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Fandom Characters

[Class 1-A] Aruka Datsukaeru

  • f5e2ae37017f2e224513667fa3fe1c10.png

    Minus the weapons, original image from Frappe7's deviantart.
    Quote: "I'd shake your hand, but you wouldn't enjoy it."


    Name: Aruka Datsukaeru
    Nicknames: Datsu, DK
    Desired Hero Name: Toxin


    Age: 15
    Gender: F




    Height: 156cm
    Weight: 58kg/128lb
 
[Police] Captain Sebastian Adams
Name:
Sebastian Adams

Nicknames:
Cap

Rank:
Captain

Age:
32

Gender:
Male

Appearance:
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Personality:
Wip

Backstory:
He originally wanted to become a pro hero throughout most of his life. But when his father, who was the commissioner of the NYPD died when a trusted pro hero went rouge and attacked the NYPD he decided to go into law enforcement and presue what he believed was a better path towards justice.

Quirk:
Spatial Detection: He can detect everything within a certain space, hidden, invisible to the human eye, and other wise.
 
[Class 1-A] Elena Marina Willis
Name: Elena Marina Willis
Nicknames: Eli (or you could give her one)
Desired Hero Name: Burbujita
Age: 15
Gender: Female
Appearance: Shorter than average height (5’0), not very intimidating look to her, looks younger than she really is. Light tan skin and covered with freckles, mainly on her nose, cheeks, and shoulders. Almond shaped eyes with bright sky blue eyes and pierced ears. Long wavy dark chocolate hair that curls at the end, with three light blue strands of hair one strand on her left side bang. Her hair is always up in a ponytail with a large blue bow or in braids.
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Hero Costume: (Her suit with blue tint goggles as the drawing. As well she has two water capcels to help her stay hydrated)
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Personality: Friendly, bubbly, caring and a nurturing person. She isn't really shy, just quiet and observant when meeting new people and during class. She is not the strongest or the most powerful as others out there, but that will never stop her from trying her best to accomplish what she set her mind to and help those around her. She might seem a bit childish the way she acts, but she is determined, a bit stubborn, quite knowledgeable and knows when to be serious.
Backstory: Elena had a good and pretty normal childhood. With loving parents who tried their best to give their children a wonderful and comfortable life. Elena enjoyed every moment of her childhood among her four older brothers. Though unlike her older brother’s she was a very late bloomer when it came to her discovering her quirk. But for some reason, it did not worry her as much as it did her family. However, when her quirk finally emerged, her desire to become a hero also grew. Wanting to follow in her mother’s footsteps as well as her third oldest brother, she worked hard in developing her quirk every chance she had. Even though she enjoys helping out her father in his shop, bringing happiness to their customers with her baking. She longs to make a difference in the world and helping to save and protect those in need.
Quirk: Bubble Manipulation - A simple and not very showy quirk but a very useful if you know how to use it. The ability to create, shape and manipulate movement and strength of bubbles (from them being fragile like normal bubbles to elastic to the strength of metal). Though with creating her bubbles she does have to make sure she is always hydrated, having the need to drink more liquids than the average human.
She can encase items or people within her bubbles, easily being able to float small items. The strength of a bubble can be increased to become a shield or to keep someone from escaping when encased in the bubble. The only way for the bubbles to be popped is if she places her hands together. As well they can be popped by extreme heat or repetitive hits strength hits in one focused spot.
Super Move: (A particular named tactic using your quirk) (Optional)
Side effects: Very hot days become a toll when using her quirk. Shields are a great use of her energy and they tend to leave her drain. When over using her quirk, depending on the amount she can either feel lightheaded, get a migraine or at the worst collapse and pass out (ranging from a few minutes, hours to at worst a day or two).
Items: A blue messenger bag, three bottle waters and snacks (she always has snacks).
Skills/talents: Not bad at climbing trees (enjoys heights) and Agile (only when using her quirk, outside of fighting she can be a bit clumsy). She is also quite a talented baker and enjoys drawing.
Other: Loves stuffed animals, cakes, cookies and the rain. Hates thunder and complete darkness.
 
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[School Nurse/Healer] Amber Stevenson
Name: Amber Stevenson
Nicknames: (none, but you can give her one)
Hero Name: (will add when can think of one >-<)
Age: 30
Gender: Female
Staff Role: Nurse/healer
Appearance: Tall (5’11), quite beautiful and with soft features. Light skinned with large green emerald eyes and wears golden rim glasses. She has long very wavy red-orange hair, that she mainly keeps down.
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Hero Costume: (Still looking - ill edit once I find a picture)
Personality: Amber is kind, caring, friendly and nurturing. Protective, emotional and at times overly dramatic. She is motherly in the way she cares for the students and even fellow teachers. She will scold anyone, be it student or teacher if they act stupidly. But then be relieved and pull them into a tight hug, glad they are alright (she is a hugger). Amber loves her quirk and enjoys helping out those in need. She is a quiet person always found reading or even knitting when not caring for her patients. She is a wonderful listener, enjoy the company of others. Will always be there for both the students and coworkers if they are ever in need or just need someone to listen.
Backstory: For many generations, Amber’s family have been Pro Heroes. As well she is the 3rd Generation healer. So Amber knows the dangers and consequences that come with being a Pro Hero. She had a somewhat normal childhood growing up, as normal as it can get when your whole family are off running around being Pro Heroes. Through her life, she has gone through a lot of dangers, as well as some rough times and even a kidnapping when she was a child due to her healing quirk.
Her quirk emerged when Amber was a small child, when trying to ride her older sisters bicycle. After having a bad fall and scraping herself up bad. She did not only scare her sister but also started to cry uncontrollably. Her tears seemed to fall out larger and in greater quantities. When her tears hit her scraped up knee, both Amber and her sister found out her quirk was healing. From that day on she has been healing all those in need. Before becoming a part of the Whitewater Academy, she worked in a large hospital as a nurse (been in W.A. for 3 years now).
Quirk: Healing Tears - Ambers quirk makes her have tears with healing properties. Wounds can be healed with just a touch of tears. The tears are able to heal any living thing, including humans, animals, plants, etc. just as long as they are an actual living thing. Although her tears can heal and mend wounds they can not bring the dead back to life. She has levels of tears ranging from simple cuts and bruises to broken bones and sickness. Though depending on the type of wound/injury it requires different amounts of tears and energy, as well as “crying sessions” as she likes to call them.
Her tears have to hit the physical would or affected area (example for broken bones) in order to heal it. The tears have to be sympathetic, with compassion or done willingly in order for them to work. Forced tears will case her tears not to heal or worse cause damage to the existing wounds. Her tears can only heal physical damage, not emotional or mental damage.
Side effects: The overuse of her quirk can cause redness and dryness in her eyes, so she always carries special drops along with her. As well as migraines can emerge with overuse. Sleepiness and at times a small headache is a normal occurrence after a normal days work.
Super Move: (A particular named tactic using your quirk) (Optional)
Items: Special eye drops, tea bags, chocolate and knitting needles.
Skills/talents: Healing skills in both her quirk and normal use of first aid. She knows a good amount of hand to hand combat fighting, though she is nowhere as good as others who focus their lives to fighting villains, after all, she is a healer. Is an excellent knitter and has quite a green thumb with caring for plants.
Others: She loves flowers and her whole office and med areas windows has flowers. She as well as enjoys books, knitting, chocolates/pastries, and tea.
 
[Class 1-A] Toujou Makoto
Name:
Toujou Makoto

Nicknames:
Tou

Desired Hero Name:
Umbra

Age:
15

Gender:
Male

Appearance:
toujou-png.441645



(soon to be) Hero Costume:
His costume isn't anything too flashy since he doesn't want to stand out. It's essentially just one large black tracksuit with white lines going down from the neck towards the waist and from the shoulder down to the wrist on both arms. On the legs, it runs down from the side of his waist to the ankle on both sides. The only thing that is notable about his costume is that on the back there is a heat generator to ease his back muscles due to his quirk. (I would provide an image, but the near exact interpretation has an Adidas logo on it, so just in case you never know).

