sword and scabbard he used to fight. When Marcus tried to switch to using Nature Shironji Kempo, the captain drew a pistol out of his waistband and shot a bullet into the teen’s leg. As Marcus knelt on the ground in pain, the captain summoned two more gunmen to his side, each of them raising their guns to the young man. Marcus closed his eyes as he waited for the bullets to end his life.


However, he didn’t count for Maru to jump in front of him and take a dozen bullets to his back. As Maru fell on top of Marcus, warriors came up and quickly apprehended the pirates. Marcus quickly flipped Maru off him and began to assess the wounds. Maru’s breathing was shallow, and his eyes were zoning out. As Marcus stripped off his shirt, he heard a scream, and he looked up to see Alys above him, terror in her eyes as she looked down at her dying brother. Marcus shouted at her to go find help, a healer or something, to which she complied.


As Marcus ripped his shirt up and applied pressure to the wounds, Maru began to cry, saying he didn’t want to die. He feared what his family and people would think of his foolishness. Marcus kept trying to reassure him, saying he wouldn’t die. But the wounds were too serious. Marcus felt his heart weigh heavy as he flipped Maru back over and held him. His vision began to blur as Maru held his hand up to Marcus’s cheek, apologizing for not being able to finish school with his best friend. His last words rang in Marcus’s head.


“Please don’t hate me.”


With that, Maru’s hand fell, and he was gone.


The last year of school for Marcus went by quickly. Marcus excelled in his classes, topping the scores of any student prior. Many teachers, and even some students, recommended that he go study with the Marines, and he would maybe get to a high position and live a comfortable life. But he refused, instead deciding to focus on his individual study. This disappointed many people, but they didn’t question him. He was growing increasingly hostile to his classmates, and distancing himself from the Phoenix House.


On his last day of school, Marcus skipped his graduation ceremony. Instead, he was waiting for a trading ship to come by and take him away from Lichen Island. As he waited, he noticed a raft in the water sailing past. It flew a ratty Jolly Roger, with a halo and vines around a skull. Marcus squinted as the raft turned to where he was sitting by the beach. Soon, the person came into view, and he noticed Alys’s tall figure making a beeline towards him. Once she reached the shore, she jumped off the raft and sprinted to him. Marcus stood up, wondering why she was there.


Once she was close enough, she smashed her fist into Marcus’s face. As Marcus fell back, she jumped on top of him and began pummeling him, yelling at him about how he let Maru die, and how she hated him. Marcus didn’t retaliate, and Alys accused him of not fighting back due to her being a woman. After she had her filling, she got off him, spitting on the ground next to him. She told Marcus that he would pay her family back for what happened to Maru. With that, she got back on her raft and sailed away.


A ship soon came by for Marcus, who had quickly treated his bruised face. Marcus hopped from ship to ship, trying to decide on an island to stay at. He made money in a few places by teaching medical classes, which helped in keeping himself stocked on supplies. He soon made his way to an island where he deemed well enough to stay at and work on his studies. As his fame in the town grew, he earned the nickname Doc Mercy of Mirstone. However, Marcus wanted more. He wanted to learn about the world and all the ways he can make medicine to treat people.
 
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Draven

Lieutenant Commander
Draven


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Full Name: Draven

Nickname (not required): The Vampire of the Sea, Bloodsucker Draven.

Gender: Male.


Age: 37

Physical Description: Long platinum blond hair(often tied in a ponytail), pale skin, and glacial eyes, Draven appears to be a figure carved from stone. Everything about him is immaculate, except for his hair which he doesn’t seem to mind keeping scraggly. He has a youthful appearance despite his age and aristocratic, almost feminine, features. His muscles are there, but not heavily defined. If not for the proud way he carries himself, Draven would almost appear flimsy. He’s most commonly seen in military garb and wears a black Marine coat over his shoulders instead of a white one. There is a “Hoof of the Soaring Dragon” mark on the back of neck, which he usually keeps hidden behind his scraggly hair.


Height: 6’0’’

Personality (1 paragraph minimum): Draven carries himself in a very dignified, gentlemanly manner for the most part with a bit of flair drama—though you wouldn’t guess the last part from his personality. To his superiors he is respectful. To his underlings, he is a capable and efficient leader. Draven likes getting things done quickly and without complications. At the same everything done must be done in a manner which is beautiful his eyes. Draven won’t settle for less.


He is respected at the base he works at, but also feared because of the cold and ruthless ways he deals with enemies. That the rumors about him actually being a vampire. Draven doesn’t push it, but neither does he discourage it. Draven is a private person. He allows no one to enter his room except for maybe his superiors and the marine’s doctor who seems to be his only friend. He doesn’t drink, except when socially obligated to, and he dines alone. His introverted personality leaves room for much speculation among his fellow marines.


Calculating, analytical, driven, and manipulative, Draven will do what he has to rise himself in the ranks and put himself in a position where he can protect the things and people he cares about. Justice to him is order. He has no particular deep-rooted hatred for pirates. However, he believes that it is law that stabilizes the world and without it there would only be anarchy in the seas. At the same time, he is not close-minded enough to realize that the world government is completely just. He will allow certain rules to “bend” if it would make the seas a more beautiful place.

Likes: Order, laws, mystery novels, nighttime, things or people he considers beautiful, science, his pet lampreys, blood(he’s acquired a taste for it).

Dislikes: Sun, rule-breakers, anything he considers ugly, parties…especially the loud ones.


Personal Strengths:

  • Efficient with the tasks given to him.
  • Determined/Driven.
  • Calculating and analytical in battle.
  • Appreciates beauty and order
  • Good tactician.
  • Protective of the people he cares for.
  • Generally refined in how he speaks and acts.

Personal Flaws:
  • Anti social/introverted/secretive.
  • Perfectionist.
  • Ruthless.
  • Judgmental regarding things and actions he considers ugly
  • Manipulative.
  • A bit of a sadist…likes scaring people with the whole vampire thing.
  • He has a very…odd…sense of beauty.
Rank: Lieutenant Commander.

How do they fight?

Draven is, for the most part, a swordsman. Given that his main weapon is rapier, expect a lot of lunging, side-stepping, and jabbing. Draven is quick on his feet and incredibly precise with his movements. He will aim for weak points without any qualms whatsoever. In addition, he was born with the ability to use Haoshoku Haki, though he’s a fairly inexperienced with it.



Weapons / Possessions: A rapier. He also has a hidden pistol that he rarely ever pulls out.



Backstory (2 paragraph minimum):


Not much is known about Draven’s personal history. All his fellow navy men know is that Draven was already a skilled swordsman before joining the marines and that he has ties to a Celestial Dragon… which is how he became a marine without a full blown background check. In addition, he was handed the rank of Ensign on a silver platter and transferred to a marine base in the South Blue.


Due to this, there was a lot of mistrust from his fellow South Blue marine officers. Draven was constantly watched with wary eyes. They expected him to fail, believing him to be the pampered son of some nobleman with a silver spoon his mouth. They were upset that headquarters would send them someone useless to take care of. However, the thirty two year old man did his job perfectly. He followed every order, arrested pirates, and kept the South Blue sea generally safe for civilians. Distrust slowly turned to reluctant respect as they saw Draven’s prowress in battle.



Still, there were still odd things the marines noticed about the new Ensign. Like how he was nocturnal, preferring night shifts to day ones, kept the door to his room locked and blinds closed, avoided social interactions, etc. Some even spotted him taking the bodies of recently executed pirates to his room. The corpses were later found to be bloodless. That’ s when the rumors of Draven being vampire began. The only ones who know the truth are the Captain of the South Blue base and a nosy marine doctor. Draven needed blood for medical reasons.

He was a slave to a World Noble at the age of twenty. Forced to go through extensive surgery because the Celestial Dragon couldn’t stand to have his pet look like trash, Dravens appearance completely changed from the way it was. His skin, his hair, his eyes, his body, everything of his was sculpted into the Celestial Dragon’ s liking. This was done repeatedly every time Draven seemed to age or gain any undesirable physical traits.

As a result of repeated surgery, his skin developed sensitivity to sunlight or strong UV rays. In addition, he gained an anemic condition in which he required periodic blood transfusions. Draven decided to use the fresh corpse of pirates for the transfusions partly because it was convenient, especially when he was at sea and no blood bank was available, and partly because he’s using the bodies to research a way to cure his condition. Cadaveric blood transfusions didn’ t particularly faze him, but it amused him that it disturbed his fellow marines.

Even the name Draven was given to him by his owner. Everything about Draven’s previous life, his name, his appearance, his history was erased when he became a slave. Though, oddly enough, Draven was perfectly fine with that and never spoke of his past no matter who asked. He served as a Celestial Dragon’s pet for twelve years before he was freed and awarded a position as a marine.

Within a five years of working for the marine base in the South Blue, and gaining the trust of his peers, Draven rose in ranks to the rank of Lieutenant commander. He became known to the pirates of the South Blue as Bloodsucking Draven, the black-jacket marine who prowls the sea at night hunting pirate blood.

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Cameron Pierce
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<strong>Full Name: </strong>Cameron Pierce <strong>Nickname:</strong> Cammie <strong>Gender:</strong> Male <strong>Age:</strong> 24 <strong>Physical Description:</strong> </p>


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<p> Cammie dresses in a simple vest top and trousers with plain moccasins for shoes. He doesn't look like much and makes a point to carry himself as normally as possible, with a very plain and civilian type air about him. With darker skin than some and dark hair to match, it's easy to tell he was born amongst a tropical climate. It's very rare to see Cammie not grinning about one thing or another. <strong>Height and Weight:</strong> 5'7.5" and 122lbs. <strong>Personality:</strong> Cammie is, for the most part the perfect Marine. His commitment to the cause as well as his steadfastness towards commands is admirable and part of what lead him to his rank. He is somewhat cocky as well, but never speaks higher than his skill can back up. Despite this he also has a trait that makes him less than desirable to the Marines. His compassion for others and his contentment with where he stands now. Both traits have left this promising potential CO shy of promotions many a time. Furthermore Cammie hates lying, as he can, more oft than not, see right through it. <strong>Likes:</strong> Parties, honesty and a simple life. <strong>Dislikes:</strong> Politics, political parties and lies. <strong>Personal Strengths:</strong> Morally upright, Friendly and Charismatic <strong>Personal Flaws:</strong> Morally upright(amongst Marines), Stubborn and surprisingly non committal. <strong>Rank:</strong> Warrant Officer <strong>How do they fight:</strong> Cammie is remarkably skilled with a sword despite his age and rank, and often relies on speed and disarmament first, but should lethality be what's needed, he will ruthlessly and efficiently cut down any opponents with brutally deadly slashes across keys points such as the inner legs or neck. He's known to be accurate enough to cut a stray hair from a Commander's bear without harming a single other hair. <strong>Weapons / Possessions:</strong> Cammie wields an odd yet lethal i his hands 'sakabato', or reverse blade katana. He often uses the standard understanding of a weapon with a katana appearance to throw off his enemies, and his immense speed and the recurve of the blade add to his power with his slashes. <strong>Backstory:</strong> (Currently WIP- I'm trying to figure out a good way to explain that Cammie lived a simple and unassuming life, joined the Military because it seemed like the thing to do at the time, and only prospered because he listened to his dads advice to always decide to take pride in your job and be good at what you do. There's literally nothing else fancy about him save for his distaste in slavery and even then it's just cos he thinks it's a shite thing to do to someone. Any advice? If not I' still thinking.)


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Lucky Nova

Sora's first and currently only ship.

ERIKAS - guild_airship__commission__by_kawaiibentobox-d6x9714.jpg

Doesn't have the blue crystals on the sides and it can't fly. Instead of having a cover of sorts at the bow it is actually a railing a rather nice one. This railing doesn't have any space in between and all around in covered in a shiny red metal with bronze design. There is no huge gem in front of the flag like in the pic.
 
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Shannon Laurel
Full Name: Shannon Laurel


Nickname: Shae


Gender: Male


[SIZE=14.6667px]Age: 17[/SIZE]


Physical description: Shae is a Snow Leopard member of the Mink Tribe, quite lean due the time spent upon a slaver craft. Despite Shae's thin appearance there is an undertone of muscle that seems to come naturally in most Mink. With thick driven white fur with lighter grey spots, Shae generally sticks to a cropped vest top and capris style pants, usually opting to go barefoot. However, due to race this is often concealed in a thin and breathable, yet opaque hooded robe and mantle as well and a wide scarf made of similar material to help cover his face. Usually walking softly and making a point to try to go unnoticed, Shae is a fairly demure character. Shae has mid back length hair, layered with a very slight waviness to it.


Shae also has a thick leather collar on that has been glued and sewn together in that it has no buckle. It is to ensure no chance of escape given the chain 'leash' often attached to it, though it's not like Shae would know where to go anyway.


Height and Weight: 4'6" Imperial and 76lbs.


Personality: Quiet and reserved, Shae doesn't usually do much to draw attention, and years of living as a pseudo-slave have imparted a negative teaching in lines with the 'seen but not heard' saying. Usually worried about whether or not things are done just right, or if how well finished a task is is actually good enough for who ever is in charge, Shae can fall into spending hours working on even simple things until perfection is acquired and because of this often allows time for thinking or relaxing during these tasks.


Despite this, there is one field in which Shae is quite outspoken. Having not been an actual slave, but more of a Indentured servant-medic, Shae learned to never have any qualms when it came to healing people, or stopping a fight or beating from going to far. Passionate about helping people and aiding those in bad situations, it is one of the few times you can ever see the Mink medic get excitable or animated.


Whenever the crew of the ship was away Shae would often go as far as the leash would allow, which was just onto the deck, and lay down to watch the clouds and birds, finding the sky a fascinating thing doe to the amount of time spent below deck. This is in due part to a surprisingly glass half full attitude.


Likes: Clouds, helping people and melons . Also enjoys music and writing.


Dislikes: Particularly loud or sharp noises, intense heat and lack of direction. Also, Shae suffer from a mild form of Monophobia, a fear of being alone.


Character Strengths: Friendly, supportive, bit of a dreamer and has a very empathetic nature.


Character Flaws: Doesn't talk, lacks self-confidence, is a touch skiddish to loud noises and sometimes hyper focuses on tasks for too long.


Potential Position: Doctor


How do you fight: Shae runs.


Unique Abilities: Shae is remarkably agile, though hasn't had much time to hone the skill. Furthermore Shae's hand eye coordination is on point.


Weapons Carried: No weapons, just a medical kit.


Backstory: Born to a 'bad egg' Mink Pirate captain by the name of Pilisa, Shae was raised on ships from day one. At the age of four, however, the Marines closed in on Pilisa and calling in a favour from another pair of captains, Pilisa had them take care of her child.


A poor move given they were slavers, but Shae was never sold but was instead kept aboard for menial tasks such as cleaning and the like. After showing skill in caring for a slave that had been beaten too far the crew of the craft then put Shae to work caring for ailments or injuries suffered by anyone aboard the ship, and while the training was never perfect Shae became quite adept at triage, even while under pressure.


Growing up Shae was always thoughtful in mind of how lucky of a position he'd wound up in given his 'owners'. While there was always a touch of sorrow for seeing how many children passed through the ship Shae learned that it was just something to be dealt with, and always opted to try to ignore it. There was also the fact that, out of respect for the dead Ilisa, the captains never explicity mistreated Shae. That said they were still right bastards and while Shea knows that life has been rough, they also understand that life could have been a lot worse.


Since docking at Mirstone Shae has been taking care of the other slaves, ensuring their fed and taken care of properly as expected. Now, however, there have been loud noises of battle outside, and Shae's been hard at work trying to keep the slaves below deck from getting too upset.


It sounds like someone's coming below deck now, actually, and Shae has no idea what to expect.
 
Emilie De Cortagne
Full Name: Emilie De Cortagne


Nickname: none as of yet


Gender: Female


Age: 19


Physical description: Slender and not particularly tall, Emilie cuts an unremarkable figure, although her usual uniform is rather out of place on a pirate ship. Emilie has silver coloured hair pulled back in a covered bun and placid, grey eyes. Emilie has rather pale skin as her usual uniform covers almost all of her skin and for much of her life she spent little time outside. Speaking of her uniform it consists of a what one might consider a typical maid's uniform, a knee length black dress with puffy sleeves, a frilled white apron and white gloves and stockings capped off with shiny black shoes and of course a maid's headdress. 


Height: 155 cm


Personality: Serene, detached yet supremely dedicated to her duty. At least outwardly, Emilie is guided by an elaborate code of conduct she has been raised in since birth. It's not enough to say that Emilie won't consider breaking this code, it's more like the concept of living outside of it doesn't exist to her. Emilie's interpersonal relationships are entirely dictated by the code, which mandates strict standards of comportment and behaviour, absolute deference and loyalty to a lord and stiff formality towards everyone else. Consequently Emilie can come off as a bit robotic, she follows orders unquestioningly and typical emotional responses have been thoroughly trained out of her. Emilie has few attachments to this world, she has no desires except to avenge her fallen master and considers her own existence something of an aberration so things like insults to her personally have no affect, although she wont tolerate disparagement of whoever she is currently serving.  Emilie is capable of recognising things like jokes or metaphors intellectually but doesn't devout much energy to them so they tend to fly right over her head, she has a tendency to take things, especially orders, literally considering it above her station to interpret or infer meaning in her orders, ask her to dust and literally every surface that could possibly acquire dust will be dusted, ask her to take out a boarding party and she will literally remove them from the ship. 


Emilie is probably not as much a robot as she would like to think. Without admitting it she has already began to twist and expand the code she holds so sacred to adapt it to her changing circumstances. The notions of avenging one's fallen master and in the meantime serving a string of employers in the same manner as a master are complete fabrications of hers, the proper response to one's master falling to an assailant is to die alongside them. Underneath her emotionless demeanour and rigid beliefs is a girl experiencing the outside world. Despite this contradiction Emilie does her best to live within the code, considering whoever she happens to be working for as her master until such time as she can avenge her fallen lord and atone for her failures, the basic tenets of her code, the humble arts, are detailed below.


Emilie doesn't care much for introspection or philosophy, one of the few ways to reliably irritate her is to try and poke or examine the contradictions in her current beliefs.  One the rare occasions she has free time Emilie generally prefers to spend it honing her skills so that she can more ably perform her duties when necessary. 


The Humble Arts


Conceived on the island of Narcosa by an order of retired servants in order to attain the platonic ideal of a good servant, the humble arts are both a martial art and a philosophy solely dedicated to that principle. Practitioners of the arts are taken are taken and trained from an incredibly young age, three years is considered the oldest a child can possibly begin their training and from that point they are raised to hold these principles as sacred. 

A good servant lives to serve: After completing their training practitioners of the humble arts dedicate their entire lives to serving a noble lord, they obey all orders unquestioningly and their life itself is at the disposal of their master.


A good servant protects their Lord: It isn't enough merely to tend to household chores, servants exist to fulfil the needs of their lord and lords have need of protection from their enemies. Good servants will lay down their lives if necessary but to do so fruitlessly is insufficient, therefore practitioners of the humble arts are trained to master a complex and highly effective martial art to be used in defence of their lord. It goes without saying that a good servant fights to the death if need be and only outlives their lord if they die from natural causes.


A good servant keeps their Lord's household in order: It is not sufficient merely complete the orders of one's lord and merely to keep one's lord safe, a good servant must do so while also maintaining the household such that it reflects the dignity and status of the lord themselves. Threats must be dealt with quickly and efficiently, in a manner that does not interfere with the smooth operation of the household and after disposing of them the servant must return to their assigned tasks with redoubled effort to make up for lost time.


A good servants holds nothing that might detract from their duties: A good servant exists solely to serve so naturally they hold no possessions and maintain no relationships that might impede or distract from their assigned tasks, indeed its preferable that the servant holds nothing at all except for what is necessary to complete their duties.



Likes: Clear, concise orders, cleaning, time alone to complete her duties, training


Dislikes: Uncertainty, being distracted with frivolity when she is trying to work and people who create unnecessary mess, philosophy 


Character Strengths:


Focused and unemotional in all situations: Her training has left Emilie with very few emotions, or at least very few that can penetrate the thick armour of her stoic facade and they rarely influence her decisions making or performance.


Totally dedicated to whatever orders she has: Once given an order Emilie will pursue it with ruthless efficiency and 100% effort until she is finished, given different orders or literally unable to move. Of course this isn't always a strength.


Freakishly strong for someone of her build and highly agile: Emilie's brutal training has left her with incredible physical conditioning, although not record breaking by pirate standards her speed and strength seem incredible from someone her size.


Excellent memory: Partly to compensate for her illiteracy, Emilie has a rather impressive memory, she can memorise and recall complex strings of orders or intelligence with perfect accuracy after hearing them only once.


Highly Perceptive: Emilie has a natural and trained eye for detail, although she doesn't really pick up on social cues she nevertheless can pick up tiny details that seem out of place or otherwise suspicious, a trait that is useful both in and out of combat.


Character Flaws:


A serious lack of initiative: In the absence of direct orders covering a situation Emilie will simply default to her code, her number one priority will be her master's safety, followed by defending their household (ship and crew) from danger, followed by chores. There are of course many situations where more nuance is required


Has trouble understanding and supporting team mates as an equal: Emilie's personal skills are not so much lacking as almost entirely absent, she has no idea how to say: compensate for her teammates weaknesses or infer from their behaviour what they might be planning and support that.


Lacks reach and leverage: pretty simple, due to her small stature Emilie usually fights with a disadvantage in these areas which can be a problem since she relies almost entirely on close quarters fighting.


Rigid approach to combat: Though Emilie will adapt to changing circumstances up to a point her approach to combat is hampered by many arbitrary restrictions her code imposes on her (detailed below). She will break these if ordered to do so by her master but would otherwise die before breaking them and they can quite often be a hindrance.


Illiterate: Reading and writing are considered unnecessary skills for servants and so Emilie was never taught and never learned.


Stubborn: Once Emilie decides to do something a certain way she pretty much does it or dies, she isn't very good at changing strategies or adapting on the fly.


Potential Position: Maid


How do you fight?


