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Fandom Character Skeleton: Pirates

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Name: Bo Dee Johan
Gender: Male
Age: 25
Species: human
Height: 5ft10
Hair Color: Black
Eye Color: blue
Home Island: Jaya: the grand line

Personal Details:
Likes: food, drink, women, smoking, hunting, fishing.

Dislikes: betrayal, being without food drink etc, being ignored, being the underdog.

Character Strengths: accuracy, strength, agility.

Character Flaws: greedy, overconfident,

Personality: bo is the sort of person to make jokes and sing, he often speaks just to be heard or to see some reaction. Like most pirates Bo will steal or kill with no hesitation when it comes to HIS immediate needs. A firm believer in treat others how you want to be treated. (Sorta a hypocrite)
But for Bo-D Johan, Loyalty is a two way street.

Abilities:
Potential Position: sniper, fighter,
Weapons: metal Boomerangs. One large one (around 15-20 kilos)
four small sized rangs (3.5 kilos each)
two slightly larger boomerangs (8 kilos each)

Devil Fruit:

Haki: (id like to think he eventually gets observation and armament. The D in his name might mean conqueror oooooooooooo aha)

Rokushiki: (Keep in mind that if your character is too overpowered, they will be rejected.)

Fighting Style: Bo uses a mixture of thrown weapons and hand to hand combat.
With the wind blowing against Bo’s face he let a cruel grin show as he reached for two of his smaller boomerangs. The man raised his hand cannon but was to slow, with a mighty announcement Bo shouted the name of his attack... “Caping shot!” He flung both boomerangs in quick succession left hand then the right, the sharp metal arcs up slicing the gunners chin and exposing his neck, the second boomerang found a soft target... bo caught the first boomerang as it floated in a spin to his practiced hand. The second boomerang had to be retrieved, and cleaned...

Backstory:
Bo was born on a pirate ship to the infamous captain Bree Johan, however the Johan crew soon made port on the island of Jaya, mock town to be precise. As the Johan crew was feared and respected for their overall bounty, Bree decided to set up home on the island to raise her son. Bo grew up learning how to fight and hunt from... well a number of men who could have been his father.

At age fifteen Bo was a tall, strong, accomplished young man. Able to successfully hunt or defeat any animal on the island, as well as low level pirates. It was at this age his mother left Jaya for reasons unknown. Two of Bo’s “papa’s” stayed with him, these men taught bo the thrill and excitement of the boomerang. Aerodynamic projectile weaponry, the three men eventually left Jaya to show Bo the vast world, to teach him that theirs always a bigger monster, a stronger enemy.
“A good hunter is always prepared”


It was at age twenty where Bo felt the sting of loss, the empty hole in his heart and the heavy pit in his gut as his father figures turned on one another due to greed. A raid that was successful but still ended in pain, Bo escaped with his weapons but lost everything else. Bo has been captured before, but with help he and a few others were able to escape the marine prison ship.

Supplemental Devil Fruit Application:If you would like a devil fruit, please fill out the additional application in addition to the regular character application. Yes, this means you need to make 2 versions of your character: 1 with a devil fruit and one without. If your character is not acceptable without a devil fruit, then it definitely will not be accepted with a devil fruit.

Basics:
Devil Fruit: bomb bomb fruit
Type of Fruit: /Paramecia
Level of Expertise: average I’d say, Bo isn’t the smartest man but he would learn from experience and time.
Advantages: being able to cause explosions, resistant to explosive force (maybe fire? Idk)
Disadvantages: unable to swim, unable to comfortably go to the bathroom. (His pee is explosive, his poo his explosive) finds it much harder to find female companionship. (His saliva is explosive)

Changes:
Personality: much more confident in his ability, slightly more sadistic and cruel in battle.

Fighting Style: bo would still use his boomerangs, licking or spitting on them before throwing them to explode on impact, of course the standard bomb punch and bomb kick would be used.
I picture bo using more traps with his saliva, hair etc.

Backstory: during his travels with his two “fathers” they would come across a fruit, as one man already has a devil power and the other loves the ocean to much to ever give up swimming. Bo eventually eats the fruit as he is impressed by the abilities of devil fruit users.

Be Persuasive:
I think it would help his character survive. Fights and running away. Plus I can have little jokes such as extreme shock or fear making a explosion happen.
Holding in a explosive fart while the captain gives a important speech, clapping out of appreciation but causing a concussive blast. Shit like that.
 
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Safia:
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Basics:
Gender: Female
Age: 14
Species: Human
Height: 5"1'
Hair Color: brown
Eye Color: green
Home Island: Jenissia Island: A wealthy nation that conquered many of its neighbors, maintaining control over the different populations through various underhanded means. Most famously, the government abducts children from families that seem likely to cause trouble, paralyzing the parents and molding the children into loyal soldiers and assassins through a strict training regime. Returning would be difficult for Safia, being a fugitive, but she would someday like to help liberate the island and its colonies from their oppressive ruler.

Personal Details:
Likes: Watching people, hiding, sweet things, learning and seeing new things, puns
Dislikes: Violence, oppression, being confined or restricted, flavorless meals
Character Strengths: Patient, Observant, Highly Skilled
Character Flaws: Lacks Initiative, has some phobias related to her upbringing, naive in some respects
Personality: Safia is an unusual girl for her age, although she often comes off as cold or emotionless, especially in combat at other times she can be surprisingly naive: obsessed with novelty and simple amusements like candy or toys, or being taken in by implausible tall tales. Neither side of Safia is completely false or completely honest, as an assassin she was forced to suppress and control her emotions at all times, being subject to harsh punishments when she slipped up. Now that she's free to do as she pleases Safia somewhat deliberately overdoes it, forcefully extracting every iota of joy out of the simple pleasures she encounters.

Safia harbors a great deal of curiosity about other people. Although she's slow to trust or outwardly show affection she observes the people around her right from the get go, even to the point of stealthily following them as they go about their business. As she grows more comfortable with people this tends to transition into merely openly tagging along with her targets.

Safia never allows her playtime persona to interfere when the stakes are high however. When in combat or involved in something dangerous she's diligent, focused and extremely efficient. The simple joys she has found for herself require determination and sacrifice to hold on and Safia was taught thoroughly to never shy away from doing what is necessary. Still that doesn't mean Safia enjoys fighting, employing those skills brings some painful memories to the surface and she prefers end things peacefully if possible.



Abilities:
Potential Position: Lookout:

Trained to be vigilant and observant, with naturally sharp eyes and a slightly voyeuristic nature, Safia makes for an excellent lookout on any ship. However she skill extend beyond that, her true value lies in her stealth skills, allowing her to scout ahead undetected, set ambushes or infiltrate enemy territory. Any crew that appreciates a more subtle approach from time to time could benefit from her skillset


Weapons: Yataghans X2: Recurved shortswords native to Janissia. They're S curved blades are highly efficient at slashing but still leave the tip in alignment with the hilt, facilitating effective stabbing as well. The downside is their lack of range, even in comparison to other swords of a similar size.

Pistol Gauntlets X2: Simple, wrist mounted pistols, they are fired by pull strings that can easily be manipulated while still holding a different weapon, making them easy to combine with other equipment and techniques. Compared to regular pistols, they fire smaller bullets with less powder, making thme notably less powerful. On the bright side though they make a lot less noise then regular pistols, making them somewhat suited to a stealthy approach

Devil Fruit: -
Haki: -
Rokushiki: -


Akin: A fast movement technique very similar to Soru, developed by Janissian assassins. Like Soru it allows the user to put out a sudden burst of speed, but whereas Soru relies on kicking the ground with extreme rapidity, Akin is a single, fluid motion. The resulting technique is slower and shorter ranged than a Soru, but almost completely silent, making it superior for stealth and assassination.


Fighting Style: Safia fights in the manner she was trained, as an assassin. Rather than open combat, Safia's expertise lies in stealth and observation, using these traits to analyse her opponents, pinpoint their vulnerabilities and then finishing them off with precise sneak attacks from unexpected angles attacks aimed at their weak points. When forced to fight openly, Safia relies on her superior agility and dual wielding to overwhelm foes with rapid combinations and simultaneous attacking motions. Rather than withstand direct blows, she forces situations where the enemy has to break off their attack and protect themselves lest they take a lethal blow.

Although her primary method of attack is her two swords, Safia also has a variety of kicks and bare handed attacks to rely on, ensuring she can maintain the blistering offensive pace she relies on even when deprived

This style isn't completely without drawbacks, Safia's emphasis on high mobility and rapid attacks quickly drains her reserves of stamina, which are excellent for her age, but inferior to more developed fighters, without necessarily gaining any advantage. Her small frame limits the force and leverage she can make use of, it's possible for fighters beyond a certain level of strength to overwhelm her with single strikes, forcing her to be evasive.



Backstory:


The Kingdom of Jenassia holds sway other dozens of islands, most of which were forcefully conquered during its tumultuous history. In order to maintain control over these territories Jenassia employs many oppressive practices. Most infamously the Jenassian government is known to abduct children from families who are suspected of being potential troublemakers. Journalists, revolutionaries, even innocent civilians merely tangentially connected to suspicious activity could be targeted. The children themselves were raised to be loyal servants of the government, typically the boys would be conscripted as soldiers while the girls were trained as assassins that would silently weed out dissidents and traitors.

Safia was one such child, at the young age of four she was snatched away from a family she no longer remembers and forced into a harsh, training regime intended to mold her into an obedient and ruthless killer. Like the rest of the children, Safia was forced to take part in harsh, physical training and endless lessons. Disobedience or inadequacy were met with fierce punishment, from additional exercises to beatings. Most terrifying of all however was simple solitary isolation. For children ripped from their families even the strict administrations of their instructors was preferable to being locked away, alone with their undeveloped thoughts. Safia at first had a great deal of trouble keeping up with her training and was "corrected" a lot. She spent long, maddening stretches locked away in isolation, her young mind certain that she had been forgotten, that she was already dead and doomed to haunt her cell for eternity. Even though it was her instructor who had inflicted that punishment on her it was always with desperate, sobbing gratitude that she greeted them when they came to release her. Desperate not to return to that lonely, dark place Safia began crafting an identity that would help her not just survive, but thrive in her new environment. This new Safia was silent, untiring, diligent and obedient, anything superfluous like fear, or loneliness, or doubt was buried so deep within her that it might as well not exist. Like this Safia slowly went from lagging behind the other children to overtaking them, earning herself the ability to take part in actual missions instead of mere training.

At first these missions were simple matters of surveillance or investigation but to Safia they were intoxicating. Concealed by the stealth techniques that had been drilled into her she felt safe and in control for the first time in her life. It was an illusion, had she disobeyed her mission orders she would have been hunted down ruthlessly but it was at least a pleasant illusion and Safia threw herself into her work to chase after it. The first time Safia had to kill to experience that illusion came and went in a blur. A young couple discovered printing subversive, about the right age to be Safia's parents although she had long since forgotten that. Perhaps somewhere, deep down, there was some kind of hesitation or fear at ending two lives, but the persona Safia had crafted was too effective a mask for it too show. It was only later, when she was trying and failing to sleep back at her quarters that she would remember the flash of blood and the profound shock in their eyes. After that came more killings, death after death until even the visions at night faded away and Safia came to be regarded as one of the best agents the government had available to them, held up as an example of excellence and loyalty to the other children. It was with that in mind that Safia was assigned a partner.

Emine was a problematic assassin, somehow no matter what punishments she was subjected to she never discarded the childish aspects of her personality the other children grew out of by necessity. Emine smiled easily, cried even easier, would get distracted on missions by candy, or cute things, or things she hadn't seen before. Worst of all, Emine refuse to kill or even hurt others. No matter how often she was beaten, no matter how how long she spent in isolation she remained the same, smiling and innocent. It was decided the best way to break this recalcitrant child would be to pair her up with someone more pliable and punish them collectively, eventually out of self preservation the partner would push Emine through her hesitation.

For Safia this was a fresh hell. Emine was a total liability, burying her precious few moments of peace and control under an avalanche of chatter, amateur mistakes and emotions. Safia found herself doing the work of two agents to cover for her partner, the threat of solitary isolation she believed herself to have nearly escaped all of a sudden was suddenly bearing down on her again, steadily Safia came to despise this person who was disrupting her formerly simple life. The situation came to a head during an assassination mission. What should have been a simple hit on a lecturer known to speak out against the government quickly spiraled into disaster. The lecturer's son turned out to be a former soldier and Emine slipped up and was captured. Safia was forced to choose between the mission that would keep her from returning to the cold and lonely place she was terrified of and her unreliable, despised partner.

Safia still doesn't know why, but she chose her partner. Their target escaped and the punishment the two children faced with severe, a long month confined in isolation, deep within the bowls of the assassin compound. The fear Safia had worked so hard to suppress came rushing back and at once she was a scared and lonely child again. This time however Safia wasn't totally alone. Through some improbably combination of cracks and acoustics, Emine's voice could reach Safia's distant cell and she would talk to her. For hours at a time Emine would talk, childish stories about funny or cute things she had seen, or what kind of candy tasted the beast or about her dreams for the future. Safia never once spoke back, she was too frightened of being caught, but Emine's voice was like a lifeline to her in that dark pit, a tiny whispered reminder that there were things and people outside of the four stone walls she could see. As time passed Emine's talk turned to the future, of a place called the Grand Line full of amazing and beautiful things. Only the strong could survive in the Grandline, so even though their training and missions were tough and Emine messed up and was punished a lot she could still be happy knowing that all her suffering would one day help her achieve her dream.

Safia had been focused on survival for so long that all this talk of dreams and aspirations sounded foreign to her, but slowly, over the weeks she began to feel that it might be nice to see this Grand Line place for herself one day. Finally, Safia found her voice and began to whisper back and the two of them began to plan. They struck the instant someone came down to release them, Safia cutting down the guard with his own weapon and leading Emine silently out of the compound. Their goal was the was the docks and one of the numerous, small fishing boats moored their but they didn't get far before the alarm was raised and they were forced to abandon stealth and make an open run for it. The two girls made it to the boat, but it was with the authorities hot on their heels and marksmen taking potshots at their mid sized fishing boat, a cannon was even in the process of being wheeled over and set up to sink their craft definitively.

That was when Safia lost consciousness. She woke up only minutes later, watching their boat from afar and immediately realised what had happened. Emine had knocked her over the head and bundled her unconscious body into the fishing boat's even smaller life raft, the low, tiny little boat was practically invisible from the shore, especially because Emine was still clearly visible on the deck of the fishing boat. Just as Safia put two and two together, the fishing boat was struck by a cannonball and erupted in flame. Safia could only watch helplessly as the tides carried her life boat out of the harbor. The little boat was not meant for travel on the open sea, but it was just enough to get Safia to the next island over. Waterlogged, tired and lone once more, all Safia had to remember her partner by was a dream to visit the Grandline.
 
Luminaria Shakes
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Basics:

Name: Luminaria “Lumie” Shakes

Gender: Female

Age: 16

Species: Human

Height: 5’5’’(5’3’’without her heels)

Hair Color: pale green.

Eye Color: golden.

Home Island: Moonshore Isle.

Personal Details:

Likes: her dad, Gerado, pretty things, cute things, shiny things, money.

Dislikes: pushy men, dirt, sweat, having to do physical labor.

Character Strengths: strong willed, persistent, brave, charming, clever, good actor, loyal (to her friends).

Character Flaws: deceitful, manipulative, arrogant, selfish, petty, picky, obsessive.

Personality: A spoiled princess who was given everything she could want from her father, Luminaria is used to being doted on. Used to guys hitting on her (often when she’s unwilling). Therefore people who don’t think she’s cute/adorable will surprise her. It’ll normally result in two possibilities, interest or dislike. The former will likely occur first, and generally take the stage, but the later will occur if they are especially unpleasant about her looks. She doesn’t like to be called ugly. Hurts her ego.

Speaking of ego, Luminaria has it in spades. Because of the people around her pampering her all the time, she’s come to believe their praises. Luminaria is pretty and she knows it. She knows how to make use of it as well. Experience has taught her that if she acts cute, people will do what she wants. Therefore, she’s learned to act really well. Much of her cutsy personality is a façade.

On a brighter note, Luminaria is a confident girl who knows what she wants. She is persistent and won’t take no for answer (much like the guys she looks down on). She doesn’t have many girl friends. However, the few she has, she treasures like no other. She may not act like it (being as flirty as she is), but she deeply values friendship—much more than love.

Abilities:

Potential Position: Appraiser (she has an eye for the value of things), Treasure Hunter, Financial Manager, Thief, Cook (she had practice pretending to be a good girl).

Weapons: A dagger hidden beneath her skirt, strapped to her thigh. Lockpicks. Her heels.

Devil Fruit: None (Though still see supplement section, since I want to lay claim to a fruit for later down the line)

Haki: None

Rokushiki: None.

Fighting Style: Luminaria isn’t especially skilled in direct fighting. Instead, if she has to, she’ll charm her way close to an enemy then strike when the opponent isn’t looking. It’s easier with men. With women, she’ll have to be creative. Still, Luminaria can be quite clever when she wants to be. Best way to describe her fighting style is like a spider. She’ll lure her opponents into traps or disadvantageous positions in order to secure victory—for the most part. If her temper gets the better of her, she does have a…surprisingly…strong left hook and has been known to go for shins, groins, etc, of men who won’t leave her alone (dad wanted her to learn a bit of self defense so she isn’t completely defenseless, so limited karate). She can b*tchslap like no other and her heels hurt like heck. Oh, and hair-pulling. Can’t forget about the hair-pulling.

Backstory:
Luminaria was shy as a child (if you can believe it). Raised by her father, the mayor of Moonshore Isle, Lumie never met her mother who died at childbirth. However, it is because of her mother’s last wish that her father is overprotective. Dotes on her like no other. However, even he did not know that his little angle was bullied by the boys in her class. Young boys tended to bully the girls they liked. A fact that Luminaria wouldn’t learn until later.

Still, being the mayor’s daughter, she was well loved by the majority of the people in her town. She learned that if she acted cute, people would give her stuff. She could get away with a lot of things. Even as a child, she got back at the boys who bullied her by exaggerating their acts and getting them in trouble. People tended to believe the ‘innocent’ girl over the rough n’rowdy troublemakers.

The more she got away with things because of her looks, the more she abused it. Fast forward to her teens, it became a game to her. Flirting with guys then leaving them dry. Doing naughty things. Thievery. Luminaria doesn’t do it because she needs anything. She does it because she can and because she knows she can get away with it. Her father still believes she’s a perfect angel. Most of the townspeople still thinks of her as the mayor’s sweet and lovable daughter.

Then, one day, her father brought in an amnesiac he found on the shores of the island. The only thing he remembered was his name. Just his first name. Her father had spent a good amount of time nursing him back to health and forcing her to do the same (not really forcing, but Lumie had to keep up her good girl act). The townspeople seemed to like him. She didn’t, though she acted friendly towards him nonetheless, because that was her guise. He didn’t seem interested in her like other men, which sparked her interest.

However, she didn’t fall in love with him until he saved her from a bunch of thugs (largely her fault) then proceeded to reprimand her for causing trouble. Seemed he’d known she wasn’t the sweet girl she pretended to be, but saved her anyway. She enjoyed talking with him. It was refreshing to finally speak to someone she didn’t have to put up a false front with. She figured they would end up together anyway. It was a small island. No girl was pretty than her. Her father would set them up if she asked and he seemed to feel indebted to their family.

Yet all her plans were waylayed by the arrival of a certain blue haired woman who had something important to tell her father. Lumie hated her. Not because of anything the woman did to her, but because she knew Geraldo from his past and hogged all the time with him as she helped him regain his memories. It was her fault that he decided to leave Moonshore Isle. Geraldo Marxheimer was a pirate. A wanted criminal. Lumie's father didn’t approve of her getting together with him. It was for the best, he said.

Thus Lumie ran away from home, intending to chase her love.

Other:

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Supplemental Devil Fruit Application
Basics:
Devil Fruit: Mero Mero Fruit

Type of Fruit: Paramecia.

Level of Expertise: She doesn’t have it yet. I just wanted to lay an early claim on it.

Advantages: It makes it so that she can turn anybody with any feelings of lust towards her, or even thinks she’s beautiful, to stone.

Disadvantages: Pure hearted people with no dirty thoughts whatsoever are immune to it. People that are blind as well. In addition, if something distracts them from such feelings—intense pain or fear—it won’t work. Makes it so she can’t swim..

Changes:

Personality: She’d be even more flirty and arrogant that she already is.

Fighting Style: Her traps/ manipulations would revolve around trying to turn her opponents to stone rather than stabbing with a dagger.
  • Love Love Beam: Classic. Lumie winks, then forms a heart with her hand, firing a heart shaped beam that turns anyone it touches--that have feelings of lust towards her--into stone (single target until later when the range/size of the hearts get bigger)
  • Love Slap: Kissing the palm of her hand, Lumie slaps her opponent, turning any part she touches to stone (lust isn't required for this one)
  • Love Trap: Blowing a kiss, she creates a heart-shaped sigil that she plants on the ground. It turns anyone stepping on it into stone by showing them an image of what/who they love/lust after most. Victims must be capable of love/lust to trigger it.