Personality:
When meeting Toujou for the first time, he seems cold and distant like a dwarf star thousands of light years away. Asides from a polite hello or good morning when people say those first to him, he rarely speaks to others and prefers to keep to himself. When asked by others for help, he looks at their direction and then looks the other way like he just ignored them and wrote them off. He is also intelligent, earning good grades and scoring high on tests and courses. He doesn't seem to care about this though and continues to carry on. Due to this, he is normally perceived by many to be an arrogant and stuck-up asshole who has no right to be a hero in training. This, however, could not be further from the truth. Inside lies not a cold person, rather a person who is insecure about himself and socially inept in most situations. When asked for help by people, in most situations he doesn't respond leading many to think about him as mentioned before. In reality, he is thinking of ways on how to respond and wondering if his help would be good enough for them and how badly he will bring them down and........ well you get the point. By the time he's formulated half a response, they're already gone which only further fuels his preconceived thoughts about himself. He is also intelligent, earning good grades and scoring high on tests and courses. He doesn't seem to care about this though, which has led some of his former classmates to believe he wants more in life and that he is des

Toujou would like to help people, but he believes that he isn't good enough for them since he believes he doesn't deserve his quirk. Despite his excellent use of it and his close friends and family telling him he is worthy of it, he dismisses it because he feels as though they're saying because he's close to them. It's because of this main factor, the belief that he is not worthy of his quirk, that he is such a nervous and insecure person. The way he worries about what others think of him, the worry that he'll fail, the fear that he won't be able to help someone if he tried is all due to his insecurity about him and his quirk. So in order to avoid any of those problems, he encases himself behind brick walls so that he won't let anyone down. This only further diminishes his image, which in turn fuels his insecurity and anxiety.

Deep down inside, something only his family and childhood friends have seen is a compassionate and friendly person that will go out of his way to aid those he holds dear. While not talkative, he does interact and tries to make attempts to contribute to the conversation. He doesn't suddenly turn into a social butterfly, but he does become a bit more open and speaks his mind more. Regardless of this, the topic of him and his quirk is a sensitive subject that he'd rather not talk about. One can still reach this person, but only those that genuinely care will attempt to do so. He hopes that by the end of his school years he can break out of his self-imposed shell, but he doubts this highly.

To sum it up Toujou is a ball of anxiety, nerves, insecurity, social ineptitude and awkwardness who comes off as a cold and heartless person. It's a classic trope really, but one that he fell into and wishes to climb back out. He feels as though he doesn't deserve his quirk, so he trains himself so he may become deserving of it. He is academically gifted and deep down there is a slightly more social version of him, but that will take time to unlock.

Backstory:
When he was younger Toujou was a normal kid. Playful, excitable, curious, and eager would all be words to describe him. When he was four his quirk manifested and immediately felt some pain. It was midday during his class when he felt a jolt of pain in his back, causing him to fall on the floor which made some kids laugh. It wasn't too painful like someone had just pinched his skin, but it was surprising enough for him to do that. When people looked they saw a little small dark tail coming out of his back on top of his shirt. When going to the doctors they had determined what it was and said that a very slight muscle spasm should be expected, but as he grew older it wouldn't affect him summoning this tail and would become second nature. This gave him some glimmering hope and when he returned to school the next day he explained himself and his friends were awed, they were all kids after all. About a year later, when he was five, his friends were walking out in the forest when suddenly one of the group fell down a ledge in front of him. Having practiced on trying to grow his tail and cause less pinching pain, discovering that he had more tails along the way, he tried to reach out with his hand and accidentally his tail. The sudden usage of his tail causes his back muscles to tense up, causing an enormous amount of pain for a small child. His open hand, close to grabbing his friend, suddenly clenched up causing his friend to fall down the ledge and for him to curl up on the ground spasming.

His friend lived thankfully, suffering a large cut on his head and torso as well as a concussion, but Toujou was changed forever. He himself also suffered minimal injury, only the sudden tensing up of his back muscles, but psychologically he was scared. He believed he let his friend die, letting a lot of people down, and felt that he could never use his quirk normally. His friends, classmates, and family quickly told him it wasn't his fault, but deep down he knew it was. He was right there and, even though it isn't true, selfishly tried to show off his tail only to cause pain to him and others. Ever since he vowed to try and get better with his quirk, but still believes that he will never live up to its potential nor anybody else's. When he entered middle school he closed himself off from others, focusing on learning and attempting to train himself to fit his quirk. He later met the same friend in his last year of middle school, who had already forgiven Toujou, and for the year he was Toujou's only real friend in school. Today he has trained his quirk well enough to the point where he feels seven tails on his back but can only effectively use three, but still despite his progress he doesn't feel any better about himself. Coming to Whitewater Academy, he hopes to further hone his quirk and break his shell once and for all.

Quirk:
Shadow Tails allow Toujou to manifest up to seven tails made of condensed shadows that act as extra limbs. They appear on his lower back and are anchored to his back muscles. Toujou can only effectively use three tails as anymore cause an increasing severity of back pain. An overuse of his tails through exhaustion, overextending, or them being physically cut off will also cause back muscle pain. Cutting them off takes quite some force, but when done Toujus back seizes up and he is essentially left immobile. The quirk itself is very versatile as they are able to be used in offensive, defensive, and mobile situations.

Super Move:
Tail Spire; By twisting all of his available tails up, Toujou can launch a strong and powerful strike at close range.
Tail-Fist Combo; Launching a series of quick and precise strikes with his tail, he then steps up and launches successive jabs at the opponents face before dealing an uppercut with his fist.

Items:
Normal things like a phone and wallet

Skills/talents:
Martial arts, Judo and Karate are examples of what he knows. He isn't a master in any of them but is adept in a fair amount.

Intelligent, both academically and analytically. He uses this to come up with strategies, although he doubts their efficiency.
 
Class 1-A Toka Akaiyiro
Name: Toka Akaiyiro
Nicknames: To, Aka
Desired Hero Name: The Switch Hero: Switch-Up
Age: 15
Gender: Male
Appearance:
302f89ccdcdfd8503132af53bf39d17b--love-is-kuroko-no-basket.jpg


Hero Costume: His hero costume consists of loose, cyan colored jacket and loose cyan pants. Underneath his jacket there is a red shirt. He wears googles on his forehead and has black boots. He has a pouch that contains rocks on the right side of his hip.
Personality: Toka is very energetic and playful. He likes to make friends and to talk. He is very clever and likes puzzles. Toka is very ambitious, and wants to be the greatest hero someday. He is very determined and proud of himself and his abilities. He likes to talk a lot and can sometimes get annoying. His whole family is like this, except his brother. His brother is more quiet, but he is still a pretty happy person. Sometimes he can be shy talking to someone he is not comfortable with. Such as someone who is very intimidating.
Backstory: Toka was born in a family of 4. Himself, his brother Kaga. His mom Kiyoka, and his dad, Kyga. His brother is a well known hero named Switcher. His Quirk allows him to Switch two people's Quirk's by making eye contact with them. His mom is a cook and his dad is an engineer. His dad's Quirk is that he can make objects move to a precise location, and his mom's Quirk can teleport objects to other places.
Quirk: Switch
Quirk Abilities: His Quirk allows him to Switch the locations of two objects. He can also switch himself and other people. The downside to using his Quirk is that he has to have touched one of the objects he is switching.
Super Move: Double Strike - He throws a rock high in the air and switches his opponent and the rock, he then throws up another rock and switches himself with it and kick the other person down. He then switches back to his original location and strikes his opponent with his fist
Items: Phone, rocks, headphones
Skills/talents: Some martial arts
 
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Class 1-A] Andrew Kane
Name: Andrew Kane

Nicknames: Andy, Metalhead, Fixer

Desired Hero Name: "The Living Machine Hero" The Metal Man (Andrew hates this name, but it's the only one he can come up with at the moment. He hopes to change it.)

Age: 15

Gender: Male

Appearance:
latest

(soon to be) Hero Costume:
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Personality: Andrew is a bit of a nerdy recluse. He likes to keep to himself, usually with his nose buried deep into a book, be it manga, or a book on mechanics (usually the latter). He does however pine to be brave and charismatic, and feels that being a hero is a perfect outlet to really let himself loose. While out on a mission, his personality seems to take a complete one eighty, going from being shy and timid to bombastic and full of bravado. This is mostly why he hides his face behind a mask in his uniform, he feels like as long as his face is covered, he can be the hero he wants to be.

Backstory: As far bask as Andrew can remember, he always wanted to be a pro hero, just like the all stars he saw on the news. He had a quirk just like them, he knew it was his destiny! Although his family was a bit apprehensive, given that Andrew still hasn't fully mastered his quirk...the machines and weapons he created always had a history of falling apart or not working right, but Andrew persevered. He spent every day of his life before the White Gate entrance exams training as hard as he could, making sure that his quirk would work right and that none of his creations would break down on him during the tests. He passed, but just barely. It's clear he still has a lot to learn before becoming a full time hero, but he is not about to give up.

