Characters

Character Sheet

Lady Warlock

Anime RN
Notes:
  1. Read the rules prior to submitting a character sheet. If you don’t, we will know.
  2. To post your character sheet, create a new thread titled with your character’s name.
  3. All new characters will be approved via PM. You will receive a PM within one week of having posted your completed character. The week does not start until the CS is complete. If you bug a GM about acceptance before that week is up, acceptance could be delayed indefinitely.
  4. Your CS should include everything listed in the skeleton below unless it is labeled “optional”.
  5. If you post a WIP CS, then it is your responsibility to tag the GMs in the OOC when it is complete in order to let them know.

Skeleton

Full Name

Nickname (Optional)

Gender

Age

Physical description (if a picture is included, you still need to write a description in complete sentences)

Height

Personality (one paragraph minimum)

Likes

Dislikes

Character Strengths (these should NOT be all physical strengths!)

Character Flaws (these should be equivalent in magnitude to strengths)

Potential Position

How do you fight?

Unique Abilities (if any)

Weapons Carried

Backstory (3 paragraph minimum)​
 
Last edited by a moderator:
Gascoigne B. Malt
<p>


</p>


<div style="text-align:center;"><p><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://i.imgur.com/Js8RcQA.png&key=ae3556066abd13aeadb5347c56e10d8ab18441637f25a76c2da9afa4ce530e21" class="ipsImage" alt="Js8RcQA.png" /></p></div>


<p><strong><span style="font-size:36px;"><span style="font-family:'Six Caps';">M A L T | B O N N E T | G A S C O I G N E</span></span></strong> <span style="font-family:Mate;">
</span><span style="font-family:Mate;"><span style="color:#e0dcdd;"><span style="font-size:12px;">Photo:</span></span></span><span style="font-family:Mate;">
</span><span style="font-family:Mate;"><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://i.imgur.com/pCoUX36.png&key=cc25dbc023527b16f21b047f1b448a768a10842f061d9818e31b98542cc344d0" class="ipsImage" alt="pCoUX36.png" /></span><span style="font-family:Mate;">
</span><span style="font-family:Mate;"><span style="color:#e0dcdd;"><span style="font-size:12px;">Vitals:</span></span></span><span style="font-family:Mate;">
</span><span style="font-family:Mate;"><strong>Full Name:</strong></span><span style="font-family:Mate;"> Gascoigne B. Malt [gæskoʊn ˈbɑnət mɔlt] </span><span style="font-family:Mate;"><strong>Epiphet(s):</strong></span><span style="font-family:Mate;"> Scrapface, The Punk Pirate, Disaster Kid </span><span style="font-family:Mate;"><strong>Bounty:</strong></span><span style="font-family:Mate;"> </span><span style="font-family:Mate;"><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://vignette1.wikia.nocookie.net/onepiece/images/2/26/Berry_Symbol.gif/revision/latest?cb=20080430050537&key=0704909f664d0da5cbb5a0c5b4cb375763f8c3a6f387617f302fcdbc7cb9d7d1" class="ipsImage" alt="latest?cb=20080430050537" /></span><span style="font-family:Mate;">13.000.000 </span><span style="font-family:Mate;"><strong>Gender:</strong></span><span style="font-family:Mate;"> Male ♂ </span><span style="font-family:Mate;"><strong>Age:</strong></span><span style="font-family:Mate;"> 20 </span><span style="font-family:Mate;"><strong>Height & Weight:</strong></span><span style="font-family:Mate;"> 184cm, 61kg </span><span style="font-family:Mate;"><strong>Potential Position:</strong></span><span style="font-family:Mate;"> Doctor </span><span style="font-family:Mate;"><strong>Appearance:</strong></span><span style="font-family:Mate;"> Malt has a lanky, rather narrow build with long limbs. His crimson mane reaches his lower back, but he keeps it in a ponytail. Only a few strands which hang down or frizze upwards due to the "Pulse" headband he always wears. His sharp eyes are seamed with annular rings and he sports mulitple piercings ranging from nose, brow and cheek to snakebite piercings. He wears a long black coat with a high collar and wide sleeves, both of which are adorned with uncharacteristically flamboyant black and red feathers at the brims. He rarely wears a shirt below. Malt always has a necklace with teeth pendants on him. He wears black and red buddha pants which narrow down towards his ankles.
</span><span style="font-family:Mate;"><span style="color:#e0dcdd;"><span style="font-size:12px;">Strengths:</span></span></span><span style="font-family:Mate;">
✓ Deceivingly strong ✓ Perceptive ✓ Determined ✓ Acute ✓ Knowledge of medical procedures
</span><span style="font-family:Mate;"><span style="color:#e0dcdd;"><span style="font-size:12px;">Flaws:</span></span></span><span style="font-family:Mate;">
✗ Fights wastefully ✗ Easily embarassed ✗ Poor manners ✗ Naive ✗ Annoyingly inquisitive
</span><span style="font-family:Mate;"><span style="color:#e0dcdd;"><span style="font-size:12px;">Likes:</span></span></span><span style="font-family:Mate;">
❤ Popsicles ❤ Ghost stories ❤ Exhausting fights ❤ New experiences ❤ Piercings
</span><span style="font-family:Mate;"><span style="color:#e0dcdd;"><span style="font-size:12px;">Dislikes:</span></span></span><span style="font-family:Mate;">
☠ Heavy swell ☠ Transponder Snails ☠ Being cheated ☠ Embarassment ☠ Cowardice
</span><span style="font-family:Mate;"><span style="color:#e0dcdd;"><span style="font-size:12px;">Personality:</span></span></span><span style="font-family:Mate;">
Malt possesses a valiant heart, seeking out confrontations. He is also very pugnacious when the possibility of a fight presents itself and could be described as aggressive. While an extremely daring combatant, he admits to opponent's strengths and even superiority when he's beaten, and usually chuckles over his exhaustion in a reluctantly appreciative manner. He is dismissive of those who show cowardice or seek out weak or hurt opponents exclusively. Outside of combat, he carries himself considerably less enthusiastic. He's usually showing a lackadaisical attitude, though he can be intriguied by many things. Albeit his inquisitive nature, he expresses his curiosity with a slow, pondering and sometimes even bored demeanor, so much so that he comes across as sarcastic in spite of his tepidity. While he's generally a capable and sharp-minded thinker, he is extremely reckless and puts little thought into the consequences of his actions. Additionally, his curiosity as well as his pride can lead him to act in a manner that endangers himself or others. This tendency to create unnecessary problems gained him the nickname Disaster Kid. He posseses an odd sense of humor, smirking or even laughing loudly over trivial, unpleasant or intimidating things. Malt is also easily drawn in by myths, legends and scary stories about curses, ghosts and the like. The scarier the more excited he'll be. Malt is also very sarcastic and doesn't care for social norms, calling people names or by prominent traits instead of their names. Many people describe him as "chaotic" and "scatterbrained". He's also been described as highly unapologetic and unabashed. Malt's father is are very supportive and calls his son on his Den Den Mushi often, asking about his adventures and experiences. Malt feels embarassed about this most of the time and tends to quiet down his voice or cut short the call in front of others, as to not be seen as a kid
</span><span style="font-family:Mate;"><span style="color:#e0dcdd;"><span style="font-size:12px;">Fighting Style:</span></span></span><span style="font-family:Mate;">
Malt fights with an oversized katana, its handle being almost the same size as the blade itself. The weapon is often used in harmoney with martial arts offense and serves as a means to enhance his offense and defense beyond mere physical prowess. ● </span><span style="font-family:Mate;"><strong>Gyakumaki (Swirling Massacre)</strong></span><span style="font-family:Mate;"> - Malt places his weapon's extraordinary handle behind his head, jamming it tight between his shoulders and the back of his neck. He then spins around to create a sort of cutting storm. ● </span><span style="font-family:Mate;"><strong>Yaridekoi Punch</strong></span><span style="font-family:Mate;"> - Malt launches his weapon at an opponent like a throwing spear and dashes towards his opponent, landing a hit with his brass knuckle as his target is preoccupied dodging the bisento. ● </span><span style="font-family:Mate;"><strong>Multi-Hail</strong></span><span style="font-family:Mate;"> - Malt will alternate between swipes and pokes with his katana and palm strikes, knee strikes, kicks and shoteis, making evasion difficult for an opponent. ● </span><span style="font-family:Mate;"><strong>Seiltanz</strong></span><span style="font-family:Mate;"> - Ramming his blade into the ground, its extraordinary size allows for the handle to stick into the air up to two meters. He will then jump and balance on the handle, fighting from an elevated position, where he can plung from and retreat to.
</span><span style="font-family:Mate;"><span style="color:#e0dcdd;"><span style="font-size:12px;">Malt Admires the Piper Pirate Crew</span></span></span><span style="font-family:Mate;">
</span><span style="font-family:Mate;"><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://i.imgur.com/f3063Y3.png&key=36d0ed27c8c3107e547af798f4232ab99087017c798bd99310a297d05c6f52ab" class="ipsImage" alt="f3063Y3.png" /></span><span style="font-family:Mate;">
</span><span style="font-family:Mate;"><span style="color:#e0dcdd;"><span style="font-size:12px;">Malt Finds The Massacre</span></span></span><span style="font-family:Mate;">
</span><span style="font-family:Mate;"><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://i.imgur.com/bMDnSjl.png&key=f1acc0bfb3655021088a3de46be3c6137a89ae1702ddb8b09f361afcc94e0365" class="ipsImage" alt="bMDnSjl.png" /></span><span style="font-family:Mate;">
</span><span style="font-family:Mate;"><span style="color:#e0dcdd;"><span style="font-size:12px;">Malt Sets His Mind On Revenge</span></span></span><span style="font-family:Mate;">
</span><span style="font-family:Mate;"><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://i.imgur.com/SvQ281S.png&key=4c1f3b9bc3749b9e09a6f34faad3dd29cb7993807d0b488f427ff5749384bcb8" class="ipsImage" alt="SvQ281S.png" /></span><span style="font-family:Mate;">
</span><span style="font-family:Mate;"><span style="color:#e0dcdd;"><span style="font-size:12px;">Malt As Of Today</span></span></span><span style="font-family:Mate;">
</span><span style="font-family:Mate;"><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://i.imgur.com/M4LOmhK.png&key=e860a43e63eeabb8352298f28d67ee92d930a94f00457367d966fdbf8447f088" class="ipsImage" alt="M4LOmhK.png" /></span><span style="font-family:Mate;">
</span><span style="font-family:Mate;"><span style="color:#e0dcdd;"><span style="font-size:12px;">Devil Fruit:</span></span></span><span style="font-family:Mate;">
No Information available as of yet.
</span><span style="font-family:Mate;"><span style="color:#e0dcdd;"><span style="font-size:12px;">Unique Abilities:</span></span></span><span style="font-family:Mate;">
● TBA
</span><span style="font-family:Mate;"><span style="color:#e0dcdd;"><span style="font-size:12px;">History:</span></span></span><span style="font-family:Mate;">
</span><span style="font-family:Mate;"><span style="font-family:Mate;">Malt was born in the South Blue. The Gascogne Souvenir Station was a tourist hotspot and ran well, due to the South Blue's comparetively extravagant nature. From rare dials, transponder snails and clothes, to replicas and other merchandise, the shop attracted many passing sailors and tourists, and even enjoyed the sympathy of a local pirate crew, the Piper Pirates, which ensured the family and their business protection. </span></span><span style="font-family:Mate;"><span style="font-family:Mate;"><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://i.imgur.com/qjGnwrl.png&key=037e28b1ad4a337742311e9dee0dde38628f523b1411fc002e2dd8f464a68d01" class="ipsImage" alt="qjGnwrl.png" /></span></span><span style="font-family:Mate;"><span style="font-family:Mate;"> </span></span></p> <div style="text-align:center;"><p><span style="font-family:Mate;"><span style="font-family:Mate;"><span style="font-size:10px;">Malt as a young buy with his once signature hat.</span></span></span></p></div> <p><span style="font-family:Mate;"><span style="font-family:Mate;"> Malt grew up happily and was known for his curiousity and playful nature, being well-liked by the island's citizens, as was the rest of his family. Whenever the Piper Pirates went ashore, Malt would ask to be taken on the ship and developed a feverish and romanticized idea of what pirates were like. His enthusiasm led him to beg the crew to let him join them, when he was old enough. He was so adamant it that they offered to train him until he was ready, so he'd let up. However, they insisted he'd also become an apprentice of their ship's doctor, so that he would be safe should he hurt himself. Years passed, and the crew remained their usual joyful self, fueling Malt's ambition to one day become a pirate like them. None of the crew's members nor any of the island's inhabitants had the heart to make Malt aware that, usually, pirates were bloodthirsty and violent, and that the Piper Pirate were more of a vigilant group of cheery sailors. Still, the training showed results, and Malt would go on to become a talented and diligent student of both his medical as well as combative training. The dream of a life in piracy burned white-hot in him. </span></span><span style="font-family:Mate;"><span style="font-family:Mate;"><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://i.imgur.com/48ghE8X.png&key=e288bc7b07e1abd14f52a608c006d9201b1f7dc0fc0bf7234b32659711fa010b" class="ipsImage" alt="48ghE8X.png" /></span></span><span style="font-family:Mate;"><span style="font-family:Mate;"> </span></span></p> <div style="text-align:center;"><p><span style="font-family:Mate;"><span style="font-family:Mate;"><span style="font-size:10px;">Malt mockingly offers his weapon to an opponent.</span></span></span></p></div> <p><span style="font-family:Mate;"><span style="font-family:Mate;"> Shortly after Malt's 15th birthday, the island was attacked during the night. Hearing the rumbles of gunshots and scraping blades, he ran off into the night, wanting to alarm the Piper crew so they could fend of the invaders. To his horror, he found their ship ablaze, its crew mostly slain or chained to the mast. In shock, he ran back to wake his parents, before the hostile pirates would reach their part of the city. Putting his aquired fighting skills to use, he fended off one of the pirates who tried to cut off escapees. However, he found, to his horror, that he had been too late, and that his mother had been struck. Malt and his father carried her into the thicket of the jungle and hid, trying to keep her vital signs steady. Eventually, she lost the fight. It took all night, but the marines were called eventually, after the pirates had left with their loot. Malt ensured that his father would be taken care off and safe before announcing that he'd not return home with him, but instead go on a journey of his own. The loss and anger drove him, and he was hellbent on becoming strong to never again let something like this happen. Malt quickly substantiated his dream: Finding the One Piece and becoming the most powerful pirate. The only issue he seems to have is keeping it a secret from his father, who he wishes to assure of his safety; a hard task for a pirate. He has since traveled from island to island - with much chagrin due to his slight sea sickness. Two years ago, Malt has come across a dog he mistook for a stray. In truth, the pet belonged to a rich woman who was traveling through the port city Malt stayed at for the month. Having taken a liking to the little dog - who returned the sympathy - Malt decided to steal him. Malt's bounty predominantly stems from this ordeal, due to the original owner's importance. </span></span><span style="font-family:Mate;">
</span><span style="font-family:Mate;"><span style="color:#e0dcdd;"><span style="font-size:12px;">Theme Song:</span></span></span><span style="font-family:Mate;">
[media]



[/media]
</span><span style="font-family:Mate;"><span style="color:#e0dcdd;"><span style="font-size:12px;">Possessions, Weapons & Other:</span></span></span><span style="font-family:Mate;">
● A katana with an excessive handle, similar to an oversized nodachi. ● A silver brassknuckle with the letters M, A, L, T on each knuckle. ● A very large teddybear hat. ● A variety of piercings. ● Bijou: </span></p>
<div style="text-align:center;"><p><span style="font-family:Mate;">
</span><span style="font-family:Mate;"><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://i.imgur.com/AFEPor1.gif&key=60bfc656b0482818fe307b36eda8f96fc8d5537764d8762c4fed76b653588591" class="ipsImage" alt="AFEPor1.gif" /></span><span style="font-family:Mate;">
</span></p></div>


<p><span style="font-family:Mate;">
</span><span style="font-family:Mate;"><span style="color:#e0dcdd;"><span style="font-size:12px;">Trivia:</span></span></span><span style="font-family:Mate;">
● Malt's favorite food are popsickles. ● He has a tendency to draw out vowels, often in taunting fashion. ● Malt seems to sit in weird positions and rarely with a normal postures, such as sitting on the back of chairs instead of the intended seat. ● An overwhelming percentage of his bounty stems from his theft of Bijou.
</span>



</p>
 
Last edited by a moderator:
Harleen Van Sant
<p>


</p>


<div style="text-align:center;"><p><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://i.imgur.com/zxoCJmL.png&key=43a2c0db5bd668d9e597ee180c22a21248f7e3493317a1559fadfa8bdc198f17" class="ipsImage" alt="zxoCJmL.png" /></p></div>


<p>
<span style="font-family:Quicksand;"><span style="color:#ffffff;">How to recognize me:</span></span>
<span style="font-family:Roboto;"><strong>Name:</strong></span><span style="font-family:Roboto;"> Harleen Van Sant; Harley </span><span style="font-family:Roboto;"><strong>Age: </strong></span><span style="font-family:Roboto;"> 25 </span><span style="font-family:Roboto;"><strong>Gender:</strong></span><span style="font-family:Roboto;"> Female </span><span style="font-family:Roboto;"><strong>Height:</strong></span><span style="font-family:Roboto;"> 188cm </span><span style="font-family:Roboto;"><strong>Position: </strong></span><span style="font-family:Roboto;">Tailor </span><span style="font-family:Roboto;"><strong>Physical Description:</strong></span><span style="font-family:Roboto;"> Harley is of averge proportions but of somewhat notable height. She's weighing in at a healthy 178lbs. at a height of 5'10". She's a little heavier than most would guess after taking a look at her, which is due to her toned body. While she looks feminine and is far from incredibly muscular, she does possess definition, which shows especially at her upperarms, thighs and her midsection. The girl has an absolute ashen complexion, making her skin look almost like a light grey. Harleen sports a pair of twinkling eyes, which are slightly larger than most people's, giving her a bit of a younger appearance. Her eye color is an odd, hazel-ish shimmer, which almost appears bronze-like. In contrast to her quite fascinating eyes, her hair is a monotone, bright white. Her snowy mane is always extremely long and open. Unless someone would ask her / command her to tie it up, she won't do it on her own. As far as fashion goes, she's extremely simple. Harley appears to only own two outfits, though her predominant is avaible to her in at least two colors - teal and plain white. Almost all of the time, she wears a rather tightly fitted bodysuit, made out of what appears to be leather, though arms and legs consist of normal cloth. Those parts seem to be layered with different kinds of fabric, as they have an uneven density (parts of it are kind of see-through) and appear to possess an intentional patterns. Leather straps are woven into the piece at a variety of locations. What would most closely resemble a "casual" attire for the closed-off girl, would fall somewhere inbetween hotel receptionist and steampunk. It consists of a plain black shirt, a onesie-like piece, which is shorts + suspenders in one</span><span style="font-family:Roboto;"><a href="https://s-media-cache-ak0.pinimg.com/736x/1a/3a/1b/1a3a1b6c6f86a5249774c4806706f472.jpg" rel="external nofollow"> (reference)</a></span><span style="font-family:Roboto;">, and socks that engulf almost her entire legs bar the top of her thighs. These socks have no soles though. She generally seems to be barefoot at all times. The most notable of her... accessoires, would be the massive collar around her neck, carrying a set of chains, which, in turn, are usually connected to a set of wristcuffs. They are long enough not to restrict her flexibility or movement, but their weight can slow down her movement. While this has trained her physical strength, it drags her agility down a little. Harley seems to wear these voluntarily, as she can indeed open them, and has taken them off before too. </span> <span style="font-family:Roboto;">A rather odd component of her appearance is that she appears to have stitches sewed into her hands, fingers and lower arms, though there does not seem to be any scar tissue underneath them. </span><span style="font-family:Roboto;"><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://i.imgur.com/IVcaZXn.png&key=6d7ea6612c3d711e595b8b9c72a82c97fb4aa214f63f719910fca891318bb064" class="ipsImage" alt="IVcaZXn.png" /></span> <span style="font-size:10px;">Her standard/fighting attire</span>
<span style="font-family:Quicksand;"><span style="color:#ffffff;">What makes you tick?</span></span>
<span style="font-family:Roboto;"><strong>Strengths:</strong></span><span style="font-family:Roboto;"> - Physically strong - Does not accept defeat until she's literally, physically unable to resist - Somewhat creative and highly adaptable - Extremely loyal once she trusts someone - Skillful with needle and thread </span><span style="font-family:Roboto;"><strong>Flaws: </strong></span><span style="font-family:Roboto;"> - Seems to be exhausted a lot of times - Can be intimidated incredibly easily by using her past - Lacks any and all comedic timing, and, on the off-chance she makes a good joke, is oblivious to it - Becomes attached to people much too quickly - Often guillible once some sign of comfort or love is expressed towards her - Aside from the previous scenario, it's hard to gain her trust </span><span style="font-family:Roboto;"><strong>Likes:</strong></span><span style="font-family:Roboto;"> ✓ Drawing ✓ Gentleness ✓ Romance (?) ✓ Loyalty </span><span style="font-family:Roboto;"><span style="font-family:Roboto;">✓ Food ✓ Being told what to do</span></span><span style="font-family:Roboto;"> ✓ Proving herself ✓ Families ✓ Reading </span><span style="font-family:Roboto;"><strong>Dislikes:</strong></span><span style="font-family:Roboto;"> ✗ People that are funnier than her ✗ Devil Fruits (and most users) ✗ Too much noise ✗ Slave owners ✗ Feeling neglected ✗ All kinds of birds</span>
<span style="font-family:Quicksand;"><span style="color:#ffffff;">So who are you really?</span></span>
<span style="font-family:Roboto;"><strong>Personality:</strong></span> <span style="font-family:Quicksand;"><span style="color:#a3031f;"><span style="font-size:12px;"><em>"Can... you just hold me for a second?"</em></span></span></span> <span style="font-family:Roboto;">Harley is very quiet. She's often just sitting around, seemingly doing nothing. A lot of times, she can space out entirely, needing to be yelled at almos to grab her attention. This is especially bad when she has shut herself off by concentrating on drawing something, which appears to be one of the few activities she seems to like enough to actually persue them. She has an overwhelming and borderline-insatiable need for recognition, love and acceptance. Harleen is very needy, yet naive in terms of love, be it romantic or platonic. She's quick to get attached to those who show her affection and kindness, and often acts like an infatuated puppy, which makes her an easy target to be manipulated and exploited. Oddly enough, Harley' aware of her behavior and how harmful it can be, but unable to change, which may stem from her desire for a motherly figure in her life. She often comes across as a bit out there. The aforementioned periods of absent-mindedness may not throw people off immediately, but it's amplified by her tendency to become incredibly tired, even lethargic, a trait of hers that has developed when she was young. These intense spikes and drops in energy often wear her down, mentally. When low, she's sleepy and acts like a child. Her behavior can become more endearing and sweet, but it can also make her unpleasant and fretful. This contrasts heavily with her fully charged personality. She is either cruel to those who appear to oppose her, in whatever irrelevant way that may manifest, or incredibly somber, quite and obedient. While even her normal personality is quiet, timid and uninvolved, she becomes extremely vocal, hyped up and competetive once a situation of conflict is present. Harleen screams smack during battles, is incredibly drawn towards the fight itself and shows a much more confident version of herself. Due to her past, she's not beyond stealing, threatening, blackmailing or even killing those who present a threat to her. However, she won't, under any cirumstance, torture anyone, as the images of it happening remind her of her past. She has abandoned her family name for that reason. She's not exactly a terrible human being at her core, but has a solid amount of flaws, and can most definitely come across as unlikable. This is often a source of unhappiness for Harley, as she tries extremely hard to behave well and appeal to those she likes and values. A weird quirk of hers is that she's particularly quick to be offended whenever someone points out her comedic incompetence. While she has some slapstick-like qualities, she's completely oblivious to any and all comedic potential and is awful at intentionally joking around. Many people are surprised by this, given how seemingly indifferent and quiet she usually is. but it remains a sensitive topic for her. Harleen has the unfortunate habit of sewing thin thread into her skin, particularly her hands and fingers. It's a self-punishment for her, though it seems to be theraputic and not particularly hurtful to her at the same time. When asked, she can't explain why she does it, though an obvious assumption is that it somehow relates to her history with fabrics and sewing while captured. Harley is a deceptively gluttonous eater, often asking for seconds or thirds. This partly stems from her twisted application of value towards food and partly because she simply seems to have an above average appetite. In any case, a good cook can win her over quite easily.</span> </p>


<div style="text-align:center;"><p> <img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://i.imgur.com/EbFmMrV.png&key=f3237adafca7ad9c91e05b9328f6a92fb116b4c82c0b23b79779cde872af9bb7" class="ipsImage" alt="EbFmMrV.png" /></p></div>