Backstory: Her father gave it to her as a present on her sixteenth birthday. She keeps it with her because she knows what it is and it’s expensive.

Be Persuasive:
Thematically, the Mero Mero fruit suits Luminaria. How she fights, what she believes in, etc. It’s how I see her upgrading if I make her a pirate (assuming she gets accepted). She’ll be a more useful offense for her crew while maintaining what makes her her. More importantly, it’s character development if she eats a devil fruit because her first inclination will always be to sell it given her love of money. Being stronger and more useful to the crew over money~
 
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Name: Messenger Eight
Gender: Male
Age: 31
Species: Human
Height: 6'5"
Hair Color: Brown
Eye Color: Green
Home Island: Lost to him, but he fully intends on regaining this knowledge of his life. And he knows just who to beat it out of.

Personal Details:
Likes:
  • Guns and combat
  • A good time, of any sort.
  • Meeting new people.
  • Coming up with new recipes.
Dislikes:
  • Flowers and peacetime(Both make him antsy)
  • Anything he may classify as a shitty time.
  • Meeting new people... that want to kill him.
  • Having his new recipes end poorly.
Character Strengths:
  • Eight has an innate six sense for when things are about to go wrong.
  • He is steadfast to anyone crazy or bold enough to ally themselves with him,
  • His drive and lightheartedness in the face of adversity have been known to have an uplifting effect.
  • He's a fairly optimistic and upbeat individual when not drunk or strung out.
Character Flaws:
  • In spite of his sixth sense to recognise trouble, Eight can be awfully antagonistic at times. It doesn't help that he revels in combat.
  • He can be prickly and hard to get along with at the best of times, either through his quirks or because he's drunk or strung out.
  • He's an addict. And not a, few too many drinks a day kind, but a full fledged addict. And he knows he is to boot.
  • He is ridiculously headstrong and almost never thinks actions through, which can get himself, and others, in over their heads.
Personality: Eight isn't someone he would ever imagine described as particularly clever. Even in the Marines he was known to be a 'headfirst into hell' kind of individual, tackling problems with a particular mindset of, 'if I hit my head against it hard enough, it has to break eventually'. Most of the time these traits seem to miraculously work out for the man, but the eyepatch over his right eye and the nasty scar underneath it make it clear that things don't always work out in his favor.

Eight habitually asks about others, often doing his best to help them with their intended tasks, or to learn about who they are and where they come from. It's largely a coping mechanism in light of his lost memories and his failures in having tracked down the man that shot him. Despite this he doesn't begrudge the friends and allies he makes, and genuinely cares for them, even if he doesn't always portray it in the best of manners.

He is notably crass, with a rude and obtuse sense of humor that seems to cover up, or make light of, his shortcomings. Despite this, he does his damndest to be a better person when he can be, or at least trying to convince others to not follow his poor example and do better than himself. At the end of the day Eight just simply seems to not fit in, but at the same time the position seems to fit him just perfectly.



Abilities:
Potential Position: General Tinkerer, Gunsmith, Repairman and, ehem, Chemist.
Weapons: Eight carries a single, clearly high end, high caliber revolver of blackened metal and silver inlays set in flourishing, fanciful patterns resembling a crescent moon and twinkling stars. He named it 'Motherfucker'. He also carries a break action shotgun of simple make, with blued steel and cherrywood furnishing. He refers to it as 'Messenger', because it 'fucks the enemy and leaves them a mess'. A self deprecating joke in reference to his numerous failed romantic ventures. For close quarters he has a pair of brutal brass knuckles he refers to as 'Courage' and 'Commitment'.
Devil Fruit: N/A
Haki: N/A
Rokushiki: N/A
Fighting Style: While a gunslinger at heart, with marksmanship clearly instilled in him from his time with the Marines, the truth is Eight simply wins by any means necessary. He implements everything at his disposal to ensure a fight goes his way, from simply gunning down his foes to devolving into all out brawls, he goes at it with abandon. You'd be surprised how many ways he can implement a barstool into a fight.

Backstory:
Eight couldn't tell you too terribly much about his history right now. He knows he was a Marine, and he knows he was damn good at what he did. His last, pieced together memories are being referred to as the messenger, getting into an argument with, as far as an old photograph told him, an old friend, and then being shot in the face by said old friend.

He woke up two days later in a body bag numbered 'Eight', and began his life again. Only slightly uglier on his right side, and with 20/0 vision.

That was six years ago, and so far he still hadn't tracked down the bastard that put a bullet in his face. Despite this Eight's had a good run as a bounty hunter, a mercenary, a privateer and a pirate. Give or take a handful of legitimate jobs here or there. He's gotten around and gotten a lot of experience under his belt, and has managed to make quite a few connections in his lifetime. Despite his own hunt Eight's been known for two things in particular. Getting himself involved with some of the bigger, small events that have occurred recently, and leaving a trail of pissed off or upset women in his wake. It wasn't his fault he couldn't remember their names. It's not like they'd ever been shot in the face and suffered brain damage.

Despite his eccentricities and the enemies he's made along the way, Eight's made just as many friends, and he has no intent on halting in his travels. Always with an ear to the ground, once he heard tell of another set of captains looking for a crew, and after the last one didn't work out, he fully intends to join up and get out on the open seas again.

Theme:
 
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Wasabi Head Copy.jpeg
Watanabe Hotaka Wasabi
Gender: Male
Age: 25
Species: Human
Height: 8'0
Hair Color: Grey
Eye Color: Jade
Home Island: Sōzu Island

Personal Details
Likes:

  • Ranged weapons.
  • Target practice.
  • Meditation.
  • Cooking.
  • Order.
Dislikes:
  • Chaos.
  • Unnecessary risks.
  • Lack of deserved respect.
  • Lack of purpose.
Character Strengths:
  • Calm and collected.
  • Precise of mind and body.
  • Talented cook.
  • Intellectual.
  • Silent and deadly.
Character Flaws:
  • Expects respect.
  • Opinionated.
  • Slightly self-righteous.
  • Hesitant to take risks unless absolutely necessary.
Personality: Wasabi is a soft-spoken man on a search for truth. He wishes to understand the purpose of the world and what role people play in it. He interacts with people in a fairly respectful manner, only getting on edge if someone is complaining about food or if a life is being threatened. Despite this, he is opinionated, and will respectfully stand his ground until the other gives in or he is proven wrong.


Interacting with pirates is somewhat different. Wasabi was of the opinion that pirates were a vile species. However, his current situation forces him to be one of them. So he hopes to utilize this opportunity to understand their ways and hopefully bring new insight into their lives. In a sense, he is attempting to preach to the blind through leading by example.


Cooking is something Wasabi takes seriously, as it is an important part of his heritage. His meals often include rice, though he is successfully venturing into other styles as well. Also, he is very particular about the rules and etiquette surrounding his meals. Someone who disobeys these rules could be subject to penalties up to not receiving a meal for the day.

Abilities
Potential Position:
Open
Weapons:
  • Boomerangs.
  • Throwing knives.
  • Shuriken.
Devil Fruit:
Haki:
Rokushiki:


Fighting Style: Wasabi practices a martial art that utilizes palm strikes and shin kicks. However, the main focus of the self developed art is ranged, particularly thrown, weapons. He has numerous, personally designed boomerangs. These include a foldable razor boomerang, a blunt impact hunting boomerang, and a smaller version of the foldable razor boomerang that he utilizes more as a knife. He has also fashioned his rice hat into a weapon of throwing, as it is lined with a sharp metal edge. It acts like a frisbee, but if angled correctly, can also act as a boomerang. Wasabi also utilizes shuriken attached to a mechanism on his belt and throwing knives that are strapped to his left leg. When not in use, his boomerangs are magnetically connected to his right leg at certain points.

Backstory: Wasabi Hotaka Watanabe was born on an island that was one huge rice farming village. As a child, boomerangs were his object of fancy. In his mind, they could be utilized for recreation, hunting, fishing, and farming, among other things. Wasabi theorized that a properly designed boomerang could be utilized in shaving grass or collecting yields of the field. Overall, it had the potential to free up the time of the farmers.


As the trees lengthened from one season to the next, Wasabi experimented with boomerangs and other devices thrown by the hand. It was around this time that he began to dabble in cooking as well. The same creativity that developed his throwing devices was brought to the family dinner table. Thus, he became a beloved member of the village at an astoundingly young age.


However, outsiders occasionally visited the island. Some were freighters looking for their promised stock of rice, others were seekers of simple lives. Even a few pirates raided from time to time. Though the pirates were only small time. There was nothing of great importance on the island, at least in the eyes of a pirate. Thus Wasabi was able to experiment in relative peace.


It was on his eighteenth birthday that Wasabi succeeded in his life's goal. He had designed a pocketed boomerang for use in collecting the yield of crops. It became known in the village as a 'Farmer's Frisbee', or the 'Boomerbasket'. The village realized the time saved by this instrument and began to take interest in proper use. Young farmers would take lessons from Wasabi in form of throw, gauging distance, precision of arc, and other such skills.


Happy endings do not come to men of twenty years old. Wasabi learned this lesson when a unprecedentedly strong group of pirates sacked the village. To his surprise, the village fought back. The young farmers utilized the information he had sought them for collecting yield, to fight off the pirates in defense of their families, friends, and village. This of course attracted an unwanted gaze. The impossible victory could not have been the result of hard work.


The Marines were the first to take action. Quickly analyzing the situation, they labeled Wasabi as a tyrant in search of power through obscure and unfair military might. At the age of twenty-one, Wasabi held a bounty equivalent to that of dangerous pirate captains that had committed much harsher crimes.


His village promised to protect him and fought off a few raids. Wasabi intensified his training, not realizing he was the target of the oncoming attacks. He perfected the skill meant for farming into a martial art. Despite his hard work, Wasabi was unable to protect everyone in the village. Then, after a failed attack, Wasabi discovered a bounty. The price made his hair stand on end. He was sure the man must be dangerous, and feared he was hiding in the village.


When he flipped the bounty over and discovered that he was the target, he disappeared from the village and fled for a pirate crew that would accept him. If he could make it known that he was off the island, there would be no reason for the attacks to continue in his mind.

Possessions:
  • Rice hat.
  • Boomerangs.
  • Throwing knives.
  • Shuriken.
  • Large sack of rice.
  • Minimal cookware.
  • His robes.
  • Fishing Sen (Boat).