Quirk: "Generator". Generator allows Andrew to create machines out of his own body. These machines can manifest in multiple forms, be it armor, weapons, or vehicles. The machines cannot be separated from his body, otherwise they would fall apart. Andrew must have extensive knowledge of how whatever machine he produces from his body works in order to create it. If he does not understand how a machine functions down to it's inner workings, it will fall apart. Andrew does not possess any quirk that enhances his strength, so he must be careful when it comes to the size of his creations, for if they are too large for a normal human to carry by themselves, it could render him immobile. Andrews machines are powered based off of his own physical stamina. If a fight goes on for too long, or if he gets tired out during a mission, his creations will not be as effective due to not having enough power to function properly, and they will fall apart. Andrew has built a small portable power generator he has hooked into his body to amend this problem, although it does not completely render it mute. Yes, the generator still powers his machines, but the energy it produces is not as potent for the machines as Andrew's stamina, so while the creations will perform, they will not perform as well.

Super Move: "Juggernaut Fists" - Andrew transforms his arms into massive mechanical fists. Under normal circumstances, he wouldn't be able to carry them, making them ineffective in battle, which is why he saves it for dire situations. He channels all his converted stamina energy into his arms for one massive charged strike, a blow he refers to as his "Megaton Punch".

Skills/talents:

  • Obsessively Studious, especially about machines
  • Can fix and repair just about anything, hence his nickname "Fixer".

Other: Theme Song -
 
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[Class 1-A] Goryō Okuni
Name:
Goryō Okuni (First name: Okuni, Surname: Goryō)

Nicknames:
Shinkō, Sen'nō, Kun-kun (derogatory)

Desired Hero Name:
Satori

Age:
15

Gender:
Male

Appearance:
Standing at 5'5, Okuni isn't the tallest, however he still radiates a certain quietly imposing aura that makes him almost seem bigger than he actually is. Growing from the top of his head, swooping acoss his brow from right the left, and cascading down the right side of his head is a long silky mane coloured an ashen silver, which disguises most of his gentle browline. His skin is pale, and though mostly smooth, hairless, and unblemished, it's appearance is dirtied in some areas by the overall sickliness of it's bearer, most noticeably in the greyish eye-bags on his otherwise attractive face. His eyes, in fact, are rather alarmingly different to that of a normal persons too. His pupils are both coloured a cloudy, glazed violet, a colour not normally naturally occurring, but even more noticeably, his right sclera and iris are inverted, leaving a small white circle to surround his pupil, and a deep, obsidian black to fill in the rest. The rest of Okuni's features seem, for the most part, normal, ignoring the overall bleached palette of his body. His frame is small and a little delicate, and though he looks toned through exercise, giving him a generally athletic appearance, he seems unable to achieve the bulky appearance of truly large amounts of muscle mass, leaving his chest and belly flat, and body inescapably somewhat frail.

Hero Costume:
Covering Okuni's face is a featureless, cracked ivory mask, bearing two oni like horns from it's forehead. Only one hole is cut, on the right side, outlinine his strange inverse eye. Nothing covers his scalp however, allowing his long silver hair to flow freely. His torso is covered by a stiff looking onyx coloured formal buttoned shirt, as well as a sleeveless, princely looking white coat that flutters to his upper legs, with golden buttons and a rich black embroidery. Clinging to his legs, similar to his shirt, is a pair of tight fitting black trousers, ending in almost knee high white boots with a black trim, and his hands are completely encapsulated by a slim, elegant pair of silky white gloves.

Personality:
Okuni is a generally quiet young man. Reserved and restrained, his trust takes a long time to gain, and is very quickly lost. Much like his quirk, despite his unimposing, non-confrontational mannerisms, at heart he's passionate and ideal driven, and puts little regard into logic over feeling, preferring to follow his instinct and emotions, but in ways that don't scream to the heavens. Unsurprisingly, he values a sense of tranquillity and control as well. Taming his own mind is the first step to influencing others after all, and unless he can maintain his sense of self, his abilities quickly falter. Most commonly, he achieves this through music, a skilled singer and an electric guitarist, he uses this medium to gain a better understanding of his own emotions, and his own mind.

Backstory:
Okuni was born in Izumo, in the Shimane Prefecture of Japan, to a financially privileged family, but an emotionally burdening one. He was raised solely by his mother, a wealthy landowner and businesswoman, and her extended family. Unfortunately, however, he happened to inherit his quirk from his departed father, leading to him having little guidance during the tumultuous period of his abilities first manifesting. He was generally treated as a necessity by his family, something to maintain out of need, and not something to love and enrich, and despite his advantages when it came to his social class, and subsequently his quality of life, he found himself quickly estranged from his relatives, his inheritance, and the life he was eventually expected to lead.

As with many young children in japan, with nowhere else to look, Okuni eventually found his inspiration from famous pro-heroes. Their lives were so different to his, they were so selfless, and their moral obligation to save people and do what is right drove them, not their money or birth or the quiet ushering of tired, uninterested family members. This adoration matured into the desire to follow after their ideals as Okuni grew into a young teenager, and as soon as he was 15 he was making plans to leave the country and board at the White Gate academy in new york, a prestigious hero training facility that one of Okunis idols originally graduated from, the american precognition hero, blind sight.

In the end, there was little Okuni's mother could do to prevent him from following his ambitions. Offering him no help through recommendations or allowances, the young aspiring student instead took out the inheritance left to him by his late father, and travelled to the new world, his fate resting on his success at this school he'd dreamed of attending for so long.

Quirk:
Mind Over Matter

Mind Over Matter grants Okuni the ability to manipulate Psionics, as long as it does not involve the direct manipulation of matter (Aka Telekinesis, disintegration, and so on.). Thus far, for the young aspiring hero, this quirk has only influenced matters contained entirely within the mind, granting him the ability to project his thoughts, link his mind with others, influence and read emotional states, and even a modicum of mind reading. Since his enrolment at white gate, however, Okuni has been discovering that his Quirk may have more room to grow than he once thought, and has begun to exhibit the alarming, and far more flashy power of Psychic Energy manipulation, allowing him to project the manifestation of his minds power as a tangible, visible, and ultimately destructive force.

At Okuni's current level of experience and training, Mind Over Matter is heavily limited in multiple ways, and incredibly damaging to Okuni when overused. The most prevalent of these weaknesses is a level of drowsiness which increases as his quirk is used further past his normal limits. Okuni also requires far more REM sleep than those without his quirk, and given the opportunity, can sleep for multiple days without waking.

If Okuni exerts his mind further, headaches and physical fatigue set in, and can increase to debilitating levels. At the most severe degrees of overexertion, Okuni can even experience temporary loss of one or more of his primary senses (smell, sight, touch, hearing, and taste) and may even lose swathes of short-term memory in the process.

Mind Over Matters more thought focused side is currently limited even when used safely. Projecting ones own mind, be that to communicate or to attempt to read or manipulate thoughts, is a strenuous affair, and more often than not unsuccessful. Okuni has found that different people in different walks of life have varying strengths of mental defence. He's found it's far easier to break through these psychic shields when someones mind is in a state of great turmoil or flux, be that through strong, pre-established emotions/situations that cloud common sense and thought, some kind of continuous distraction, or artificially indused mental fatigue brought on by the effects of drugs on the brain, or distracting physical trauma.

Okuni hasn't yet had much time to find the limits of his new found ability to create a tangible destructive energy, however, some limitations have been present and obvious since the very beginning. For one, unlike the creation of an element like ice or fire, or the ability to discharge electricity, the energy Okuni produces can only be present, and influence the physical world, while he is nearby and able to mentally strain himself to maintain it. This makes it useless for creating long lasting obstacles or physical aids, and also means it cannot directly create any sort of naturally occurring chain reaction. It cannot spread, sustain itself independently, and can only be utilised at close to medium range.

Super Move:
Prior to his enrolment at white gate, Okunis quirk was far from flashy. Intimidating, almost villain like to some, but not flashy, and thus, he didn't exactly develop any named super moves. As he's now discovering, however, his pyschic energy projection has far wider reaching capabilities, as long as he's creative. He'll have to find these out, though.

Items:
A white fender stratocaster with a black pickguard and mini amp.
Smartphone
Wallet

Skills/talents:
Okuni can play the guitar, both acoustic and electric, and enjoys singing. Beyond that, his talents are either rather mundane, or centred around his quirk. Though quiet and outwardly unemotional, as a result of his abilities, he has become rather good at reading peoples emotions, even without reading their mind.
 
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[Pro Hero] Kallik Nunurjuk
Character Skeleton
Name: Kallik Nunurjuk
Nicknames: Kal (Used by family and close friends)
Hero Name: (The) Lightning Star
Age: 22
Gender: Female
Appearance: She is quite small, at 5,0" and weighing around 90 lbs. She has pale skin, black hair and brown eyes (blue when using her quirk to any extent). Her slim figure and small chest don't do much to counteract her small stature and her sculpted facial features make her head look small.

