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Fandom Character Skeleton & Characters

Sasha Washington [Fairy Tale]
Yeah, I let my revenge get the better of me. But what do you know, when your family is threatened, killed, and tortured? I had to watch the woman I call my mother die in front of me. You don't understand what that's like!
Sasha Washington

Sasha Washington
The Watchful Wolf

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GENDER:
Female

AGE:

27


HEIGHT:
5'11" (~180cm)

HAIR COLOR:

Dark Brown

EYE COLOR:

Crimson

PERSONALITY:

For those who know Sasha, depending on who it is sees a different side of her. To the children that meet her, she seems like a mix between a childish older sister and a watchful and careful mother. She enjoys playing pranks with children, but never allows them to put themselves into any form of danger. She has a very caring personality towards them, and prefers to spend much of her time with them.

Around adults like her, she is more gruff, and definitely less trusting. She is more rough around the edges, though still acts a little childish. She can be boisterous, and enjoys making fun of others. Many of her Guildmates are suspect to her torturous pranks, and deal with her teasing and name-calling on an almost daily basis. However, her loyalty to her comrades never falters, and she is the first to offer herself up to take on a dangerous task.


CHARACTER STRENGTHS:

- Caring
- Kind (to children)
-Loyal
- Strong-willed
- Passionate

CHARACTER FLAWS:

- Impulsive
- Quick to anger
- Stubborn
- Doesn't work well with teams
- Gets motion sick easily

LIKES:

- Children
- Meat (her biggest weakness)
- Dance music
- Pranks
- Long walks at night

DISLIKES:

- Authority/Police
- Poison Magic
- Alcohol
- Being held down

BIOGRAPHY:

Prior to the age of 8, Sasha has no memories. All she knows was that she was such an undesirable child that she had been abandoned by her parents in a hellhole of a town called Toris Town in Bosco. There, she had been taken into the small orphanage run by a woman named Mrs. Washington, where she lived with a dozen other children who had been abandoned by their parents. From her earliest memory, she only knew of the orphanage. She had no idea who her parents were, or where she came from. However, many of the children treated her as an outcast, simply due to her strangely long hair that nearly reached her feet and crimson colored eyes. The only ones who treated her kindly were the young adult women who acted as the guards for the orphanage.

Toris Town is well known for it's extremely violent atmosphere. A week can't go by without an incident happening, and someone gets hurt. This mostly is due to the fact that the town is littered with different gangs, and each one was fighting for control of the town. Some are only small ones that control small areas, but there are five gangs that hold the most power, each named after an animal. Controlling the north is the Spider Gang, known for ambushing unsuspecting enemies. In the eastern part of the town, the Boar Gang, known for it's rough and vicious members, reigned supreme. The southernmost part of the town is under the thumb of the Raven Gang, known for their intelligent plans and creepy vibe. The center of the town, one of the most desirable turfs in the town, is controlled by the the undoubtedly most powerful gang, the Dragons, who were known as such due to their high status. Finally, in the west, the Wolf Gang ruled, known for being protective of the people who lived in their territory, and fighting back with no mercy. In the western part of town was where Sasha grew up, thus under the protection of this group, with Mrs. Washington as the leader of the Wolves.

Sasha always looked up to the Wolves, each member being strong enough to defend themselves against any threat that were posed to them. While the gang was mostly made up of women, there were boys within the group who showed promise, and thus were allowed to become full members. Sasha would sometimes pester the members to teach her how to fight so she could help out someday, and despite Mrs. Washington forbidding her from learning, the Wolves decided to teach her in secret instead. They showed her the basics of fighting, and she quickly began to pick it up. As time went on, Sasha began to see the difficulties that the Wolves faced. They were considered the weakest of the gangs due to the fact that they never fought for more territory. They were considered cowards who didn't venture far from their territory, thus suffered many attacks. Only once had a full assault on them had occurred, and it had been from the Boars, wanting to be able to hold more power on both sides of the town. The attack had failed, thankfully, though there were many injured. This only fueled Sasha's resolve to become strong enough to defend the Wolves and the children she grew up with. When she turned sixteen, she confronted Mrs. Washington about wanting to join the gang. Mrs. Washington tried to make her back down, but Sasha was adamant about doing something. Finally, the woman gave up, and allowed Sasha to join, but only as a guard for the immediate area around the orphanage.

Three years after that, Sasha was proving herself to be useful. She was always the first person to respond to an attack, and became almost like a mother to many of the orphan children. She rose quickly within the ranks of the Wolves, stopping right behind the top three members, who were higher than her due to physical skill, and their use of magic. Sasha tried to persuade them to teach her magic, but they refused, saying she wouldn't be able to handle it, and Mrs. Washington would kill them if they tried to.

One day, when Sasha had turned twenty, the Wolves's territory was attacked. From the south came the Ravens, and the Spiders from the north. They decided to wipe the Wolves out for good, and split the territory in half. They sent all of their greatest fighters, including the leaders of the gangs, in order to completely crush them. Sasha was tasked with staying and defending the orphanage with another Wolf, while Mrs. Washington and the other members made their way to defend the territory. What they didn't realize, though, was that the Spiders had sent one of their top members to attack the orphanage, thus lowering the gang's morale. He set the orphanage on fire after beating Sasha and the other girl into bloody messes, locking the children inside. Sasha, broken but still able to move, made her way to the orphanage to the house to set the children free. She unlocked the door, allowing the children to get out safely. At least almost all of them. One child was stuck on the top floor, and Sasha made her way into the burning building to save him. When she made it to the top, she saw the boy cowering in the corner, blocked off by the flames. Sasha was determined, though, and walked through the fire to get to the boy. She was not unscathed, as the flames began to burn her legs, but she did not care. She got to the boy and picked him up with her arm that wasn't broken. She then turned and walked back through the flames, bringing the boy out to safety. Then, she endured the pain and waited until the rest of the Wolves returned. However, she began to lose consciousness as a blur of white ran down the road.

When she awoke, she was in the house across from the orphanage where a civilian lived. Makeshift beds had been made for all of the wounded, Wolves and innocents alike. Sasha wanted to get up and find Mrs. Washington, but her legs were badly injured, and her whole body screamed in pain. Thus, she just waited, for either hope or death.

It took Sasha a few weeks to be able to walk again, and when she was allowed outside, she saw Mrs. Washington standing on the street with a wheelchair for her. As the Wolf leader pushed Sasha along the streets, Sasha saw the destruction that had occured. Houses had been damaged, and some had been broken down completely. Mrs. Washington said that they had lost almost half of the gang in the attack, and there were multiple innocent casualties. As Sasha listened, she just grew angrier and angrier, and asked if the children were okay. Mrs. Washington said that the worst they suffered were some burns or too much smoke in their lungs, but they were all alive. This put Sasha at ease slightly, and asked what she could do to help. Mrs. Washington told her that two of the top members had been killed, and that Mrs. Washington was considering giving up the territory to the Dragons, as long as the people and children were kept safe. Sasha hated seeing her mother figure as she was, and when she was brought back to the makeshift hospital, she seeked out the remaining top member, and demanded that she teach Sasha her magic so she could fight. The woman caved, and began to teach Sasha how Takeover Magic worked.

After a year, Sasha was able to get back to her duties, and she was chosen as a member who would escort Mrs. Washington to the Dragon's headquarters to make a deal. Sasha was skeptical, but decided to go with them to ensure her pseudomother's safety. When they arrived, they immediately could tell it was a trap. The Dragons had forced Mrs. Washington out of her territory, and would dispose of her to take control of the territory. Sasha tried to fight back, but was unable to protect Mrs. Washington. While she was distracted, someone struck a blow through her stomach. Quickly grabbing the woman, Sasha made a hasty retreat, trying to hide from the Dragons. However, there was no way Mrs. Washington could survive, and told Sasha she knew that she knew Takeover Magic. The woman revealed that she was a werewolf, and if Sasha could, absorb her power to use to protect what she loved. Sasha accepted angrily, saying she would make sure nothing would happen to the rest of the Wolves. As Mrs. Washington passed away, Sasha absorbed her power, and set out to do her final task as a Wolf.

Over ten days, Sasha began her hunt. She chased down all the leaders of each gang, starting with the Boars, who she found to be the easiest of all. She then moved her eyes to the Ravens, who were also almost just as easy. Then, the Dragons. They took some time, but eventually, Sasha completely crushed each of them under her heel. Last but not least, she targeted the Spiders. She took her time hunting them, foiling their traps and savagely beating them all. However, she only looked for a single person to kill. And that was the man who had burned down the orphanage, her home. She learned that he had run away, and was making his way to Fiore to escape. Before she left, Sasha recruited some more members into the Wolves, and left the leadership to one of the top members before continuing her hunt in Fiore. There, she found him in the town of Hargeon, where he was waiting for a boat to take him off of the continent, and away from his pursuer. However, she did not give him the chance. She pulled him struggling over to a brazier, and in front of a crow of people, shoved his face into the fire. As his screams sounded along the docks, the guards pulled Sasha off of him, and Sasha screamed in anguish.

An investigation was started in to Sasha's actions, and while this happened, she was held in Ilan Vair prison. After some time, she was sentenced to two years in the prison, as she hadn't killed anyone, though has caused multiple assualt cases, with a justified cause. She served her sentence, and never returned to Toris Town. She instead searched for somewhere to live in Fiore. She lived as a homeless roamer for most of the time, and took up odd jobs in exchange for food and shelter, until she found a Mage Guild in the city of Magnolia. The Guild, Fairy Tail, accepted her, despite her darker past.


GUILD:

Fairy Tail


MAGE RANK:

B-Rank

GUILD TATTOO LOCATION:

A black tattoo just above her belly button

GUILD TENURE:

4 years

OPINION OF GUILD:

"I left my old family behind, because I let my revenge consume me. Now? I have all of these idiots as my family, and it's pretty good."

MAGIC ABILITY:

Take Over: Lycan Soul

ADVANTAGES:

Depending on the form used by the user, they can gain different abilities, and differing levels of strength. Lycan Soul also becomes stronger during the nighttime, and the buffs are further increased depending on the phase of the moon. At a full moon, the user becomes their strongest.

DISADVANTAGES:

Timing is everything. During the day, Lycan Soul isn't as powerful, and it's further weakened during an eclipse. Also, most Lycan Souls are focused on physical power instead of magical power, so Lycan Soul acts more like a buff to someones physical abilities, though there are forms that give the user some magical abilities.

FORMS:

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Sasha's most common form, the White Alpha is the power Sasha gained from Mrs. Washington. A white wolf form with runes along the arms, this form only slightly buffs Sasha's physical abilities. It does give her the power of Cold Touch, however, where her fingers have a freezing effect.
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A form Sasha uses for when she needs to buff her physical strength. This form adds another half of a foot to her height, making her stand at 6'5". This form is a black werewolf with large paws and thick muscles, adding some defensive properties to her. This form has no magical benefit, it simply makes her physically stronger and tougher against attacks.
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This form is a little strange. This form focuses mostly on speed, allowing Sasha to strike quickly. This also gives her a magic spell called Propulsion, giving her a sudden burst of speed to her moves. This is not limited to her running, as it can also be applied to her punches and kicks. It is the most physically weak of her forms, as she takes more damage, and without Propulsion, it does not do much damage.

LEVEL OF EXPERTISE:

Intermediate. It takes Sasha a lot of time to switch between forms, leaving her open to be attacked.

BATTLE EQUIPMENT:

None

NON-COMBAT ITEMS:

A patch she wears on her bicep with the Wolf Gang logo.
 
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Constanze von Disastre [Blue Pegasus]

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Constanze von Disastre
"What evil does darkness hold? The same evil that any sword does! 'Tis a weapon, not a way of life!"
Who are you?
Name:
Constanze von Disastre

Gender:
Female

Age:
18
47, in her true form

Appearance:
Strawberry blonde hair, strange eyes of indigo and scarlet, a black and gold mask/eyepatch that hides the right side of her face, donning regal colors of purple and gold, and a deep purple cape with a collar of black feathers, Constanze exudes the air of nobility. She is petite and small, but yet carries this heavy aura around her. Perhaps there is more to her yet.