 
vux11hjo7lw11.gif
Edward Wong Hau Pepelu Tivruski IV
~~~~~~~~~~~~~~~~~~~~~~~~~
Name: Françoise T. Applegate
Gender: Female
Age: 19
Species: Human
Height: 5'3
Hair Color: Dark Red
Eye Color: Light Brown
Home Island: (List the island that your character would call home. Don’t give me “The sea is their home,” either. If they had to pick one place that they’ve been before to go back to and spend the rest of their life there, where would it be?)

Personal Details
Likes:

  • Food
  • Mongooses
  • Freedom
  • Chess
  • Games
  • Challenges
  • New Things
  • Shiny Things
  • Interaction
  • Art
  • Neon Colors
  • Paint
  • Scarlet
Dislikes:
  • Being Hungry
  • Rules
  • Boring Things
  • Party Poopers
  • Losing
  • Marines
  • Letting down those she cares about
Character Strengths:
  • Navigation
  • Intelligence
  • Adaptability
  • Craftiness
  • Confidence
  • Artistry
Character Flaws:
  • Hyperactive
  • Lacks Caution
  • Doesn't know when to stop
  • Can get on people's nerves
  • Doesn't have a care
Personality: Ed is a conversationalist who likes to explore all sorts of interaction. In general, she's more animated than Mickey Mouse and just does life off the cuff. She also has an insatiable curiosity and seems to have a short attention span. Although when a situation demands, she can get in the zone and get the job done quicker than most. Edward is prone to finding trouble and always throws a wrench into the mix of what's going on. If there's one thing all should know, it's not to underestimate her because of her animated personality that seems to lack seriousness.

Abilities
Potential Position:
Navigator
Weapons: Brain, Ein the Mongoose, Rope, and her Paint
Devil Fruit:
Haki:
Rokushiki:
Goritsuki (Soru?)
Fighting Style: Like a... monkey. She claims to know a super secret evolved Rokushiki technique that she calls 'Goritsuki' (Gorilla-punch). In reality, if she gets into a hand-to-hand fight, her fighting appears to be nothing more than flailing, or drunken boxing at best. However, someone that knows the Soru technique might notice a resemblance in her movements. Either way, this wouldn't be a likely situation, as she tends to fight with her brain and environment rather than her fists.

Backstory: Françoise was born, the typical savant child to a high class marine family. She was thrust into formal schooling a year earlier than most children, yet she seemed to excel above the rest of her class as if she had been held back a year. She was particularly exceptional at math and science. On top of all this, she managed to complete more than one grade every year. Part of this was due to the regimented schedule she had. Being such a gifted child, her parents found it important to micromanage every minute of her day. By age 9, she had surpassed the standard school system and had been awarded a personal instructor. It was the hope that through this new in structor, she would be shaped into the perfect Marine, the leader of the next generation.

Not only was she proving to be smart, she was also quite receptive when it came to training with her father. Her father was the reason for their high status. He was one of the esteemed members of CP9. As such, he had begun to teach his daughter the Soru technique of the Rokushiki. She would later adapt this technique to her own style, calling it 'Goritsuki' -- or Gorilla-punch. At first, Ed found the learning quite fun, and reveled in her earned achievements. However, being a young child, she grew to detest the long hours and strict schedules. She wanted to explore and play with the other kids she saw outside. The problem was, every time she'd try to do her own thing, she'd be strictly dealt with and have more of the nonexistent freedom taken away. So one day, she decided to use this knowledge everyone else seemed to cherish against them.

She snuck out of her house one night by throwing a rope out her window. She didn't bother to change out of her pajamas, as she found all the formal clothing she was forced to wear rather uncomfortable. She brought with her nothing more than her goggles and a few other odds and ends used for navigation. After all, she took much better care of her instruments than most others did. They were her best friends. She snuck through the night and climbed onto a small vessel who's crew was hitting the tavern. The few guards posted were snoring loudly and never noticed her pulling away from the dock. Using her navigation skills, she somehow managed to commandeer the small marine boat. It wasn't that long after that she crashed the boat into a nearby island.

Ever since, the girl has been wandering from place to place just making ends meet and living life the way she wanted. She met her Mongoose friend, Ein, on that first island, and it stuck with her ever since. That was because Ed had found the poor Mongoose with a broken leg and took the time to nurture it back to health. Ed was just happy to have a new friend. They've become inseparable. Ever since her escape, the Marines have been chasing her. However, every single time they pick up a clue, they seem to pickup ten other clues that seem to point in the most random directions and have not been able to pin down her location. This is partially due to the fact that she picked up a different name for herself. Now, she's still the same person as she was the day of the escape. In fact, she has so much fun with disguises and messing around that there might be a number of minor misattributed bounties that really belonged to her.

Then came something that would change her life. Ed found herself stowing away on a ship one day, minding her own business as it was stolen and passed into the hands of a budding new captain, Scarlet Johanna Ingrid. It wasn't long after this that Ed was discovered. To her surprise, she wasn't chased off the ship. Instead, this new captain was looking for crew members and decided to make Ed her first mate. Normally Ed didn't like staying in one place too long, but this seemed like an interesting opportunity. So she decided to play along for a while.

Before she knew it, a crew had been assembled, she had spent a few years with them as the first mate of the Red Ribbon piratse, and had made their way to the Grand Line. It was there that trouble arose. Soon after arriving at the Grand Line, they encountered a pirate warlord that drew them into a battle they could not win. At first they seemed to be doing well, until the warlord's trap was set. Then everything started to fall apart. It wasn't long after this that Ed was knocked out by something hitting her in the back of the head. She was out for most of the fight as her crew mates were taken out one by one. The ship was destroyed and all was lost.

Finally, Ed started to hear some ringing in her ears. It sounded like someone was screaming. Suddenly, she popped up with a start, blurting out, "To the left! Hoist the wheels! Batt'n yer swiggets! ... huh?" She found herself on a large piece of driftwood from the destroyed ship with Ein making noise next to her. She looked over just in time to see Scarlet sinking into the water beside her. She frantically pulled out her captain and looked around, completely shocked by what she saw.

For a long time after that, all that was left on her face was a blank stare. They had lost. She had lost. For the first time in her life, Ed had lost at something. Everything was a blur and she couldn't figure out what went wrong. She felt like it was all her fault. Her first mistake had cost so much that she felt she was dangerous to have as a navigator or in any position with important responsibilities.
 
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1547422219376.png Basics:
Name: Erik Pasteur
Gender: Male
Age: 28
Species: human
Height: 6 feet
Hair Color: red
Eye Color: crimson
Home Island: Rozzario Kingdom

Personal Details:
Likes: nature, books, helping people, researching new types of medicine, keeping himself & others healthy
Dislikes: meaningless violence, bullying, insensitivity, Celestial Dragons, people that do not take care of their bodies
Character Strengths: caring, brave, unwavering, diplomatic, highly knowledgeable about herbs and chemicals
Character Flaws: somewhat clumssy, soft, stubborn, unwilling to use violence unless necessary (even when the people in question deserve it)
Personality: Erik is an incredibly compassionate individual. He's the type of man to jump in front of danger, ignoring the consequences, if it means saving someone. He also tends to approach many things in a calm demeanor, and demonstrates immense composure as well as diplomacy. With that said, he is also really stubborn, and very few match the level of his stubbornness. The building is in flames? The bomb will explode? The man he wants to save is evil? Erik doesn't care, he will still try his best to save people, or die trying.

He has a strong resolve, make important decisions without hesitation and seeing them through to the very end, even in the face of pain, sorrow, and tragedy. In the heat of battle, he is frequently willing to allow himself to be injured if it leads to an advantageous situation. On the other hand, he is not completely careless. He will quickly analyze the situation(s) at hand, and pick the best options he thinks is available. At the very least, he is somewhat careful.

Despite his bravery, however, he is a total softie. For starters he refuses to hit people. No matter who they are, no matter what they do. It is also really effective to use hostages to keep him in check. He will also not attempt to even grapple with a foe that is already injured, prefering to give them first aid treatment instead.

Abilities:
Potential Position: Apothecary
Weapons: chloroform, and also incorporates some herbs as weapons
Devil Fruit: N/A
Haki: N/A
Rokushiki: N/A
Fighting Style: As a former marine, Erik was trained in close-quarter combat. With some years of experience, he knows how to kick, punch, and grapple. On the other hand, because of his unwillingness to harm others, unless it is absolutely necessary, he would not kick or punch. He would try to subdue his opponents with grappling techniques and then make them faint with chloroform (or equivalents). On the other hand, while he is not very inclined towards attacking, he is agile and acrobatic, thus good at dodging. He also knows how to produce dangerous substances, but he is reluctant to actually weaponize them, and will absolutelly refuse to use them if collateral damage is involved. On the other hand, because he is a bit clumssy, some of his movements would seem awkward, or even fail to achieve their intended purpose.

Backstory:
Erik was born in the Rozzario kingdom to Edmund Pasteur, a doctor, and Alexa G. Pasteur, nee Bell, a herbalist. Because of the high number of former slaves inhabiting the island, since a young age, Erik heard stories. Stories which would make him see the Celestial Dragons as nothing more than heartless monsters. On the other hand, it would also make him understand that there was a lot of suffering in the world, and he reinforced the moral values that his parents have bestowed him: he wanted to save people. Thus he studied, and tried to follow in his father's footsteps. But he was clumssy with medical ustensils and a doctor being clumssy was fatal for the patients. The most he could do was give first aid.

"You cannot be a doctor." His father told him, without ill will.

That didn't discourage Erik, though. Sure, he couldn't be a doctor, but he was gifted in other ways. He had a talent for herbs and chemicals, and he worked hard to cultivate said talent. Thus, over time, he became an accomplished apothecary. But it wasn't enough. He also trained his body. Why? If he wanted to save people, he figured he would need to be strong enough to defend them from harm. Thus he dilligently studied and trained for a few years.

His skills as an apothecary attracted people from other islands as well as the local marines. Eventually, a high-ranked marine approached him and made him an offer: to join them. Thus he could travels the seas, and save the innocent. Erik was 24 at that time. Despite his parent's worries, he accepted.

The years passed. Erik did indeed travels the four seas, trained in hand-to-hand combat, and saved people along the way. He also discovered new things. Such as marines being bribed, pirates being released because of "connections", Warlords doing whatever they pleased, and figures of authority abusing their power on a whim. That's just how the world was, wasn't it?

"THIS IS WRONG!"

The kind-hearted Erik Pasteur could not take it. He thought the marines were allies of justice. Sure there were a few, but many rotten apples, and mostly puppets of the World Government, which in turn, were loyal dogs to the Celestial Dragons. What was this? The whole world brought to its knees by those disgusting "nobles"? The young man was at a loss. What should he have done? His response came shortly after...

While on an island in East Blue, Erik was following a pirate crew that stole money from the wealthy people in town. The pirates left the island, but Erik tailed them in incognito, while his men were left a bit behind, awaiting orders (by this time Erik became a Warrant Officer). On the next island, the pirates exchanged half of the money for goods, which were loaded on a different boat and sent in the opposite direction that the crew was travelling towards. Thus Erik gave an order to his men to intercept the pirates, while he secretly got on the other ship to see where it went. To his surprise, it went to one of the poorer islands, and the goods were split equally between the inhabitants. Erik was shocked. Why would pirates do such a thing? His Baby Den Den Mushi rang.

"Sir, we captured the pirates."
"Understood."

As they were sailing towards the nearest marine base, Erik had a small conversation with the pirates.

"So, how does it feel to be an obidient dog?" The pirate captain asked, mockingly.
"Why did you donate those goods to the people of that poor island?" Erik asked, ignoring the man's sarcasm. "That's not very pirate-like." He added.
"Ehhhhhh! How did you know that?" the pirates were surprised, and blushed in embarassment.
What are you, pure-hearted maidens?
"Ahem. You little dogs wouldn't understand. We fight against the system. We are free!" The pirate captain said, full of passion.
Free, huh?

The following day, the ship arrived at the port. All the marines were asleep, and the on-board cell was empty. Warrant Officer Erik Pasteur was gone.

Supplemental Devil Fruit Application:

Basics:
Devil Fruit: Hono Hono no Mi/Bone Bone Fruit
Type of Fruit: Logia
Level of Expertise: Erik would not have a high level of expertise with it. Because of his nature he'd manily use it to repair the broken bones of other people, or shield others from harm with his body. That being said, he'd also have some uses for it in battle: if he could get a hold of someone/something he could generate bones around their arms or legs, making some sort of cuffs, to slow them, hinder them, or subdue them.
Advantages:
  • Resistance to lava (bones survive lava)
  • Situationally strong, sturdy body.
Disadvantages:
  • Main weakness: fire
  • Unlike other Logia, Erik is not intangible. He can be tackled or thrown off board by someone strong enough.
  • Slight weakness to salt. To be more specific if he is covered in, or hit by, high amounts of salt, his bone structure will weaken.
  • He is slower than usual, thus the only combat tactic he could use is to force people to get close to him.

Changes:
Personality: It would increase his stubborness. Other aspects of his true self wouldn't really be altered, but his outer approach would be different, as he'd taunt opponents so that they could get closer to him.
Fighting Style: Since he would have used this power to save himself from the stoneman disease, by absorbing the extra bone mass, Erik's bones would become twice as heavy, thus he'd lose a big part of his agility, and give up on dodging, as well as discard the chloroform tactic. He'd sit in place (and/or pretend he is hurt) and wait for an opponent to come close, so that he could grapple and subdue them with bone "cuffs".
Backstory:
Erik was a talented apothecary, but the impossibility of him becoming a doctor made him bitter. In this version of the story, Erik would use his skills as an apothecary to become rich. He was talented, and worked hard. He knew he made fantastic medicine, and made sure to sell for that it was worth. He'd be uncompromising and a cheapstake, different from his parents which were kind and selfless, but poor, because of their approach. Erik loved them but did not want to become like them.

When the high ranking officer appeared, he recruited both Erik and his father. The father agreed so that he can help people, but Erik agreed because of the potential for prestige, and job benefits. This caused an argument between the two and their relationship soured. From his father's point of view, Erik did not understand the importance of kindness. From Erik's point of view, his father did not understand that his actions were beneficial not only for himself, but also for his parents, who could live a better life because of his modus operandi.

At a certain point in their travels they'd get stranded on a peculiar completely white and calcarous island, where they encountered a strange disease, akin to the stoneman syndrome, causing their bodies to slowly turn into bone. Erik would get separated from the rest, and somehow get inside a cave. With no animals, no plants, no water, and his body slowly ossifying Erik would eventually become hungry, thirsty, afraid of death and desperate. But he saw a ray of hope as he found a lone fruit in the middle of the cave. He'd eat it out of desperation. It tasted terrible, disgusting even, but it was Erik's only source of nutrition in a long time. After he finished eating it, a void filled his heart. He was going to die. Some time passed, and he began to cry. He thought about his hometown, his mother, and his father, to whom he still didn't apologize.

I am sorry...

I DON'T WANT TO DIE! He shouted inside his mind, not having enough strength left to outwardly do it. Suddenly, all the extra bone mass would be absorbed by his own bones, becoming twice as heavy, but curing him from the disease. He'd eventually manage to get out of the cave. And to his luck, reinforcements arrived. He was happy, but not for long.

On the boat, the rest of the crew was found, but they were already completely ossified. Erik was initially horrified at the sight of his father becoming a bone statue, but he remembered the wierd ability he gained by eating the fruit. He tried to use it on his dad and the rest of the crewmembers, and to his joy, somehow managed to disperse the bones. But it was too late, his father's heart wasn't beating anymore, nor where the ones of the other crewmates. Edmund's lifeless body still clenched something tightly in its fist. It was a scrap of paper.

"I am sorry. Please live on." was written on it. Erik shouted in sorrow and rage as cried his heart out.

After that incident, Erik suffered a metamorphosis and followed in his father's footsteps. He helped whoever he could, whenever he could, however he could, and discarded his business-oriented mindset (after all, money could not bring people back to life, or cure diseases). His new found powers allowed him to heal broken bones, which was incredibly useful, and Erik could at least pretend he was a doctor, somewhat.

He was happy he could be of use to others, but over the years of working with the marines, he discovered things that he really could not stand...

[From here it follows the same path as his other backstory]


Be Persuasive:
It would go very well with Erik's skills, filling the void of his capabilities as a doctor, and making him develop interesting medical abilities along the way. It would also benefit the story as Erik's new-found approach on life would probably be inspirational and/or touching for many characters, as well as introducing the importance of patience. Which is the basis of Erik's fighting style. Waiting in the same place, like a stone. Waiting, unwavering, for the right moment.
 
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1546251715216-png.520429

Name: Iliaya Rosewood
Gender: Female
Age: 26
Species: Human
Height: 4'10"
Hair Color: Platinum blonde(originally raven black).
Eye Color: Faded Silver
Home Island: Stetracien Island. A large island under the domain of the Veholder family, a royal family with strong ties to the World Government. The inhabitants of the Stetracien isle are known for interchanging the pronunciation of their 'V's and 'B's.

Personal Details:
Likes:
  • Goodwill
  • A good days work, and a well earned wage.
  • Peaceful music
  • Listening to the going ons of a normal, everyday town
  • Birds
Dislikes:
  • Cruelty
  • Gluttony/Greediness
  • Fighting, verbal or physical
  • Self centered individuals and broken governmental systems
Character Strengths:
  • She is extremely empathetic and very understanding of most people.
  • Iliaya hits almost every expectation you'd expect to see of someone considered 'Morally Right'.
  • A notably hard worker, she doesn't take excuses as an easy way out of any task.
  • Iliaya is easy to get along with as long as you aren't objectively untoward.
Character Flaws:
  • She almost inexplicably manages to put herself in situations that she can't handle. Be it offering to make a meal to ease someone's burden to stepping into a fight she can't win on behalf of helping someone, she's almost always bound for trouble.
  • She has a bad habit of not caring about the consequences of certain actions if she feels it's the right thing to do.
  • She can be stubborn and outspoken at the worst of times, and it's led her to trouble keeping herself out of the spot light.
  • Iliaya's taken to expecting that people only offer her help out of pity, and sometimes forgets that there are people that simply want to help.
Quirks:
  • Iliaya gets exceedingly flustered around 'handsomely voiced men', and like wise gets further embarrassed by legitimate compliment given to her by those with such voices.
  • She can talk to birds. And they talk back. She doesn't know why. She often enjoys the company of birds more than people though. "Simpler minds, companionship, survival, a bird can tell you what really matters in the world."
Personality: Having been raised a Ty Lee Veholder, daughter of King Marquis Veholder, Queen Risa Veholder, and younger sister to the spoilt Prince Vooker Veholder, one would have expected Iliaya to be far more spoiled and pampered than she is. Oh, and to go by her given name. With an independent streak a mile wide, and the stubborn will to back herself up, Iliaya is a outspoken and opinionated girl that never got along well with her family. Where as they expected her to be happy with servants doing all of the work for her, the girl grew up constantly trying to learn how to do the everyday tasks laid out before those expected to serve her.

One could argue that the extra special treatment she got for being blind was what drove this, but Iliaya would argue 'Vlind, no clue what you are taking avout'.

Because of the time Iliaya spent learning the tasks of the servants, she in turn learned a lot of their lives, and the lives of others that lived in the simpler towns around her castle home. She learned of their struggles, and what working hard meant to them. They became the family that Iliaya wished she'd had, as opposed to the one she'd been found in. As a result, Iliaya grew up respecting the art of earning one's way in the world, and grew to loathe the complacency showed by so many.

Empathetic and kind, it's never out of the ordinary to witness the girl aiding others, and to see her without a smile is often considered a rarity.

Abilities:
Potential Position: Navigator
Weapons: Iliaya carries no weapons, but is a skilled enough martial artist that she can defend herself in a one on one scuffle.
Devil Fruit: N/A
Haki: N/A
Rokushiki: N/A
Fighting Style: Often utilising one's expectations of her condition to her advantage, Iliaya will attempt to overpower and subdue any threat quickly and with as little pain as possible. Ultimately, she prefers not to fight, but will in self-defense. She's also adept at finding pressure points, and knows how to strike many of them in such a way as to numb your limbs, often giving her time to flee or calm the situation.

Backstory:
Born blind to royal parents, it was easy to see that the world was Iliaya's oyster. With the way she grew up, she could have had anything she wanted at the drop of a hat, simply by asking. It was this very lifestyle that would first see the girl coming to odds with her mindset. You see, growing up with someone dressing you, someone putting on your shoes, someone either picking you up then putting you, or guiding you, to a chair and then wheeling you around the castle. Someone reading to you. Someone feeding you. It isn't a gift, at least not as Iliaya viewed it. It was a prison, something she grew to hate quickly.

She would awake early and dress herself, only to be chastised that colors didn't match, and how she could have tripped and been hurt, and then hear as servants were punished for not having responded to her actions sooner. As such, she began to act out in other ways at first, ways that she knew could only be blamed on her. It started with ordering any care taker servants to leave her alone during meals, and letting her parents watch as she stubbornly, and often messily, learned to eat her own meals. From there it only continued. She managed to, one night, shove that stupid wheeled chair right off the balcony her room had. Bonus points where that it destroyed some stupid statue her parents had been wasting money on.

These actions continued, and while she couldn't find friends in the servants she started having teach her all the tasks she should have known and then some, Iliaya did have one secret no one knew. She could speak to birds. She'd always been able to, and as she fought harder to be free of human interference, she was quick to find her feathered friends ready and willing to be there for her.

As Iliaya's independence became indisputable, and her rivalry with her parents reached fever pitch, she learned of an action they had undertaken, one that was abhorrent in her eyes. Furthermore she learned it was too late to stop it, as it had been carried out that day. Disgusted with her parents, and tired of the life she was being expected to suffer through, Iliaya gathered up one of the spare servants dresses that night and with the help of her birds, fled the castle.

Her first action was to gain passage as on a merchant ship as a cleaning girl.

And for the first time in her life she was truly pleased to be blind. Because not only would she never have wanted to, but she in fact couldn't look back. There was solace and joy in that she'd never quite experienced.

Ever since then Iliaya has equal parts worked hard, aided others where she could, and stayed one step ahead of the Marines she'd learned were searching for the 'kidnapped' daughter of King and Queen Veholder.

"Pfft... kidnapped indeed."

However, an increase in Marine activity has put Iliaya in an interesting position, and it may be time to find some people that may be able to help her stay ahead of the Marines.


Theme:
 
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Francesca Drake
a0c2de49aa20997e7947877c3bbfbd55.png

Basics:Name:
Francesca Drake

Gender:
Female

Age:
25

Species:
Human

Height:
5’7”

Hair Color:
Champagne Blonde

Eye Color:
Red

Home Island:
-

Personal Details:Likes:
Excitement
Music Perfomances
Dance Performances
Dancing
Environmental Friendly Practices

Dislikes:
Inactivity
Boredom
Traitors
Cowardice
Smoking

Character Strengths:
Perceptive: Francesca has a sharp eye for detail, and is particularly gifted in noticing traits, quirks, and habits. She has exhibited the ability to even tell seemingly fairly trivial things such as which foot someone favours.

Loyal: Extremely so. She would rather cut off her own arm than betray anyone she respects as a close friend or a leader. This isn't hyperbolic. She rarely follows instructions properly, but she is, through and through, dedicated to her friends and crew.

Good Intentions: Possibly the hardest trait to believe. Her idea of measured chaos tends to always have underlying good will to it. She may choose to spin on a dime and betray her allies seemingly out of nowhere, but may genuinely be trying to help them by doing so.

Character Flaws:
Whimsical: She does what she wants, when she wants, when she feels like it. Unless directly ordered to stick around, she has a tendency to wander off on her own and pick fights elsewhere. Even then, she often finds ways to entertain herself by slipping through loopholes. ‘You didn’t tell me I couldn't do X’ is her most common excuse.

Unpredictable: To most. Her thought process is tough to pin down. Measured chaos describes her best- her actions can and always will seem random and lacking any motivation other than ‘shits and giggles’, and she will never answer to anyone about them. Her status as a wild card must never be tarnished by reason in the eyes of others.

Callous: She’s not one to keep her thoughts to herself when she’s displeased. While her playful persona may hide her true intentions, when she drops all pretenses, she is scathing and merciless with her words.

Personality:
Francesca Drake paints herself as downright stereotypically insane. Mad cackles, bad timings for posing and dancing, occasionally dressing up goofily, and having random, near savant-levels of obsession and knowledge of certain topics. To the world at large, Drake is a wild card, with a capital W-I-L-D.

In truth, perhaps to surprise of many, Drake is a fairly thoughtful and intelligent young lady who is capable of incredible foresight and strategy. There are notable pauses of clarity in the midst of the chaos that is Drake, where she exhibits careful planning of someone experienced in the art of strategy and the eyes of a genius. She likens the field as a tapestry, each thread intertwined with many others to create a picture of absolute chaos, chaos that can be manipulated if she tugged at a string here, a thread there, cut some holes here, and burned a patch here- in short, she knows exactly how a flow of battle should go to claim the result she wants.
Behind closed doors, or to people she can't be damned to put on an act around, she behaves much more stoically, and has a much more strict and professional air around her.

That would be fine and all if Drake ever actually intended on showing her prowess. Her desire for chaos isn’t part of the psychotic mask she wears- she truly revels in chaos and the unpredictability of war, battle, life, and all that. She doesn't want to know what others think and what others will do. She just wants to live in the moment, and see the fireworks of life explode around her. How interesting would a light show be, after all, if one had seen it before? There is only one right answer for Drake for that question. As such, she would rather be the one carried down the flow rather than the one controlling the flow. After all, this was where the fun was.

Perhaps even stranger, Drake exhibits quite a bit of endearment towards people she calls friends. When any person from this group of people is put in danger, her facade of manic sadism cracks ever so slightly, and worry seeps through, revealing that underneath all that crazy she makes herself appear as, she still cares about her treasured friends. More often than not, she will immediately turn tail and run to assist them if she is able to.

Abilities:Potential Position:
Freelancer

Devil Fruit:
Hie Hie no Mi (?)

Weapons:
A simple, nondescript, but sturdy machete. It rivals O Wazamono swords in grade and sturdiness, indicating that this unimpressive weapon was made with care and ability, a reflection of its owner.

Fighting Style:
Francesca Drake’s fighting style is varied and flexible, adapting to her opponents’ own on the fly. Having trained herself to always be one step ahead of, or at least in step with, her opponents, she has a myriad of fighting styles and stances just to sort out her opponents. A common theme one might find across these stances and styles, however, is that she isn’t particularly big on meeting her opponent directly, choosing to use quick and light steps, akin to a dancer or a boxer, to circle around an opponent, evade their attacks, or simply to put distance between them. She also tends to execute particularly flashy techniques to bewilder and confuse her opponents. After all, theatricality and deception are powerful agents against the uninitiated.

Backstory:
An assassin of the Drake family of the Il Conquistatore mafia, brought in and trained to eliminate any enemies of the family. She works under her ‘father’, Giuseppe Drake, a capo of the Il Conquistatore family, as an attack dog, assassin, and confidante. Known for her brutality and ferality, the fact that she has been assigned to anyone’s tail is no greater indication that someone within the Drake family hates your guts.

Francesca was brought in to the Conquistatore family as just another young soldato after she nicked one of their sergeants’ wallets and made a complete fool out of him and his underlings. Her sponsor, a capo of the family by the name of Giuseppe Drake, brought her in under his protection with the premise of safety, and recruited her for the Conquistatore family as one of his soldati. Personally, Francesca didn't want anything to do with the mafia, but she was indebted to the man who clothed and fed her, and she wasn't about to betray that debt. She was unscrupulous and brash, true, but she honored a debt of someone like Giuseppe. Taking on his surname as a sign of loyalty to the man, she served him as one of his most stalwart soldati. Giuseppe himself instructed her on the use of weapons, and how she was to make sure her assassinations were not just to leave a message, but to do so in a way that no one can prove it was her, but knew immediately that it was. Francesca was brought up and trained to be Giuseppe’s trump card, and later left the family on her own free will. Giuseppe did not oppose her leaving. As a matter of fact, it was part of the plan that he and she had concocted together. Due to her actions, she had no official relations to the Drake family as she wasn't technically under his hire nor did she undergo the initiation to become an official member of the Il Conquistatore. Therefore, any action taken against Giuseppe because of her was punishable as unwarranted. The rest of Il Conquistatore knew this and wisely left Giuseppe alone.

She saw her once, and fell in love with her. No, it wasn't with her per se, but it was with her strength and her convictions. How tall she stood, how powerful she felt, even from all the way back in the room. She didn't know her name then, but Francesca was enamoured by the power that Holly Holiday wielded, the same kind she showed when she and Giuseppe were witnesses to her initiation. Giuseppe himself, a man who was never impressed by anything, was never surprised by anything, had a hint of interest on his expression when he watched her. Francesca had long expressed her disinterest in any leadership roles within the family, content with just being just an assassin of the Drake family, and as such, she was not particularly affected when Giuseppe confided in her that he thought this woman, Holly Holiday, was capable of becoming a capo of the family. He set this motion forth to the rest of the family, and it was received well…

For the most part.

When Holly Holiday was accused of the murder of the Heliodor family’s capo, she and Giuseppe knew at that moment that the murders were not by her hand. At least, they didn't think so. Francesca offered to represent Giuseppe in this incident- since she was no closed secret to the people of Il Conquistatore, her presence in hunting down Holly would determine Giuseppe’s impartiality towards Holiday. At the same time, they could also ascertain Holiday’s intentions and, personally for Francesca, she’d finally get to face off against the Hellhound of Heliodor herself. The serpent and the hound- it was an intriguing thought. Giuseppe allowed her to go, but made her promise to keep Holly safe. As if she would ever imagine hurting her new playmate grievously.

Fight her, she did, alongside many other assassins sent by the other families. Even though she was overwhelmed and outnumbered, Holiday put up quite a fight. Even when Francesca was purposefully sabotaging the attempts of the other assassins, it was almost as if the Hellhound didn't need her help at all. Once the dust cleared, leaving just the two of them, Francesca took the chance and battled the Hellhound, to once and for all determine just who was the apex predator. Her convictions, her strength, the undying light in her eyes- Holiday was not fighting for herself. She was fighting for some other reason, maybe a friend, maybe an ally. Francesca could tell that she wasn’t the murderer. Someone else was. Having come to that conclusions, Francesca studied her opponent’s movements and behaviour, before finally pouncing on the one thing that struck out at her. She received a decisive blow straight to the gut, but she had attained what she needed: a curious fruit that the Hellhound to was trying to smuggle away. Perhaps this was what the other assassins were sent for…? The gears in her mind began to turn. Holiday couldn't escape, and if she was caught with the fruit, she would be made guilty of every accusation they would throw at her. If this vital fruit was not found, Giuseppe could reasonably turn things around to at least force a non-lethal conclusion to this sad tale. Declaring the victor of the match to Holiday, and issuing yet another challenge to her to earn back the fruit she had just snatched from her, the serpent left the wounded Hellhound to lick her injuries while she fled back to Giuseppe to report the ‘failure’.

As according to plan, Holiday was imprisoned, and Giuseppe set to work, cleaning up the mess that had been left behind. She kept a tight hold of the fruit that Holiday kept on her person, and left any who tried to investigate further into Giuseppe’s involvement dead in her wake, until their plans were suddenly derailed. Having decided that Holiday had no more use to them and the fruit well declared lost, the other families decided to put an end to her playmate once and for all. Without need of seeking Giuseppe’s instructions, she departed immediately for the gaol, moving in with every intention to break Holiday out and keeping her alive. After all, who else in this world could give her such a rush like that?

DF APPLICATION WIP
 
Holly Holliday
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Name: Holly Dumas Holliday aka “Hair Trigger” Holly
Gender: Female
Age: 28
Species: Human
Height: 6’0”
Weight: 185 lbs
Hair Color: Light Blue
Eye Color: Light Blue
Home Island: Ramsgate

Personal Details:

Likes
- A good drink and a cigar
- Fine music
- Kids
- The smell of the ocean
- Nice clothes
- Coffee
- Just and fair leaders


Dislikes
- Traitors and disloyalty
- Wine
- Injustice in most every form
- Those who prey on the weak
- Hot weather
- False nicety
- Being still for too long

Character Strengths:
Loyal: Holly is unyielding in her convictions of loyalty. If you get her to believe in you, and if you're really lucky swear an oath to you, she will be as immutable as a mountain in the face of adversity for you.

Honest: Holly tends to speak the truth even should it be one that might hurt the other party. Though should she believe that would be the case she tries delivering it in a kind manner. This trait does not supercede her loyalty however. She will lie to protect those she cares for.

Forgiving: Holly genuinely sees others in a positive light through thick and thin. Not one to judge so much based on criminal activity or ones past. She doesn't hold grudges lightly even if she is willing to fight without remorse. If she isn't willing to forgive, you've made a fatal error.

Reliable and Charitable: Holly is, to the surprise of most, more than willing to help just about anyone without expecting anything in return. She is tenacious in completing tasks she has agreed to, so you can expect it to be done when she says it will.


Character Flaws:

Stoic: Holly is very rarely seen showing significant facial expression. She feels emotion plenty, it just rarely manifests visually. This frequently causes misunderstandings or assumptions she's cruel or angry.

Easily Moved to Violence: While she is usually one to attempt a peaceful resolution first, she has no qualms about using violence to get results.

Stubborn: She can be positively unwavering when it comes to any stance or ideal she adopts. A more displeasing side to her loyalty that extends to inanimate objects and concepts. You can't convince her to not try talking someone down, nor can you get her to stop drinking and smoking when the occasion fairly presents itself.

Personality: An idealistic woman considering her former profession, Holly is one who dreams of a fair and peaceful world led by trustworthy people. While kind and merciful, seeking to do good when and where she can, she also accepts that true good can sometimes only be reached through dark or violent methods. Despite this she makes a point to always try a peaceful resolution first, even if it's only a single verbal warning.

Not an overly talkative individual most of the time, when she does speak her words frequently have considerable weight to those who know her. She chooses her words carefully and at length most times. This isn't necessarily out of antisocial tastes, but because she prefers to listen to others and give them a chance to feel heard. While not exceptionally well read, her world view and acceptance of her experiences and life in general have given her what some describe as a wisdom beyond her years.

She is generally uninterested in romantic pursuits, and has almost always been as such. Though she enjoys the odd attention from a man or woman now and again, she doesn't really pursue such things. She is generally rather silent on her own feelings about things. Though when one earns her trust and more long term admiration she is likely to open up. It is these rare few that have seen her true and genuine smile.


Abilities:
Potential Position: Fighter

Weapons: Multiple pistols

Devil Fruit: (Please leave this BLANK unless you’re told to fill it in! Fill out the supplemental application if you’re interested in having a devil fruit.)

Haki: Not at current

Rokushiki: N/A

Fighting Style: Holly has a variety of physical combat styles that depending on her stance are meant for either:

1.) Counters and grappling techniques

2.) Swift, sudden strikes at daunting speeds

3.) Heavy handed, brutal hits at full strength

4.) Lastly, and least developed as it's new she's been in prison is a self designed style meant to mix and incorporate the other 3

As she frequently deals with those she can't get in range of for physical confrontation she has trained relentlessly in simple firearms. Namely pistols, of which her accuracy with and tendency to use earned her the moniker most know her by.


Backstory:
Holly Holiday was born to unknown parents on the mafia run island of Ramsgate. Either abandoned or deposited there after her parents were killed(she never knew and has since stopped caring to find out), she grew up in an orphanage of moderately good standard. She grew up surrounded by kids who weren't quite sure what to make of her at times. Her dour seeming expression at nigh all times making most unsure how to approach her. Some decided that the answer was violence, despite her soft voiced requests of peace and friendship.

It was these other children and young teenagers over the years that forced Holly to learn to defend herself. When one is under all manner of attack and moment's notice you have to fight back or accept your fate. Holly was not of the latter mind. This led to her slipping in her studies however, and becoming unjustly known as a brute. She lamented her label as a violent sort in silence, but was surprised to find it attracted the attention of a certain fellow classmate. A young man who was a recent recruit to the mafia, who also happened to be one of the few people who treated her kindly. He saw in Holly more promise than himself and any other half dozen fresh recruits that came to mind.

Approaching Holly about joining the mafia, convincing her that the mafia was misunderstood. That it wasn't this monstrous organization that bullied the weak and helpless. He succeeded after being honest with her about what dark elements sometimes we're necessary. While idealistic about helping others and understanding the good in people, she had learned growing up that sometimes things like violence are the only solution, so once he was honest she accepted his offer. She underwent an initiation to join the Heliodor branch of the family. A powerful subsidiary that allowed only the strong and trustworthy.

When undergoing her initiation she was expected to deal with an upstart gang that had been trying to get a foothold in mafia territory. It was an unexpectedly difficult request, but the Heliodor family pulled no punches and had heard good things about her. She accepted her assignment and went to attempt to talk the gang into leaving. Unbeknownst to her, several members of the mafia were given the order to watch her and judge her worth to the family. Things went south, unshockingly, and she was forced to fight against the gang alone. To many this would be an issue, but to Holly groups attacking her stopped scaring her years ago. She single handedly dealt with the entire gang, to the severe surprise of those watching her.

She was instated that same day and over time became the Heliodor family's number one enforcer. Dropping out of school, she was instead instructed in refining her physical skills and taught how to wield all manners of firearms by the varying family experts. Her favorite, and the one she took to like a duck to water, being simple pistols. Over time her tenacious attitude, rumors of her temper, and the many guns she wore and fights she won earned her a couple nicknamed. To the general public they recognized her as an honest, if intimidating presence, and rumors of her temper and itchy trigger finger got her dubbed “Hair Trigger” Holliday. The mafia had a different name, one inspired by her demonic and vicious adherence to her believes and her efficiency in carrying out all tasks she took. To them she was the Hellhound of Heliodor.

Over the years she built up a fair amount of respect due to her trustworthy and effective nature. She was put forward to accept a promotion to capo, and begin her own small family. She celebrated with her few close friends, one of which was the very man who recruited her years ago. He swore to follow her into her new family, and she was happy to accept. Unfortunately things didn't exactly work out how either of them planned.

A couple of nights later she received a den den mushi call from that same friend. In a panic he begged her to come to the home of the head of the Heliodor family. When she arrived she was astonished to find the man who ran the family dead along with his guards, and the one who recruited her standing over the bodies. When she asked him what happened he told her an almost unbelievable tale. The Heliodor family planned to amass enough power to take over the whole mafia. Their method? Super soldiers with powers granted by devil fruits. They tried to force him into being their first attempt, as they had never really seen what devil fruits actually did and didn't want to move forward with the project without a test. When they attempted to force him to consume it he shot them.

Holly made a choice that night that some might question, but she would never go back on. Taking her friends gun and covering herself in the dead men's blood, she sent him away and took the blame. Taking the fruit so it couldn't be forced on another, she fled. When word got out she was hunted by the entire family. For days she sought an escape, and she almost had it. When she neared one avenue however she was confronted not only by multiple hired guns, but one odd one she had only heard of in passing. Francesca Drake was her name, and she did not fail to live up to the rumors. When she fought Holly, exhausted though she was, she put up an exceptional fight before losing. The other hitmen were killed in the attempt, and as it turned out winning wasn't necessarily Francesca's goal. Without initially realizing it Francesca swiped the fruit from Holly, daring her to retrieve it from her some day.

Cursing her failings Holly made for her escape. However she was cornered at one of the islands ports by unexpected reinforcements. The Marines had been contacted by the family, and they had come to arrest the so called murderer and thief. Out of stamina and out of options, Holly was arrested and imprisoned by the Marines. They failed to find the fruit but not for lack of torturous trying. The mafia cursed her and planned to have her offed eventually when they were sure she couldn't give them the fruit. Until then she would be held in the Marine prison, watched closely and around the clock. Word had it though that a prison break was coming, and one way or another Holly was going to be on a ship out of there.

Supplementary Devil Fruit Application
Basics:
Devil Fruit: Mera Mera no Mi

Type of Fruit: Logia

Level of Expertise: None, not eaten yet.

Advantages: The Mera Mera no Mi offers the user significant offensive capabilities as fire is potently dangerous. Also as is common to most logias, it can grant the user intangibility in most situations.

Disadvantages: Water is potentially dangerous outside of the standard devil fruit weakness. Also most any flame smothering or resistant material would greatly damper or neutralize the use of this fruit.

The smoke Logia and ice logua tend to break even in combat against this fruits user. Making confrontations mostly pointless between them.

Lava is expressly dangerous as it's heat supersedes the Mera’s heat.

Changes:

Personality: Her patience will wane easier and she will be more prone to hotheaded actions or remarks despite initially trying for peace. Sometimes the attempts for peace might even just be thinly veiled attempts to allow herself to fight.

Fighting Style: This would add flaming strikes and blasts to her melee fighting style and incendiary gunplay. (When she is confident in her ability to not hurt civilians of course.)

Backstory: None. The only change upon acceptance is whether or not she will get the fruit and eat it in the starting Arc.
 
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Captain Scarlet Johanna Indigrid
  • Gender: Female

    Age: 21

    Species: Human

    Height: 5’5”

    Hair Color: Brown

    Eye Color: Green

    Home Island: Run’s Riv
 
NOTHING
NOTHING
Ezra Osher
NOTHING
Male
20 Years & 6'1'' Tall
Human
Brown Hair & Blue Eyes
Once Called The Hallows Home
can't make a bomb without oregano, makes a very nice bomb
  • ezra: personal details
    Likes: Small lizards, Tuna, Explosions, Spices, Flowers
    Dislikes: Birds, Salmon, Silence, Idiots, Children

    Strengths: Dedicated, Problem Solver, Organized, Intelligent
    Flaws: Secretive, Impatient, Prankster, Doesn’t show emotion easily outside of amusement

    Personality: Ezra has a strong passion for his job as a demolitionist. Despite this, he always seems to have a deadpan attitude spiced from time to time with dry humor. Usually he sticks to one liners with the occasional prank. Kitchen staff and chiefs aren't his biggest fans as random spices tend to go missing when he's around. He has a habit, an odd one at that, of adding said spices into his explosives. "Coming up: extra oregano; next time: chili powder" he's been heard saying before. Magic and the unexplained has no business around Ezra. He doesn't care for it and terms all things unexplained as "hocus pocus".

    Not really the most social being ever, Ezra doesn’t really do ‘friends’. Sure he has his crewmates but he doesn’t like to consider anyone a true friend. More like acquaintances, and if he can benefit from them then they gain the status of close acquaintance. He doesn't share personal information with hardly anyone though. He’s not the biggest fan of young kids or those that act with complete stupidity, but he doesn't often show it unless they get in his way. That’s not to say he won’t help to protect them if the case may be. While he doesn't like kids or idiots, he doesn't feel that they deserve to get hurt.

    Law abiding is not a term in Ezra’s dictionary. He doesn’t care for the laws, but doesn’t exactly break them on purpose. It’s more that his very job disregards them so he never bothered to learn to follow them.
    empty
NOTHING
We all do things we're not proud of, some just handle it better than others.
BASE CODE BY SUGARVINE.
 
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1549139841780.pngBasics:
Name: Volk
Gender: male
Age: 20
Species: mink (grey wolf)
Height: 8'7"
Fur Color: grey
Eye Color: dark grey
Home Island: Zou, but he lived most of his life on an island called Whisky Rabbit

Personal Details:
Likes: meat, physical training, reading, nature
Dislikes: bigotry, pollution, ungratefulness for food, abusing animals & the innocent, being treated like a pet
Character Strengths: loyal, perceptive, analytic, curious, blunt
Character Flaws: sticks his nose where it (supposedly) doesn't belong, harsh, reckless, relatively distant, feels stressed/pressured if he is in crowded areas
Personality: Contrary to his appearance, Volk is a surprisingly well-mannered and educated individual. The cause of this is his thirst for knowledge and self-improvement. The more he learns, the more he wishes to learn and improve. To him, knowledge is power. Despite his manners though, he is not diplomatic at all. He is blunt, sometimes to the point of becoming harsh, and hates sugarcoating. He will not apologize for it if he believes he's in the right. He also appears somewhat distant, which, combined with his bluntness, makes him seem aloof. He is actually quite compassionate, but keeps his distance to avoid getting emotionally hurt by others. While he presents himself in such a way, though, he will recklessly jump into danger to protect those he cares about, even if he were to risk his own life.

He is more perceptive than he looks. Through the use of his senses and analytical nature, Volk can process high amounts of information and act accordingly, choosing the course of action he deems the most appropriate. Even then, he has a "special" train of thought, and his decisions may catch some people off-guard. Which may not be beneficial during teamwork.

On the other hand, Volk also has a feral side, not completely denying his nature as a wolf mink. He tries to keep control and not let his emotions/instincts get the better of him, but when he reaches his limit, he'll demonstrate viciousness and ferocity typical of a beast. Despite that, he generally still has enough self-control to not kill another creature.

The only time he is willing to kill is when he hunts for food. Since he's a carnivore, he does not feel remorse if he kills animals for the sake of eating them. He accepted this part of his nature. He also has an interesting philosophy regarding this matter: if you kill for the sake of nourishment, you should show your gratitude to your pray. As such, he always thanks, apologizes to his prey, and eats it until only bones remain, to show his gratitude, respect, and appreciation.

Abilities:
Potential Position: fighter/hunter
Weapons: N/A
Devil Fruit: N/A
Haki: N/A
Rokushiki: N/A
Fighting Style: Volk has a peculiar fighting style combining feral attacks with martial skills he picked up throughout his journeys. He can bite, pounce, scratch and/or tear with his claws, while also having a few techniques related to claw attacks. He may even approach his opponent by running on all fours. Despite that, as mentioned before, he also implements some martial arts techniques such as palm strikes, various kicks, elbowing, kneeing, and grappling. He either switches between "styles" unexpectedly, or blends them through his attack patterns. Volk makes great use of his extraordinary agility, demonstrating outstanding reflexes, dexterity, and speed, combined with his incredible strength.

All minks can use Electro, but since Volk did not grow up on Zou, he had no one to teach him how to use it properly, thus he has no understanding of it and cannot freely control it. He only generates electricity when he is incredibly angry and it simply dances around his body, engulfing it. He has not developed any technique with it.

His fighting style changes a bit if he enters Sulong form. He goes Berserk and his attacks are more ferocious, feral and crude/primitive.

Backstory:
Volk was born on the island of Zou, but he had no memory of the place, nor did he know who his parents were. In fact, he did not even know about Zou at all. He was raised by an eccentric man called Dicer George Maurice Adolphe Roche Albert Abel Antonio Alexandre Noah Pierre Von Williams (Dicer Williams for short) who also named the wolf mink.
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Dicer was a rich man, and some believed he was part of a noble family. On the island of Whisky Blues he had a big mansion, with a beautiful garden of roses at the front, and vegetables at the back, planted by himself. Indeed, this man had no servants, as he prefered to be independent. He cooked for himself, did his own laundry, cleaned the whole mansion, and... kicked ass. He was ridiculously strong, and would-be thieves found that out the hard way. Truly a mysterious figure.

It was he who found Volk on an abandoned raft drifted ashore in the middle of his usual daily long walks around the beach. He took one every day at the same hour, even if there was a storm. Like on that day. He realised that the little wolf was not a normal one, and he could not just leave it alone. So he took it with him back at his mansion. It was the start of something special.
________________________________________

Dicer was certainly surprised (to say the least) to see the young wolf walk on two legs, and even more so when it started to talk. This made him realise that Volk wasn't a mere beast. Volk had reasoning. Volk was a person. He was an individual. And Dicer needed to treat him as such. Thus, he thought Volk everything he knew. He thought the Mink how to read and write, proper manners, how to do house chores, how to take care of a garden, how to cook, and how to fight. Volk was curious by nature and diligent in what he did, especially reading. He was a relatively fast reader, finishing one book per day, and vowed to himself that he'd read all the books in Dicer's library. But he was also good at fighting, yet, he did not imitate Dicer's fighting style.

"Why is that?"
"Imitating you would destroy my individuality. Thus I am trying to develop my own way of combat and make use of my own physical prowes."
"Marvelous answer."

And some time passed by.
________________________________________

Volk grew big. Very big (and quite muscular). Taller than Dicer, whose height was 185 cm (6'1''). And his curiosity and restlessness grew with his size. He wanted to see the whole island. Dicer was a bit reluctant but he eventually agreed. Since Volk lived quite a few years of his youth in the limits of Dicer's huge estate, the man fear the Mink would be overwhelmed by the amount of people on the island. Yet, experiencing extensive social interactions was necessary, so he had to give in.

Whisky Rabbit was a huge island in West Blue, containing a great forest and a town on the other side. Interestingly, it had no bears, foxes, or any other carnivores. It only contained deer, wild rabbits, and boars. Quite a few townsfolk, hunted for them, as it was a part of the island's economy, together with fishing, and to a lesser extent, agriculture. The townsfolk knew about Dicer's eccentricity but did not expect him to come down with a giant wolf that would walk on two paws and dressed in human clothes. They were even more shocked when Volk started talking. Initially being afraid of him, after Dicer reassured them of Volk's nature and intelligence, the townsfolk became a little less fearful, and some even approached Volk out of curiosity. One of them was a hunting enthusiast, daredevil tomboy called Vanessa Bolt.
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It was the start of a few new experiences for Volk. One was the opportunity to interact with many people, which was overwhelming at first, followed by what seemed to be the start of a beautiful friendship, and... hunting. Indeed, Vanessa invited Volk for a hunting session. The Mink was unsure, but Dicer assured him that it was something he needed to do. And thus, he reluctantly went ahead with Vanessa. Before that however...

"Do not, however, go beyond the safe area." Dicer said.
"Aww, do you not trust me, mister Dicer?"
"Ah, it's a bit crude, but how do I say this? No."
"Ouch, harsh. But don't worry. I won't do anything reckless. Now let's go Volk!" She said as she pulled Volk by the hand. But he was too strong and wouldn't budge. He stood still for a few seconds. The scene was kinda cute.
"Uhhh...ok." Then he started moving and Vanessa almost tripped. Other people would have probably been angered or annoyed, but Vanessa...
"So cool! You're so strong. I think you'll make a marvelous hunter!"
"If...if you say so."

And thus for the first time, Volk ventured into the forest of Whisky Rabbit.
________________________________________

It started out pretty simple. They'd capture a few rabbits and some deer. They would obviously not exaggerate, as to not disturb the ecosystem. Volk used his inhuman speed and strength to capture them. And simingly felt no remorse when seeing them get killed. Most likely because of his nature as a carnivore. On the other hand, there was something that he learnt from Dicer, regarding hunting, killing animals, and the true value of the meat he was eating.

"I am sorry, kind animals. Thank you for providing us with nourishment." He said, before the animals were killed. Vanessa and the rest of the hunters just watched him without saying anything. The Mink, despite not belonging to their species, was more human than they were. This made them realise that they were not grateful enough for the food they received from the lives that they took.

It all went well until they discovered a boar. Vanessa was a little too excited and the boar was quick to notice some unusual movement in the bushes, and instinctively fled. The tomboy chased it, and Volk ran after her, despite the rest of the hunters telling them to stop. They did what they were told not to do. Exited the safe area, entered the Beast's Turf. Vanessa and Volk, eventually cornered the boar. Or so they thought.

Behind the boar, was a bigger boar. Ok, bigger wasn't the exact word. It was unnaturally huge. A giant animal.
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"Vanessa...run."
"Bu-but..."
"RUN!"

The boar charged at them, and Volk tried to intercept it. With his strength he actually managed to keep it in place for a few seconds, but it was not enough. The boar tossed him aside with great force using its head, and Volk was sent flying breaking a few trees in the process. He then coughed blood. Did Vanessa manage to run? No, she didn't. She was still there with a rifle in her hands, too scared to move. The boar was approaching her, and she shot at it. Through sheer luck (or not) the bullet entered one of the beast's eye sockets (effectively losing an eye in the process). It roared in anger and in pain, it's shriek resonating throughout the island. In its pained state it looked with its remaining eye at Vanessa, furiously. It was going to kill her.

"DON'T YOU DARE!"

In that moment, the smell of its blood, and the sight of the creature trying to kill Vanessa, triggered Volk's instincts and feral side. He moved faster than ever, in a wild manner, befitting a beast. It was the first time that he ever felt such... anger. He pounced on the creature and bit it. Without realising, he generated electro at the same time, and shocked the boar. It fainted and fell to the ground. Volk did not understand what happened, but he took the opportunity to run out of there, taking Vanessa with him.

"Are you ok?"
"V-Volk...that. That was so cool!"
"Eh?"
"I mean, you defeated the War King! And you used electricity. That's insane. AND AWESOME... how did you do it? Are you a Devil Fruit user. What else can y-"
"Vanessa."
"Yes?" as she asked, and as they were far enough from the creature, Volk hugged her.
"It's ok to be scared. No need to act tough."
"Wh-what are y-you saying...I'm fine...I..." she started shaking and then crying, holding Volk close.
"It was scary, Volk. So scary!"
"Yes, it was. Everything is fine now, we're safe." The Mink continued to hold her until she calmed down.

"It's a shame you're of a different species..."
"Hmm?"
"Nothing. Just talking to myself."

Shortly after they exited the dangerous area, they met with the other hunters and Dicer. They bot got scolded for being reckless, especially Volk who attempted to fight the boar head-on. But Vanessa interrupted, stating that Volk defeated it, and that he could use electricity. She obviously said it in her own way, kind of like a fangirl, not stopping with the shower of compliments or adding how cool Volk was at the end of every sentence. The Mink was a bit embarrassed.

"Did you say electricity?" Dicer asked, his eyes widening. "Since when could you do that?"
"I was unaware of such an ability within me. Today was the first time I used it."

Dicer pondered.
"It was reckless, regardless."
"I will become stronger."
"Huh?"
"I will become stronger, so that something this never happens again."
"Isn't it better to just be careful?"
"Being careful only delays the inevitable. Those forged by hardship handle situations better than those who run away from them."
"Heh...Hehehehe. Marvelous answer."
"Hey Volk!"
"Yes, Vanessa?"
"I will become stronger as well." She said, with a smug expression. Volk smiled, and the two fist bumped.
________________________________________

Volk grew bigger yet again. This time he was over eight feet tall. And he was alone for a while. Two months to be more precise. Dicer suddenly decided he had to take a trip, and went off, telling Volk that he'll return as soon as he could. Volk continued the same routine since he was young: taking care of the house and gardens, reading, and training his body. Then he'd take a walk downtown and help Vanessa and the hunters. It was a simple, yet satisfying life. And it was cosy. But it was pretty boring...

Volk did not want to admit it, but fighting the boar gave him a special sensation, one he never felt before. The adrenaline rush, the fury, the focus... the excitement. He was a bit sad that Dicer left him behind to go somewhere else, and didn't show signs of returning soon. Volk wanted to go as well. He was curious of how life was beyond the island.

"Pirates!"
Pirates?

Volk's train of thought was interrupted by a shout. A pirate crew came to the island. And they were not the nicest type, to say the least. They merely wanted to steal, have some fun, then flee. The first one to intercept them was Vanessa, ready to shoot at them with her rifle. But the pirates had some gunslingers as well, and they were quite a few.

"Greetings. Nice day we're having. Right?" Volk asked rethorically, from behind a pirate before grabbing and throwing them at another one, followed by a palm strike to the ground which elevated a lot of dust above the ground. Within the dust the pirates couldn't see, and Volk swiftly took them out one by one. They were then tied and ready for the Marines to take them in custody. But the Marines would only arrive the next day. So they were merely put in a storehouse, with townsfolk keeping guard. But there were unexpected elements at play...

The night was still young, yet quite beautiful. Almost clear skies, stars, and... a full moon covered by clouds.
________________________________________

"Volk! Please wake up!"

There was a problem. The pirates escaped. Apparently their captain and other stronger members of the crew where hidding and waiting somewhere on another ship, in case things got sour. They waited until the night came and freed their companions. But that was not the main issue, they kidnapped one of the hunters that opposed them: Vanessa. They told the townsfolk that if they want to see her alive, they need to bring the "mutt" to them.

Volk cursed his carelessness as he went to meet up with the pirates. What they wanted was simple: sell Volk on the black market as a slave, possibly ending up as a "pet" for the Celestial Dragons. They were sure they'd get some good money out of it. But first his men needed to blow off some steam, so he ordered the Mink to stay still and on all fours as his mean beat him up, if he wanted them to let Vanessa go. The men approached him, ready to hit him, but before their fists could connect, Volk's anger built up to an uncontrollable degree and electro overflowed from his body, shocking the men, leaving them in a near death state.

"You damn mutt! You where a Devil Fruit user!" The captain shouted in anger, as he took out his pistol and ordered some of his remaining men to shoot. At that exact time Volk glared upwards, and the clouds were no longer covering the moon...

Blank. All went blank. After a while, Volk snapped out of it. He was in a daze, and didn't know what happened. He heard a wood branch crack near him, and a familiar smell. It was Vanessa. She escaped from where they were keeping her and probably came to help Volk. The Mink was happy and walked towards her. Surely she'd wear the same smug expression, and talk about how tough she is, and the obligatory comment on Volk's coolness...

"STAY AWAY FROM ME, YOU MONSTER!" And a rock flew towards Volk, hitting him in the head. The Mink was confused.
"Vanessa, why? I, I don't understa-"A smell filled his senses.

Blood. Where does it come from? Wait, before that. The pirates, they...

As he looked around, his eyes widened in horror. Apart from the pirates he already shocked, the others were... teared apart. There was blood everywere. What was this? Who did it? Why did Volk's hands feel warmer? He raised them and they were red. Why? Why were they red? Was it paint? He didn't understand. Volk fell to his knees, confused.

"I...I am sorry." the girl appologized.
"It's ok Vanessa, you must have been sca-"
"I'm sorry. I'm sorry. I'm sorry. I'm sorry. I'm sorry. I'm sorry. I'm sorry. I'm sorry! PLEASE FORGIVE ME!"
"Vanessa?"
"Please forgive me! Please don't hurt me! I am sorry I threw a rock at you...Please...don't...hurt...me." Vanessa was cowering in fear with tears in her eyes.

Wh-what is this... Volk felt like crying. He didn't understand what was going on. Shortly after some hunters also came to help Volk and Vanessa, despite the former telling them to stay put. They were shocked and confused at the scene, and didn't know what to make of it. But before any of them could voice their thoughts, they suddenly fainted. And so did Vanessa.

"What? What's going on?" Volk's psyche was on the verge of breaking.
"Calm down." The sound of a familiar voice. It's been two months since he last heard that voice. Dicer put a reassuring hand on Volk's shoulder.

"I'm home."
"Welcome back."
________________________________________

The next day everything seemed to calm down. The marines came, and took the pirates that were still alive in custody. When asked what happened to the dead ones, the townsfolk simply said that they were killed by a wild beast. Vanessa was at home, and stayed in bed. She was feeling unwell, a mix of emotions swirling inside of her. The local doctor said her problem was not of physical nature. The atmosphere on the island was a bit tense. Despite everyone trying to go about life as they usually did, unease filled the air.

Meanwhile, at the estate, Dicer explained a variety of things to Volk: how he was born in a far away island beyond the Grand Line, how he took the trip to travel back to home land and beyond in search of more information regarding Volk, and that he discovered a few things of use. He told the Mink of the island of Zou, its inhabitants, Electro, and... the Sulong form. Yet, he could not discover how to reach the island, or who Volk's parents were, for which he apologized. The Mink told him that he had no reason to apologize and was grateful that Dicer would go to such lengths for him. Volk spent the remainer of the day thinking.

The following day, Volk told Dicer that he took an important decision, but first he had something else to take care of. And so he went out of the estate. He walked through town, and smiled politely at everyone he met on his way. They all smiled politely back, but were obviously distant and afraid. He even met Vanessa. Like for the rest, he smiled politely and moved on. The young woman tried to say something. There were many things she wanted to say, but the words simply wouldn't come out. She didn't know were to start, how to start, or with what to start. She still had this complicated mix of feelings inside of her. By the time she began uttering his name, Volk already entered the forest.

The Mink walked through the forest, ignoring every animal in the safe zone and continuing to walk until he reached the turf of the War King. The giant, now one-eyed boar, still recognized the wolfman, and as soon as Volk got near it, the War King left out its characteristic resonating roar, taking an attack position. Volk looked at it and growled, releasing high amounts of bloodlust. The giant boar took a few steps back looking at Volk with fearful eyes. They stared at each other for a few minutes, and then Volk simply turned around and left. As he re-entered the city, he simply smiled politely at everyone again, and they likewise smiled politely back, except Vanessa, who just looked at him with bright eyes and as their eyes met she just froze into place. Volk took one last look at everybody around him.

"Farewell everybody." He said, as he smiled brightly.

Once he got back to the estate, Volk told Dicer his intentions: he wanted to leave the island. He wanted to discover more about the world, and about himself. He wanted to become stronger. Dicer simply listened to him and nodded. The next day the eccentric man prepared a boat, and, together with Volk, sailed towards the Grand Line. As soon as they got on the other side, Volk simply took another smalled boat prepared beforehand, after he and Dicer said their farewells.

Thus Volk embarked on a new journey. Far from Whisky Rabbit, the island he once called home, and from Dicer Williams. His father.
 
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Name: Warspite (Formally Gladys Wright)
Gender: Female
Age: 25
Species: Human
Height: 5’9”
Hair Color: Dark brown
Eye Color: Golden Hazel
Home Island: Islorne Island, North Blue

“I’m no stranger to the cold, you people in the East Blue are bunch of whiny pussies.”- Warspite

Personal Details:
Likes: Alcohol, problem solving, military tactics, reading novels, sailing
Dislikes: Florence Fitzroy Phillips, murdering people who are not Florence Fitzroy Philips, being abandoned, sweets (unless it is a sweet tasting beer), her appearance.
Character Strengths: Extremely intelligent (particularly in military matters), pragmatic, focused, ambitious, kind hearted (deep down).
Character Flaws: Hot tempered, an alcoholic, bitter, pessimistic, scathingly sarcastic, secretive
Personality: Warspite is untrusting of others at first because of rather recent events in her life and will tend to be incredibly guarded when she interacts with someone she doesn’t know. Once someone has earned her trust, she starts to open up. She is very straight with people she trusts or people she doesn’t need to convince, persuade, or be in the good graces with. Warspite can be blunt to a fault and tends to expect the worse outcome out of nearly every endeavor she is a part of. Beneath her somewhat fatalistic outlook, and biting sarcasm she is a genuinely caring person and does whatever she can for her friends, even when helping ends up making things worse.

Since Warspite had to make a jarring transition from upholding law and order to becoming a criminal to enact her revenge, she has a great resentment for what her life has become often leaving her in a bad mood whenever she is sober. Her sudden life change from Marine to pirate is the impetus for her alcoholism. Thus Warspite often isn't in a complete state of sobriety, which makes her loud, boistrous, and gives her a more devil may care attitude. Warspite doesn't really give a shit about anything when she is drunk, and will tease and make fun of anyone and anything whilst laughing obnoxiously.

When Warspite actually is sober she is withdrawn, moody, pessimistic, and generally unpleasant to be around. She is even more harsh and scathing in her words than when she is drunk. The only time she is kind and polite is when she has to survive, get leverage over someone, or if she has genuinely come to care for someone. The only time her 'pre-pirate' personality comes out is with those she truly considers to be her friends, becoming more generous, compassionate, loyal, conscientiousness, and sometimes even forgiving.

“Sorry about making your life a living Hell… It was the thought that counts though right?”- Warspite

Abilities:
Potential Position: Tactician, brewmaster, or swordmaster
Weapons: An officer’s sword.
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Devil Fruit: N/A
Haki: Warspite does not currently have a Haki
Rokushiki: Warspite is semi proficient in Kami-e
Fighting Style: Warspite is a fledgling swordmaster, and is familiar with most sword fighting techniques. The styles she is most proficient in are fencing (rapier combat) and Fechtbuch (an old swordfighting technique taught to her by Siegfried Reinhardt Scharnhorst). She is also proficient in the use of firearms, but doesn’t generally use them.

“Why do I have a Marines Officer Sword? Well I killed that bitch Marine it belonged to, and took it as my prize.”- Warspite



Backstory:
Gladys Wright was born on Islorne Island in the North Blue to a sea merchant father and seamstress mother. When Gladys was five years old her father was killed by pirates, and both her and her mother were plunged into poverty. At age thirteen, Gladys joined the Marines to help her mother pay for their living expenses. Though she started out as a midshipman mostly doing menial tasks like cleaning the ship, she clearly showed a great aptitude for military tactics and at fifteen was allowed to shine in a more combat oriented role. During her time with the Marines she often observed other Marine officers engaging in fencing duels, and developed a deep love for swordsmanship. Gladys was a quick study and had a natural talent for swordplay that was nurtured by a number of more senior Marine colleagues and friends.

By the age of twenty she was promoted to Lieutenant commander, and was quickly making a name for herself. Her meteoric rise through the ranks caused some of the senior staff of the Marines to become jealous of her success. This caused Gladys to start butting heads with other Marine officers and becoming rivals with her contemporary Florence Fitzroy Phillips. Phillips was from a well to do family in the East Blue and got his position in the marines by wealth rather than skill. He is controlling, egotistical, and wasn’t afraid of using his money or underhanded methods to get his own way. Try as he might though, Gladys wouldn’t fall for his tricks, and her popularity in the Marines saved her from his machinations on several occasions.

Gladys became infamous in the pirate community when she brought the Silver Spoon Pirates, and their Captain Johnny Spoons, to justice. The Silver Spoon Pirates were using the Marines flag to lower the guard of their victims before they would strike. They were known for stealing a wide array of silverware (among other things) and their escapades were ruining the reputation of the Marines. To turn the tables on Captain Spoons, Gladys had devised the idea of having the marines pretend to be a hapless merchant ship, going through great lengths to disguise the ship and its guns. Johnny Spoons fell right into the trap, and after a brief melee, Spoons and his crew were taken into custody. Captain Spoons, and most of his crew, were hung for piracy after their trials. Most of the stolen booty was recovered and returned to their rightful owners, one of which was Siegfried Reinhardt Scharnhorst. Scharnhorst sought out Gladys and insisted on paying her back for getting his families silverware back. Eventually the two settled matters by having Scharnhorst teach her his families ancient sword fighting technique called Fechtbuch.

When Gladys turned 24 she was now a full blown Commander and on the verge of becoming a Captain. However, things took a dark turn when she and Florence Fitzroy Phillips were charged with raiding a pirate hideout on a remote island in the East Blue. Phillips took this chance to sabotage the mission, having heated arguments with Gladys and even intentionally putting the marines in the worst possible danger. While trying to save the situation, Gladys was grievously injured and in the ensuing chaos Phillips intentionally left her for dead and abandoned her on the island. Barely escaping the ordeal with her life, Gladys was stranded on the island for one month with nothing but her officers sword. She had lost her right eye, and had horrific scarring over her face and body. Eventually she was rescued by a band of pirates, and in order to not be immediately killed, assumed the identity of Warspite. She was very taciturn with the crew that rescued her, but upon observing them interact with each other, it reminded her of her time with the Marines. They had the same sense of comradery and a devoted comitmate to one another that it started to challenge her view on what pirates were like. Before she had thought of them as filthy, ruthless, immoral murderers and thieves, but watching them act like regular people left her confused. Not long after being rescued she was eventually dropped off in a nearby port, and even though the pirates had offered her a place on their crew Warspite refused, not ready to become a pirate just yet. Finding the nearest Marine base, Warspite found to her horror that no one there believed she was Gladys Wright. They all said that Florence Fitzroy Phillips had pronounced Gladys Wright to be dead and that anyone claiming to be her should be arrested for impersonating a Marine officer. Warspite couldn't believe it. She flew into a rage and attacked the marines who were trying to arrest her and fled the scene. Completely enraged that she couldn't bring Phillips to justice over the raiding indecent, as there was no evidence of his wrongdoing and that he could easily lie and say he didn't know she was still alive. If she was to have her justice, it would have to be outside the court of law. So Warspite begrugingly became a pirate. While planning her revenge against Florence Fitzroy Phillips she started tooling around with various pirate crews for about the past year, but the time has come to decide to either be a freelance pirate or permanently join a crew.

“What’s my story? Why do you Goddamn care about what my backstory is!? I want Phillips head on a silver platter! That's all you need to know.”- Warspite
 
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General Info

Full Name: Sayuri Jigokumeguri

Gender: female

Age: 25

Hair Color: purple

Eye Color: purple

Home Island: Wano

Height: 5'7''

Potential Position: fighter

Personality

Sayuri is a cheerful and laid back woman. She likes to mess around, is quite mischievous, and even flirty sometimes (with both men and women). Her rather energetic behaviour is, most of the times, contagious.

She consideres that bottling up emotions is a grave mistake, which means two things: that she is a very open person, and that she won't let others commit such a mistake. Sayuri really likes to create an empathic link with those around her, so that she can understand them, connect with them on an emotional level, and help, or destroy them, depending on the circumstances.

If the person she enters in contact with is deemed evil, or dangerous, Sayuri will not try to understand them any further. If the said person will try to get in her way, Sayuri will switch to talking with her firsts, or feet, or forehead, or chair, or table, or boulder, or bottle of sake, or unconscious enemy body...whatever is useful for hitting someone.

Although she is generally kind, Sayuri will show no remorse while hurting those she considers enemies, even if she disables them. On the other hand, she will never kill her opponent, no matter what, not even when she goes berserk.
Likes & Dislikes

Likes: sake, spicy stuff, having fun, living the moment, combat

Dislikes: cowards, liars, lack of quality in drinks, oppression, misogynism

Strengths & Flaws

Character Strengths: energetic, outstanding combat skills, sincere, sharp, empathic

Character Flaws: can be harsh, sticks her nose where it doesn't belong (causing trouble), mischievous, can be quite the tease, stuborn

Fightig style, weapons & other related info

Devil Fruit: N/A

Haki: N/A

Rokushiki: N/A

Fighting Style:
Sayuri's fighting style is quite similar to Zui Quan (martial art based on imitating a drunkard). Hitting, grappling, locking, dodging, feinting, ground and aerial fighting, and all other unsophisticated methods of combat are incorporated. Even the most unusual parts of the body are actively used to attack and defend. The main hand gesture imitates holding a small cup of wine. This semi-closed hand uses back of the hand, fingers, palms, wrists, forearms, and other parts to attack or defend, grab or throw, lock or release, etc. Fists are rarely used. This style tricks opponents into unpredictable situations of attack and defense. Aerial and ground dodges and falls can be used to avoid attacks but also to pin attackers to the ground while vital points are targeted. The postures are driven by weight and momentum of the whole body, staggering around, creating sudden power from awkward positions, and fluidity in the movements and transitions from one pose to another.This style seems peculiar and off-balance, but it is actually in balance. On the other hand, that's not all there is to her martial art. With the help of her superhuman physical prowes, peculiar physiology, and knowledge of ninjutsu, Sayuri can also achieve some unusual techniques:
  • Champagne Burst- a technique which is similar to Soru, but slightly slower. Sayuri uses it to move incredibly fast, and in a simingly hectic manner.
  • Glass Breaker: Asura- Sayuri moves her hands really fast, giving the impression of having multiple arms, and attempts to sieze the opponent using the Eagle Claw style (by bending the four fingers and thumb inward toward the palm), in an attempt to tear apart the opponent's muscles and/or tendons in multiple parts of their body.
  • Tequila Thunder Snakes- Sayuri strikes with both hands at an inhuman rate, the same as Glass Breaker: Asura, while also slightly moving her upper body from one side to the other continuously. An optical illusion is created during this attack, making it seem as if Sayuri's hands move like snakes.
  • Drunken Tiger Trips- she pretends to trip, then slams the ground with either of her hands, with great force, making a small portion of the ground crumble.
  • Drunkard Asks for Booze- Sayuri slams either of her feet into the ground with great force, making a small portion of the ground crumble.
  • Monkey Dives for Booze- instead of drunken-like gestures, Sayuri plays the movements of an intoxicated monkey. Among other things, her palms are facing downward and her fingers are drooping towards the ground. She moves with great agility in that state, from one point to the other, and when she gets close to her opponent she propels herself forward, using either of her "monkey hands" to pin the target to the ground.
  • Twister Gourd- she pretends to fall on the ground, but lands on her hands, then spins really fast, and hitting her opponents with her legs.
  • Silent Night- she performs a special type of movement, making absolutely no sound for 10 seconds. She needs to wait at least 15 minutes before she can use it again. She can't use other techniques while performing this one. A ninjutsu technique.
  • Shadow Embrace- another ninjutsu technique. She erases her presence and can perfectly hide within darkness.
  • Drunken Dragon- a technique which Sayuri can use only when she's actually drunk. Given her enhanced metabolism, Sayuri needs to drink the extremely strong sake in her any of her three gourds (or exremely strong alchohol in general), for her to get actually drunk. In this state, her cheeks become red, her body becomes warmer, she becomes a lot more resistant to pain, and her reflexes and stamina are greatly enhanced (various degrees, depending on the gourd from which she drinks). Her physical strength also suffers a minor boost, because of the raised adrenaline levels (around 15% stronger). On the other hand, the technique doesn't last long (10 minutes at most), and after the effects are over she faints. After waking up, she suffers both great fatigue and an incredibly bad hangover, which are directly proportional to what she drinks (the higher the alchohol content, the stronger both the positive and negative aspects). When she is in this state, she can also perform improved versions of her other techniques, with the exception of the two ninjustu ones.
Unique Abilities:
  • Peculiar physiology- apart from her superhuman physical prowes (incredible strength, speed, reflexes, stamina, and endurance), she also posseses an accelerated metabolism, which not only renders her resistant to weight gain, illness, injury, and accelerates her healing speed, but also increases her resistance to alchohol, to the point where only extremely potent alchoholic drinks can actually get Sayuri drunk. On the other hand, this also greatly increases her appetite.
Weapons Carried:
  • While not considered weapons by other people, to Sayuri, her three gourds can be treated as such (as the alchoholic drink within them is necessary to achieve Drunken Dragon). Each of them has a word written on them, which helps distinguish the levels of alchohol content:
    • Weak: around 40% alchohol
    • Medium: around 60% alchohol
    • Strong: around 80% alchohol

Backstory

Sayuri was born in the Wano Country, into the rich and prestigious Jigokumeguri family. While the Wano Country is indeed known for its samurai and millitary prowes, that is not all there is to a country, for a country to have such force, it needs a solid economy. And that's where the Jigokumeguri operated. They were a family of scholars, which where highly capable in various layers of the country's economical structure. All of them where more interested in studying that combat, with the exception of Sayuri.

Sayuri Jigokumeguri was an enigma, at least in such an environment. Women from Wano, even the kunoichi, are expected to be modest and speak gracefully and quietly. But she wasn't exactly like that. She was rather loud, overly energetic, confident, and defying. She also sprent her time watching martial artists train, rather than indulge into study like her siblings.

While many people saw her as the black ship of the family, her parents where different, especially her father. He saw her as a possibility of expansion. If she became a powerful warrior, she'd eventually train future generations of the family, adding a new element to their field of opperations, and gaining even more prestige. Thus he sent her to train, in the only martial art that was open for women, ninjutsu. On the other hand, things didn't go how he'd expect.

Sayuri was very talented, it seemed. She'd pick up the movement techniques very fast and even create her own skills, but...

"Father, this is boring," she said, straightforwardly. Her father, who was initially calm and collected, suddenly became shocked, with his eyes simingly bulging out of their sockets. "What? But, but...why? You're so talented, and you watch martial artist spar all the time...I thought you'd be happy. I...I don't understand." he said, unable to process the situation well. "I love martial arts, but this...this doesn't fit me. Ninjutsu is about staying in the shadows, waiting for the right moment, ambushing, and finally assassinating. I do not wish to stay in the shadows, I want to remain in the light. I do not wish to ambush, I want to fight straight on. I...do not wish to kill." her voice dropped on the last part, and she suddenly became really sad.

Her father finally came to his senses. His daughter was a really kind child. How could he fail to see this? "Sayuri, my dear, you know the rules of this country. I doubt you'll find someone who'd be interested in teaching you a martial art other than ninjutsu in this patriarchal society that we live in." he said, calmly. "But it's not impossible." was her reply. She had fire in her eyes. Her father sighed. It was useless to try to stop her.

From that moment Sayuri read books about martial arts and trained her body to achieve a "decent" level. She displayed her strength and tried multiple dojos, but none of them took her. They all had the same reason: "We do not accept women.". In truth, it was only an excuse. They were afraid. Afraid of Sayuri's capabilities and her potential. They would not allow a woman to gain such monstruous power. Sayuri really disliked the way the society of the Wano Country was... The cycle repeated itself for a while, until one day...

A new Dojo opened in the city where Sayuri lived. It was named...the Drunkard's Dojo. Some people where intrigued by the name, and some others (martial artists) tried to make fun of it by challenging the master and sole member of the dojo, and attempting to defeat him. But it didn't go like they had planned.

latest


The masked master of the Dojo was incredibly strong. He'd defeat multiple accomplished martial artists at once, using his unusual style, one which imitated a drunkard. Sayuri would watch the duels in awe. That martial art was, in her eyes, spectacular. She wanted to learn it. Multiple other people wanted as well, but they were all refused. In Sayuri's case, however...

"Please make me your deciple!"
"Ok."

Neither Sayuri nor any of the other people there were expecting such a quick and positive response. The master probably saw something in Sayuri. What it was, it was of no matter to the young girl. She was happy. Someone finally accepted her as a disciple. And thus her days training under master Zaryu began.

Some years later, Sayuri became 18, and her beauty knocked out most men who set their eyes upon her. But she didn't care. She was dedicated towards martial arts, and was not interested in marriage at that point. On the other hand, she still loved to tease men, and women as well...

The Drunkard Dojo had a new member. A young man of Sayuri's age, named Saruyan. He was a bit of a whimp, but he wanted to grow stronger, to be able to protect those he loved.

"You will be a great husband some day, Saruyan-kun"
"H-husband? I, I...th-thank you Jigokumeguri-san, I..."
"Why are you so stiff and formal? Sayuri-san is fine. Or...Sayuri-chan if you'd prefer, nya."
"C-chan?"

The young man fainted. Sayuri was confused. Could that even be called a tease?

One year later...

Sayuri discovered something shocking. As she used Silent Night to sneak upon her master and surprise him, she saw "him" without a mask...
View attachment 536929
Her master was actually a woman. That she did not expect. Zaryu eventually told her everything. Sayuri vowed to keep the secret.

Two years later...

The authorities found out about Zaryu and she was killed. She was a woman who dared to open a dojo and act like a man, and also a criminal who dared to get out of the country in the past. To them she brought dishonour.

Sayuri went missing, and apparently no one knew where she ended up...
 
[class=Notes] // Forward slashes are comments and do no show up in the final design, these are to help you find everything easily and explain some code as well. These comments must be with in a class or script tags in order to be hidden, from what I know// // Long URls are images # followed by letter and numbers are Hex codes or color codes.// // This code does not show breaks unless is shows the
code When typing responses to rps, be aware that when you press enter it will not show that you did. You'll have to use the
tags// [/class] [class=BackgroundPicture] Background:url(https://i.imgur.com/gZ4jLHQ.png); Padding:30px; //The background image that become the border// [/class] [class=BackgroundColor] padding:20px; background-color:#FBD6DE; Color:Black; //the solid block of color that makes the border appear as a border all your content will be in this box// [/class] [class=Name] float:right; margin-bottom:10px; text-align:center; border-radius:5px; background-color:#F198BD; padding:5px; color:#CADDFF; width:calc(100% - 35% - 33px); //The Box around the name// [/class] [class=Img] border-right:20px SOLID #FBD6DE; border-bottom:10px SOLID #FBD6DE; width:35%; float:left; //this class has a border to create a false margin so the horizontal lines don't appear to go behind the image if you change the back ground you have to change the colors here too// [/class] [class=Image] border:2px SOLID #CADDFF; line-height:0px; //The border around the image// [/class] [class=Line] border-top:2px SOLID #CADDFF; margin-top:10px; margin-bottom:10px; //The tiny lines everywhere// //You can see here they have a set width, which is the shorter length, the bottom two lines have a specific 'style' which overrides what happens here to make them full length. if you need longer lines, copy and paste the style from the bottom two (be careful, they float right, making them too big at the top messes the code up) If you need the bottom lines to be shorter, delete the Style=" and such// [/class] [div class="BackgroundPicture"] [div class="BackgroundColor"] [div class="Img"] [div class="Image"]
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[/div][/div] [div class="Name"] Anika "Annie" Faust[/div]

Gender: Female
Age: 8
Species: Human
Height: 4 foot 1
Hair Colour: Pale blond
EyeColour: Chocolate brown
Home Island: Silent Isle - West Blue
[div class="Line"][/div] Likes: ☆ Sugary sweets and candies ★ Stuffed toys ☆ Smiles ★ Rainbows ☆ Cute animals ★ Fluffy blankets

Dislikes: ☆ Sour food ★ Mean people ☆ Going to bed early ★ Nightmares ☆ Broccoli

Strengths:
☆ Energetic - Young and filled with energy, she is often a ray of sunshine on a cloudy day. Her enthusiasm and smiles are contagious.
★ Helpful - Annie is always willing and eager to help with any errand she is tasked with, rarely ever complaining.
☆ Good with animals - She has a natural talent for working with animals. She is able to calm them with relative ease.
★ Knows her place - Knowing that children can't do everything the adults do, she knows to stay out of their way when they're busy.

Weaknesses:
☆ Young - Due to her age, Annie has a lot to learn. Her world knowledge is seriosuly lacking and she only really knows what she's recently experienced.
★ Distracted - Rather curious and a tad airheaded, she can get easily distracted by something as simple as a bird flying past.
☆ Coward - Annie will be the first to run from a fight or any situation that is slightly scary.
★ Trusting - She has yet to learn that people lie and there's often meanings hidden behind words. She takes things at face value.

[div class="Line"][/div] Personality: For the most part, Annie is just a ray of sunshine. The young girl is always smiling and cheerful, which is often contagious. She always sees the beauty in things and will try show others if they seem down. Even so, she knows many people don't like it when she is too energetic, so minds her manners and does her best to be polite. She will be quiet when asked to, even if she does get a bit fidgety after a while. While she enjoys playing typical childish games, she is also content to sit calmly with her pets and stare at the sky or the sea. Annie is often found doing various odd jobs as she doesn't like sitting still for too long. She rarely complains, even when given the less pleasant jobs that most kids would hate.
[div class="Line"][/div] Potential Position: Deck hand
Weapons: A small dagger and a slingshot
Fighting Style: Annie is not a fighter in the slightest. In fact, she is a coward of note and will flee and hide as soon as she senses danger of any kind. While she carries a dagger, it's rarely ever used for combat purposes. Her slingshot is slightly more useful in a fight. If Annie is forced to fight, she will still do her best to hide, however her pets will do most of the attacking for her. She will occasionally fire stones at the target while trying to stay out of sight. She's not a very good shot when in battle and usually misses. However during practice, she has about a 70% hit rate.
[div class="Line"][/div] Backstory: Annie was born and raised on Silent Isle. With the massive forest and single village, it was a mostly quiet life. Her father was a merchant and her mother a weaver. The young girl spent a lot of her time playing games with the other village children or else exploring the forest. She regularly helped out her parents, learning how to work a loom and how to sell those products to passing ships. Through her father's work, she met plenty of pirates and marines alike, however the pirates always seemed more interesting to her.

Her time in the forest led to her meeting and learning about a lot of different animals. While she knew better than to approach the wild animals, she was always interested in them. One day, a passing ship left a box of puppies on the island. After begging her parents, they conceded and allowed her to take one. The puppy grew fast and big. Within a year, it was as big as - if not bigger than - Annie, and sturdy enough that she could ride on his back. The puppy was named "Sparkles" although he quickly outgrew his name and looks far more menacing than any creature called "Sparkles" should. Even so, Sparkles and Annie were and still are inseperable. Sparkles being so protective of the girl allowed her to travel deeper into the forest without much danger.

On one of her expeditions into the forest, Annie and Sparkles came across a bird with an injured wing. Knowing that the creature would be unlikely to survive on its own, she took it in. She recived a scolding from her parents, but managed to win the argument. While she had no idea what type of bird it was, it was distinctive by it's ribon-like tail and bright plumage. It took longer than she hoped for the bird to heal. By the time it was able to leave on its own, it didn't want to. With another animal companion - that she later named Ribons - she was getting known in the village as the animal whisperer.

Life went on as normal for a while. She helped her parents, often using Sparkles like a cart horse to pull heavier objects. Ribon was her eye in the sky and responded to certain calls and understood basic commands. However, one day Ribon warned her of danger. Annie was quick to go into the forest to hide. After waiting quite some time for the danger to pass, she returned to an upturned home and a weeping father. Her mother had been taken and he vowed to get her back. By the next week, Annie was left unsupervised with nothing of value to her name. She begged each ship that docked to trade for them to take her with, only stopping when someone accepted.
[div class="Line"][/div] [/div]
Code by @AgWordSmith
[/div]
 
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Basics:
Name: Akiio Stoneheart
Gender: Female
Age: 21
Species: human
Height: 5'6
Hair Color: emerald green
Eye Color: emerald green
Home Island: Mt. Colubo

Personal Details:
Likes:
-
cooking
-trying new a dish
-polishing her sword
-trustworthy friends

Dislikes:
-liars
-bitter taste
-bland food
-not having her sword

Character Strengths:
-amazing chef
-caring
-strong willed
-loyal
-Observant
-good memory
Character Flaws:
-
reluctant to form bonds but hates being alone
-split personality/has urged to kill
-poor communication
-trouble expressing emotion

Personality: Akiio has difficulty showing emotions and expressing them. As a result, she often comes off as cold and uncaring or aloof. Despite this, Akiio is very kindhearted and will often do what she believes is right. She rarely speaks unless she feels it is necessary. Akiio is reluctant to form bonds but if she earn her trust and prove you're capable her loyalty will be unwavering.

Abilities:
Potential Position: chef/master swordswoman

Weapons: A Katana made from the hide of Emerald dragon. This swords is near unbreakable. The weapon once belonged to her teacher.

Devil Fruit: (Please leave this BLANK unless you’re told to fill it in! Fill out the supplemental application if you’re interested in having a devil fruit.)
Haki: Kenbunshoku
Rokushiki: suro
Fighting Style: Akiio normally will try to gauge her opponents to get a feel for their fighting style. She uses high-speed movements to rapidly attack her opponents. Once up close, she uses flips, spins and faints along with sword strikes, kicks and punches to defeat her opponent. She is able to tap into observation haki to read her opponents muscle movement.

Backstory:
Akiio grew up in a small village near Mt. Columbo. For as long as she could remember, it had always just been her and her elder sister. The two ran with a gang of young orphans who stole anything they could to stay alive. Despite being poor, Akiio was happy to have a family.

Her small world was ripped apart when a group of bandits found their hideout. Akiio's sister hid her while she tried to fight back but her efforts were futile. From her hiding spot, Akiio shed tears as she silently watched the bandits kill her small family. It was this event that causes Akiio to have difficulty expressing her emotions.

Akiio buried her friends near a pond and slept near her sisters grave. It wasn't until an ex-marine found her. She saw darkness within a young Akiio and wanted her to stay off a path of hatred. The ex-marine known as Lyzria, urged Akiio to live her but Akiio ignored her for days. Eventually, the woman just settled to bringing Akiio meals each day.

One day Lyzria asked Akiio if she would be interested and keeping anyone else from losing cherished ones. This caught Akiios attention and she spoke her first word in over a month.

"Yes," Akiio answered plainly.

It was then that Akiio started living with the woman and her training began. This woman noticed Akiios affinity for Observation Haki and trained her on it. She also trained in the way of the sword and culinary arts, which Akiio has a passion for. In time, the ex-marine grew ill and eventually passed. After burying her, Akiio joined the Marines.

She eventually caught the eye of a captain and the two feel in love. One year later, Akiio and her captain found of pirates they had been tracking for some time. They were ordered to bring them in dead but when Akiio saw that they were protecting children, she couldn't obey such orders. Her crewmates turned on her, calling her a traitor and aimed their weapons. Akiios lover took action, mowing down his own so that no harm would come to Akiio. After, he turned a gun on himself, saying, "Being a marine is what i was raised to do. Yeti would rather betray my brothers than you."

He pulled the trigger and Akiio couldn't even scream in anguish as her heart wanted her too. All she could do was hold his lifeless body and shed a few tears.

Akiio fled room after, doing good where she can but afraid to form new bonds. She feared that someone else would close to her heart would leave her again. Losing her lover also broke something inside her. She found that she enjoyed taking human lives and felt intoxicated when she did so. She feels as though it's the only time she can wholeheartedly express joy.
 
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Basics:
Name:

Megan "Max" Mariner

Gender:
Female (Often Identifies as a male)

Age:
19

Species:
Human

Height:
5'7"

Hair Color:
Ashen

Eye Color:
Golden Yellow

Home Island:
Durmount Isle - West Blue

Additional Appearance Details:
Megan typically wears her hair up, though when its not up it extends to her shoulders. She has c-cup breast which she tends to hide very well through the use of a tight chest wrapping and baggy clothing. She usually wears a baggy shirt and a jacket. She tends to look boyish when disguising her self as a man, and while she retains her feminine facial features they more or less just make her look younger than she actually is.

Personal Details:
Likes:

Swordplay
Training
Money
Sailing
Seafood
Alcohol
Gambling

Dislikes:
Enclosed spaces
Gender Discrimination
Marines
Being to hot or too cold
Spicy Food

Character Strengths:
Strong Willed
Quick on her Feet
Intelligent
Kind
Caring

Character Flaws:
Addictions to Gambling and Alcohol
Bad temper
Easy to anger
Forgetful
Typically runs into a fight guns blazing

Personality:
Megan is a kind and caring woman who often goes out of her way to help people. When disguising herself as a man, which is usually all the time, she tends to be more up front and honest, feeling that she is able to communicate better when she appears as a man due to her past. She feels that being a woman makes her vulnerable and because of her past issues she tends to be more shy and closed off than usual. Megan is typically easy to anger and has a bad temper, to the point where she will draw her sword on anyone who crosses her when she is in a bad mood. She enjoys being on the water and traveling, finding new places and experiencing new things. She also tends to be a bit weary of strangers, keeping her distance from people until she is sure that she can trust them. She tends to try not to get involved in other peoples personal matters, but if they ask for help she will gladly oblige.

Abilities:
Potential Position:

Navigator/ Swordsman

Weapons:
She typically carries two swords on her side. One of her swords is one of the 21 O Wazamono grade swords, which is named San-sen the other is a Wazamono Grade sword named Shigure.

Devil Fruit:

Haki:

Rokushiki:

Fighting Style:
Megan typically fights with one or two swords. She uses a fighting style called the Durmount Sword Style, which consists of all the basics of swordplay, along with some fancy foot and sword flourishes. The foot work for this sword style is probably one of the key aspects, it is usually trained through months of balancing on a several balancing beams, so she typically has good footing and very seldom loses it. The sword style its self works through using quick sword movements, and while strength can be put behind the strike its more common to strike then flourish the blade and prepare for another strike. The sword style also takes into account parrying and riposte, typically the user deflects with the back of the blade and flourishes into a strike right after.

Backstory:
Megan was born on Durmount Ilse in the Fall of the year, Being the daughter of a shipwright and a cartographer. The Isle was home to a very traditional community where they had their own laws outside of the world government and followed them religiously. One of their big traditions on the island was that women weren't allowed to learn how to fight or do certain jobs, and the men weren't allowed to do menial jobs such as gardening. This was mainly due to the fact that in the community they had upheld the tradition for years, having little to know reason to break tradition and it also helped sort out jobs so that the work load around the village was evenly split. Growing up Megan had taken and interest in sword play, specifically the beauty and grace of the Durmount sword style, but because of her villages traditions she was not able to train.

Around the time she was 8 she had come up with a plan. She Dressed up in boyish clothing and pinned her hair up, and came up with the personality of Max. She was inducted into the swordsmanship program soon after. Over her years of training she had heard some things that made her near sick from her fellow swordsmen. They were very demeaning to women and often used derogatory words to describe women, not leaving out any details. It was times like those that Megan wanted to quit but her will to become a strong swordsman was greater than her will to quit. On her off days, she often had to study cartography and navigating methods with her mother, it was expected that when she turned 17 she would begin working as a cartographer and ship navigator for the village.

Over a couple years she had honed her sword skill, and developed some new muscles that seemed to raise a few questions among the other women in the village. Fortunately for her no one caught on that she was practicing sword play outside of studying for her future job. It got to the point where she would have to go out late at nights just to train so that she wouldn't be discovered. Because her dad was always working late and her mother often went out to sea for a couple weeks at a time it went unnoticed by them. When she turned 15 however her mother had returned from a long trip at sea and made her way back to the house. One the way she passed by the dojo where Megan had been training and saw Megan there. When Megan returned to her home her mother scolded her, being able to recognize her even in her disguise. Unfortunately for Megan her mother said she would report her to the towns council of elders, who would likely punish her harshly, if she ever picked up a sword again. A few days later a pirate ship sailed into port, mainly to purchase some goods. It was then Megan decided to leave the village. She gathered her things and donned her disguise and stowed away on the pirate ship.