Hero Costume: She wears a blue spandex suit with her symbol, a yellow star on the chest. Over this is a skirt and a helmet, with a visor acting as a sort of two-way mirror.

Personality: Kallik is quite a compassionate woman with her priorities in support, minimising casualties and capture. She sees potential in the current students and is a candidate for taking apprentices. When it comes to her brother, however, she can be a tad bit overprotective.

Backstory: Kallik got her quirk quite early, at 2 years old, but due to the nature of the quirk was usually kind about it. She got quite attached to her creatures, which she named Kali, Nun and Urjuk, often calling them her 'little lightning stars'. At the age of 7, her mother died during her brother's birth, but not before teaching her the importance of morals and kindness. At 15, Kallik got into UA on a recommendation and graduated at the top of class 1-A. She is one of the top heroes and stops crime everyday.

Quirk: Lightning Life. She can summon up to three spherical creatures around 1m/40 inches in diameter. These creatures are blue, have yellow cores, can float and seem to be made of a sort of liquid/gelatinous substance. The creatures have the ability to discharge electrical energy and naturally radiate heat. They can combine together to take a form resembling a dog. The quirk's drawback is that the creatures are alive and get tired after discharging a certain amount of electricity. Kallik also feels any pain the creatures do.

Super Move: Full Discharge. All three of the creatures discharge all available electricity in one powerful blast. Unfortunately, this results in total exhaustion for both the creatures and Kallik.

Skills/talents:
Other:
 
[Class 1-A] Scarlett Tempest
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Name: Scarlett Tempest

Nicknames: Scar, The Villainess, Lady Biohazard, Creep, Poisonous Bitch, Drowner, Freak, Bubble

Desired Hero Name: Naiad

Age: 15

Gender: Female

Appearance: A small, seemingly fragile girl standing at only 5'4", and weighing 130 pounds, Scarlett doesn't seem like the type of enroll in a hero course. Or the type to even be allowed in really. Anyway, she has a petite, hourglass figure, feminine features, and innocent eyes, she doesn't have an intemidating air about her at all. At least, until her quirk is active.
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Personality: A young girl who was broken at an even younger age, there's not much to Scarlett's personality is that of someone who's been manipulated and suffering for a long time. She's quiet, not very outgoing, and honestly unstable when it comes right down to it. She has an issue with her emtioms, either bottling them up or unable to control and it really varies bases in the severity of the situation. She's honestly a sweet girl, and always puts other before herself, Scarlett is also just a bit fed up with the way the world has treated her. Which makes her automatically beleive that everyone is going to treat her same way, leaving her friendless and very lonely. Actually, she doesn't really have anyone at all, but maybe becoming a hero will change that? She's just a proper hero hopeful like the rest of the kids, so maybe things won't be all bad.

Backstory:
Born in Washington D.C, Scarlett is the daughter of a very well known American villain, a man who went by the name of "Biohazard". He was a ruthless villain, wanted for mass murder and numerous acts of terror, his work translated over into him being a teribble father and husband. Scarlett's mother, a kind, quirkless woman, didn't have the power to stop him, but for nearly 5 years, protected Scarlett from his beatings, taking them herself. Scarlett would always try and help but, there wasn't much she could do. Until her quirk began to show itself and she couldn't do anything. Scarlett was often told to hide her quirk, to do what she could to pretend she didn't have it. She knew hee mother wanted what was best for her, and Scarlett did her best. But, of course, it didn't work, and when he saw what she could do, Scarlett's father began training her.

At first it was how to control it so she wouldn't accidently go and hurt someone. Then, it was applying it to combat. He was grooming her into becoming the next Biohazard. Or so he thought. At the very young age of 10, after years of torment and watching her father ruin lives, she managed to overpower him during the middle of the fight. But with this, her and her mothers affiliation to Biohazard became public. It made life in D.C almost unbearable, however it was short lived as her mother quickly was offered a secertary job overseas in New York.

However, as the story made national news, it did little to soften the blow of what the villain' s exposure did to his family. Noami, Scarlett's mother received a fairly easy time compared to Scarlett's, as she was seen as just another victim where as Scarlett, who unforntually revived both his Quirk, and looked very similar to him, not to mention her display of power was revealed on nation, live TV, she was alienated. Treated like a criminal. There wasn't a day she didn't come home crying because of how she was relentlessly bullied, targeted by both children and adults, and just made to feel like she was a monster just because she had the unfortunate luck to be his daughter. The past five years have been hell because nobody has forgotten it. So, in hopes of changing some minds, and proving that she wasn't going to be like her father at all, she enrolled at Whitegate. Even though she had tried for the hero course, she was placed in general studies. However, they transferred her a week in after realizing that her placement there was due to a small system error instead of her own abilities.

Quirk: Dark Water -
Scarlett can create, shape and manipulate the water of a darker, detrimental nature; that which damages and or destroys, anything/everything it comes across, representing the hazardous destructive side of water, which in turn ignores most of the limitations and weaknesses of the normal water. Fire cannot counter this water like it would normal water, more can someone with a fire quirk effective use their quirk when submerged in it. It doesn't mean fire is completely inable of countering this type of water, but it certainly isn't the best way to go about disabling it. And this water has less oxygen than normal causing those who are unfortunate enough to be caught in its effects to suffer the effects of drowning quicker. Of course, not the mention the minor poison (which causes a number is symptoms based on whoever is being effected, though the most common is extreme nausea and vomiting) the water is always laced with. It isn't lethal unless a large amount of water is injested, as that is the only way the poison takes effect, unless the victim has an open wound. However, typically, the poison can be avoided by just keeping your mouth closed.

Scarlett's control over her quirk is a bit complicated. She has a wonderful control over the manipulation, and creation aspects of her. She can make the water boil, condense, bubble, there's a wide range of capabilities. However, Scarlett may loose control over large amount of her Dark Water. When that happens, it could take a while for her to get control of. Ice is actually a good way to combat this, or knocking her unconscious will at least stop the waters destructive nature, releasing the poison, but it would still need to be cleaned up. Scarlett often finds herself in sticky situations because of this, and emotional instability makes these incidents more common, and often times, more dangerous. Ice, White Water, White Fire, and Holy Water are the best ways to counter this quirk. Dark Fire is also a good counter, but it could actually increase the ober damage before effectively taking care of the Dark Water.

So, now comes the weakness. Her own poison affects her, making her immune system fairly weak. She also suffers from nausea and gets sick almost daily, however it's only minor, normally only once or twice a day. Howwver, activity using her quirk dilutes the poisons effects, but it has a constant effect, slowly poisoning her the longer she uses it. Which normally means that she gets violently ill after extended use, but recovers after an hour or two, sometimes more. She also cannot wear anything with metal, as it rusts.

In essence, her Quirk is about solely controlling the negative powers of water.

Super Move: Undeveloped - To be added later

Items: Smartphone, Wallet, Earbuds, Small bag of snacks, nausea medicine

Skills/talents: Scarlett is actually a wonderful cook/baker, and will most likely avoid the cafeteria as she likes to make her own food. She also has a knack for gardening, though because of the dorms, she limited to a small collection of potted plants. Oh, and she has a lovely singing voice. When it comes to combat, she excels in close to mid-range combat. She's quick in her feet, and has a tendency for fighting dirty.

Other: Like roses, and normally has a rose scented perfume. It's not to sweet either.
 
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[Class 1-A] Nilima Clemens
Nilima Clemens.gif
Name: Nilima Clemens
Nicknames: Sheep
Desired Hero Name: Spindler
Age: 16
Gender: Female
Appearance: Nilima is a tall girl, standing around 5' 7" and weighing about 134 pounds. She has very bright blonde short hair and has horns coming out from her head in a somewhat curved shape, like rams horns. She wears thick black frame glasses and her eye color is red. She has a curvy figure and she has the added effect of having an aura around her that puts people to sleep.
(soon to be) Hero Costume:
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Personality: Nilima is a pretty shy girl, she gets embarrassed and flustered by things that others might not see as a big deal. Though she is shy, she is not shy when it comes to trying to be a hero, in fact, she grows in confidence when she has to save or defend someone. She is a hero at heart even though outside of being a hero she is a timid girl that be clumsy at times. She can seem a bit stuck up or rude. She is blunt with her opinions. Though she doesn't really think about what she says before she says it, she will always apologize if it ended up sounding rude or if the other seems hurt by what she said. She can also grow furious if pushed too far, but that is something that hasn't been done in a long time.