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Constanze, as an adult, has definitely earned the right to be called the Alluring Darkness, being in possession of long, lush, golden hair, a well-endowed body of proportions that would turn heads of both genders, and legs that seemingly go on forever. It is also notable that this form reveals that Constanze has a beauty mark under her right eye, though it is hidden away also by her mask-eyepatch.

Height:
5’3”
6’1” in her uncursed form

Hair Color:
Blonde

Eye Color:
Light indigo sclera, red pupils.

Now, who are you really?
Personality:
Constanze comes off to many, if not all, as an unsettlingly, yet somewhat adorably, precocious child who thinks (seemingly) that she knows much about the world. The oddest thing is that she is mostly right about most of what she says, but many of it is the insight of a lady of the previous generation, almost as if she were born in a different era altogether. Due to this, she seems to get along better with the older members of the guild, as unsettling as it is, and seems outdated to others in her age range.

As a person, Constanze is a fastidious, methodical, and tidy young lady. Her living quarters are immaculately taken care of, every speck of dust seemingly eradicated to the molecular level, and every piece of furniture and decor neatly arranged and placed. While proud and haughty, Constanze is certainly not spoiled- this perfect cleanliness her room displays is her own handiwork, making it all but obvious that not only does she know how to take care of herself, but also that she has lived alone for quite a bit of time now.

Her words are scathing, and oftentimes blunt in their delivery. Constanze has mastered the art of sarcastic wit and humor herself and usually wastes no time in dispensing either. She notably tones it down when around other Pegasus members and… ‘friends’, but takes it all the way when around people she dislikes or strangers. She does not make good first impression, apparently. She has the ability to dial it all the way down, however, to make herself presentable, and speak in polite, formal tones of a refined lady. This only comes up if she has to play the diplomat, but is otherwise just another act she can put on.

Constanze believes that actions speak louder than words, and power is the greatest action that is. If one will not fight for what they believe in with tooth and nail, then they are not truly worthy of holding what they believe in. Perhaps, if she wasn't so intent on holding on to this belief so much, she would not be so obsessed with her second-best streak.

Character Strengths:
Hard Worker: Constanze basically more or less reached the peak of her life with her own bare hands, and that ideology still remains. Hard work always prospers.

Independent: She knows how to cook a good meal, maintain her living quarters extremely well, knows which vegetables are fresh in the marketplace, knows how to haggle for prices...overall, she just seems pretty proficient at surviving on her own.

Goal-driven: She pursues her goals with undying will. Her beliefs, as detailed in her personality, dictate that she must test her strength and ability against others to show whose motivations are stronger. She will only concede defeat once she is shown overwhelming force. Outside of that, she will keep on trucking.

Character Flaws:
Intense: Constanze just doesn’t know how to take a break. She just seems to enjoy working even if it exhausts her. As such, she comes off as rather tense all the time, and has problems trying to relax.

Lone Wolf: She does try to socialise, but when it comes to work, she usually ends up trying to push for the objective herself.

Pride: She does NOT like to admit when she needs help. She NEEDS to do it herself.

Likes:
Being praised. She gets flustered, but really enjoys the feeling.
Cold drinks
Warm food

Dislikes:
Being referred to as her own daughter
Hot drinks
Being teased
Being second best

Biography:
Constanze von Disastre never claimed to be a prodigy. In the shadow of her father, an independent mage, she was always second best. It was perhaps that fact alone that drove her to work her hardest to match him, going as far as to strike it off alone as a mercenary mage at 15. She was never naturally skilled, no, she spent her days honing her magic, to points where she pushed herself far too hard and fell ill. Nonetheless, every day was a climb, one that she would gladly take part in.

At 17, she earned her name as a literal dragon slayer, and disrupted an organised crime syndicate alone. This was not enough. The first issue was that the wyrm she had taken out was not even a true dragon, but a golem fashioned after one. The second was that this particular syndicate was a minor branch off a larger organisation, which was later pursued by her father after she sustained far too heavy injuries to do so. Again, he had outdone her, and she had failed to surpass him. While everyone was in agreement she had done more than any youth her age could have done, she found it insufficient. She continued to strive to succeed her father. She never really did. She picked up swordplay to be different, to be better than him in something, but in the end, it wasn't a competition if no one was competing against her.

She’d thought she’d drop the sword entirely, until she met a Light mage, who had noted her ability with the sword. Marcus Holt was his name, and he approached her first. While at first wary of the man, she could not deny that her swordsmanship needed work. Unknowingly, the young man stirred her heart by appealing to her nature to be the best by claiming that should she could not ever best him with a form like hers. She took to training under him, and that was supposedly when their relationship started. Romance would be too much of a word to describe it. The two were certainly close, and their strange brand of vitriol mixed with care for the other placed them in a curious relationship. She found herself second best again, but honestly, she didn't mind it. Perhaps he was someone she recognised, acknowledged, as superior, someone to chase after. Losing him as a goal would be like losing her raison d’etre.

He lost his lover when they were 45. She had watched them grow close together, and had willingly relinquished him to her- she was a poor lover compared to her. She could not compare to her on any level. How he saw Claudia was different than how he saw Constanze, and she could see the light in his eyes whenever he laid his eyes on her. Constanze was the rival, the friend. Claudia was the apple of his eye. When she was ultimately killed during one of her missions when she was away from her friend’s side, Constanze knew what anger her friend felt, and joined him at his side to claim his revenge. Too little, too late. Her friend had changed, and he began to drift ever further away from her, secluding himself from her.

They did battle for the final time just a year ago. Constanze von Disastre, mage of Darkness, and Marcus Holt, mage of Light, clashed blades when Constanze failed to convince him to step back from his plans for erasing the world. For the first time in her life, Constanze came out on top, spearing Marcus through with her sword. It was a hollow victory. She had spent all her energy in order to defeat him, and she fell to her knees at the door to death, staring straight at the last spell that Marcus had completed. Then, with the last of what she could muster, she used up her life to negate Marcus’ ultimate spell.

She was in the first place, but she died for it.

At least, that was what remained of Constanze’s story, told by other mercenaries and mages who had joined her in that fateful mission. A forgotten tale of a woman who chased after the men in her life, seeking to out-do them, and she succeeded in one. Her acts, however, never made the papers, her sacrifice not even making the back page. Even at the apex of her life, she was just a nobody. Just another statistic.


So when a young child that resembled the deceased Constanze in her younger years appeared a week after, a dark olive cloak draped over her shoulders and a strange metallic mask placed over her right eye, no one said anything of it. Just another upstartish child looking to support a family or something, most would say. Constanze herself had no idea what had transpired, having woken up in a nearby inn, having been taken there by a villager who had found her unconscious body somewhere. She had returned to her estate, picked up her old clothes, which she was somewhat pleased to find that the moths had not eaten through them, and set off again. With nowhere to go, and no one to pursue now, she wandered meaninglessly. Unable to figure out why her body had travelled back several years, she decided that joining a guild was a better choice than nothing. Sooner or later, if she dug deep enough, she’d find something out. Perhaps even the guildmaster would know something. Only time will tell.


What side are you on?
Guild:
Blue Pegasus

Mage Rank:
A

Guild Tattoo Location:
Right thigh

Guild Tenure:
1 year

Opinion of Guild:
Refuses to admit that she is rather comfortable in Blue Pegasus.

Why do I want you on my side?
Magic Ability:
Darkness Magic
Constanze’s brand of Darkness Magic is purple in colour, matching her clothing and general appearance.

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Advantages:
Destructive capability and general utility make darkness magic a rather versatile combat magic

Since it takes a solid form, darkness magic can be used for minor everyday life utility, such as reaching the top of the bookshelf

Disadvantages:
Potentially a lot of collateral damage
Has nothing going for it except hard-hitting and damage-dealing spells

While Constanze has natural resistance to darkness magic, she is not fully impervious to it, and can still be hurt by her own magic.

Level of Expertise:
She seems to know a lot about the capabilities of Darkness magic and is able to tap into quite a few of them, but ultimately comes off as a student who idolized the late von Disastre trying to do her best. It is, however, notable that she doesn’t use incantations at all, and is capable of performing her magic on the fly without much effort, showing that she is indeed quite learned in the matter of magic.

Any other battle equipment you carry?
Salisbury, her loyal straightsword. It acts as her medium to cast some of her spells.

Do you carry any non-combat items?
A leather-bound book detailing several flora and fauna, miscellaneous magic circles, effects and abilities of different magics, and various forms of swordplay. Each entry is accompanied with a very beautiful sketch and shading of something pertaining to the topic.
 
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Dresden Gilmerton [Raven Tail]
Fairy Tail: Eclipse of Fates
Character Information

Dresden Gilmerton

Who are you?

Name: Dresden Gilmerton

Gender: Male

Age: 12

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Height: 4'6

Weight: 72 pounds

Hair Color: Blonde

Eye Color: Blue to Sea-Green. They change slightly with barometric pressure and humidity.


Now, who are you really?

Personality: Dresden simply doesn't seem to be the type to join a guild. He's quiet to the point of near muteness, borderline obsessive about things like grooming and hygine, and rarely seems to exit a perpetual state of melancholy. Besides maintaining his appearance, he has little concern for his own safety or well being. He is shy, and occasionally clumsy, but can warm up if coaxed enough. He's a bit of a prude, largely embarrassed at any showing of skin. Most of the time, he's a leaf in a stormy sea.

But sometimes he is the storm. His control may not be all the way there yet, but given someone or something to protect, he is consistent, and stubbornly persistent, like a river through rocks, and will happily die before allowing a comrade to be harmed. He is not however, an aggressive person. Hurting people severely bothers him, and he tries to solve problems in non-violent ways. Including allowing himself to be beat up if he thinks it'll defuse the situation, but backed against the wall, he will do what he must.

He comes from money, so at times he can seem callous, or clueless to the plight of others when it comes to problems stemming from the lack of money. He speaks in an educated manner, walks like one would expect from a young gentlemen, but some things are off. He'll flinch at the raising of voices and fists alike. He's no good at the kind of small talk that occurs around tea or parties. He's not comfortable in any kind of celebration. He believes in fate or God, something of the like outside his control. He doesn't however rely on it, rather does the best he can in spite of it.

Character Strengths:
Persistence: He's not one to give up on a problem, even if it seems hopeless.
Peacemaker: He likes to bring things to non violent solutions
Kind: He's not one to deny anyone help
Lack of Arrogance: He will never try to fight or solve something alone if there's a way to make the odds better


Character Flaws:
Truly Selfless: He gives himself too freely, having almost no self worth.
Shyness: He's intimidated by conversations, and won't act until he feels he has to mediate.
Innocence: There's a lot to this world he doesn't really understand.
Scaredy Cat: Monsters (The scary kind), the things that lurk in the dark, and the dark it's self frighten him.
Self-Confidence: Will hesitate to trust his judgement over another's.
Prude: Easily abashed by display of skin and affection
Praise and Affection starved

Likes:
- Boats
- The Ocean
- Angelic imagery
- Being ordered around
- Order and Cleanliness
- Storms
- Seafood

Dislikes:
- Being called by his Last name
- Bathing Suits
- Deserts
- Hard Physical Labor
- Red meat
- Sunny days
- Heat
- Small talk

Biography:
The youngest and bastard son of a shipping tycoon, Dresden seemingly had a charmed life from the outside. He had access to education, food, clean water, fine clothes, and fine parties. He rubbed elbows with children of other cultural elites, traveled the world, and slept in a nice comfy warfside mansion. He even had a water dragon lacrima!