The Seven Rooms


The martial wing of the humble arts was developed with three guiding principles in mind. Firstly the servant must always be ready to defend their master or household at a moment's notice, secondly that the method of defence must not create undue mess or disorder within the household. Thirdly after dispatching nay threats the servant must return as promptly as possible to their assigned duties. Taken altogether these principles place a focus on physical conditioning, practitioners wear weighted clothing and most of their tools are far heavier than normal versions to promote incredible strength, and improvisational combat using ordinary household implements that a servant might be carrying at any given time. A special emphasis is placed on blunt force rather edged weapons to prevent unsightly blood being spilled in the household. In terms of strategy the seven rooms prioritise striking at vulnerable points to end fights quickly and efficiently. 

 Though masters of the seven rooms are true improvisers capable of defeating opponents with almost anything close at hand special attention is given to seven "rooms" the tools most likely to be wielded at any given time in particular areas of the household. These seven items are specially modified, reinforced and weighted so that they serve ably as both tools and weapons


study: Duster: The servant employs a light touch in the master's study since it is improper to disturb their affairs overly much so generally only light dusting is performed. The duster itself is heavily weighted and features a striking point on the reverse end for blunt attacks, meanwhile the feathers conceal a compartment of tranquillising, powdered medicine capable of knocking out a fully grown man when inhaled which is dispensed by running the feathers across the mouth and nose. The forms for this room mainly target the head and neck of the enemy, using the free hand to trap and redirect incoming attacks and the duster itself to strike at the throat, eyes, nose and temples.


hallway: Broom: Hallways experience a lot of foot traffic and consequently keeping them free of dust is an eternal battle for the servant, making the broom the most important tool for this part of the house. The broom is reinforced and weighted with metal running through its shaft and the bristles conceal many solid metal 'teeth' that can trap blades or other weapons and, with a precise twist, disarm opponents. The broom is a weapon with long reach so emphasis is placed n controlling the range of the engagement with rapid thrusts and jabs, trapping and pushing the opponents weapon to the ground and attacking the exposed stomach and other soft areas are the preferred strategies. The hallway form was refined with the cramped, narrow space in mind so wide sweeping attacks are not used although rarely vertical 'flips' might be used to follow up an attack with the reverse side end of the broom.


kitchen: Mop and Bucket: Though a servant is expected to be able to cook perfectly should the need arise that is more properly the role of the chef and kitchen staff so the servant's role in the kitchen is primarily one of hygiene and cleanliness, to tackle tough kitchen spills a mop and bucket is ideal. In some ways the kitchen form resembles the hallway form as the mop and broom are somewhat similar  but the addition of the bucket adds a new dimension. Kitchen forms usually assume the bucket is full and the water inside is just as much a weapon, normally hot and full of stinging cleaning chemicals, mop water can be thrown at the opponent to blind or disorient them and the wet floor can upset their footing. Once empty the bucket can be wielded in one hand with the mop gripped in a one handed spear grip. The bucket can be held from the inside and used as a kind of buckler to block and bludgeon or from the outside and used to trap the enemy weapons while the mop is used to jab and thrust but the bucket can also be dropped to the floor and manoeuvred with the feet to trap and trip the enemy while the mop is wielded with two hands like a bo staff.


foyer: Empty handed: The foyer is the entryway to the house and where guests might be received by a servant if no one more suitable is available. To greet a guest a servant must be empty handed and their attire in good order so the weapon of the foyer is the attire of the servant itself, specifically the gloves and stockings shoes. These appear to be delicate cloth but are in fact reinforced and weighted with chainmail and capable of stopping attacks from swords and other weapons with the correct training. Foyer style is a highly aggressive form placing importance on simultaneous blocks and attacks then following up with a barrage of strikes with all four limbs to seize and hold the momentum of the engagement. Special emphasis is placed on kicks as these can be used to supplement the tool using styles and their is even a technique for launching the servant's heavily weighted shoes as projectiles. Should the servant be accompanying their master out of the of the house this and Servant's Quarters are the only styles they would use as carrying unnecessary tools outside of the house is completely inappropriate. 


laundry room: Twin Irons: Though consideration is given to the washboard, the clothes iron is considered the favoured weapon of the laundry, two irons are normally employed at once as one is heated up while the other is in use so the laundry room forms employ two irons, one in each hand. The irons may be used heated up to burn the enemy but their chief value is as heavy bludgeoning tools, a well placed blow to the ribs can easily shatter them and disable an opponent but care should be given to ensure that the heavy, low range irons are not outmanoeuvred so footwork and positioning are a key aspect of this form.


servant's quarters: Needle and Thread: When not on duty a servant should see to the maintenance of their uniform so the needle and thread is the principle tool of the servant's quarters. Since it is the only form used out of sight of the household it is the only one allowed to spill blood through the use of razor sharp needles.The needle's themselves are rather large for sewing needles and rather than a simple point have an extremely thin, double edged leaf design that makes them suitable for slashing as well as stabbing and are weighted to make throwing them more effective. Normally they are grasped between the fingers in a claw like grip but they can also be thrown either to pierce or in conjunction with their thread to make wide, slashing attacks before returning to the hand. The thread attached to them is a sturdy but flexible wire that can be used to entangle limbs and serve as a garrote and is just as much a weapon as the needles. Since a servant's appearance must be immaculate at all times to reflect the good order of the household the needle and thread may be carried at all times, though concealed within a suitable pocket or apron and may be employed outside of the household alongside foyer style.


Hall at night: Bare handed: There are relatively few circumstances when a servant should be out of bed but in the case of special orders or a late night intruder it may be acceptable. In these cases it is paramount that the servant be quiet so as not to wake the household and it is not necessary for a servant to be fully attired since they are not exactly representing the household so this style. While superficially resembling the foyer style, sheds the weighted, armoured clothing the servant normally wears. The result is a massive increase in speed and agility that arguably makes this the most formidable of all seven although it is not without drawbacks, being used to attacking with armoured gloves practitioners aren't fully accustomed to wielding their full strength with bare hands and extended use of this form typically produces internal damage to the users body up to broken bones and internal bleeding. It should be noted that using this style during the day is totally inappropriate and absolutely forbidden. 



Unique Abilities: Unusual strength and agility thanks to her training, Emilie is also capable of subsisting on very little food thanks to a habitually strict diet.


Weapons Carried: While Emilie possesses all of the implements detailed above she doesn't carry all of them, rather they are stored in the appropriate place and used mainly for their usual tasks. The weapons Emilie almost always has on her are her as followed


weighted and armoured gloves, stockings and apron: Although they appear to be made of elegant white cloth these articles of cloth actually feature a layer of high quality chain mail as well as strategically placed metal plates. This greatly increases the garments weight, making merely wearing them while performing the strenuous duties of a servant an excellent workout but they also increase striking power and protect against incoming attacks. 


 weighted shoes: Similarly to garments, Emilie's shoes are reinforced and weighted for strength training and protection, lending extra strength the her kicks.


Needle and Thread: Detailed above, Emilie normally has her needle and thread at the ready, concealed in her apron.


Backstory: While nominally under the jurisdiction of the world government the island of Narcosa, located in the West blue, has many customs and practices that are ostensibly taboo. Incredibly rich in various valuable minerals, Narcosa is basically left alone as long as it continues to supply the government with its exports. The island is ruled by a complex web of feuding, inter married noble clans who claim birth right over sections of the island. Because there are rich mineral deposits almost everywhere even owning a few acres can be the difference between poverty and immense wealth so the clans spend all their time scheming, warring and negotiating to carve out as much territory as possible. The commoners that dwell on the island are principally valued for their role as labourers and are regarded as little more than serfs, as much the property of the nobles who control their territory as the grass and the mineral rich earth underneath it. Because assassinations and warfare are endemic on the island it became the custom for nobles to have not just their warriors but their household servants trained to protect them. With this increase in training came a resultant uptick in prestige and wealth and gradually the role of warrior servant became an aspirational role model to the lower classes, taking on almost religious qualities, and parents would pray for their own children to be chosen for such  training and there after live a worthier life than they could ever have achieved.


This was Emilie's fate, taken from her parents before she even really knew them she was raised then trained by a quasi religious order of retired servants in domestic duties and a specialised martial art known collectively as the humble arts to be the ideal servant. Though taken at the age of two, Emilie's training only began in earnest at the age of six and it was brutal. The children were given specially designed uniforms with gradually heavier weights sewn into them and tasked with a gruelling regime of domestic labour and martial arts training. Even the slightest imperfection was met with harsh beatings and other punishments and the fatality rate was shockingly high, any child that died was simply considered unworthy and forgotten about, their parents not even informed of their fate. 


Emilie however didn't die, in fact she thrived as much as anyone on the harsh training, displaying a laser like focus and a natural hunger for self improvement. At the age of sixteen she graduated and was chosen, essentially purchased by the De Cortagne family to serve and protect them. Controlling a little over 10% of Narcosa, the De Cortagnes were one of the wealthiest and most powerful families on the island. Naturally such a position gave them plenty of enemies who feared them but the family's head Ruenn de Cortagne managed a complex web of alliances and secret deals to keep their position stable. Shrew and utterly ruthless, Ruenn had nothing less than total domination of the island in mind for the De Cortagne family and was steadily on his way to achieving that goal. But that was all above Emilie's station, she simply minded to her duties with absolute dedication and focus, whether it be cleaning the enormous De Cortagne manor, minding the children between their lessons or defending the family from assassins as happened several times in during the next few years. She was efficient and loyal and even managed to earn some modicum of trust from the paranoid warlord, Ruenn began assigning her tasks he trusted no over subordinates with, even keeping watch over his room when he suddenly became ill. 


In so far as Emilie was concerned her life was progressing exactly along the path that had been chosen for her since birth but it was suddenly derailed when pirates attacked. Ordinarily this would hardly be an issue, any noble house that survived for very long on Narcosa was strong enough to fend off your average pirates but the timing was catastrophically bad for the De Cortagnes. For starters Ruenn was still gravely ill. Besides being head of the family he was a master strategist and fighter and his absence from the field greatly weakened the De Cortagne defence. In addition Ruenn's eldest son, the second strongest fighter amongst them was missing, presumed dead and the pirates seemed to know their way around the castle, easily bypassing the outer defences and taking the unprepared household by surprise. The staff fought bravely but were rapidly overwhelmed. Emilie would have joined the fight but was stuck at her post outside Ruenn's room, equally she would have preferred to evacuate her master but his illness was so progressed that moving him from his bed would be a death sentence. With no other option Emilie simply held her post, even as pirates closed in on her. She held her ground well for some time but suddenly the pirates backed off and Emilie felt some immense, incredible presence approaching. Then she was falling, her vision blackening. As she lost consciousness and Emilie overhear a brief line of conversation that was seared into her excellent memory.


She'll live just like you wanted. no let's finish this quickly, the One Piece is our true goal after all...


When Emilie woke up she was alone, in the blackened ruins of the De Cortagne castle. Her reason for being, everyone she had ever known had been annihilated, she was supposed to have died in defence of her master and yet here she was the only survivor, simply by existing she was breaking every rule she had ever held sacred. With nothing else left Emilie set her sights on vengeance. She knew two things about the person she had to kill, the sound of their voice and that they were looking for something called One Piece.


That was plenty. Taking her master's name as... a reminder? A message to her target? She wasn't sure, Emilie set off in search of One Piece, whatever that was.


@Peaceswore

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Garret Z. Allistair
Full Name: Garret Z. Allistair


Alias: "Shatter Hand" Allistair


Gender: Male


Age: 22


Height: 6' 1"


Physical description: Looking at Garret, one would hardly think "pirate" at first glance. His long, rather silken, blonde hair is usually braided back and reaches to nearly his butt. He has two different colored eyes, one dark green, the other sky blue. He wears a pair of square rimmed glasses one might expect on a cute male librarian. The frames are oaken brown and have a wood like pattern to them. HIs eyes always seem bright with excitement, as if he's staring widely at the world each moment. He has a rather masculine face with rather squared off features and a strong jaw line. He has the start of a full blonde beard, stretching from ear to ear and circling his mouth. Though the hair is a quarter to maybe a half an inch thick at the most.

He is rather average height for a man at an unremarkable six foot one inches. He is also rather thin at one hundred and sixty pounds flat. Looking at him you get a sense that he's rather underweight, and not exceedingly strong. He has long thin fingers that one would expect of a pianist, and lengthy limbs made to look lengthier by his apparent thinness. Overall he has a rather gaunt bodily appearance. One could easily note the scars laced over his hands and a couple by his left eye and nose. His rather pale skin fails to hide bodily injury, even if it is long since healed. While he is not muscled enough for abs, he does have a flat stomach one would expect from a small individual such as himself. He usually wears loose fitting clothing in bright colors. He is a fan of hats.


Personality: A rather happy go lucky individual, Garret lives life with little concern for what might come out of his control. Instead he puts his energy towards doing what he can or wants to do at any given moment. He is openly self aware of his lack of intelligence or strength and seeks out help of individuals with either attribute should he need them. He is shameless in his short comings, willing to admit them even to his most devilish of enemies. As such you'd expect he would be difficult to anger, but that is simply not true. He can be easily angered if consistently mocked for his short comings or failures, or if people mock his dreams. He is also angered by those that treat people as lesser beings, whether that be slavers, nobles, or simply some douchebag in a bar.

He seeks adventure at any moment, and doesn't actually seek the One Piece to become Pirate King. He is more interested in simply having fun as he travels, and the adventure to travel all of the ocean for a possibly mythical treasure sounds like a blast to him. He is rather non-judgmental in most cases when it comes to other peoples dreams, and like to help people make them come true. When someone befriends him he is willing to do quite a lot to help his new friends. When someone makes an enemy of him it is a different case for each individual. A passing enemy whom he might like is treated like a friend to a degree. He might help them so long as it doesn't hamper his own goals. An enemy he has real dislike for though, well he has no issue killing them should the need be.


Likes:

- Bright, happy colors

- Warm days with light breezes

- Adventure for funs sake, no reason required

- Salty and sweet foods

- The smell of the ocean

- Fictional books that aren't too difficult to understand

- Treasure, it's pretty and shiny and buys things. Plus you generally adventure to get it

- His super fun and cool new powers


Dislikes:

- People who act like others are less than them, or anyone for that matter

- Sour or spicy foods

- Bland colors like grey, black, white, brown

- Cold weather, except for snow. You can play with snow

- The smell of dirt

- Books or things he can't comprehend

- Being broke. He likes to buy things that seem interesting right away

- Heavy objects. He doesn't like that he can't lift or move them


Character Strengths:

- Creative, despite not being smart he has come up with lots of ways to use his devil fruit

- Energetic, he never seems to get tired unless he wants to be tired, which he normally doesn't

- Accepting, he doesn't judge people for their dreams or appearances

- Self aware, he knows his weaknesses and openly looks for those that can cover them

- Curious, he is constantly looking for new things to do, see, or learn about

- Honest, he tells you directly what he thinks or feels

- Brave, despite his weakness he will fight alongside his friends regardless of risk

- A strong leader, his overall fairness, understanding, and personality make people follow him easily


Character Flaws:

- Unintelligent, he has issues understanding a lot of things and has issues learning things that are complex

- Weak, he has a rather low muscle mass and has understandable difficulty with heavy things

- Gullible, with his rather lacking intelligence and accepting nature he can often be gullible

- Impatient, he has difficulty waiting for things he wants to do or have

- Greedy, he wants all the treasure and the food and the fun

- Stubborn, he doesn't like being told what he can or can't do

- Nosy, he likes sticking his nose in things that don't concern him, he thinks it's simple curiosity

- Overly dependent, whether on his fruit powers or other people he can be too dependent


Potential Position: Captain of the Shattercrest Pirates

How do you fight: Generally Garret fights using his devil fruit powers, generating weapons to wield or simply becoming one. Sometimes he uses his pistols but generally he forgets they are there and simply has them because they make him look piratey. His favorite weapon generation is to create different blades on the bladeless hilt he carries. Otherwise he just kinda does whatever comes to mind.

Unique Abilities: Glass Glass logia Devil Fruit abilities

Weapons Carried: A pair of pistols and a bladeless hilt


Backstory: Garret wasn't born on an island, but out at sea aboard a pirate ship. His mother was an ex slave freed by his father, who was a pirate. He spent pretty much all of his life going from island to island with his mother and father's pirate crew. As such he hardly received any formal education seeing as his father was a free roaming pirate since his youth, and his mother had been a slave most of her life with no education to speak of. The things Garret did learn he learned from the varying members of his fathers pirate crew, or his mother. Whether it be cooking, basic map reading, or how to steer the ship; he learned all of this and more besides.

The travel, the fun, and the sense of adventure he was raised in led to his own goals of sailing the seas with his own crew. A goal his father and mother both supported. While he sailed with his family and the crew until he was ready to start his own adventure, his mother taught him of acceptance. She taught him not be like the slavers or nobles that she had been raised to serve. She taught all encompassing acceptance and equality, which he adheres to still. He hated the idea of his mother going through the pain that she described at the hands of slavers, and it gave him not just a hatred for slavers but anyone who looks down on other people.

On Garret's twenty first birthday his parents gave him two presents, a ship and a devil fruit they stole from a recent pirate battle. With these presents he set out to begin his own crew and adventure across all the oceans of the world. Mainly he spent the first year lost and actually ended up at Mirstone completely by accident. Though he found the atmosphere kinda fun with all the other pirates and the search for the One Piece map. Though he got rather caught up in the map search and forgot to look for crew members before the Marines landed and began attacking the island. So now he's stuck trying to recruit a few members before he sets off for another island.
 
Zeon G. Zephyrfield
[SIZE=11pt]Name[/SIZE]: Zeon G. Zephyrfield


[SIZE=11pt]Nickname:  [/SIZE]-None-


[SIZE=11pt]Gende[/SIZE]r: Male


[SIZE=11pt]Age: 21[/SIZE]
[SIZE=11pt]Height[/SIZE]: 182 cm
Zeon G. Zephyrfield 1.png


[SIZE=11pt]Physical description: The first thing that would draw attention to Zeon would be his black, yellow, red and blue hair, which was dyed to show that he had inherited Ruth Rose’s will and planned to carry on her fearlessness into the next generation. Each color also signified a moment in his “past life” Red being the bloodshed, Yellow is the fame that went over his head and Blue to finalize that he placed those things behind. He is lightly tanned and lightly toned with muscle. Tho you’d only see the muscles if he actually pulled them to show.

Zeon sports a blue-gray long sleeved shirt with silver buttoned double cuffs and a magenta colored tie around his neck, over that a sky blue custom-made arm-hole shirt, along with a grey dress pants with torn bottoms and a pair of black and dark grey boots.

When he first got to mirstone he was wearing a white armhole shirt with blue vertical lines, a blue jeans with a black scarf tied around his right leg and another on his left arm, and he had Ruth Rose's bag tossed over his shoulder with "his" possessions.[/SIZE]



[SIZE=11pt]Personality: A free spirit that is interested in little that this world has to offer is Zeon, whom spends his days laying around uselessly, avoiding conflict as much as possible, only engaging if wanting to. He is quiet and always relaxed, and considering all he’s been through already, his emotions are pretty much twisted to the point where he feels deadened….hence why you can always find him eating chocolate flavored candy almost every time. He tries to keep to himself, only interacting if absolutely necessary or when he feels like it. Otherwise he exiles himself from everything else and can be found sleeping or thinking about his next move while APPEARING to be sleeping…..or actually out cold.

Zeon respects those with a virtue to stick to, a strong sense of justice and an unbreakable will.  [/SIZE]Although normally with low presence and great a deterrence of trusting others, it doesn’t mean he wouldn’t appreciate friendship or assist in a teamwork expedition. In fact, anyone he respects or has taken a liking to? Is held in the upmost regard, as he looks out for them while paying any other associates little heed, but if the situation is dire, expect to see him front and center as he is a VERY loyal friend….and is even considered dependable to a point.


 

[SIZE=11pt]Likes[/SIZE]: Chocolate, Running, Helping others, people with strong virtues, laying down, humming made up songs by him and peace

[SIZE=11pt]Dislikes: Fruits and vegetables of all kinds, cowardly acts, people that do wrong things and anything that get in his way
 

Character Strengths:

Instincts, being left in the wild to fend for one’s self can have a lot of “effects” on one’s mind and body, causing long term changes. In Zeon’s case, a sixth sense which gives him the ability to do ridiculous things when faced with an obstacle allowing him to overcome it [/SIZE]
Willpower, when faced with tough situations he doesn’t give up easily especially if being depended on for something.
Balanced, with complete control of his physical and mental prowess, he can stop just as fast as he goes and maneuvering around people or objects whether stationary or in motion is fairly easy.  
Common Sense, interprets things based on what he knows or notices from experience, adding it to his knowledge and enabling understanding.

Basics, after doing countless jobs for the residents of the town from his homeland, his body has developed a lot in strength and in agility.


[SIZE=11pt]Character Flaws:

Pampered beyond human rights, since he’s been gratified nearly his whole life, he has no idea how to tend to his own needs which…. is pretty bad…. Since he’ll be HEAVILY dependent on others

Stamina is powah, he’ll be exhausted pretty easily as his stamina is ABSOLUTELY PATHETIC, not to mention food consumption. If his energy isn’t stock piled to a certain degree? He becomes a paper bag…. he’ll just blow in the wind…

Sickness is life, what happens when you don’t consume fruits and vegetables at all? The nutrients you would need for a strong immune system and healthy body won’t be there for you when you need it. Zeon is “lamb to slaughter” to a common cold. So he may be sick frequently.

Potential Position: Phantom Assailant[/SIZE]
 


[SIZE=11pt]How do you fight: By using Mixed Boxing styles of his own[/SIZE][SIZE=11pt] [/SIZE][SIZE=11pt]in combination with his gauntlets. [/SIZE]

Zeon spent 3 years in mirstone training with Hero's Anthem till he thought himself as deemed worthy of wearing them, Allowing him to learn a combination of styles.

(Silver Justice) Being slippery and defensive, Zeon will rely on his opponent's mistakes in order to gain the advantage by using his well-rounded defense to avoid or block attacks and then immediately catch the opponent off guard with a well placed and timed punch.

(Black Deliverance) Zeon will fight at close range with a combination of technique and power.

Advancements------------------------------------------------------------------------------------------------> (Basically just Upgrades to the ones above and since they are still completely in development, him using them will only happen if in the "Sugar-Rush" state)

(Silver Judgement) Zeon will wear his opponents down by constantly dodging attacks. The more the opponent misses, the likely they are to tire. He'll try to outplay his opponent entirely, not just in a physical sense, but also in a mental and emotional sense making this style be incredibly difficult especially against seasoned fighters, but winning a fight without getting hit is often worth the pay-off. Zeon will use his agility in tune with the environment in order to outmaneuver and chip away at his opponents.
 