Backstory: Her childhood was pretty much like everyone else, she had a younger brother and sister, friends she played with, she had loving parents that helped her whenever they could, and she went to school like every other student. Nilima lived in Poland most of her young life, right around till the age of eleven. Her parents were offered a great job all the way out in the US no less. She had to transfer school, which was a big upset for her at first. She slowly grew used to it as her friends from Poland would visit from time to time and her family would go back to Poland for vacations. She was also able to make new friends in the US even though people poked fun at her accent and teased her about her horns. She lived In Ohio for a few years, then she moved again to New York having to transfer school again. She hopes this time she will be able to stay in New York and make a name for herself as a pro-hero. She was lucky too, as she and her family found a school that she was able to get into based on recommendation alone.

Her quirk came around the same time as every other student. Though she could've been more excited about her quirk than the other students. As soon as she found out her quirk, she got to study about how to use it, when to use it, was it a good quirk, what field would it shine in? Her parents weren't pro heroes and therefore she didn't have much help to go on, but they supported her as much as they would like any other normal family. She was still a shy and timid girl, mostly because other kids would tease her about her horns and the fact that she made people sleepy from her aura. They would call her boring and that is the reason why others got tired of her. Though these comments were mean, they wouldn't stop her from trying her best at using her quirk and being the first in her family to become a pro-hero!

Quirk: Wool creation - Nilima's is able to make long strands of string from the objects she touches. She could even use solid objects, such as pulling a string made of stone from the sidewalk she walks on. When she touches an object she is able to pull a strand from it now, such as pulling a thin metal string from a steel beam, the string itself depends on the object and can make the string harder to break or heavier in weight. She uses her hair or her horns as it doesn't get shorter is she uses her ability on them. She can produce a bunch of strings to wrap around an enemy or even craft a net of some kind. If given enough time she can manipulate the strands to form an object or weapon, such as a staff or club or even a box to hold stuff in. If she does not break the strands the string will slowly begin to go back into the object, pulling whatever is attached or tied to the strand with little force, if enough strands are tied to a person they can be locked down, Nilima can even shorten the time when the strands will begin to retract. When making weapons and objects from her strings, she has to know how to sew, stitch, loop, and tie the string together in order to form the shape of the object.

Super Move: String prison - Is when Nilima's strings are wrapped around a person and begin to pull back into the object she originally pulled from. Causing the enemy to be ensnared and held down by the strings.

Items: She carries around a notebook to write in.

Skills/talents:
Agile and quick on her feet
Adaptive and a quick thinker
Is great at sewing and making clothes
Has practiced self-defense including with and without a weapon

Other:
Theme music
 
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Class 1-B Katherine Willows
Name: Katherine Willow
Nicknames: Blink, Mischief
Desired Hero Name:
Age: 15
Gender: Female
Appearance: (Either a picture or a description works)
Katherine is a very beautiful teenager who has orange hair and headphones on at almost all times. She has a liking for lollipops and other candies on sticks.
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(soon to be) Hero Costume:
Personality: Katherine is mischevious. She has an amazing skill of messing with others and teasing them. Despite this she is very good at getting people to like her.
Backstory: Katherine comes from a upper middle class family, consisting of both a father and a mother who are a business man and a artist respectively.
Katherine was taught many different talents such as music and art and excels in social situations.

Quirk: Teleportation.
Kat can teleport up to 3.048 meters/10 feet away. She has 3 teleports. And can recharge one of them by waiting 3 seconds. Allowing her the option of using all at once and waiting 9 seconds or using one or two and waiting 3 or 6 seconds. Her power also cannot vertically teleport herself. A good strategy is forcing her to use her teleports to gain 9 seconds of her being completely vulnerable.

Super Move: (A particular named tactic using your quirk) (Optional) Kat can teleport to a place she's been before and memorized once per day.
She loses the ability to teleport for up to 24 hours depending on the distance teleported. This is meant as a failsafe rather than a super move.

Items: (anything your character normally carriers with them) (Optional) Headphones, Toolbox, Lollipop.
Toolbox contains medication for hypoglycemia.
Skills/talents: Pranks, Flirting, Messing with others, spying on people(for mischief reasons)
 
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[Class 1-A] Tsurei Fukayashi
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Name: Tsurei Fukayashi
Nicknames: LandMaster, Earth Queen, Terra
Desired Hero Name: I'd actually like to be a villain; Meteora.
Age: 15
Gender: Female
Appearance: (Either a picture or a description works)Dark Brown hair covering left eye, pale skin and a tall skinny but lean build, commonly wears jeans and a short sleeve t-shirt. Blue eyes. Quite beautiful, 5'10. 129 LBs
(soon to be) Hero Villain Costume: Long pants with knee guards, a standard black shortsleeve shirt with a bulletproof vest and knuckle guarded gloves. Gasmask

Personality: Abit hateful on society but rational and collected, she has no qualms about hurting enemies brutally as long as they don't die and keeps to herself as to not draw attention, Overestimating often in other's abilities due to needed to expect the unexpected to survive, also a sad soul at heart with little social skills.

Backstory: A common street kid who grew up questioning heros and wants to reform society so hero's aren't just given immense amounts of money, fame or recognition but protect because it's the right thing. Due to this she isn't as far lost as other villains and doesn't resort to murder. She has made a name for herself as a powerful anti-hero/villain and is not to be trifled with. She has gone most of her life just moving along with very few interactions.
Most of society argues who actually this earth wielding terror is. She has some affiliation with villains and is quite loyal to her kin. The villains who know her refer to her as Meteora. She grew up as an orphan and had no friends or family. She sees heroes as corrupt and aims to infiltrate a school and change the society from within. She doesn't expect to succeed and thinks her idea is stupid and hopeless but goes with it anyway, a girl can dream.

Quirk: Earth, Geokinesis, Geo-manipulation, Geo-creation, can create, manipulate and move rocks, similar to how todoroki in the anime could do with ice.
Her quirk is widescale on a destructive level and can be used as armor to cover herself, She can create mass amounts of rocks and change their shape to create weapons or just send a mass attack similar to how todoroki could in the anime, she however cannot uncreate any rocks and therefore if she uses it too much in a small area it will take up space. However limiting the use and not creating large amounts in a small room is a simple bypass of this somewhat weakness. Her rocks act like normal rocks and have similar strength, density and durability of rocks which means they can be brutal due to being heavy and hard and can possibly be used as a defense.

Super Move: (A particular named tactic using your quirk) Final Meteor, creates a coalescing mass of rocks in the sky in the shape of a meteor and sends it hurling to the ground.
Items: (anything your character normally carriers with them) Knife, Villain gasmask.
Skills/talents: martial arts, skilled in combat due to having to grow up fighting.
Other: None.
 
[Class 1-B] Steven Sheld
The Sense Switching Hero : HyperSense
  • Name: Steven Sheld55cae51567b7aa9955598e30c01fb59c.jpg
    Nicknames: Steve
    Desired Hero Name: The Sense Switching Hero : HyperSense
    Age: 15
    Gender: Male
 
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John Swann (1-A)
Name: John Swann
Nicknames: Big John
Desired Hero Name: Rook
Age: 15
Gender: Male
Appearance:
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(soon to be) Hero Costume:
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Personality: John is a very jovial and happy individual on the surface, always trying to find the optimistic view of every situation he is thrown into despite the lackluster circumstances he is sometimes forced through. This optimism is fully reinforced by his protective instincts of not only those he cares for, but all people, this being the true foundation as to why he wants to become a hero. Slow to anger and quick to forgive, it is truly a marvel such a soft soul was gifted such a quirk as his.

Backstory: John, born and raised in southern California grew up the product of a loving relationship. At an early age it was very clear to all that he was of massive size when compared to others his age, a trait that would continue for the rest of his life. Being pushed towards sports it was clear despite his size and strength that he was gentle under most circumstances. Finding it unkind to use his quirk to overpower the other children he instead focused on his studies and understand the inner workings of his quirk. Through study he developed a dietary calendar down to the hour that allowed him optimal intake of all nutrients to maximize his abilities when they were required of him.

This of course quickly made him a target at school, other students seeing his constant eating and weight increase as piggish and in the most positive of lights, nerdy. It seemed that despite his quirk allowing him great, flashy physical abilities that he instead decided to remain mundane and allow others to trample over his self confidence. Only recently, having made it into the school of his dreams that any kind of fire has been lit within him. Knowing now that he actually has the possibility of becoming a true hero he has slowly been trying to improve not only his dietary plan, but his want to stand up for himself.

Quirk:
Hormone Control: John is capable of manipulating the use of and controlling the production of the hormones the human body naturally produces. To use this quirk he requires an intimate knowledge of the structure, process, and utilization of the hormone itself. This manifests currently in two major abilities he has focused on intensely, Myostatin and Adrenaline.