<p> <span style="font-family:Roboto;"><strong>History: </strong></span> <span style="font-family:Quicksand;"><span style="color:#a3031f;"><span style="font-size:12px;"><em>"I won't go back to this. EVER!"</em></span></span></span> <span style="font-family:Roboto;"><strong>Age: 0 | Hello world.</strong></span><span style="font-family:Roboto;"> Harleen Van Sant was born on Cinder Island, somewhere in the North Blue. It's sizable but in relative terms tiny population could sustain itself easily through fishing and horticulture. Those who know about the island (which aren't many) instantly recognize its citizens, as the island is famous for the snow-white hair. Originally, her name was Harleen Ashwater, though not a single person she is in contact with today is aware of this. The Ashwaters, then consisting of her parents Carmine and Clara, as well as the infant Harleen, were modest merchants, mostly dabbling in the culinary business. They were well regarded amongst the citizens, though nowhere near important. They were business people with a reputation of being friendly and respectable. Harley grew up in a steady household and never truely lacked anything, though the family's life wasn't exactly luxurious. </span><span style="font-family:Roboto;"><strong>Age: 9 - 14 | We didn't deserve this.</strong></span><span style="font-family:Roboto;"> The years went by, and Harley grew up to become a well-mannered, polite little girl. Despite her periods of complete lethargy, during which she barely took in the words of those around her and sometimes even missed school entirely, she was considered a bright and happy child. However, things would change shortly after the girl celebrated her nineth birthday. A crew of slavedrivers had found the little island, effectively shutting off any and all means of escape. While they allowed the town to exist in it's usual state, the populace was shrouded in fear for their lifes. Instead of earning money for themselves or growing food for their children, about 80% - if not more - was now claimed by the criminals. The island lacked proper means of defense, and barely anyone on it was trained to fight. The poorly equipped and out-of-form police was mowed down quickly. Even those who possessed some sort of skill were either outnumbered or struck down by the leader of the pirates. A cruel man, coated in a set of bandages, almost like a mummy. He seemed to inherit abnormal powers, as he could control his body in ways that allowed him to transform into a beast. Eventually, resistance was gone, their bloodied and dismembered bodies used to warn any fool who dared to even think about resisting. This type of life would go on for a few years. Every now and then, a group of brave young men and women planned and banded together in secrecy, preparing to overthrow the opressive gang of pirates that gorged on the island's population. However, none of them was ever successful. Their make-shift weaponry, the overwhelming malnourishment that plagued all of the enslaved, the lack of experience... something always led to their defeat, leading to almost annual massacres in the middle of the day. Naturally, the remaining citizens were terrified. Their insignifcance to the rest of the world crushed even the last bit of hope that one day someone would come to their rescue. After about six years living as unassuming as humanly possible, the island started to deteriorate. Too many farmers lacked the strength to go about their businesses. People were weak, sick and unable to provide the criminal's unrealistic demands. This lead to further violence, which further decimated the workers, thus sealing the decline of the once idyllic town. This realization seemed to hit the slave drivers a little slower than the populace. Once they finally understood their situation, they decided to abandon the island. Those who annoyed them were murdered, those who were deemed pretty or useful enough were taken to their ship. A last revolt followed, mostly by those who cracked at the thought of losing their loved ones, their wifes, husbands, siblings and children to such terrible monsters. The attempt, fueled by desperation, lend this last uproar a bit of additional strength, but once more the might of the captain's devil fruit powers struck down any hope. </span><span style="font-family:Roboto;"><strong>Age: 15 - 17 | Saltwater Prison Hell.</strong></span><span style="font-family:Roboto;"> Within weeks, the town was eradicated. Those who still lived, Harley and her mother amongst them, were forced to come with them. Chained up, they now lived on board of the large ship. Their captives must've been the sneakiest pirates alive or have some sort of pull with the marines, because the ship was never chased, never spotted and certainly never liberated. About a year into their time on sea, Harleen's mother could not take the routine anymore. Her age and the serious lack of nutrition took their toll. The woman collapsed and died shortly after. Now, Harleen lost the last bit of safety and comfort, and it greatly affected how she'd experience the rest of the time that they were traveling across the occean. Another two and a half years of terrible treatment went by, 'causing Harleen to become more and more deranged. She constantly cut herself off, mentally, to reserve some sort of sanity. The hard work and constant abuse granted her with the ability to take a lot of pain, but the mental wounds wouldn't heal as well. Just like the other slaves, Harleen was tasked with cleaning, cooking and rowing almost nonstop. Her only true breaks were short periods of sleep - something that was particularly troubling with Harley's history of lethargic attacks, and may have worsened them - and when she was tasked with sewing the crew's clothes. Harleen was part of a small group of female slaves who were occassionally freed from the standard chores all slaves had to do, to take care of other areas. Harleen showed particular skill with needle and thread, eventually even fully tailoring suits for the captain and his immediate subordinates. </span><span style="font-family:Roboto;"><strong>Age: 18 - 19 | I've lost myself.</strong></span><span style="font-family:Roboto;"> The crew had found it's next destination. The little island called Plastic Resort, designed for the wealthiest. A secret haven for the rich and influential. The nature of the place made the capture an easy task. Raided of their absurd amounts of money, the formerly rich joind the rank of slaves. It was here, that, out of boredom, the slavedrivers set up tournaments, in which they forced those they deemed expendable to fight each other. Sometimes to death, sometimes to a knockout. Harleen proved to be quite the force when presented with an all or nothing situation. The build up </span><span style="font-family:Roboto;"><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://i.imgur.com/K6OM1r2.png&key=6dbf7b0e2d560cb0e121ee4d7ff0cd873649e70fb408976e3324e4d785691e75" class="ipsImage" alt="K6OM1r2.png" /></span><span style="font-family:Roboto;"> hatred, hurting, anger... it found an outlet in these fights. While she started by decimating the equally starved women, she quickly got presented with the less-abused, rich citizens of the resort. They were in considerably better states, physically as well as menally. Nevertheless, Harley destroyed them, even killing a few in the process. The pressure of the situation and her incredible anger drove her half insane once she stepped into the make-shift arena. Fight after fight, she won and won again. Due to her manical fighting style, she even became an attraction amongst the slavedrivers, who then allowed her to get a little more food. It only fueld Harleen's frenzy. The newly found privileges aided her in gaining back some muscle and strength, leading to her destroying all o fher opponents even more visciously. Eventually, she got herself some relief by taunting and yelling at her foes. In her mind, they were what stood between Harley and survival. And it drove her to be more fierce. Eventually, she barely even felt punches and kicks anymore, and she seemed to intimidate her opponents without even laying a finger onto them. A year of this went by, until finally some business partners of the wealthy residents became suspicious. The annual payments hadn't come in. A fleet was send to investiage. The soldiers observed the island and quickly understood the situation. The navy was notified. A gruesome battle followed, in which the marines overpowered the pirates and killed every last one of them easily. After the last man, the devil fruit powered captain, had fallen, it was over and Harleen was finally free. </span><span style="font-family:Roboto;"><strong>Age: 19 - 22 | I don't know what to do...</strong></span><span style="font-family:Roboto;"> The marines made sure that no pirate was left then drove off. A team of doctors came by and new residence workers were brought in, and over the course of two years of restauration and re-organization, the island was going about its business again. Harleen, however, had no idea where to go. She had requested to be kept. Most of the decision makers were reluctant, remembering her cruel battles. However, Harley would soon show her obedient side, ignited by the promise of shelter and care. Being a servant was all she knew, afterall. The few who dared to oppose her sticking around were quickly met with a murderous glare, one that send shivers down their spines. Harleen provided substantial help over the years long process of restructuring the island, and then remained as a servant for another year. </span><span style="font-family:Roboto;"><strong>Age: 22 - 23 | I guess I'll just do as they say. Forever.</strong></span><span style="font-family:Roboto;"> Harleen was content with her situation. Her job allowed her a comfortable bed, regular food and, in comparison to the cruel monsters that had held her captive, kind people to serve. It was harmonic for a while. Harleen slowly relearned to interact with people, and live, in a way. The residents seemed to have overcome the trauma, and returned to their decadence. In fact, after the first years of of rebuilding the resort, some of the citizens started to organize new fight clubs, inspired by the memories of Harleen's battles. Bringing in fighters from the larger cities, these fights were much more regulated. However, for Harleen, who was persuaded to compete as well, it was a flashback, sending her into panic attacks. Nevertheless, she blossomed every time the bell rang. With a now healthy body, her movements were swift, powerful and erratic. Many of her opponents became deeply startled by her mere presence. She had become an attraction on the island. After twelve months, she simply couldn't take it anymore. The trauma that flared up after every fight was too great. The resort enjoyed a healthy influx of merchants and other visitors. Eventually, one of the visitors took notice of Harleen and requested her to join his journey. She mindlessly accepted, yearning to get away. </span><span style="font-family:Roboto;"><strong>Age: 23 - 25 (now) | I just want some guidance...</strong></span><span style="font-family:Roboto;"> The man who had taken an interest in Harleen was a skillful fighter. His name was Allakus Cabery, and he had traveled across the Reverse Montain and to the North Blue to scout students. To Harley's surprise, Cabery revealed that he found slaves to be excellent fighters, as they often hog their anger. Allakus invited her to come with him, to be trained properly and to search for a purpose. Harleen felt obligated to accept. Cabery and his crew took her to their dojo, where she was provided a bed, food, and guidance. Now made aware of what her powers were, and how to use them, Allakus explained to her that she was a rare breed and to hone her abilities. </span><span style="font-family:Roboto;"><strong>Age: 26 - (now) | Can I recover?</strong></span><span style="font-family:Roboto;"> Harleen had spend two years in the dojo, training with the other students. Despite her progress and the encouraging words of her trainer, Harley felt like she had once more disappointed, and decided to leave the temple. The area was foreign to her outside of the temple's immediate surroundings, and so she decided to beg close-by ships to take her with them. After plenty of rejections, a young fisher who seemed startled by her gave in and brought her onto his ship. She was brought to a town. Once again, she struggled to make connections or relationships, instead feeling uncomfortable under the judging eyes of the citizens that followed once they laid eyes on her chains.</span>
<span style="font-family:Quicksand;"><span style="color:#ffffff;">Devil Fruit:</span></span>
<span style="font-family:Quicksand;"><span style="color:#a3031f;"><span style="font-size:12px;"><em>"I hate them..."</em></span></span></span>
<span style="font-family:Quicksand;"><span style="color:#ffffff;">Fighting Style:</span></span>
<span style="font-family:Roboto;"><strong>Sābanto Unleashed</strong></span><span style="font-family:Roboto;"> - Is the name Harleen's fighting style has received. Her movements are barbaric and could be described as a primal mess. Due to her unhinged anger, her power is high, but precision lacks. Her motions often seem uncordination and even inebriated. Therefore, visual similarities between her Sābanto technique and drunken fist fighting styles exist. </span><span style="font-family:Roboto;"><strong>Battlefield Solitute</strong></span><span style="font-family:Roboto;"> - While she's fast and evasive, her defense primarily relies on absorbing hits, as she's used to the physical abuse. Harleen will concentrate and simply take punishment until an opening becomes available, then finish the fight with a single blow. </span><span style="font-family:Roboto;"><strong>Unhinged Tempo Style</strong></span><span style="font-family:Roboto;"> - Ever since joining the temple of Cabery, her abilities to evade and reversal attacks has have been trained. For these techniques, Harley drops her chains. This makes her much faster. Harleen experiences a state of discomfort without her chains, however, causing an increase in power as well as a decrease in coordination.</span>
<span style="font-family:Quicksand;"><span style="color:#ffffff;">Unique Abilities:</span></span>
TBA
<span style="font-family:Quicksand;"><span style="color:#ffffff;">Possessions:</span></span>
<span style="font-family:Roboto;">- Needles and thread - Chains and shackles</span>


</p>
 
Last edited by a moderator:
Sora Z. Lachance
Sora Z. Lachance

Captain of the

Red Wave Pirates

tumblr_n8bi52zKx71r4mm38o1_500.gif

(Yes he has the tattoos and the ear rings)

full size pic of him


mizuki_from_dmmd_by_memipong-d56wua8.png



Nickname: Sori


Gender: Male


Age: 19


Height: 5"10


More Detailed Information
Mizuki.(DMMd).600.1790829.jpg

Personality: Sora is a casual man who loves to lay back take a look around and figure out what's next in life. He gives this first impression of being uptight when really he isn't, and is actually the kind of guy that likes to sleep in. When it comes to getting on his nerves its easy, however it can also be difficult to annoy him. Things that would annoy normal people, like property damage, loud noise, rash decisions, etc, have the tendency to be nothing more than a slight interference, He however, wouldn't consider those thing annoying most of the time. What sets him off on a tangent are small things, details that don't truly matter in the long run. If someone gets a detail wrong, for instance the color of his hair, wrong on more than one occasion. Now that, that annoys him. He will try not to show it as he continues to insist the right color. However, If the person persist on getting it wrong it can annoy Sora to the point he will get out graphs and charts might even do a bit of research just to show how wrong the person really is. With this data he will go on a long rant on what the right detail is, and exactly why that person is in the wrong in this occasion. That being said, if the person he speaks to is being persistent and refuses to correct themselves, well Sora is a mature man so he wouldn't lash out. Rather, you can be damn sure he will give you the silent treatment, and he is very good at giving someone the silent treatment.

Despite being a more calm individual who at times doesn't seem to have a care, he is actually very analytical. He was born with the natural talent of being charismatic as well as having the ability to strategize. As he grew up he got better and better in doing both these things. With his charisma he is capable of being a smooth talker who, has and even can talk his way out of situations if required. He knows how to barter, and more often then not can get items for a far better deal than he was originally offered. With his charisma he is even capable of convincing people to do something they aren't very inclined to do (though he can't convince someone that is 100% against doing something they don't want to do). One reason he is so good at talking and convincing others is because he can do cold reading. Where he watches a person body, tone, facial expression and reads them to tell what that person is feeling possibly even thinking. This allows him to steer the conversation in the direction he wants to take it. His cold reading sadly doesn't work on everyone, if you wear a mask for instance he can't read your facial expressions. Meaning that way of reading it unavailable to him, though he will try to figure you out via tone and body movement.

Now with his strategizing, he is capable of seeing several different scenarios in one go before picking the best route after careful contemplation. Since he is capable of seeing different outcomes (they are not always accurate but he is very good at predicting what can/could happen basing it on the enemies personality and past actions) he can get his crew ready for many situation. However even though he may know the safest route, doesn't always mean he will take it. He became a pirate not only for personal reasons but for adventure as well. Meaning at times he may simply go a more dangerous route for the sake of being a pirate. After all, no pirate crew surely wants to have a boring ride, and he is no different.

Now, his predictions aren't always 100%, mistakes will and have happened. One would think he would be devastated if his plans were utterly ruined or set off course, this isn't the case. Rather he becomes beyond delighted about the possibility he missed something, or that someone exceeded his expectations. After all if everything goes as he predicts, things get boring on his end. Therefore having someone or something go against his initial idea just makes him overjoyed. He can get worried of course, but unless the failure of his plans mean a crew member might die, it just gets his blood pumping!

Along with these traits Sora an extrovert, he's more than happy to talk to people about different subjects, and he doesn't judge people based upon their looks. He couldn't care less which race you are from, or what gender you are/want to be. If you want to be his crewmate, and if you can prove that you won't turn tail and run when the going gets tough. Well then, you are more then welcome to join! He also has the habit of being very sarcastic at times (sometimes his sarcastic comments are taken seriously), though he really is the friendly type who loves it when someone puts in a clever joke from time to time.

He has a great sense of humor, though if he hears a bad pun be sure he will face palm or just let out a sigh (though...he may at times follow with a pun of his own). He is also a very confident person, who has a lot of faith in his own capabilities. Whether be persuading people to do something, or coming up with winning plans, he rarely lacks confidence in his moves. Now along with that confidence is that he often feels that he is right when it comes to debates and things of that nature. However, If he is ever proven wrong. He will use his ever so clever self to quickly and not so subtlety change the subject trying to distract everyone from his mistake. Or simply claim he always knew that, however he was simply testing you. Though most of the time that is him joking, if one points out he is wrong on a certain subject, he will own up to his mistake.

Even though Sora seems to let just anyone on his ships, that isn't always the case. Yes he will give people a ride for free at the possibility of getting a new crewmate. He is however watching the new person very closely even if one doesn't see it. He knows how a crew needs to function and he can't let one person end up ruining what he has. During the time he is with people he will be silently observing them and their choices. Now don't think just because you make a crazy choice (like shooting someone out of an old rusty cannon) that you will be kicked off immediately. No, crazy and unusual are people he is fine with (and honestly loves to have on his crew). He however will never allow someone that turns tail and runs when it gets dangerous, he can understand being a coward. But if the situation gets bad and they run abandoning their crew mate, he will not be pleased. Which can easily result in that person being kicked off the ship. Along with that, if people can't do simple respect, then again off the ship. Now he isn't expecting a salute or anything like that, and he wants to be considered one of the other crew members. There however needs to be a silent understanding he is still the captain. He doesn't do this simply for respect, but for the safety of the others. If people join his crew, and they don't have even a small bit of respect for their captain, that can easily lead to a mutiny something he would hate to have to experience.

What he wants more than anything is one day being capable of trusting his crew with his life with no regrets and visa versa. He wants his crew to have faith in him, that no matter the situation they will make it. If he jumps from a window (which really being him, won't happen unless his life really is in danger) he wants to trust that his crew will be there. He believes the strongest crew can be made from all sorts of people, of all races and genders, as long as there is a strong bond between the crew members and as long as they give it their all when needed.


Likes: Games, Winning, Sailing, Planning, Laughing, making new friends, Talking to those he sees as friends, his crew mates, trust, unexpected things, variety, sushi, casual conversation, a good game of chess


Dislikes: Losing, Being alone, Being forgotten, Having to bow his head, Giving up, Bitter food, eggplants, high places (more like hates), people that run when they are needed the most, those that can't see reason, the mere idea of losing his crew, his crew losing their faith in him


Character Strengths


Sora being an extrovert, is a very natural and more often than not relaxed in a conversation, whether it be one on one or in a large group. This is easy for him thanks to his vast charisma, because of this he is capable of talking his way out of situations or getting good deals on items. He is can spot a liar with ease at points thanks to his cold reading, though not always right it does help him greatly when he is observing someone. He is a strategist a talented one at that, who can plan so far ahead it will shock many people, as he sometimes seems to have the tactical experience of an veteran. He is someone that wants to have his crew trust him as much as he trusts them. He will always back his words, and never will he break a promise a to a crew member. This makes him a trust worthy individual. Now he will bluff, lie and the like to an enemy, but doing that to a crewmember is something he hasn't considered.

Along with this he has several other things he is capable of doing, he can be considered a jack of all trades, but only to the most basic level. He knows first aid, basic navigation, he can co......okay he can't cook at all, but there are others things he is capable of doing. Such as he is really great at playing tea party/princess and honestly is pretty good when it comes to dealing with hair, and he may or may not know how to put makeup on others... (though he can't really do something fancy, he also has his sisters to thank for these things).

He is also great with animals and rather likes them, he isn't one to run away from a bear that make be rapid. Rather there is a chance he will approach the bear to just observe it more and just to confirm that it is in fact rapid. Then he will proceed to run away from said rapid bear. Though how great he is with animals is proven by the fact he's first companion (and secret first mate) is Albi, a mink (no not the animals with the human characteristics). She is his companion and an important one at that.


Character Flaws

Though he is a natural speaker, planner, and etc he does have his weaknesses. For instance his predictions aren't 100%, he can only plan/guess using the information he has before him. If he doesn't have all the pieces he can't plan with them, meaning if the opponent doesn't show their cards he can be taken by surprise. Lack of information in a situation can prove to be quite a bother to him, which is why he often holds back all of his cards till he has a firm grip on the situation. When he is planning, he knows things can change in a moment, however adjusting a plan to fit the situation isn't simple. Especially if he is in combat. He needs to back out of the combat and learn the new situations before he can give out new orders. Now he can plan while he in combat, however that will lead to him getting distracted, and this can easily be taken advantage by his opponent.

When it comes to his cold readings, again they aren't always 100%. As he needs to see the face, body and hear the tone of the person he is with in order to make his judgements. If one has their face covered, this makes his cold reading a lot less accurate. If someone is a natural liar (like a member of CP, or someone that has spent years practicing the art of lying) then he will struggle even more to make an accurate judgement. This can lead to bad decisions being made if he ends up believing the liar.

Okay, now he may never want to admit it but.... Sora has an irrational fear of heights. He can't stand being higher than 15 feet off the ground without feeling shivers go down his spine. This fear makes him very vulnerable if he is forced to be higher than fifteen feet. Any higher can cause him to freeze in his spot, or he may start trembling (depending on the situation), especially if he looks down. He can/will go ghost pale and all that charisma, as well as his confidence is gone in a flash. In this situation he will become a stuttering mess looking for the quickest way down......safest way down. This leads him to forgetting about any plan he may have had for a short time, and his focus gets off the battle right away. When he reaches certain heights his reactions are but not limited to; Losing several shades of color, incapable of moving, stuttering uncontrollably, teeth chattering non stop, losing feeling in his legs, entering a state of panic till he is on the ground, cussing every word in the book at anyone that tries to push him off from said high place etc

Though many can see him as a jack of all trades, he....he isn't, not really. Sure he can do basic navigation, basic first aid yada yada, what he can't do however.... Is cook, he can not, what so ever. He can plan battles that may never happen and how to get around them, but he can't cook to save his damn life. Sure, you could say he just needs to see past failures and plan how to adjust things so he can. And he's tried, but he always ends up messing up one way or another. He shouldn't be trusted to boil water, cause there is a high chance he will burn in it. He isn't capable of making instant rice or anything without you wanting to vomit it out over the side of the boat. Now the problem is that he doesn't always burn the food (he does burn it a lot though don't get me wrong). Rather you see...he loves variety right? Well then! What better way for variety than to experience it on food! You can do anything that your heart imagines if you got the ingredients~ That being said......who wants raw squid with a peanut butter and mayonnaise sauce?


Abilities

bbcca3e212965402cba4b9e2eedc240e.jpg

Position: Captain of the Red Wave Pirates


How do you fight? Sora does a more street fighting style when it comes to fighting. He uses his pipe and hits hard, averagely going for the joints as well as any other weak spot available. Since he views his fights as a street fight rather than anything he is willing to go after any weakness and exploit it to the max. He doesn't mind breaking a few bones, if it means he will win. In his fights he uses a pipe as his main weapon for damage. However he does duel wield, using a dagger in the other hand, though that is normally used to counter blows of other blades. Even though he uses a pipe and dagger he can and sometimes does use his hands as well as his feet to fight. Along with all of this, he has a secret weapon... Albi. Yes the cute, curious mink is his secret weapon. He may not have her in a fight all the time as it can be too dangerous, but he does give her a choice. And if she choses to fight with Sora..... Watch out for your eyes. The small creature can get vicious, going for the eyes or going under someone's shirt and biting the flesh. With her help as a distraction it gives Sora an even great advantage, at least in a one on one fight.

One important thing about Sora when he fights, he doesn't kill. He may wound someone gravely. But at the end of the day he refuses to kill people.


Devil Fruit: Lightning fruit HOWEVER he keeps the fruit locked away in a small chest that is always on his hip and never out of his sight. The DF is a treasure to him given to him by his eldest sister before they were separated. He has refused to eat it because he has a plan that he has been working on for years. Eating the fruit before his plan is initiated wouldn't feel right. So he can't bring himself to casually eat the fruit, and uses the excuse of the unknown to those that ask why he hasn't eaten it. The only reason he would even consider eating the fruit, is if he was placed in a life or death situation where his crew could meet their untimely end along with him.

Other Unique Abilities: His abilities are advance strategic planning, cold reading, heavy charisma, expert street fighter and of course his secret weapon Albi.

Weapons Carried: A pipe that is 4"3 feet long which he has rested on his back with a holster and a dagger that is at his hip. There is his mink but he sees her as a friend not a weapon (though she is by far his deadliest weapon)

Backstory

Sora was born in the grandline, on a fall island called Zuhesk Chain. Here he lived with his father, and four other siblings. One older sister, Akane, his younger brother, Seiji and his youngest sisters that were twins, Tamiko & Tomoko. This was a family that ruled the island and several of the connecting islands around them. His family ruled these islands by black mail, kidnapping and other manners to make the people with political power go under their thumb. He was part of the Lachance family, which was big Mafia group in those islands. They were rich, they had power and they were a large family with many connections though out the islands and the Grand Line. Sora was the eldest son but the second oldest child out of five kids. Despite how competitive it can be to become the next head of the Lachance family, the siblings were all close to one another. They played together, talked with one another, studied and trained. They were all being raised to take control of the family when they reached the right age, however Akane and Sora were being trained more than the rest of the siblings. As being the eldest they held the most promise, that and they both had talent that would help the family become stronger than they could dream.

Akane and his father would often go on voyages for weeks to months on end at times expanding the business. He never went on one of these trips, rather he stayed behind with his mother and was taught how to watch things over at home base. He remained at the island, where he soon learned the ropes of how things worked there. When he wasn't doing his work, or training to fight, or setting up meetings. He was playing with his other siblings, he wasn't the most mature at this time so he was more than happy to often ditch his work to go play dress up or have a tea party or pretend to be an adventurer. One of his favorite pass times without a doubt, was telling his siblings made up stories while messing around with his sister's hair or while said sisters polished his nails.

Sadly, all his fun and enjoyment with being on the island and with his family came to a very abrupt end. When his sister and father returned from one of their voyages.

Akane had a devil fruit, he wasn't aware what kind it was, but it didn't matter to him at that point. As interesting as it was that his sister had a DF, what wasn't interesting was how badly injured she along with the other on the ship were. When she was taken home and patched up everything was explained from the beginning to end. And the family learned that they had made a new and unwanted enemy much.

It turned out that they had gotten the fruit from a dying marine, one they found floating in a ship wreck. After saving him and taking the fruit they had been ambushed by a pirate ship. This wasn't the main ship of their enemy so they were able to just ever so barely escape death. And make their way home, however, they knew the enemy was coming. They didn't know when, but seeing how viciously they fought to get the fruit back, the entire family knew this wasn't over. Under Sora's suggestion they attempted to give the fruit back to the person that it was taken from, claiming it was a misunderstanding. However, their talks were denied, under the claims that the family had purposely stolen the fruit and injured the crewmates of the warlord.