[SIZE=11pt]Unique Abilities: It is said that if Zeon consumes enough chocolate fudge, he’ll go into a state of extreme focus, giving him animal like reflexes and tolerance to immense pain, but when the sugar-rush is over he instantly loses consciousness depending on energy drained and damage after effects.[/SIZE]
 


[SIZE=11pt]Weapons Carried: Hero's Anthem (Twin Silver and Black colored metal gauntlets that[/SIZE] are tough enough to effortlessly deflect bullets and cause big depressions in solid steel walls. [SIZE=11pt])[/SIZE]


[SIZE=11pt]//Will get new items as he travels! ^u^//

Backstory: Located somewhere in the East Blue was an island, and on that island was a lovely town. All of the folk there were nice, and wanted nothing more but to live in peace and exile from the war between the marines and pirates. The town itself was split into 2 sections being divided by a well, centered smack dab in the middle, and from that well came a crossroad of paths cruising through the town with several houses lined off on each side. Around the town were trees and fields of opulent grass for all the animals to graze and children to play in. Zeon was 16 at the time, and had just lost his guardian in a domestic war between the neighboring city whom apparently had greedy leaders that craved to control the whole island. It was a mess, politics was no longer “A thing” in these days as selfish people only cared about selfish things. Valuing themselves as top priority over everything else.

 [/SIZE]Zeon was an orphan all his life, he was raised and taken care of by a family friend in one of those cities, and even tho he grew up never knowing who his parents were, his guardian was a close second. But that didn’t last long thanks to the domestic war….. So he spent his days in the town getting familiar with everyone and learning about the town’s history, marines and pirates… Zeon wondered about those 2 things for a while after learning about them. He was told that pirates were dirty sea criminals that robbed, plundered and murdered whenever they wanted to while the marines were of false justice that did the world government’s dirty work. It was also explained that this island was completely under the radar and unknown to both entities being that of the pirates and World government.

 A few days later Zeon came back from a fishing trip with the town’s fisherman, whom taught him the arts of catching seafood. He heard a voice, and it didn’t sound too far off as it came from the small forest on the shore, Zeon went to check it out expeditiously. It turned out to be the voice of beautiful young lady with red, yellow and blue hair, she wore a black jacket over a white blouse, a mini skirt and silver boots. Zeon watched her while slowly closing the distance, he crept along the marshlands and sand. “Hey miss, are you a pirate?” He asked curiously. She looked around as Zeon approached her, “A pirate?”She laughed, “Of course not! , name’s Ruth Rose by the way.”She took out a bag and a black Stetson from her boat before extending a hand.“Nice to meet you miss rose, I’m Zeon G. Zephyrfield.” He shook her hand happily.

 “So… The inhabitants of this island…Are they all as nice as you are?” She said rubbing his head. “Yup they sure are, in fact I can show you around the town if you’d like.” He smiled at her. “Welp… It wouldn’t hurt… but first I’d like to settle down, any ideas?” Zeon remembered a hill. “Well there’s an old hut on a hill above the town.” He pointed to the hill through the town. “Hehe…” Ruth had a bad feeling about the people of the town. “Ain’t there a shortcut of some  kind?” She asked. “Well.. I wouldn’t really consider it a shortcut but if we were to run around the fields fast enough”-“Perfect! Thanks mate!” Ruth tipped her Stetson and was well on her way to the hill. “Wait up!!!” Zeon followed behind, barely keeping up with her.

One hour and thirty minutes of reaching the cottage, the 2 went inside taking a look around. The kitchen, dining table and living room were relatively new looking, while the bathroom…...the bathroom had a lovely toilet. “Well this is pretty good!” She acknowledged, resting her bag on the table and pulling up a chair. “Thanks mate, I owe ya one!” She grinned. Zeon looked at her, “I wanna know your story, and exactly why you came here if you don’t mind.” She gazed at Zeon.“My story huh….Alright. How ‘bout a deal? If you not tell anyone about my existence here, I’ll tell you what you wanna know. Deal?” Zeon looked her straight in the eyes, she was serious. “Deal.” She smirked before putting her feet up on the table and making herself comfortable. “I’m a Treasure Hunter, and I came here to camouflage from some pirates.” Zeon’s eyes widened with surprise. “You’re being chased by pirates?” “Yup, and before you ask… It’s because of this thing.” Taking her feet down, she took out a shiny metal box from her bag and placed it onto the table. The contents of the box were 2 metal gauntlets of silver and black design. “Found these legendary gauntlets up high in the sky islands.” His eyes sparkled with astonishment. “Wow.” Ruth added. “I know! Right? These things are amazing and REALLY do quite pack a punch. LITERALLY!” Giggling at her bad joke she slapped the table. “Ahhahahahahahahaha!!! Hoo-hoo!” She inhaled. “Ahhh….heheh…Anyway afterwards I fled and now here I am!” The 2 continued their talk and made their arrangements quickly becoming friends. Since that day, Zeon visited Ruth and she’d share her knowledge and adventures with him.

Exactly 2 years had passed as Zeon continued assisting the town anyway he could, whether it was doing jobs or even little chores in exchange for food and shelter.
 But that didn’t last long…. As he was returning from a delivery for the baker, he spotted a disheveled looking man showing some of the villagers a bounty poster. “What do you mean you don’t know who this woman is?!?! She robbed me and my crew of our greatest find!!! She stole from us!! And after 2 whole fucking years!!! Do you have any idea how long that is?!?! Don’t you understand the weight of this?!?!” He roared and roared at the poor civilians, golf balls flying and all. “Take me to your chief!!! Where is your chief ehh?!?!?” The tall man wore a red bandana and a green pirate captain’s coat with a jolly roger that had an X design on the right eye. It took a little moment but it turns out that the pirates Ruth robbed were here, and their captain wasn’t happy.

Zeon noticed some more pirates coming through the fields, he counted at least 54, and all were armed and were simply incinerating the town with their glares….This really didn’t look good…”I gotta warn the chief right away….” He thought to himself before speed walking off to the hut near the well. “Excuse me sir! Are you home? Chief Elliot? Helloohoooo? Sir!!!” he continued knocking on the door till finally it opened, the chief looking worn out. “Oh Zeon… What can I do for you today?” Zeon used his inside voice. “Pirates are here in the village….And they don’t look pleased…” The chief was about to scoff at Zeon, doubting greatly all of his words. “Zeon, I am”- BLAMM!!! The gunshot echoed through the town as the chief quickly ran to the source. Zeon went the opposite direction towards the hill.

Knocking could be heard as Ruth called out. “It’s open Zeon!” The door flung open as a weary Zeon fell on all 4’s , face minutes away from the dusty old carpet. “Pirates…treasure…town….danger…..bounty…..chief…….you..” She got up from her seat and ran outside, only to a burning town and what looked like….a pirate ship with an all too familiar jolly roger. She thought for a moment. “Alright Zeon listen to me ‘n’ listen to me gud aight?” She went back inside packing her bag with her journal, a map, money and the shiny metal box. “Remember where my boat is right?” Zeon looked up at her, slowly rising to his feet and nodding. “Use it and sail to Mirstone, this map will be your guide.” She was pushing him outside. “Wait wha”- He saw the state the town was in and fell to his knees. “Oh my god…w-what…n-no….” He stared at the sight, streams of salty water over flowing like a destroyed dam from his eyes. “NOOOOOOOOOOOOO!!!!” Ruth made off, with a blade and a dagger. “I’ll see you there Zeon!!!”

The fight begun as Zeon made his way toward the forest with great haste, he took the long way around the fields. Meanwhile Ruth took the battle right to the captain as she leaped from the roofs of burning broken buildings to reach him. “Hey captain, remember me?!” She came down dagger first into the back of a pirate lining a shot with his pistol , removing it and kicking him away she strolled towards the captain. “I dunno where you get off involving these innocent people Tom but, I’m here to end this." He drew his curved sword and with great running momentum and a hasty swing, he disarmed her of the dagger. “Where is my”-With a foot in his mouth she sent him back a few meters into blazing debris.

Tripping over a rock Zeon rolled down the slope and through bushes thus flopping onto the boat.“Oww…crapp…How do you start this thing anyway….” After a few minutes of stress and complaining he strapped up the sails and pulled the cord of the motor and started off. After a few weeks of being unconscious and floating adrift he found himself nearing an island… Drawing the string of the motor and once again strapping the sails he headed for the docks. It was unbelievable….some how by the gods he ended up in Mirstone safe and….safe. He looked inside the bag noticing the Shiny metal box, a map, journal, 3 pouches of hair dye and....a money bag.Upon checking the map, above Mirstone had a little note. “A new Beginning. ”  It said. Zeon dyed his hair the 3 colors, and read the notes on each pouch, as he recited. “Blue on my tail to signify the past I put behind me, Red to remind me of the bloodshed and yellow to show how fame blew over my head.” He left for the city with a blank face as Ruth’s departing words replayed in his mind. Life wasn’t going to be the same ever again……
 


 
 
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Axel Wolfheim
Appearance:

Portgas.D..Ace.full.304183.jpg



Full Name: Axel Wolfheim


Gender: male


Age: 32


Physical Description: Axel is a rather tall man (for a normal human), and weights 73 kg, with a medium frame, but an athletic build, nonetheless. He has silky, medium-length, messy black hair, fair skin and intense olive green eyes (he can be considered quite handsome). He wears a standard-issue Marine white short-sleeved shirt, a blue neckerchief, a pair of white gloves, dark blue trousers, black shoes, and a coat with the word "Justice" written on the back. The coat is worn like a cape, draped over the shoulders, with the arms not in the sleeves. The way he carries himself gives off a feeling of natural elegance and confidence, at least when he isn't pretending to be an extreme airhead.


Height: 184 cm


Personality: Axel is a rather peculiar one. On a first glance, one might think that he's a complete airhead. He seems like he can't concentrate on anything. Always unable to pay attention to his surroundings, or what other people tell him, always gazing at the sky, or the celling of a room, and always making paper ariplanes, or origami. For those who don't know his real nature, Axel appears as a true idiot. Because that's exactly what he wants others to belive.


In reality, Axel is a cunning, rather cold, very intelligent, and extremely analytical individual. He pretends to be an airhead for two reasons. The first reason is that people generally let their guard down when he acts like that, which helps him greatly, especially in a fight. The second one is that it is more likely for people to show their true nature, and/or leak information in front of an idiot, as they wouldn't expect such a person to understand much, or read between the lines. If people find out that the truth and the airhead act is no longer effective, Axel will merely drop it and show his real nature.


Dispite the fact that he is indeed a rather cold individual and has no mercy against those he considers criminals, he does have a soft side, especially for kids. He loves children and will protect them from harm even if it costs his life. Harming a kid is the thing that Axel hates the most, and finds it unforgivable. If he ever sees someone do such a thing, he will waste no time to attack them, and will feel no remorse even if he ends up killing them.


Axel is very peculiar even when he is angry. In such a state, he does not raise his voice, talk in an aggressive way, nor can any rage be written on his face. Instead, his eyes become lifeless and he wears an empty expression on his face. In such a state, he will attempt to utterly destroy the subject of his anger, be it physically, psychologically, or both.


His greatest flaws are probably his tendencies to do things on his own, and the fact that he is rather distrustful, even when it comes to fellow Marines, out of which he only trusts a limited number. He analyzes someone for a great amount of time, before he decideds whether they are trustwhorthy, or not.


Likes: origami, children, reading, puzzles, honest people


Dislikes: hypocrisy, unnecessary violence, child abuse, opression, immature adults


Personal Strengths: tenacity, good self-control, capacity to read between the lines, great strategist, very good navigational skills


Personal Flaws: stubbornness, lone wolf tendencies, distrustfulness towards a high number of people (including some Marines, who are supposed to be his allies), claustrophobia, can be very harsh


Rank: Captain


How do they fight?


Axel has his own fighting style, being able to perform various strikes, throws, holds, chokes and joint locks, but his strongest techniques mainly revolve around the use of the Rokushiki techniques that he knows. He will also pretend to not pay attention, or act clumsy, awaiting for his target to drop their guard down, before attempting to strike. He makes very good use of his incredible agility and strength.


#Rokushiki- he can use three of the techniques, namely Soru, Geppo, and Rankyaku. He can also combine Geppo and Soru to perform Kamisori.


#Iron Fist- while he cannot use Tekkai on his whole body, Axel can harden his fists to the level of iron.

  • Iron Claw- variation of the Iron Fist, in which he forms his hands into 'claws', then hardens them.

  • Iron Palm- another variation, in which he hardens his palms.

  • Iron Grip- in this case, he hardens his hand the moment he actually grips his opponent.

#Hunter's Bullet Frenzy- Axel throws punches at an insanely fast rate, while using Iron Fist.The sheer speed of the attack gives the impression that his fists are multiplying.


#Sheep Slayer- he uses Soru, before perfoming Iron Claw and targeting the chest of his opponent (namely the area where the heart is located). Generally strikes with his right hand.


#Hunter's Blitz Bullet- similar to Sheep Slayer, he strikes with his right hand (generally), which is hardened because of the Iron Fist technique, while using Soru to gain momentum and more destructive power.


#Hunter's Quake Touch- Axel gathers a high amount of strength in one of his arms, then uses Soru to get close to the target, before striking with an Iron Palm. Causes a powerful shockwave on impact.


#Skydive Predator- he uses Kamisori to reach a certain altitude, then he dives at an incredibly high speed towards his target, before using either Iron Palm, or Iron Claw (again, generally with his right hand). The attack is strong enough to cause the ground to crumble on impact.


#Air Wolf Slash Frenzy- He uses Geppo to get up the air and then he starts to rotate furiously, becoming like a twister, and launching Rankyaku attacks randomly, in almost all directions.


#Bloodhound- Axel concentrates intensely, until he enters something which can be described as a 'hunter mode'. His hearing, sense of smell, and visual perception are all greatly enhanced, he becomes completely focused on his target(s), and his pupils become slit-shaped. Not only does this give him better reflexes, but it also improves the accuracy of his attacks. On the other hand, he can only use it for 15 minutes a day, and it causes him a severe headache afterwards.


Weapons / Possessions:

  • A belt which has a few pairs of Seastone handcuffs on it, which he always keeps around. He will not always equip it, though, leaving it most of the time on the ship he's travelling on.

  • A pair of knuckle dusters made completely out of Seastone, which he always takes with him, but not always uses. He will equip them when he knows that he must battle a Logia user. Generally keeps them in the cabin of the ship that he travels on.



Backstory:


Axel was born in a poor village, somewhere in North Blue. He had a strong body, and since little he'd help the adult villagers with hunting, and sometimes fishing, becoming highly adept at it over time, and once he turned 12 he'd manage to hunt on his own. But it wasn't enough. They didn't have many resources, the main problem being the limited amount of fertile soil to grow vegetables, and the fact that the village didn't even have a medic of any sort. They were lucky some people had basic medical knowledge, at the very least. Or so they thought.


As some of the male villagers got sick and died, hunting became more difficult, thus food also became a problem. Axel's father died as well, and to make it worse, his mother was pregnant and had a rather weak body. Axel had to take care of her together with his female friend of the same age, Anna Klein, and William Weiss, his father's best friend. At that point, the boy was 15 years old. Things were undoubtly tough. But one day Axel found something special. Something that gave him hope.

  • Anna Klein (15):



  • William Weiss (40):


anime_man_by_cresk95-d46c7oc.png



As he was walking through the forest near his village, the young Wolfheim tripped over something.When he got up and turned around he saw that it was a bottle. A bottle with a rolled piece of paper in it. When he took out the paper and looked at it, he became really excited. It seemed to be a treasure map. Axel was an intelligent one. While the village didn't have many books, it at least had a few on navigation, and Axel managed to read all the books that his village had to offer (roughly 100). In other words, Axel knew how to read maps, among other things. He realised that the supposed treasure was hidden somewhere underwater, so he secretly went to that spot with William, and managed to find a treasure chest. But once they opened it, what they found were not gold coins, rubies, or diamonds. It was another map, a bigger one this time, togheter with an old, small, hand-written book.


The map found in the chest displayed a very wide area, one which Axel knew. It was a detailed one of the island where his village was located, a rather far island where a prosperous town was located, and all the uninhabited islands between them. Axel knew that town, as he went there with a few male adults once to search for work. It was like a completely different world to him, almost magical. Even so, they weren't able to do much at that time, as the people there had almost no need for their skills. But that had no importance. At that moment, Axel held in his hands a map, and a book which gave details about a treasure located in one of the uninhabited islands near the town, as well as the dangers that may come, if one attempted to retrieve it.


Axel studied the book intensively and came to a decision. After a very long talk with William and Anna, he convinced them to let him go and try to take the treasure on his own. After all, he had the highest chances of survival. He'd then secretly take a small boat from the village and write a letter for his mother, which he gave to William. The young girl and the old man where also there when he was about to depart.


"I leave my mom, my future sibling, and Anna in your care Mr. William."


"Of course Axel, my boy. Have a safe trip."


"Hey, I can protect myself. Worry more about yourself, will you Axel?"


"Hahaha. Sorry, sorry. I know you're a strong woman Anna. I'll make sure to marry you one day."


"Y-you...idiot! Stop joking around and go already. We'll be fine here."


"You're cute when you blush."


"I-idiot...I'll hit you..." she said timidly, with her head down, face red.


"Please take care Axel"


"Don't worry...I'll be sure to return safely and with the treasure. Well then, I guess it's time to go" and with that said, he sailed away.


The young man faced many hardships along the way: storms, sea monsters, various wild beasts, traps. He even had to craw through extremely small tunnels, something which would have made him go insane if it continued for long. But he stood strong and managed to survive it all. In the end he made it to his destination, and finally found the treasure chest. He opened it and he was in awe. So much gold and jewelry. Sadly, his boat was destroyed once he reached his destination, so he had to make a raft, and travel towards the island where the prosperous town was located.


Once he got to the town, he initially felt happy, finally he could do something of importance for his village, but most importantly, for his family and friends. His happiness turned into sorrow and despair as a bunch of bandits tried to rob him. He sticked like glue to the treasure he found, as the bandits punched and kicked him, trying to take away that for which Axel risked his life for. The sorrow and despair gradually transformed into rage. "I will kill you" he said, in an ice-cold tone, as he looked at the bandits with emotionless eyes, and his pupils became slit-shaped.


At that point, the bandits took a few steps back. For a teenager, Axel had a very powerful presence, and had an unnaturally high amount of bloodlust. The men instinctively felt that he was dangerous. One of them took out a knife. "T-This kid...I- I need to finish off this kid" he thought. But before he could even attempt to move. Something happened. None of the bandits knew what truly happened because all of them where knocked out in the blink of an eye. The one who defeated them was a Rear-Admiral, who used Soru. "It's ok. No one will harm you now. I am here to help you" he said to Axel.


After hearing those words, a wide array of emotions were swelling deep inside the young Wolfheim. Throughout his journey he was alone, he almost died, when he reached the town he was attacked and almost robbed. Finally someone was kind, and helped him. He started to cry for a while, while the Marine simply stood by his side and waited for him to calm down.


After Axel finally stopped crying, he thanked the Rear-Admiral and explained his situation. The man was touched, and volunteered to help the boy. He'd go with the boy to exchange the gold and jewelry with money, then he'd prepare a ship, gather some of his men, hire a doctor, and buy a large number of provisions. Axel has very happy. He could retun home safely and could give everyone a way better life. 28 days had passed since Axel left the village. He was anxious. His new sibling should have been born by then. He couldn't wait to see his friends and family again. After a day and a half, he finally came back home. But something happened. Something went very wrong while he was away.


The village wasn't the same. It seemed abbandoned, and after investigating, the Marines discovered bones behind some houses. Axel was mortified, he started running and screaming names of people in the village. Suddenly, someone came from the shadows. It was William and he wasn't looking too well. He was rather pale, and lost weight, while his eyes were bloodshot. Axel came to his side.


"Mr. William, what happened? Where is everyone?"


"Axel, my boy...y-you have returned...Things...many things happened."


"I-I have found the treasure. I e-even brought a lot of things and people to help us"


"Ah...I never thought you'd come back."


"Mr. William, please tell me. Where is everyone? Where are my mother and Anna? What's with the bones behind the houses?"


At the mentioning of bones, William fell on his knees, and started to cry.


"Th-the bones...Axel, I'm sorry. Axel, my boy...I'm very sorry...I was just...I was so hungry, and after giving birth to your younger brother, your mother was in a physical situation in which she wouldn't have lived for long, so I just..."


Axel listened to what William just told him, but had a hard time processing it. "He is sorry...he was hungry...my mother wouldn't have lived for long...What...What does that mean? Why? How? He's apologizing...he was hungry, cried at the mention of bones, mother would have died anyway. Hungry, cried because of human bones, mother would have died. He's sorry because he was hungry, and my mother would have died anyway. He's crying because of human bones, he's sorry, he was hungry, mother would have died anyway. He ate my mother and he's apologizing for it...cannibalism" in the end he finally came to a conclusion. His mother was dead. William ate her. He realised it, but it was very difficult to accept it. For a while Axel simply stood in front of William without saying anything.


"Axel, my boy...I'm sorr- " Wiliam didn't manage to finish his sentence. Axel punched him without any hesitation, causing blood to gush out of the man's nose, then attempted to strangle William with both hands. "Who are you? Why do you continue to utter my name? I don't remember ever meeting such a cockroach" he said harshly, on an extremely cold tone, looking at William with cold, lifeless eyes. Who was that man? The William he knew, the man who was like family to him, the one he trusted more than anyone else, wouldn't do something like that. The Rear-Admiral went towards his side to stop him, but before he could do that...


"A-Axel? Is that really you?"


A familiar voice made Axel snap out of it. He let go of William and turned around. It was Anna, who was holding a small baby. She was thinner and had bags under her eyes. The boy slowly walked towards her until he was about 30 cm apart, and with each step his expression gradually softened. Anna looked at him with teary eyes and smiled. They looked at each other without saying anything for about a minute, before Anna broke the ice: "Look Axel, this is your little brother. Your mother named him Erik". With that said, she gave the baby to Axel. The teenage boy had a tender smile on his face as he looked at his little brother. He was so small and cute. The baby boy opened his eyes, revealing a lime color, and laughed at Axel, making many cute baby noises. At that point, Axel started to cry. Too many powerful emotions, both positive and negative, where gathered within him.