Myostatin being the hormone that controls muscle growth and density allows John, given he has enough calories contained for the conversion the ability to rapidly increase his physical conditioning to superhuman levels if need be. This however comes at the cost of massive drops in calories, protein and other essentially minerals within his body, forcing him to have massive intake of foods and drinks during his daily life.

Adrenaline is a hormone John has learned to produce in abundance and has conditioned his body in its use, allowing to inject his bloodstream with massive doses that would kill most others. This allows John an aspect of bursting physical strength and speed, pushing his body even further past his usual use of Myostatin at a level of increase similar to what a small woman would feel when lifting an SUV off of her child.
Super Move:

Gambit: Using the full extent of his quirk, John is able to transform his body into that of your typical comic book superhero, rippling muscles and a physical condition to match and exceed it. Using this move allows John monumental physical abilities but at the cost of rapid muscular exhaustion followed by a massive loss of body mass when the move is finished.

Items: N/A

Skills/talents:
- Bookworm: Put simply, John is a highly intelligent individual who finds comfort in his studies and understanding of various subjects, whether he is able to apply the knowledge first hand or not.

- No Pain No Gain: After years of being bullied for his size John has slowly become tolerant to pain, deciding it was best to simply take it rather than risk seriously harming or killing somebody in retaliation.

- Chess is the Best: Simply put, John is an avid chess player and extremely skilled, finding it to be one of the few things he is truly competitive about.

Other:
- John has a little brother who despite his young age has developed his own quirk already, displaying an obviously unnatural strength similar to both John and their father.
 
[Staff] Valerie York
Valerie York
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"No, no, it’s Professor now. Not a hero any more, just an upstanding citizen of the United States."​
Name:
Valerie York

Nicknames:
Val, Professor York

Hero Name:
Devil Hand

Age:
44

Gender:
Female

Appearance:
A woman with pallid complexion and bizarrely layered and styled hair that grants it the appearance of horns. She has naturally black hair, but age has seemingly caught up with her, and turned several locks of it white. She stands at 6 feet, though some have sworn that she was 6’3” back in her heyday. Her strange choice of dressing hides it, but underneath her black military-esque attire, she possesses well-toned musculature, and boasts the strength to match it.

Hero Costume:
Valerie does not fashion herself as a hero any more, and as such, eschews costumes altogether.

Personality:
Valerie’s reputation as an ‘unknown quantity’ applies to her personality just as well as her background. She is clearly a capable teacher, and has produced enviable results as a teacher for the years she has served in her two schools. She knows exactly how to get results and it shows, employing roundabout ways to mentor more difficult students, and, on occasion, even goes to extents to deride her better students to work on their personality flaws. That having gone over with, Valerie is a highly whimsical entity. She has, in several occasions, disregarded instructions from higher ups, and even put students in danger, all for the sake of…something. She keeps her thoughts locked behind an indecipherable expression, a light, knowing smile, and refuses to divulge any of her ideas to others. Furthermore, her status as a teacher is protected by her tenure, and she knows it. She will do whatever she needs to to forge the future. And just like all those years ago, no one is going to stop her from doing what she wants.


She comes off as a little weird as a person at times. Her sense of humor isn’t as funny as she thinks it is, or is extremely dated, and she has a major flair for the dramatic and the flamboyant. She sweeps her cloak around, slams her hand on whiteboards, and generally abuses furniture and the like to get attention from students (something that her class will no doubt learn quickly) or when she wants to express anger, but she herself behaves in a mild-mannered fashion, speaking with a light and warm tone. She has a knack for discerning students and their personalities, and, as mentioned, is capable of getting results from even the more troublesome of students.

Backstory:
Valerie York did not so much as make a dent on the world at large as she did make a crater. About two decades ago, the woman blew a hole through the ‘ranks’ of pro heroes, declaring ranking as a total farce and just did as she pleased. As such, the woman was never properly ‘ranked’ as it were, and it was widely decided that she was nothing short of a force of nature, a living, breathing natural disaster who was coincidentally sided with the heroes. She was beyond ranking. She didn't care of her reputation, she didn't care for other heroes, what they did, whose turf was whose, and who was who. She did what she wanted, and that was to be a hero.

Her reign(?) ended when she was 30, where she was infamous for suddenly having an epiphany in the middle of a fight against a villain. She was witnessed as having paused mid-fight, stopped to think, caught a punch, and broke her opponent’s arm, and, without stopping her train of thought, left the villain subdued on the ground as she walked away and disappeared from the public eye’s view for years to come. No one she didn't want to know knew where she was. Throughout the world, however, there were reports of her appearance, a strange, pale lady who punched the lights out of a villain or some common criminal, then, without ceremony, disappeared.

After 9 years, she reappeared, but this time, she renounced her pro hero status, and announced that she had become a teacher for the next generation of aspiring heroes. Now instead of the hero Devil Hand, she was simply Professor Valerie York. Her tenure as a full professor earned her a high academic rank in the teaching world, but it would seem that she was more interested in watching the growth of the heroic community more than anything else. Despite her capability to apply for higher responsibilities, she refused, choosing instead to ‘beat the pavement’, as it were, downright turning down the principal positions available. After all, she had already been at a place beyond the peak before. Being at just the top was underachieving at this point. She has taught for 5 years now, her first three years having been spent at a different hero academy from another state, and has only been tutoring in Whitegate for two.

Quirk:
Devil Hand:
Valerie is able to increase the strength and power manifold of an entire limb at once, and only one limb. She favours her right arm for this, though she is capable of doing it with any other limb, including her torso and head. This allows her to become an unstoppable force (in one arm) or an impenetrable wall (in one arm). Its usage is usually accompanied with that limb’s skin turning gray and sinewy. This appearance is what gave rise to the nomenclature of her Quirk and her pseudonym.

Super Move:
Sky Shattering Strike: A powerful punch or kick that strikes at the air hard enough to send a disruptive shockwave 15m in front of her. She is most known for this technique after incapacitating villain after villain with nothing more than this one attack.

Items:

Skills/talents:
Genius Intellect: A few reasons why Valerie was such an unknown quantity back in her heyday was her intellectual prowess. She was extremely well-learned, borderline, if not, a genius savant. She was reputed to have the mental processing capability rivaling a computer. Though this analogy is possibly hyperbolic, it does not discount the fact that her mind works in wondrously terrifying, and terrifyingly wondrous, ways.

Combat: She doesn't specialise in one particular martial arts, but, rather, seems to pick up on a good lot of them. She favours kickboxing more than anything else. Those 44 years she has under her belt, however means that she can, and will, switch on the fly.

Other:
She has a Master’s Degree. She jokes that it’s one in ‘minding my own business’ as a passive-aggressive threat.
She is married, but keeps her maiden name on everything but official papers. She also has a son of twenty years. Both of these facts are very little-known ones.
 
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[Class 1-B] Reo Nakamura
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The Beetle Hero - Dynaeles




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STUDENT




GENERAL INFORMATION

FULL NAME
AGE
GENDER
POSITION
Reo Nakamura
15
Male
Student

NICKNAME/ALIAS
DATE OF BIRTH
SEXUALITY
ETHNICITY
Dynaeles
March 6th
Heterosexual
Japanese

ROLE
PARTNER
RANK
ALIGNMENT
Solo
None
Unranked
Chaotic Neutral

PHYSIQUE
HEIGHT
WEIGHT
HAIR COLOR
EYE COLOR
5'5"
114lb
Black
Brown


HERO STATUS


Hercules Beetle
Reo has the ability to take on the form of an anthropomorphic Hercules Beetle. In this form, Reo gains various new traits such as razor-sharp claws, wings for flight, a steel-hard outer shell, and a hugely increased amount of physical strength. As a Hercules Beetle, Reo weighs approximately 480lb and he is capable of lifting roughly twice that. This feat of lifting is performed with his horn, however, not his arms. His striking capacity in this form is not considerably more than normal, however, his hands now sport two steel-hard claws. While Reo is considerably stronger in this form aside from his horn, his speed is reduced greatly with the exception of short bursts with his wings. His wings do allow for short-range flight in small bursts (approximately 15 seconds), however, are more useful for hopping or a forward lunge of speed.

Reo is capable of transforming only specific parts of his body as opposed to the full-body transformation. This is most useful for transforming his back to gain wings which are considerably more effective without the added weight or in specific areas of his body for protection.. Transforming his legs weighs him down greatly and he cannot transform his head as he cannot maintain the weight of his horn. While area-specific transformations tend to be less effective overall, they do overcome one of the more annoying drawbacks of his perk: the destruction of whatever clothing he may be wearing during the transformation.