Two months passed, and in these two months the Lachance family got ready for any kind of backlash. They knew the enemy was a warlord, so they tried to get the best defenses. Sadly, it wasn't enough. After two months of nothing passed, all hell broke loose.

It was a seemingly peaceful night, when at least five ships surrounded the island, and men then swarmed it. These men had come back for the fruit as well as revenge. The fight was long and bloody, with Sora fighting along side his siblings and servants to keep hold of their island, their home. The fight wasn't a swift one, rather it was drawn out, with the defenses that were up and with Sora giving strategies to help defend certain post, they didn't make the fight easy in the least. Sadly the battle lasted only three days before the Lachance family got too low on supplies and fighters. In a last ditch effort to make sure the family remained alive as well as refusing to give the Warlord something he wanted. Their father and Mother lead the siblings through a secret tunnel to an escape boat so they could hopefully leave with the cover of night and fog on their side.

Sadly things didn't work out as planned, some of the crewmates, the stronger ones, found that secret tunnel and had been waiting. When the family came from the hidden passage they were ambushed and within a blink of an eye. Sora's father was cut down in front of him. He would have been next had his sister not grabbed his hand and pulled him out of harms way. She didn't let go, and keeping a firm grip on the fruit and his hand they ran as fast as they could away from the enemy. As they ran Sora looked behind, only to see one of the other sisters following them in tears. Their father, mother, bother and other sister had been slain in the ambush.

For a week the remaining three siblings had to hide the best they could off the land to make sure they didn't die by the hands of the enemy. It wasn't an easy feat, but since the island was large and it was a fall island, there was plenty of harvest and hiding spots. For the time being. They couldn't remain long, as more time went on the more violent the men on the island got which affected the inhabitants greatly. Luckily the waiting paid off, on one of the nights a bad storm took place and this was the only time they could possibly go for it. Stealing a boat in the middle of the night they attempted to make their escape. However just before Sora and Akane could get on the ship, it was blown to smithereens along with their youngest sister.

While Sora stood there in shock, Akane grabbed Sora's hand and bolted away as explosions occurred behind them. Soon they ran out of room to run, and the enemies were approaching. There they were by a cliff, DF in Akane's hand Sora behind her as she stared down the enemies. What happened next was so sudden everyone but Akane was taken by surprise. Shoving the container that had the DF in his hands she then proceeded to shove Sora off the cliff.

The amount of terror that went through him as he fell to the ocean below is something he can never describe and is also something he never wish to experience again. In moments he crashed into the water, the air knocked out of him, his shoulder dislocated and the harsh waves making it hard to stay afloat. Many times he was brought under, but before he could pass out from pain or exhaustion he was able to cling onto a piece of drift wood while also clinging onto the box for dear life. Thanks to a current that he got caught in he was moved away from the island at a swift pace, and no one followed him, for by the time they had gotten to the bottom of the cliff all that remained was a single one of his shoes. It was presumed he had drowned underwater. Of course since he had the fruit they had to search for his corpse to find the fruit, but by the time they realized he wasn't anywhere near the island he was long gone, just drifting in sea.

There he floated for three days, and there he would have died had a pirate ship not come around and picked him up from the brink of death. The pirates that saved him were none other than the Spades pirates. Not only did they get him out of the sea, but they also patched him up without taking away his DF. Here is where Sora met Scarlet, another member of the Spades Pirates. At first he distances himself from the group, seeing as he was going through great trauma. But after a bit he warmed up to them, he wasn't with them long sadly. Only three weeks, for that was how long it took till they arrived at an island that was far enough from the Zuhesk Chain, where Sora could be safe.

He had decided himself he wasn't ready to be with the pirates as at this time he wasn't certain if he wanted to be a pirate himself. He was thankful for the ride no doubt and even more thankful for them saving his life, but he had not intention of joining the pirate group.

After being dropped off at the island Sora lived there for three years, almost four. Taking residence with an older couple that allowed him to stay with them as long as he helped out around the house. Of course he was fine with doing this. As he spent his time there he kept his DF under lock and key as he simply worked and lived a peaceful and boring life. It was on this island that he found an injured baby mink, no more than a few months old. One which he took care of making sure it lived. And much to his relief it did, once the mink was fully healed Sora was never seen without the mink which he named Albi after her snow white fur.

When Sora turned 18, he started to get restless. This dull life as a farm boy wasn't enough for him, he always found himself training and learning how to fight, playing games of chess with himself and always improving. And what for? At that time there was no reason for him to play chess and keep his fighting skills sharp, not like he would be using any of that to farm an island. As more time went on the more restless he got, it didn't help that every time he looked at the chest that contained his DF a sense of rage embodied him. After all he had spent years coming up with plans, but at the rate he was going, it seemed like he was never going to use them.

Eventually he couldn't take it anymore. And a few months before he turned nineteen he told the old couple that he was going to leave for a life of adventure. Sure they were sad to see him go, but they long since knew he was going to leave them eventually. Taking a ship that was provided to him by the island, he sailed off to island after island. Hiring people to take him to place after place. Rather than go further and further into the grand line he started back tracking.

He needed crew mates, not ones that were only there for the money. Ones that would risk their life for adventure, and exploration. So he headed to the west blue by random toss of the coin. There he hoped to find a crew that would be with him in his adventure to find the One Piece, and to help him solve a more....personal matter.
 
Last edited:
Keya Fenris
<p>


Full Name: Keya Fenris Nickname: Key Gender: Female Age: 20 Physical Description: <img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSbT-oGPfXyeNGED2gX9I7Bh68KEPnc92I3T7scwoKn8Pfsjex6&key=a7c19783d3e3935efb76a20d4d9fe806a9a4d1183fd5e8008546dc0a146c551a" class="ipsImage" alt="images?q=tbn:ANd9GcSbT-oGPfXyeNGED2gX9I7" /> Add a large, dark pink fluffy tail, a two inch long pointed nose, and replace the armor for a light pink dress and sandals and you officially have a Keya. She's typically seen wearing some form of pink with her axe strapped to the back(the shield doesn't exsist k). Generally speaking she almost always has her hair did up in twin pigtails with golden triangular hairpins. Height: Roughly 5 inches at most. Personality: Keya is typically described as hyperactive, loud, and lacking any semblence of personal space. She is extremely exciteable, which is a bad combination with hyperactive in itself. She is generally kind to everyone she meets, however. Much more preferring to make friends than be mean and make enemies. Seeing as she doesn't understand what personal space is..or shame and embarrassment for that matter..she won't hesitate to get up in your face, hug you randomly, or anything really. Of course, it has led to several situations...but most of them weren't bad. Bad for her, anyway, embarrassing as hell for others. She is extremely gullible coupled with all of this, making an extremely fun combination for her and those around her. Likes: </p>


<ul><li>Candy </li>


<li>Fish </li>


<li>Sushi </li>


<li>Sashimi </li>


<li>Pie </li>


<li>Berries </li>


</ul><p> Dislikes: </p>


<ul><li>Cake </li>


<li>Sour food(Unless its candy) </li>


<li>Extremely spicy food </li>


<li>Having her height made fun of </li>


<li>Being tricked </li>


</ul><p> Character Strengths: </p>


<ul><li>Strength: Like most dwarves, Keya is far stronger than the average being save for giants. She is, like most dwarves, capable of destroying houses and tossing humans around easily. </li>


<li>Speed: Once again like most dwarves she is extremely fast, so much so it's generally impossible for her to be seen unless trapped or she wants you to see her. </li>


<li>Kindness: If kindness could be considered a strength, then Keya is one of the strongest there is. She won't hesitate to help people if and when she can, especially allies and friends, to the best of her ability. </li>


</ul><p> Character Flaws: </p>


<ul><li>Gullible: Like most dwarves she's extremely gullible, especially if you bribe her with her favorite foods. She'd believe she was on fire if you convinced her well enough. </li>


<li>Confidence: Keya is generally overly confident in her abilities in her work. This often leads to complications and can lead to her to getting captured fairly easily. </li>


<li>Short temper: Keya has a decently short temper when it comes to people making fun of her height, her in general, or her friends. Which can lead to complications fairly easily. </li>


</ul><p> Potential Position: First Mate/Demolitions How do you fight? Keya typically uses <a href="http://onepiece.wikia.com/wiki/Tontatta_Combat" rel="external nofollow">Tontatta Combat</a> which she is expertly skilled in, seeing as she was trained in it since she was little like most dwarves for self defense. She also, although rarely, uses her battleaxe to fight if her normal style is ineffective. Devil Fruit: Applied Other Unique Abilities: None(Unless the dwarven fighting style counts?) Weapons Carried: A small dwarf sized battleaxe for when a little more than natural dwarf strength is needed. Backstory: Keya grew up on the island of Tontatta like most dwarves. Her mother died when she was very little, thus leaving her father to raise her. Her father was a nice and caring man who raised her to believe no one was a bad person, only their actions, and if one tried hard enough they could always get a person to change their ways. He taught her such things among other things, generally speaking he taught her to be a nice person no matter what. Growing up she had lots of friends, pretty much everyone in her village. This was due to the fact that she helped out pretty much everyone, even when she was tricked into doing so she didn't mind. Really, life was peaceful for the girl and couldn't be better. She enjoyed the island and namely her villaged, everything was so beautiful and peaceful and for the most part everyone was nice. Though, she found herself wanting to explore the outside world, see what else it had to offer. Thus, when she was fifteen, her father started training her in the dwarven fighting style of Tontatta to defend herself, knowing he couldn't exactly force her to stay her entire life. She quickly learned the basics and after quickly learned it all together within two years. After that he gave her the axe he used to use back during his time as a village guard. He proceeded to train her how to use it. She quickly learned how after another year. She wasted no time leaving the island when she was 18, bidding her father goodbye and promising to one day return. She sailed and travelled for about a year before being captured by slavers. Her being a dwarf, she was easily tricked into drinking a sleeping potion and stuffed into a cage. She spent her life as a slave, moving from master to master, for the next full year. About a month into the year she escaped and fled. She ran for nearly a year before things finally calmed down, her master and the group of slavers seemingly giving up. Even if things had seemingly went back to normal for her, she didn't trust it. She needed to start travelling in a group at this point, though finding one she could trust would be problematic. In the end, she decided to try to join a pirate crew, and thus has been looking for one for two months. There was a distinct difference between slavers and pirates. Slavers had sleeping potions and steel cages to keep strong dwarves in, pirates did not. If the crew she happened upon tried to hurt her, she'd sink their ship and move on. Simple as that.


</p>
 
Last edited by a moderator:
Scarlet Johanna Indigrid
Scarlet Johanna Indigrid
Basic Information
Name: Scarlet Johanna Indigrid

Gender: Female

Age: 22

Physical Description: Her hair is usually in a chaotic mess and instead of wearing a bandana on her head, she usually simply has it pulled back in a ponytail while tied in a red ribbon. Concealed by clothing at all times, Scarlet still has the scars on her back from when she was whipped upon arriving at The Plastic Resort.

Height: 5’4”

More Detailed Information
Personality: Scarlet is highly sociable. There are very few people who she won’t strike up a conversation with immediately upon meeting them. She is terrible at interpreting a person’s signals that they are not interested in talking to her at all and so regardless of their body language, Scarlet is bound and determined to continue conversations with people. Scarlet is also highly feminine. She shops and has a problem spending too much money - it’s one of the main reasons why she claims to be a pirate in the first place. Scarlet will often report that if she wasn’t a pirate, she would never be able to afford her lifestyle. She takes very good care of her hair and her clothes and if anyone messes her appearance up, there will most definitely be hell to pay. Despite her oddities, quirks and annoyances, Scarlet is a great friend. She really cares for the people who choose to get close to her and there is very little she wouldn’t do for them. She is bound and determined to accomplish her own goals - to become a fantastic pirate queen - as well as to help her friends achieve their own goals. Scarlet considers every success of her friends to be a success of her own.

Likes: Shopping, clothes, hair care products, money, treasure, friends, her red ribbon

Dislikes: Dirt, snarls in her hair, slavery, storms at sea

Character Strengths: One of Scarlet’s undeniable strengths is her charisma. She has so much bundled energy and she’s always excited about something. Simmering with optimism, she is a hard person to ignore in any capacity and that alone tends to draw people to her. Loyalty is another one of her obvious strengths. Although it differs with men and relationships, a friend is someone Scarlet will never abandon and never forget. Lastly, although physical strength is not one of her strengths, Scarlet does indeed fight smart. She knows what places it hurts to hit, she knows where to punch a man, and she knows the places that you can damage without needing any strength.

Character Weaknesses: Scarlet is LOUD. She couldn’t sneak up on a person for the life in her no matter how hard she tried. She just can’t close her mouth for the life in her most of the time and even beyond that personal problem, she simply has terrible luck when it comes to trying to be sneaky. Scarlet is also highly impulsive. She doesn’t really think things through and she’s terrible at planning. If someone else wants to come up with a plan though, as long as they don’t take too long, Scarlet is fine with it. Finally, Scarlet is set in her ways as a feminine female. She’s attracted to hot guys, she likes to look nice and anything that ruins her pristine appearance is going to get on her nerves.

Abilities
Potential Position on a Pirate Crew: Captain of the Red Ribbon Pirates

How do you fight? Scarlet fights smart and she fights using methods that don’t require immense strength. She hits with her elbows and her knees - even her head sometimes, too. She knows to gouge for eyes and strike at places that hurt. She herself has a high tolerance for pain which means she can and will hit in ways that hurt her nearly as much as they hurt her target. Scarlet is also fairly popular for gouging people’s eyes out. It’s another incredibly underused fighting tactic.

Devil Fruit: None

Other Unique Abilities: Charm… if that counts

Weapons Carried: Scarlet carries a dagger concealed within her high heeled boots. Scarlet also carries a pair of brass knuckles, although they’re not really made of brass.

History
Backstory: Scarlet grew up on a small island in the North Blue called Run’s Riv. Though she was adopted at a very young age, Scarlet grew up unaware of that fact and she had a fairly peaceful and loving childhood. Her adopted parents were a simple farming family and the method of farming on the island meant that she had plenty of time to spend with them. Scarlet learned how to swim at an early age and she had to acquire the strength of it fast in order to fight the strong currents in the rivers on the island, but with the help and support of her family, Scarlet was able to manage it. She loved swimming.

One day, Scarlet went out to the river with her adopted father; they were going to swim out to the furthest Chinampa and check on the crops and they were going to make it a race. As they were swimming, though, the waters got rougher. It started to storm and Scarlet didn’t realize that she got separated from her father until she was already being pulled out to the very sea itself. Somewhere along the way, she hit her head on a rock. Her head was bleeding into the water and Scarlet fell unconscious, her body floated along in the water eventually coming to wash up on The Plastic Resort.

Someone wandering along the shore pulled her out of the water and assumed she was a slave. It was an island of slaves, after all. Her clothes were soaked through, they were ragged, her hair was a mess with rats and snarls and her head was scabbed with blood hardened into her hair. There wasn’t much else that they could assume beyond the fact that she was a slave. Dragged in with the others, Scarlet was cleaned up and then sent to work the fields although she tried to tell people she wasn’t one of the slaves there. Scarlet’s back was brutally whipped. No one believed her. However, it wasn’t too long before one man stepped forward and asked that she be checked for the mark of a slave. Sure enough, Scarlet didn’t have one.

The man turned out to be Captain Spades and upon realizing that Scarlet really didn’t belong there, he brought her onto his ship. He saved her and he became Scarlet’s role model for quite a while after that. He taught her to fight, he taught her to perform the essential duties on a pirate ship, and he taught her about the treasures of the world. By then, their ship was well away from her home. One day, Scarlet got her hands on a map and she found her home. Deciding that she wanted to learn what had happened to her father, Scarlet informed Captain Spades and he brought her to a nearby island and helped her to find a ship of her own - Charybdis.

They parted ways happily and as Scarlet was sailing home, she heard the rumors of the map to the One Piece. Drawn to the lure of the greatest treasure on earth, Scarlet decided that that was worth too much to pass up. Setting the memories and curiosities of what happened to her father aside, Scarlet sailed to Mirstone.
 
Last edited by a moderator:
Eustacia Beauregard
<p>


<span style="font-family:Coda;">Wanted Alive: Eustacia Beauregard</span> <span style="font-family:Audiowide;">
</span></p>


<div style="text-align:right;"><p><span style="font-family:Audiowide;"><strong>File Number:</strong></span><span style="font-family:Audiowide;"> 00975</span></p></div>


<p><span style="font-family:Audiowide;">
</span></p>


<div style="text-align:center;"><p><span style="font-family:Audiowide;"><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=https://s-media-cache-ak0.pinimg.com/564x/b9/9f/42/b99f4270fbfb5fb851dd32de24ab79da.jpg&key=d8f5072fb713b5ddfbfbc31d176d46ed9601df6f33f6977fb5683666a4bedbeb" class="ipsImage" alt="b99f4270fbfb5fb851dd32de24ab79da.jpg" /></span></p></div>


<p><span style="font-family:Audiowide;">
</span><span style="font-family:Audiowide;"><strong>Name:</strong></span><span style="font-family:Audiowide;"> Eustacia "Stacy" Beauregard </span><span style="font-family:Audiowide;"><strong>Nickname:</strong></span><span style="font-family:Audiowide;"> Tinker </span><span style="font-family:Audiowide;"><strong>Age:</strong></span><span style="font-family:Audiowide;"> 17 </span><span style="font-family:Audiowide;"><strong>Gender:</strong></span><span style="font-family:Audiowide;"> Female </span><span style="font-family:Audiowide;"><strong>Height:</strong></span><span style="font-family:Audiowide;"> 5'9" </span><span style="font-family:Audiowide;"><strong>Hair Color:</strong></span><span style="font-family:Audiowide;"> Black </span><span style="font-family:Audiowide;"><strong>Eye Color:</strong></span><span style="font-family:Audiowide;"> Violet
  • </span></p>


    <div style="text-align:center;"><p><span style="font-family:Audiowide;"><strong><span style="text-decoration:underline;">Character Strengths</span></strong></span><span style="font-family:Audiowide;"> Skilled mechanic Technologically inclined Slightly charismatic Honest to a fault</span></p></div>


    <p><span style="font-family:Audiowide;">
    </span></p>


    <div style="text-align:center;"><p><span style="font-family:Audiowide;"><strong><span style="text-decoration:underline;">Character Flaws</span></strong></span><span style="font-family:Audiowide;"> Ignorant of others' emotions Not very observant Blunt Slight attitude problem</span></p></div>


    <p><span style="font-family:Audiowide;">
    </span><span style="font-family:Audiowide;"><span style="font-family:Coda;">Personality</span></span><span style="font-family:Audiowide;">
    Stacy is very good at what she does and what she does is fix things. She is insistent that if there is something she knows how to do, no one else should be doing it unless they can do it with absolute perfection because she believes her own work to be nothing less than that. If someone messes up something she could've done right, she will be pissed beyond belief. When someone screws something up, Stacy will be the first one to let them know. She doesn't beat around the bush with anything or anyone. Stacy doesn't believe people become better people by having things given to them nicely so she never intends to be one to tell things nicely. This leads Stacy to really struggle with making friends because she simply doesn't come off as a very nice person. She's not particularly mean; she just doesn't think about how she could word things in a nice way. Even though Stacy doesn't come off as a particularly nice person, there is one positive point about her that very quickly becomes apparent. She is the complete and total opposite of lazy. In fact, Stacy is almost always doing something or other and when she is not doing something, she gets very grumpy and demands to be given something to do. This makes her a benefit to almost anyone despite her flaws because she gets work done.
    </span></p>


    <div style="text-align:center;"><p><span style="font-family:Audiowide;"><span style="text-decoration:underline;"><strong>Likes</strong></span></span><span style="font-family:Audiowide;"> Anything mechanical Guns Clocks The color blue Boy's clothing</span></p></div>


    <p><span style="font-family:Audiowide;">
    </span></p>


    <div style="text-align:center;"><p><span style="font-family:Audiowide;"><strong><span style="text-decoration:underline;">Dislikes</span></strong></span><span style="font-family:Audiowide;"> Anything girly Close combat Emotional people Being scolded Desserts</span></p></div>


    <p><span style="font-family:Audiowide;">
</span>



</p>
 
Last edited by a moderator:
Cait Merlin

"Top o' the mornin' to ya."
full
Full Name: Cait Merlin

Nickname: "Sharkwoman" Cait (Future wanted poster)

Gender: Female

Age: 20

Physical Description:
Cait has shoulder length red hair, green eyes, tan skin, a curvy muscular frame, and a medium sized bust. As a tiger shark fishman/human hybrid she has gills on the sides of her neck, a dorsal fin between her shoulder blades, shark teeth, small fins on the back of her lower legs, and brown striped tiger shark skin that runs down her arms and legs. For fighting she has a pair of sharp, dagger sized fins near her wrists that curve back. Cait's captain get up consists of a green triangular captain's hat, a vest, adventurous shots, shoe-like sandals, and a green one piece swimsuit with a plaid design on the upper midriff. She wears a locket with a photo of her mother, her father, and herself as a child. She also carries around a guitar case that houses a green guitar with a Celtic knot pattern on it.

Height: 5' 11"

Personality:
Cait is friendly, compassionate, and loyal. She acts like an older sister and is good with children. She's typically a lighthearted individual, but will become serious when she needs to be. As a fishman/human hybrid, Cait feels at home in the sea just as much as on land. She's ready to help out her friends any way she can, including rescuing them from drowning. Cait forms her side of friendships rather quickly and will fight on someone's behalf even if they've only known each other for a few minutes. She has a fiery spirit and thinks with her emotions. She negatively reacts to being referred to as a fish and prefers to be called a fishwoman, a human, or her name. She doesn't like to see people being picked on and seeing prejudice also riles her up since she thinks it's stupid. When riled up she has to do something to calm herself down, otherwise she'd rush into things without thinking.

Cait misses her mother a lot and uses any circumstance to look for her. She feels a strong connection with her mother when she plays her guitar. She's strongly attached to her locket, which has a picture of her mother inside, and is careful not to lose it. Some days she's tempted to drown her sorrows in liquor instead of music. Motivated by her parent's interracial relationship, Tora wants to help end the prejudice between races.

Likes:
Her family and comrades.
Music.
Children.
Nature.
Swimming.

Dislikes:
Bullies.
Being called a "fish."
Prejudice.
The slave trade.
Injustice disguised as justice.

Character Strengths:
Friendly.
Sisterly.
Loyal.
Sticks up for others.

Character Flaws:
Impulsively responds to things she hates.
Rushes into danger without much of a plan beforehand.
Sometimes drinks too much alcohol.
Has a deep sadness that appears every now and then.

Potential Position on a Pirate Crew: Musician/ Tiger Shark Pirates Captain

Bounty: N/A

How do you fight? Cait fights with her self-titled Shark Fin Style using the dagger-like fins near her wrists for close range fighting. Some of her attacks launch medium ranged, slash projectiles. Cait also fights in a way that others would consider dirty, doing what she has to in order to pull off a victory (or at least try to).

Air Slash: Cait slashes the air, sending out a single slash shaped, energy projectile. .

Cross Air Slash: Cait slashes with both of her arms, making an X shaped energy wave.

Sharknado: Cait creates a spinning energy wave that resembles a tornado, which travels forward for a medium range before dissipating.

Fin Dash: Cait slashes the enemy with one of her fins as she runs past the target.

Shark Bullet: The underwater equivalent of Fin Dash.

Feeding Frenzy: Utilizing the Fin Dash (or Shark Bullet) technique over and over again, Cait savagely cuts her way through a crowd.

Devil Fruit: None

Other Unique Abilities: As a fishwoman/human hybrid, Cait has access to some superhuman abilities.

Cait has a strong bite due to her shark teeth and her teeth grow back if they are knocked out.

Cait has superhuman strength and is able to lift objects like cannonballs with ease. She can't lift really large things due to her human half, but can easily carry things that the average human struggles to carry.

Sonic Scream: Cait sends out a cone of ear grating noise out of her mouth to stun her opponents. This attack can stun allies if they happen to be in front of her.

Weapons Carried: She carries around a guitar with a Celtic knot pattern on it, but it's not really a weapon in the traditional sense.

Backstory:
A fisherman named Scot Merlin managed to catch a tiger shark fishwoman, Tora, while fishing. The pair fell in love and Tora moved into Scot's small fishing village located on Fischer Island in the East Blue. Shortly after Cait was born. She looked a lot like her mother but with less scales and had her father's hair color. As a young child Cait was raised primarily by her mother since her dad would often be on fishing trips. Cait learned how to sing and play guitar from her mother and would often welcome her father home with a song.

Cait went to the local school where some of the kids made fun of her due to her fish-like appearance. Cait's only friend, a tomboy named Sarah Martin, thought her superhuman abilities (although they weren't quite as strong as full blooded fishmen) were cool. After turning 10 years old Cait realized how ugly prejudice could be. One night Tora sneaked to the beach. Cait followed and after a painful goodbye, her mother swam out to sea. After that she was raised only by her father.

Scot brought Cait with him when he went of fishing trips. Cait constantly hoped that her mother would turn up in one of her dad's fishing nets. She sang songs to keep their hopes up, but as the years passed they only caught regular fish. As her 20th birthday approached, Tora decided to use the new pirate age as a way to be more proactive in her search for her mom. She promised her dad that she'd find her mom and left her home on Fischer Island. Only her friend Sarah, Sarah's parents, and Cait's father saw her off, but it was still a heartfelt goodbye regardless.