His life was not so charmed as it seemed. Very much unwanted by his parents, and created for the sole purpose of furthering their sea borne empire, Dresden could never seem to live up to expectations. Despite his best efforts to please his half blood relatives, he was tormented by the siblings and scorned by Mr. and Ms. Gilmerton. When he eventually turned eleven, his father did him a small mercy, and signed him on as a cabin boy on one of his smaller vessels, the Unicorn. It was here that the boy convinced himself that he could do something right. He could serve others, and he could sail. After a year on the ship he'd just been promoted to a Midshipman when everything went to shit.

The Unicorn went down in a violent storm, and all hands were presumed lost. He washed up ashore, with the faint memory of encountering a dragon. Distraught, and unwilling to return to his family, he sought out a home where he could work, and not be underfoot. A place where he could help people. He ended up joining Raven Tail because it was the former guild of one of his shipmates.


What side are you on?

Guild: Raven Tail

Mage Rank: B

Guild Tattoo Location: Left Ankle

Guild Tenure: 3 days

Opinion of Guild: It's a place to stay and help others. That's all he really needs. He hasn't been here long enough to develop an opinion otherwise.


Why do I want you on my side?

Magic Ability: Water Dragon Slayer

Advantages: Dragon Slayer magic with an abundant resource is rarely bad. Large, sweeping powerful attacks like waves, or precision water cutter like attacks offer good variation. Water has high utility.

Disadvantages: Water is hard to make offensive, especially when your opposed to killing as Dresden is. It lacks the punch of fire or ice. Also his abilities will suffer in dry climates.

Level of Expertise: Better than average. He was drilled constantly as a small child, but he can still flub.

Any other battle equipment you carry? An ordinary officer's saber.

Do you carry any non-combat items? A compass, and a looking glass.


 
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Kyra Auel [Fairy Tail]


MEMBER OF FAIRY TAIL
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Name: Kyra Auel

Gender: Female

Age: 19

Height: 5'9

Hair Color: White

Eye Color: Blue


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  • Personality: Kyra is a semi-reserved person. She will keep quiet at times, but is a calm, kind & caring individual. She is someone who will encourage a person and act as the helping hand for others. She will stand up for those who don't have a voice and can take insults thrown at someone else as personal. She is also a very patient person, a tough person to crack. Though, it means she has a habit of bottling up all the 'insults' and any insults thrown at her. Her habit of bottling up other people's insults towards her or others, anger/frustration, sadness eventually will reach a breaking point, where she will vent out all her bottled up anger with hostility. She does have a sense of humor and will say several subtle humorous phrases or puns from time to time. She is selfless and will put others before herself, including her fellow guild members, this means that she will not want them getting into harms way, preferring to deal with everything by herself, and not have the help of others for the risk of them getting injured. She is a very disciplined individual both in and out of battle, this discipline, combined with her patience and combat skills makes her a tough foe in battle. Her very patient nature lets her be more tolerant towards the unruly behaviour of her fellow guild members, and makes her a very forgiving individual.

    She loves the guild very much. She will punish those who insult or use her guild's name in vein.

    Character Strengths:
    - Patient
    - Loyal
    - Strong willed
    - Kind
    - Efficient
    - Mature/wise

    Character Flaws:
    - Quiet
    - Lone-Wolf
    - Trusting others that aren't a part of her guild

    Likes:
    - Peace & quiet
    - milkshakes
    - scenic strolls
    - free running

    Dislikes:
    - lying/denial/evasive
    - big egos
    - bullying
    - loud noises at night or when she's trying to have some peace and quiet

    Biography:

    Kyra was born to an upper middle class family in the heart of Crocus. Her mother was one of the medical chiefs at a city hospital, while her father was a hunter. Growing up, Kyra was more or less a reserved child. She was known as the silent but hard working child by her fellow classmates and teachers. Did not talk a lot, but was a well mannered and efficient child. But, on one particular day, the quiet and reserved Kyra stunned her fellow classmates and teachers when she adamantly stood up for a fellow classmates who had been constantly picked on for her heritage. It turned out that Kyra was quietly watching her fellow classmate being picked on for a very long time, all the while, taking the names and insults thrown at her classmates as personal and kept all the anger and distaste bottled up until it had reached a breaking point. The way she had stood up for her classmate convinced the other kids to stop picking on her. This was Kyra's first step in becoming a less reserved person, later befriending the kid as the two became good friends, whom she would always be the first one to come to her defense and the defense of those who didn't have the courage to stand up for themselves.

    Kyra, from a very young age did have an affinity for magic. And she used her magic to play with her only friend. It was actually her friend who suggested that they both join a guild once they were old enough. This promise didn't last however. The same classmates whom Kyra told off became jealous. They didn't like the idea of both Kyra and her friend being mages and possessing magic. Especially Kyra's friend.

    And one day, Kyra got news from her teacher that her best friend had died. This devastated Kyra, forcing her to become introverted and quiet once more. Unable to accept the fact that her only friend was now gone. Shortly after, her parents decided that for their daughter, they would move from the capital to Harageon Port, where she transferred to a school.

    It took some time, but things slowly started to return to normal. Kyra continued her training as a mage, while juggling her academics, while her parents settled down within the town.

    At one point, on her way back home from training, Kyra made a chance encounter with some of the bullies from her old school. Obviously Kyra tried to dodge them but, her former schoolmates instantly recognized her. They decided to come clean with Kyra, apologizing to the girl for the trouble they had caused her a couple years back, and regretfully admitted to accidentally causing her best friend's death. The news did not sit well with Kyra, in fact, it shook her core and enraged her, causing an emotional outburst from 2 years of suppressed sorrow and guilt. Her rage scared the former bullies but, what she did next was a surprise.

    As angry as she was, Kyra did not hurt them. Only giving them a long and stern lecture. As much as she wanted to beat the life out of them, she knew it wasn't going to bring any sort of closure or heal her emotional wounds. And if she were to beat them in her friend's name, it would be doing her great disrespect. vengeance was the last thing she wanted.

    By 14, Kyra decided on her own that she needed to mature on her own. She talked with her parents who were at first weary. But after multiple conversations and discussions, her parents made the choice to support Kyra in her en-devour. Kyra already knew what guild she wanted to join. From a very young age, she has always idolized Fairy Tail for their righteous values and positive reputation within Fiore. Their values were the same as hers, and so it just made sense that she would join them. She is very well known as the partially quiet but has a heart of gold by her fellow fairy tail guild members. She is well respected in both the guild and in Magnolia as she treats everyone with respect and kindness. She is respected as an efficient mage who gets the job done without any questions in a timely manner. And also as the notorious enforcer who will punish those who try and taint the name of Fairy Tail or harm pick a fight with Fairy Tail. Her strengths are also very well noted by the guild as she had lost her patience only one in all the years she's been a part of the guild, but that one time left a profound impact and impression of what she is like as well as her strength that is still resonates within the guild and in magnolia. She is nice but, get on her bad side or annoy her, and pain will come. She is seen as the second mother figure for some of the younger Fairy Tail guild members.





 
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Blaise Verlin [Fairy Tail]

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Name: Blaise Verlin

Gender: Male

Age: 18

Height: 5'8

Hair Color: Blue

Eye Color: Blue

Place of Birth: Balsam Village

Sexuality: Homosexual





Personality: Blaise is usually, in contrast with his guild, reserved and soft-spoken. He simply feels there's no need to draw attention to himself and is much more content with sitting back and watching everything unfold. It puts him in a rather awkward situation at parties, if he even attends. His eyes somehow always find their way glued to the sky of the same color, or buried in a book. A lot of people call him aloof and detached, which, while they're not all wrong, isn't exactly true. He does like to participate and be social, but sometimes he lets his mind wander, head floating into the clouds, and he needs someone to bring him back down to Earth(land).

When he is talking and interacting, he still takes a backseat in the conversation, only speaking when prompted to or when no one else is. He likes to keep things light and fun, even if he's not the best at doing it; a lot of other people in the guild are, so he lets them take the driver's seat most of the time. He's very nice and compassionate, fiercely loyal to his friends and the people he loves, but he's not the best at showing that affection. He grows very awkward when trying to, but it's the thought that counts, and he tries his best.

He doesn't like to show it, but deep down, he craves friendship and companionship. The perpetual standoffish and turbid expression on his face usually conveys the opposite, mentally telling people that he wants to be left alone with his books, but he loves when people come up and talk to him, sit and eat with him, ask him about topics he's interested in; there's an almost sinful pride that comes with him hiding this aspect of himself, and if asked about his terribly troubling fear of being alone, he'll deny it fervently.

Despite his strong values of loyalty and trust, he always thinks with a clear head, calm and collected no matter the situation. People he cares about being in danger only increases the efficiency of his mind, and he thinks it unacceptable of himself to cower and panic if there come to be a situation so dire. His intelligence is unrivaled, and ever-growing with every book he finishes; it is his main weapon, nevermind his staff and keys, and the main factor behind him attaining the A class status in the guild.

Character Strengths: • Loyal
• Trustworthy and reliable
• Highly intelligent

Character Flaws: • Passive and aloof
• Fears of quite a few things
• Self-doubtful

Likes: Spirits • Reading • Learning • Spicy food • Cats • Camaraderie • Backrubs • Swimming • Games • The Beach

Dislikes: Enclosed spaces • Snakes • Sour things • Loud noises • Spiders • Dark guilds • Public speaking • The color yellow • Being alone • Dogs

Biography: Blaise grew up in the tourist town of Balsam. The picturesque sights and seaside location made the place boom in terms of visitors, hotels and spas glittered the main portion of the land with other attractions in between. He wasn't witness to it most of the time, growing up on the outskirts of the place, a quaint setting with a small community of people. He only went down to experience the water parks and amusements around once a month, but he cherished every second, quickly growing a fondness for swimming.

His parents once had big dreams, but after an accidental pregnancy, they opted to stay in the place they grew up and raise the child, naming him Blaise. Once he was old enough, they started pushing him toward the career path of becoming a wizard, wanting to live vicariously through him, wanting him to do what they couldn't and get out of Balsam Town. They brought home books about magic and all of the different classifications and types every day, and while he enjoyed reading about it and studying it, none of it really compelled him. Fire Magic, Water Magic, Ice Magic; it was all intriguing, but he never saw himself basing his entire life on that particular art.

One day, his father brought home the book Urano Metria, a compendium on the topic of Celestial Spirit Magic. The ability to call upon spirits at will was so interesting to him, very excited at the prospect of meeting new friends and gaining access to a wide array of magic that the spirits could utilize. It would also solve his loneliness, the pestering thing that weighed on his mind whenever he was left to his own devices for hours on end, clamouring to a friend's house whenever he could to keep himself occupied. Having someone to talk to and keep him company seemed like a great way to go, and so he departed, with his parents, to purchase his first key.

•​

"Hi! I'm Fizz!" The fluorescent, bright green feline spirit chimed, high-pitched and buzzing with vim. Blaise was awestruck at the glamour of it, how it moved around, disappearing and appearing in different places, prodding at things with examining eyes and prying paws. His attention snapped from the boy to the carefully painted clay vase on the top counter and the evidently plastic potted plant in the corner of the room in the matter of seconds.

"U-Uh," Blaise scrambled for the book. "It says we have to make a contract, right?" He searched for the exact page number, finding it almost immediately, and returned his attention to the cat, currently pawing at and nestling in the fluffy carpet.

"That's right." He didn't know whether to be scared or excited about attaining his first spirit. The book told him to be cautious with them, as their obedience and personalities varied; some of them liked to take advantage of first-time celestial wizards by phrasing their contract deals in a clever way or tricking them into believing something is normal when it isn't. The thing didn't look too threatening, though.

"So, what days may I summon you?" He took on a more formal, professional tone; it just seemed more appropriate, and he didn't want to seem like an uncaring teenager in front of the spirit. The resting cat snapped its eyes open, meeting Blaise, a carefree expression on his face.