Equipment
N/A



Super Moves
N/A



Talents & Abilities
Intelligence Reo has always proven quite adept academically--generally within the top ten percent. Rarely is he at the top of any one particular subject and if he is, it's only for a short while because the specific subject interests him. Reo suffers in part from his general apathy towards what he learns with a specific attitude of "fuck the homework, I'll ace the test" and this tends to get him by. Reo is a fan of board games, specifically being a decent chess player, and is capable of planning out ahead. This has proven important due to the niche nature of his Quirk. More importantly, Reo isn't the type of individual to get fired up, so while he may not be the most intelligent or strategic, he perhaps will be one of the more calm and collected stressful times and this is where his intelligence shines. Reo tends to favor math and science over literature and history with a specific disdain towards history. Quoting one of his favorite instructors, he calls "math the language of science" with the mentality that all real sciences can eventually be boiled down to a conceptual level and communicated with a formula.

Because of his somewhat narrow-minded nature, creativity and thinking outside of the box aren't always his strong suit. This isn't always true, depending on the situation. A common analogy used is that "chess is a game of 64 squares and 32 pieces; while the moves may seem infinite, they most certainly aren't" and this translates to the mindset of Reo. In a controlled system with clear objectives, he excels at finding a way to achieve them. When control and structure turn to chaos and priority setting, his skills fall short and he becomes more dependent on those around him if not lost entirely.

Hand-to-Hand Combat Reo is a particularly small guy and when fighting, he has always preferred agility over strength. This is much counter-intuitive to his Quirk, however. Naturally, Reo wants to focus on dodging and weaving and can do so decently without his Quirk, but when using his Quirk, his mentality has to change entirely to waiting patiently, the best if any utilization of his durability and strength, and getting in close if possible.

PERSONALITY

Reo is reluctant, hesitant, and somewhat distant. Socially, he is a difficult person to approach, tends to have very little energy, and provides very little energy to a group. He is a follower if only out of simplicity. At root, this is due to the fact he never honestly intended on becoming a hero, but did so due to recommendations and otherwise not knowing what he wanted. One might call him a wandering spirit in that he has no real passion for anything, but has this internal desire to care about something. He isn't artistic, musical, or theatrical, but at times wishes he was if only to express himself. In a lot of ways, Reo is a repressed young man that hasn't found his way in life yet, and his hero journey is part of that.

When forced to socialize, Reo can be sarcastic and cutting. His sense of humor is dangerously dry and he rarely finds himself interested in a topic. However, if something does catch his interest, most people can tell right away by the newfound spark in his eyes and energy in his tone. This doesn't happen often, but when it does, it's one of the times Reo and those around him see the more positive, constructive side of him. Reo naturally isn't a mean or antisocial person, more so he has difficulty finding common ground with others because he doesn't know what his own interests are.








Biography
Reo is the middle child of three, but most of his life, he's felt in the middle of everything. As a child, his Quirk debuted itself fairly early and his ability to transform into a beetle was questionable at first. Reo enjoyed a lot of things as a child, but never loved anything. He was good at a lot of things, but never stayed committed to any one thing long enough to become great at it. He was quick to pick up the next video game that came out, but perhaps not finish it if he didn't have time. Games like Mario Kart or Smash Bros weren't ones he won easily. He did excel in strategy, though, and took a liking to PC-based games as well as classics such as chess and shogi. Most of his friends, however, were not fans of these growing up.

Near his adolescence, Reo commit himself more to using his quirk (primarily to avoid unwanted transformations) to find that he could transform specific parts of his body. Reo trained this particular aspect of his Quirk, garnering the attention of his teachers and eventually earning him an assessment from a talent Scout for upcoming heroes. It was suggested for Reo to attend classes to further utilize his Quirk and perhaps even consider a hero class due to its nature. Not only for the utility, but because it was considered impressive he had already trained it for partial transformations on his own. With his potential in mind and the urging of both his family and friends to "do more than just play the computer", Reo took it upon himself to enroll--and be accepted into the hero class with little hesitation.





 
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[Staff] Vincent Charles Brodeur
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The Fusion Hero - Permabond




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VICE PRINCIPAL




GENERAL INFORMATION

FULL NAME
AGE
GENDER
POSITION
Vincent Charles Brodeur
34
Male
Vice Principal

NICKNAME/ALIAS
DATE OF BIRTH
SEXUALITY
ETHNICITY
Professor V, Vee, Big V, Vinny, Permabond
February 13th
Heterosexual
French-Canadian

ROLE
PARTNER
RANK
ALIGNMENT
Solo / Support
None
Rank Six
Neutral Good

PHYSIQUE
HEIGHT
WEIGHT
HAIR COLOR
EYE COLOR
6'1"
181lb
Light Brown
Brown


HERO STATUS


Fusion
As a Quirk, Fusion is highly versatile and can be broken down into two functioning parts: perfect and imperfect fusion. By definition, fusion is the process of combining two or more distinct entities into a new whole. Perfect fusion sees this definition through and in some cases is permanent. Imperfect fusion, on the other hand, leaves traits of whatever is fused behind and is often temporary. Perfect fusion is the more refined variant of this Quirk requiring years of training and knowledge to use whereas imperfect fusion is the default skill set of the quirk. Both fusions require physical contact to perform.

Imperfect Fusion--or simply fusion from this point forth--is the fastest and actually more controlled type of fusion Vee can perform. Vee can fuse any organic material with other organic material or any inorganic material with any inorganic material, but cannot fuse the two together. Organic fusion at this level is primarily destructive; because the effects are temporary and localized to what he can touch, fusing organic material most often results in immediate cell death. Unless a target is held still or otherwise incapacitated, this ability is primarily superficial. Because of this, Vee opts to don a full-body suit as a hero. His suit is specifically designed with an extendable attachment on his back and comprised of a material very easy to fuse, allowing him to quickly fuse virtually any material to it and act as a versatile, nearly living suit. While appendages or fused materials are not necessarily prehensile, they can be manipulated and re-positioned at will. This trait allows Vee to cling to virtually any hard surface, scale walls, and even completely stop most projectiles by fusing the material onto him. While Vee can fuse gases and fluids, he must be in contact with them and thus cannot do so from his suit. Vee is notably capable of fusing sources of plasma, although this has only been useful in testing where a nonthermal plasma was fused into another ionic substance. Because of the nature of this fusion, Vee is capable of fusing his suit to certain walls and surfaces and in doing so move the molecules around his suit and thus around him to appear to be phasing through solid matter.

Perfect Fusion has an equal amount of uses but comes with the detriment of time and concentration. While all normal fusion can be performed as if second nature, Perfect Fusion is a different beast with the exception of the remaining incompatibility between organic and inorganic materials. One of the most important differences is the permanence of some types of Perfect Fusion. Vee can fuse together any two like (solid, liquid, gas, plasma) substances and create an entirely new entity. The drawback to this comes when fusing different materials as their new chemical composure can be wildly unpredictable. Upon realizing this, Vee has had to take great precautions in learning various forms of advanced chemistry to apply this ability. Additionally, Vee is not always in control of the outcome of Perfect Fusion as he acts as more of a catalyst for what is being fused. Because of this, Vee rarely uses this particular aspect of Perfect Fusion and if so it is normally done with metal or minerals. The field where this ability takes on a considerable amount of greater potential is that of organic fusion. Vee is capable of fusing organic material together for to heal, perform surgery, infuse blood, replace organs, repair bone, etc. as long as sufficient materials are present. While gruesome, it is possible to use this ability to fuse the flesh of fresh corpses with dying individuals to save them. This ability becomes even more effective when used in tandem with an individual with a healing Quirk or similar ability as Fusion allows for the more difficult parts of healing, ie the replacement or generation of material, to take that place and ensures compatibility.



Equipment
Vee dons a black hero suit made of a carbon composite material that allows him to fuse with the least difficulty or resistance with other materials. While he has been criticized for the dark nature of his suit, it has been found to be a highly intimidating appearance for criminals in addition to his rank. Adding color, paint, or otherwise altering the suit reduces the effectiveness of its material. His suit is also meant to be very lightweight, avoid restricting his movement, and resist heat. His suit is also very good at stopping sharp objects, but because of his ability to fuse bullets and many other projectiles, it has poor ability to redirect energy or actually protect him from blunt force or concussive forces. The back of his suit has a back-pack like extension that open control can be extended to reach out up to 18 inches to help him attach to surfaces and is strong enough to hold his weight in addition to 480lb. His visor comes complete with all communications devices and he is specifically equipped with MDMS databases and a quick search function for chemical reactions, aiding him with his Quirk. While this does take time and only works for specific queries, it can potentially help him fuse materials he is uncertain of if the need arises to perform Perfect Fusion.