Theme:
 
Last edited:
Kenji Kita
<p>


<span style="color:#ff0000;">Kenji</span>
Identification Information
Full Name: Kenji Kita Nickname: The Demon Gender: Male Age: 22 <img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=https://s-media-cache-ak0.pinimg.com/736x/03/a3/47/03a3478496a60dba084094002471e706.jpg&key=eb7a2ec3117bf6dc69c823ee4227a4d1fbd1556da3afb082c1a97716dcbfbaf0" class="ipsImage" alt="03a3478496a60dba084094002471e706.jpg" /> Physical Description: Kenji Has blonde hair and blue eyes. He is 210 Pounds and is mostly composed of muscle. He has several scars on his chest and has a tattoo of a dragon on his upper right back. His typical clothing is either a long black jacket and a pair of black pants, which he may or may not wear a shirt under, or a long white coat with the same type of pants. He also sometimes wears a bandanna. His swords are attached to his belt. Height: 6’3” </p>


<div class="ipsSpoiler" data-ipsspoiler="">


<div class="ipsSpoiler_header"><span></span></div>


<div class="ipsSpoiler_contents"><p> Ship: View attachment 261074 </p></div>


</div>


<p>
More Detailed Information
Personality: Kenji is a stubborn and thick headed character who has a tendency to not listen to advice given to him and do what he wants to do. He is fairly nice to his crew and goes easy on them when they make a mistake but he has little mercy for his enemies, although he may let them live he makes sure that they wont try to interfere with him ever again. He can be serious and he is fairly knowledgeable, having common sense and intelligence from some books, and he knows his way around a ship, as he can also navigate and maneuver a ship fairly well. He can also be quite sarcastic and he likes to have a good time, as drinking booze and eating are one of the things he enjoys the most. While he doesn't show much mercy to his enemies there are two he takes to pretty well. He has known the captains Scarlet Johanna Indigrid and Kenji Kita for some time and has begun to like them even though they are competing for the same prize. Kenji also is on fairly good terms with some other pirates from his home town but other than that he sees every other pirate as a enemy. He also has a hatred for the marines as most pirates do and hopes that someday he can sail on the seas without having to worry about the marines. He also dislikes Shop merchants because they over price everything. Likes: Piracy Food Booze Swords Treasure Adventure Dislikes: Marines Most other Pirates Most shop merchants Being shot at Treason People who would betray their own crew Character Strengths: Honourable Honest Intelligent Friendly (to crew) Strong (Physically) Doesn't take his enemies lightly Character Flaws: Stuborn Thick headed No Mercy Rushes into battle Depends heavily on close range combat
Abilities
Potential Position on a Pirate Crew: Captain of the Kita pirates How do you fight?: Swordsman Devil Fruit: None Other Unique Abilities: None Weapons Carried: Nidai Kitetsu and Yubashiri
History
*Backstory: Born in the North Blue Kenji was raised on a island that trained swordsmen from a young age hoping that they would eventually become marines of high standings. Kenji grew up as the runt in a family of 7 With three older brothers and three older sisters. All of his family were swordsmen who trained day in and day out and his mother was a former Marine Captain. He trained as a swordsman from the age of five after taking a interest in it after watching his brothers practising. With six older siblings to train him he got all the help he needed. At the age of six he had already been able to beat the second and third youngest of his siblings and was beginning to develop some muscle mass. At the age of seven his mother and oldest brother left the island as his mother was offered a place with a high paying job on the grand line and his brother was initiated into the Marines in the West Blue. He was stuck alone with his other five siblings and father. By the time he was eight he was beginning to develop a personality like a ox, stubborn, but he could also now face off against the second oldest brother in his family on equal ground. When he was nine his second oldest sister was diagnosed with a disease and she needed medicine that was fairly expensive. His father went to another island with his sister where she could be treated on the money that his mother and brother was making in the marines. He and the rest of his siblings were left on the island and stayed with a old swordsman who owned a private Dojo. There Kenji trained endlessly till he was fifteen and that's when he got the news that his sister had been taken by her illness and his father was returning home. His brother came home from the West Blue for that funeral and after seeing Kenji's ability took him under his wing as a Marine Private. As a Marine in the West Blue his job was mostly to just clean and cook. Although he didn't like it, and ended up burning up most of the food, he endured it as he knew that he would eventually get promoted. Through it all he obtained some cooking skills. About a year after being around the base he was promoted and he was allowed to venture of the ocean for patrols. He assisted in the capture of a few pirates and learned navigational skills. When he wasn't practising his swordsmanship he was reading about captaining ships and about piracy and adventure. When he was 17 he decided he no longer wanted to be a marine and wanted to leave to go find adventure for himself in a small vessel. His brother was totally against him leaving and attempted to stop him. So in turn Kenji freed all the captured pirates at base to create a distraction so he could get away. He also stole a lot of the money that as stored at the marine base. At the docks where the escaped pirates had stolen a ship which he was going to get on he was only meet with one marine, His brother. They battled for about a hour till Kenji made the deciding blow, cutting his brother from shoulder to pelvis and leaving wounded himself. That day he escaped from the Marines and became a pirate, stealing a marine ship. He was given a bounty of 10 Million Beli. As a pirate Kenji didn't really do much up to his current age. Soon later his small crew of freed pirates decided to leave the ship and go their separate ways in search of new crews or just to go back to a life of honest work. On his last stop at the island of Mirstone his remaining crew members left and decided to go search for new crews, as they were never really officially a crew, but rather just a way to get away from those who were chasing them, leaving him alone with the ship. While in Mirstone he heard rumours about someone having a map to the One Piece and decided that it could be a good adventure, and so he began to search for crew members to join his adventure.



</p>
 
Last edited by a moderator:
Ren Moto
<p>


<span style="color:#ff0000;">Ren</span>
Identification Information
Full Name: Ren Moto Nickname: The Death God Gender: Female Age: 17 <img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://static.zerochan.net/Sice.(Final.Fantasy.Type-0).full.1066780.jpg&key=ebad35d89c148f31091afd31a1e45df5bc3dded6a389d9c241eb19146bf60e1c" class="ipsImage" alt="Sice.(Final.Fantasy.Type-0).full.1066780" /> Physical Description: Ren has white hair tied in a messy ponytail and blue eyes. Her bang above her left eye covers a scar she received as a child. She wears a black skirt with a loose black belt, white socks with two gray stripes at the top, a black gold-lined vest with red lapels, a white sleeveless collared shirt, a tattered red cape and long black gloves. Height: 5’5” </p>


<div class="ipsSpoiler" data-ipsspoiler="">


<div class="ipsSpoiler_header"><span></span></div>


<div class="ipsSpoiler_contents"><p><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://static.zerochan.net/Sice.(Final.Fantasy.Type-0).full.1044931.jpg&key=7db478e6d9ae7e6dd5dcf8a26a00fa591d05f00a4f46cf7ef8741d5558bbe138" class="ipsImage" alt="Sice.(Final.Fantasy.Type-0).full.1044931" /><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://pre04.deviantart.net/9fa9/th/pre/f/2013/295/e/8/final_fantasy_type_0___sice_by_iforher-d6rbfr4.jpg&key=9db7aba5a1ebb4330438cb866f12530e5b2c1614375d4215f9e5cd3e0b7a5fb7" class="ipsImage" alt="final_fantasy_type_0___sice_by_iforher-d" /><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://i.kinja-img.com/gawker-media/image/upload/lko49kmhrmbz3anibq2h.png&key=913db806437b8a44d360d2d39dac646ac0e2231cb61e6c560c4a4a0d83656c7d" class="ipsImage" alt="lko49kmhrmbz3anibq2h.png" /><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://shinigaming.com/wp-content/uploads/2015/03/Final-Fantasy-Type-0-Sice-character-guide.png&key=b79e89f8852405d5f41ed7adc39518f6efa5e65ca2abf4bb635f908062dd03d2" class="ipsImage" alt="Final-Fantasy-Type-0-Sice-character-guid" /></p></div>


</div>


<p> More Detailed Information
Personality: Foul-mouthed and ferocious, Ren is quick to criticize others' shortcomings and not spare them a second thought. She loathes getting bogged down by other people's problems, a firm believer in the survival of the fittest. Despite her hard exterior, however, she takes any affront to heart. Each and every offense fuels the flames in her vindictive spirit, driving her to fight even further. Ren isn't good with words but has good judgment. Her rough speech gives her a tomboy-like personality. Ren's outlook on life is cynical: as far as she's concerned, the strong survive and the weak perish, and that's just the way it is. That doesn't mean she is heartless, as she does care for those around her, but doesn't show it the same way most people do. Instead, she believes in "tough love" by pushing others to be stronger to ensure they can look after themselves. Likes: Cooking Fighting Pirates Adventure Dislikes: Alcohol Smoking Rich people Marines Character Strengths: Cares for those around her Honest (but Blunt) Trustworthy Self sufficient Character Flaws: Isn't good with words Quick to criticize Easily Angered Believes some people are deadweight Doesn’t handle emotional people well
Abilities
*Potential Position on a Pirate Crew: Cook How do you fight?: Scythe wielder Devil Fruit: None Other Unique Abilities: She also has a knack for throwing knives, particularly kitchen knives Weapons Carried: A Scythe
History
Backstory: When Ren was a child there was a civil war going on in her country. Both her parents were involved in the war. One day when she was out trying to get some bread for her family she noticed it was getting kind of late, so she went back to her house. Arriving at the door she smiled and opened it with a “I’m Hom-” Bang! A cannon shot off in the distance, hitting the back wall of her house. The small structure exploded and sent Ren flying back several feet. She was hit hard in the side of the head with a large stone. Her Parents were crushed in under the rubble and she awoke 2 days later, dried blood covered the side of her head and she staggered as she stood. She managed to stumble into town, the vision in her eyes blurry, almost completely gone. And she was caught by what seemed to be a man. He said something but she couldn’t hear, her head was ringing. She was taken immediately to a doctor who treated her, removing a piece of fragment that was imbedded in her head just above her left eye. Her eyes had temporarily lost vision and both her eardrums had ruptured. With daily treatments slowly she began to come around and within a week she began to regain her eyesight. By then she had found out that the civil war had ended a day after her parents died as the Marines had stopped the fighting. She was to being sent to live with an aunt who lived with a rich noble in the west blue to grow up and receive better treatment. She was treated like a daughter by her aunt and within three months of treatment there her eardrums had fully healed and she had fully regain her eyesight in both eyes. But even while she recovered she still had the mental trauma from the hit to the head and the fact that her parents died right in front of her. Growing up with her aunt was tough for Ren. She had to learn how to act like a noble and she had to have basic household skills. So on her 9th birthday, only 8 months after the war she was expected to go to school and learn. While she failed in most classes she did exceedingly well in cooking. This sent her to take up the more advanced cooking classes that the chef of a mansion would take. She succeeded in getting her parents approval and took the cooking classes everyday. Her teacher in the class was actually a retired pirate cook who had spent years working and fighting on the sea. While no one else knew this Ren had caught him reading a journal, which had a pirate jolly roger on it. Ren swore her silence to the man as long as he taught her all about pirates and what they did. The man agreed to teach Ren a thing or two about Piracy. So every night Ren would sneak over to his house and learn about all the adventures he had and she soon took up an interest in being able to fight. He choice of Weapon was also the man’s favorite weapon, a Scythe. So day in and day out as soon as her cooking classes were over she would go home, eat, then go train. Soon her aunt became suspicious of what she was doing and began to ask questions. Usually she would just reply with a “going for a walk” or “going out shopping” but it didn’t stop her Aunt from asking. She had always had a rebellious attitude when she began living with her aunt but now it was getting even worse. Three years passed and she had fully learned how to wield a scythe with skill. About a month later while taking a cooking class she heard a canon fire off in the distance. She immediately went into the Fetal position and her teacher ran to her, poking his head up through the window of the school building. “Pirates” he said looking down at her. “Come now child you can’t be afraid forever if you want to be a pirate. I told you not all pirates are good, and not all are bad, but all the same they must face their fears. The pair snuck off to the man’s house and grabbed their weapons. The two went down into the town hiding behind buildings and hid away listening to the conversation. It seemed like the pirates planned on looting the whole town. The man couldn’t stand for that and revealed himself. “I won’t let you do that” he said. The pirate laughed. One pirate drew a cutlass and charged at him, it wasn’t long before the pirate was cut down. The pirates soon encircled the man and all charged at him. He cut down one after another. Then Bang! A gun shot off. The captain walked down from the ship as the man gripped his shoulder. “As good as you may be with a Scythe you can’t beat a gun” The captain said. “True, but that only applies if you’re facing someone head on. Ren ran up behind the captain and with all the strength her 12 year old body could muster she swung the scythe and cut the captains arms clean off. Then the man continued his fight and killed the remaining crew, and finally finished off the captain. “Are you okay Ren” he asked, while Ren only nodded. After the event Ren’s Aunt found out all about her training and decided it would be best that she perfected it and went off to join the marines when she came of age. While Ren didn’t like the idea of joining the marines she could freely practice her skills and, when the time came, run away to join a good pirate crew, which is exactly what she did. When she turned 16 she left her home on a raft. She then found herself hitching rides with other pirates. She found out that she couldn’t stomach the taste of Alcohol as she partied with several pirates after helping them loot ships and such. Finally she made it to Mirstone where she heard rumours of a map to the one piece, she decided finally that she would settle down with a crew and become their cook.



</p>
 
Last edited by a moderator:
Ferra Kilconnie McKlinnen
Full Name: Ferra Kilconnie McKlinnen
Nickname:Feral
Gender:Female
Age: 21
Physical Description:

angelstone.jpg


Standing at a less than usually intimidating 5'1" Imperial, and weighing in at about 108lbs of muscle, Ferra wouldn't seem like she amounts to much in any other circumstances. However her platinum blonde locks have been cut into a surprisingly severe mohawk, and her stormy grey eyes along with her angular features carry a stern attitude that promises a fight if needed. Ferra bears faint scars around her ankles, wrists and neck from cruel metal manacles and collars, and they are like wise complimented by the expected whipping scars she'd received when disobeying was punished by her former slavers. She also has a notably prominent horizontal scar just under her naval about the length of her hand, though she can't remember exactly how she received it. She garbs herself in black pants tucked into knee high leather boots, coupled with a black vest top underneath a leather harness that hold her pistols. She has a black leather long coat that ends just below her knees, and due to her skill as a duellist, Ferra makes a point to wear beautifully inlaid gauntlets over her hands and forearms. Overall she largely still carries the same look she did in the Navy, only keeping her self apart by the sharkbite style lip piercings and six piercings per ear. Completing her look is the brass balls attitude that no Navy member would ever have when walking through pirate town.

Height and weight:5'1" and 108lbs.

Personality: Off the bat Ferra comes across as one that seems no nonsense and is all business, and she makes a point to keep her generalised impression as such for those that don't know her. When entering new cities or towns she carries herself like she's the strongest person around, both to impose that her size does not equate to her strength, and also so that any pirates thinking the 'fool navy official' shouldn't be tangled with. It isn't too far from the contrast for those that do know the woman on a personal level, however, though she is notably much more relaxed and friendly when not putting on a front in public. Ferra holds a strong moral conviction against those that would prey of the weak and innocent, obviously a contrast to her current profession. Despite this she makes a point to only ever throw her lot in with the more honourable captains, though she isn't above butting heads with them if she feels they are stepping out of line with what she believes to be the right thing to do. She has already made this point twice before. Despite the aforementioned trait Ferra values loyalty and honesty with fervour, and if one does good by her they would be hard pressed to find a more trustworthy crew member. Ferra also holds a soft spot for the oppressed and down trodden, and can come across and sisterly in her support and can often be the only cool head when the stakes are high. There is, however, a mean streak kilometres wide for slavers and their ilk, something Ferra does not hide well. She also makes a point to let people know she is no fan of untoward advances, and even if done without intended harm, she does not particularly like being touched. Furthermore both insomnia and occasional nightmares and brief scenario-triggered flashbacks sometimes plague the woman, and both can hamper her interactions in both combat and everyday life.

Likes: The freedom of sailing, fine music, trustworthy crewmates and the full moon over a silent sea.

Dislikes: Dishonour, disloyalty, bullies and slavers.

Character Strengths:Morally righteous, loyal, honourable, strong bodied, strong willed, unwavering.

Character Flaws: Morally righteous, honourable, cold and bitter when put in a foul mood, suffer insomnia and suffers flashbacks.

Potential Position: Potential member of the Kita pirate crew, Ferra is skilled at both the sailing of the ship as well as the maintenance of the sails and rigging. Ie Navigator.

How do you fight?
To win. Simple and sweet, Ferra holds no mastery over any martial arts, but instead has incorporated many into her free form with the understanding that if it helps her succeed, then it's worth learning. Ferra holds a strong belief that if one is going to fight, they fight to survive, and that is that. As such she decided to mix her styles, and while she is a master of none, she ability to shift styles is a threat in and of itself as she can often completely throw off enemies with said means. Furthermore Ferra is a hell of a shot given time to line it up, carrying a highly customised, single shot, high calibre rifle known to be able to scour off entire chunks of limbs when she scores a hit with it. She still carries her Navy sabre as well, and practices regularly though she doesn't use it often. Finally Ferra wields a unique and custom work of her own, a personal take on the standard slaver whip that she fondly calls the "Blackheart's Recompense". The whip is a unique affair consisting of three rows of flexible metallic scales, or teeth, on either side of a leather whip. The design protects the actual leather from being cut or damaged. It is more often than not wrapped around Ferra's torso and shoulders as a form of pseudo-armour, but when utilised can reach up to 1.8 metres in from either hand's reach at the same time. Ferra often uses it to complement her hand to hand fighting skills, as well and sometimes to aid in scaling her own ship or boarding others. Over all she bears skill at long range and close range, but has never been one to find a way to handle flintlocks or revolvers well, greatly limiting her medium range capabilities and causing her to, in ship to ship confrontations, usually start from the masts and then transfer over, dropping to close ranges. In any other situation she does her best to pick a role and stick with it for the duration of the combat scenario as her rifle often becomes borderline useless at mid-range due to the high magnification scope, and any one outside of ten feet imperial or so force her to move to even get her whips in range.

Devil Fruit: None.

Other Unique Abilities: None currently known to her.

Weapons Carried: A single shot high calibre rifle and a sabre.



Backstory: Little of her own childhood are remembered due to trauma and many of her memories prior to capture having been cruelly branded over with the treatment she received as a child. In fact even portions of her own memories seem to have been repressed, but she's come to accept a fair enough understanding of what has happened to her, even if she doesn't hold all the proof. Instead Ferra's earliest fond memories trace back to when she was fished out of the ocean by a crew of Marines, actually thinking she may have been dead at first. This changed when she 'came to life' as soon as they got her on board, a wild look in her eye as she held a crudely made bone dagger between her and the crew. Due to lack of any slaver specific markings as well as a general distaste for their ilk amongst the crew, any notice of scars were kept silent and Ferra was kept as a 'castaway cabingirl'. She was thirteen years old that day. Eventually warming up to the kindly crew, when they eventually returned to shore Ferra decided she wanted to join them, and spent the next few years working the ship with the crew as she worked her way into the Navy. Finding life on ships to be both easy and far more enjoyable than her previous life, Ferra fell in love with the crafts and became and expert sailor even as she started to rise quickly through the ranks of the Navy, both in part due to her work with them from a young age, and her determination and fervour to do the best job she could. Eventually, early on at nineteen, Ferra was given command of her own vessel, an enormous step forward and something that made waves amongst the Navy due to her younger age. Despite this she proved to be quite adept and skilled, quickly earning the respect of her men. She ran five successful anti-pirate missions with no casualties on her own end, furthering her name and 'earning' her a cushy job simply aiding in goods transportation in her mid twenties. It was only but a few days later that the woman would learnt hat the commanding officer, who had come along on her first 'mission' was actually on the pay roll of slavers. Infuriated at the deception, and the fact that the Navy would ever allow such a thing, Ferra cut the commanding officer down as her once loyal crew, only kept that way due to the promise of hefty bonuses for the new line of work, turned on her. Some eight days later a crimson stained 'ghost ship' floated into harbour, bearing but one passenger and a message painted in the blood of the crew across the sails. "Human lives are not cargo."> Now, for the past year or so Ferra has been finding work amongst the pirates she has become a part of, the bounty placed by the Navy making it clear how angry they were with her and, in their eyes, her treachery. After all, it's not everyday the Navy asks for someone's head with only the words 'Name your price' as their offer. After a hiccough or two along the way, she has finally decided to settle down with a crew after the One Piece, believing the treasure will be key to funding a campaign that she will lead to finally bring an end to slavery, one way or another. Edit: In case anyone's wondering if the lack of a childhood is 'lazy writing', it is actually just me wanting to minimise on the 'woe is me and my slave life' attitude of the CS, as well as, due to the selective amnesia, something many people do in traumatic events, have plenty to work with for different scenarios come the future of the RP, hopefully allowing for expanded growth to the character.

Lack of childhood description will more than likely be expounded on later to greater effect.
 
Last edited:
Jasper Pharos
Full Name: Jasper Pharos

Nickname: The Berserk Butler, The Savage Steward

Gender: Male

Age:26

images



Physical Description: A man of somewhat above average height for most humans, Jasper is a wiry muscled fellow. Built of compact muscle of practiced swordsman and runners, rather than the heavy thews of larger, more heavy handed men. His hair is white, and has been since he can remember. Although he can't say whether or not this is hereditary or not due to not knowing his birth parents. His eyes are a stormy grey color, but seem to gleam yellow when he lets loose in a fight. His torso and arms are heavily scarred from relentless training. His hands are calloused, but he made sure to not allowed them to be scarred as they, along with his face, are what is seen when he serves his master in most daily regards. He never allows his fingernails to get dirty for this same reason. He frequently wears suits, or white shirts with vests over them, as well as a pair of darkened glasses. He has a large collection of cufflinks which he adds to when he gets the chance. Besides his weapons and his glasses, his cufflinks are his only important possessions. His favorite pair are a set of small silver skulls with red jeweled eyes.

Height: 6' 1"

Personality: There are two distinct sides to Jasper. His outward seeming personality, which is mostly a front. And his inner, borderline demonic bloodlust. The outward personality he keeps up to go about daily life. He serves his master to the best of his ability, being unwaveringly loyal to the person he serves. He seems to have an obsession with formality and cleanliness in this state. When serving a master he will not switch from this state to one of bloodlust without consent from his master, or specialized circumstances such as his master's serious endangerment. Fighting in this state he is a cautious and calculating individual.

Constantly looking for an opening, or for a way to create one, he will play the waiting game as long as it takes. He almost seems relaxed in battle, often unsettling his opponents. On top of this, unless he absolutely must he rarely kills opponents in this state. He'll deal out permanently debilitating wounds if he must, but killing is something he avoids. He finds it to be a messy and unnecessary waste, both of life and of difficulty for his master. He initially only really had one mixed personality with the bloodlust being an impulse he had a hard time controlling, and frequently did not try to. But when confronted about the wrongness of his desire for battle and violence he began attempting to repress it.

Now his savage nature is locked away aching to fight for any reason. In this state he abandons self preservation and caution of almost any kind. He'd let himself be impaled to catch his enemy off guard if that was what it took. Despite the seeming insanity of this state, he recognizes the voice and face of his master, and will still obey orders in most cases. He is capable of advising his master to other courses of action beside their own thoughts. His unwavering loyalty does not mean he can't sometimes get exasperated with them, or really try to get the point across that a different course of action may be a better idea. Although this is a bit on the uncommon side, and he tries to come at it in the nicest way possible. When not around his master or their common associates he has a tendency to be kind of sarcastic to people.


Likes:
Calm State
- His master
- Tea
- Cleanliness
- Quiet reading
- Cufflinks of just about any kind

Berserk State
- His master
- Blood splatter
- Screams of pain
- Stabbing, slashing, smashing, slicing, dicing, squashing, etc.
- Strong opponents

Dislikes:
Calm State
- Dirtiness
- Coffee
- Overly loud noises
- Hot weather
- Spicy food

Berserk State
- Being suppressed
- Peaceful solutions
- Silence
- Water
-Sweet Food

Character Strengths:
Calm State
- Intensely loyal to his master first, and his comrades just after that
- Skilled in diplomatic matters, frequently capable of talking his or his masters way out or in of varying situations
- Powerfully curious, looking for new knowledge and experience at any opportunity
- Fiercely determined, if he sets his mind to something he tends to go for it no matter what
- Talented in cooking, cleaning, and combating all of his masters problems

Berserk State
- Still loyal, if a bit questionably so
- If you thought he was determined when calm, you haven't seen him allow himself to be impaled in order to reach his opponents throat
- Resilient, seemingly able to ignore pain as if he didn't feel it at all
- Instinctual, listening to instinct far more than his calm state, he tends to act very decisively with minimal time
- Seemingly many times stronger and more resistant than his calm state, he is an intimidating foe

Character Flaws:
Calm State
- Slow to act and sometimes indecisive, without orders he may consider options at length before actually doing anything, sometimes too at length
- He seems to have a bit of an over obsession with cleanliness
- He tends to be nosy about the business of others, the negative side of his curiosity
- Easily irritated when it seems like someone else is trying to steal his position as his masters primary servant
- He tends to be very secretive about his past to anyone other than his master

Berserk State
- Seems to abandon logic at the door, letting himself go wild with bloodlust
- Ignoring pain can easily result in his body giving out entirely during or after battle
- Doesn't pay much attention to detail outside of battle, and can easily miss important things
- Quite impatient, he rushes directly to his goal, which usually means directly into battle
- Self absorbed, beyond his master he recognizes no one else's needs or desires, doing only what he wants

Potential Position: Steward, First Mate

Fighting Style: Jasper has an unorthodox fighting style. He holds his falchion with the blade parallel to his leg, while he wields his rapier forward, ready to pierce his foes. He is ambidextrous so which sword he holds in which hand may switch multiple times mid battle to throw off his foes. He also experiments with changes in his stance and weapon handling. When fighting on direct behalf of his master, or in select situations where he is suppressing his bloodlust, he is a cautious if unorthodox fighter. When let loose by his master, or after giving into his bloodlust for any reason, he is wild, reckless, and aggressive. Unpredictable hardly begins to cover it. He will even allow himself to be injured purposefully to close distance with his enemies.