After the Marines arrested William, Anna explained what happened. Basically, just a few days after Axel left to find the treasure, a pirate ship came at the village. The pirates saw that they were poor but killed a few people and took some of their food anyways. Since the people who were killed were part of the ones responsible for hunting and fishing, gathering food became a bigger prolem than before. People would eat less, and some couldn't handle the hunger, so once someone was close to death, some villagers would practice cannibalism. Those who maintained their sanity, distanced themselves from these individuals and created a barricade at some distance from the village. Those who ate other people couldn't live with themselves afterwards so they commited suicide, with one exception: William. Apparently Axel's mother was in a very weakened state after she gave birth to Erik, so no one knew if she'd manage to survive, given the state of things, so William did what he did.


Axel was speechless. He stood there, silent, while internally he was diving into the darkness of his soul. But a voice made him snap back to reality. "Get a grip young man! Don't you still have something left to cherish and protect in this world? Wake up!" said the Rear-Admiral. Something felt? Yes, of course he had. Anna and his little brother were still alive. "You are right, sir. Thank you" said Axel. The Marine smiled.


Afterwards Axel and the rest of the villagers were taken to the prosperous town and a part of the money he got for the treasure was used for their accomodations. They'd eventually be given jobs and live their lives there. But in Axel's case, the Rear-Admiral gave him an opportunity: to become a Marine. If he'd manage to get high in the ranks, he would have gained a lot of power, but not just physical. He would have had what it took to protect those dear to him, and ensure that nothing tragic would befall them ever again. Thus, he accepted the offer.



The Marines weren't like Axel expected, to say the least. He initially belived that all of them were great people, fighting to protect the innocent, but he later discovered that even they had rotten apples, and a dark side. Ever since the incident wih William, Axel had trust issues, and they continued to grow because of the things he saw in his earlier days as a Marine. He was highly intelligent, and could read between the lines, so most people avoided him, as he looked like he could stare into their soul. He eventually had a discussion with his mentor, who was now a Vice-Admiral.


"Tell me, how exactly can I trust people again? Most of them hide their true nature, make you belive they are your allies and then backstab you, disappoint you, or break your heart."


"Young man, I know what happened at that village was hard to accept, but..."


"But what? After something like that, how can I still belive there are trustworthy individuals? How can I belive that even you wouldn't be hidding your true nature?"


"Listen Axel, would you have ever been able to do what William Weiss did?"


"I would rather die!"


"Good. If you are like that, what makes you belive there aren't any other people like that?"


"That...That is a good point. But how can I find them? How can I distinguish between real and fake when some people are such spectacular actors?"


"You should trust your intuition, analzye them carefully, and...make them let their guard down."


"Let their guard down? How exactly?"


"Make them belive you are harmless. How you do that is up to you."


Axel thought about it for a while. How could he appear harmless, and make people let their guard down, so he that he could grasp their true nature? As he asked himself that question he witnessed a clown perform on the street. "Clowns always act like idiots...Wait!" it suddenly hit him. He didn't want to act like a clown, but he could act like an airhead. If people belived he was an airhead, they wouldn't be warry of him, and he could determine whether they were trustworthy or not.


Time passed, and Axel eventually became a Captain. He learnt some Rokushiki techniques, and eventually used them to create new ones. He was a good leader, but had a tendency to do things on his own. He was still distrustful towards most people, but realized that there are indeed trustworthy ones. He acted like a laid-back airhead, but was in fact a cunning, harsh, and intelligent individual. Some people realised his true nature, and others didn't. But at that point he didn't care. As a 32-years-old adult and Marine all he cared about was protecting the innocent and punishing the maggots.​
 
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Limstella S. Fimbulter
Full Name: Limstella S. Fimbulter


Nickname (Optional)


Gender:Female


Age:22


Physical description

Magilou.png

Limstella wears a small corset that reveals the bottom of her belly, short pants that are attached to her black/pink leggings. and robes with a spiky like end tied to her arms, and finally with small mismatched colored boots, and a abnormally witch looking hat. She is a pure human, with somewhat pale skin, and a slim figure. Her hair is silver blonde that extends all the way towards her knees. She has durable books attached to her short pants like a belt of some sort, and each with a lock. Her ears aren't visible because of her hair, and a strand of her hair is always between her eyes. Around her neck is black feathered accessory that keeps her neck warm.


Height: 5'6


Personality (one paragraph minimum)


Limstella acts pretty easy going most of the time, even when in trouble. She sees the world deciding everyone's fate, and accepts everything that happens. Whenever something often happens to a friend, she often doesn't interfere since she views herself useless, and doesn't want to burden her friend with her death. Everything about her she thinks is all useless, since she doesn't think she has that much potential to be a potent fighter. She is quite observant to one's actions, and skills often using them to see through their perspective of their situation, or to use it against them to protect herself. Besides everything else she is quite naive, whenever it comes to anything that revolves around a town, since she was a nomad for most of her life.


Likes

Books,
Making Friends
Observing
Teasing
Watching Fights
Dislikes
Fighting
Orphaned kids
Seeing Friends Struggle
Durian
Bribery


Character Strengths

Fast
Quick reflexes
Observant
Land Expert
Determined
Overprotective


Character Flaws (these should be equivalent in magnitude to strengths)


Has no fighting experience


Delicate


Indecisive


Sea Sick


Judgmental


Overprotective


Potential Position


Lookout


How do you fight?


Most of the time Limstella cannot fight back, so she ends up trying to block almost all of the opponents attacks, and runs away, either to lure them or to literally run away.


Unique Abilities


None


[Weapons Carried


A metal fan, the books on her waist.


[SIZE=14.6667px]Backstory (3 paragraph minimum)


[SIZE=14.6667px]When Limstella was born, at the time her parents were moving constantly. She didn't know why, and didn't get to know people aside from her parents. The truth however they were wanted people for numerous amounts of robberies, why they stopped was because they got tired of the process. They kept on moving from island to island, and to each habitable place, where they would rest so they could move to another place. It was tiring, but she endured it, as they kept on racing to place to place, and was taught by her parents basic knowledge. They always ensured that she should trust no one, at no cost, and often made sure she was capable of running away in certain occasions. It was basically like a daily routine, practice running away, stay, by night move to another location. But it all stopped when they started to slow down.


[SIZE=14.6667px]It was weird since, her parents rushed themselves, and her to another location by night, but they didn't. Instead of moving instantly by night, they delayed it by a few days every so often, and worked. She would often get to know the children, and her peers before she moved on. But of course it was a short term bond, as she barely communicated with them, because what her parents said. It was all normal, as they moved to another place, and stayed, but everything changed on a certain day.


When Limstella was around sixteen, a group of people burned down the village she, and her parents resided in. They managed to escape, only for them to get caught out in the open. Her parents held them off for Limstella to escape, shortly after dying. Using the knowledge her parents bestowed her she went into hiding on the island for a unknown period of time before moving onto her nomadic ways. She didn't have time to mourn for her parents, she just needed to move on. Again she became a nomad, and the traveling time was more slower because, her parents weren't there to support her, but she managed to live on.​
 
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Shayden Caroline Wolfenhouzer
Full Name: Shayden Caroline Wolfenhouzer


Nickname: Shade, 'Wild Fenrir' Shayden


Gender: Female


Age: 20


Physical description: A tomboyish chick with an ambitious glare. She has long dark violet hair that reaches just below her shoulders with silvery white bangs just above her bright but piercing magenta eyes. Along with several green tribal style tattoos across her body being; a wolf's head on her back, 2 dragons running down each shoulder to her wrists and a Celtic cross beneath her right eye. Weighing about 100-110 pounds, with a medium, light skinned, coke bottle-like figure, she stands at the average height of 172 cm.

Shayden deeply favors male clothing over her own gender's, normally adorning mens short sleeve shirts, a variety of 3-quarter jeans and slippers, although recently shes started wearing a dark gray fur hooded cardigan that extends below her knees.
Around her neck is a switch blade in the form of a bronze, well-detailed inverted cross about the size of her palm attached to a chain.



Height: 5’ 8



Personality: Despite her fragile appearance, she’s actually quite a fierce and simple gal. Who will give it to you straight and as it is. She’s very open to others, often having nothing to hide, though her honest attitude sparks more as rude “interaction wise”, leading to unintentional insults and pessimistic misunderstandings. Otherwise she’s very respectful and understanding of others and their positions, but it doesn't relinquish her of her opinions which by the way she will voice aloud.

For a girl she’s surprisingly plain, not giving into frilly dresses, or expensive jewelry. Instead she just values the time spent with her friends and tries to make the best of it, often than not, revealing her child-like manner. Shayden is really stubborn at times, following her instincts to the core, not backing down in the least, especially from a challenge. She likes a challenge. She also enjoys watching how others grow or change, often interfering in different ways in order to assist or “help them grow” in heretical methods.

Material things, money, food… All of one’s belongings are to be secured and well kept, used and dealt with to suit, never wasted. Shayden takes her job as a merchant very seriously, to the point that she keeps everything in order and throws a hissy fit at anyone who attempts to or ruins that order, especially when it comes to the well being of her comrades.



Likes:Milk, High places, Wind, Doing a good job, Being organized, Brave opponents, Friends/Comrades, Happiness, Making rivals, Doing fun things, Freedom and seeing one’s flame. (Observing what makes a person, a person, their uniqueness. Seeing them enjoy or be successful at what their good at. Watching them be themselves.)



Dislikes: Thunder, Work being ruined, Cowards, Boredom, Traitors, Losing, Girly things, Marines, Tears, unfairness and isolation.


Character Strengths:
Skilled in combat
Agile in movement
Flexible
Great instincts
Unwavering willpower and belief
Canine-like Loyalty
Good at trade
Great Artisan
Ability to quickly grow through experience
Tough

Character Flaws:
Only acts on instinct
Thick headed
Comes off as cold-hearted
Quick to respond violently
Can be rather stubborn
Easily surprised or impressed
Emotionally slow
Too honest…
Serious rage issues. . .



Potential Position: Fighter of the Shattercrest Pirates



How do you fight?
She uses her own style of throws and counters, capitalizing on her insane grip strength. Otherwise she gets skillful with her twin katars. Her fighting is heavily influence by her instinct, causing her to be unpredictable and genius or ridiculously mad, though either way she’s well versed in her movements and tends to use the environment very well. The stronger the opponent, the more aggressive she get’s, causing her to slowly lose herself and become animal-like and barbaric. It also makes her unstable and close-minded as she ever was, removing everything around her from awareness, leaving the target with 200% of her attention.



Unique Abilities: Insane grip strength.



Weapons Carried: 2 katars.



Backstory:



Shayden lived in the village of Akovito with her parents and younger sisters. They all lived peacefully in a wooden house on the edge of town, making their living by crafting several items for the people of the town for more than fair prices. The wolfenhouzers were respected artisans and often had lots of customers of both homeland and outland. Shayden’s family was relatively wealthy, choosing to save and use considerately than to attempt at upgrading their social standings via buying expensive stuff. Being the oldest of 3 sisters, Shayden had a lot of responsibilities in the household, which revolved around taking care of them whenever their parents were too busy, and ensuring all chores were done. Her younger sisters were overall tolerable and pretty obedient so that eased Shayden pretty much all of her work load as they even basically took care of themselves. Although their parents were gone most of the day, they’d always be there for their kids at night. Bringing home their earnings and promising of a great future for them. Years had passed them by, and the siblings went their separate ways. The youngest became a farmer, the second youngest became a blacksmith and took weight off of her father whom normally took weapon crafting and repairs in with his many other artisan trades. And then there was Shayden… whom stayed home with her family, mooching off of them. She hadn’t had any future plans or anything which ultimately ended in her hitting a dead end. She was a failure in her own eyes. But she didn’t dwell on that at all as she was extraordinarily proud of her sisters and how far they both had come. She’d visit them both every week and observe them in their arts and simply enjoy their company for old time’s sake.

Winds of change approached her as she met a group of pirates at her sister’s place one day. They were customers that wanted their weapons repaired and upgraded, not to mention they seemed pretty ambitious. After the business transaction between her sister and them, she quickly began questioning them about their lifestyle. Turns out that being a pirate meant being free from the worlds holds and life’s problems. Plus she’d no longer have to mooch off her unbelievably loving parents. With her mind set, she followed them to their captain, going over whatever skills she could offer to their crew. The captain was rather nice, and was really impressed with the skill set the woman had. His crew had just formed and was off to a rock start so he needed all the hands he could get on deck. Scurrying back home to her family went Shayden, happier than ever to tell the good news. But of course since a pirate was a sea criminal it would hurt their hearts, so instead she merely told them that she was off to a sea adventure, and they bought it like a cheap one dollar bread. She packed her bags and from there, visited her sisters. The extra heart-warming trips left her in tears of joy and complaints of body aches as the luggage merely got heavier. Making her way back to the pirate ship, they made off with their journey. Welcomed with open arms, hearts and minds was Shayden as she worked her magic, organizing all of the treasure, items and food aboard, making notes and keeping them in check so they wouldn't waste it, repairing the ship enough that it was sail worthy, always maintaining the ships supplies and crew’s weaponry. In exchange, they’d teach her the pirate code and how to defend herself. She had her own quarters, plenty of new friends and lots of new skills to tamper around with. Her free lifestyle was just beginning.

Life as a pirate was brilliant and satisfying, especially with the wind in your hair and enough milk to last a lifetime. Her sister clearly showed no mercy on her cows. Soon enough she had her first ship encounter, assisting greatly in the looting of it. As wrong as it was, they did it to survive, not to mention not harming anyone in the process. Well… except that one guy she knocked off the ship- BUT he attacked first, might as well say he asked for that gentle push into the sea. Anyway, after the plundering of her first ship, the crew celebrated the success. It was a cruise liner, packed, stacked and racked with nobles begging to be robbed blind, and so they were. [SIZE=11pt]Another 2 years of plundering, fighting and adventuring came and gone. The growing crew had made a name for themselves, becoming known as the wood hook pirates. Shayden was proud and happy at their and her accomplishments. They were all famous and closer than ever, and without the loss of any crew members or battles, till…the pirate captain called up the crew for a bright idea. He apparently thought about how experienced they’d become and believed in their power, which lead him to the decision that they would go to neogenisis island to test their temperament and restock on enough supplies so they would finally embark on a quest to find the untold treasure, the final remains of the pirate king himself… The onepiece. Consequently that meant traveling through the grandline, which as she was told, were hells gates compared to the blues, hence why they decided to go to this particular island, as it was secured by constant fog and guarded by rumored creatures in its surrounding waters. This test alone would prove if they were truly ready to take on the seas that awaited them, as if they couldn't beat this ordeal then... there'd be certainly no hope for them in the grandline.
 
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Yukihime White
a01fd9006406a5d823c2fd5640c54ba7.jpg


Full Name
: Yukihime White


Nickname: Azalea


Gender: female


Age: 26


Physical description: Yukihime is fairly tall (for a normal woman), and has a hourglass, athletic figure. Her most distinguishing features are her long slender legs, soft-looking fair skin, azure blue eyes, and silver hair. She has a graceful and elaborate half-up, half-down harstyle, with her curls cascading freely from her shoulders, adorned with a countless number of beautiful trinkets and baubles . She always wears white yukatas and sandals.


Height: 177 cm


Personality: Calm, well-mannered, soft-spoken and fairly quiet. This is the initial impression that most people have when they meet Yukihime, and for the most part it is true. She behaves that way because the education she received, eventually becoming a part of her nature. But there's more to her than that.


Underneath her kind smile, lies a lot of pain. Family and friends dying before her eyes, as well as being hunted by the World Government and constantly betrayed by people, caused Yukihime to become hard as a rock. She can shift from kindness to mercilessness in an instant. She will not tolerate to be toyed around with, and she will not let anyone opress her. She can also show sadistic tendencies, and can say scary, or harsh things with a big smile on her face.


She is also very confident in her beauty, and while she doesn't show arrogance regarding it, Yukhime knows fully well how to leave an impact on many members of the opposite sex. Thus, she will sometimes display subtle yet rather effective seductive tendencies, but just for the purpose of testing, or in some cases manipulating, the man in front of her. Nonetheless, she will never be vulgar.


Likes: flowers, children, small animals, good parfumes, helping people


Dislikes: discrimination, betrayal, vulgarity, ignorance, junk food


Character Strengths: levelheadedness, very perceptive, highly convincing, extensive medical knowledge


Character Flaws: scary, harsh, stuborn, 'martyr' tendencies (in the sense that she will sacrifice herself for the sake of others)


Potential Position: doctor


How do they fight?


Yukihime's fighting style revolves around the use of three particular elements: poison potions, pressure point strikes, and soft martial arts ( the art of using an attacker's force and momentum against them). She usually combines them in a fight. She'd start with releasing poisonous gas around her the moment her opponent is close enough, then wear them down with pressure point strikes and finally finish them off with throws, holds, and/or grips. She makes very good use of her understanding of the anatomy of various species (humans and fishermen included).


Unique Abilities:


#Enhanced contaminant resistance- caused by training and experimenting on herself, Yukihime's body is incredibly more resistant to all poisons, toxins, venoms, viruses, bacteria, and allergens known so far.

  • Enhanced stamina- because her body eliminates the excessive build-up of fatigue-producing poisons in her muscles and her musculature generates almost no fatigue toxins, Yukihime has monstruous levels of stamina.

#Poison potion prodigy- apart from her high-level medical knowledge, Yukihime is a genius in creating dangerously potent types of poison with various effects. The main reason the World Government is after her is because she has the knowledge to create the Hell Soldier Serum, a potent type of poison that can temporarily boost a creature's physical prowes to great lengths, and make them unable to feel pain, but reduce their lifespan each time they use it. Not only that, but overuse will lead to paralysis, and eventually death.


Weapons Carried: always has a few vials with poisonous substances on her, as well as the cures


Backstory:


Yukihime was born in a rich family, somewhere in South Blue. She was the only daughter of the brilliant Len White, a really respected doctor. She led a pretty sheltered life, having private tutors and learining how to act like a lady, but that was only what other people knew. Her father secretly worked with the World Government and other organizations, as a poisonous potion maker. His potions were to be used by the military forces. Obviously, his daughter was too small to understand what it implied, as she secretly watched him at work without him knowing. She simply loved and admired her father, and wanted him to acknowledge her. Thus, she studied alot. She read through her father's medicine books and even those regarding poison when he wasn't around.


One day she brought him a few samples of potions she created. Initially brushing it off as a joke, once Len examined them he was astonished. His little girl was a genius. He changed her studying curriculum and made her focus more on poison. Thus they bagan working together on potion creation. Yukihime was happy that her father acknowledged her, but as she grew older she started wondering about a few things.


"Daddy, why are you making these, aren't they really harmful for people?"


"Haha. Oh princess, don't worry. The World Government wants them to fight against ferocious beasts, and criminals, not normal people. They are the good guys."


"I see."


Yukihime didn't inquire any further. She trusted her father, and if he said it was fine, then it was fine.


After a few more years Yukihime turned 16. At that point she even learnt some martial arts techniques, just like her father. Len White considered that a scholar mustn't be defenseless in this world. But nothing prepared him for what was about to come. On that day Yukihime's life changed forever, but not in a good way.


Her father and mother were murdered. Not even the maids were spared. Killed by agents sent by the World Government. Why? Because of the Hell Soldier Serum. An idea that her father came up with and on which they worked together. The idea which Len presented though, was incomplete. Yukihime knew the complete formula, but never told her father and feigned ignorance. Nonetheless, the World Government still killed him. His ideas were more than brilliant, but they were afraid of what might happen if anyone else got their hands on him. They were a great force, but not invincible. Having criminal organizations steal his ideas or kiddnap him was out of the question. So they ended his life instead. Meanwhile, Yukihime hid and then ran away through a secret passage. The pain was unbearable, but she remembered the words of her father: "Run away, and live no matter what!". She'd do it! She'd stay alive no matter what!


While searching through Len's belongings, the agents discoverd detailed notes, most of them with a different handwriting than that of Dr. White, and also pictures with him and Yukihime. As they reported to HQ, the leaders understood. There was still a problem. Probably a bigger one than Len White: his daughter. Thus they put a bounty on her head.


Since then 10 years had passed, time in which Yukihime hid and ran away from place to place. She was lied to, betrayed, and hurt, but she moved on. Because of how some people ended up when they tried to harm her, she even gained a nickname. She was like a beautiful flower, one that kills, thus people called her Azalea.


At a certain point in time, the young woman arrived at an island named Neogenesis. It seemed fine at first, but Yukihime would soon discover that it wasn't.
 