Additionally, Vee carries pellets roughly the size of beebee pellets with incredibly small amounts of unstable, heavy isotopes of specific elements contained in lead. These pellets can be set to "fuse" and thrown, creating small explosions. Vee carries three sizes of these pellets: V1, V2, V3. V1 is the smallest with an explosion radius of just one meter and a casualty radius of approximately 5--this is smaller than an M67 Hand Grenade. V2 is approximately triple this value and roughly on par with the M67 Hand Grenade. V3 is approximately double that value.



Super Moves
Pure Fusion Carpet Cascade is a simple, but trademark ability of Vee wherein he throws a handful of his signature Fusion Bombs (the miniature pellets he uses) at a target or target area to cause potentially catastrophic damage. While this ability is simple, it is also his first ever Super Move from his Rookie Days.

Pure Fusion Thermal Barrier allows Vee to channel his Quirk into a surface to mold it into a large, extremely hot surface around an area. While his Fusion ability does not normally permit this level of external manipulation (outside of his suit), this ability does by using thermal fusion to its absolute limit and then using it defensively.

Pure Fusion Synthetic Savior is the newest, most controversial, and most advanced ability Vee possesses. Vee pushed his organic fusion to the absolute limit in an attempt to create a technique that could potentially bring an individual back to life by sacrificing another. While the morality of that concept is blurry, the outcome was entirely different from expected: Vee was able to fuse two heroes together temporarily, in doing so healing their wounds and creating an entirely new individual with the combined Quirks, experience, and personality of both heroes. This "move" is not only banned from use, but the upper echelons of the government and Hero community ban the spread of knowledge of it. While the outcome seems powerful, it can also be a drawback. Vee himself must become part of this new fused entity to maintain it, the fusion is temporary and leaves both heroes in a semi-comatose state after, and the being at the end of the fusion not only has no suit or equipment but is a complete enigma. This means that one fusion may require the use of three heroes and there are few situations where one more powerful individual can do better than three.


Talents & Abilities
Intelligence While Vee is not a savant-super genius, he does possess a gifted mind. He has a natural knack for science and problem-solving and was a naturally gifted student. While he has never actually completed a residency or finished a Medical Program or even a post-graduate program, he has been offered the honorary title of Doctor of Medicine by several world countries. His knowledge is considered roughly at a Master's level in chemistry, biochemistry, and physics--all related subjects. Most of his post-secondary education came of necessity out of training his Quirk safely. It is often said that the Quirk is like a muscle that must be trained, but for Vee, so was his brain--and he needed plenty to properly utilize it.

Vee is not necessarily the best combat tactician, but his problem-solving abilities do transfer to most hero situations. Because his Quirk doesn't directly give him physical boons, he often has to consider its application. Because of this, Vee is one of the more creative heroes out there in how he uses his Quirk.

Hand-to-Hand Combat Vee is surprisingly capable in close-quarters combat. Due to the early years of using his Quirk, he became proficient in both Mixed Martial Arts and multiple forms of weapons use to make use of his fusion suit. Vee is often cited as one of the more dangerous Heroes to fight close range for various reasons. Without his suit, he is capable of causing substantial damage with inorganic tissue fusion. With his suit, he is an extremely versatile combatant with an ever-changing form and a fighting style he has developed over nearly a decade and a half of Hero work. Because his fusion abilities are capable of both affecting organic and inorganic substances, the only individuals safe from him touching them are those so dangerous that they could immobilize, incapacitate, kill, or otherwise defeat him before he could eat away at them.

PERSONALITY

While Vee was not the... smartest... or strongest... or fastest... or even most charismatic of his generation, he damn sure did try. Vee was an incredibly competitive person. Not that he didn't like to lose, but more so, he was always attempting to improve himself with the motto "iron sharpens iron", and once he surpassed those around himself, he looked for those even greater. In his youth, Vee sought not to be the very best, but to be the very best he could be. Due to this, he often came off as elitist. And, while its fair to reiterate that he was not the most intelligent student or hero, he most definitely was one of them and what he lacked in pure intelligence he made up for in creativity and wit. Some may even call his earlier answers to problem solving petty as he was known for requesting changes to his initial suits singularly to counter certain individuals in sparring matches.

Vee is a man of passion, to say the least. Not the type of passion that earns him top hero, but the type that earns him the respect of one. In his earlier years, this same passion was known not only for getting him in trouble not only for his conniving ways but his disregard to those around him. Vee was often a "ends justify the means" type of person and this translated into sloppy hero work for a while. One may chalk it up to a slow maturity, but it remains an ever-present part of his slightly stubborn and still competitive personality.

In recent years, Vee has withdrawn from the Hero light and pushing himself further. So much so that while he was once the Rank 4 hero, he is now the Rank 6 and has intentionally taken on a teaching role. This is in part due to his newfound guilt and desire to give back to the community, but it is also because he has found his skills to be greatly suited for sculpting the next generation. His experience and implementation of several parts of the process of becoming a hero have pushed him to become one of the most well-known Hero Instructors of all Hero academies, and earned him the place of Vice Principle where he still teaches classes and assists with administrative duties.








Biography
Vee began as a lot of children do: a wide-eyed kid wanting to become the next top hero. In his youth, however, his Quirk was often considered quite weak. At the time, Vee was only capable of fusing inorganic materials together when touching and this ability was far from impressive. This did not dissuade Vee in the slightest. Instead, he found ways--often subtle--to use his quirk to either undermine others or somehow creatively trip them up. Due to this, Vee had to commit himself to a strict training regime emphasizing on speed and agility to have a remote chance of keeping up with his peers. Not only was his persistence enough to impress his instructors, but his academic scores and creative use of his Quirk kept careful eye on him.

Vee started to shine far more when Hero courses shifted towards expanding the range of abilities of a Quirk. Vee was already using his Quirk creatively, but more so, he was often extremely observant of how his peers creatively used theirs. Vee was never opposed to stealing an idea, making it his, and making it better and did this repeatedly. Vee was in an ever-shifting, ever-evolving flux of improvement as a young would-be hero, changing and altering his suit as well as looking at different avenues he could use his Quirk. He didn't directly focus on any one use, however, until it came time to create a signature move. By this time, most of his peers had simply adjusted to his style. By this time, he had a suit capable of fighting each one of them to a win or standstill, but no universal one. Such was his style.

When a peer of his capable of creating an explosive substance energy contained for later use or long range detonation, Vee took it upon himself to see if it was possible to create something similar for him. It was. After a considerable amount of testing, research, and practice, young Vee was granted the Veebees--beebee sized pellets with materials that when properly fused would detonate after a period of time like grenades. Veebees were small, worked on fusion thus were incredibly potent in a small form-factor, and shaped his new hero identity. Vee took the best parts of all of his suits and added them into one that became the foundation for the current suit he uses now, the Victory Model VI.

With this new added focus, Vee found himself developing his Quirk further with fine control and adventuring into new materials as well as finding new ways to challenge his peers. Vee made it an effort to join as many Hero teams as possible after graduating and becoming a hero under the thought that iron sharpens iron and in doing so became an incredibly versatile, support-type Hero. While he proved capable as a street-level close-to-mid range Solo Hero, his skill set shined when in a team if only because of his added enthusiasm. It was during this time that he mastered the use of his Veebees which had been further expanded to the V1, V2, and V3 lines to give him more versatility, allowing him to enhance their explosion and even delay them slightly. And, as always, he improved his suit and close-quarters fighting, becoming a notable hero as he did.

While Vee rose through the Hero Ranks, his ego began to swell and he threw caution to the wind. It was in his mid twenties when he had just broken into the top forty heroes that tragedy struck due to his hubris. While attempting to apprehend a group of villains, Vee found himself overwhelmed by raw power. There was no creative solution, primarily due to one villain with an acid-based ability. Ultimately, Vee used his V3 bombs in Pure Fusion Carpet Cascade to take down a whole building and escape via "phasing", and while this worked, there were unknown casualties caused. Vee was put on temporary suspension, but more over, his ego took a shot. He entered a state of depression and debated on if he really deserved to be a Hero.

It took a year before Vee returned to the Hero scene, but when he did, he did so with a new outlook. He embraced his support role more and opened up to the idea of using Fusion to heal wounds, and in doing so, unlocked the entire branch of Fusion known as Perfect Fusion. Vee pushed himself further than ever, learning new moves like Pure Fusion Fusion Thermal Barrier, and learned how to effectively lead instead of simply following a team to learn from them. Vee became a whole new Hero and at this stage of his life broke through the top ten until he reached the fourth spot. This was when he pushed himself even further, creating his now forbidden Move Pure Fusion Synthetic Savior. Once he realized how far he came, he took a step back and yet again re-evaluated his life. This time in a more positive light.

Vee was 29 when he became a professor and has been teaching a total of five years, enjoying every minute of it and at times coming into the spotlight to assist with large incidents.






 
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