She was discovered just after they left port, and was brought before the captain. The captain, being a rough man in his fifties wanted to throw her over board for sneaking aboard. She protested, saying that she could fight with a sword and navigate the waters. The captain then decided to give her a chance, throwing her a wooden sword, telling her if she could beat on of his men that she could stay on the boat. She agreed though the man who she was suppose to be fighting approached wielding a steel sword. The captain and crew all laughed as she saw this but she took her stance anyways. Somehow, because of her training and latent skill she was able to overcome the man, getting in close and shoving him over the railing of the ship. The captain kept his word, letting her remain on the ship and become a full member.

Over the last few years she was able to acquire some new gear, finding two beautiful swords. She stayed with the crew throughout the years, always managing to keep up her disguise as a man. She continued her training on the boat and became the ships new navigator, the crew having plans to travel to the grand line. After a few years of raiding and fighting marines her crew came to Mirstone, another town in the west blue. They stopped in for a while, drank liquor and spent a couple nights in the town with plans to go to reverse mountain in the coming days. As they left the port a marine ship all but waiting for them as they got 300 or so feet out into the ocean. The crew still hungover was not prepared for an attack and the marines cannons tore the ship apart in mere seconds. Megan, who had been below deck at the time was caught in a small explosion of gun powder, which didn't burn her but had enough force behind it to send her out through a broken segment of the ships wall and out into the ocean. Megan washed up on shore hours later, with all of her gear somehow still attached to her person.
 
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Basics:
Name:

Erica Teach

Gender:
Female

Age:
23

Species:
Human

Height:
5'6"

Hair Color:
Red

Eye Color:
Hazel

Home Island:
Water 7 - Paradise

Additional Appearance Details:
Erica usually dons A tank top and cargo pants. She has a large belt with two holsters on the sides and a small pouch on the back. She usually wears her cutlass over the shoulder. She had d-cup breasts and a hourglass figure. She also has a low of tattoos, a sleeve down her right arm, a half sleeve on her left, and many on her back and stomach. Additionally in colder climates she wears a dress shirt and a fur coat and in warmer climates she wears a bikini top and jean shorts.

Personal Details:
Likes:

Alcohol
Gold
Cigarettes
Working on new designs
Pirating
Plundering
Revenge Schemes
Stealing from the rich
Making the lives of people she doesn't like harder
Blowing shit up

Dislikes:
People in General
People who look down on her
Marines
Being forced to do things
Apologizing
Close combat
Intensive physical training
The World Government
Having to be nice to people

Character Strengths:
Naturally Intimidating
Charismatic and a natural liar
Intelligent
Strong Willed
Perfect Vision

Character Flaws:
Pathological liar
Can be overly mean
Aggressive Nature
Antagonistic in some ways
Not very strong
Violent
Typically holds grudges
Weary of most people (even allies)
Tends to not follow orders well
She will go out of her way just to cause trouble for the Marines
She tends to think people are always looking down on her
Heavy smoker
Not good in close encounters
Often takes revenge for even the minor disputes

Personality:
Generally Erica isn't a nice person, she tends to be mean, antagonistic, and even cruel to people around her. She tends to be overly mean to people unless she gets to know them, in which case there's only a small difference, she tends to be less mean and also makes an effort to get along better with her peers, although this usually ends with her either looking somewhat stupid or flustered. She tends to be cruel to her enemies, showing little to no mercy when it comes to fighting. Outside of pirating and conversing with her crew Erica tends to have interests in designing new weapons and making advancements on previous designs. She is obsessive over her work but has been known to lock her self in to work on projects for hours on end. Additionally because of her rough background Erica had grown up to be naturally intimidating and fairly charismatic in the way she forges her words to suit her needs. This made her prefect for the role of quarter master on her old ship, as it deals with boarding other ships and forcing the captain and crew to hand over their valuables on board. Typically Erica wont fall to simple lies or scams, having lied a fair bit herself and having run many scams as well, though depending on the complexity of the lie and the details she can fall for some lies, as any normal person would. Additionally Erica Identifies as Bisexual.

Abilities:
Potential Position:

Quarter Master/ Gunner/ Inventor

Weapons:
Erica carries a few weapons and tools on her person. She has her two guns of her own invention called Widow's and a short cutlass type blade she keeps on her person for close encounters. She also has a rifle which she sometimes carries on her back, though she usually leaves it in her room. She carries a small pouch of tools on her side used for tinkering.

Weapon Descriptions
The Widow: A gun of her own design which has a pepper-box/ revolver type look to it. It is a six shot pistol and a loading mechanism in which the gun comes open similar to a revolver and 6 shot cartridges that are pre-loaded with gun powder and bullets. Each cartridge is reusable after all the bullets have been fired. The gun itself uses a simple flintlock type firing mechanism, using a hammer to create a spark off a piece of flint, firing off the bullet lined up with the barrel. The gun requires no other input for the user as the inner workings are complex, when the trigger is pulled it causes a chain reaction in which the hammer is pulled back and then quickly released, which then is linked to a small gear which is connected to the bullet cartridge, which turns just enough after the hammer moves back into place that the next bullet comes into line with the barrel. The gun also has a percussion cap to protect it from the elements.

Rifle: Erica's rifle is a simple design as well, though instead of using the general design of a musket it has a bolt action loading system in which the bolt is pulled back and the packing for the gun (that being the bullet and gun powder) is easily placed at the bottom of the barrel, guaranteeing a faster loading time. The bolt is then slid back into place, which assists in packing the materials down more, and is then ready to fire. The gun is equipped with a spy glass like contraption that allows the user to see a bit further.

Devil Fruit:

Haki:

Rokushiki:

Fighting Style:
Erica essentially has three forms of fighting those being mid range, long range, and close combat. Her main fighting style and the one that she is best at is mid range, which mainly consists of her using her hand crafted guns, dubbed Widows, from a mid range area. Her mid range fighting style typically has a range of 20 feet to 60 feet away from the enemy. Her long range fighting style can be considered her secondary fighting style, which consists of her using her rifle to fire shots from long distances. This fighting style typically has a range of up to 200 feet away. Her final form of fighting, and her least effective, in close combat fighting which typically takes place with in ten feet of her enemy and consists of her using her cutlass and hand to hand skills she picked up from the marines. She also can uses her guns at this distance, but its typically harder to fire off a proper shot when in close quarters with someone.

Backstory:
Erica was born in water 7 to a unknown father and a young mother. Her mother, who had been living a rough life as it was had a hard time providing for Erica and they essentially lived out on the streets in the shadier parts of water seven for most of their life. Growing up in water 7 was rough, she had to deal with pirates on a daily basis, who usually kicked her around when she tried to beg for money and had threatened to kill her more than once. The residents of Water 7 weren't much better than the pirates themselves, treating her as if she were dirt as she had no money to her name. She lived a rough life through most of the years until she was about 7 when she had gotten into some rough business. Being barely able to live off what she made from begging Erica took up robbing people in alley ways, mostly just common folk who didn't have much either. One day she held up a guy who had been visiting one of the shadier places in town. The man was a tall blonde, wearing fancy clothing signifying his status. He was a inventor of sorts, working for the world government and had been collecting some parts for a new invention.

When Erica pulled a knife on him he only smiled, seeing the girl was living a rough life and he passed her some money. But he also offered Erica a job, as his personal assistant, saying that he needed someone to help him with his work. He told her that if she accepted he would pay her at least twice as much as she was making robbing people. She begrudgingly accepted and began working for him the next day. The man had been working on new weapons for the world government and was a high up weapons inventor, over the years he taught Erica some of his craft, to the point where she began to make the weapons herself and design her own inventions, most of which had failed.

By the time she was 18 Erica decided that she wanted to do more with her life that just make weapons, she wanted to explore the world. She ended up joining the marines and was sent to be stationed in the west blue. Erica managed to see many exciting sights while she was traveling to the west blue and she was taught how to use guns and how to fight on her trip. Over the course of two years, for her extraordinary marksmanship and ability to complete various tasks she was promoted to Lieutenant. On one mission though her and her captain were paired with another captain to take out a small pirate crew that had been causing some trouble. So they set off on their way completed their mission and returned to their base for some down time. The captain put off submitting his report, wanting to let his subordinates enjoy themselves for another night before they were tasked with something else. Little did they know the other captain they were paired with had sold them out, saying that him and his crew managed to defeat the pirates by themselves, and that Erica's crew didn't even meet them at sea. The captain of that crew got a promotion and was given more funding and money while the Captain of Erica's crew and all of his subordinates were denied pay for 2 weeks for not showing up for the mission.

Because of these events every marine in Erica's crew was so furious that they decided to make a bit of money on their own. One night they got aboard one of the impounded pirate ships at the base and set sail. The began to plunder and raid, making enough money to keep them rich for a while. Problem was that someone had recognized a number of the marines and called it in. Erica, her captain, and the rest of the crew were dishonorably discharged from the Marines for their crimes and were hunted as pirates. Because of their poor decisions some of the marines wanted to turn them selves in, and actually pay for their crimes, but Erica and her captain decided to keep on moving along. Many times they came close to being caught, and they began to lose people along the way. By the time they reached Mirstone their ship was in no shape to travel and in was only the captain and a few crew members left. They decided it was time for them to end the whole mess and pay for their crimes. Erica parted ways with them as they turned them selves in, staying in Mirstone until she could find another ship to join.

Over her time as a marine and as working as an inventor Erica had developed several designs for weapons that she was proud of, she was even able to see some of them like the widow and her rifle completed. She currently has plans to make a gun that works well underwater, a gun that fires bullets that can pierce through tough armor, and a gun the fires off a firework like projectile.
 
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Name:
"The Cursed Swords-woman" Kate Sunders

Gender:
Female

Age:
17

Species:
Mazoku: The Mazoku are very similar to humans in their physical and mental make up. They have all five senses as with any humanoid creature and breath air. The difference is in their anatomy as their bones are usually stronger, their hearts are on the right side of their bodies, and their muscle tissue is much more compact which allows them to seem fair weak and non-muscular though in actual fact they are much stronger than they appear. Typically Mazoku are born with jet black hair and deep scarlet eyes which are priced extremely high in the black market for their beauty, so often they are removed by slavers and sold for millions. The Mazoku are an extremely rare breed as they are near extinction. Their origins are unknown for certain but they are believed to be descendants of demons that tried to fool humans into following them back to their lair to be eaten by disguising themselves as humans, and they are also believe to be linked to the existence of devil fruit.

Height:
5'2"

Hair Color:
Black

Eye Color:
Bright Red

Home Island:
The Wano Country - New world

Additional Appearance details:
Kate weighs approximately 90 lbs, she usually wears a black shirt and a black skirt, along with partial samurai style armor. Her sword is typically on her side at all times. She has the mark of the celestial dragons on the back of her left shoulder, signifying she was once a slave.

Personal Details:
Likes:

Being on the sea
Being around people she can trust
Training
Revolutionaries
Pirates
Being free
Apples

Dislikes:
The World Government
The Celestial Dragons
Slavers
Whips
The sound of various bells
Staying in one place for too long

Character Strengths:
Strong
Straight forward
Trustworthy
Some what intelligent
Usually calm

Character Flaws:
Several Mental Issues
-PTSD
-Paranoia
-Depression
Afraid of Thunder and Lightning
Often has panic attacks

Personality:
Kate is usually calm around other people and keeps a cool head, and while not exactly shy she usually doesn't talk and tends to spend time by herself. Kate has a lot of issues regarding her mental health, seeming to think people are always out to get her and sometimes her feelings of hopelessness from back when she was a slave come back to her and take over. She often has panic attacks which can be set off by many things, such as whips for example, which are usually things surrounding her time as a slave. When interacting with other people she tends to be kind and forthright, trying to be as trusting in others as she possibly can, though she tends to keep the fact that she use to be a slave to herself at least until she can give the person she is with her full trust. She generally holds gratitude in her heart for those who help her and will do anything she possibly can to assist others in what they want to accomplish, even if that goal seems somewhat impossible to accomplish. She tends to care deeply for her friends, using them as an anchor to keep her from going over the edge and doing something she would regret.

Abilities:
Potential Position:

Fighter/ Freeloader

Weapons:
Kate carries a sword on her side. The sword itself is one of 21 O Wazamono swords, it is a Yoto (Cursed Blade). The swords name is Sento.

Devil Fruit:

Haki:

Rokushiki:

Fighting Style:
Kate's fighting style generally consists of her using one sword techniques to cut down her opponent. While she has been trained in the use of two swords, she prefers to attack with one, using two hands on her katana instead of one to send forth a series of quick strikes. While not a master Kate has experimented with flying sword strikes, though not always able to pull them off. Her typical preference is a one on one fight. Although her fighting style is generally aggressive in nature with swift and strong strikes she is generally calm when it comes to fighting, keeping a cool head as if its a second nature to her. She tends to block out her thought process when it comes to fighting and uses her instincts to fight rather than wit, though she usually snaps back if something triggers a panic attack.

Backstory:
There Once Was A Young Girl...

Kate grew up in the Wano country, a country of samurai who trained their whole lives to be protectors of their countries and to keep their country closed off from the rest of the world. Unfortunately this meant that they didn't get protection of the marines and didn't fall under the laws of the world government. Though they were outside of the worlds law they lived happy and free lives non the less. Kate was born a Mazoku a hybrid of the human race that were no weaker or stronger, but had some dark rumors floating around about their origins, and they were all born with bright red eyes, that looked almost ruby like, and cost a fortune on the black market. For years her race had been going extinct from slavers looking for a quick buck through removing their eyes from their skull, a process in which many did not survive due to the slavers lack of medical knowledge. Alas Kate was young and knew not of the worries of the world. She grew up in a small village, her father and mother living with her and a mix of mazoku and humans as well.

Kate grew up training since she was old enough to swing a wooden sword. It was a skill expected to be learnt by all the residents of the Wano country, as there were many creatures roaming the night, and especially so for Kate, with a life of having to worry about slavers attacking at any given moment. She trained with her father for many years, learning the way of the sword and several different sword styles practiced in the Wano country. She ultimately decided that she liked a more traditional sparing type of style best which is what she ended up training most in. Other than that she learn several different skills in her younger years, such as harvesting crops, fishing, hunting, and a bit of cooking, all the things that would make her a good wife someday, should she have lived a peaceful life.

First Came Fire...
When she was about 8 she was out training in the fields on day with her father the air felt slightly off. She and her father had been training for a while and the air around them began to feel filled with malice somehow, almost like they knew something bad was coming their way. They decided to take a break for a while, sitting down to eat from a basket of freshly picked apples that her mother and younger sister had picked earlier that week. That's when they heard the first scream coming from their village. As they ran towards their village they could see the smoke rising. They came to a halt on top of a small hill that laid just between the fields and their home. Flames belched up over the sides of the buildings, and smoke filled the air making it hard to breath. The citizens of the town screamed in agony as men in gas masks dragged them out of their homes, humans being slaughtered on the street and Mazoku being left to die after having their eyes torn from their skulls. Her and her father rushed towards the village swords in hand.

Her father fought mercilessly cutting down every masked man her could see within his line of sight. Some of the other villagers had also taken up swords but were quickly falling, none of them were masters of their craft like her father was. Kate instinctively began to follow her father, cutting down who ever she could see. But that was when from up ahead she heard a familiar voice, a scream from her younger sister as she was pinned down by larger men who had already ripped one eye from its socket. She rushed up ahead trying to make her way to her sister as her father did as well, but in that instant it became clear that there were too many of them. Her Father was cut down right in front of her, but she did not give up, despite her tears she kept swing her sword. She was kicked around by the men in the gas masks, but she kept on getting back up, not giving up. That's when she heard a sharp whistle coming from behind the men. They all back off as she held her stance, waiting for one of them to step into her range. "I like this one" a voice said from behind them, "Lets let her live, she has spunk, and spunk sells well on the black market" he said. The men began to laugh and in a instant while Kate was confused she felt what she would assume to be a piece of wood hit her in the back of the head, knocking her unconscious.

Next Came Rain...
Kate woke up a few days later after being knocked unconscious and being put under some sort of drug. When she woke up they were already far away from her home town. She was in shackles and a collar of some sorts, stuffed in a little cage surrounded by several other people, who seemed to be somewhat dead on the inside. Kate remained quite for the whole journey. When they arrived at Mary Geoise she made several attempts to escape from her bindings but all were futile. She was sold for a pretty penny on the slave market and she had heard her eyes went for even more than that. She was sold to a cruel master who got some kind of sick pleasure out of beating his slaves daily forcing them to submit to him until they could no longer go without his beatings, as if they began to enjoy it. Kate never broke as a slave, she had given up hope of ever seeing the light of day again, but she never gave in to the sick and twisted nature of her master, at least not wanting to give him the satisfaction of breaking her. She was often placed on display at the nobles parties as some sort of prize in relation to her ruby like eyes. For some reason unknown to her in all the time that she was there they never bothered to remove her eyes, maybe it was just to keep them preserved, though she would never know.

Last Came Light...
Four years had passed since Kate had become a slave to the world nobles. She had been beaten and broken countless times over the years, tortured in unimaginable ways, ways that would make anyone sick to their stomachs. One night while she was lid down in her hay pile, recovering from broken ribs and bruises, something amazing began to unfold. She began to hear a ruckus from down the hall, her hearing having become more sensitive after being blind for a few years. Soon the noises began to become louder and louder until several men with blood covered swords rushed down the hall. A group of revolutionaries having come to the rescue of the slaves, killing the guards as to not allow the slaves to suffer any longer. One of the revolutionaries opened her cell door and carried her on his back, seeing that she was recovering from wounds. The revolutionaries rescued several slaves in Mary Geoise, freeing them from their bindings and bringing them back to the world of the living.

After escaping the slaves were taken on a long journey to the west blue, far away from the world nobles and their cruelty. Kate and a bunch of other fellow prisoners suffered from several mental stresses from their time as slaves, some of which the doctors with the revolutionaries may never be cured. After they arrived at a safe house in the west blue Kate began to train with one of the revolutionaries so that she could fight again. So the two trained for almost 4 years, till Kate was 16. She soon after aquired the sword Sento which had been given to her as a gift by the man that help train her, him having had said that he wasn't much of a sword fighter but it was given to him by a friend who had passed. She became adept at fighting again and decided that even though she was grateful for the revolutionaries she had to go out on her own and explore before deciding what she wanted to do with the rest of her life. She left the island in which she had spent the last 4 years and set out into the world.

She began working odd jobs here and there to earn money, but many people refused to take a blind girl as a worker, so it was hard for her to earn money. She won a large sum of money after participating in a combat tournament on one island. It was easy for her with her skills and because half the people in the tournament didn't take her seriously because of her small frame and weak looking features. Eventually she made her way to the island of Mirstone where she has been hunkered down for a little under a month.

Supplemental Devil Fruit Application:

Basics:
Devil Fruit:

Saiki Saiki no mi (The Psychic Psychic Fruit)

Type of Fruit:
Paramecia

Level of Expertise:
Kate has had the fruit since she was young, but she hasn't gotten a lot of experience with it and has a bit of trouble controlling some of the abilities of the fruit due to her trauma blocking part of her mind. Right now she is only able to use Telekinesis, being able to lift up to 2 times her body weight (shes 90ibs so 180ibs total, so a average male per say) without causing anything more than a head ache, though if she tries any more she tends to pass out. She can also use the kinetic shield ability to an extend. Additionally she cant do anything fancy with her abilities, like telekinetically control a sword to fight while she sits back, the most she can do it push, pull, lift and drop.

Advantages:
Essentially this fruit gives you the power to use psychic abilities such as telekinesis, mind shielding, telepathy, and kinetic shields. Some of the greater abilities of this fruit would be to have control over levitation and creating illusions. If Kate were to Awaken her devil fruit (at the discretion of the gm's) some of the possible powers gained could include mind reading, hypnosis, the ability to place mind shields on others, and creating illusions (similar to what Nami's Mirage ability does). The strengths of this fruit are varied in and out of combat, and have a wide variety of uses depending on the situation but ultimately they are only as strong as the users mind. Typically users who have experienced mental and physical trauma wont be able to use the fruit as well, its a sort of block on their powers, until they overcome those experiences. Users who train their mind, whether it be through reading or engaging mental activities can generally produce more power. The fruit isn't something that has to be trained so much as it is something that develops with the user over time.

Disadvantages:
This fruit has all the regular disadvantages of a normal devil fruit, those being sea water, seastone, and haki (which can break through her kinetic shields). On top of the normal Devil fruit disadvantages the Saiki Saiki no mi puts a lot of mental strain on the user when used. The fruit is based on strength of mind and strength of will pulling from those strengths and using them to execute the users will. Because it drains the mind and forces it to work harder under concentration it can cause extreme mental fatigue, amplify any mental conditions, cause major head aches, drive the user insane, and can even cause death through forcing the mind to do too much. The stronger the ability the person using the fruit is trying to use the more sever the mental strain gets over time. Additionally there are weaknesses to each individual ability. Telekinesis can lift any object but lifting anything heavier than the persons limit causes fatigue similar to that of lifting weights that are too heavy. Additionally the fruits telekinesis cant stop something already in motion, such as a person, it can lift a person, but cant stop them from moving, which also means it cant stop bullets from moving (side note: Feel that I should clarify that this is an object already in motion, if its moving due to her powers she can stop it as she pleases). The mental shields have a limit as well, where the user can only shield her mind from so much. If the force that is being blocked is too strong it can break the mental shield, which can cause sever damage to the mind. Telepathy has the limit that people cant respond to the message unless the devil fruit is awakened and that it only works up to certain distances. Additionally the user has to know the target well. Kinetic shields can be broken by Haki, as well the stronger the barrier that is used the harder it becomes to maintain it. The Kinetic barrier can generally stop or slow down attacks, but this also depends on the strength of the attack a whether or not the attack has devil fruit powers backing it up. The more advanced abilities like levitation and illusions have time limits and again depends on the strength at which the person using the fruit uses the ability.