"Whenever you want, I don't care, just don't summon me to sit still for six hours so you can paint me." Blaise wondered why he was so specific with the plea, eventually deducing it was due to his last owner.

"Can I, just, talk to you?" He didn't mean to sound desperate but it definitely came off that way, an inquisitive look taking over Fizz's expression.

"If you've got soda or we can do something fun, sure," He acquiesced with a shrug, rolling around in the addictively fluffy rug. Blaise was just glad he wasn't ripping apart the furniture.

"Uh, alright," He consulted the book again for assistance because the spirit didn't seem to be offering any. Thus went the evening, talk of Fizz's interests, capabilities, magic, and unhealthy obsession with soda followed by Blaise's own explanation of himself. It was the start of a new chapter in his life.

•​

Blaise's early teenage years were spent bonding with his spirits, training his magic, and planning out essentially the rest of his life. Because his parents were so keen on having him join a guild, preferably Sabertooth, though he seriously doubted he could make it into such a prestigious organization, let alone withstand the pressure of being in it and not succumb to fear. He looked for something more small, and quaint, much like his hometown that he'd be comfortable in.

At the age of 16, he departed, leaving behind his life in Balsam, and starting for the guild of Fairy Tail, only a few cities and towns over. On the journey he met people, went places, and even found the coveted gold Zodiac key of Gemini, much to his surprise and joy. It took him almost three weeks to get to the city of Magnolia because he took so much time and had so much fun on the way there, but ever since he joined, he's been having the best time of his life.





Guild: Fairy Tail

Mage Rank: A

Guild Tattoo Location: Left Thigh

Guild Tenure: 2 Years

Opinion of Guild: A bit too rambunctious for his liking, but he loves the closeness and family aspect.





Magic Ability: Celestial Spirit Magic; a type of Magic in which the user summons Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. These Keys are separated into two classes: the more common Silver Keys and the rarer Gold Keys.

Fizz, the Scrapper; Fizz, contrary to his name, doesn't possess any lightning magic. He's a simple, kooky cat who really only wants to have fun, and soda. Blaise looks to him as his most disobedient and unpredictable spirit, who refuses to do anything if it isn't fun, and coincidentally, he finds the one thing he's good for awfully boring. His magic includes teleportation, levitation, and invisibility, perfect for espionage and scouting. He proves to be lackluster in most battle situations.

Gerrimor, the Condemner; Or, just Gary, a name he detests, but Blaise just can't help it sometimes. Gary's grumpy, and bears perpetual vexation on his countenance, wanting to be left alone a lot of the time, even if Blaise constantly praises him for every good job he does when he's called upon. His contract is the most restricted, only agreeing to be called on two days of the week. He uses Chain Magic and the large ball attached to the end of the chain he carries to attack.

Aspen, the Canis Major; Also known as Nicholas, he's Blaise's favorite spirit in that he's strong, reliable, funny, nice, and even though Blaise would never admit it, attractive. He's easy-going, their contract allowing him to be summoned at any time and never having any qualms about what he's asked to do. He's called upon the most out of the spirits. He uses Snow and Ice Magic to attack, and his snowboard aids him in moving around while in battle.

Rosaline, the Temptress; The thing that Blaise finds so frustrating about the spirit is that she might be his most powerful one, but her laziness and diva-like behavior keeps him from being able to utilize her to the best of his ability. Her contract is the second-most restrictive, and she has to be in the 'mood' to fight, she claims. Summoning her is risky, but sometimes he needs to take the chance. She uses Poison-Make to manipulate the aromatic, yet deadly gases disguised as perfume she carries.

Gemini, the Twins; Blaise's only gold key, he cherishes them very much. They're very similar to their owner in that they're quiet, observant, and know what to do at the right time. They almost think in sync with Blaise when they're in action, making them very flexible and a very valued member in his spirit roster. They use Copy Magic.

Advantages: • For someone who doesn't work out often, like Blaise, it's a lot less physically involved than other types of magic.

• In a way, it gives access to a very wide array of magic. You're not restricted to just fire or telekinesis, you can pick which kind of magic you want to use based on who the enemy is.

• Sometimes, the spirits you own can have a good personality, able to cheer you up or make you laugh even in the middle of a battle.

Disadvantages: • Often times, Blaise feels helpless when his spirits fight, even if he could help out himself with his weapons, he sometimes longs to have his own kind of magic to fight with.

• Spirits can be untrustworthy and have bad personalities, meaning they can refuse to do whatever Blaise asks of them.

Level of Expertise: Blaise is quite proficient and confident in his magical ability. He might not be able to force close gates yet, but he can keep out two spirits at a time, whether it be two silver key level spirits or one silver key level and one gold key level spirit, for a long amount of time. He's come to fully understand the strengths and weaknesses of all of his spirits, and harbors a great strategic mind for how to best employ their abilities.

Battle Equipment: None

Non-Combat Items: Money, and books on both magic and non-magic alike.



Non-coded version for a better viewing experience:
Name: Blaise Verlin

Gender: Male

Age: 18

Height: 5'8

Hair Color: Blue

Eye Color: Blue

Place of Birth: Balsam Village

Sexuality: Homosexual

Personality: Blaise is usually, in contrast with his guild, reserved and soft-spoken. He simply feels there's no need to draw attention to himself and is much more content with sitting back and watching everything unfold. It puts him in a rather awkward situation at parties, if he even attends. His eyes somehow always find their way glued to the sky of the same color, or buried in a book. A lot of people call him aloof and detached, which, while they're not all wrong, isn't exactly true. He does like to participate and be social, but sometimes he lets his mind wander, head floating into the clouds, and he needs someone to bring him back down to Earth(land).

When he is talking and interacting, he still takes a backseat in the conversation, only speaking when prompted to or when no one else is. He likes to keep things light and fun, even if he's not the best at doing it; a lot of other people in the guild are, so he lets them take the driver's seat most of the time. He's very nice and compassionate, fiercely loyal to his friends and the people he loves, but he's not the best at showing that affection. He grows very awkward when trying to, but it's the thought that counts, and he tries his best.

He doesn't like to show it, but deep down, he craves friendship and companionship. The perpetual standoffish and turbid expression on his face usually conveys the opposite, mentally telling people that he wants to be left alone with his books, but he loves when people come up and talk to him, sit and eat with him, ask him about topics he's interested in; there's an almost sinful pride that comes with him hiding this aspect of himself, and if asked about his terribly troubling fear of being alone, he'll deny it fervently.

Despite his strong values of loyalty and trust, he always thinks with a clear head, calm and collected no matter the situation. People he cares about being in danger only increases the efficiency of his mind, and he thinks it unacceptable of himself to cower and panic if there come to be a situation so dire. His intelligence is unrivaled, and ever-growing with every book he finishes; it is his main weapon, nevermind his staff and keys, and the main factor behind him attaining the A class status in the guild.

Character Strengths: • Loyal
• Trustworthy and reliable
• Highly intelligent

Character Flaws: • Passive and aloof
• Fears of quite a few things
• Self-doubtful

Likes: Spirits • Reading • Learning • Spicy food • Cats • Camaraderie • Backrubs • Swimming • Games • The Beach

Dislikes: Enclosed spaces • Snakes • Sour things • Loud noises • Spiders • Dark guilds • Public speaking • The color yellow • Being alone • Dogs

Biography: Blaise grew up in the tourist town of Balsam. The picturesque sights and seaside location made the place boom in terms of visitors, hotels and spas glittered the main portion of the land with other attractions in between. He wasn't witness to it most of the time, growing up on the outskirts of the place, a quaint setting with a small community of people. He only went down to experience the water parks and amusements around once a month, but he cherished every second, quickly growing a fondness for swimming.

His parents once had big dreams, but after an accidental pregnancy, they opted to stay in the place they grew up and raise the child, naming him Blaise. Once he was old enough, they started pushing him toward the career path of becoming a wizard, wanting to live vicariously through him, wanting him to do what they couldn't and get out of Balsam Town. They brought home books about magic and all of the different classifications and types every day, and while he enjoyed reading about it and studying it, none of it really compelled him. Fire Magic, Water Magic, Ice Magic; it was all intriguing, but he never saw himself basing his entire life on that particular art.

One day, his father brought home the book Urano Metria, a compendium on the topic of Celestial Spirit Magic. The ability to call upon spirits at will was so interesting to him, very excited at the prospect of meeting new friends and gaining access to a wide array of magic that the spirits could utilize. It would also solve his loneliness, the pestering thing that weighed on his mind whenever he was left to his own devices for hours on end, clamouring to a friend's house whenever he could to keep himself occupied. Having someone to talk to and keep him company seemed like a great way to go, and so he departed, with his parents, to purchase his first key.

•​

"Hi! I'm Fizz!" The fluorescent, bright green feline spirit chimed, high-pitched and buzzing with vim. Blaise was awestruck at the glamour of it, how it moved around, disappearing and appearing in different places, prodding at things with examining eyes and prying paws. His attention snapped from the boy to the carefully painted clay vase on the top counter and the evidently plastic potted plant in the corner of the room in the matter of seconds.

"U-Uh," Blaise scrambled for the book. "It says we have to make a contract, right?" He searched for the exact page number, finding it almost immediately, and returned his attention to the cat, currently pawing at and nestling in the fluffy carpet.

"That's right." He didn't know whether to be scared or excited about attaining his first spirit. The book told him to be cautious with them, as their obedience and personalities varied; some of them liked to take advantage of first-time celestial wizards by phrasing their contract deals in a clever way or tricking them into believing something is normal when it isn't. The thing didn't look too threatening, though.

"So, what days may I summon you?" He took on a more formal, professional tone; it just seemed more appropriate, and he didn't want to seem like an uncaring teenager in front of the spirit. The resting cat snapped its eyes open, meeting Blaise, a carefree expression on his face.

"Whenever you want, I don't care, just don't summon me to sit still for six hours so you can paint me." Blaise wondered why he was so specific with the plea, eventually deducing it was due to his last owner.

"Can I, just, talk to you?" He didn't mean to sound desperate but it definitely came off that way, an inquisitive look taking over Fizz's expression.

"If you've got soda or we can do something fun, sure," He acquiesced with a shrug, rolling around in the addictively fluffy rug. Blaise was just glad he wasn't ripping apart the furniture.

"Uh, alright," He consulted the book again for assistance because the spirit didn't seem to be offering any. Thus went the evening, talk of Fizz's interests, capabilities, magic, and unhealthy obsession with soda followed by Blaise's own explanation of himself. It was the start of a new chapter in his life.

•​

Blaise's early teenage years were spent bonding with his spirits, training his magic, and planning out essentially the rest of his life. Because his parents were so keen on having him join a guild, preferably Sabertooth, though he seriously doubted he could make it into such a prestigious organization, let alone withstand the pressure of being in it and not succumb to fear. He looked for something more small, and quaint, much like his hometown that he'd be comfortable in.

At the age of 16, he departed, leaving behind his life in Balsam, and starting for the guild of Fairy Tail, only a few cities and towns over. On the journey he met people, went places, and even found the coveted gold Zodiac key of Gemini, much to his surprise and joy. It took him almost three weeks to get to the city of Magnolia because he took so much time and had so much fun on the way there, but ever since he joined, he's been having the best time of his life.

Guild: Fairy Tail

Mage Rank: A

Guild Tattoo Location: Left Thigh

Guild Tenure: 2 Years

Opinion of Guild: A bit too rambunctious for his liking, but he loves the closeness and family aspect.

Magic Ability: Celestial Spirit Magic; a type of Magic in which the user summons Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. These Keys are separated into two classes: the more common Silver Keys and the rarer Gold Keys.

Fizz, the Scrapper; Fizz, contrary to his name, doesn't possess any lightning magic. He's a simple, kooky cat who really only wants to have fun, and soda. Blaise looks to him as his most disobedient and unpredictable spirit, who refuses to do anything if it isn't fun, and coincidentally, he finds the one thing he's good for awfully boring. His magic includes teleportation, levitation, and invisibility, perfect for espionage and scouting. He proves to be lackluster in most battle situations.