Devil Fruit: N/A

Other Unique Abilities: Moonwalk(Geppo) and Shave(Soru), Knowledge of, but not the ability to use, the three kinds of Haki.

Weapons Carried: A pure white rapier with a pearl worked into the pommel, and a pure black falchion with an onyx worked into the pommel.

Backstory:Jasper grew up an orphan on an island he can't remember the name of. Growing up on the streets, he had to fend for himself in matters of both food and shelter. The island had both a high population of mercenaries and marines. As such he had to be rather creative and quick to avoid capture. Not only that, but you had to be able to defend yourself from other people living off the streets. For the first eight or so years of his life he did pretty well for himself, but his luck and skill only lasted so long. One day he tried to steal from a marine and got himself caught. He was to be escorted to the HQ and put on trial in front of the base's leader, a member of Cipher Pol and before that a Rear Admiral. He struggled for some time before giving up and waiting for an opportunity to strike and escape.

Unfortunately one didn't present itself until he was brought before the leader. The Marines who had captured him, using numbers rather than skill, seemed to relax in their leaders presence. It presented an opportunity for Jasper to try and escape, but only if he could take out the leader. So fighting his way free of the two marines nearest him, he took one of their swords and rushed the leader in an attempt to kill her. It did not go so well. The leader floored him with a single, glancing blow. Jasper was stunned but tried to get up and strike again. The woman placed a foot on his throat and shook her head. She told him not to try and move again or she would have to kill him, which wasn't something she wanted to do.

She liked the fire in his eyes, said it felt familiar, the bloodlust something she herself frequently experienced. However she chided him for his lack of skill. She spoke of how directing your anger and power towards a particular goal, rather than the enemy of today, was a more efficient way to gain power and enjoy battle. She saw he was a street urchin, and she offered him a position as both her apprentice and her servant. This was both the out he needed from the streets, and the chance to get stronger and fight he hadn't yet discovered he wanted until that day. Or at least, allowed himself to admit wanting.

So began his training and his years long service to Rear Admiral Selene Burgess. The first step he was to undertake was to join the Marines and serve under her, with an order to do his best to apprehend pirates and criminals and climb the ranks. The stipulation was he wasn't allowed to fully let loose and fight to kill unless given her direct permission. When he was a Chore Boy he found cleaning and cooking to his liking. Following that, when he entered the lower ranks allowed into combat training and missions he found he enjoyed dual wielding weapons. However he did not like them to be of the same kind, as it felt unnatural to him. Too balanced, too even. It was no fun and offered less options for improvisation in his opinion. He spent quite a few years training and gaining rank before he found his preferred weapon set, a rapier and a falchion.

He was about 18 when he reached the rank of Ensign, officially becoming a commissioned officer. At this time Burgess began training him in private on the side, showing him various techniques known as Rokushiki. While he saw and attempted all six varieties only two seemed to speak to him for some reason. She assured him this was normal and not something to fret about. Most marines initially took a liking to specific techniques and learned the others over time. So he focused on training Shave and Moonwalk when he wasn't training in general or on missions. He became quite the rising star among the marines, as he obtained the level of Lieutenant Commander at the age of 23. It was at this time his Master, Lady Burgess gifted him his two specially made weapons: Nyx and Luna. The weapons he cherishes to this very day. He trained and trained over the next couple years, and rumor had it the rising star Commander Pharos was supposed to be awarded the rank of Captain soon. However it didn't come to pass.

He was battling a particular fearsome gang of pirates and their pet sea monster alongside his Master when she was seriously wounded. She told him to retreat to fight another day. That she would cover them. She ordered him and he obeyed, the last he saw her she was diving off this ship, weapons at the ready as she fell straight to the sea monster below. He couldn't believe it, tried to force himself not to believe it. However eventually, despite his desire to deny it, he couldn't think of any other option. So he did what his Master had always taught him. He set himself a goal, to find and kill the pirate crew and their pet monster. However without his Master, the Marines no longer held any interest. He abandoned them in search of the crew, and perhaps a new Master if one sufficient enough to serve his goals and inspire him came along.
 
Last edited by a moderator:
Sétanta Igramo'el
Sétanta Igramo'el


2FLavi.full.972902.jpg



Full Name: Sétanta Igramo'el


Nickname: Seth, Little Red Riding Hood, Monkey


Gender: Male


Age: 18


Height: 5'5"


Physical Description: Sétanta has a small, but muscular swimmers build, lean with broad shoulders and a huge chest. His skin is deeply tanned by years of living in the jungle. Various scars (also originating from the forge and jungle) and tribal tattoos make for an intriguing network of lines on his skin. His soft features make him appear much younger than he is, though only the bravest dare mention it. His green eyes always have a mischievous spark except when he is feeling down or determined (both are very rare). His hair is crimson red and appears to be almost burning in warm sunlight (like in an Indian summer). He has dark symmetrical eyebrows, a small nose and soft lips with a little scar. He always wears his signature scarlet hood or bandana combined with either a red, black or a white shirt and a dark red long coat. He wears a black or crimson capri and refuses to wear any shoes. Most of the time he wears an eye-patch over his left eye. That way his eyes don't have to adjust to the dark, which can give a slight advantage in battle. He can also lift one layer and use the magnifying lense underneath.


2FLavi.full.1726460.jpg



Personality: Seth has very curious nature. He can't stand it if he doesn't understand or know something. Therefore he is very eager to learn everything there is to learn about almost anything. You will often find him on unusual spots on the ship, sitting squat and observing some phenomenon. He observes, provokes reactions and asks many questions (even when there is no one around to answer). His ADHD makes this proces go at a super rapid rate. He will not rest before he discovers all there is to know or until something more interesting comes along or, in extreme cases, he faints from exhaustion. His hunger for knowledge has no boundaries. Especially nature, poison, medicine and Devil Fruits interest him, though other people make for interesting subjects as well. As mentioned before Sétanta has a severe case of ADHD. He is very energetic and easily distracted. When there are no interesting things around he will shift his focus towards the other crew members. He loves to prank them, say inappropriate things and make weird faces to see how they react. It can be really funny and cheer you up, but it can also be awkward or downright hurtful. He has no regard for your feelings and can blurt out mean and disturbing things. He is fun to have around when you're in a good mood, but can be devilishly mean and annoying when you're not.


Seth has some serious trust issues from being banned and thrown away time after time. He has difficulty sympathizing with people or befriending people. Instead he placed his trust in animals, because they were and always will be loyal, honest and predictable. When you earned his trust he will try to become your best friend. He really cares for his loved ones, placing their needs before his own. When you're alone with him he can open up about his feelings and thoughts, but when others are around he will go back to being his annoying self. Being his friend does not mean you're safe for his pranks and jokes, but at least he will care a bit more for your feelings. Seth can be difficult when ordered to do something. He will most likely get distracted before he finishes the task or he will do a sloppy job. That is if he doesn't defy the order in the first place. When he does see the urgency and importance of the order he will do everything in his power to do so, but that is not very often. You can count on him during a critical point in a battle or when you're on the brink of death. If he is determined he can skillfully handle the situation at hand and complete it perfectly. However, calling him 'reliable' is not really a good way to describe him.


Likes:


nature


animals


experiments


chemistry


poison


pranks


adventure


adrenaline


weird individuals


Dislikes:


goody two shoes


severe people


authority


not being allowed to explore


being confined


boredom


being outwitted


Character Strengths:


Curious


Fast learner


Funny


Courageous


Adventurous


Enthousiast


Energetic


Character Flaws:


Annoying


Easily distracted due to overenthousiasm


Rash and reckless


Inconsiderate of feelings and social standards of others


Fails to see potential danger


Rebellious


Whiny


Lavi.full.610966.jpg



Potential Position: Master Gunner (Sniper) or Doctors assistant (only for diseases, not wounds)


How do you fight? Seth calls his own combat technique "Scarlet Swarm". The basic principle is to trap the opponent in one place and then confuse them by small attacks from multiple directions following each other at a rapid rate. When he finds the weak spots he will use fewer, but mor powerful attacks on those areas. It consists of the following attacks:


Scarlet Spider: He sets a mechanical hunting trap and lures the enemy by taunting them. He also uses this for boobytraps for fellow crew members.


Scarlet Ants: poking the enemy with his jo at a rapid rate trying to find weak points on the opponents body.


Scarlet Mantis: a firm slash with his Jo directed to a weak spot.


Scarlet Mosquito: firing a lot of poisonless darts in sensitive places. (I plan to let Seth learn acupuncture during the rp so he can also disable certain body parts with this attack).


Scarlet Hornet: Firing a single dart dipped in a poison that causes pain. Depending on the poison it can also causes muscle spasm, fever and heart failure. These extra effect have a very long incubation time.


Scarlet Wasp: Firing a single dart dipped in poison with tranquilizing effect. Effects can cause delirium, immediate sleep, failing body parts and even death. The more severe effects can take days to surface.


Scarlet Bombardier Beetle: this is a very dangerous attack only to be used in desperate situations. When there is no other way out he will break one of his vials of poison. The toxics will evaporate and make for a poisonous vapor, which can allow Seth to escape.


Advantages: As long as the opponent stays trapped he will be difficult to harm. Even when they break free he will most likely not be harmed because he is difficult to target. Even if Seth loses the enemy will succumb to the poison later on. Good for medium range. The attacks are very fast and difficult to block.


Disadvantages: The attacks do little immediate damage, the jo attacks lack power and the poison attacks take a lot of time before the effects surface. The attacks are most effective against small groups or individuals in a prepared environment. It is of little use when fighting at sea or on a battlefield. Seth is terrible in hand-to-hand combat and long distance battles. The darts have no effect if the skin of the opponent is impenetrable.


Other skills: He got the nickname monkey because he is very agile. He likes climbing trees and the ships masts. Experience made him a good climber. He can often be found in weird positions in weird places, observing a certain phenomenon. From up there he can see most things coming, especially when he uses his magnifying eye patch as a spyglass. He is not very fast though. Seth has a vast knowledge on nature and animals, especially the poisonous ones. He knows how animals (and some carnivorous plants) behave in dangerous situations and how to respond. Moreover, he knows his chemistry. He knows a lot of poisons and antidotes (which can also be used as medicine) and how to extract/make them from natural ingredients.


Weapons Carried: Setanta has a Jo (short japanese battle staff) strapped to his back which is hollowed out and doubles as a Fukiya (japanese blowgun). He has a belt with darts and various vials of poison to dip them in. He also has a simple hunting knife and rope, but he rarely uses those as weopons in battle. <strong>Other Items:</strong> Sétanta often carries a chemistry field set with him to extract and gather ingredients for his poison. He has a bigger set in his cabin for more precise work. [/bg]{/slide} {slide=


lavi+d+grayman+quotes.jpg



Backstory: 18 years ago a small boat washed ashore on an isolated island. The inhabitants, the Igramo'el tribe explored the ship and found a man on the brink of death who held a baby in his arms. They both made it, but the man left as soon as he recovered, leaving the baby at the tribe without saying anything about where he came from. The tribe decided to take the baby in and raise him as their own. The baby was named Sétanta. Seth had a difficult childhood. To most tribesman and their children he was an outsider, so they discriminated him. Most of the time he would go off on his own exploring the surrounding jungle. When the tribes children would turn 8 they would go hunting. Of course Sétanta was not fit to hunt. He was too impatient, too easily distracted and too kind of heart to kill an animal. Instead they taught him how to set traps. Seth excelled at making traps, but somehow they never caught anything. After some time the tribesman found out that the traps did work, but that Sétanta freed the animals and treated their wounds. The chief decided that Sétanta should become the shaman's apprentice. Seth loved the old shaman. He could ask him any question and the shaman would answer them the best he could. Seth learned the medicinal uses of herbs from the jungle and how to treat wounds and illnesses, but the old man would also tell him stories from the seas and other islands. Seth decided that he would go to sea one day and learn everything there is to know about the world.


t all went downhill when Seth found a mysterious fruit with swirly paterns. He brought it back to the shaman. They studied it and found out that it was a devil's fruit. Overcome by greed the shaman took a bite. It was a Mushi Mushi No Mi, so the shaman turned into an human-sized insect. When the tribesmen found out they thought the shaman was cursed by Seth's dark magic. They killed the insect and chased Sétanta off to the jungle. Seth survived in the jungle for 3 years. With a lot of sorrow and regret he started killing animals, because it was the only way to survive. In no time he knew everything there was to know about the jungle and it's inhabitants, so it became boring. After those 3 years, he decided to leave the island. He built a raft and set out to sea. A week later a pirate ship found him aimlessly floating in the ocean. They made him choose: work for them as cabin boy or be left to rot. Seth decided to join the crew. Seth traveled with the group, until they couldn't stand his annoying behavior any more. For years without end he went from group to group: pirates, marines, merchants, abandoned, thrown away, betrayed and even sold. Seth learned a lot on all his voyages, especially that you shouldn't trust people. In the end they always want to get rid of you. Sétanta is desperate to find a group he can stick to. He is currently on his own again, looking for a ship to board, a family to belong to. 
 
Last edited by a moderator:
Cygnus Albireo
Cygnus Albireo



View attachment 160626


Full Name: Cygnus Albireo
Nickname: The Conductor, The Swan Prince
Gender: male
Age: 21
Height: 5'10"



Physical Description: Cygnus has a dancers build, slender with small shoulders, but lacks the muscles. Where his left arm should be sprouts a magnificent white swan wing (which is fully functional), but it is often concealed by his cloak. His body is fragile, he breaks his bones on a regular basis and the slightest punches give him bruises. His immune system leaves much to be desired too. His skin is sickly pale and will burn immediately when he is walking in sunlight. The sharp cheekbones make him appear older than he is. He has dark symmetrical eyebrows and light blue eyes, in which you can see his sorrow (and his delight on rare occasions). His lips are soft and a bit crooked when he smiles, which is not very often. They lack color. His hair is blonde with streaks of grey from exerting his powers after his mother's death (see backstory).

He often wears simple, somewhat ragged clothing, which used to be white and sky blue, but became stained with gray, brown and red. He does not have money for shoes. On top of that he wears his cloak which his mother made. It's made of soft satin and is still piercingly white because of Cygnus care. However, through all his travels it became a bit tattered. He also has a lyre strapped to his back, along with a bag of spare clothes and a little money.

Personality
View attachment 160627


Cygnus is a sensitive gentle soul, always emotional, calm and kind. He has big conscience and would not hurt a fly unless it hurts his loved ones. He believes in the goodwill in all people, even when there is little to evidence for it. He is the moral compass of the crews he joins. To evil thoughts and anger he only responds with disappointment. He always tries to evade fights by reasoning and begging for peace, but sometimes there is just no way out. Especially when friends get hurt he will fight. However he maintains a strict no killing rule.

Sorrow and loneliness made him a closed off person. He always has an aura of sorrow and melancholia which he expresses through his songs and stories. He hungers for relationships, to be loved, but he is afraid to make contact. This is mainly because he fears rejection and because everyone he ever loved has passed away until the point where even Cygnus believed he has been cursed. He suffers from depression and anxiety. When he feels down he uses his power to create a bubble around him. Nobody knows what he does inside, but when he comes out he often feels much better. Through all the sorrow and pain he always kept hope. He truly believes that everything will turn out to be OK for those that do good.

His unwavering believe in everything that is good made him very creative. He often fantasizes about worlds where good always wins, where princesses are saved and where everybody lives happily ever after. This also made him a bit disconnected from the real world. When things get too stressful he will snap and live his own dreams and stories. This helps him proces difficult situations.

Likes:

  • stories
  • music
  • books
  • fantasizing and daydreaming
  • drama
  • things out of the ordinary
  • goody-two-shoes
  • courage
  • heroes


Dislikes:

  • reality
  • maths
  • anger
  • evil
  • violence
  • bad language


Character Strengths:

  • kind
  • calm
  • gentle
  • good in dealing with sadness
  • belief in goodness
  • diplomatic



Character Flaws:
 

  • anxiety
  • depression
  • closed off
  • disconnected
  • gullible
  • sensitive
  • can't handle insulting jokes


View attachment 160628
Potential Position: storyteller/musician
Devil Fruit: Ope Ope no Mi AKA "The Ultimate Devil Fruit"
How do you fight?
As told in Personality Cygnus avoids fighting at all costs unless his friends are at stake. When he has decided to fight he tries to minimize the damage, constantly apologizing to the enemy. He strictly maintains a no-killing rule.

His fighting relies completely on his devil fruit power, which he commands by using his wing as a conductor's staff. He creates a bubble around him (with a radius of 3m) in which he can fully manipulate space (so not outside his bubble). Possible manipulations are (but not limited to): slicing up bodies where all parts keep living on (amputation); switch places of objects, or souls of bodies (shambles); moving objects around by mind (takt); reverse attacks by opponents (counter shock); making small shockwaves (shot). The attacks can be quite powerful, but cost a lot of energy (and even shortens the live span if it is overused). At the moment Cygnus has little stamina. He can keep a bubble of 3m up for about 5 minutes, smaller ones longer and bigger ones shorter.

Watch this to see some possibilities:





 


Other Unique Abilities: Cygnus has a beautiful voice with which he sings and tells his stories. He can also play the lyre (a kind of harp used by the old greeks). He uses these to amuse his crew and give them hope in dark times.

Weapons Carried: none, but his wing is pretty powerful.

Other Items: a lyre

View attachment 160629

Backstory










21 years ago, on a small island in the south blue, a young seamstress, Maria Albireo dreamed about a huge swan that promised her a son. Indeed, a few weeks after that Maria discovered that she was pregnant. The people around her saw it as a bad omen and asked her to take it away, but she was determined to keep it. Two months early she gave birth to a little boy, which was named Cygnus. Miraculously both mother and son survived, but the son was handicapped for life. Where his left arm should have been was just a small stump with 3 bumps (that should have been fingers). The towns people were reluctant to even visit the new mother and her baby, the baby would bring bad luck. To shield her son from all this aversion she went into solitary living in the nearby forest.

Maria often called her son her Swan Prince. While she was sowing, she would tell Cygnus stories about kingdoms far away, princes and princesses and swans, a lot of swans. Cygnus hang upon her lips, he took in story after story and his favorites he requested almost every day. Of course Maria couldn't keep the infant hidden forever. Whenever she went to town to sell her work, Cygnus would sneak out and explore the area. He was bewondered by the beauty of nature and it's sounds. On his own he played the stories his mother told him and made up new ones. The forest was his world and he was king. It didn't take long before that dream shattered. The children of the town also played there. Whenever they saw Cygnus they would scream and run away or scold him and throw things at him. Maria saw that her child was sad, so she sowed a fake wing that would cover his stump. She told him that if he believed hard enough, that one day it would become real. This believe gave Cygnus confidence, the children's actions didn't hurt him anymore.

Then something fateful happened, Maria fell ill. From time to time she would have periods with fever, fatigue and coughing, but she always told Cygnus that everything would turn out just fine. To be able to survive Cygnus had to go to town to sell the clothing and tapestries and to buy food and medicine. He concealed his wing so people wouldn't be repelled to buy from him. Eventually they found out. Sales dropped and Cygnus was forced to beg in order to care for his sick mother. He did not lose hope. While begging he collected stories from townspeople and fellow beggars. He made a podium for himself and started telling his stories to the crowds to earn money. There were some good days when people were enchanted by his stories and gave generously, but there were also days when people abused and insulted him. However the days always ended the same, he would go home with his head held up high and a smile, telling his mother about the things he had seen that day and giving her the food and medicine she needed. Often, there was not enough for the both of them, but Cygnus endured the hunger so that his beloved mother could get better.

One day, when Cygnus was twelve years old, a pirate crew came to town. Cygnus went to the pub where they were residing to hear of their adventures. They saw his wing and mistook him for a zoan devil fruit user. They abducted him. Maria was devastated and searched for him all over the island, until she collapsed from her disease. The towns people pitied her and took her in. She clung to her live in the hope that she would see her son again. Meanwhile, the pirates discovered that Cygnus was no devil fruit user and that he was a cowardly crybaby at that. They wanted to throw the boy out, but the crew's musician Michael convinced them to put him to good use instead. Cygnus became a cabin boy and had to do the shittiest jobs. In his spare time he would amuse the crew with his stories or got music lessons from Michael. The relation with the crew became better, but Cygnus was still the wrong kind of freak. Real freaks had devil fruit powers. Cygnus did his best to prove his worth, but with no avail

When the pirates were in a fight with another crew, Cygnus mustered all his courage and boarded the enemy ship. Somehow he found his way to the treasure room. In the center was a display with a heart-shaped devil fruit. Cygnus couldn't resist the temptation and took a bite. It turned out to be the Ope Ope no Mi, "the Ultimate Devil Fruit". His pirate crew one, but when they found out Cygnus had eaten the Devil Fruit, they started a fight among themselves. Overcome by greed, they all wanted Cygnus to grant them eternal youth (see Skills). Only Michael did not want him to do that. He covered Cygnus so that the boy, now 17 years old, could get away. It cost him his life, but he did succeed his purpose. Cygnus started his journey back to his home, back to his mother who would be saved by his new powers.

It took him 2 years. Hunted by both marines and pirates, causing the most close crews to fight fight among themselves. Cygnus saw the worst of the world, how every human could become evil when overcome by greed and what they would do to get what they wanted. After the journey full of hardships and evil he finally arrived home only to discover that his mother had past away. She had been buried 2 weeks before Cygnus arrival. The last thing she had done was giving a box to her caretakers. 'Give this to my Swan Prince when he returns. Tell him that I am sorry. I lied'. When the package was given to him, Cygnus broke, the last thing his mother made was a white mantle befitting a prince. All the sorrow and pain finally surfaced. The island was engulfed by an enormous bubble. For three days people couldn't look inside. Nobody knew what happened there. After those three days the bubble was lifted, only a small boat was left, the rest was gone. The whole island had vanished in those three days. In the boat they found an unconscious boy. The only thing which he carried was a white cloak, fit for a king.

Cygnus never was the same after that. For years he lived as a hermit, living on an uninhabited island until he was found. Marines and pirates always managed to find him again, wherever he went. He was always on the run. Time healed his wounds a bit, though sorrow still followed around like a leech, sucking all the happiness out of him. When Cygnus heard the news of the map he couldn't resist the hunger for adventures, for new stories and songs. He made his way to Mirstone and tries to keep a low profile while looking for a crew to join.
 
Last edited by a moderator:
Nerissa Orta

Priestess of Aquarius
Nerissa

yamuraiha_by_nekokaru-d5tqwtr.png

Full Name:
Nerissa Orta

Nickname: Nerissa of the Sea, The Water Priestess.

Gender: Female.

Age: 21

Physical Description: Nerissa’s a medium height woman with delicate features, light skin—which developed a slight pinkish tone—, heart shaped face, and slender neck. She has long, straight, aqua-colored hair and eyes of a similar shade. Her lips are on the thinner side. Nerissa prefers to wear bright tropical colors, heels, and skirts/dresses over pants.

Height: 5’7’’

Personality: Nerissa is gentle and unfailingly polite, just as how she was raised to be in the Temple of Aquarius. She rarely raises her voice and often maintains a calm demeanor through most situations. Nerissa is often the voice of reason and the mediator in an argument. Her solution is often to find a compromise that both parties can agree on. Regarding strangers, Nerissa isn’t really shy per say, but she’s more reserved and acts modestly, at least until she gets to know them better. Then her friendly person shines through.

As a priestess, a figure of authority on her island, Nerissa was also trained to be a leader of men and a guide for others. While she doesn’t raise her volume, her voice is crystal clear and can take on an authoritative tone when necessary—such as when she sees injustice being done. Nerissa can come off as a little naïve due to her sheltered life and, despite being trained as the priestess Water, she can be surprisingly stubborn about what she believes is right. Her faith in Aquarius is absolute.

Nerissa is an idealist and optimist. She believes strongly in peace, harmony, and that everyone can get along if they tried. She left her small island and joined a pirate crew partly to spread the word of Aquarius(what she told the villagers), but mostly to see the world. She believes that the journey will broaden her perspective. Nerissa has a scholar’s mentality. She dislikes the World Government for its ban on research regarding the Void Century. One of her strongest traits is her curiosity.

Likes: the ocean, water, Aquarius, altruism, animals, plants(flowers), bright colors, warm and breezy weather, loose clothing, reading, meditating near the sea, swimming, seeing and learning new things, gardening.

Dislikes: fights, violence, bullying/mistreatment of others, injustice, heavy clothing, being confined/living in ignorance, cold weather, dried foods, places with no water, dull colors, people who insult Aquarius.

Character Strengths: Nerissa is a kind, compassionate person, and friendly person despite how rigid she appears. If she can help, she will. Nerissa has a strong will and is a determined individual. She will do the best she can no matter what task given. She doesn’t complain or make excuses. She remains calm in turbulent situations and is open-minded, willing to learn new things.

Character Flaws: She is somewhat naïve in the ways of the world since she’d lived on a small island most of her life. Nerissa doesn’t understand why people fight and hurt each other over little things. She is also stubborn regarding situations in which she feels she is in right. Her stubbornness can make her a little selfish at times, even if she claims that it’s for the good of others. During these times, Nerissa can come off as a little arrogant. She’s used to people listening to her.