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Chase Andis
[COLOR= rgb(0, 0, 0)]Full Name: [/COLOR][COLOR= rgb(0, 0, 0)]Chase Andis [/COLOR]


 

[COLOR= rgb(0, 0, 0)]Nickname: [/COLOR][COLOR= rgb(0, 0, 0)]Catseye [/COLOR]


 

[COLOR= rgb(0, 0, 0)]Gender:[/COLOR][COLOR= rgb(0, 0, 0)] Male[/COLOR]


 

[COLOR= rgb(0, 0, 0)]Age:[/COLOR][COLOR= rgb(0, 0, 0)] 24[/COLOR]


 

[COLOR= rgb(0, 0, 0)]Physical Description:[/COLOR][COLOR= rgb(0, 0, 0)] [/COLOR]


[COLOR= rgb(0, 0, 0)]
df3cIaHyB0F6D81Py_H-ITDMVg_294NloO4yBblmmq3w56sGNz5prbS64kQQ8ReGTiIqwz2RUjs3i3ntGqp0tB-QyvZzd6w_YjZg1FUnA_V-6hNiI19yBI8LAlW_PStrxdcRoD8s
[/COLOR]



[COLOR= rgb(0, 0, 0)]Chase has blonde, unkempt hair that he usually contains within a bandana. His eyes are a piercing gold color. Usually he wears whatever clothes he has access to; he’s not one to be picky. [/COLOR]


 

[COLOR= rgb(0, 0, 0)]Height:[/COLOR][COLOR= rgb(0, 0, 0)] 5’9”[/COLOR]


 

[COLOR= rgb(0, 0, 0)]Personality:[/COLOR][COLOR= rgb(0, 0, 0)] [/COLOR]


[COLOR= rgb(0, 0, 0)]Chase is a rather calm and well-collected individual who knows where he is in life, he knows what he wants in life, and he knows how he plans to get there… at least, up until recently he did. Chase succumbs quite often to internal frustrations and although they don’t seep into any of his daily actions, they do show in the fact that he becomes very withdrawn. Currently he spends most of his time trying to figure out how to move forward given his unexpected change of situation and he’s always reworking his plan in his head. [/COLOR]


 

[COLOR= rgb(0, 0, 0)]That being said, when things [/COLOR][COLOR= rgb(0, 0, 0)]are [/COLOR][COLOR= rgb(0, 0, 0)]going according to plan, Chase can be a rather friendly individual to those who aren’t his targets and to those who don’t seem like they have any intentions of getting in his way. He likes the fact that he is able to make a random stranger’s day by simply mending a piece of clothing or shining a pair of shoes. This trait is also useful to him because it allows for him to quickly become a functional part of any town he finds himself in. People quickly grow fond of him and they feel as though he belongs there. It makes it harder to suspect him of anything malicious. [/COLOR]


 

[COLOR= rgb(0, 0, 0)]Likes: [/COLOR][COLOR= rgb(0, 0, 0)]Farmwork, quality blacksmith work, new clothes, potatoes [/COLOR]


 

[COLOR= rgb(0, 0, 0)]Dislikes: [/COLOR][COLOR= rgb(0, 0, 0)]Fire, forges, losing needles, people who don’t do their own work on a farm [/COLOR]


 

[COLOR= rgb(0, 0, 0)]Character Flaws:[/COLOR][COLOR= rgb(0, 0, 0)] [/COLOR]


[COLOR= rgb(0, 0, 0)]Questionable moral code[/COLOR]


[COLOR= rgb(0, 0, 0)]Secretive[/COLOR]


[COLOR= rgb(0, 0, 0)]Good at lying [/COLOR]


[COLOR= rgb(0, 0, 0)]Loses needles a lot [/COLOR]


 

[COLOR= rgb(0, 0, 0)]Character Strengths:[/COLOR]


[COLOR= rgb(0, 0, 0)]Blending in [/COLOR]


[COLOR= rgb(0, 0, 0)]Strong resolve[/COLOR]


[COLOR= rgb(0, 0, 0)]Able to make use of many odd skills[/COLOR]


[COLOR= rgb(0, 0, 0)]Does his own heavy lifting [/COLOR]


[COLOR= rgb(0, 0, 0)]Patient[/COLOR]


 

[COLOR= rgb(0, 0, 0)]Potential Position: [/COLOR][COLOR= rgb(0, 0, 0)]Tailor[/COLOR]


 

[COLOR= rgb(0, 0, 0)]How do you fight? [/COLOR]


[COLOR= rgb(0, 0, 0)]Chase learned from an assassin’s guild from a young age so his fighting is highly reflective of that. He doesn’t like getting into long or drawn out fights and prefers to sneak around and try eliminating targets using stealth and quick attacks. He knows how to keep quiet and he always makes sure he has one or two escape routes available to him. [/COLOR]


 

[COLOR= rgb(0, 0, 0)]Unique Abilities: [/COLOR]


[COLOR= rgb(0, 0, 0)]none[/COLOR]


 

[COLOR= rgb(0, 0, 0)]Weapons Carried:[/COLOR][COLOR= rgb(0, 0, 0)] [/COLOR]


[COLOR= rgb(0, 0, 0)]2 daggers [/COLOR]


 

[COLOR= rgb(0, 0, 0)]Backstory:[/COLOR][COLOR= rgb(0, 0, 0)] [/COLOR]


[COLOR= rgb(0, 0, 0)]Chase grew up on an island in the North Blue known as Undahil. It is an island known for its blacksmith work on the surface and may reknowned pirates and marines alike tend to frequent the island in order to purchase high quality goods. His father was one such blacksmith whose name was known well on the Grand Line. As a young boy, Chase looked up to his father and wanted to learn the same craft his father performed. However, Chase never got far enough along in a life with his father to learn that. [/COLOR]


 

[COLOR= rgb(0, 0, 0)]One day, while Chase was at school, a group of pirates came into town seeking some of the weapons the island was known for making. They visited his father’s shop first and weren’t as kind as the usual guests would be. When his father demanded payment, they weren’t willing to meet the price and although his father tried to fight them, he was simply too outnumbered. They didn’t kill him, though. Instead they used his forges to burn his hands to the point of being completely useless so that any future in blacksmithing was beyond his reach. Then they took all his weapons and fled the island then and there. Chase’s father was left lying in his shop, unable to even feel the pain his hands should’ve been suffering. [/COLOR]


 

[COLOR= rgb(0, 0, 0)]Later, when his father was found, everyone on the island, Chase included, learned about what happened. The small boy was fuming and furious because not only was his father in the hospital, but his family was now lacking in any income. They needed a way out and they needed it fast. [/COLOR]


 

[COLOR= rgb(0, 0, 0)]A voice whispered in his ear. It egged him on. Told him that there could be a chance for revenge if he wanted it. All he had to do was help a man find a base upon the island to set up operations. At the age of ten, Chase was working with a group of assassins who wanted to set up a main base upon the island because he wanted to learn from them so he wouldn’t go through what his father went through. In exchange for his help in helping them get by all the people in his hometown - because no one would suspect the ten year old - they helped him learn to fight and they taught him their ways. [/COLOR]


 

[COLOR= rgb(0, 0, 0)]His family, meanwhile, started a farm. There was some work that his father was still able to do and Chase was helpful as well. He stuck around. He worked on the farm as needed. He finished school. And whenever he had time to himself, Chase went to learn from the assassin’s guild that now had a home. They taught him how to keep quiet, how to keep low. They made him learn a basic trade so that he would be able to blend in - hence he’s a tailor now. The assassin’s guild also taught him how to fight - how to harness the strength he built up while working on the farm. Everything had a purpose. [/COLOR]


 

[COLOR= rgb(0, 0, 0)]Of course, now that they were only a farm family, Chase’s parents never expected him to stick around. When he announced that he was leaving at the age of twenty, they didn’t try to stop him. They wished him the best of luck and ever since then, Chase has been hunting down pirates with bounties on their heads. Recently he heard about the events in Mirstone - all the pirates that had gathered there in search of a map. He started to head that way himself. However, before he got there, Chase’s small little ship broke down and shattered completely leaving him to wash up on the island of The Hallows. [/COLOR]


 

[COLOR= rgb(0, 0, 0)]He’s been on the island for a few weeks now. He’s working as a tailor until he finds a way off the island or makes enough money for a new boat. [/COLOR]
 
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Tamashi Kyogu
Full Name


Tamashi Kyogu 


Nickname


The Swordless Swordswomen


Gender


Female


Age


19


Physical description


200



Tamashi wears a traditional Japanese yukata with flowers designs in it. On her back is an V shaped scare that spans from her shoulder to her lower back and back up to her other shoulder.


Height


5'5


Personality


Tamashi is a very straight forward gal she is blunt and to the point when speaking. She means every word that comes out of her mouth and rarely will admit to being wrong unless proven otherwise with hard evidence. When it comes to jokes she has next to no sense of humor only finding humor in very, very, very bad puns. Along with this she is terrible with sarcasm and rarely ever gets it when it's being used. She will prefer to think before rushing into a situation unless she is upset in which she will not hesitate running head first into whatever awaits her. She makes choices based on what can most likely lead her to her one true goal. She surprisingly has a bit of a motherly side as she will without being asked cook for someone or clean up their mess for them.


Likes


Sparing, Cooking, Cleaning, Doing Housework, Fighting, People she could take care of, when others praise her cooking


Dislikes


[SIZE= 14.6667px]Having nothing to do, Fighting weak people, Being out of the loop on things, Swordsmen/women[/SIZE]


Character Strengths


[SIZE= 14.6667px]Level headed in most situations, Hard to anger with mere taunting, Sharp eye, good with hands[/SIZE]


Character Flaws


Somewhat dense, Thinks too much sometimes, Is hard to calm down when angry,


Potential Position


Cook


How do you fight?


Tamashi uses a type of martial arts were one mimics a blade in the motion of how they strike. As such her attacks consist of many horizontal and diagonal attacks with the exception of a few straight forward attacks.


Unique Abilities


Tekkai-The Rokushiki technique where one makes their body as tough as iron.


Shigan-The Shigan is a close-quarter combat technique, in which the user pushes their finger into a certain target at a very high speed, leaving a wound similar to a bullet wound.


Weapons Carried


None


Backstory


Tamashi was once a petty thief without a home to call her own she stole from whoever whenever she could. She had a stable system of stealing and one rule only steal from those who seemed weak enough to take in a fight or run from. This rule had allowed her to get away with money and food many times over that is until she spotted the perfect target. A blue haired drunk woman who was stumbling around Tamashi saw this woman as the perfect target and moved in for the kill. She snatched the woman's bag only to suddenly find herself on the ground looking she saw the woman still had a tight grip on the bag. Tamashi pulled and tugged on the bag trying to pry it from the woman's hand but it was useless. Then when trying to kick the woman in her leg Tamashi's own foot was hurt like she had just kicked an iron plate or something. The woman laughed admiring Tamashi's determination and ferociousness. So she despite Tamashi's protest took her back to her dojo which was a mess the place was basically falling apart.


The woman introduced herself as Rose Mary and explained she was once a Marine but eventually retired to become a master and teach others her signature style. The No Sword Style which Tamashi pointed out was a dumb name only for Rose to then tell her to clean the dojo and then cook dinner. Tamashi had no choice but to clean but refused to cook as she had never done it before, one taste of Rose's cooking changed her mind as Tamashi had eaten rats that tasted better than Rose's cooking. As such she decided to learn to cook else she'd die from Rose's awful cooking. Tamashi began to enjoy her chores of cleaning the dojo and cooking for Rose who had nothing but praise for Tamashi's cooking. The two grew close and Tamashi began to see Rose as a motherly figure.


After watching Rose fight off some bandits in town Tamashi begged her to teach her how to fight. Rose then laughed as she had completely forgotten that was the whole reason she brought Tamashi to her dojo. Their training began and was difficult for Tamashi at first Rose began teaching her Tekkai teaching Tamashi to strengthen her body to withstand attacks. Rose would have Tamashi ready her Tekkai then attack in the beginning of course Tamashi stood no chance but she soon was able to get the technique down. She was by no means a master but she was able to use it at a well skill level. Next Shigan she practiced by piercing trees she had broken her finger a few times trying the attack but eventually could pierce the trees with Shigan. Even with her drunkenness she still proved to not only be a capable fighter but a capable master as well.


When one day as she was returning with groceries for dinner she found Rose laying in a pool of her own blood. Standing above her was a cloaked figured welding two swords. Tamashi lashed out at the figure in blind rage her attack blocked by not the figure's sword but their arm for a moment she thought they were using the Tekkai, yet she could see their arm didn't resemble iron it was iron the skin was a dark black. Then the next moment Tamashi felt a sharp pain in her back as the figure's blades cut a V shape in her back. Her pride as a warrior damaged bleeding out her master dead, Tamashi welcomed death only for her master to use her dying breath to tell her to live on. Rose then placed her hand to Tamashi's face with a bright smile Rose fell into Tamashi's arms.


Tamashi listened to her master's wish and using what strength she had left got to a doctor and was patched up. It was after she had woken up after being unconscious for the rest of the day that moment she wished two things for her dear master to come back, and the death of the cloaked swordsmen who killed her said master. Taking on her Master's title of the Swordless Swordswomen to honor her and becoming a bounty hunter afterwards for money to support herself and to get info on the swordsmen she'll do whatever it takes to track them down and get revenge.
 
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Akai Youko

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[SIZE= 24px]Akai Youko[/SIZE]


large.memeteam.png.7a642dcf40fdc7ac07ab9c716d6e8a2e.png


Full Name:


Akai Youko


 


Nickname:


N/A


 


Gender:


Female


 


Age:


18


 


Physical Description:


By all means, genetically, the girl is by no means unlucky, as evidenced by her far less... Hermity twin sister, but Akai herself has done nothing short of squander them. Spending the past two years of her life holed up in her family home, without a lick of both sunshine and physical activity, the only word to describe the girl's state are 'gloomy'. Her skin has taken on an almost sickly pallor over the years, which in combination with her general disregard for hair or skin care, has left her looking like some kind of recovering addict. Which, loosely speaking, she almost is. To the more observant onlooker, the signs of her 'addiction' to anxiety and stress are easily visible, dark, sleep deprived bags and body language of ill-confidence and often tainting her features even more than her poor care of them does.


 


Height:


5'4"


 


Personality:



A decidedly awkward and panicky girl, if one were to ever hazard a guess to her origin Akai's homeland, the North Blue, would likely be the last place to come to mind. The walking anti-thesis to her people's hardy reputation, Akai is the would-be shame of her family. Emphasis on would-be. Namely, as a person Akai is no more naturally inclined towards failure than anyone else in the world. In fact, there was a time where she'd quite the promising future ahead of her.


 


That, though, is something Akai has personally seen to snuffing out.


 


Someone with close ties to a man of many successes, and horrid repute, Akai associates things such as grandeur, magnificence or even confidence with his shadow. She's completely unable to stoke confidence or greatness within herself, for fear of it turning into something dark and dangerous. She can't see the potential for doing good inside of her, only her potential for evil, should she go awry. So her solution is to quietly become a bystander, a victim, someone who couldn't do harm to the world even if she wanted to. She avoids not only power, but knowledge and wisdom too, or more to the point, it's not power that she's afraid of, but rather the potential to become a threat, in whatever capacity possible.


 


At Akai's core, she has a good heart. She has a burning sense of justice and a desire to set the world on a better course, but however great it may sound on paper, it, ironically, is exactly the thing to stops her from doing good. Her drastic avoidance of evil is, all things considered, no more than a cowardly over reaction and whether it she likes it or not, that cowardice is now just as much a part of her as her goodness.


 


Likes:


Despite her gloomy... Everything... She's quite fond of the usual girly things, and is unashamed of it. It helps her feel better.


 


Dislikes:


On the other hand, she really hates when people assume she's into death and despair, and whatever.


 


Character Strengths and Flaws:



Hardly a veteran combatant, Akai is hard-pressed to find a place within the world of piracy. Given her drastic avoidance of physical power of skill, melee combat is more than beyond her, and even when handed a firearm the girl seems more motivated to miss her opponent than she is to hit them. Which, as a matter of fact, she is. Unless absolutely necessary, she makes sure that in any given situation she's given a firearm, every shot she fires flies free of harm. This, ironically, had led to quite the boon in her skill as a marksman, her intentional total misses giving her more than enough experience in directing her bullets wherever they need to go, though she could likely not compare to a properly trained marksman, or fighter in general.


 


Her greatest strength, though, lays with her intelligence. While no genius tactician or manipulator, she's quite gifted in the many fields of science, if not inexperienced. Given the proper motivation and resources, she could likely become quite the mind to be reckoned with, if not for her parnoid avoidance of such feats.


 


Potential Position:


She'd likely be best served... With the duties of a cabin boy girl (for the Shattercrests), to be honest.


 


How do you fight?


By missing.


 


Unique Abilities:


N/A


 


Weapons Carried:


None


 


Backstory:


Whether reviled or beloved, Ketsueki Youko is a man of immense authority. As corrupt a man as one can be, his is a history riddled with greed, crime, and entirely undeserved successes. Or at least, that is what his twin daughters would believe. A crime boss, being born under the man was about as sure a guarantee of the girls' future being one of darkness as the world could provide.


 


But yet, they'd spend their childhoods in a world no difference from any other. Not by the hand of some heavenly mother or blessed relative, but the man of the underworld himself. Whether in some grand, yet to be concluded manipulation, or out of an unexpected love for his flesh and blood, he raised the two completely removed from the darkness of his world. He taught them the morals and values of society at large, even going one step beyond and molding the two into the best possible people they could be. Honestly, in all respects, he was among the best fathers a man could be. After lording over the underworld for so long a time, managing the lives of two young girls was hardly a challenge for the man, despite his dark origins.


 


Without worry, the two girls flourished. In classic red oni, blue oni fashion, Akai took to her studies, and Akako to training, one dreaming of improving the world, and the other defending it. But as they grew, so did their curiosity. They started to question things. For all their time spent with him, they began to realize they had no real clue as to who their beloved father actually was. He provide for them, showering them with whatever tools or papers they'd need, but they hadn't an idea how. So on the twins' sixteenth birthday Ketsueki, in no way ignorant of the fact, set out to make amends. The two girls, in truth, were hardly concerned with the affairs of their father. He was mysterious to be sure, but the trust he'd fostered in them over their lifetime was more than enough to dampen any concerns that might have risen out of the girls. But, Ketsueki was just as unconcerned with that as they were with he.


 


For their sixteenth birthday, their gift was the truth, and it was simple, and to the point. He shot a man in front of them.


 


Always a man of words, he didn't leave them without explanation, though it was hardly one that they liked. Gun barrel still smoking and hot, and he explained to the two who he was. How he felt no remorse over what he'd just done, and how many times he'd done just the same thing in the past. How such atrocious acts were what won the two girls their peaceful childhood, and all the things the coveted. How despicable the man who raised them really was.


 


Within Akako, the goodwill he fostered within them reacted with nothing but anger and disgust. But within the Akai, it only coiled away in fear. After that day, he vanished from their lives. Leaving the twins, and everything they'd had behind. There was more than enough for the two to live off of, but after processing what they'd learned, they could hardly take it in good faith. So Akako left. At the age of sixteen, she left her childhood home to join the Marines. And Akai... Stayed. However guilty she felt, the thought of stepping out into the world after her revelations about her father was unthinkable. Akako had always been one to march first, and ask questions later, but Akai couldn't help but consider the situation. And no matter how many times she did, the thought of whatever their father was up to overwhelmed any guilt or will to do good that she could muster.


 


The sisters kept on good terms, and never lost contact, but their paths couldn't have been more different. For two years, Akai shut herself inside their home, the only remnant of their once normal family, while Akako spend her time doing god knows what with the Marines. Only recently, with her guilt and paranoia becoming too much to bear, has she attempted to break that difference.


 


Though, her attempts to catch up to her sister may take her down a different path than she expects.


 




View attachment 213554


 




Personality



History



Skills



Trivia



Personality


History


Skills


Triva





[SIZE= 56px]AKAI[/SIZE]


[SIZE= 56px]YOUKO[/SIZE]




A decidedly awkward and panicky girl, if one were to ever hazard a guess to her origin Akai's homeland, the North Blue, would likely be the last place to come to mind. The walking anti-thesis to her people's hardy reputation, Akai is the would-be shame of her family. Emphasis on would-be. Namely, as a person Akai is no more naturally inclined towards failure than anyone else in the world. In fact, there was a time where she'd quite the promising future ahead of her.


That, though, is something Akai has personally seen to snuffing out.


Someone with close ties to a man of many successes, and horrid repute, Akai associates things such as grandeur, magnificence or even confidence with his shadow. She's completely unable to stoke confidence or greatness within herself, for fear of it turning into something dark and dangerous. She can't see the potential for doing good inside of her, only her potential for evil, should she go awry. So her solution is to quietly become a bystander, a victim, someone who couldn't do harm to the world even if she wanted to. She avoids not only power, but knowledge and wisdom too, or more to the point, it's not power that she's afraid of, but rather the potential to become a threat, in whatever capacity possible.


At Akai's core, she has a good heart. She has a burning sense of justice and a desire to set the world on a better course, but however great it may sound on paper, it, ironically, is exactly the thing to stops her from doing good. Her drastic avoidance of evil is, all things considered, no more than a cowardly over reaction and whether it she likes it or not, that cowardice is now just as much a part of her as her goodness.



Whether reviled or beloved, Ketsueki Youko is a man of immense authority. As corrupt a man as one can be, his is a history riddled with greed, crime, and entirely undeserved successes. Or at least, that is what his twin daughters would believe. A crime boss, being born under the man was about as sure a guarantee of the girls' future being one of darkness as the world could provide.


But yet, they'd spend their childhoods in a world no difference from any other. Not by the hand of some heavenly mother or blessed relative, but the man of the underworld himself. Whether in some grand, yet to be concluded manipulation, or out of an unexpected love for his flesh and blood, he raised the two completely removed from the darkness of his world. He taught them the morals and values of society at large, even going one step beyond and molding the two into the best possible people they could be. Honestly, in all respects, he was among the best fathers a man could be. After lording over the underworld for so long a time, managing the lives of two young girls was hardly a challenge for the man, despite his dark origins.


Without worry, the two girls flourished. In classic red oni, blue oni fashion, Akai took to her studies, and Akako to training, one dreaming of improving the world, and the other defending it. But as they grew, so did their curiosity. They started to question things. For all their time spent with him, they began to realize they had no real clue as to who their beloved father actually was. He provide for them, showering them with whatever tools or papers they'd need, but they hadn't an idea how. So on the twins' sixteenth birthday Ketsueki, in no way ignorant of the fact, set out to make amends. The two girls, in truth, were hardly concerned with the affairs of their father. He was mysterious to be sure, but the trust he'd fostered in them over their lifetime was more than enough to dampen any concerns that might have risen out of the girls. But, Ketsueki was just as unconcerned with that as they were with he.


For their sixteenth birthday, their gift was the truth, and it was simple, and to the point. He shot a man in front of them.


Always a man of words, he didn't leave them without explanation, though it was hardly one that they liked. Gun barrel still smoking and hot, and he explained to the two who he was. How he felt no remorse over what he'd just done, and how many times he'd done just the same thing in the past. How such atrocious acts were what won the two girls their peaceful childhood, and all the things the coveted. How despicable the man who raised them really was.


Within Akako, the goodwill he fostered within them reacted with nothing but anger and disgust. But within the Akai, it only coiled away in fear. After that day, he vanished from their lives. Leaving the twins, and everything they'd had behind. There was more than enough for the two to live off of, but after processing what they'd learned, they could hardly take it in good faith. So Akako left. At the age of sixteen, she left her childhood home to join the Marines. And Akai... Stayed. However guilty she felt, the thought of stepping out into the world after her revelations about her father was unthinkable. Akako had always been one to march first, and ask questions later, but Akai couldn't help but consider the situation. And no matter how many times she did, the thought of whatever their father was up to overwhelmed any guilt or will to do good that she could muster.