Gerrimor, the Condemner; Or, just Gary, a name he detests, but Blaise just can't help it sometimes. Gary's grumpy, and bears perpetual vexation on his countenance, wanting to be left alone a lot of the time, even if Blaise constantly praises him for every good job he does when he's called upon. His contract is the most restricted, only agreeing to be called on two days of the week. He uses Chain Magic and the large ball attached to the end of the chain he carries to attack.

Aspen, the Canis Major; Also known as Nicholas, he's Blaise's favorite spirit in that he's strong, reliable, funny, nice, and even though Blaise would never admit it, attractive. He's easy-going, their contract allowing him to be summoned at any time and never having any qualms about what he's asked to do. He's called upon the most out of the spirits. He uses Snow and Ice Magic to attack, and his snowboard aids him in moving around while in battle.

Rosaline, the Temptress; The thing that Blaise finds so frustrating about the spirit is that she might be his most powerful one, but her laziness and diva-like behavior keeps him from being able to utilize her to the best of his ability. Her contract is the second-most restrictive, and she has to be in the 'mood' to fight, she claims. Summoning her is risky, but sometimes he needs to take the chance. She uses Poison-Make to manipulate the aromatic, yet deadly gases disguised as perfume she carries.

Gemini, the Twins; Blaise's only gold key, he cherishes them very much. They're very similar to their owner in that they're quiet, observant, and know what to do at the right time. They almost think in sync with Blaise when they're in action, making them very flexible and a very valued member in his spirit roster. They use Copy Magic.

Advantages: • For someone who doesn't work out often, like Blaise, it's a lot less physically involved than other types of magic.

• In a way, it gives access to a very wide array of magic. You're not restricted to just fire or telekinesis, you can pick which kind of magic you want to use based on who the enemy is.

• Sometimes, the spirits you own can have a good personality, able to cheer you up or make you laugh even in the middle of a battle.

Disadvantages: • Often times, Blaise feels helpless when his spirits fight, even if he could help out himself with his weapons, he sometimes longs to have his own kind of magic to fight with.

• Spirits can be untrustworthy and have bad personalities, meaning they can refuse to do whatever Blaise asks of them.

Level of Expertise: Blaise is quite proficient and confident in his magical ability. He might not be able to force close gates yet, but he can keep out two spirits at a time, whether it be two silver key level spirits or one silver key level and one gold key level spirit, for a long amount of time. He's come to fully understand the strengths and weaknesses of all of his spirits, and harbors a great strategic mind for how to best employ their abilities.

Battle Equipment: None

Non-Combat Items: Money, and books on both magic and non-magic alike.
 
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Fermata Clef [Lamia Scale]


  • Name: Fermata Clef

    Nickname: Fernota (by Aedon only)

    Appearance (Pictures and Descriptions Accepted):
    FermataClef.png

    Art by AtlannianSpy AtlannianSpy

    Incredibly messy hair that almost always covers her right eye. Underneath her fringe is a burn scar that runs all the way down her face and onto her upper chest. She tends to wear clothes that cover up her scars.

    Age: 20

    Gender: Female

    Height: 5' 6''

    Hair Color: Brown

    Eye Color: Green
 
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Harold “Harry” Junglemann [Blue Pegasus]

tHDSsu2n5p4iNru2g9r5-oY_M9A7mpFH-1tzFW1Rs10PnDjJQdJ1KJtgmXTQlDQPSE3Ae0GtEGpUsH8Fz1hWBZEUZwLdgNkFQs8OL4UbhEU8V2rOSL9-t4ZrJSYTzRk5ZtRS7Na5


Name: Harold “Harry” Junglemann


Gender: Male


Age: 29


Appearance: massive, muscular hairy wild man


Height: 7’1”


Hair Color: Brown


Eye Color: Green


Now, who are you really?


Personality: Strong silent type, barely understands sophisticated cultures, usually serious but occasionally humorous, highly curious, often samples his environment by smelling or tasting things, communicates mostly through grunts even though he’s quite good at speaking normally


Character Strengths: Athletic, resourceful, survivalist, natural instinct


Character Flaws: doesn’t get social cues, barely literate, not very hygienic, not very charismatic


Likes: meat, hunting, being outdoors, exploring new places


Dislikes: being dependent, following rules, social gatherings, wearing clothes,


Biography: Harold grew up as a lone orphan in a savage jungle for the majority of his life. He has no memory of his life before and has no idea how he came to be in that jungle. He survived by using his magic to transform into various animals in the jungle using their pelts that he skinned from them.

The amount of time he spent in the jungle is unknown but his age has been estimated to be around 29 years of age. His first contact with civilized humans began when he met Roy Princeton, who was a wizard trying to escape his sentence from a crime he was falsely convicted of. The crime committed is still unknown to Harold at this point. Roy fled deep into harold’s jungle and was attacked by a pack of savage beasts. Harold saves Roy’s life and they live together in the jungle for a while. Harold learns how to speak from Roy and learns about Human civilization while teaching Roy how to survive in the jungle.

After about a year, Roy contracts and eventually succumbs to a deadly illness leaving Harold alone once more. He eventually leaves his jungle in search of this civilization Roy had told him about as well as the guild he mentioned. He finds the guild Blue Pegasus and decides to join. He spends about 4 years there, perfecting his magic and learning to live as a civilized being.


What side are you on?


Guild: Blue Pegasus


Mage Rank: c class


Guild Tattoo Location: right pectoral


Guild Tenure: 4 years


Opinion of Guild: *grunt*


Why do I want you on my side?


Magic Ability: wears animal pelts to transform into the animal he is wearing


Advantages: Can become any animal that can be made into a wearable pelt


Disadvantages: all the weaknesses of the animal he’s transformed into, cannot speak as an animal, limited amounts of pelts he can take with him on adventures


Level of Expertise: can only transform into the animals he has pelts of


Any other battle equipment you carry? Pelts: Tiger, gorilla, leopard, anaconda, Hyacinth macaw, caiman, dik dik, bat weapons: spear, atlatl


Do you carry any non-combat items? Nothing worth mentioning


 
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Herne Erlprince [Fairy Tail]
Fairy Tail: Eclipse of Fates
Character Information

Herne Erlprince

Who are you?

Name: Herne Erlprince

Gender: Male

Age: 11?
Fairy Blooded

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Height: 4'5

Hair Color: White

Eye Color: Hetero-chromatic blue and pink


Now, who are you really?

Personality: Herne loves people. Herne loves animals. Herne will talk the ears of either, about horribly mundane things, but will quietly listen to stories from guild mates. He will not however, sit still. He loves all things beautiful and graceful. He is kind and gentle. He is innocent and strives to understand others. He understands his weaknesses, and works hard to compensate. He doesn't get down about them. Herne likes to play games, play music, dance, and be merry.

Erlprince does not tolerate those who hurt his guild-mates. To him, life is black and white. Or well, blue and pink. Those who hurt others for selfish reasons must be punished. His understanding only goes so far and he can become horribly cold to those who he feels deserve his ire. If he were stronger, his solution would be a bit more violent.

Character Strengths:
Kind
Understanding
Energetic
Hard Working
Playful
Strong Willed
Loyal

Character Flaws:
Obnoxious
Fragile
Frivolous
Ditsy
Innocent
Unforgiving
Vengeful
Strips in Cold weather

Likes:
Parties
Sweets
Flying
Fairies (Guildmates and Creatures alike)
Alcohol
Games
Being Carried
Stories
Adventures
The Cold
Pranks
Revenge
Snow
Storms
Winter

Dislikes:
Summer
Paperwork
Heat
Sourpusses
Raven Tail
Meat

Biography:
Herne woke up shivering in the woods one morning, with no memory of anything but his name, his Magics, and an obsession. And perhaps a little insanity. Fairies. He didn't know why or how he was interested in faries, he simply was. And so a lost and curious boy began his search, asking woodland creatures, asking trees, asking the earth it's self about the nature of fairies.

They weren't very talkative. Eventually the boy found himself in the world of humans, and the world of humans was not kind to him. He was often hungry and confused, but he was never understood enough to be angry or sad. Then, almost a continent span away from Magnolia, he heard about something called Fairy Tail. He wasn't certain what it was, but he knew he needed to get there.

Herne spent a year working and hitching rides. Camping in the woods, and traveling with a band of minstrels for the last leg of the journey. When he finally arrived at Fairy Tail, he had nothing but shorts, a lute, a smile, and an obsession. Fairies. He knew from his travels that he needed to be stronger. He needed friends. Only then could he chase his boundless curiosity. Oh, and maybe get a little older.

What side are you on?

Guild: Fairy Tail

Mage Rank: B

Guild Tattoo Location: Left Thigh

Guild Tenure: 2 years

Opinion of Guild: Fairy Tail is the best guild, and one day, he's going to make them proud, and he's gonna be the guild master etc etc.


Why do I want you on my side?

Magic Ability: Fairy Magic (Note: Not even remotely related to the Great Fairy Magics)

Advantages: It is a versatile, highly mobile, highly offensive magic, relying on Fairy dust emitted from the user.

Disadvantages: Fairy Dust is not going to stop attacks, and is affected by water and wind. Also the explosive nature of attacks is not good for enclosed spaces.

Level of Expertise: Great


Magic Ability: Snow Magic

Advantages: It has several battlefield control uses, as well as being excellent for hiding and trickery. It's also pretty.

Disadvantages: It lacks offense, and is weakened in the heat. Snow is soft, not so great for defending either.

Level of Expertise: Below average

 
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Randall Saville [Lamia Scale]
"Don't underestimate me, you lil' rascal! I'll whoop your ass!"
oh wut? don't touch this.
Who are you?​
Randall Saville
Male
78 years and counting
5'8'' at full standing
Green Eyes
Dull Silver Hair
Who are you really?

Character Strengths:
> Stubborn ol' coot
> Caring to guild-mates
> Wise due to old age
> Gives good advice

Character Flaws:
> Going deaf slowly
> Quick-tempered
> Hard to approach
> Memory is a little out of whack
> A little strange in the head

Likes:
> Decaf coffee
> Telling stories
> Gossiping with young people
> Being out and about
> Small children

Dislikes:
> Caffeine
> Sugary things
> Being judged by age
> Falling out of the loop
> Seeing guild-mates hurt
Do I want you on my side?

Magic Ability: Wave

Advantages: Lets the user nullify incoming magic attacks. Can be used as long or close ranged defense. Keeps magical harm at bay when faced with one opponent, and also has the possibility to ward of physical attacks.

Disadvantages: Only useful against one type of magic at a time, which causes problems when faced with multiple enemies. Does not block physical attacks if they are able to make contact through the zapping caused when an opposing body part enters the shield.

Level of Expertise: He's been using this for nearly 60-ish years, so he's fairly expert at it.

Do you carry any non-combat items?
A folding cane, for those 'just in case' moments.
P e r s o n a l i t y
Randall is a whacky old man, who has a strange but loveable disposition. He tends to scare strangers with his weird habits, but he loves his guildmates dearly even if he thinks their all loud and annoying. He's a story-teller, and if there's one thing that makes him happy, it's being asked to tell a story. Even those guildmates he cares so dearly for have to be careful when they try to talk to him, because he's a little mistrusting at first even if it's someone hes talked with a billion times.

He's old, but he's not one to be left out of the loop. He will hunt down the latest gossip and try to get 'in' with the kids and teens to see what's 'hoppin' nowadays. When there's a new mission, he's always the first to check it out, and is not afraid to take them on when he can. If you happen to piss him off, you're in for it. He's quick to violence, usually involving a cane, though most know he's harmless to his friends. Those who hurt his guild have another thing coming.
B i o g r a p h y
Randall has had a very long life. Very long. He started out as a tiny tot, like everyone, in a decently loving home. He didn't have any major tragedies or fall-outs. He was a normal kid, who did normal kid things. With the occasional magic lesson. Randall didn't grow up studying or practicing magic, though he was introduced to several different forms by family and friends.