Potential Position: Chronicler/Gardener/Scholar(maybe)


How do you fight?

She has no formal combat training or form so she can’t really fight. When threatened, she may manipulate water for defense or call creatures of the sea to assist her. Nerissa is strongest when in or near a body of water and her control is such that she can manipulate it into any shape she desires.


Devil Fruit: None.

Knowledge:

As a priestess, Nerissa was educated in all sorts of manners including reading, writing, economy, history, politics, different languages(for dealing with outsiders). She was also taught to read poneglyphs(the scriptures of Aquarius were written in it) and is familiar with different types of plants, obscure herbal remedies and such. However, what she mostly studied regarded her village’s religion. She learned about Aquarius, the God of her village, and a being who supposedly existed in the Void Century. Nerissa memorized the prayers and hymms of her village.


Other Unique Abilities:

Water scrying/clairvoyance—When connected to the body of water via the water gem, she is able to locate anyone who is within 100 meter of any form of water. She can also make extremely accurate predictions regarding future events. The villagers looked to her for guidance, when to best grow their plants, warning before natural disasters, etc.

Fast Swimmer—Nerissa is a natural swimmer partly due to her merfolk ancestry and partly due to her constant practice with the water gem. Agile in the water, she might not be able to form a tail or catch up to real mermaids, but she can give Olympic level swimmers a run for their money. If she uses the water gem in the body of water she is swimming in, she can breathe under water.

Sea Creature Communication—Nerissa was born with the ability to produce sound waves only sea creatures can hear. She can talk to all fish, the only exception being Sea Kings.

Weather Perception—Nerissa is sensitive to weather changes regarding water. She can instinctively tell when a storm is coming, when tides are changing. This may be due to her merfolk ancestry, but more likely a byproduct of using the water gem.

Water Manipulation(limited)—When connected to the body of water via water gem, Nerissa can mentally manipulate water to a certain degree. The larger the body of water, the more difficult to manipulate and the more mental concentration is required. Connecting to a large body of water, such as the sea or ocean requires extreme mental concentration that can leave her passed out for a couple of days if not weeks. She’d rather not if she could help it.


Weapons Carried:
The Water Gem—The crystallized blood of Aquarius. It provides a connection between the people of Mirage Island and their God, Aquarius, and is that tool that allows Nerissa to perform water scrying/manipulation. It creates a link that connects her mind to the body of water available, thus allowing her to “communicate” with water so to speak. The Water gem is greatest treasure of the Mirage Island and is only given to the appointed Water Priestess, whose ranking is equal to that of a Mirage Island Chieftans—if not greater. Similar to a seastone, it projects an aura of the sea. It is an item belonging to the Void Century and is worn to her forehead with a chain.

Backstory:

As a baby, Nerissa was found washed up on the shores of Mirage Island, a small, isolated island in the North Blue surrounded by a dense fog that only an extremely skilled navigator could get through. It is one of the Forgotten Islands, not on any map, partly due to the islander’s isolationist policies and partly due to the World Government erasing the island’s existence to the world. Nerissa was picked up by worshippers of Aquarius, who secretly defied the world government by keeping and reading religious poneglyphs that existed during(if not before) the void century. She was taken to the village of Shanoa where the sole remaining Temple of Aquarius resides. They took her in out of pity and raised her with the other children of the temple to become Aquarius’s acolytes. However, everything changed at the age of 6 when it was found out that she could speak to sea creatures. The villagers believed the young girl to be a blessing from Aquarius and she was put in the care of the head of the temple(the priestess of Water at the time).

Soon everyone on Mirage Island knew about her—it was a small island— and there was little doubt that she would be groomed to be the next priestess. However, despite the luxuries supplied to her, Nerissa lived a confined life. She didn’t have very many friends her age because she was always studying (see Knowledge). The Mirage Islanders treated her differently and, even though they loved her and cared for her well-being, there was a wall that separated her from the people. Nerissa found solace in Aquarius. Her best friends were the sea creatures that she spoke to, as well as the plants she grew. They seemed to be the only ones who saw her for herself. Her free time was spent gardening, which was a hobby she developed to keep herself from being lonely. She learned to grow all sorts of plants, starting with flowers, to herbs, to fruits, to vegetables. Nerissa found pleasure in caring for things and helping them grow.

0af58708804e60d031dcfd5bc5fda838.jpg
At the age of 14, Nerissa officially became the Priestess of Water and was given the Water Gem. The people of Mirage island came to her for everything advice, help regarding business, martial problems, etc . Through Nerissa’s words they heard the voice of Aquarius and it finally dawned on her how important her role truly was, especially when the village chiefs also came to her. It was because her decisions had a large influence as to how Mirage Island would run. Nerissa decided then that she would be the best priestess she could be.

Two years later, another life changing event for Nerissa occurred when a pirate ship, lost at sea, docked on Mirage Island. They were strange people, different than what she was used to, and Nerissa became curious about them. The Gentlemen Pirates they were called, though none Nerissa would describe as gentlemanly except for the Captain, Geraldo. Still, they were a friendly, if not odd bunch, and were welcomed by the Mirage Islanders. Through them, Nerissa learned a lot about the world outside of their island. Banquets where held every night while the pirates shared stories about their adventures.

It was during one of the banquets that Nerissa learned that there were others, like her, able to speak to sea creatures. Geraldo, whom she often spoke with, said he’d met them—merfolk who could communicate with fishes and asked if she were a mermaid. Nerissa denied it, insisting that her abilities were a gift from Aquarius. It was why she was chosen to be the Priestess of Water. However, a little doubt lingered in her mind, and she decided that she would research the matter. That was the first time Nerissa became curious about the world beyond Mirage Island.

When the Gentlemen Pirates left, Nerissa was sad as she had grown quite fond of them—especially Geraldo, who she had developed a one-sided crush on. However, the pirates changed Nerissa’s view of the world. Nerissa read all the tomes and glyphs available on Mirage Island, but she wanted to know more. What lay beyond the small island where she lived, the truth about the void century and Aquarius, the truth about herself. Hence, after 4 years of preparation, at the age of 20, Nerissa declared to the people of Mirage Island that Aquarius had spoken to her and that she would leave on a pilgrimage to spread the words of Aquarius. She caused a lot of chaos and confusion, since no other priest or priestess before her had ever done such a thing. Their religion wasn’t one for outsiders, but Nerissa was adamant.

Nerissa was assigned by the chiefs a single bodyguard—the best warrior of Mirage Island—to protect her in her journey. Thus Nerissa and her bodyguard set sail from Mirage Island on a small canoo. She gained a bounty when she was caught talking about Aquarius to civilians and resisted arrest. The government charged her with the crime of spreading lies and attempting to create a cult against the government. Since then, Nerissa endeavored to keep herself away from marines and out of the world government’s eye. However, when Nerissa heard rumors of a map to One Piece, the famed treasure of the Pirate King, she grew interested. Nerissa didn’t care for gold or jewels, but it was possible that the greatest treasure of the Pirate King contained clues to some of the answers she sought—truth about the Void Century that the pirate King supposedly knew. That in mind, they changed course to Mirestone.

Themes:




 
Last edited:
Cletus T. Bass
"I'm going to keep this boat afloat, unless I die trying...which I probably will."
full

Full Name: Cletus T. Bass

Nickname
: Trickshot Cletus

Gender: Male

Age: 40

Physical Description:
Cletus is a tall man of medium build. He has oily, black hair, blue eyes, and a 5 o'clock shadow for a beard. He typically wears the orange,white, and grey jumpsuit shown in the picture, a ball cap, gloves, a white T-shirt, jeans, and work boots.

Height: 6' 1"

Personality:
Cletus is a curmudgeon. He sees the world in a glass-half-empty kind of way and always expects the worst. He's easily annoyed by hyperactive people, especially when they get up into his grill and pester him about his work speed. Cletus is gruff and emotionally distant when it comes to more positive emotions. Though under his rough exterior lies a loyal and caring man. He never makes a promise he doesn't intend to keep.

Likes:
- Guns
- Hunting
- Ships
- Gol D. Roger

Dislikes:
- Being pestered about his work
- Unclassy pirates
- When a ship is beyond repair
- Unruly youngsters

Character Strengths:
- Loyal
- Hardworking
- Skilled shipwright
- A man of his word

Character Flaws
:
Smokes cigarettes
Grumpy
Hides his positive emotions
Cynical

Potential Position on a Pirate Crew
: Shipwright

How do you fight?:

For long range, Cletus fights with a hunting rifle that holds up to 7 bullets a round. For medium to close range he uses a six shot revolver. Cletus also carries around a few flashbangs as a way to get out of trouble. Even though he's a shipwright, Cletus' fighting style is more like a cowboy, switching between regular bullets and ricochet ones.

Deadeye Chamber: An ability where Cletus calculates the angles necessary for multiple ricochet trick shots before he fires.

Devil Fruit: None

Other Unique Abilities: Can play the guitar.

Weapons Carried: A hunting rifle, a revolver, and flashbang grandees.

Backstory
:
Cletus was born and raised in Loguetown on Polestar Island. Cletus' father, Dale T. Bass, owned and ran a shipwright company. As a boy, Cletus saw a lot of pirates wanting his father to ready their ships for the Grand Line. Cletus grew up with a dream of becoming a pirate and would often play pirates with his younger brother, Ray T. Bass.

Once Gol D. Roger became a big name, Cletus wanted to be a pirate even more. As a teenager, he tried to head out to see but was stopped by his father. Cletus was forced to work for his dad as a shipwright, but ended up getting used to it. Cletus' father wasn't a slave driver, giving him some free time to hunt wildlife in the mountains with his brother. By the time Gol D. Roger was executed, Cletus didn't feel like becoming a pirate anymore.

Now in his 20's, Cletus met a client who would become his best friend, "Wild" Bill Sherman, a thrill seeker who wanted to enter the Grand Line. Wild Bill didn't make it very far into the Grand Line before returning to his home on Tumbleweed Island, located in the West Blue. Wild Bill would invite Cletus to join him on hunting trips. The duo would have friendly shooting competitions and Wild Bill's shooting style ended up rubbing off onto Cletus.

After the death of his dad, Cletus stayed around the shop and worked along side his brother. They had a lot of business in the Pirate Age brought about by Gol D. Roger. There were also a lot of young, rash pirates that Cletus didn't enjoy working for. Cletus became more cynical as the more classy pirates seemed like they were being replaced by brash rookies.

Many more years went by. Cletus continued to work as a shipwright and never settled down like his brother did. Rumors about a map to the One Piece started to be spread around, stirring Cletus into a self-reflective mood. Now a 40 year-old man, he remembered his childhood dream of becoming a pirate. Leaving the shipwright business to his brother and his brother's family, Cletus started his late-in-life pirate journey.

Theme:
 
Last edited:
Syrin Insinu
Syrin Insinu

Character Traits


Nickname: White Vans


Gender: Male


Age: 20


Physical Description:


Syrin is tall and lean, years of toil building his muscles, and his body simply designed for speed. His black hair is long enough to cover one eye, a style that he keeps it in most of the time. His uncovered eye is a gleaming purple, and his covered one is a shimmering green. He tends to wear a black jacket with a hood with no shirt underneath, along with a pair of black jeans. On his right arm he has a tattoo of his childhood sweetheart and his best friend.

a1530c9813baff5a3698c0748d6c652b.jpg
Height: 6'1"


Personality



Personality: Syrin, above all his other traits, is vicious. He will do what needs to be done if he believes that it would be for the best of those he cares about. He is willing to commit horrendous acts if it means that those he cares for come out on top and safe. It is to that degree that his senses of empathy and sympathy are severely lacking, and he would be the first to tell someone that the world isn't fair, and if they want things to change, that they better step up and grasp their dreams with their own two hands. Because of such beliefs, he is always attentive focused on the long term. He doesn't smile often, and his mood tends to stay apathetic. There are a few things that can cause a drastic change from his nonplussed mood. If anything happens to his shoes, or those he let close to him, he goes into a bloodthirsty rage. On the other hand, if he sees anything he deems beautiful, he tends to relax.


Likes: His vans, sunrises, sunsets, full moons, rain, storms


Dislikes: Dirtying his shoes, marines, weakness


Character Strengths: Strategic, intelligent, quick, patient


Character Flaws: Apathetic, vicious, merciless, easily angered through doing anything to his shoes


Fighting Style



Potential Position: Navigator


How do you fight?


Syrin fights fast and precise, slipping between defenses and using a mixture of striking their vitals with his dagger and a series of kicks to non-vitals, and then dancing around his target, not only to tire them, but to taunt and enrage them. Everything he does is a combination of mind games and turning their strengths into their weaknesses. He prefers not to go into a pure one on one brawling style confrontation, but his speed allows his to manage, and while not as good as his normal tactics, he can hold himself for a time in direct confrontation.


Devil Fruit: None


Other Unique Abilities: None


Weapons Carried: A dagger with a chain at the end that wraps around his arm


Backstory



Syrin was born to a normal family in a small village on a nondescript island in the West Blue. Everything about his early life pointed to him simply growing up as a fisherman like his father before him, and his grandfather before him, and his great-grandfather before him. He had his life planned out from the moment he was able to form coherent thoughts. He would grow up to be the best fisherman his village had ever seen by catching a Sea King all by himself, no matter how insane and suicidal that sounded. His achievement would then bring his village to the spotlight, and then tourism would happen. With that, everyone would be safe from vicious pirates due to the protection the marines would no doubt bring with an increase of tourism. He would then grow up to marry whomever his childhood sweetheart would be, and teach his children how he caught the Sea King. Then later on in his life, when his children married and had their children, and the village was prosperous, he would pass on in his sleep, surrounded by his loved ones. It was a lofty dream, one with so many things that could go wrong, so many things that seemed impossible, but he was determined to do it. His best friend, Daniel, wholeheartedly supported him, and together the two of them would take the world by storm, that he was sure of.


It was on his eleventh birthday that Syrin decided to start his dream. After his party, he was pulled to the side by Daniel and given a possession that he would treasure to the end of his days. He was gifted a pair of shoes that were made by Daniel's mother, which he had decided to call "vans" due to the way one of their friends had stated "Oooh how fancy", except it came out as "vancy". After that day, their village had seen a drastic increase in actions from the two friends that they simply stated was them getting ready to take on their dreams. They did everything from stowing away on fisherman boats to get used to the life of boating, to training with their local militia to be able to defend themselves. Years passed with them doing anything and everything they could in the name of their dream, with each year Syrin getting his shoes resized, cleaned, and repaired. Everything was wonderful for him, so many parts of his dream ready to be fulfilled. He had found his sweetheart, Nikki, he had already made a name for himself among their island, as well as their sister islands due to his determined personality, as well as the speed at which he had excelled in fishing. Things were turning out great, and Syrin couldn't have been happier if he tried.


Then everything had taken a turn for the worse a little after his seventeenth birthday. A group of marines had stationed themselves on their island under the guise of protecting them from a group of pirates that were supposedly coming this way. At first, everyone, including Syrin and Daniel, were happy for the added protection. That happiness slowly started to wither away after a week. Then two. Then a month. Soon, it became apparent that there were no pirates, and that these marines were simply leeching off of them. To make matters worse, they adamantly refused such actions, and went as far as to threaten the villagers for "attempting to undermine their authority". This caused everyone to back down because while they were unhappy, they were simply a small town and could not face the whole of the marines if they so decided to bring in more to deal with their unruliness. And so it continued like such for another month or so, until the breaking point happened. One day, a marine that was in the village square took a liking to one of the girls, who just so happened to be Syrin's girlfriend and sweetheart, and demanded that she come with him. Affronted, her father asked why exactly she had to come with the marine, to which the response was "she is suspected of harboring pirates", which everyone knew was a blatant lie. The father soon pointed that out, bringing up the impossibility of her harboring pirates given that she lived with him, and thus he would know if there were others in his home. The marine responded with shooting the man in the gut and barking at the crowd that looked on in horror that this was what happened to people who opposed the marines and harbored criminals. As he dragged the crying girl away, Daniel had run away from the crowd to find Syrin and tell him of what happened. He had found him staring out at sea peacefully, and the moment what happened was told to the boy, he was furious. Storming back to the town square, he quickly and easily rallied the militia as well as the normal villagers to fight back against the marines before they took everything from them. Soon enough, a mob armed with swords, knives, daggers, brooms, guns, and everything and anything the villagers could get their hands on charged the headquarters that the marines set up.


Syrin had lead the charge, tearing his way through any marines that he saw in his blind rage with his dagger and chain. He absently noted that they were making good progress through the marines, with minimal casualties to boot. Things were starting to look better, if he did say so himself. Yet, just as that thought had passed through Syrin's head, did the worse come. As they rushed through another door, they were greeted by a line of marines, all carrying guns and aiming directly at them. There was only the barest pause before unholy hell was unleashed upon the villagers. Though they tried their damnest to get to them, most of the villagers fell just before they could make it to the marines. The ones who did took immediate revenge for their fallen before they too were cut down. As the massacre turned melee ended, only Syrin and Daniel were left standing on their side. Grimly passing by the the corpses they continued on until they found the room which seemed to be for the head of the marines. There they found Nikki laying on the bed, in a state of disarray, with a blank, haunted look in her eyes. It was clear what had happened, though neither of them spoke it aloud. As Syrin gathered her in his arms, he heard a click behind them. Slowly he turned and found a gun pointed right at him. Just as he was about to cover Nikki with his boy, Daniel dived in between the them and took the shot. As Daniel fell to Syrin's feet, blood splattering over the shoes, the last thing within him snapped. As quick as the wind, he had placed Nikki back on the bed and was behind the marine officer. The last thing he had heard was an angry whisper of "die".


Later found him at the town-turned-graveyard as he finished burying Daniel. He was completely alone, as Nikki had killed herself while he had slept, incapable of dealing with the horrors that had occurred. There was a merchant ship coming at the end of the week, and he planned on leaving with it. As he left the town of his birth behind, his life there destroyed and the dream that he had before with it, only one thing remained from him. A single sign, with his face, and a letter addressed to the marines that would no doubt come when they found that no one responded to them. It would be from there that he earns him nickname. From then on, he spent his years travelling alongside anyone that could pay enough for his skills as a navigator, fighter, his old life disappearing the further he got from his hometown.


 
Last edited:
Xiao Bamboo
[border]

1280_1024_20121026121957588426.jpg
[/border]​
[border]


  • Full Name: Xiao Bamboo
    Gender: male
    Age: 35
    Physical Description: Xiao is a talking (giant) panda with a stocky build, blunt face, green eyes and stubby, but needle-like, semi-retractable claws. He stands at 180 cm tall and the fur around the lower half of his face looks like a beard. He wears an embroidered silk robe, very big sandals and a conical straw hat.
    Height: 180 cm
    Bounty: 1.5 million
    Potential Position: pet(?)

[/border]
 
Last edited:
Rena Heartwood
<p>


Apologies for the messy application <img alt=" :) " data-emoticon="" height="20" src="<fileStore.core_Emoticons>/emoticons/smile.png" srcset="<fileStore.core_Emoticons>/emoticons/smile@2x.png 2x" title=" :) " width="20" /> Full Name: Rena Heartwood Nickname: (not required) Gender: Female Age: 23 Physical Description: Slender, athletic build. Dark brown hair and dark eyes give Rena an exotic look. She dresses modestly, but begrudgingly knows that being a female can give her an advantage over males in certain situations. Her usual attire is skin tight waterproof clothing, allowing for easy transfer from land and water. She carries something of a utility belt, that drapes across her hip.


</p>


<p>


<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2016_05/57a8c9d691d4b_lying-elegant-tattoo-girl-timeline-cover1366x76864962.jpg.2a2b4a944fc9e52030edd1e61fa00ee4.jpg" data-fileid="125121" rel="external nofollow"><img alt="lying-elegant-tattoo-girl-timeline-cover,1366x768,64962.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="125121" src="<fileStore.core_Attachment>/monthly_2016_05/57a8c9d691d4b_lying-elegant-tattoo-girl-timeline-cover1366x76864962.jpg.2a2b4a944fc9e52030edd1e61fa00ee4.jpg" /></a>


</p>


<p>


Height: around 5ft 4 Personality: Rena is calm and collected, but is often amazed at the abilities of the pirate world. She is quietly passionate about what she does and is focused and driven. She gets a little rowdy when drunk so tends to avoid alcohol, but is open to a nice Cabernet Sauvignon now and again. She is not the life of parties or social gatherings, preferring to people watch alone at a table and reflect, though do not mistake this for shyness - when needed she can be engaging and charming, but is wary of forming close relationships with others. Polite and courteous, she is careful not to make waves and distances herself from those that do. However she is cold and callous, especially when it comes to realizing her dream to be the best reporter in the world. There are no rules when it comes to getting the story. <strong>Likes: </strong>Reading, writing, practicing combat, planning scenarios, listening to music, meditating, puzzles <strong>Dislikes: </strong>too much noise, superficial people, those with inflexible views, selfishness, eggplant, <strong>Character Strengths: </strong>Rena is a modest girl and if asked about her strengths she would smile and tell you that she has much to work on. She is careful and a meticulous planner, but is flexible enough to change her plans on the fly - she usually has a contingency plan for her back up plan. She keeps things organized and clean and has a fine eye for details. In terms of combat, her strengths lie in skirting around the outside of battle and providing support to those who have more talent than her. She excels in picking the right time to strike and where to strike. Her biggest strength is her ability to run, hide and escape detection. Her small and slender stature gives her the ability to slip into places others cannot. She is quick on her feet, a strong swimmer and climber and can tumble and roll with the best of them. <strong>Character Flaws: </strong>Her lack of attachment to people is a big problem for her. She trusts no-one and nothing. To her, her job comes first and nothing else matters; in order to deliver her story she will stop at nothing, including trampling another's dreams. If given any ultimatum between one choice and her dream, she will always choose to become a better reporter. To catch a story there is literally nothing she won't do. Physically, Rena's biggest flaw is her constitution. One good hit and she's out for the count. She's not the strongest either, instead relying on her quick feet and skill. In terms of <strong>development </strong>- whilst her writing is good for a small island, it lacks the experience that a seasoned journalist would bring; she is also fairly naive in terms of just how terrifying the world of pirates is. She has dismissed much of what she has read in the papers as sensationalist (as much of it is) and she doesn't trust the word as written. The situation at Ohara is a prime example in her mind as the smear written about archeologists and scholars was something that she simply could not stomach. She needs to learn about friendship and how precious bonds make one stronger. She also needs to learn that sometimes, there are more important things than the story. <strong>Potential Position: </strong>Scout? Infiltrator? Navigator Jack of all trades. <strong>Devil Fruit: </strong>none Other Unique Abilities: None <strong>Weapons Carried:</strong> (All grenades, she is able to make, as long as she has the right ingredients) Smoke, tear gas, concussion, explosive, fire, poison, sleep - usually carries 2 of each. Caltrops, grappling hook, two daggers, wire cutters, lockpicks, first aid supplies. <strong>How do you fight?</strong> Short answer is - she tries not to. Her skill set is investigating things whilst others provide ample distraction. The first rules of martial arts were, after all, try to talk them out of it; if that fails, call for help; if that fails - run! Then only you fight, if all of that has failed. Her basic tactic is to create a diversion and hit them when distracted. Her two daggers are fairly good at finding the fleshy bits - though she would fare poorly against devil fruit users. She often yells out the grenade she's about to throw - only to throw another one (as she has noticed that everyone in the world needs to announce what they are doing before they do it) Even if she's in the midst of battle - if there's an opportunity to bolt; she will. She does well against big dumb brutes - but not as well against the stalker or ranged type. She is agile, has quick reflexes and can dodge. As of now she has not met anyone that she would risk her life for - this will most certainly come into play in her battles. <strong>Backstory:</strong> At the age of 10, growing up in West Blue wasn't the most fun, especially on her tiny island. Her source of entertainment was the library and the newspapers that were delivered everyday. She read them avidly, but as she read more and more, she became aware that there were questions in her head that the articles didn't cover. How were the people meant to be able to learn from the past when the past was not documented as it should be. There was only newspaper in all the world that reported on the events on the pirate world and she just wasn't satisfied. In her little library she had read encyclopedias, textbooks on every available subject in the library and of course the works of non fiction by some of the greatest authors around - she knew that it was difficult; the mix of fact and entertainment; but she was convinced that she could do better than the stuff she was reading now. Much of it was one sided reports from the World Government and even at the age of 10 she had written to the publisher asking for additional information. After no response for several letters, Rena came to the conclusion that they didn't care or they just didn't know - probably both. And so she began her journey to become the greatest journalist ever. She started her own paper. A little publication that came out every week, dealing with the little comings and goings of her small island. Only about 200 people inhabited it, and so much of it was centered around the lives of the island folk. She wrote about the weather, teaching herself basic meteorology. Naturally, when she started, many of her predictions were wrong - but she soon became good at reading the clouds and how her barometer worked. She wrote about old Farmer Pete's harvest - working on the farm to get an idea of what it was like. Her opinion pieces started off preachy and biased - until she got into a lot of trouble with several angry neighbors. Lessons were learned and by the age of 18, she was publishing her newspaper every day, keeping on a couple of staff and making a pretty beli out of it. Still, no matter how accurate her weather predictions were, or how insightful her articles were, it lacked news on pirates and what was happening in the world. She needed to get to the bottom of it. Where was this map? What was the One Piece that everyone was clamoring after? Why did these pirates go after it with such fervor and surely you had to be very talented to get that far in the grand line - why not simply apply these skills to real world applications and make some money out of it? She knew the answer to the last one - dreams were huge motivators, Rena was about to drop in an application at the World News Headquarters in the Grand line - but before she did, she was going to have the scoop of the century. And so, she sailed with a few fishermen who were also craving adventure to where ever the story took them. <strong>Sample Roleplay </strong>(and incidentally my first post) </p>