Changes:
Personality:

To be determined throughout the course of the role play.

Fighting Style:
Her fighting style would generally remain the same, except now she would likely use her powers to give her an edge. Some of her potential moves would include her being able to lift people up and slam them down, a simple force push, using a kinetic shield to stop some attacks, and potentially use combinations of her sword attacks and telekinetic powers to attack.

Backstory:
Next Came Rain...

Kates master also subjected her to eating a devil fruit which gave her psychic powers. Through this he found sick pleasure in forcing her to strain her self by lifting up rocks before they fell on people and crushed them, some of which did fall on the people due to her own weakness. This traumatized Kate even more than she had already been from the constant torture.

Last Came LIght...
During her time at the Revolutionaries safe house Kate's mentor told her than Devil fruit abilities could also be a blessing and that they could be used for good. He began training her in using her abilities more but Kate was unable to draw out the full potential of her powers due to her experiences as a salve. This caused her to pass out while trying to use her abilities and ultimately it was deemed to dangerous for her to continue training those abilities while she had mental issues to work through.

Be Persuasive:
Hi, I realize this fruit has a lot of over powered potential especially in the future of the role play should my character become more sufficient at using the fruit, even so I hope you still accept it. The fruit itself has a lot of different disadvantages, especially ones that work over time, so I feel that with these disadvantages it not only drops the fruit down a peg from over powered but it also makes it quite fun to play in the way, I believe it would be quite fun to play a characters whose mental state decays over time and watch her change through out the period of the role play. This fruit can possibly be useful in many situations in the role play outside of just combat which I believe can lead to some interesting scenarios in the role play and help assist the rest of my crew. I believe the fruit can give my character some good chances at character development through out the role play, whether they are positive or negative developments. Additionally, I am willing to accept any requests of the gm's for changes to the overall abilities of the fruit and limits that they wish to put on the fruits abilities. I am also prepared to accept denial of this application should you deem the fruit to be too powerful or for any other reason you may have, though I may ask for the reason out of curiosity I will not complain about it.
 
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Basics:
Name:

Sai

Gender:
Male

Age:
20

Species:
Human

Height:
5'9"

Hair Color:
Brown

Eye Color:
Brown

Home Island:
Somewhere in the West Blue

Additional Appearance Details:
Sai Generally wears a skin tight sleeveless shirt along with black baggy pants. He also owns a large overcoat which contains many pouches for weapons and tools. He usually always wears a belt which has his Katana's and tanto attached to it, as well as a couple other pouches. He wears an eye patch over his right eye.

Personal Details:
Likes:
Collecting many different types of weapons
Playing guitar, piano, and some other instruments
Alcohol
Sparring
Having choice and freedom
Being able to travel

Dislikes:
Killing
His family
Blood
Cold Climates
Marines
Gambling
Having to look over his shoulder all the time

Character Strengths:
Dislikes killing, unless he is given no other choice
Quiet and stealthy
Dexterous
Usually calm and controlled
Simple minded (doesn't over think things)

Character Flaws:
Not very trustworthy by nature
Avid drinker
Isn't overly intelligent
Not overly strong
Doesn't share much about his history to anyone
Tends to split off from the rest of his group sometimes when on land

Personality: Sai usually comes off as a bit shifty, like hes always looking over his shoulder, waiting for something to happen. He seems fairly untrustworthy as if he may try and blackmail you with your own secrets, and seems like he keeps a lot of secrets of his own as he straight up refuses to talk about his past. If you can get past all the shady aspects of his personality he is fairly nice and can be more or less happy go lucky. Sai enjoys having a good time and being around people that he can call his friends for the time being. He seems to get a kick out of life and living as a pirate, as if hes already accomplished some sort of goal in his life and likes living as a free man way too much. He tends to be calm and rational when it comes to decision making though he isn't the most intelligent person which tends to lead to him making the wrong choice in scenarios in which he had never experienced before.

Abilities:
Potential Position:

Musician/ Fighter

Weapons:
Generally carries a variety of weapons, most of which are small and a couple that are large. His main weapons consist of two Katana's strapped to his side, which in some cases he only carries one or nether on his person at a given time. They are of an unknown Meito classification as the swords have never been properly examined and were made for his needs. He carries a Tanto on on his back, which can be considered his main weapon. He has a small assortment of knives, shurikens, and kunai he keeps strapped to the inside of his coat, usually not all that many. Aside from those weapons he also owns 2 sai, a pair of nunkucks, and a kusarigama. He also carries with him a small back pack (for water and rations) and a guitar which he usually leaves aboard the ship hes on unless they have a way of transporting it and they are going on a long journey inland. (I should mention at no given time does he carry all of this equipment, depending on the place and the nature of them being there he brings things as needed. He always has his Tanto though. The only time he would carry all of this is when he first boards his new ship)

Devil Fruit:

Haki:

Rokushiki:

Fighting Style:
Sai has an assortment of fighting styles that are attributed to his weapons:

Ittoryu (one sword style): A one sword fighting style for more upfront and personal fighting. It consists of two handed wielding of his sword with wide and vicious strikes. He typically only uses this when up front and personal with an enemy that is prepared for his attacks. Some moves are as follow:
World Splitter: A over head downward strike with a sword, typically aimed for the skull or chest, with a follow through down through the body.
Quick draw: He dashes forward while drawing his sword, aimed for the belly.
Iron Stance: A stance in which he holds his sword in front of him and takes up a neutral stance, using sanchin movements to progress upon his enemies (for more information look up some of the general karate terms for neutral stance and sanchin)
Piercing blow: A quick stab forward using the tip of the sword with a quick recoil (similar to Brook's fencing stab)

Nitoryu (two sword style): A sword style for more up front combat that uses two swords. His fighting style with this sword style consists mainly of swift strikes that can be used to over power slower moving opponents. He only uses this sword style in situations where he has no other move sets to over power said opponent. Some moves are as follow:
Quick draw 2: A quick draw of his two swords which follow and x-shaped pattern aimed towards the lower chest.
Continuous Dance: A series of continuous strikes complete with sword flourishes that follows a dance like foot work pattern as he moves closer to his opponent
Battle of two fronts: A move that consists of him defending using one sword and attacking with the other, sending a series of counter attacks to his opponents.

Tantoryu (Short Sword style): Sai's main fighting style which consists of him using a Tanto (short Katana like sword). This sword style is typically consists of him getting in close to his opponent and using the close range to his advantage. Some moves are as follow:
The First Song: A series of parries and blows that follow the steps similar to a slow dance, moving slowly to parry his opponents and swaying to avoid their attacks, sending in swift strikes with his tanto when he sees and opening
The Second Song: A series of powerful and swift strikes that he sends towards his opponents, giving up most of his defense. The foot work is aggressive as if following the beat of a rock song.
Quick Twist: A parry move meant for a stabbing attack, it allows Sai to parry off the blade of someone stabbing him using his back hand, and twirl similar to a ballerina while switching to his for hand to make a slashing attack towards the opponent.

Sai and Nunchuck fighting styles: Sai uses his two sai or his nunchucks as a defensive fighting style, which is more for if he wishes to knock someone out rather than cut them and possibly kill them. This style consists main of defense using the provided weapon and hits to the head, pressure points, and certain muscles on the body.

Kusarigama fighting style: With the Kusarigama Sai Fights at a mid range, using the sickle and chain. He uses this fighting style on close range fighters so that he can keep his distance. Some of the moves are as follow:
Chain pull: Sai uses the chain end of his Kusarigama to wrap around body parts of his enemies or the weapons of his enemies, which he will then use to pull them off balance or pull weapons from their grasp. He has also used this technique to wrap the chain around the necks of his opponents and choke them.
Chain defense: He spins the sickle end around in front of himself using the chain to give extra length to deflect and slow moving projectiles.
Distant Slash: Sai throws the sickle at his opponent and when it reaches just behind them he yanks back on the chain to make a slashing attack at them.
Wide Slash: He uses the chain to swing the sickle in wide loops around himself as he approaches a enemy, using this he attempts to slahs at the opponent using wide and slow strikes.

Additionally Sai uses Shurikens and Kunai as a form of long range attacks which can be used either to distract the opponent or they are aimed for the eyes.


Backstory:
Sai grew up fairly rich in his home town. He was the son of some wealthy nobles and had many relatives in his family. From a young age he took lessons in how to defend himself, learning many of the combat arts that had been passed down since before his grandfathers time. He additionally had four brothers and two sisters who he was very fond of, playing with them and getting along with them easily since he was young. His family owned a bar in the town in which he grew up, it was there that Sai learned how to play the piano and guitar. He would practice for hours on end, learning how to play sheet music and the songs of travelers that passed through the town. Sai was happy with his life there and enjoyed living it.

As Sai grew up he began wondering what the rest of the world was like. He wanted to travel outside and experience things on his own. His parents didn't see things his way. Instead of letting him go out on his own his parents wanted him to stay with them in the protection of their care. It was shortly after that during a sparring session that Sai became distracted and, through coincidence and a terrible accident that he lost his right eye. Later that month Sai decided enough was enough and that he wanted nothing to do with his parents anymore and their over protectiveness. He left his home island and traveled south westerly. He stopped in many towns, making money playing his guitar and continuing his training for months at a time, leaving when his parents got close to finding him.

Years later after watching his back and attempting to remain hidden from his family and their reach he had been after travelling all over the west blue, playing his guitar in many bars. He decided that he wanted to experience something more, that he truly wanted to be free to do what ever he pleased. On his last stop, which placed him in Mirstone he decided to do just that. He decided he wanted to journey to the grand line and experience it for him self, and to accomplish this to its fullest potential he would need to be truly free, so ultimately he decided it would be best for him to join a pirate ship that was sailing to the grand line, offering up his services as a musician.
 
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Basics:
Name:
Akeal Talon-fist

Gender:
Male

Age:
24

Species:
Birdmen: Sub-variant: Hawk: Similar to fish men and mink's whose main features are based on some animal like traits birdmen take their main features from birds. They are covered in feathers over most of their bodies and most have talons. All birdmen, except sub-variants like penguin and chicken birdmen can fly to and extent, as they have large wings on their backs, or sometimes connected to their arms depending on their sub-variant. Each sub-variant is known for specific features that pertain to their animal features, for example penguin birdmen are known to be especially good swimmers and hawk and eagle birdmen are known for their excellent eyesight. All birdmen are known for being between 4'5" and 5'5", with some exceptions, and they generally weigh anywhere from 40 lbs to 90 lbs when fully grown. Birdmen names are generally made up of two given names, one which is given to them by their birth parents (first name) and the other which is given to them when they reach around 10, based off of traits they possess and their general personality.

Height:
5'3"

Feather Color:
Brown/ White

Eye Color:
Yellow

Home Island:
Zezura - The New world: Zezura is a Skypiean island somewhere in the new world, and is the home to the birdmen. It consists of one large island which has some small towns and a larger city. typically because of the birdman nature they don't have much use for gadgets and large buildings so their cities are manly traditional based, with temples and some food establishments rather than a city that prides itself on large buildings and such. Zezura is also known for its unique skypiean technology which consists mainly of making things float and and fly through the use of scientific advancements.

Personal Details:
Likes:
Fighting
Eating small bugs
Being challenged
Taking risks
Rushing into battle guns blazing
Seafood

Dislikes:
Water (ruffles Feathers)
Alcohol
Being told to hang back or not to fight
Sitting around for too long
Racism towards his people
Owl birdmen (natural enemies)
Duck, Chicken, any bird meat as a food really

Character Strengths:
Enhanced Eyesight
Ability to fly
Smart
Quick on his feet
Courageous
Loyal
Straightforward

Character Flaws:
Headstrong
Loves to fight
Lives for Thrills and Risks
Often Rude
Eccentric behaviors
Often starts fights
Often joins fights that aren't his own
Often tires to bait people into fighting him

Personality:
Akeal grew up wanting to be one of the greatest martial artists the world has ever seen after experiencing the arts himself. He will do anything to see to achieving that goal, except betray those that he calls friends, seeing that there is usually a way around doing that. Akeal has a huge ego and prides himself on being one of the best martial artists in his home town and as such being beaten by anyone would be a huge insult to his pride and likely mentally wound him. Akeal tends to have a fairly rude behavior in general, often not thinking about the situations of other people and can tend to make gestures and say things that could be considered mean and rude towards the people he makes said comments about. Akeal is generally fairly wise at times, which seems unlikely for a head strong fighter but he tends to make smart and calculated comments at times when no one else knows what to do. He is straight forward when it comes to himself and telling people the truth, giving no false truths or lies.

Abilities:
Potential Position:
Fighter/ Ship Maintenance (In charge of making simple repairs to sails, replacing ropes, fixing minor damage to the ship such as loose floor boards, and assisting the shipwright)

Weapons: Akeal doesn't carry many weapons on his person. Usually he wears a set of leather gauntlets that are meant to assist in blocking incoming attacks and he sometimes carries a bo staff on his back.

Devil Fruit:

Haki: He knows of Haki being born in the New World

Rokushiki:

Fighting Style: Akeal knows a few forms of martial arts his main style being Birdman Karate. Birdman karate consists of the general form of karate but includes features of the birdman tribe. He uses a combination of punches, blocks, kicks, and his wings and talons to send forth a variety of blows, many of which are similar to Sabo's Ryusoken style. He uses a variety of stances that are named after different types of birds. He also uses a variety of Kenpo and Kung Fu styles in combination with this. He also uses his bo staff to fight, though this is only when his opponent uses a weapon that puts him at a disadvantage.

Hawk Stance: Very similar to the Cat stance that can be found in some forms of Karate. Akeal puts his weight on one leg and raises the other, prepared to send out front kick with his talons, or block other kicks. This stance is most effective for dealing with users of kick boxing styles.
Hawk Stance Block: A type of circle block that focuses on knocking kicks away.
Hawk Stance Kick: A front kick that's meant to drive his talons into his foe
Hawk Stance Leaping Elbow: Akeal jumps off his back leg pressing towards and enemy, using his wings to support him for a moment as he sends a powerful elbow into his opponent as he lands
Hawk Stance Flying Round House: Similar to the leaping elbow Akeal jumps off his back leg and uses his wings to support him while sending a flying round house into the foe as he is flying

Eagle Stance: An open palm fighting style where Akeal stands with his feet about shoulder length apart and his two hands in open palms with talons facing outwards.
Eagle Stance Jab: A simple jab towards and opponent to drive his talons into a foe
Eagle Stance Furry: A bombardment of his jabs towards his opponent
Eagle Stance Spear: Making his hand flat Akeal sends a straight attack towards his opponent, talons facing towards them like a spear.

Penguin Stance: A fairly simple boxing like stance where Akeal uses closed fist blows and focuses heavily on blocking and counter attacking
Penguin Stance Circle Block: A simple circle block, can be followed by a hard push to follow
Penguin Stance Square Block: A one armed square block that can be followed by a punch
Penguin Stance Cross Block: A cross block that blocks kicks and is meant to be followed by a leg grapple
Penguin Stance Combo: With out giving up his stance Akeal follows a simple 4 hit boxing combo: Jab, Cross, Hook, Uppercut.

Wood Pecker Stance: A stance that uses tiger style punches and a neutral stance to send out a flurry of blows:
Wood Pecker Stance Pinpoint Strike: A quick punch using a tiger fist to hit different areas of the boy where it hurts (under the chin, the solar plexus, the lower ribs, ect)
Wood Pecker Stance Forehead Strike: A two handed strike to the forehead, meant to knock a person back and expose them to additional attacks
Wood pecker Stance Quick combo: Akeal Sends a flurry of blows towards his foe, a fast as he possibly can.

Backstory:
When Akeal was young he grew up on a the Skypeia island known as Zezura, the home to the bird people. He grew up to a father who was a farmer and a mother who was a stay at home mother. As a young lad Akeal helped his father work the fields a harvest the crops to be brought into town. He didn't often go with his father into the bigger city to sell crops as for a while he had had no interest of going. One day his father brought him into the town with him so he could learn the business side of selling the crops and learn how to do it him self for when he got older. While in the town Akeal and his father passed by a dojo where martial artists were training in an open field. Akeal was mesmerized by their control and their movements so much so that he declared right then and there that he wanted to be the best martial artist that ever lived. So as he decided that his father worked extra hard to produce the money required to get him into the dojo. While he waited for the time to come to join the dojo Akeal trained extra hard, using his field work and other exercises to train his body in preparation for learning the martial arts.

When Akeal finally joined the Dojo he was one of the youngest to ever join, meaning he had to work extra hard to learn from the masters there. He trained daily in different techniques and kata to improve his abilities and learn new move sets. When he turned ten his knowledge of the martial arts and his training gained him the surname Talon-fist, as he was now a young martial artist. He grew up from that point on loving the thrill of fighting and learning new things, he practiced new move sets from his masters who each taught him different stances, which usually were only learned by birdmen of that sub-race, but wanting to be the best their was he learned and studied them all, adapting them to his own specific features and fighting style. He soon became one of the top disciples at the dojo and was only getting better at his arts. He loved sparing so much that he sparred on a daily basis and often ran out of opponents who were willing to face him. He was often beat by others when he started but by the time he was 20 he could take on the masters on equal ground, which had gained him the title of Birdman Karate master as well.

When he turned 21 he decided that he needed to experience more thrills and find new people who could challenge his fighting ability. He set out from his home town in search of adventure. For a while he traveled on cargo ships as a hired guard all around the grand line, and eventually he set off to the west blue one a cruise ship as hired protection. But for Akeal it wasn't enough, he wanted more thrill, he wanted to experience what it would be like to be always watching his back and always have the risk of something going wrong. On one of his stops he decided that he was done working boring protection jobs for cargo ships and cruise ship and he decided to join a pirate crew. As he learned about a marine blockade and that several pirates were gathering to try and get past it he decided that it would be best to start with something grand and dangerous, and so he began to make his way to the meeting point.

Supplemental Devil Fruit Application:

Basics:

Devil Fruit:

Impact Impact no mi (Impact Impact fruit)

Type of Fruit: Paramecia

Level of Expertise: Akeal would have found his devil fruit about a year before the beginning of the story. He isn't well trained in it because at the time he was running protection jobs and had no one to spar with to train his fruits power. He has knowledge of how to use his fruits abilities from fights during these jobs but he has a fairly low absorption limit for impacts and isn't widely adept at using it yet.

Advantages:
The Fruit works similar to a impact dial from skypiea, or similar to Bartholomew Kuma's devil fruit. The user can absorb impact from their body and re-direct them to another another target. The fruit has the ability to store up so much energy from an enemy attack. The fruits abilities are mainly combat based, basically an attack and return type of style but they can be used for other things as well, such as using the impacts to knock back attacks or use them to propel the user forward. The fruit itself becomes more powerful through use and training, being able to absorb more energy with the fruits abilities the more the user practices trying to exceed his absorption limit. The fruit additionally can be powered up through the use of different techniques (more or less strategies on using the fruit) and pairs well with martial arts fighters. This fruits abilities cant be transferred over to weapons but it can be used to increase the users abilities when using a weapon, such as creating a impact behind a thrown weapon to increase its speed.

Disadvantages:
The fruit has several disadvantages worth noting aside from the normal devil fruit disadvantages. The fruit has an absorption limit, which has to be exceeded to increase. The absorption limit of the fruit pertains to how much energy the fruit user can absorb before the energy has adverse effects on their body. Some of these affects from storing increased amounts of energy can lead to internal damage of the body of high levels of energy passing through their body which can include ruptured organs and broken bones and even death if energy levels get high enough. Additionally this fruit does not diminish damage, it only absorbs damage to be redirected. The user of the fruit still feels all the pain from getting hit but the kinetic energy from said attacks is replicated and stored by the fruits abilities. The fruit is self doesn't gain much from slashing and piercing damage as these attacks can still cut and damage the user and the fruit gains nothing against elemental attacks from logia fruits. The fruit itself doesn't have an affect against logia users and when using haki with the fruit haki doesn't increase the damage done to other people, and again this wont have an affect on logia users as the impact isn't clad in haki only the fist delivering it is ( this can be counteracted by using an impact off the elbow to increase the power of a punch). Additionally haki also decreases the impact that is absorbed, similar to how wearing heavier armor would. The user can not generate impacts off himself as well, which means punching himself to store up impacts and use them is out of the question.

Changes:
Personality:

Fighting Style:
His fighting style would likely incorporate some of his impact power into his fast strikes to gain more power and he would likely generate most of his stored impact power off of blocks and such. Its also possible that he could use his impact power to improve the knock-back power of his blocks.

Backstory:
Akeal found a devil fruit while working a job for a cruise ship after it had run into a group of pirates. After he and some other of the crews protection group defeated the pirates they searched the ship where Akeal found a strange fruit. not knowing what it was he took a bite and gained his abilities. After that on their next few encounters with pirates Akeal was able to test out some of his fruits abilities.

Be Persuasive:
Starting off, to be fair to other players I only wish for this fruit ability to be reviewed should my other characters fruit ability be declined. Other than that I feel that this fruit pairs well with this character and it could lead to interesting fights and role play experiences. I feel as if this fruit could help what ever crew Akeal decides to join due to the fact that it could allow him to do some interesting things, being able to store impacts and use them to the crews advantage. I feel like the major issue with this fruit will be exactly how much power it can store which is why I placed a absorption limit on the fruit, which will allow it to do what it needs to do at the beginning of the roleplay with out getting super powerful to the point where its no fun to roleplay fights against him. Also because of the fruits nature he also needs to take damage to actually use the fruits power which I feel is a fun twist on a devil fruit power which usually lower the damage that is taken by a user while also giving them extra power.
 

  • Basics:
    1551140924204.pngName:
    Veronica

    Gender:
    Female

    Age:
    28

    Species:
    Human

    Height:
    5'5"

    Hair Color:
    Black

    Eye Color:
    Hazel

    Home Island:
    Unknown where she was born, But grew up in Thordak an island in the new world

    Additional Appearance Details:
    Veronica carries a bow and quiver on her back. She usually wears fine crafted leather over her should and c-cup chest and leather bracers on her wrists. She has the symbol of the Order of the Raven Queen branded to her left wrist. She usually wears her hair in a braid and a couple feathers in her hair. She weighs approximately 110lbs.
 

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