The sisters kept on good terms, and never lost contact, but their paths couldn't have been more different. For two years, Akai shut herself inside their home, the only remnant of their once normal family, while Akako spend her time doing god knows what with the Marines. Only recently, with her guilt and paranoia becoming too much to bear, has she attempted to break that difference.


Though, her attempts to catch up to her sister may take her down a different path than she expects.



A decidedly awkward and panicky girl, if one were to ever hazard a guess to her origin Akai's homeland, the North Blue, would likely be the last place to come to mind. The walking anti-thesis to her people's hardy reputation, Akai is the would-be shame of her family. Emphasis on would-be. Namely, as a person Akai is no more naturally inclined towards failure than anyone else in the world. In fact, there was a time where she'd quite the promising future ahead of her.


That, though, is something Akai has personally seen to snuffing out.


Someone with close ties to a man of many successes, and horrid repute, Akai associates things such as grandeur, magnificence or even confidence with his shadow. She's completely unable to stoke confidence or greatness within herself, for fear of it turning into something dark and dangerous. She can't see the potential for doing good inside of her, only her potential for evil, should she go awry. So her solution is to quietly become a bystander, a victim, someone who couldn't do harm to the world even if she wanted to. She avoids not only power, but knowledge and wisdom too, or more to the point, it's not power that she's afraid of, but rather the potential to become a threat, in whatever capacity possible.


At Akai's core, she has a good heart. She has a burning sense of justice and a desire to set the world on a better course, but however great it may sound on paper, it, ironically, is exactly the thing to stops her from doing good. Her drastic avoidance of evil is, all things considered, no more than a cowardly over reaction and whether it she realizes it or not, that cowardice is now just as much a part of her as her goodness.





Hardly a veteran combatant, Akai is hard-pressed to find a place within the world of piracy. Given her drastic avoidance of physical power of skill, melee combat is more than beyond her, and even when handed a firearm the girl seems more motivated to miss her opponent than she is to hit them. Which, as a matter of fact, she is. Unless absolutely necessary, she makes sure that in any given situation she's given a firearm, every shot she fires flies free of harm. This, ironically, had led to quite the boon in her skill as a marksman, her intentional total misses giving her more than enough experience in directing her bullets wherever they need to go, though she could likely not compare to a properly trained marksman, or fighter in general.


Her greatest strength, though, lays with her intelligence. While no genius tactician or manipulator, she's quite gifted in the many fields of science, if not inexperienced. Given the proper motivation and resources, she could likely become quite the mind to be reckoned with, if not for her parnoid avoidance of such feats.


Because of all this, she'd likely be best served... With the duties of a cabin boy girl (for the Shattercrests), to be honest.



By all means, genetically, the girl is by no means unlucky, as evidenced by her far less... Hermity twin sister, but Akai herself has done nothing short of squander them. Spending the past two years of her life holed up in her family home, without a lick of both sunshine and physical activity, the only word to describe the girl's state are 'gloomy'. Her skin has taken on an almost sickly pallor over the years, which in combination with her general disregard for hair or skin care, has left her looking like some kind of recovering addict. Which, loosely speaking, she almost is. To the more observant onlooker, the signs of her 'addiction' to anxiety and stress are easily visible, dark, sleep deprived bags and body language of ill-confidence and often tainting her features even more than her poor care of them does.

  • Really not the best choice for your crew.
  • She's 18 years old.
  • She has a twin sister named Akako. FUN FACT, BOTH OF THEIR NAMES MEAN RED. HAHA.
  • Despite her gloomy... Everything... She's quite fond of the usual girly things, and is unashamed of it. It helps her feel better.
  • On the other hand, she really hates when people assume she's into death and despair, and whatever.
  • She's 5'4", weighs 101lbs, and her three sizes are [FORBIDDEN KNOWLEDGE]
  • Due to her pacifistic nature, she rarely carries a weapon, only ever doing so if she's made to.
  • She admires bravery in general, even if it comes from someone of less than fantastic repute. So long as they aren't a murderer, or wose.










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Mira Leonhart
Mira Leonhart


99e405b07ab66dd32997845d60810635dc0836d1.jpg



Full Name:


Mira Leonhart


Nickname:


[SIZE= 14.6667px]Mira the Younger[/SIZE]


[SIZE= 14.6667px]Lion Heart[/SIZE]


[SIZE= 14.6667px]Gender:[/SIZE]


Female


Age:


17


Physical Description:


A young girl of average, somewhat athletic build, but overall unimpressive features, especially when compared to others around her. She has straw blonde hair, cut in a neat bob, pushed back from her dark-brown eyes with a blue headband. She is decked out with a heavily-customized military uniform from her homeland, the largest difference being her choice of thigh-highs and a dangerously short skirt in replacement of the military trousers. She also eschews the greaves in favour of mobility, like many of the islander mercenaries. In a sense, she is more like a mercenary as well, rather than an actual pirate.


Height:


5'6"


Personality


Mira is the stereotypical tomboy, to say the least. Hotblooded, quick to temper, and even quicker to use her fittingly hard head, literally, to try and solve matters, she is definitely not the type to be in frilly dresses and caring about make up and the like. She is especially touchy about this subject, though, and attempting to insult her womanhood is a one way ticket to earning a headbutt to the nose. She further embodies her boyish behaviour with her especial love for weaponries, and flagrantly spends her money on things like the newest and hottest thing in weapon maintenance. While she is able to maintain a normal volume of voice, she often opts for chewing the scenery out just a tiny bit.


Mira tries to keep her head held high, come hell or high water, and strives exceedingly hard to be a beacon in the dark. Even as a child, she was described as a particularly valiant youth, always encouraging others around her, always pushing others forward, always trying her best to get others to do their best, often to her own expense. She has an obviously and exceedingly good, if naive, heart, and seeks peace and happiness for everyone around her, even if it means that she has to draw her sword. She has once tried to reason with her mother's foes, dissuading them from attempting to pursue her mother, and will do so for any future opponents in her future.


It is clear that if one makes the girl named Mira, then it is that she tries. She tries very, very, very hard.


Likes:


Swords


[SIZE= 14.6667px]Amelioration[/SIZE]


[SIZE= 14.6667px]Dislikes:[/SIZE]


[SIZE= 14.6667px]Losing without any good reason[/SIZE]


[SIZE= 14.6667px]Large Insects[/SIZE]


Character Strengths


[SIZE= 14.6667px]Mira has a penchant for dogged perseverance. Being knocked down just means another practice at getting back up. Arguably, her best trait in combat isn't her skill or strength, but rather her damned endurance and willingness to get back up to her feet.[/SIZE]


[SIZE= 14.6667px]Mira is quick on both her feet and her mind, being able to formulate and enact split second decisions at a moment's notice. She rarely falters or hesitates, and can be counted on to be the first to move.[/SIZE]


Character Flaws


Her pride and inability to accept defeat at face value puts her life in danger. While her mind is able to push on past pain, her body might not be able to, causing her to easily abuse herself without her own knowledge.


Being quick to act also means that, while it is a surefire way to be a small steps hero, it also means that it is a surefire way to be a small steps hero. What may be small act now may in fact make vast differences in the future. She doesn't care about that, but it certainly will bite her. Similarly, it is analogous to the frog that jumped into the well without looking.


Potential Position


Crewhand, potential swordmaster


How do you fight?


Mira is a flexible combatant. While she doesn't shine in any particular area, she is, likewise, extremely well-rounded. Her defense with parries and deflects is well executed, her attacks are moderately quick with minimal blind spots, and she is rather agile. She is not beneath using the environment to gain an upper hand in combat, and is like to perform acrobatic feats to avoid attacks, close in on foes, or put some distance between them and herself.


Unique Abilities:


Mira has none.


Weapons Carried:


[SIZE= 14.6667px]Mira wields a broad bladed sword, with one cleaving edge. Despite its rather unwieldy size, the sword is rather light, yet sturdy, allowing her to swing it about with ease. Its simplicity makes it a well-balanced 'starter' weapon. [/SIZE]


Backstory:


There were two Mira Leonharts once. One, a woman with a strange sword with an ornate hilt at her side who arrived on the island almost 17 years ago, and the other her child, cradled in her arms, named after herself for no expressed reason. She promised peace to the other islanders, claiming that she was only in search of a quiet life, away from strife. The islanders left her to her own devices, with some even helping her to build her cottage up on the cliffside overlooking the setting sun and the sea. Mira Leonhart the former framed her sword, abandoned her armor in a closet, and set about raising her daughter as a single mother.


And yet, even when she attempted to dissuade the child from a life that she once led, Leonhart could not stop the apple from falling far from the tree. Mira the Younger became fascinated with her mother's sword at an early age, and though she never spoke about it, one could see her eyes sparkle whenever she saw the men and the older boys practice with their swords out in the fields. The thought of dresses and flowers and all things nice and pretty never once occured to her. Instead of books of love and princesses and the like that her mother left lying about the house for her, she perused tales of bravery, strength, and power. Instead of tea parties and giggling with the other girls, she preferred roughhousing with the boys. Leonhart finally gave in to fate's designs for her daughter, and taught her the little things she needed to know to fight with a sword, but not enough to make a dent on the world.


Mira was 16 when the winds brought a dark change. Marines and pirates came by the number to seek out Leonhart. The former came for blood and gold: a bounty was on the head of Mira Leonhart the Older. On what charges, it was never made clear. The latter came for gold and fame. What the older Leonhart had achieved in her years before she bore child, it was not clear, but it was apparent that defeating her was an accomplishment in and of itself. Leonhart rebuffed her 'suitors' singlehandedly with her daughter's training sword, but it became clear of what she had to do. She donned her armor once more, withdrew her sword from its frame, dusted it, and, after massacring the entire crew aboard, manned a Marine ship and sailed away from her home, leaving her daughter in tears.


And then there left one.


It took a few weeks for the younger Mira Leonhart to recover from the trauma of being abandoned by her mother. The other islanders were kind to her, and provided her with food, but the young girl was not content to live on the pity of others. After a month had passed, Mira Leonhart made a decision. She picked up her sword, fixed on the patches of armor of an islander soldier, and set off on a one-man ship, a gift from one of the fishermen, into the vast expanse of the seas in search of her mother.


And then there were none.


Trivia:


Mira Leonhart the Elder and Mira Leonhart the Younger have a lot of familial resemblance. The mother has a slightly lighter shade of straw for her hair, and that is all that sets them apart, besides height (Leonhart is 5'9") and the way they carry themselves. They look almost disturbingly like sisters.

Mira Leonhart the Elder


0730332550f90dcd041ff30a92995cd2.png
 
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Rhyse “Risa” Talone



[COLOR= rgb(0, 0, 0)]
EGkCxA2-eff3hb56I3dX0akupP8x8BLPnl9n37-X7CsqAfB6aiCmJSURLL5QJAKo9sqnnry0DHfreWVWmU5qE6lOVlabo-IA-VGAfN48Gh395wLNklQ6HYX2LmaUJixzohby2Pxq
[/COLOR]



[COLOR= rgb(0, 0, 0)]Name:[/COLOR]


[COLOR= rgb(0, 0, 0)]Rhyse “Risa” Talone[/COLOR]


[COLOR= rgb(0, 0, 0)]Nickname:[/COLOR]


[COLOR= rgb(0, 0, 0)]None at the moment[/COLOR]


[COLOR= rgb(0, 0, 0)]Gender:[/COLOR]


[COLOR= rgb(0, 0, 0)]Physically, Risa has all the biological components of a male. However [/COLOR][COLOR= rgb(0, 0, 0)]she [/COLOR][COLOR= rgb(0, 0, 0)]identifies as female. [/COLOR]


[COLOR= rgb(0, 0, 0)](Yes, Rhyse is transgender.)[/COLOR]


[COLOR= rgb(0, 0, 0)]Age:[/COLOR]


[COLOR= rgb(0, 0, 0)]20[/COLOR]


[COLOR= rgb(0, 0, 0)]Physical Description:[/COLOR]


[COLOR= rgb(0, 0, 0)]Risa has shorter blonde hair and she is ALWAYS wearing a hat because she is a hatter. Risa wears makeup at all times to make her face look more feminine and she wears feminine clothing on most occasions although she does tend to prefer functionality over “pretty ruffles.” She’s not about to wear high heels when she knows she’s going to be running around a lot. Risa has blue eyes. [/COLOR]


[COLOR= rgb(0, 0, 0)]Height:[/COLOR]


[COLOR= rgb(0, 0, 0)]5’10”[/COLOR]


[COLOR= rgb(0, 0, 0)]Personality:[/COLOR]


[COLOR= rgb(0, 0, 0)]Risa is very much a salesman (saleswoman?) at heart. She walks up to everyone she meets and is always trying to sell them hats. She is not beyond lying in order to try and convince people to buy her hats and she will never see that there is any problem with lying in order to try and sell something either. Risa was raised on the belief that selling hats was the only reason to do anything. Of course, that happens when you come from a family of hatters. [/COLOR]


[COLOR= rgb(0, 0, 0)]True to her position and to her history, Risa is always a very welcoming and friendly person because those are the qualities found in a better salesperson. She smiles whenever she’s meeting someone new and one of the first thing she notices about someone is the size of their head. She makes hats for almost anyone who wants one without even asking if they want it before she starts making it. [/COLOR]


[COLOR= rgb(0, 0, 0)]This brings us to the point of payment. Making hats, as Risa always says, costs money. She needs supplies and she needs to be paid for her labor. When people don’t pay her for a hat, she either revokes the hat or she steals the money. And seeing as she’s (at least, eventually) going to end up with a crew of pirates, she is more often than not going to steal the money from the person who she made the hat for.[/COLOR]


[COLOR= rgb(0, 0, 0)]There are some exceptions to her rules on payment, though. Risa’s goal is to spread her family’s business and therefore, if someone important is wearing one of their hats, it helps the business. In the cases of important people, Risa is always willing to waive the fee on the condition that they wear the hat in front of other people and let them know where they got the hat from so that business is brought back to her family’s business. [/COLOR]


[COLOR= rgb(0, 0, 0)]That is Risa as a saleswoman. However, there is more to her than that. Among people she gets along with, Risa has an awful lot of pride in her work and it shows. Anyone who insults her work is bound to find themselves fighting her face to face. Risa’s also not going to take too kindly to being called a boy under any circumstances unless she’s meeting someone for the very first time. She gives them one screw up and then she starts getting mad if it happens more than once. [/COLOR]


[COLOR= rgb(0, 0, 0)]Likes:[/COLOR]


[COLOR= rgb(0, 0, 0)]Hats[/COLOR]


[COLOR= rgb(0, 0, 0)]Colors - there is no bad color if you ask her[/COLOR]


[COLOR= rgb(0, 0, 0)]Wearing make-up[/COLOR]


[COLOR= rgb(0, 0, 0)]Her family[/COLOR]


[COLOR= rgb(0, 0, 0)]Home and the thought of returning[/COLOR]


[COLOR= rgb(0, 0, 0)]Encouraging girls that they can be anything they want to be[/COLOR]


[COLOR= rgb(0, 0, 0)]Money[/COLOR]


[COLOR= rgb(0, 0, 0)]Wearing red [/COLOR]


[COLOR= rgb(0, 0, 0)]Flowers (as long as they're not pink)[/COLOR]


[COLOR= rgb(0, 0, 0)]Dislikes:[/COLOR]


[COLOR= rgb(0, 0, 0)]People who insult her hats[/COLOR]


[COLOR= rgb(0, 0, 0)]Being called a boy[/COLOR]


[COLOR= rgb(0, 0, 0)]People who don’t respect her choice to be female[/COLOR]


[COLOR= rgb(0, 0, 0)]The thought of never getting to go home[/COLOR]


[COLOR= rgb(0, 0, 0)]Brussel sprouts[/COLOR]


[COLOR= rgb(0, 0, 0)]Boy's clothing[/COLOR]


[COLOR= rgb(0, 0, 0)]Oddly enough - the color pink[/COLOR]


[COLOR= rgb(0, 0, 0)]Window shoppers[/COLOR]


[COLOR= rgb(0, 0, 0)]Character Strengths:[/COLOR]


[COLOR= rgb(0, 0, 0)]Charismatic[/COLOR]


[COLOR= rgb(0, 0, 0)]Strong salesperson[/COLOR]


[COLOR= rgb(0, 0, 0)]Creative[/COLOR]


[COLOR= rgb(0, 0, 0)]Sense of fashion[/COLOR]


[COLOR= rgb(0, 0, 0)]Self-sustaining in most situations[/COLOR]


[COLOR= rgb(0, 0, 0)]Character Flaws:[/COLOR]


[COLOR= rgb(0, 0, 0)]She gets homesick quite often. [/COLOR]


[COLOR= rgb(0, 0, 0)]She is too prideful. [/COLOR]


[COLOR= rgb(0, 0, 0)]Stubbornness[/COLOR]


[COLOR= rgb(0, 0, 0)]Sees nothing wrong with pickpocketing[/COLOR]


[COLOR= rgb(0, 0, 0)]Doesn’t ask before starting a hat for someone new[/COLOR]


[COLOR= rgb(0, 0, 0)]Assumes everyone likes her hats[/COLOR]


[COLOR= rgb(0, 0, 0)]Potential Position[/COLOR]


[COLOR= rgb(0, 0, 0)]Hatter[/COLOR]


[COLOR= rgb(0, 0, 0)]How do you fight?[/COLOR]


[COLOR= rgb(0, 0, 0)]Risa prefers not to fight, actually. She likes to avoid it because fighting hurts her hands and she needs her hands to be functioning in order to make hats. [/COLOR]


[COLOR= rgb(0, 0, 0)]When she does have to fight, Risa wields a single dagger and alternates between punches and dagger slashes. It’s a fairly simple fighting style and she’ll admit she’s no expert in combat, but it's usually enough to keep a single opponent at bay for long enough. [/COLOR]


[COLOR= rgb(0, 0, 0)]Against multiple opponents at once, Risa’s always going to run. [/COLOR]


[COLOR= rgb(0, 0, 0)]Unique Abilities:[/COLOR]


[COLOR= rgb(0, 0, 0)]None[/COLOR]


[COLOR= rgb(0, 0, 0)]Backstory:[/COLOR]


[COLOR= rgb(0, 0, 0)]Hatting is the business of the family a pair of twins were born into. Rhyse and Reyson were both intended to follow in their father’s footsteps to become hatters themselves and both young boys were excited to do exactly what their father did for a living. The boys grew up together and they started by drawing hats that they wanted to make. Reyson’s were always the “functional, yet fashionable” kind and Rhyse’s hats were more pretty, more out there, more colorful and overall more unique. There was no problem with this. Both were essential skills to hatting and their father appreciated both boys equally as did their mother. [/COLOR]


[COLOR= rgb(0, 0, 0)]However, as time passed, a rift slowly started growing between the two boys, not because they didn’t like each other, but because it was the twins themselves who began noticing that Rhyse didn’t fit in with their classmates in school. He always preferred to hang out with the girls and he began to feel more and more out of place. It wasn’t that no one liked him; more and more, though, Rhyse noticed that his body didn’t feel like it belonged to him anymore. He wanted to grow his hair long, he wanted to wear make-up, he wanted to go shopping and overall, he just didn’t want to be a boy anymore. It took a while for him to realize that was the problem, but the minute he did, Rhyse chose to become Risa instead. [/COLOR]


[COLOR= rgb(0, 0, 0)]Their father was furious with him. Rhyse was beaten for trying to be a girl instead of a boy because girls, according to their father, could not be hatters. For some reason or another, Rhyse endured his father’s cruelties. Reyson kept trying to tell him that all he had to do was pretend and their father would stop. Rhyse didn’t want to lie, though. He refused to do such a thing.[/COLOR]


[COLOR= rgb(0, 0, 0)]Abuse for wanting to be a girl became his life. [/COLOR]


[COLOR= rgb(0, 0, 0)]Then, when the boys turned 16, their father died of a heart attack. It was the greatest relief for Rhyse who could finally become Risa and stay Risa. And it was the hardest thing in the world, too. How can a child be sad for the death of a man who beat them, a man who was their father? Reyson and their mother cried at the funeral. Risa did not. She did comfort her twin and her mother, though. That much she was capable of. [/COLOR]


[COLOR= rgb(0, 0, 0)]Since their father died, it was time for Risa and Reyson to take over the family business. No one meant to stop Risa from helping, but Risa decided that she didn’t want to do things the conventional way. She never did. So she decided to do something different and Reyson agreed to it. Risa would travel the world and spread the hats that they made to every corner of it. Her end goal… to hat a member of the government, a pirate warlord, a pirate emperor… Risa wants to be the one to make a crown for the pirate king. And so Risa left her home with Reyson’s farewell. [/COLOR]


[COLOR= rgb(0, 0, 0)]Reyson knows that she’s still a part of the family business. She always will be. Reyson knows that half the customers who come into his shop were sent by his twin sister, a woman who he has the utmost faith in. [/COLOR]
 
Last edited by a moderator:
Pyrrha Atlas
"As a Marine, it's my duty to uphold justice."
full

Full Name: Pyrrha Atlas


Nickname: "Inferno Sword" Pyrrha


Gender: Female


Age: 30


Height: 6'3"


Physical Description: Pyrrha is a tall woman with an athletic, medium build. She has amber eyes and black hair, which is held in a ponytail by a magenta bow on a gold colored hair clip. She wears a militaristic uniform along with her Marine Captain jacket, white gloves, and red glasses.


Personality:


Pyrrha is a serious-minded woman and quickly focuses on the task at hand. As an individual she's kind and loyal; but as a Marine, pirates are usually excluded from her hospitality. Phyyra has a strong sense of duty and justice thanks to her upbringing. As an Atlas, she has a reputation to live up to and works herself extra hard to do so. This drive to live up to her family name puts stress on her to make the right decisions. She often second guesses herself, but finds that her smoking habit helps her be more decisive. (As an added quirk she sometimes uses the Flame Dial in her sword to turn it into a cigarette lighter.) Another symptom of trying to live up to the Atlas name is overworking herself. Pyrrha will stay up late to read up about the pirates she's hunting down or reading mission files. Also when she's on a mission she'll usually postpone her current objective to deal with any other injustice she sees nearby.