<blockquote class="ipsQuote" data-ipsquote="">


<div class="ipsQuote_citation"></div>


<div class="ipsQuote_contents"><p> <span style="text-decoration:underline;">It's a pirate's life for me?</span> There comes a point that your ambitions surpass the environment around you. That my friends is now. Whilst I have enjoyed reporting on the comings and goings of my birthplace, my thirst for knowledge propels me towards the seas and perhaps with a little bit of (or perhaps a great deal) of luck towards the forbidden territory of the Grand Line; the home of the pirates that seek out the One Piece. As you know, our small island of Theria holds little interest to those from faraway lands. We have a community - something that I am fiercely proud of. I've been to other islands and I've always been amazed by the fact that you can be surrounded by people and yet completely alone and isolated. It is unimaginable to think that people would simply just watch a child cry and not rush over to help him. Certinly when I was just a little tyke in my denim dungarees, I would, on occassion wander off in the pursuit of a shiny object (not too much changed there then!) and get seperated from my mother. Of course, she knew exactly where I was - the town shopping centre only stretching about a hundred yards, but in admist the stalls and the fabrics, I had honestly thought I would never see my parents again. My mother, and all the other townsfolk are quick to remind me how much I cried - but the point is that Bill Greas, May Thorn and a whole host of others came and reunited me with my long lost mother (only about 2 minutes). I'm a girl who is in constant wonder of the world. The rumors of Devil fruits - a food that gives ordinary people superpowered abilities. Bounties of pirates going to the millions - hundreds of millions even! The weird and wonderful islands that can be read about in dusty romanticised books and torn up pirate logs. And despite this wonder; despite all the unimaginable things that I have yet to see - it is not my curiosity that drives me away from home. Instead, it is the passion for truth. A multitude of questions swirl around in my head like the ridiculous weather patterns of the Grand Line, that I have read about. Who, actually are these pirates? Why do we never hear their side of the very much biased story we are being fed by the World Government sponsored paper? Where is the balance? Where is the truth? When our children and grandchildren learn of the great leaders of the past, have some been omitted simply because they were on the wrong side of the law. Great leaders often rebel against the establishment and if the news is only one sided, then history will forever remember these people as villains. Some say it is a fools errand. After all I have a very good thing at home - I may well be throwing it all away and risking my life for nothing. However, what haunts me more than losing everything I have established is that question. You know the one. The one that sneaks up on you when you are lying in bed. Or when you look outside the window for a split second and gaze into nothing. What if? My being would be plagued by that question, and as a person that hates unanswered questions, that would drive me crazier that Crazy Joes prices! (Unneccesary plug!) So with that, Rena Heartwood is leaving you in the very capable hands of Sir Jeron, a good friend and a talented journalist. I bid you goodbye, for now. You will always be in my thoughts . Rena Heartwood signing off.</p></div>


</blockquote>


<p> The carrier pigeon had been waiting patiently for Rena to give it one last look over before she sent her final article for the Theria Tribune. A little heavy on the emotion, but she figured they would appreciate it. In truth, home was already behind her - what laid in front was the island of Mirstone and with it, the myriad of ships and their flags; all different - very different. Some even had shades of pink in them. Female captains, perhaps? That thought had not crossed her mind until then. The bounties had women in them, for sure, but for some reason the idea of a female captain, surrounded by rowdy muscular, alcohol fuelled men, seemed odd. Rena herself was a little nervous about joining up with such men. She expected lewd comments and inappropriate touching. She touched her belt packed with goodies and smiled innocently - nasty surprises for all who try! It was getting to be the evening by the time she docked, her fishermen friends decided against joining her to be a pirate. They had families and so on and so forth. Rena....not so much. Jeron had awkwardly proposed to her before she left. It came out in a blustery mess but it was still beautiful - like an autumn wind blowing up some leaves in your face. She had pecked him on the lips and told him that she would think about it when she got back. She knew it was done to get her to stay - and honestly, she was kind of irritated about that. Simply put, he put his needs over hers - if anything it made the decision to leave easier. Wandering the streets of Mirstone was an experience. No Marines - no real authority at all really; and somehow the island was not completely on fire (there was smoke coming from the east, but it was probably a campfire and not some pillaging). There were glances at her and she tried to look as inconspicuous as possible - a skill she had mastered. She was somewhat of a celebrity on the Theria, and there were times she wanted to be alone. being able to slip through a crowd, buy some milk and leave all unnoticed was quite a talent, she employed the same tactic. Walk like they do, observe mannerisms but avoid eye contact. It was a quiet confidence. A confidence of I could kill you so easily that I don't need to worry at all - kind of confidence. She'd never killed anyone in her life but 'fake it until you make it' as they say. Her goal now was to find something resembling a crew or a captain and join up with them. Hopefully they wouldn't be completely incompetent and would manage to get her to the Grand Line. She doubted they needed a reporter so what she was bringing to the table was her ability to read maps, sail a ship and be generally good with weather. A navigator of sorts - and she could double that up with intel gatherer too. The bar she found herself was noisy and smelt like vomit and beer - the floor had an odd sticky feel to it and the temperature was 2 degrees past comfortable. She didn't really know how to go about looking for a crew so she sat at a bar stool, ordered a glass of red wine (which came out suspiciously looking like rum) and asked with a wry smile and a raised eyebrow. "Hey, hear of anyone looking for a navigator?" She somehow knew, as the bartender looked back at her as if she was crazy that she was going to get killed in the next 5 minutes.


</p>

 

Attachments

  • lying-elegant-tattoo-girl-timeline-cover,1366x768,64962.jpg
    lying-elegant-tattoo-girl-timeline-cover,1366x768,64962.jpg
    150.9 KB · Views: 63
Last edited by a moderator:
Ichiro Yamazaki
10b4b68157d4c039f787ac83cdea15b4.jpg
Full Name: Ichiro Yamazaki
Nickname: Old man Ichiro
Gender: Male
Age: 34
Physical Description: Slight in stature and thin as a reed, Ichiro would perhaps be described as a wisp of a man, though his wiry muscles hold more strength than his figure implies. Despite years beneath the sun's glare, the pirate's skin remains pale as wheat, and is frequently prone to burning under the harsh sun. His blonde-grey hair just brushes his shoulders, having a rather dishevelled appearance as it frames his weathered face. High cheekbones, an aquiline nose, and stubbly moustache are his distinguishing features. The man's almond eyes are amber, but are usually hidden behind a pair of translucent walrus glasses without which he’s left constantly squinting, as though having just woken from a nap.

Ichiro's attire is simple, leaning towards practicality rather than style. The man is most often seen in a teal cotton shirt, grey drawstring breeches, and pair of geta with a sugegasa hanging off his neck. In cooler weather, the tank top is replaced by a high collared shirt and a navy blue kimono jacket along with padded leather boots. While the man’s too squeamish for tattoos, he does have his right ear pierced with a silver stud. The fellow is often hunched over, which coupled with his greying hair and older disposition has resulted in the nickname 'Old man Ichiro’

Height: 5’9 (5’6 when hunched)
Personality: Mild-mannered might be the first thing that comes to mind when describing Ichiro. The pale skinned man’s aura, or seeming lack thereof, typically results in him blending in with his surroundings, a fly on the wall to whatever occurs before him. Sometimes this suits Ichiro well, as he often prefers to listen before speaking, although he can grow cantankerous if feeling continually ignored. When he does talk, it is typically respectful in tone, though the man is far from eloquent in his manner of speech. The sailor doesn't get flustered easily, and though he's more fearful than he cares to admit usually keeps his cool in the face of danger. Some might say that his calmness comes from years of experience, while others suspect that he's long past caring about death. Most likely it's a bit of both, aided in part by the pipe which often sits tucked in his mouth, puffs of bittersweet smoke wafting out.

Though he carries himself modestly and exudes a gentle demeanour, Ichiro is no pushover. He's polite enough to his comrades, but if someone starts spewing bull the man will seldom hesitant to call them out on it, often while maintaining that shit-eating grin of his. Despite these at times inflammatory statements which are made, Ichiro’s more-so a passive-aggressive individual, picking his fights carefully and avoiding violent conflict where possible. When the man is pushed into a corner however, he’s more likely to stand his ground than be bulldozed over. The marauder doesn't put much stock in things such as honour or the inherent kindness of people, rather simply doles out the same treatment which he gets from others, for better or worse. And while a dutiful man to whomever he's currently aligned with, Ichiro's loyalties are first and foremost to himself, and if he sees a better opportunity elsewhere has few qualms in abandoning his current post to take advantage of it.


Likes: Iced tea, fishing, grocery shopping, card games, brisk weather.
Dislikes: Bland foods, children, sunburns, unpaid debts, hot weather.
Character Strengths: Level-headed, easygoing, cunning, opportunistic.
Character Flaws: Pessimistic, selfish, dishonourable, manipulative.
Potential Position: Cook, Ship-hand
Fighting Style: Most of the time, Ichiro avoids confrontation whenever possible, either by fleeing, hiding, bribing, or trying to talk his way out of a situation. When faced by an attacker, his first response is to feign feebleness and senility in the hopes that the enemy will deem him not worth killing, or at least let their guard down. Should this fail or an opponent gets too close for comfort, the facade is swiftly discarded as he’ll beat them into submission with his walking stick or whatever other improvised weapon he has available. He’s also well versed in mixed martial arts, focussed on dodging/ blocking attacks and using the attacker’s momentum against them. While he claims to have been trained in using firearms, his aim is mediocre at best, and is in truth not the ideal person to bring to a shootout.

Devil Fruit: No
Other Unique Abilities: N/A.
Weapons Carried: Walking stick, fishing knife, pistol.
Backstory: Ichiro was born in the little port of Cape Dorada situated near the South Blue’s entrance to Reverse Mountain, the third child of a ship-hand and tavern waitress respectively. As one of the last settlements sailors pass before entering the Grand Line, it was a prosperous town during the Golden Age of Piracy, with many a ship stopping by to stock up on supplies. As such, it didn’t take long for the Marines to establish a nearby naval base in order to deter the presence of such miscreants, but so long as neither side caused a ruckus, the townsfolk maintained a delicate peace with both sides. After all, it was far more lucrative for them to service both parties than to deny paying customers. And so from the time he could hold a bucket, the little Yamazaki grew accustomed to the various vessels which his family and himself worked on, and the curious characters which accompanied them. Scrubbing decks, replacing worn rope, and repairing damaged sails occupied much of their days, and in the evenings they served as cup-bearers in the town’s bustling tavern. It was tiring for the child, but he was expected to earn his keep and so worked until his body was sore and feet blistered.

Of course, it was apparent from an early age that while the boy’s work was passable, he was unlikely to become a decent ship-hand. As such, as Ichiro moved from awe-struck child to petulant pre-teen, he found himself increasingly often left behind by his father and siblings when they went down to the docks. The lad still needed to contribute his share, and at his parent’s persuasion landed a dishwasher gig at the tavern. The pay was mediocre, but he got his meals for free and got to eavesdrop on the bombastic tales of their patrons, and on occasion had the gall to approach them during his breaks to ask questions. Some didn’t take kindly to being pestered by a pimply lad, but there were many a time he’d coax their egos enough to let him sit with them. It was here he received his so-called ‘training’ in firearms amongst the motley crews who sailed in, and where the seed for adventure was planted in his mind.

A year later, the youth was promoted from dishwasher to prep cook, which filled him with equal parts of contentment and apprehension. The teenager had nothing against the culinary arts, rather it was the words of his colleagues which filled him with fear. As the largest and most frequented establishment in town, with an ever-growing clientele, the management had recently hired a professionally trained cook to head the kitchen: Armando Atalla. He was a drill sergeant in the kitchen, striking terror in the hearts of his cohorts, and those who failed to meet his expectations were dismissed for the day with a swift chop to the head. In the first few months of his new position, Ichiro walked egg-shells around this eccentric man, both in trepidation and curiosity. He was brusque, arrogant, swore like a sailor, led the kitchen staff with an iron fist… and yet at the same time was passionate, energetic, so completely attentive and caring to the simple task of preparing a meal for whomever entered their doors seeking sustenance. For Ichiro, food had always just been something which had to be bought to survive, but it was clear that for his boss there was something more to it.

The next decade went by in a whirlwind, though what exactly passed during that time is difficult to pin down even for Ichiro. Most days and evenings were spent slaving away in the kitchen, a storm of chopping, sautéing, grilling, stirring, boiling, and blending. There were many a time he cut or burnt himself, and plenty more instances where he found himself the target of Atalla’s ire. And yet for one reason or another, he was never fired, nor did he ever decide to quit. He just kept his head down, observed what his more experienced peers did, and over time picked up the tricks of the trade. The lad was by no means the top cook in the kitchen, but he was always improving, and when he bothered putting some effort into it could make some pretty mean grub. That gradually earned him a modicum of respect with his peers, though he never met the expectations of his superior. When he wasn’t at the tavern, working or playing cards with the passing patrons, he often spent his days wandering the rocky crags by the shore, scouring for shellfish during low-tide or else fishing for his dinner. Sure, he had some rowdy times in his tumultuous twenties; drank too often, smoked too much and got some black eyes, but all in all was satisfied.

Eventually, the young man found himself craving more than the life he was currently leading. He led a comfortable existence feedings marauders and merchants alike, making enough to clothe himself and send a little money to his aging parents. He made peace with his rougher juvenile years, eased up on his wild ways. He might have found a woman to settle down with, had he wished it. And yet there was something too routine, too idyllic in this living. As leisurely as it seemed, Ichiro grew restless within the confines of his current existence. He wished to experience something new and exciting, something that would make him feel alive and stir him from the slumber of complacency which constantly hung over him. So when a ratty excuse for a pirate ship came into port with the captain boasting how they were heading to the Grand line and mentioned they were in need of some extra hands, well, his chance had finally come.

Since then the man's travelled along the Grand Line, jumping from ship to ship as it suits him. Marines, merchants, pirates, it makes no difference to him what their affiliations are. He's seen many a strange and wonderful things, and for a time, he was satisfied so long as he could feel the salt-spray and the wind blowing. He even took a ‘sabbatical’ for a couple years and bummed around on Karate island with the other martial artists and gurus. Yet even a life of mediocre piracy or seeking inner peace can become boresome after a while, and so the fellow resolved to seek more exciting (and lucrative) prospects. And what could be more heart-pounding than fighting off the deadliest pirates who ever lived to claim a legendary treasure? With the rumours of a great treasure map floating about, the now not-so-young man has set out onto the high seas once more, seeking a crew who’ll give him the epic adventure he desires. Better late than never, right?
 
Last edited:
Elijah Baden

Elijah Baden


_com__dusty_by_neketti-da2y68x.jpg


Eli is a tall man with dark brown eyes and mostly long, sandy brown hair. This fact is only altered due to one streak of silvery-gray hair that, no matter how many times is cut out, stays in that exact spot. He has a muscular physique that he tends to show off without meaning to, mainly due to him only wearing form-fitting tank-tops or a black overcoat with no shirt on underneath. On his chest, three scars can be seen. Two run horizontally across his pectorals, and one short one stands vertical in the center of his chest. Another scar is located on his neck and cheek, almost touching his eye. On his back, he has an almost mirrored vertical scar compared to the one on his chest. He wears ripped-up jeans and, most of the time, leather boots with iron toes and soles. 


 


Gender:


Male


 


Age:


26


 


Height:


6 feet 4 inches


 


Personality:


A very outgoing and aggressive man, Eli is definitely someone who goes out of his way to make sure his presence is known. From harassing people to starting bar fights to assaulting people, many people prefer to not remember his name for how annoying he is. Impulsive and arrogant, Eli cares little for what others think of him. Even in dire situations, Eli stays optimistic, and enjoys making jokes and poking fun at people. He has a soft spot for children and animals, showing his kindhearted and gentle side around them. While a grizzly on the outside, underneath the tough attitude, Eli is a large teddy bear who has no tolerance for those who destroy the lives of others.


 


Likes:


- Drinking


- Picking fights


- Hot climates


- Sour or spicy food


- Training


 


Dislikes:


- Heights


- Reading


- Devil Fruit users (most of the time)


- Sweet food


 


Character Strengths:


- Eli will always offer his assistance to those who need help.


- Eli is not easily swayed by bribery, staying morally straight through thick and thin.


- Eli can look at any situation and think of it as positive, and does not give up easily.


 


Character Flaws:


- With an always aggressive nature, Eli has difficulty settling problems with diplomacy, instead jumping straight to using his fists.


- Eli is not very wise, and sometimes jumps into situations without thinking ahead of time and coming up with a plan.


- Eli has trouble with his anger at times, having fits of rage every so often, though he has gotten better at controlling them.


 


Position:


Shipwright of the Red Wave Pirates


 


Fighting Style:


Stellar Boxing


Eli's style of fighting is all about utilizing his raw strength in order to overpower his foes. He mainly uses his upper body to attack, mostly using his legs to keep his posture and stance rigid in a fight. The primary focus is that Elijah can switch his attack patterns between defensive stances, quick and precise strikes, and forceful attacks.


 


Techniques:


Stellar Right/Left Jab: Elijah uses his corresponding arm to send a straight punch at his opponents.


Stellar Right/Left Hook: Elijah swings his fist in a hook motion, using it to get past an opponents guard.


Stellar Uppercut: Elijah delivers a powerful uppercut into his enemies jaw, sending them flying.


Stellar Backdash: Elijah dogdes backwards from enemies attacks.


Stellar Sweep: Elijah drops low to the ground and sweeps his opponents legs out from under them.


Stellar Rush: Elijah pools all of his strength into a flurry of high-speed punches.


 


Weapons Carried:


A single pistol with the names of his parents engraved in the hilt and a set of gauntlets that can heat up and produce lightning.


 


Backstory:


Elijah was born in the East Blue on the island of Loslat, where he lived in the bustling town of West Kingsler. The town was a small merchant community, where many people would come through for supplies and look at the various items on sale. Anything from weapons to clothes to little household knick-knacks. However, none of these businesses could even hold a candle to the amazing business that was Quinn and Finn’s Shipwright Company. The business was one that built ships for those who were buying, and auctioned off during the yearly Loslat Auction Event. The company was run by a very prominent member in the community: Quinn Baden, a thick-headed and caring woman, with her husband Finn, a meek but intelligent man. The business was well-known for pumping out fantastic ships, in both ability and beauty.


This business was where Elijah put his heart and soul. He was the youngest of Quinn and Finn’s children, and the last one they had. He was their fourth child, as well as the only boy out of their children. As such, he was constantly picked on by his older sisters for being a runt in his childhood.


He and his sisters were all in line to work in the business once they were old enough, so Finn sat them down and taught them the necessities they would need, like how to handle money and the correct math in making ships, such as the weight and measurements of pieces. Once they were old enough, Elijah’s mother taught them the physical part of building ships, as she was the one who built all the ships for the company.


This was what Elijah excelled at. He far outshone his sisters at building boats, making up for his lack in communication skills with his ability to handle a large amount of physical labor. His days including building, exercising, and eating. Other than that, he had little free time. And whenever he did have free time, he would go into town and learn about building weapons from the merchants there.


As Elijah grew older, he started to work less and less on ships. Once he turned thirteen, he began to become more of a hooligan, going around the town and messing with the citizens. Many of them complained to Quinn, and to avoid punishment much of the time, Elijah would retreat to a small shack he built on the outskirts of town. Only he and his sisters knew of the place, and they would meet there to spend time together and play board games and poker, which their father taught them how to play.


One day, when Elijah was fifteen, and just about to turn sixteen, the Marines visited the island. They approached Quinn at her home and accused her of being an accomplice to a pirate attack on a neighboring island, where a Marine base was set up. The pirates killed many innocents before they were taken down by the Marine forces, and they stated their ship was made by the ship building company. Quinn did not deny it, but when asked to come with them to attend a trial, she refused, stating that she only built the ship, and did not consider the uses of said ship, as most shipwrights do. However, the captain of the Marines did not give her any leeway, and when he tried to have his troops bring her with them by force, Quinn fought back. The children watched from the house, and when she brought down three of the Marine lackeys at once, the captain commanded his riflemen to shoot her dead for attacking Marine personnel.


Elijah watched as his mother was killed in front of his own eyes.


Enraged, Elijah ran out and attempted to attack the Marines. However, he was stopped short when the captain pulled out a sword and plunged it into Elijah’s chest. As he fell backwards, the man cut two deep gashes into Elijah’s chest, and then made a hasty retreat. The townspeople, out of fear of the Marines, had to watch from a distance as one of the greatest people of their town was killed in front of them.


It took Elijah months to make a full recovery, due to a mix of his injury and the shock and trauma from his mother’s death. During his time in the hospital, his family’s business closed due to threats from the Marine HQ, and his family began different careers. His oldest sister, Lillian, began work as a florist, and met what would soon be her husband through this. His second oldest sister, Karen, became a blacksmith apprentice. And his youngest sister, Mackenzie, worked with their father to set up a trading company.


Elijah, however, fell into a depression. He moved into the small shack he had built years before, and made a living selling small wood carvings and household gadgets for people. He barely scrapped by, and when he was approached by his family, he only shut them out.


One day, as Elijah was selling his wares at the market, a foreigner came up to him and handed him a map. Confused at first, Elijah simply said that he couldn’t accept it as payment, but the man told him to go to the island circled on the map if he wanted the ability to fight the Marines. Before Elijah could ask any questions, the man disappeared into the crowd.


Elijah thought little of the map, though he kept it around his house to humor the man. After a few weeks, Elijah began to become increasingly curious about the island, and he took some time to examine it. If what the man said was true…


Elijah began preparations to leave the island. He wasn’t sure why, but the man seemed positive that the circled island had what Elijah needed to exact revenge on the Marine captain who had killed his mother and wounded him. However, before he could set sail, he was approached by his sisters. They each knew he was leaving, and decided to give him a parting gift. Karen gave him a pistol she had engraved the name of their mother into on the handle, Mackenzie gave him a new set of tools so he could tinker with objects, and Lillian gave him a pair of gauntlets that she had made, with one being able to produce electricity, and the other able to give off large amounts of heat.