No, Randall didn't start practicing Wave until he was in his late teens, when he found a mentor to teach him. He'd done a little bit of research and hunted down the man who taught him all on his own, with the support of his family. He spent five years of his life solely working to improve with his mentor, until he'd been taught everything the man could teach him. He was always fairly oblivious to the world back then.

After he finished with his master, he bid his family farewell and set off to explore the world on his own. He liked the adventure, he enjoyed the excitement. He continued to learn and improve on his wave magic as he did. Got a few scars, made mistakes and tried to fix them... Overall, he had a decent life. He didn't start paying attention to the world until he was much older, late 30s early 40s.

He got a letter one day saying his mother and father had passed, though he never did find out why. That was what told him 'Hey, get your head in the game and take a look around for once'. After that, he spent more time trying to help improve the lives of others and help people in need. He spent alot of time in particular with the orphans of Fiore. Any orphan he could find he tried to help. Be that helping them find a place in the many magic guilds or a home to call their own, or even little things like food or water for months. He liked helping the kids out.

Eventually, he decided it was high time he find a home, a place to belong. Randall took all the magic guilds into consideration, but eventually settled for the Lamia Scale guild. He joined up one day, and he never left.
He doesn't plan to leave for a long time either.


What side are you on?

Guild: Lamia Scale

Mage Rank: B-rank

Guild Tattoo Location: Back of right shoulder

Guild Tenure: 18 years

"This guild is full of loud rascals, and they aren't getting rid of me yet!"

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Code by Cecilia

 
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soren aurelius [Blue Pegasus]

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soren aurelius​
gender male
age 19
appearance 1 2 3
height 5'6
hair color white
eye color red
sexuality asexual

personality most people mistake soren for a young boy, partly because of his height, but mostly for his naïve and childish demeanor. everything from the way his eyes light up in innocent delight when he's served his daily breakfast of syrup-engorged pancakes to how he instinctively gravitates toward anything bright and colorful screams that he's anything but a nineteen-year-old, technically an adult.

he's hyperactive and never seems to run out of things to talk about because his sprawling imagination always takes inspiration out of things he sees in everyday life, perfect for a molding magic wizard. he's the first to volunteer for missions, especially missions above his class or missions that entail dealing with dark guilds or other malicious wizards. he often gets himself into trouble that could've been avoided if he'd kept his mouth shut or didn't run into things before first considering the consequences; it's a kind of hot-headedness that is such a detriment to his efficacy in important situations.

though he's hot-headed and brash, he isn't stubborn; if someone he respects tells him to not do something, he'll heed to them and his more servile nature comes into play. he likes to be the center of attention and lead the way for his teammates, but if he's told to do something, he'll do so, but not without a small speech about how he's underestimated and how much he can contribute if he were allowed to.

character strengths determined, energetic, resolute, creative, charismatic
character flaws brash, naïve, overzealous, spunky, boastful
likes butterflies • drawing • fighting • sour candy • God • flowers • the daytime • sports • celebrations • games
dislikes being alone • the cold • the dark • rules • coffee • dark magic • silence • the night • winter • reading
biography nestled in a lush, verdant valley was a comfortable village of devout God-fearing people; a society hinged upon Him and daily life was chock-full of praying, offering, and sacrificing. born into such a place, soren was learning how to properly kindle the necessary herbs for a praying ceremony before he even knew what the word 'ceremony' meant. while a select few villagers were more lax about it, much to the chief's disdain, his mother and father were by no means going to let their son and his older sister grow up without respecting the all-important figure in their lives; He who let magic into the world, He who gifted them with life, He who created all men.

soren was a docile little boy. subservient to his mother and father, he did everything he was ordered to do and whole-heartedly believed everything he was told. after all, he knew his parents would never lead him astray. even though he never acted out of line or portrayed a hint that he wasn't perfectly content, the hefty amount of rules and regulations and procedures weighed on his spirit.

magic was banned within the community, which baffled soren, because the people preached and preached about how God gave humanity the gift of magic; to condemn it was going against His word. only the chief and the spiritual leader were allowed to practice magic, the chief's job to protect the village, and the spiritual leader's job to connect with God Himself and conduct the most important religious ceremonies. them, and their proclaimed successors could use magic, in preparation for the role they'd usurp.

he was gazing out of his window one night, the twinkling of the stars always enraptured him. with each day that passed his ambition and drive grew stronger, his longing to leave the village behind and become a wizard flickered and flared inside of him like a kindling flame. as these thoughts intermingled inside of his head, a butterfly flew into his vision. his eyes grew at the sight of it, as it was not a normal butterfly, but it was made of light; shimmering wings of gold flapping tirelessly as it landed gracefully on his windowsill.

it was beckoning to him, calling to him, and he took this as a sign from God that he was to follow it. he stalked through the house, making sure his parents were asleep before creeping out of his room with adroitness, closing the window silently and watching as the magical creation took flight again. their home was on the outskirts of the village, so the forest area was not far at all; the butterfly led him to a particularly shrouded area in the trees before its form waned; specks of gold separating and breaking apart as it dissipated in the most beautiful way he could imagine.

his sister appeared from behind a large tree trunk, smug in face and attitude as always. she was a rebel, escaping the oh-so-sacred ceremonies deftly, much to soren's bewilderment as his parents would normally never let her out of their sight. she revealed with an unusually haughty tone in her voice that she'd been practicing magic away from the eyes and ears of the villagers, clearly proud in accomplishing such a feat. despite her normally rash personality, she liked her brother and cared for him; knowing that he wouldn't spill their little secret, she offered to teach him the coveted magic that he'd been wanting to learn for so long. he acquiesced without much convincing having to be done, and his late-night light-make training sessions had begun.

about a year after he started using magic, he'd been summoned to the spiritual leader's cabin. he feared for his life when he made the walk to the far edge of town, other teenagers and even adults whispering to each other as they stared at him not-so-smoothly. he feared he and his sister had been caught practicing magic in the woods. the man's cabin was large, complete with many accoutrements that tied into praying and God in some way or another. he felt a large load lifted off of his back and his chest swelling with many emotions that he couldn't make out when he was told that he was to be his successor; his feigned avid devotion for God and active participation in the copious amounts of ceremonies held weekly didn't go unnoticed. the elder also perceived a large amount of magical power within the boy, untapped potential that would bode well for the village if honed.

his training to become the next spiritual leader started not much later after, reading up about white magic in the library and learning about the sacred angel magic in the meadows. his parents were overwhelmed with enthusiasm and pride, ecstatic that at least one of their children was prospering. he gained a good reputation, an even better one among the people of the village than before, and it was all looking up for him, except the fact that his desire to be a full-fledged, guild-affiliated, non-rule-following wizard still ate at him like a chronic pest that kept growing and growing.

by the time he turned fourteen, his sister was long gone; off to "find her way", following "wherever the wind takes her". there was courage in being a vagabond, or a defector, he thought, and he respected his sister for doing what he didn't have the guts to do. that was, until, the village was attacked. a dark guild whose name he hadn't known started by setting fire to as many houses as they could with fire magic, the spiritual leader killed almost instantly due to his feeble physical state at the archaic age of seventy-nine. as the buildings exploded and came crumbling down around him, he made a last ditch effort to save his people, casting angel magic for the first time ever. he followed what he was taught and was able to summon gadreel for a mere price of ten. the angel didn't prove to be much of an adversary for the marauders, and neither did the light-make magic that soren had such pride in. when gadreel fell, he felt an excruciating pang in his chest; he fell to his knees in agony, he only saw red as the villagers screamed and cried and ran. he went unconscious.

daylight flooded his vision, nothing but the sun's rays and grass met his blurred eyes as he looked around and found himself in one of the village's standard transportation wagons pulled by two horses. he immediately looked to the driver, a woman he didn't recognize; though the hair color vaguely reminded him of his sister. he chose to remain silent, but curiosity itched at him. after a few hours of being able to maintain it, thanks to the strict disciplinary regulations at the village, he cracked, and but wasn't able to call out to her before the wagon stopped. with one swift, languid motion, the woman disappeared from sight; leaving soren in the middle of a large city, the blue pegasus guild hall only meters away.

who the woman was and why she chose to keep her identity secret still bothers him to this day.

guild blue pegasus
mage rank b
guild tattoo location upper-right side of back
guild tenure five years
opinion of guild "everyone gives me great fashion tips and gets me discounts at all the good stores, i love it!"

magic light-make magic «light-make is a form of molding magic. it allows the user to mold or create something out of light by concentrating their magic power into their hands into different shapes or forms. if the user uses both of their hands in molding, they can create an accurate form of whatever they're molding light into. casting one-handed is easier, but it is a less stable form of molding, and may result in less powerful creations.»

advantages • it's very versatile, having offensive capabilities and out of combat uses, such as illuminating a dark area.

• light has an inherent advantage over darkness, his magic being able to "cleanse" dark magic.

disadvantages • light can't be used for defense at all.

• light is intangible, so it can't be used for the means of imprisoning someone or creating platforms.

level of expertise average

angel magic «angel magic revolves around the summoning of angels through the use of golden angel coins which are capable of producing different kinds of damage, depending on the kind of angel summoned. to activate the magic, the caster first puts their hands onto their chest to summon angel coins. The user declares the cost they are willing to pay, which causes the coins to appear in the users palm, and proceeds to let the coins levitate up into the air. as the coins release an intense light, the user calls out the name of the angel that equates to the cost they previously decided on, causing the angel to appear and deliver damage to the target.»

advantages • angel magic is a summoning magic, so the user doesn't have to expend physical energy.

• it's highly destructive, angels being able to wipe out hordes of people easily.

disadvantages • whenever an angel is defeated, the user takes hefty damage in retaliation.

• every time an angel is summoned, the user must sacrifice part of their life force in the form of coins.

level of expertise novice

battle equipment none
items jewels, a notepad, a pen, a pencil

Poppins

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Russel Lefton [Blue Pegasus]
Name: Russel Lefton
00a5bad29bc6b0_full.jpg

Age: 14

Gender: Male

Height: 5’4”

Hair Color: Blonde

Eye Color: Golden

Race: Human

Character Strengths:
  • Fast
  • Playful
  • Determined
  • Fashionable
Character Flaws:
  • Impulsive
  • He thinks of himself as a weak link because he doesn’t know his magic.
  • Lack of respect for elders
Personality:
Russel is young and inexperienced as a mage of Fiore and that definitely comes off in his personality. He likes to play games, he is not beyond cheating, he likes to win and he will over exaggerate the strength of his guildmates making them seem a lot cockier than they actually are. Russel is a street smart kid because he runs off on his own a lot ignoring any attempt by his guildmates to formally educate him. He always comes back, which is a good thing that he often points out when people try to stop him from running off.

Growing up in Blue Pegasus taught Russel one thing: fashion is important. He will openly scold anyone who dresses inappropriately for a situation and he values his wardrobe highly. Most of the clothes he owns, he stole from one place or another, but he’s not about to tell his guildmates that. Russel himself typically wears a gold shiny jacket over a white shirt with black pants. When he knows there might be trouble, he ditches the jacket and adds a baseball cap.

Likes:
  • Stealing stuff without getting caught
  • Fashion
  • The color gold
  • Steak and seafood (The fancy foods)
  • His guild
Dislikes:
  • People who lack fashion
  • Being scolded for stealing
  • His lack of magic (He is not aware of his tissue regeneration magic.)
Hobbies:
  • Stealing stuff
  • Playing tag
Biography:
Liam Lefton was a minor mage all his life, gifted with a magic sense and clairvoyance. He fell in love with a woman. His clairvoyance told him that this woman was the woman he would marry so he proposed to her a week later and they were married. The spent a loving year together before finding out they were having a son. Voila! Russel Lefton was born.