Pyrrha is a maternal woman, but also believes in tough love. She thinks about her subordinates like her family and will always fight her hardest to keep them safe. She's also especially nice to the Chore Boys, she still works them hard but also cares for their well being. Even though she has no plans to settle down, Pyrrha is also very friendly and maternal toward children. She doesn't like to see distressed children and will protect them with her life. On the flip side her attachment to children can easily be exploited by pirates and criminals. Pyrrha hesitates to fight if a child is held hostage due to her drive to not harm the innocent. In conclusion, Pyrrha is a Marine that upholds justice despite her insecurities and cares about her fellow Marines and the innocent.


Likes:


Justice


Children


Lawful citizens


Being a Marine


Swordsmanship


Using her sword as a cigarette lighter


Good Samaritans


Her comrades


Dislikes:


Injustice


Distressed children


Pirates


Unlawfulness


Evil schemes


Stress


Indecisiveness


Corrupt Marines


Character Strengths:


- Loyal


- Upholder of justice


- Maternal


- Hardworking


Character Flaws:


- Smoking habit


- Can't see very well without her glasses


- Feels pressure to live up to family name and second guesses herself


- Overworks herself


Rank: Marine Captain


How do you fight?


Pyrrha fights with a 1-sword style and uses her Flame Dial charged weapon, the Atlas Blade, to generate fiery sword attacks. The Flame Dial in the hilt is connected to a clamp lever that turns on and off the fire while the tubes built internally in the red part of the blade disperses the flames outward from the sharp side of the sword. The Flame Dials only hold so much fire. If there aren't any flames nearby to absorb, or the current Flame Dial gets damaged, she has to switch out the Flame Dial if she wants to continue using fire attacks. Each Flame Dial has 100 charges.


Attacks:

  • Flame Slash: Pyrrha swings her sword while it's lightly on fire. Uses 1 charge per attack.

  • Shishkebab: Pyrrha stabs a pirate and ignites her blade. Uses 2 charges.

  • Fire Storm: A mid-ranged combo attack where Pyrrha unleashes 3 fiery crescent shaped projectiles. The combo uses up 5 charges. Blade Storm = non-fiery version.

  • Phoenix Dash: Pyrrha activates her Flame Dial and charges up a flaming dash attack. Uses 10 charges.

  • Dragon Breath: Pyrrha ignites her sword and causes flames to erupt from the front of her blade like a flame thrower. Uses 20 charges per slash.

  • Inferno: A powerful Flame Slash that unleashes a lot of fire up to mid-range. Uses 80 charges per slash.







Weapons/Possessions: Atlas Blade, cigarettes, cigarette lighter, Flame Dials, and a yellow Transponder Snail with a black shell that has a red flame design on the sides.


Backstory:


Pyrrha is the only daughter and youngest child of Gerald Atlas and his wife, Vanessa. The Atlas family name is well known as a military family. Gerald's father, his grandfather, and his great grandfather, etc. were all part of local militias, agents of the World Government, or Marines. When Pyrrha was growing up with her older brothers, Bond and Rider, her father was a Captain in the Marines. Pyrrha and her brothers were raised mainly by their mother due to her father usually being away on Marine duty. To continue their legacy as a well known military family, Pyrrha and her brothers studied military strategy and sword fighting alongside their regular homeschool curriculum. When her father visited, Pyrrha and her brothers had friendly sword duels with him. She would fare a bit better than her brothers as she seemed to have more natural talent in sword fighting then them.


Bond and Rider went to military school once they were teenagers; Pyrrha followed in their footsteps a couple years later, after turning 13 herself. She quickly noticed that the military instructors treated her a bit stricter as an Atlas, but she didn't crack under pressure. She graduated at the top of her class at the age of 18 and started to pursue a career in the Navy while her brothers pursued a career with Cipher Pol. Due to her strong performance at military school, Pyrrha was able to begin her Marine career as a Petty Officer.


After graduating, Pyrrha received a congratulatory gift from her father. It was a black and red sword equipped with a Flame Dial in the hilt; a sword used by her grandfather called the Atlas Blade. Pyrrha vowed to become a stronger Marine and started practicing her swordsmanship with her new blade. She quickly incorporated the flamethrower-like properties into her regular sword fighting style and soon became known as "Inferno Sword" Pyrrha. She dutifully worked under Marine Captain Jekyll Howl, but created a lot of extra stress for herself as she tried to live up to the Atlas name. She picked up the habit of smoking to help her deal with the stress.


When Pyrrha was 24, a serial killer, Chadix the Womanizer, was on a crime spree that involved murdering young women. She spent many long nights reading up on Chadix, studying his wanted poster, gruesome techniques, and the pattern that formed as he continued to kill. She predicted where he would strike next and, with her Captain's permission, brought a squad of Marines to help her steak out the location. While hiding, Pyrrha spotted a young woman being chased by Chadix and stepped into the situation, allowing the woman to escape. She kept Chadix at an arms distance with her Atlas Blade flame techniques and dispensed fiery justice on the serial killer. She made sure that he was locked away as deep as possible in Impel Down. After dealing with the serial killer, Pyrrha was awarded the rank of Lieutenant.


Over the next 5 years, Pyrrha continued to dutifully helped her Captain. She brought various pirates to justice, including Bluebeard, Princess Pixie, and Gabriel the Reaper. When Pyrrha was 29, her Vice Admiral father was considering retirement. He pulled some political strings and arranged for his daughter's promotion to Captain before he retired. Even if he wasn't her father, he thought that she deserved it. Pyrrha was promoted, but found herself facing the stigma that her father had played favorites. Over the last year Pyrrha has been working extra hard as a Marine Captain, trying to prove the haters that they're wrong.


Theme:
 
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Former Commander Hollis Kemberly
edb00fe168c075f0365cfcf1946a379f-d8r7fwx.png



[SIZE=14.6667px]Full Name: Former Commander Hollis Kemberly[/SIZE]


[SIZE=14.6667px]Nickname: Priest[/SIZE]


[SIZE=14.6667px]Gender: Male[/SIZE]


[SIZE=14.6667px]Age: 27[/SIZE]


[SIZE=14.6667px]Physical description: Tall with a surprisingly slim frame for his strength, Hollis is a tanned individual with short dark hair and a beard, as was most of his family. With grey blue eyes that seem to always be pondering the mysteries of life, Hollis tends to keep a fairly pensive expression on his face at all times. Two of the most notable features for Hollis are his tattoos, namely the one over his brow, and also a thick, ropy scar running the length of his right arm. [/SIZE]


Hollis wears a set of lighter armour, largely plates of metal over important areas, and either chain mail or thick leather to cover everything else. He often wears a simple robe over his armour when not busy with anything. When not in his armour he's often seen in a sleeveless canvas shirt and pants with leather boots.


[SIZE=14.6667px]Height: 6'1" Imperial[/SIZE]


[SIZE=14.6667px]Personality: Often times seen as a calm and tempered individual, Hollis is well known for being a voice of reason amongst even the most tumultuous of crowds. Well known for his mature handling of situations, his even and fair understandings of most situations and his ability to see what others don't let themselves see he is a morally upright individual that does his best to serve the people. [/SIZE]


[SIZE=14.6667px]Hollis is also known to be very rigid and structured in his actions, and it is clear to everyone that he regiments himself readily, a clear carry over of his time in the Marines. This coupled with a strong moral standing and no qualms about imposing himself into situations he deems necessary can occasionally make the man come across as self righteous when in truth he simply wants for the senseless violence to end.[/SIZE]


[SIZE=14.6667px]Likes: People with good heads on their shoulders, fried potato skins, inspiring the youth or being inspired by the actions of the youth.[/SIZE]


[SIZE=14.6667px]Dislikes: Undue violence, senseless hate, pompous rich bastards, bananas [/SIZE]


[SIZE=14.6667px]Character Strengths: Always willing to help those in need, kind and generous, willing to work for what he wants and what others want as well should he deem it a worthy goal.[/SIZE]


[SIZE=14.6667px]Character Flaws: Occasionally too generous, easily persuaded into traps should the right strings be pulled, can come across as holier than thou at times, stubborn when he's set his mind, thinks "surprising the enemy" means cutting your way up to, then through, the front door(Is about as subtle as a hammer to the bonce).[/SIZE]


[SIZE=14.6667px]Potential Position: Deckhand, carpenter, cook and muscle. Strong swimmer and can handle underwater repair.[/SIZE]


[SIZE=14.6667px]How do you fight?: Learning to fight with a longsword before anything else, Hollis' fighting style encompass the ideal that 'My sword is my shield'. Using his sword for a cutting edge, a short spear, a shield or even a war hammer if held in reverse. Furthermore Hollis has a solid understanding of unarmed combat as well. Coupled with his armour, he makes for a formidable all around opponent and knows how to keep a fight going for however long it takes to outpace his opponent, or at least keep them working until help arrives. Hollis is good a breaking lines he's against, and holding lines he's for, often using his size and volume as a rallying cry for those around him.[/SIZE]


[SIZE=14.6667px]Unique Abilities:[/SIZE]


[SIZE=14.6667px]Weapons Carried:[/SIZE]


[SIZE=14.6667px]Longsword near as tall as he is.[/SIZE]


[SIZE=14.6667px]Backstory:[/SIZE][SIZE=14.6667px] Born on a small island to a religious town, Hollis grew up with an intimate understanding that if you didn't learn to stand together and help those in need, you wouldn't go far in life. The island they were on was borderline inhospitable and the people there hadn't chosen to settle, but instead had been shipwrecked. That being said, the fought tooth and nail to secure their own part of the island to survive on, and after a time it became survivable enough to have children, thus Hollis' birth cam to be. As he grew along with a few other children, everyone pitched in to help raise the children in a communal setting while the children worked amongst the different jobs, learning what needed to be learned as they worked towards ultimately finding their place in a job alongside the rest of the village.[/SIZE]


At the age of eleven, after showing little to no promise at the majority of his attempts to find a job despite putting forth much effort, the village would be set upon by slavers. AS the slavers attempted to round up the village, they shot down a young girl just a few years younger than Hollis, and watching the girl, a good friend of his, fall set something right in the boys mind, and he knew what he wanted to do for the first time. Pulling a sword almost as tall as himself from the grasp of a pirate, the young Hollis fought tooth and nail.


Of course he was a boy, so he was easily outmatched, but his tenacity had slowed the slavers enough and caused enough of a ruckus that the Marines trying to track the slavers down had been able to find them, having followed the pirates to the island to begin with. Once the Marines had settled the dispute, their medic treated Hollis and any other wounded on the Captains orders, promising that he would talk to traders to set up trade routes for the settlers now intent on staying in their home. Hollis wasn't content with the idea however. He looked at these Marines that had saved his village and himself and finally saw an opportunity to do the one thing he'd learned best from his large family.


Going and helping others when they need it, even if you get nothing in return.


It was years later that a fresh faced Marine by the name of Hollis would find himself leaping overboard to pull a young injured girl out of the water as they sailed. Understanding the girl's dangerous position, Hollis and the crew he served under all worked together to bring her into the fold and give her what she needed. For Hollis, however, he saw it as more than just helping someone in need, but instead as a way of trying to do right on the 'sister' he had lost back home to the slavers. Forming a close familial bond with the girl, he would watch as she steadily rose through the ranks, always proud of her goals and ambitions for the world.


Eventually their crew would be split by orders, and Hollis was shocked to eventually hear that this girl had committed treason against the Marines, allegedly slaughtering a whole crew. When his attempts to press for information and discover the truth continuously were met with silence, and then later threats to stay quiet, Hollis decided that perhaps when the end of this term of service was done, he wasn't going to be reenlisting like he had before.


Once free of his duties to the Marines, Hollis set out to track down what became of his sister and finally understand the truth of the dire connections between the slavers and the Marines.
 
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Alex Q. Draw

"I may be a woman, but I can kick your ass any day of the week."


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Full Name: Alex Q. Draw


Nickname: "Hawkeye" Alex


Gender: Female


Age: 21


Height: 5'10"


Physical Description:


Alex is a tall woman with a physically fit medium frame. She has short black hair and long bangs, violet colored eyes, and Caucasian colored skin. She typically wears rugged clothing like a black tank top, camo pants, black militaristic boots, a camo overcoat, black fingerless gloves, elbow pads, knee pads, a militaristic ammo belt with a wolf head design on the buckle, Bowie knife right-thigh holster, and a holster for tranquilizer darts on her left thigh,


Personality:


Alex is a rough and tough tomboy. She's a casual and laid back individual, but can quickly focus on the task at hand once things get serious. Fights don't seem to phase her as she usually keeps her cool. She enjoys the thrill of the fight and enjoys roughing up people that deserve it. Alex isn't interested in romance and doesn't like being womanized. She reacts violently if she thinks she's being womanized; Alex has caused many bar fights by punching or kicking a man for his cheeky remarks. Alex isn't a very feminine individual. She burps without saying excuse me. She avoids wearing makeup, dresses, skirts, and other frilly clothes. While she cares for the well being of innocents, she's more fraternal with children; she's not overprotective of children, but will ask them if they're OK. She won't let children bathe with her, not even young girls. She's also not much of a hugger.


Alex is a young woman who likes to be one of the guys. She enjoys drinking, smoking, poker, and shooting as well as other activities like darts and sports. She's a competitive female and likes to prove that she can do things just as well as men can. She dislikes being the damsel in the distress and gets frustrated at herself if she gets captured. In fights she likes to keep track of the number of grunts that she takes out of the fight either by killing or wounding. Although she's brash, she's a loyal soldier and cares for the well being of her comrades, including her pet hawk. As a soldier she realizes that sometimes she has to rely on her allies, but she doesn't want to be an inconvenience on the battlefield.


Alex enjoys being out in nature and feels just as at home in the outdoors as in the indoors. She enjoys camping and roughing it out in the wild, but when it comes to hunting she only kills what she intends to eat. She's not the kind of girl that is freaked out by bugs or gripes about her clothes getting dirty or torn.


Likes:


- Fighting


- Guns


- Her allies


- More masculine activities and clothes


- Exercise


- Wildlife and nature.


Dislikes:


- Getting captured


- Frilly, feminine clothes


- Being womanized


- When innocents are threatened


- When her comrades are in trouble


- Harming animals when she isn't hunting


Character Strengths:


- Loyal


- Protective of the innocent


- Good fighter


- Can act quickly if needed


Character Flaws:


- Impulsive


- Smokes


- Sometimes gets drunk


- Gets frustrated at herself if she messes up.


Potential Position on a Pirate Crew: Ranger/sniper


Bounty: N/A


How do you fight?


Alex is mainly a mid to long range fighter. She uses a rifle for combat and can configure it into a sniper rifle for better accuracy at long range fighting. When sniping she hangs out in the back of a group and/or in a location that makes a good sniper's perch. For melee range she uses kickboxing for her fighting style and sometimes her Bowie knife. She has a pet hawk named Jet that can aid her by pecking or slashing opponents with his wings or talons. She also carries around a few tranquilizer darts that she uses on wild life she doesn't want to kill or when she's trying to be stealthy.


Devil Fruit: None


Other Unique Abilities: Alex has a bit of a connection with nature. She understands how wildlife operates, can tell helpful plants apart from harmful ones, and knows what her pet hawk, Jet, tries to tell her due to her strong bond with him.


Weapons Carried: A rifle with a sniper configuration, a Bowie knife, and tranquilizer darts.


Backstory:


Alex was born in the West Blue on Raptor Island, a forested island home to many birds of prey. Things were peaceful in Eagle Village, Alex's home, under the rule of the wise and old King Peregrine. After the king died, Raptor Island was split in to two territories so that each of his two sons, Prince Falco and Prince Hawk, could rule their equal share. Everyone other than the now-King Falco thought that this was fair. As the oldest of the brothers he thought that he deserved to rule more of the country. When Alex was 11 years old, invaders from King Falco's domain came to claim Eagle Village as its first piece of new territory. Out of respect for King Peregrine's wishes, the villagers wanted to maintain the even split of territory. King Falco's army then responded with lethal force, killing many civilians. Alex managed to escape with some other children, but her parents didn't survive the onslaught.


Alex and the other survivors hid in the forest and lived off the land as King Falco continued his take over of the remaining King Hawk territories. By the time King Falco controlled a majority of the villages on Raptor Island, his plan had changed to ruling the whole island. He had his men capture and imprison King Hawk and cemented himself as the ruler of the island. This didn't sit well with the villagers. A rebellion broke out and villagers began trying to reclaim villages, starting with the ones on the outer fringe of the island. They managed to reclaim a few villages, but they had to constantly defend reclaimed territory and there were many causalities. The rebellion found itself to be low of forces. They requested help from the Revolutionary Army, but only received weapons and some training instructors at first. Feeling desperate, the villagers began to train the older children of the island to fight.


Alex was trained how to use a gun when she was 12 years old. It took her a while to get used to using a gun, but she was one of the few children that seemed to be a natural at marksmanship. After training was completed. Alex was assigned to a rebel sniping platoon and over the next three years fought in bloody guerrilla warfare to try and reclaim the rest of the island. Alex ended up loosing some comrades close to her, but that only added fuel to the flame that was her fighting spirit. By the time she was 15, the rebels had reclaimed half of the island but where also running low on troops again. This time the Revolutionary Army helped out a bit more personally. A couple of Revolutionary Army ships docked on the rebel side of Raptor Island. They helped the rebels capture King Falco and made King Hawk the king of the island.


After the battle the former rebels were able to choose what they wanted to do. Some stayed on the island while others left with the Revolutionary Army. Alex was one of the soldiers who decided to stay on her home island. She moved in to her old house in Eagle Village, but it didn't feel the same since her parents were dead. Alex spent a lot of her time in the forest watching the birds and tamed a hawk so he'd be her companion. As a soldier used to war, the peacetime felt strange to her. She practiced her marksmanship in the forest by shooting targets she'd set up, but got bored of the peace and left the island with some of her now-teenaged soldier buddies and they formed a group of noble bounty hunters called the Wolf Pack.


Alex served as the Wolf Pack's sniper and recon specialist with the assistance of her hawk, Jet. Over the next 5 years the Wolf Pack became a moderately well known organization and Alex earned the moniker of "Hawkeye" due to her sniping skills. Alex could have been a part of the Wolf Pack for the rest of her life, but the One Piece craze caught her attention. The freedom of the pirate life and the idea of adventure enticed her. Alex stoically said goodbye to her Wolf Pack companions and began to search for a noble pirate crew that she could share the fun of finding the One Piece with.


Theme:
 
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Jayjay
Jayjay

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Full Name: Jayjay
Nickname: Many names ranging from Decay Jay to The Zombie Doctor to “iiiiiiiiiiiiiih!” depending on how ‘accustomed’ one is to his looks and personality.
Gender: Male
Age: 7

Physical description
As you might have guessed from the pictures Jayjay is a zombie. His body is an assemblage of various miscellaneous body parts held together by stitches and bandages. Most of them are carefully selected and therefore muscled, smooth and well preserved, or at least they used to be as rot is tearing apart some tissue. His left arm is always much fresher. For some reason, it often falls off during battles and hardships, so it needs a substitute more often.

Jayjay is always accompanied by Thing, his right hand, literally. The hand is both his assistant and companion and has a life of his own. At the end of his right arm there is a slot for tools (like captain hook). Most often it’s empty, but in times of need he can put in scalpels, needles, his sword or a hook. He can also reattach Thing in the slot, but both of them prefer not to. His other body parts can also come of and will start displaying their own personality after a while (see unique abilities). However, most of them are real nuisances, so Jayjay prefers to keep them attached to his head, where he can control them. Big plus is also the convenience of having limbs to get around.

Next to being the controlling factor, his head is also his most prized possession, especially the hair on it. For a corpse he has quite a full hairdo of sand colored hair. His mouth is always in a grin (mostly from genuine humor), though most people have difficulty discerning expressions since all they see are milky white teeth without lips. His eyes also need regular replacements as they decay much faster than the other body parts. Therefore it almost never happens that they are both in the same color.

Jayjay always wears his kimono, washing it won't do much anyways. On top of that he often drapes full body bandaging to hide his rotting features (see picture above). He often claims to be a desert nomad or a leprosy victim (which also helps explain body parts falling of). He has been dying to tell people he is actually a mummy, but he hasn't been in a situation in which this could pass as normal (yes, my hint dropping is always this subtle).

Height
6’2”

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Personality
Due to many people avoiding corpses Jayjay has become a bit lonely. He longs for people who love him, or at least dare to strike a conversation with him. This also resulted in quite poor social skills. Jayjay is a bit quirky and awkward in most social interactions. He always speaks his mind and often says inappropriate things. He loves to make other people laugh, so he often compliments his weird behavior with silly jokes and weird faces (which are scary rather than funny).

Regardless of the difficult past and hardships Jayjay is probably the most positive person you will ever meet. He will always keep up his hopes and those of others. Even in the most perilous situations Jayjay will find a way to see a spark of light (though often his desperate attempt to find one only makes the others more desperate). This also means that he can be quite naive and unprepared for the worst. The only times he isn’t positive is when he is whining about some small hindrances. He can be vary sassy in pointing out what’s wrong with the world. However, he does go so much overboard that it becomes funny, rather than demoralizing. Jayjay uses this as an outlet of all negative thoughts by giving it his own personal thing.

Did I say one situation in which he would be negative? Well, sorry for that, since there is one other. Jayjay doesn’t want to think about how he was created or what was before that or what would happen after he would really ‘die’. When people ask him about it he will probably avoid answering it and switch to another topic. Sometimes when he is alone (with Thing, which is practically the same) he allows himself to think about it. It makes him feel empty and sad inside.

Likes

  • “Gardening” (growing medical and edible fungus and mold. Preferably on his own body. He also grows normal plants when he has access to a patch of actual soil)
  • Caring for people
  • Anatomy
  • Treating wounds and diseases
  • Humor
  • Terrible jokes and puns
Dislikes
  • Carrion eaters
  • Being met with fear
  • Screaming
  • Pointing out his body or smell

Character Strengths
  • Good doctor
  • Caring
  • Uplifting
  • Resourceful and versatile
  • Naturally good person

Character Flaws

  • Naïve
  • Inappropriate
  • Fragile body
  • Not much of a fighter
  • Corpses tend to smell like dead people, especially when whet

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Potential Position:
Doctor
How do you fight?
Jayjay generally avoids to fight and has a strict no-kill policy. He uses scare tactics (often unintentional) to make the enemy flee even before the fight. When he has to fight he will taunt the enemy into becoming furious. Meanwhile he will keep avoiding the attacks, or take the damage on purpose to get some limbs loose (see unique abilities), and deal some damage with his sword. He analyses the area and tries to figure out which elements he could use to his advantage. He waits for his enemy to become so raged that they make a mistake and uses the surroundings and his amputated limbs to finish the job.