With the gifts from his family, Elijah set off for the island, known as Nende Island.




 ~~~


Elijah spent seven years on Nende Island. There, he had found the skills he needed to have to survive in the world. Nende Island was a small island in the East Blue, where two schools of martial arts were located, both run by two skilled masters of martial arts.


In one school, located on the east side of the island, was a man known as Basilk, who was the founder and master of a powerful form of boxing, which he called Quick Boxing. Elijah joined the school and learned about this style of fighting first. He learned about the different stances and their benefits, as well as gaining the ability to quickly switch between stances and attacks with a moment’s notice. It became his main form of fighting, as he could utilize his brute strength to make his attacks more lethal. He soon developed his own way of Quick Boxing, changing it to Stellar Boxing. He spent four years in the school under Master Basilk’s tutelage.


After Elijah learned as much as he could in Basilk’s school, he made his way to the school of the other master, Cha-Tai. The master had also founded his own style of fighting, known as Ro-Taekwondo, which focused on focusing one’s power into their lower bodies and focused more on kicks rather than the upper body and punching. Elijah spent two years learning about Ro-Taekwondo, and began to also change the moves and attacks into his own Stellar Style.


Elijah’s time on Nende Island was cut short, though, when Marines visited the island. They were doing their usual inspection of the island to make sure everything was safe, and to check up on Basilk, who was a previous member of the Marines before he retired and took up developing his martial arts.


As this was the first run-in with the Navy after they slaughtered his mother, Elijah’s hatred and resentment, which he had been managing to control, suddenly burst out, and he attacked the Marines without hesitation. With the sudden attack, Marines and students both attempted to stop him. However, he used his anger to fight anyone who got in his way. However, fighting an entire school of martial arts students mixed with trained Marines made it difficult for Elijah to fight for a long time. He received many injuries before he made a hasty retreat to his ship, where the Marines chased him, though unsuccessful in catching up to his cruiser. Luckily enough, the Marine force was small, as they were not expecting much trouble from the island. 


For the year after he made his escape, Elijah traveled, making himself useful by doing side work. With the money he received, he kept upgrading his ship, with the goal being to have his ship be able to stand toe-to-toe with any Navy ship. He had the chance to test it against the Navy at one point, and he was able to stand on equal ground with them until his vessel received significant enough damage for him to retreat. When he successfully evaded them once again, he decided the closest island that he could stop and make his repairs was a small island nearby, where a nice quiet town known as Mirstone was located.
 
Last edited by a moderator:
Nanaga Nanoniopa
Name:Nanaga Nanoniopa aka Norman Newman


Alias: The Crazed Chef


Age: 16


Gender: Male


Physical Description: Norman is small compared to the average human his age. At a underwhelming 5' 2" no one would initially be wary of him. His weight is surprising though, as he weighs approximately 145 lbs despite his small stature. This is due to him being mostly muscle due to harsh training for over a decade. He has thick black hair that never seems to do what he wants it to. He has dark brown eyes that seem red when the light hits them right. Besides that he almost always has the bottom half of his face covered with various scarves and half masks. Even his crew, aside from Scarlet, have no idea what the bottom half of his face looks like. His skin is rather tan most of the time, but when he's mad or excited it takes on a more ashen hue. His hands, fingers, feet, and toes are all roughly calloused from training and combat. His body has a large variety of old burns, scars, and other marks to signify his harsh regiment. Although these are mostly unseen as he rarely takes his clothing off.


Position in the crew: Chef


Character Strengths


- He is intensely dedicated and loyal to any person or cause he commits to. Sometimes to crazy degrees.


- He is quite patient. Ninjas have to be.


- While he often forgets "simple things" he never forgets "important stuff".


- He is relentless when given a singular task, such as to pursue someone. He would almost literally walk through fire to do so.


- He trains frequently in all manners of ways. As such, he doesn't seem to lose skill in that which he already knows. On top of that, he can ignore hunger or thirst for long periods of time. Despite being a teenage guy.


Character Flaws


- Often forgetful about simple things.


- Having been trained to by a clan of ninjas and assassin's, he doesn't see a problem with killing. In fact, he seems to enjoy it and doesn't get why that's bad.


- When on land he can't tell which direction is which. A compass would fix this, but he normally forgets his compass.


- He frequently likes to wait for the right moment to strike, or to make an entrance if he desires attention. So he's not always quick to act if it doesn't seem truly important


. - He likes to keep secrets. And frequently tease those who don't know.


Likes


- Food


- Stabbing people


- Stabbing people twice.


- His crewmates


- Being super sneaky. And also scarves. Lots of scarves.


- Playing pranks on people


- Stabbing and shooting people some more


- Secrets. And teasing people who don't know them. Even if they don't care.


- Probably more stabbing and sneakiness.


Dislikes


- Being stabbed. Ow.


- Not being able to swim


- Not being able to remember what he forgot


- HIS STUPID HAIR BEING STUBBORN


- Food that doesn't taste good.


- Going hungry


- Getting stabbed a second time. Double ow!


- When people keep secrets from him. Ooooh. You better not!


Personality: Norman often lacks a serious demeanor outside of combat. And sometimes even in combat. He likes to prank people and see who he can get in trouble for it, or how closely he can watch without getting caught. He likes to watch the expression on peoples faces as they react to stuff. As such, he frequently antagonizes people he comes across, even doing so to his own crew sometimes. Often forgetful, he may lose or "misplace" any number of simple things. The only times this seems to rarely if ever happen, is when he's cooking, buying ingredients, or during serious combat. Outside of that he can sometimes even forget that he's carrying weapons. In "important" combat he almost always takes a nearly full turn into seriousness. While others think it silly, he likes to whisper all his attacks involving named moves. He believes this prevents enemies from getting clues to what's about to happen based on attack names. But he can't bring himself to not say the attack names at all, it just "doesn't feel right".


Biography: Born on a island of ninjas in the North Blue, Norman was born with the name Nanaga N. Nanoniopa. It is tradition for family lines to have a recurring letter in their names. Despite their birth names, most ninjas of the island also take more easily pronounced names for public relations. As it is commonplace for them to deal with marines, pirates, and others on a regular basis. Thus, Norman Newman became his public name. Upon turning two his parents went through the usual traditional routine of giving their child a bow. Depending on what and how he did with it would determine how long until they trained him, and at what level they'd start. He at first just played with the bow, flicking the string and chewing on it. But eventually he did succeed in knocking an arrow and firing it..... with his mouth. Six inches to his left. Into his mother's foot. They decided he'd be ready to start immediately... but with practice weapons at first.


After actually being taught and using an appropriately sized bow, he turned out to be pretty good with it. Although he often complained about not liking it. So they tried various other weapons. He warmed most to shurikens and senbon. He loved throwing multiple at a time. It was his favorite thing. After two years of training in ranged/thrown weaponry his family and the clan elders shrank the hours training in that aspect. Instead they began training more prominently in hand to hand combat and close range weapons. They began with more simple weapons and as he advanced in age and skill he began trying the complex weaponry. At age ten they had him using the kusarigama with relative ease and called his close ranged weapons a success. The entire seven years of weapons training were given to him as games, tests, and challenges. He found them fun and often difficult, but seeing as all the children of the clan were going through this he took it seriously when told to.


The next year or so was focused more on subtle training mostly. Subterfuge, equipment for combat, stealth, and building up an immunity to a wide variety of poisons. As well as lessons on history, culture, and the outside world. Strengthening his mind was their focus for this time. During this time they found he was fantastic at cooking and baking. He became quite the popular chef amongst the various families. He even cooked for visitors to the island. He would spend various nights or days learning different methods of cooking or baking with different people on the island. Although it seemed his specialty was barbecued meats and baked deserts. The three years following were focused quantities of training mixed with him training solo. Strengthening his body alone against nature or by walking across burning ground. Anything that could be a test, was a test. And he never turned down a challenge. It was during this personal training time he focused more on his thoughts and desires. He learned to trust his instincts and work with them. His instincts and desires told him he was done training and living here on the island. For him to be happy or become stronger he needed to leave. After meditating on that fact in the sacred center of the clans forest, he decided to bring it to the elders of his clan.


To his surprise the elders were expecting it. Apparently this was a common thing among the clan youth of his age. When left to decide their own actions they choose to leave to learn and grow elsewhere, and sometimes they settle into roles elsewhere in the world. All the current elders of the clan had done the same before returning. They told him the only thing asked of each leaving clan member is for them to take up one of three great Tasks. The Tasks change as they are completed, but one has remained unfulfilled for generations. This one is only given to the few strongest of each generation. If the Task is fulfilled, wonderful. If not, the ninjas still gained worldly experience and possibly helped bring the Task closer to success. The elders asked Norman to take this task upon himself while he traveled the world. He accepted graciously. Before he left he was given several weapons or items from the elders and his family. Along with this came the scroll containing his Task. He left the village for the eastern coast soon after.


It took him a month to get there from how often he got lost. He found that a band of corrupt Marines had been terrorizing the village with the port. He spent a day or so watching, taking note of their actions and mannerisms, making sure to note their patrols and passcodes. He killed one of the Marines and took his place on the boat as it departed. One day the crew raided a pirate ship, and his cover was blown. He joked with his opponent and fought as he would, rather than how the Marine he was pretending would have. So he stabbed all the Marines, twice, stole some of their confiscated treasure, freed the pirates, and left with them. This agreement didn't last long. While the pirates were freely given most of the gold treasure. Seeing as it didn't much interest Norman. He refused to give them a cool looking fruit he found. He was sure it was poisonous from its cool coloring and design, and wanted to eat it to see if he'd be able to beat the poison! However instead he sent the fruit back to the clan elders on his home island. Afterwards the pirates kicked him off their boat at the next island. They seemed mad he stole the fruit. He didn't really care and decided to mess around on the island. One day he awoke to find he had been set adrift by the villagers. He was less than pleased, especially as he sensed a storm coming. He hated swimming, so this raft was going to be a bad idea in that weather. Luckily for him he was discovered and picked up by a pirate ship.


Devil Fruit Power: N/A


Fighting Style: Norman fights using the training of his ninja clan. Usually he prefers stealth assassination or ambush if he can help it. However they still have training for direct combat. This includes both long range and close quarters combat. For long range fighting he has several different weapons he's trained in. He practiced using the yumi, shuriken, kunai, and senbon since he was able to hold something up. Personally of the three he prefers shuriken in their varied forms. He's heard there are giant shuriken somewhere and wishes to practice with it someday. For close range he has practiced with several different weapons and in hand to hand. Katana, kusarigama, daggers, sickles, wakizashi, and hand to hand combat styles were all on his training list. He prefers the katana and kusarigama personally, and spent more of his time training in those then anything else. In addition to these, he trained in using and making various types of equipment for fighting. From smoke bombs and flash bombs to caltrops to the happo(an egg shell filled with glass and other things to blind enemies). He even tried his hand at blowguns and poison darts.


Possessions: A kusarigama, a katana hand forged by himself with his fathers guidance, a bow inherited from his mother, several shuriken, senbon, and kunai, and a few smoke and flash bombs. His personal cooking knives. A scroll with the mission given to him by his clan, along with a failsafe to burn it in case. A couple different sets of clothes to try blending in with civilians. Along with a LOT of scarves.


Dreams / Goals


- To become the world's most renowned assassin.


-To find a sailing crew who'd appreciate his culinary skills.


- To complete the mission given to him by his clan elders.


- To toss one of those giant shurikens he's heard about.


- To help his friends reach their dreams.


- To stab A LOT of people


- To train with and become at least passably dangerous with EVERY SINGLE WEAPON IN THE WORLD


thAE12UWPL.jpg
 
Last edited by a moderator:
Jack Wilhelm
Full Name:Jack Wilhelm


Nickname Sure shot


Gender:Male


Age: 25


Height: 5 foot 6


Physical description: Jack is a lean man with much of his muscle mass within his legs. He's a man of little hair except his head, but has in recent years managed to grow pencil marks for a mustache. When he's not on active duty he tends to wear black sunglasses, but when he is on duty you can see his deep brown eyes. His hair is not wild,but it's slightly rebellious and it grows quickly. So it tends to be anywhere between 3-4 inches long at any given time and is generally unkempt; a permanent cowlick has made its at the tip of his crown. His attire generally are black slacks, plain T-shirt and a jacket depending on the season. His only consistent attire are his shoes, which tend to be boots since they can be used in a wider variety of terrain without much issues.


Personality: Some might say Jack has a focused personality and others might say he has the inability to focus. He tends to zero in on one thing which interests him,but allows much of his life to go by the wayside in order to develop whatever skill he's set his heart on. As such he tends to have an optimistic attitude and tends to look for the brighter side of life and the good in people, as many tend to get frustrated with his tendency to tunnel vision. By nature, he tends to cut out much of life as a minimalist and only really values what he can cultivate in himself, rather than what he can achieve through status or material gains.


Likes


He loves learning new skills, most pertaining to how machinery works and combat skills. He loves to dissect technology and figure out how to it put together and how to put it back the way it was before. Above all else, he loves target practice. The smaller the target, the farther it is, and mobile it is...the better.


Dislikes


Unfortunately he doesn't cope well with being interrupted, it's annoying to him. He also stinks at multitasking, so don't expect a response on the den den mushi if he's in his zone.


Character Strengths: Jack has extraordinary focus and is able to regulate his body's functions and emotions even in the most chaotic battlefield. He also has a natural affinity for accuracy in which he could hit just about anything within his sights. Because of his love for weaponry, he tends to catch on quickly to anything projectile and has a knack for modifying said weaponry.


Character Flaws: While he is able to get into a mindset which is solely focused on his objective, he tends to tunnel vision to the point where he can no longer defend himself as he has lost all awareness of anything not in his sights. Off the battlefield he is often left behind and reprimanded for near desertion due to his almost inability to act responsibly when it comes to things that he finds to be a bother.


Potential Position: Marksman


How do you fight? By default he tends to run to the outskirts of a battlefield, looking for the best vantage point while looting enemy goods. In a direct fire fight he tends to run and gun, diving in and out of cover until he can get a clear shot from afar. In a stalemate, he tends to go in alone with explosives to try and dig people out of their positions by any means necessary.


Unique Abilities: Invention


Weapons Carried: Old reliable A semi automatic flint lock rifle with a sight made of tempered glass with crosshairs. It must be loaded manually,but can hold 6 round iron pellets at a time.


Backstory:Jack's buddies and fellow soldiers tend to mock him for his position, although in a usually teasing fashion. Being chosen to be a soldier of the state tends to come with actig without thought and laughing it off later with alcohol and women. He longs to be a frontliner in the thick of the moment because they don't have to think in general.Typically a solider has to shoot first or they'll be shot. Typically storming a house of rebels involves smoking them out with fire and eradicating them at the order of the general. They're too focused on survival to pay attention to the person they're fighting. Their job isn't to consider who they're aiming for or what their circumstances may be, but rather the fact that this person is slated for death. His buddies tend to express a varying degree of awareness on and off the battlefield. Most succumbing to drink in the aftermath, others happy they suceeded. But above all else, they don't have to think in the moment they do their job.


Jack on the other hand, is fated to know each and every person he fires upon. His world reduced to the 3 inch scope, fixed upon the person slated for death. He knows what each person is thinking at the moment of their death. He can see their emotion, body language and behavior before pulling the trigger. If it was a wealthy business man, a common target of the state, he'd know what kind of man they are. Some were whoremongerers walking out of bars half conscious with gold diggers in each arm. Others were family men having sunday lunch with their families. Laughing with their children over something mundane such as stealing a potatoe wedge, laughing as if it were any other day of the week. Both these men have different demeanors and motivations for their actions,but jack's job is all the same: to eliminate the traitors according to the state.


Each with kill he remembers their face, their expression, and actions prior to death. It was during his downtime that he discovered early on his career to look at the bright side. To think of how happy his superiors would be or how many people he saved indirectly by taking out whoever he executed. Early on in life he discovered the joy of technology, anything ranging from a pickaxe to a n old discarded cannon. They all fascinated him and motivated him to pull them apart and put them back together. It was during these times in which he crafted old reliable. Taking old discarded weaponry from the barracks and dumps, piecing the salvageable parts together and drawing inspiration from what he finds. 
 
Last edited by a moderator:
Arlen Hakhassi

Arlen Hakhassi

3b7410584c6655e4e2ca70a230b6bf72.jpg




Full Name: Arlen Hakhassi

Nickname: Leviathan

Gender: Male.

Age: 17

Physical Description: Arlen is a young man with dark skin, silver hair, and green eyes. He has a lean build, like sprinter. While he doesnt have large, rippling, muscles his body is fairly toned from training. Long, lashes frame his eyes, which soften his facial features somewhat and enhance the brilliance of his eyes, or so he has been told. He also has long fingers, which are suited to play an instrument. Arlen enjoys wearing accessories, such as earrings, bracelets, and necklaces. When he was on still on Mirage Island, Arlen dressed flashily: golden chains, rings, armbands, belts, etc. However after leaving Mirage Island, Arlen changed his dress to a much more casual one, choosing to wear a simple, red, sleeveless jacket, black shorts, and sandals. There is a tattoo of a sea serpent on his back as proof of his status as Leviathan(the strongest warrior on Mirage Island) .

Height: 59’’

Weight: 145lbs


Personality: For the most part, Arlen is a sociable and easy going sort of guy. Hes the type of person who would rather worry about the present than planning for the future or being tied to the past. In that sense, one can say that Arlen lives life very simply. He just wants to have fun, enjoy time with the people important to him, and not have to worry about difficult things. He is willing to work, but don’t expect him to work too hard. Arlen’s not lazy per say, but rather he lacks dedication and commitment to tasks that bore him.

Despite that, Arlen is actually quite competitive and rarely ever backs down from a challenge. This stems from his pride of being the Leviathan of Mirage Island. Arlen does feel a level responsibility that comes with the title he bears. Another noteworthy characteristic of his is Arlens loyalty. He’ s generally a reasonable guy, except when the people he cares about or respects are being threatened. In such a situation, Arlen can get rather hot-headed fairly quickly and will have no qualms about breaking a couple necks or two.

Likes:

  • Being challenged

  • Ice cream.

  • Dancing

  • Playing his wooden flute.

  • Climbing/being in high places.
Dislikes:

  • Losing.
  • Trouble.

  • Bullies.

  • People who think they are better than him.

  • Monkeys.

Character strengths: Arlen is loyal and protective. Generally easy going and friendly as long as people dont get on his bad side. He’s a very down to earth and lives life for the moment. So long as he’s enjoying himself, he has little problems making friends as he has a fairly adaptable personality (when in Rome do as the Romans do and all that). Arlen is playful and fun-loving, but also caring and knows how to treasure the people he is close to or grows attached to. He has a strong sense of duty.

Character flaws: Mentioned in his personality, but hes somewhat lazy and bit frivolous. Since he would rather focus on the present troubles than future consequences, one can also call him rather short-sighted. When angered, he can become rash and impulsive, immediately doing what he believes best to salvage the situation at hand without thinking things through. Arlen is a prideful individual. Too prideful. After becoming the Leviathan, this only worsened as he refuses to turn down any challenge, regardless of the time or place. Also, he’s a bit of a sore loser.


Potential positions: Fighter/Swordsman/Musician.

How do you fight?


Arlen fights using the combat style of Mirage Island, an unorthodox one that involves a lot of grappling and wild acrobatics. His muscles have been trained to be flexible, but strong. One of his signature moves involves Arlen wrapping his legs against the targets waist and arms, immobilizing them, before slitting their throat. Once in his grip, opponents will find that escaping is not easy. His movements are graceful like a dancer’s, smooth, deadly and precise, but at the same time swift and sharp like a snake’s. Arlen is a very adaptable fighter, trained to use knives, swords, staffs, maces, bows, etc. However, even without weapons, Arlen is still deadly and arguably even stronger when fighting hand to hand(aka strangling his opponents). He is much better in melee combat than ranged, the closer the better, though depending on the situation he will do what’s necessary to support his allies.


Devil Fruit: None


Weapons: A scimitar and pair of hidden daggers


Other Unique abilities: None


Backstory:


Arlen grew up on Mirage Island, raised by only his mother. He didnt know much about his father. All he knew was that the man wasn’t very well liked among the villagers. A thief they called him. A scoundrel. A blasphemer. A rapist. There were so many horror stories and exaggerated rumors about the man that, as a boy, Arlen wasn’t sure if his father was a criminal or a monster. His mother refused to speak about his father and Arlen never forced the issue. He didn’t care enough to. His mother was all he needed.

However, just because he didnt care, didn’t mean that others wouldn’t. Children would be children and they weren’t the nicest to the small boy who had a monster for a father. Arlen was the perfect target for bullies. Therefore learning to fight was a necessity for Arlen even at the age of 8. In order to establish his place in Mirage Island, he had to show his fellow children there that he wasn’t one to be bullied. Even if it meant he had to become a monster like his father. To put it bluntly, Arlen was terrible boy as a kid. He’d stolen, picked fights, and was a general nuisance to the villagers. No one believed Arlen would ever be a productive member of society. Not even Arlen himself.

Sharrkan.full.1375661.jpg
Only an old crippled warrior who wasn
t afraid of monsters saw through Arlen. “I’d fought a ton of monsters in my youth, Runt.”the old man said when Arlen had stolen the geezer’s bottle of spirits.“And you’re no monster.” The old man marked the second stage of Arlen’s life. He became Arlen’s first friend, his mentor, and the reason Arlen took the path of a warrior. Not to beat up people, or do wrong things, but to strengthen himself and his mentality. His mother wasn’t happy that Arlen wanted to become a fighter, but was pleased in the changes she saw in him. Arlen trained diligently under the old man and proved himself to be a quick learner. The old man, whose name Arlen learned was Sukkhan, praised Arlen as a prodigy—the best student he’d ever taught.

At the age of 14, after winning a series of fighting competitions all over Mirage Island, Arlen was honored with the title of Leviathan—a unanimous decision by all the Chieftans. No longer was Arlen the child a of monster. He had created a name for himself, one he took incredible pride in. His life and the life of his mother changed since then. They lived lavishly with the benefits his new title gave him, as well the prize money hed won and continued win as the Leviathan. People respected him—the youngest Leviathan in Mirage Island’s history. They continued to challenge him for the title and Arlen has yet to lose.

Two years later, Arlens life changed once again when the Chieftans of Mirage Island congregated and gave him an assignment—to protect the Priestess of Water while she journeyed beyond the Island. Hailing from the village of Shanoa, where the Temple of Aquarius resided, came the Priestess of Water—the first ever to break the mold and attempt to spread word of Aquarius to outsiders. Arlen didn’t know much about the priestess. He’d seen her once at a banquet held in honor of outsiders. He’d gone for free food. Arlen had never really been particularly religious, though a majority of the Islanders were, but even he knew it was a great honor to be given the duty of protecting the treasured figure of Mirage Island. So naturally Arlen accepted the task. Thus Arlen set sail from Mirage Island with the Priestess of Water to...wherever she wanted to go.


Getting to know the Priestess, caring for her needs, and protecting her had proven to be both interesting and difficult. She was naïve, pure, and not really suited for travel, at least in Arlens opinion. After she’d gained the attention of the marines, and subsequently the world government, Arlen’s task became more difficult. However, he was up to the challenge. Within a year, the pair changed their hairstyles, their appearance, and did their best to keep away from the marines. Yet when rumors of a mysterious map surfaced, at the behest of Priestess Nerissa, they set sail for Mirestone.

Themes




 
Last edited:
Skorrigg Vyltmheim
<p>


<strong><em>Full Name:</em></strong> Skorrigg Vyltmheim(Vul-tum-hime) <strong><em>Nickname:</em></strong> Skorrigg the Bloodied. <strong><em>Gender:</em></strong> Male <strong><em>Age:</em></strong> 27 <strong><em>Physical Description:</em></strong> </p>


<div class="ipsSpoiler" data-ipsspoiler="">


<div class="ipsSpoiler_header"><span></span></div>


<div class="ipsSpoiler_contents"><p><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://store.bethsoft.com/media/catalog/product/cache/23/image/9df78eab33525d08d6e5fb8d27136e95/a/r/art-eso-nord-zoom.jpg&key=b2fcca0f763939f6a662b02c195b6fe2f5b373b74dea57922b6612c82b65cdc2" class="ipsImage" alt="art-eso-nord-zoom.jpg" /></p></div>


</div>


<p> A non-native to many of the more known lands, Skorrigg stands at a hulking Six foot and Four inches, Imperial, and weighs two hundred and six pounds. With tanned and scarred skin, a near constant resting bitch face and long black hair and a beard that comes down to the same length, just under his shoulder blades, Skorrigg often cuts an intimidating figure. Wearing clothes and armour of his homelands, Skorrigg tends to stick out in a crowd, and when his armour isn't needed, he can often be found in boots and a leather kilt, leaving his tattoo covered torso and arms bare. Not always noticeable, Skorrigg has blue eyes and sharp, angular facial features. <strong><em>Height and Weight:</em></strong> 6'4" Imperial and 206 lbs. <strong><em>Personality:</em></strong> Often regarded as stoic and always angry due to his first impressions, Skorrigg is actually an extremely level headed and friendly individual with a love for nature and exploration, as well as learning new things outside of his own culture. Often curious, it's not uncommon for Skorrig to ask many questions about even the seemingly simplest of items, and his inquisitive nature often leaves any expecting the muscle bound man to be dim-witted shocked. Well spoken as well, the man places strong values in doing the right thing and over all being well educated, and believes that knowledge is often the best route when it comes overcoming differences. Despite this he holds a vicious streak and hides a berserker rage that comes forth full force when driven too far, though he keeps a tight lid on it and it is rarely seen. Finally, Skorrigg, despite his looks and size, holds a soft and fatherly bedside manner when treating his patients, and does his best to ensure they are well taken care of. <strong><em>Likes:</em></strong> Chocolate, sketching, nice and stormy rainy days, dogs and coconuts. <strong><em>Dislikes:</em></strong> Hard candies, writing, dreary and miserable rainy days, cats and pineapples. <strong><em>Character Strengths:</em></strong> Well educated, proficient medic, friendly. <strong><em>Character Flaws:</em></strong> Slow to rise to action, can tax people with his constant questions, is quite poor at going unnoticed. <strong><em>Potential Position:</em></strong> Doctor <strong><em>How do you fight?</em></strong> If Skorrigg has not entered his berserk state, his utilises his thick armour and pole-axe in a reserved fashion, often focusing on defence whilst utilising disarming or immobilising strikes to bring down his enemies with as little violence or pain as possible. Skorrigg has also become quite skilled in grappling and hand to hand combat, often allowing him to remove weapons from the equation and use his superior strength, size and skill to bring the fights to as non-violent an end as possible. However, if one were to bring Skorrigg to the point of berserking, his danger increases largely as his adrenaline begins pumping. Often ignoring wounds most wouldn't be able to ignore, the warrior will wade into combat and utilise anything and everything possible in an attempt to bring his target down. Often times, at this point, the only things that can halt him are his body failing, either from exhaustion or wounds, unconsciousness, death, or killing his target. <strong><em>Devil Fruit:</em></strong> None <strong><em>Other Unique Abilities:</em></strong> None <strong><em>Weapons Carried:</em></strong> A large axe, just about the same height as himself. </p>


<div class="ipsSpoiler" data-ipsspoiler="">


<div class="ipsSpoiler_header"><span></span></div>


<div class="ipsSpoiler_contents"><p><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://baytree-interiors.co.uk/_assets/img/site/products/giant/G628G.jpg&key=0fe7dfc14a41979d58e92c51e63faec17766a95e3d9efaaa5ae0d15d86a2a3d8" class="ipsImage" alt="G628G.jpg" /></p></div>


</div>


<p> <strong><em>Backstory:</em></strong> Skorrigg grew up as one of the shortest members of his tribe in a land far north that was often subject to cool weather and snow. Due to his shorter stature and milder personality, he was raised from a child to be expected to take up a profession more suited for his personality and through the years the child proved that he was quite interested, and naturally skilled, in the art of medication and aid. At the same time, in line with his tribes beliefs, he also grew up learning how to fight just like every other child would as the tribe was often at war with a handful of other tribes as well. Despite being forced to fight in any altercations, Skorrigg led a happy and relatively simple life that he learned to enjoy parts of, and he quickly became known as one of the better healers in their lands, even amongst the other tribes. This, coupled with a mysterious, slow acting but terrible illness that plagued the tribes some time later would eventually unite the tribes and Skorrigg did his best to learn how to eradicate the illness. Despite his best attempts, however, Skorrigg found no way to halt the disease, and without any other options he decided that the only option would be to leave his homeland and explore hoping to find a cure. While he was eventually successful, he lost his ship, and also came to find that the ingredients to create as much of the cure as he needs are insanely expensive to get a hold of. He now hopes to one day earn enough money to buy what he needs and return home to save his people. He is currently in Mirstone after having accepted and completed a job in treating a young boy for a severe fever. <strong><em>Extra Information:</em></strong> 'The Bloodied' is a title given to all doctors and medics of the northern tribes that have successfully performed ten major surgeries, quite the feat given their more basic medical tools.


</p>
 
Last edited by a moderator:

Users who are viewing this thread

Back
Top