Russel started his life with loving parents who cared for him deeply. His mom would tell him stories at night before bedtime; his dad taught him how to throw a football as soon as Russel could walk. Then something changed although Russel never knew what. Liam had a vision – his wife stabbing his son repeatedly through the chest – and although his vision didn’t make any sense to him, Liam woke his son up in the middle of the night and brought him away. “Russel, you have to leave – tonight!” That was all the explanation the three year old boy had been offered before his father picked him up and carried him out of the house. They walked for two days before arriving at the Blue Pegasus guild hall.

Liam left his three year old son there simply saying, “If he stays with me and his mom, he will die. The kid has magic potential – I can sense it. Please take care of him.” Thus, Russel grew up in Blue Pegasus. He barely remembers his father and he has no memories of his mother.

Since becoming a member of Blue Pegasus, Russel has had one goal – to discover his magic. He has been told for as long as he can remember that he has magic, but to this day he has no idea what it is. Some people who have been in the guild for longer amounts of time may have noticed minor oddities with the boy like the fact that he has never been sick and that even with his hyperactive personality, he never comes back home with any injuries. For Russel, though, he thinks that is normal.

His father occasionally comes back to check on his son although he always asks the other guild members about Russel rather than talking to Russel himself. He feels guilty for leaving his son behind and he doesn’t want to face all the questions he assumes his son would have for him if he ever did face him.

Recently, Russel decided that he was tired of not knowing his magic, tired of being useless, tired of being a weak link. He ran away from Blue Pegasus and snuck into a magic shop in the middle of the night while no one was around. Russel stole a pair of Hermes shoes from the shop. When he came back, he was scolded for thievery, but no one outright told him to give back the shoes so he still has them and he wears them all the time, building his outfits around their new centerpiece – his Hermes shoes.

Guild: Blue Pegasus

Mage Rank: C-Rank

Guild Mark: On the back of his right hand

Guild Tenure: 11 years

Opinion Of Guild: It has been my home for as long as I can remember.

Magic Ability: Spontaneous Tissue Regeneration

Advantages: His injuries heal fast and without his knowledge most of the time. He can will the magic to work faster if he is aware of the magic (which he currently is not) although that would consume more of his magic energy. His body fights off illnesses, poisons, infections and may other ailments long before the physiological effects are given an opportunity to manifest.

Disadvantages: Russel can still feel pain. This magic also has no offensive benefits. Russel doesn’t know this is his magic so he will still be terrified if someone tries to hurt him. Another disadvantage comes from the fact that he can’t turn the magic off so if he receives a life-threatening injury, his entire supply of magic energy could be drained trying to fix it and he can’t do anything about it.

Level Of Expertise: Currently it is passive because he is unaware of it

Equipment:
  • Hermes shoes: they allow him to run faster and he can fly. The shoes are basically white tennis shoes with wings.
  • Darts: 2 packets with 10 darts each
Misc Items:
  • Watch
  • Baseball cap
  • A golden shiny jacket
  • Fashionable clothes
 
Nikkie D'elia-Merrow [Fairy Tail]
"Is that chocolate? Can I have some?! I'll be your best friend!"
oh wut? don't touch this.
Who are you?​
Nikkie D'elia-Merrow
Female ● 18 years
6'0'' at full standing
Purple-Blue Eyes
Dark Brown Hair
Who are you really?

Character Strengths:
> Friendly and caring
> Loud
> Protective
> Easy to befriend

Character Flaws:
> Stubborn
> Quick-tempered
> Doesn't think before jumping in
> Easily tricked
> Sometimes a little judgemental

Likes:
> Chocolate and sugar
> Fashionable people
> Kids and elderly
> Mornings
> Her guild

Dislikes:
> Lemons
> Night-time
> Slobs or disgusting people
> Anyone who doesn't like her guild

Do I want you on my side?

Magic Ability: Mirror-Make

Advantages: Allows the caster to summon and control the properties of mirrors. There isn't a limit to the number of mirrors themselves other than the caster's own capabilities. They can be joined to form walls, or trap others. Mirrors absorb and reflect magic attacks back at the enemy.

Disadvantages: The size limits the number of mirrors that can be made, because the bigger the mirror the greater the drain. She also can't create a gazillion tiny mirrors either, because there is a point where it's too much of a drain to make more. The mirrors can't reflect physical attacks and will break with enough force.

Level of Expertise: Intermediate

Do you carry any non-combat items?
A necklace in the shape of a sun
P e r s o n a l i t y
Nikkie is a cheerful girl with a fiery personality. She's not afraid to stand up for what she believes in and she cares for anyone who could be considered an innocent bystander. Her big heart can lead to downfalls, but she tries her hardest to correct them. She's a bit too trusting at times but she makes up for it by being a stubborn brat who won't listen to reason. The idea of sitting back and watching doesn't sit well with her as she likes to be right up into things and trying her hardest. She refuses to let someone else do all the work when she herself could be helping.

This young lass is studious when she wants to be and doesn't like to be the last one to learn information on jobs. She feels that being behind on information just puts one at a disadvantage when problems come up later on. Her guild is her family and as rowdy as they are, she loves them all. Raised in a household with her fathers, she perfectly okay with any form of love, be it straight or other. She might even lean a little to the bisexual side herself, who knows.
B i o g r a p h y
Nikkie grew up with her father, Gregory Merrow, and her other father, Faust D'elia. As you can probably figure out, she was not their biological daughter. As a baby, the girl came to live with the pair after losing her mother to a fatal disease. Her father didn't want anything to do with her and she had no living relatives other than him. So her god-father Gregory was given custody of the baby, which worked out well because he and Faust had been looking to adopt a child for a while. Both of her fathers were mages, though they practiced different forms of it. Nikkie found herself leaning towards Faust's mirror magic more than anything. As a child, she begged the man to teach her, but he refused to do so until she was a teenager. He wanted her to enjoy life as a normal child for as long as possible.

So, on the eve of her 14th birthday, Faust and Gregory finally decided she would be allowed to learn magic. She started basic, learning a little bit about what magic was from each of her father's. As she got older, she was shifted into training solely with Faust and the mirror make magic. By the time she turned 17, she had gotten fairly decent at the magic.

The next year her father's spent as much time as possible with their little girl, who was not so little anymore. She was already taller than most girls her age and even ranked tall when it came to guys too. Anyway, Nikkie spent the year with her fathers, who alternated between just spending time with her and teaching her how the wizarding world worked. They knew that by the time she hit 18, she'd be wanting to be out on her own and supporting herself.

Her 18th birthday was a sad but happy one was her fathers bid her goodbye the next day and pointed her on her way to the nearest Guild hall. That guild just happened to be Fairy Tail. She hung around for a while there, and eventually found herself joining the rowdy band of fairies. She's been there since, taking jobs and living her life, though she's still sending letter to her fathers at least once a month so they know she's okay. When it comes to signing any official documents, she uses her full last name, which is both her father's last names hyphenated. But if she's just stating her name, she'll use the last name 'Merrow' because it's easiest to pronounce.


What side are you on?

Guild: Fairy Tail

Mage Rank: B-rank

Guild Tattoo Location: Right ankle

Guild Tenure: 5 months

"I'm still sort of new, but I like this guild a lot."

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Code by Cecilia

 
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Maev Maximillian [Sabertooth]

Maev Maximillian


Maev.png


Profile
Nickname: Mae, M.
Gender: Female
Age: 12 1/2
Height: 5'2"
Hair Color: Cream
Eye Color: Pink



Guild Statistics
Guild: Sabertooth
Mage Rank: B-Class
Guild Tattoo Location: Right side of the neck.
Guild Tenure: 2 years.
Opinion of Guild: Indifferent. All she cares about is that they're not actively trying to kill her brother and they don't make him cry too much.



Personality
Maev Maximillian shows nothing in the way of emotion. She is stone-cold, calculated, unfazed by things that would bring most kids to tears, and she comes with a bite. The several negative experiences have hardened her, as she was the older sister and it was her job to keep her brother safe. It still is. Her brother is one of the only people who can actually draw emotions out of her. When she's caring for him, a softer side reveals itself, but barely. If her brother is ever hurt or put in danger, she becomes a violent foe. She protects her brother with reckless abandon, and uses protecting her brother as an excuse to unleash the real hatred she's built up for the world.

Character Strengths: Strong-willed, Thick skinned, Capacity to be caring.

Character Flaws: Distant, Unemotional, Hair trigger for defending her brother, Sharp.

Likes: Cards, Her cat ear cloak, Her brother, Freebies, Defending her brother, Bringing evil to those that are evil.

Dislikes: People who try to hurt her brother, People in general, Genuine evil, Drama.


Biography
Maev and Sean Maximilian were born as future heirs to the Maximilian estate. The Maximilians were among the wealthiest and most respected families in Crocus, the capitol of Fiore. They were best known for their lineup of magical cards. While there were other families in the business of dealing cards, the Maximilians were by far the best in the industry.

Despite their wealth, reputation, and arsenal of magical cards, the family still had enemies. One in particular was a rival family that copied their cards in a cheaper quality that were not nearly as reliable. This rival family was ready to take over the market, and the only thing standing in their way was the Maximilians. As such, they hired mercenaries to rid of the esteemed family.

Only two members of the family managed to survive the onslaught that ensued. Instead of becoming paralyzed with fear, Maev escaped with the family's prized deck of cards; utilizing the cards along with her small stature to bring her and her brother to safety in the mountains outside of Crocus.

However, once in the mountains, the two kids got lost, and Maev was forced to use the cards over and over again to protect her brother and her from the various groups of bandits hiding in the mountains. This continued until one day when they found a strange hall on the other side of the mountain range. That hall was none other than the Sabertooth guild hall. Although Sean was hesitant, Maev insisted on bringing them into the guild. At least that way they'd have a place to stay and call home, around people that at least weren't actively looking to kill them.


Magic
Magic Ability: Card Magic
Advantages: Card magic is a sort of caster magic that allows the user to utilize a wide variety of spells through casting their cards. Basic cards can be used in combination as well to create entirely new and unique spells. It works well for mages who are particularly crafty.

Disadvantages: Unlike other caster magics, Card magic is restricted in that spells from cards can only be cast once per battle. Once used, a card needs time to recharge the magical energy required to be used. While larger decks can provide greater variety, it also makes it harder to find desired spells. Having the largest deck isn't always a good thing. If the caster cannot come up with an effective use of the cards during a battle, they could be caught without anywhere to go. Also, without the cards, a card caster is nothing. Their magic relies heavily on the cards.

Level of Expertise: Effectively skilled, but still has much to learn.

Magic Ability: Healing

Advantages: There are obvious advantages to having the ability to heal others. If someone is hurt, this ability can be used to nurse them back to health. It is effective against most ailments as long as the magician is aware of them.

Disadvantages: There is no offensive or defensive qualities about this magic. It is used solely to care for those who have been hurt. Also, Maev can only use this magic in conjunction with her brother, Sean. She cannot do it alone.

Level of Expertise: Fairly skilled, but requires her brother to use.

Battle Equipment: Famed Maximilian Deck, thought to be lost.

Non-Combat Items: Cat ear cloak.


 
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Sean Maximillion [Sabertooth]
Sean Maximillion: The Broken Noble Child
Sean.jpg

Name: Sean Maximilian

Gender: Male

Age: 12

Height: 4'6

Hair Color: White Hair

Eye Color: Purple

Now, who are you really?

Personality: Sean used to be a happy and content child before the events that lead him to where he is today. He used to think of every day as a new adventure full of untold opportunities...used to. After certain events, it's safe to say Sean has changed a lot since then. Some people who meet him would call him shy...or a coward by those who are more honest. He's quiet, intentionally mute, and is only seen alone or with his sister, not because he's bad at conversation, but because he has grown untrusting of other people. He's also gotten far more paranoid, making negative assumptions about things around him in fear of them turning out to be far more than they seem. But most of all, his motivation has gone down. He's not the type for confrontations, running away or remaining quiet instead of facing them, and it's hard for him to take on new challenges alone.