Unique Abilities
As mentioned earlier certain body parts can fall off and operate on their own. Jayjay called this technique amputation. He can command the limbs for a short moment after separation (depending on the severity of the task and distance to the main body). After that the limbs get their own consciousness and start doing their thing until they are reattached again. If they are not reattached they can ‘live’ for as long as they want, unless they get too far away from the main body (say the size of an island) or when they touch salt. Both will cause them to disintegrate. These rules don’t apply to Thing, as he has been out for such a long time. The uses and personalities of some of the limbs he can amputate (for now) can be found below.
  • Eye: the eye can wander on his own while still giving visual feed to the brains (until the control goes away). When the eye gets self-contious it will give in to its Wanderlust (longing to move around and discover the world). It tends to get lost or too far away pretty fast.
  • The legs: the legs can individually kick around and together transport things to different places. On their own, the left leg is very afraid and constantly tries to run away from danger or hide in safe spots. The right leg loves dancing, which most of the time leads to conflict between the two.
  • The left arm: The left arm is mostly used as a weapon or to hold things in place. When alone for two long it becomes very aggressive and violent and develops a suicidal tendency (hence it needs to be replaced very often).
  • The right hand (Thing): Thing is very helpful. He hands Jayjay his tools and can do quite some handiwork on his own. It gets excited very easily, but can also be a real consolation in times of need. (Secret tip: Thing gives great massages).
While his body falls apart quite easily, having a dead body also has some advantages. He can go very long without food, water and sleep. However, his functioning does deteriorate until his body goes into a sort of vegetative state (but he can still be 'revived'). On top of that, he doesn't really need to breath, though withholding his muscles from oxygen will lower their power. This allows him to survive a lot of dangerous situations. He can even stay underwater for a long time, but there his movements are quite slow and it is quite dangerous to stay long.

Next to these body functions, Jayjay is also a good surgeon and gardener. His specialties are stitching, bandaging and using molds to treat infections and bacterial diseases.

Weapons Carried
Jayjay carries a small sword around which he can attach to his right arm. He can do very little with it. He can exchange the sword for a hook as well, but that one deals even less damage.

He also carries various medical scalpels, needles and gardening tools that could potentially be used as weapons in desperate situations

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Backstory
I choose not to reveal this yet, but basically Jayjay was created by attaching someones shadow to a corpse. For some reason the shadow master cleared Jayjays memory (which was not that long anyway) and send him into the world on his own.

First, there was only darkness. And then ... there was light. No screaming baby. No fatigued mother. No panicking father. Just a ray of sunlight that gently stroked Jayjay's cheek. He had never felt such joyful warmth on his skin before. "Are you my mother?" He asked in raspy hollow voice. He almost jump-scared himself with the sound of it. But the sun didn't answer. Or scream, which he later learned was something to be thankful for. He looked around and saw blue, wherever he looked. Except when he looked down, where there was wood, obviously. How did he know what wood was? And why was it so obvious? How did he come into existence? How could he entertain his mind while the environment was so boring?

Five years ago something supernatural happened on Lunt, a small and heavily religious island in the East Blue. It was a very closed of island that rarely got any visitors, especially not dead ones. Except for this one. On a hot summer day a child discovered a raft on the beach. On the raft there was a man. At first the kid wanted to keep this treasure all to himself. Something changed his mind and he went to the village. There he started shouting about the worst smelling man he had ever encountered, including the village drunk. The village assembled a team of strong men and women to investigate the matter. They soon found out why the man on the beach was so smelly. He was dead. Probably for quite some time. There was no pulse. Though, they did not really need that fact as most of the body had shriveled from the sun. The man was a natural mummy. What do you do with a dead man that washes up on your shore?

Exactly, you hold a city council to decide how to avert the curse from the mummy! The council lasted an entire night in which a wide variety of options were discussed. Maybe a proper burial would do the trick? Then again, that might make the land infertile. His head should be chopped of! Any volunteers? No! Imagine the mummy looking at you with those empty sockets. You would already be a dad man. After a long contemplation they decided what to do: A blindfolded virgin would have to cleanse the body with holy water. Then they would put something in his mouth so he wouldn't be able to speak his curses. Finally they would burn the body and scatter the ashes over the sea, close to the old hags house (she was willing to tempt the last remains of the curse as she wouldn't continue to live much longer anyways).

However, it did not exactly go as planned. For starters, they discovered that they were lacking a hot virgin on the island (due to incest and all that). Luckily there was Rita, which was like the second best thing they could find. When she was blindfolded and the priest had blessed a watering can she could get to work. The water was quite refreshing. Jayjays muscles became flexible again and caused his eyes to water and become semi working again. He immediately wished he could go back to being blind as he saw a fat lady with a blindfold pouring some liquid over his body. What perverted nightmare had he woken up to? He started screaming. And so did she. And the rest of the village.

The whole village hurried to the church to hide from this monster. Jayjay ran in the exact opposite direction towards a small fishing harbor. Then he quickly ran back to a market stall to get some food for the journey and then boarded a ship. All the way he kept screaming. Not that his dry tongue allowed for much more. He immediately left the island, never to hear from it again. At least for a few years, after which he learned from a news article that the village had burned down. Experts guessed it was an occult ritual as all the remains of the victims were found in the church.

"AAAAAAAAAAHHHHH" "iiiiiiiiiiiiiiiiiiiiiiiiiihhhh" "MONSTER!" "Argh!" "Get away from me!" "AAAAAAAHHH!"

The following years were a string of screams. High pitched. Low pitched. Angry. Scared. Confused. Scary confused. Jayjay was surprised at how good he got at recognizing emotions in screams. Not really actually, but it just gave a more positive spin to his story. That was his main weapon positivity. And later that was supplement with disguises, manners (sort of) and Thing. Chopping of his own hand was the best decision he ever made. Thing was the only one who understood his feelings. Understood that he just wanted to be loved.

It was also thing who had pointed at the position of doctor on this one ship. Over the years Jayjay had discovered that he was quite good at treating wounds and diseases. It was mysterious how he had the skills. Just like he knew that wood was wood and that his name was Jayjay. He liked being a doctor. In desperate times people cared less about who you were as long as you could cure them. Eventually they all ended the same way though: with a scream. And then Jayjay had to move on to another island again. But not this time, as this time a ship would be his home. Ships were places for outcasts, so he thought he would fit right in. Little did he know that the journey would be cut short by this mutant shark thingy. Good thing decaying corpses weren't a favorite on many a menu, including that of mutant sharks.

Themesong:
 
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Françoise T. Applegate

Edward Wong Hau Pepelu Tivruski IV



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[SIZE=14.6667px]Full Name: Françoise T. Applegate[/SIZE]


[SIZE=14.6667px]Nickname: Edward Wong Hou Pepelu Tivruski IV/Ed[/SIZE]


[SIZE=14.6667px]Gender: Female[/SIZE]


[SIZE=14.6667px]Age: 13[/SIZE]


[SIZE=14.6667px]Height: 5'1[/SIZE]


[SIZE=14.6667px]Physical Description:[/SIZE]Ed shines with fiery orange hair and light brown eyes. A dark tan highlights the long limbs of this girl. She is rather tall and thin for her age, although doesn't compare to some of the large statuesque people out there. She tends to wear a plain white tunic, purple shorts, and her extra special navigation goggles.


 
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[SIZE=14.6667px]Personality: Ed is a conversationalist who likes to explore all sorts of interaction. In general, she's more animated than Mickey Mouse and just does life off the cuff. She also has an insatiable curiosity and seems to have a short attention span. Although when a situation demands, she can get in the zone and get the job done quicker than most. Edward is prone to finding trouble and always throws a wrench into the mix of what's going on. If there's one thing all should know, it's not to underestimate her because of her age and hyper-positive attitude.[/SIZE]


[SIZE=14.6667px]Backstory:[/SIZE][SIZE=14.6667px] Françoise was born, the typical savant child to a high class marine family. She was thrust into formal schooling a year earlier than most children, yet she seemed to excel above the rest of her class as if she had been held back a year. She was particularly exceptional at math and science. On top of all this, she managed to complete more than one grade every year. Part of this was due to the regimented schedule she had. Being such a gifted child, her parents found it important to micromanage every minute of her day. By age 9, she had surpassed the standard school system and had been awarded a personal instructor. It was the hope that through this new in structor, she would be shaped into the perfect Marine, the leader of the next generation. [/SIZE]


[SIZE=14.6667px]Not only was she proving to be smart, she was also quite receptive when it came to training with her father. Her father was the reason for their high status. He was one of the esteemed members of CP9. As such, he had begun to teach his daughter the Soru technique of the Rokushiki. She would later adapt this technique to her own style, calling it 'Goritsuki' -- or Gorilla-punch. At first, Ed found the learning quite fun, and reveled in her earned achievements. However, being a young child, she grew to detest the long hours and strict schedules. She wanted to explore and play with the other kids she saw outside. The problem was, every time she'd try to do her own thing, she'd be strictly dealt with and have more of the nonexistent freedom taken away. So one day, she decided to use this knowledge everyone else seemed to cherish against them. [/SIZE]


[SIZE=14.6667px]She snuck out of her house one night by throwing a rope out her window. She didn't bother to change out of her pajamas, as she found all the formal clothing she was forced to wear rather uncomfortable. She brought with her nothing more than her goggles and a few other odds and ends used for navigation. After all, she took much better care of her instruments than most others did. They were her best friends. She snuck through the night and climbed onto a small vessel who's crew was hitting the tavern. The few guards posted were snoring loudly and never noticed her pulling away from the dock. Using her navigation skills, she somehow managed to commandeer the small marine boat. It wasn't that long after that she crashed the boat into a nearby island. [/SIZE]


[SIZE=14.6667px]Ever since, the girl has been wandering from place to place just making ends meet and living life the way she wanted. She met her Mongoose friend, Ein, on that first island, and it stuck with her ever since. That was because Ed had found the poor Mongoose with a broken leg and took the time to nurture it back to health. Ed was just happy to have a new friend. They've become inseparable. Ever since her escape, the Marines have been chasing her. However, every single time they pick up a clue, they seem to pickup ten other clues that seem to point in the most random directions and have not been able to pin down her location. This is partially due to the fact that she picked up a different name for herself. Now, she's still the same person as she was the day of the escape. In fact, she has so much fun with disguises and messing around that there might be a number of minor misattributed bounties that really belonged to her. Currently she finds herself on yet another island, exploring.[/SIZE]


[SIZE=14.6667px]Likes: Food, Mongooses, Freedom, Chess, Games, Challenges, New things, Shiny things, Interaction[/SIZE]


[SIZE=14.6667px]Dislikes: Being hungry, Bars, Rules, Boring things, Party poopers[/SIZE]


[SIZE=14.6667px]Character Strengths: Navigation, Intelligence, Adaptability, Craftiness, Confidence[/SIZE]


[SIZE=14.6667px]Character Flaws: Hyperactive, Lacks caution, Doesn't know when to stop, Can get on people's nerves, Doesn't have a care.[/SIZE]


[SIZE=14.6667px]Potential Position: Navigator of the Red Ribbon Pirates[/SIZE]


[SIZE=14.6667px]How do you fight? Like a... monkey. She claims to know a super secret evolved Rokushiki technique that she calls 'Goritsuki' (Gorilla-punch). In reality, if she gets into a hand-to-hand fight, her fighting appears to be nothing more than flailing, or drunken boxing at best. However, someone that knows the Soru technique might notice a resemblance in her movements. Either way, this wouldn't be a likely situation, as she tends to fight with her brain and environment rather than her fists.[/SIZE]


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[SIZE=14.6667px]Unique Abilities: Ed is a savant. 'Goritsuki'.[/SIZE]


[SIZE=14.6667px]Weapons Carried: Her brain, Goggles, Ein the Mongoose;[/SIZE]Mongoose 4.jpg


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(Almost forgot this) @DaughterofAthena@AllHailDago@Peaceswore
 
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Akron Von Helsik

Name: Akron Von Helsik
Nickname: Avon( for his friends)The oblivious blade.
Gender:Male
Age:21


IMG_0307.JPG


Physical description: Akron is a tall slim man with well toned muscles and long limbs.He has blue hair which he usually ties in a pony tail and has blue eyebrows that match his hair.His bright blue eyes, give of a sense of warmth and when in battle a calculative and cold aura.His right hand is covered in bandages in order to hide his burnt hand.



Height:6,4



Personality: Is very calm and caring guy, he likes to talk to new people but usually won’t be the one to begin a conversation.He is obsessed with training and loves tea.He is constantly trying to improve his fighting style and loves to read.While he may seem like a serious giant, his actually personalty is far from that, he loves to socialize with people and likes making new friend.He is however quite ruthless with his enemies, showing them no mercy.It is not unexpected to see him fighting dirty, he does not find it beneath him.He lives by this quote “When life puts you in tough positions,Don’t say “Why Me”
Say “Try Me”.



Likes: Music, tea and Reading



Dislikes: loudness, exaggerations or pigs



Character Strengths



Combat master: Wether it’s with swords, guns, bows or his bare fist he is a master of combat knowing how to fight with multiple weapons.He is also adept at many styles of hand to hand combat.



Water Navigation Master: He is great at navigating a boat and can always find his way in water.



Character Flaws



Failure of life:He has no skill in any regular life things.This includes money, shopping social interactions, cooking and generally anything that regular people do.



Land navigation failure: Zoro would feel bad for this guy.



Potential Position
Navigator or combat personnel



How do you fight?
He fights with two swords and his self made fighting style the Futago no chikaku(Twin perception)He predicts the attacks of his enemies and intercepts rather than block.If he cannot intercept he deflects it at angles that allow him to immediately attack after wards.The style is not yet perfected since he has to be able to correctly predict his opponents 100% of the time for him to consider it mastered .He uses Shave and Moonwalk to compliment his fighting style giving him aerial and blitz attacks.He also uses poison daggers to aid him in combat.Sometimes he even uses dirty tricks to win his fights.


 


Unique Abilities.



Enhanced sensing:From a young age he has had  far greater senses than his peers.He uses these enhanced senses to aid him in combat.They also make it extremely hard to sneak up on him.



Weapons Carried



His 6 feet long sword Seimei no ha(life blade)is a cursed blade that can double the users strength when in need but in exchange takes away some of the users life force shortening the users natural life span.This may leave him in bed for weeks after use.



His 4 feet long katana same(Shark)Given to him by his adoptive father who was a fishman.It is an extremely sharp blade and has small jagged edges.



His collection of poisonous knives Subarashī burēdo(Stunning blades)A pair of five knives each reaching half a feet long.They have paralyzing poison on them which limits the movements of opponents in battle.



Backstory
Hailing from the south blues Andraniwin island,Akron was brought up in a world of survival of the fittest.This has made him incredibly ruthless to his enemies but it did not manage to curb out the kindness within his heart.At the age of twelve his biological parents dies when they went to attack the marine base leaving him alone and helpless.After that he had a hard time surviving on the island but he didn’t give up.A year after the death of his family a fishman from the grandline found him, liking the strength and determination because of this he took Akron in.His name was Avin Von Helsik, he had come to this more peaceful and less powerfull sees as he wished to live the rest of his life quietly. Avin being a master with all kinds of weapons and styles taught Akron everything he new and even aided him in the creation of his own fighting style.


 


On Akron’s 19 birth Avon died of an unknown disease that he had caught a year before.On his dying bed he gave Akron his sword and daggers as well as a new sword he had bought a before coming to the south blue.Akron was devastated by this and went on a rampage killing many of the inhabitants of the island.After his rampage he was chased of the island by the marines who were worried that he may attack them next time.He stole a marine ship in order to escape and had to learn the ins and outs of controlling a ship while he was on the boat.


 


After that he has become a wanderer looking to become the greatest swordsman in the world.He adopted the name of his late father and started his life as a bounty hunter.He would hunt all pirates indiscriminately earning him the name of the Oblivious blade.After three years of bounty hunting he finally saw that the marines were not as good as they made themselves out to be and that some pirates were okay.After that he has started to look for a good pirate crew to join.He hopes to make a great name for himself as a pirate.


 


 


 
 
Damian Man Drake

jpg3.png


[SIZE=11pt]Full Name: Damian Man Drake[/SIZE]


[SIZE=11pt]Nickname: Gold Star Karma[/SIZE]


Gender: Male


[SIZE=11pt]Age: Twenty-one[/SIZE]


[SIZE=11pt]Physical description:  [/SIZE]Damian is well-muscled and slightly tan. When the weather is overly hot he takes of his jacket and wears only a black top with his dirty gold leather pants. He wears boots at all times except when relaxing at which he wears sandals.


[SIZE=11pt]Height:6.1[/SIZE]


[SIZE=11pt]Personality: He Is a very calm person at times and Sees other people as [/SIZE][SIZE=14.6667px]possible[/SIZE][SIZE=11pt] friends, he has a bright outlook on life despite his dark past. When he seems [/SIZE][SIZE=14.6667px]lonely[/SIZE][SIZE=11pt] or sad he often brings out his stowaway companion snow Which is a snow white mouse he keeps in pouch at his waist. When in town or during [/SIZE][SIZE=14.6667px]dry-dock[/SIZE][SIZE=11pt] he could be found gathering [/SIZE][SIZE=14.6667px]ingredients[/SIZE][SIZE=11pt] for the meals of the crews. During his free time he can be found with a book or fishing rod. He greets all people warmly. if someone trample on his or his friends ideals he turns cold and bloodthirsty.[/SIZE]


[SIZE=11pt]Likes: [/SIZE]


[SIZE=11pt]Rum[/SIZE]


[SIZE=11pt]Animals[/SIZE]


[SIZE=11pt]Snow both the weather and the mouse[/SIZE]


[SIZE=11pt]Juicy or spicy things[/SIZE]


[SIZE=11pt]Fictional Books[/SIZE]


[SIZE=11pt]Learning new things[/SIZE]


[SIZE=11pt]Dislikes[/SIZE]


[SIZE=10.5pt]Bland or tasteless things[/SIZE]


[SIZE=10.5pt]Celestrial dragons and slavery[/SIZE]


[SIZE=10.5pt]Copper tools[/SIZE]


[SIZE=10.5pt]Animal abusers[/SIZE]


[SIZE=10.5pt]Flowery colors[/SIZE]


[SIZE=10.5pt]Seagulls[/SIZE]


[SIZE=11pt]Character Strengths[/SIZE]


[SIZE=11pt]Solidly built body[/SIZE]


[SIZE=10.5pt]Cooking[/SIZE]


[SIZE=10.5pt]Technical workings[/SIZE]


[SIZE=10.5pt]Cultivation such as farming[/SIZE]


[SIZE=11pt]Character Flaws [/SIZE]


[SIZE=11pt]Easily sickened[/SIZE]


[SIZE=11pt]Has no tactical reasoning[/SIZE]


[SIZE=10.5pt]Ocd about the cooking space[/SIZE]


[SIZE=10.5pt]Deep sleeper[/SIZE]


[SIZE=10.5pt]Smoker[/SIZE]


[SIZE=11pt]Potential Position[/SIZE]


[SIZE=10.5pt]Cook[/SIZE]


[SIZE=11pt]How do you fight?[/SIZE]


[SIZE=10.5pt]Damian fights with hand-to-hand combat but wishes to learn swordsmanship[/SIZE]


[SIZE=11pt] [/SIZE]No unique abilities


[SIZE=11pt]Weapons Carried[/SIZE]


[SIZE=11pt]Carries no weapons at the moment.[/SIZE]


[SIZE=11pt]Backstory[/SIZE]


[SIZE=11pt]Damian grew up as a aristocrat’s son learning history and how to run the family, Learning of the nobles and their habits even that of  slavery and the celestrial dragons. Being a child of an aristocrat, he was distanced from the rest of the children on the island often being [/SIZE][SIZE=14.6667px]lonely[/SIZE][SIZE=11pt] he wanted company baring that he wandered around finding a love of machines instead. he found [/SIZE][SIZE=14.6667px]contraptions[/SIZE][SIZE=11pt] [/SIZE][SIZE=14.6667px]fascinating[/SIZE][SIZE=11pt] always built to a purpose and [/SIZE][SIZE=14.6667px]often[/SIZE][SIZE=11pt] running on some kind of [/SIZE][SIZE=14.6667px]fluid. he began to experiment and work on his own much to his own father's disappointment, His father never approved of anything that strayed from the family in intent and often smashed anything damian created.[/SIZE]


[SIZE=14.6667px]Damian loved to make food and like trying different things making food was like making machines you had to experiment some times and try new things. Damian trained in a nearby restaurant learning all the arts of the culinary master from stew and soups to salads and deserts, he learned how to use knives and other cooking tools. he learned the value of fresh ingredients and of the main value of food. he learn all he could while his father resorted to trying to beat it out of him. when beating damian and didn't work he turn to the teacher and had him killed. thus Damian only friendship and outlet was removed, Damian was then locked up in the basement.[/SIZE]


[SIZE=14.6667px]Growing up in that house was a nightmare so Damian set out at the age of 16 finding that he disliked all nobles for how they mistreated everybody else, like dirt beneath their shoes they treated everyone like garbage the celestral dragons were no exception dealing in slavery was the lowest thing anyone can do. eventually his hatred of nobles caused him to cross the line and gain infamy as some kind of robin hood, he didn't steal from the rich and give to the poor no he just got back at them causeing their life to go to ruin thinking it was a sign of karma. thus he obtained infamy as agent of karma the twist of fate that dealt out justice but it also cause the navy to label him as a pirate.[/SIZE]


[SIZE=14.6667px]Eventually he embraced being free as a pirate and helping those the navy never did, as he turned twenty he set out towards the west blue having originated from the north. he bounced from island to island dealing out vigilante justice in his own way until he was told about how pirates usually have a crew that back them up and help them realize their dreams. when the mirstone incident occurred he was in a west blue bar listening to the stories of the current crews making a name a the age of twenty-one. when he had chosen what crew he wished to join he set out to wait in their path also setting a dream in his heart. his Dream is to clean up all the nobles closets so that no one will look down on anyone, and to further his culinary skill and maybe make a meal fit for a pirate king.[/SIZE]
 
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