However, there is one thing that remains in the broken child: His love for his sister. Sean has a deep connection with Maev, respecting and believing that she is the only thing he has left going for him. Although she scares him at times, he always listens to her advice and always thinks what she has to say is right. Despite his fears, he does try to get better and seem brave to try and make less work for her, and would do anything if it involved making her happy.

Character Strengths: Follows orders easily, Fast Learner, On-the-spot thinker, Knowledge of Medical needs.

Character Flaws: Anti-Social, Pessimistic, Wary around new people, Doesn't do well in crowds, Has Hylophobia (Fears the forest)

Likes: Dogs, Maev, Reading, Cinnamon Rolls, Lemonade, Healing, Drawing

Dislikes: The Forest, Being treated like an infant, Aggressive or Scary Wizards, Sour candies, The Dark

Biography:
Believe it or not, Sean Maximillian and his sister, Maev Maximillian, were born as future heirs to the Maximilian estate. The Maximilians were among the wealthiest and most respected families in Crocus, the capital of Fiore. They were best known for their lineup of magical cards. While there were other families in the business of dealing cards, the Maximilians were by far the best in the industry.

Despite their wealth, reputation, and arsenal of magical cards, the family still had enemies. One, in particular, was a rival family that copied their cards in a cheaper quality that were not nearly as reliable. This rival family was ready to take over the market, and the only thing standing in their way was the Maximilians. As such, they hired mercenaries to rid of the esteemed family.

Only two members of the family managed to survive the onslaught that ensued. Sean would've been one of them, shocked and cowering in his room at the time, weren't it for his sister quickly taking initiative and managing to get both of them safely out of the crumbling ruins that were once their home and into the vast mountains outside of Crocus.

However, once in the mountains, the two kids got lost, and Sean was forced to watch as Maev was forced to use the cards over and over again to protect her brother and her from the various groups of bandits hiding in the mountains. He wanted to help, truly he did, but he wasn't as gifted with card magic like his big sister was. And every time he'd look at them, violent flashbacks of what happened back at Crocus would take place, always leaving him either in tears or just frozen in place, looking broken and defeated.

This continued until one day when they found a strange hall on the other side of the mountain range. That hall was none other than the Sabertooth guild hall. Although Sean was hesitant, Maev insisted on bringing them into the guild. At least that way they'd have a place to stay and call home, around people that at least weren't actively looking to kill them...at least, that's what Sean hoped.

What side are you on?

Guild: Sabertooth

Mage Rank: C Rank

Guild Tattoo Location: Sean has a green Sabertooth guild mark on the right side of his neck.

Guild Tenure: Two Years

Opinion of Guild: The people there frighten him and he has a feeling that he won't meet anyone who'd like him, but it's better than living on the streets. And his sister seems to love it, which is a good thing...right?

Why do I want you on my side?

Magic Abilities:



  • Advantages: Sean's healing ability is extremely useful for supporting wizards in battle. If close enough, he can heal wounds at a fast rate with enough concentration. It's also powerful enough to stop large bleeding and close any stab or bullet wounds.

    Disadvantages: Every healer must be willing to run into battle to heal their comrades, and Sean is no different. When it comes to healing, Sean has to actually be touching the victim in order to heal them properly. He also has to be aware of all wounds that had been inflicted. There's also the fact that major wounds just turn into minor ones, but one gleaming disadvantage is that he has to be touching his sister's hand in order for the magic to activate.

    Level of Expertise: He's good at it, knowing what to do and how to do, but his nerves can sometimes get the better of him. Plus, it does require his sister to do it.


Any other battle equipment you carry: A small dagger in case of emergencies.

Do you carry any non-combat items: A book and a heart locket his mother gave him.
 
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Stapes [Lamia Scales]




Who are you?


Name: Stapes


Gender: Female


Age: 19


Appearance:

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Height: 5’2”


Hair Color: Purple


Eye Color: Yellow


Now, who are you really?

Personality:

To sum it up in a word: Stapes is broken. Her master Manubrium toyed with her morals and emotions until both ceased to exist, creating a perfect, cold, unfeeling monster. She is incredibly intelligent in a book smart sort of way and amazingly perceptive. Her lack of interacting with living humans however, causes her to seriously lack in people skills. She never beats around the bush and will tell you things as they are, how she feels they should be, no matter how shocking her opinion may be.

Stapes also doesn’t seem to remember how a human shows emotion, only understanding the feelings of pain and fear. Happiness and love are nothing but legend to her, not knowing either of these things for over a decade. She also doesn’t seem to understand why privacy is such a big deal, to her if someone asks you a question, you answer, that’s it...no need to hide the truth, no matter how brutal it may be.

Fear of death is something that she no longer feels. She has had quite the relationship with death, seeing so much of it and seeing so much torture, that she welcomes death like an old friend. She doesn’t know why people are so afraid of it because to her, death is soothing, simple, calming, and the only true escape from the world’s torment.

Character Strengths: Intelligent: has a vast knowledge of human anatomy; Doesn’t allow emotion to affect her judgement; Honest; Logical; Perceptive; Doesn't fear death


Character Flaws: Horrid people skills: brutally blunt, rude, doesn’t fully understand emotion, very little to no empathy; Avid grave desecrator and robber; Mass murderer; Tends to bring personal and unwanted facts about others to light by revealing what she sees in people's skeletons; Has the possibility of slipping into an uncontrollable fit of insanity within which she cannot tell friend from foe, feels no pain, and goes on murderous rampages which are triggered by the word “friend”- but she’s working on it; Is generally scary;


Likes: Bones, Manubrium’s skeleton, Graveyards, Studying people’s skeletons, Being around people she likes, People that try to understand her, Fermata and Aedon (even though she would never admit it)


Dislikes: Overly obnoxious people, Manubrium, Being alone, Losing control of herself/becoming psychotic, Her inability to understand emotion or why people feel the way they do, Overly emotional people


Biography:

Before Stapes got her name she was called Kelly Nostromo, a happy growing toddler too innocent for this world. When Kelly was only the age of 6, however, everything changed and she lost her parents, it was a very traumatizing experience for the poor girl. She was crying at their gravestones the evening of their burial when a curious and extremely tall man came up to her. He introduced himself as Manubrium, a great wizard in need of an apprentice. Kelly got angry that this man was talking about himself in her time of grief and yelled at him to leave. It was then that he let slip that he has the power to make the dead walk once again. Wanting to bring her parents back from the dead she agreed to train under him as his apprentice. Kelly introduced herself to her new master back then, but never once did he use her name, instead only referring to her as ‘Stapes’.



Stapes was taken to a grand mansion (turns out Manubrium was very rich) it was there that she began her studies. She began learning about the human body, pouring herself over books and skeletons until Manubrium deemed she had learned all she could from merely reading and practicing her magic on dummies. Manubrium brought the girl down to a part of the mansion that she hadn’t seen before, an empty room, made completely from stone. He closed the door behind them and used his magic to drag out a squirming, whining, and scared dog. “This is your new friend.” he would say before teaching Stapes the true essence on how bone manipulation worked. Stapes was disturbed by this, yelling at Manubrium for torturing this animal. He only replied with a smile, telling her to then end the dog’s misery. Tears shedding from her eyes...Stapes killed the dog with one final squeal.

This kind of horrific training continued, quickly escalating from animal to human lives, everytime, with every new subject, calling them her new ‘friends’. The only way Stapes could cope with this much death was to close herself off from all emotion. Manubrium was proud that his apprentice was becoming such a cold-hearted killer, now he needed to only say the word ‘friend’ and she would kill without question or hesitation. By this time she had long given up on bringing her parents back to life, there is nothing more relieving than the soothing grip of death anyway, right? Death ends all suffering.

As the years continued Stapes lost more and more of her humanity, becoming a sadistic emotionless killing machine. Moving away from her instant killings to longer more torturous ways of ripping people apart from the inside and using their own bones to do it. Manubrium loved the murders, gladly luring innocent people away to be sacrificed to his apprentice and fuel his bloodlust. He and Stapes would burn the flesh of the corpses while using their magic to morph the bones into intricate designs for decoration of the mansion.

It was in her 11th year of training when Manubrium said that he had taught her everything he knows regarding bone magic. With a small smirk on his face he decided to tell her the truth: Her parents didn’t just die, they were murdered...by him. Stapes snapped, thrown into her psychotic state like when she would kill people in that blood-filled stone room. She morphed her phalanges into claws and dug them into a laughing Manubrium’s skull, proceeding to rip his very bones from his body. When Stapes regained consciousness, her master was dead, but his blood-filled, giant skeleton was still standing, staring at her with its empty eyes. She felt something in her magic and realized she was the one controlling it, something, some feeling from deep within her didn’t want to be left alone in this cold, unfeeling world. She left the mansion that night, her master’s skeleton trailing silently behind her to keep her company.



Stapes was lost and broken, she wandered around raiding graves and jumping from town to town, only finding comfort in collecting bones. Even with Manubrium dead, her psychotic switch was still active, she would find herself hearing the word ‘friend’ only to regain consciousness with a blood covered bodies and a trail of corpses in her wake.

Eventually she found Fermata and Aedon, they forced themselves onto her, making them become ‘buddies’ and forcing her into the guild Lamia Scale (mainly so Aedon could keep an eye on her). She has only been a member for 10 months but finally feels a tiny shred of purpose coming back into her life.

What side are you on?

Guild: Lamia Scale


Mage Rank: B


Guild Tattoo Location: Upside Down on the back of her neck (she was trying to get away when Fermata and Aedon forced the mark on her)


Guild Tenure: 10 months


Opinion of Guild: Not bad, it beats walking around with no purpose anyway, Fermata and Aedon are here so that's cool too


Why do I want you on my side?

Magic Ability: Bone Manipulation


Advantages: Stapes uses her magic to sense and control bones around and within her.


Sensing - extremely great for information gathering

Stapes can sense skeletons around her (whether they be alive or dead, through walls, underground, human, monster) and sense them with great detail knowing every little bit of remodeling the bones have gone through (this can tell her a LOT about a person from a person breaking their arm as a kid and how physically strong they are to whether a person plays piano or looks up at the stars too much).


Controlling - multi-use


Stapes can fuse bones together to either create a larger weapon out of them or to heal a broken bone of a comrade. She can also move bones around without her even having to touch them, anything from making them fly through the air like bullets and impaling people and twisting vertebrae around to nap necks to making zombies rise from their graves and walking them around as if they were alive. Her control even extends to those who are still living, she can use her magic to control bodies of the unconscious and to slow down those who are awake causing to the person to fight against their own body just to move. If she focuses her magic on just a single bone she can move or even rip it out of a person. If Stapes is insane she will likely focus her magic on the bones within herself, bending them out of place and making them protrude as spikes through her bleeding skin.

Disadvantages: Elements are a no-go. Fire, Wind, Water, Lightning, Sound, basically anything that doesn’t have a hard physical form can go right around or through bones meaning Stapes has no defense against these things.


Bones aren’t the strongest material. With enough physical strain even the strongest of bones can be broken making Stapes’ bone attacks and defenses not the most effective - especially against physically strong individuals or strong materials like steel.

Level of Expertise: Master but still inventing new ways to manipulate her medium


Any other battle equipment you carry?: As an avid grave robber and bone collector Stapes has plenty of ammunition battle-ready as soon as she needs it within her purple backpack. Stapes also keeps the skeleton of her deceased master Manubrium, she uses her magic to walk it around constantly as if he was still alive, when not in battle she controls him unconsciously, during battle he is a force to be reckoned with: he is 8 feet tall with fortified bones (his bones made stronger from Stapes fusing other bones with it), morphed phalanges into sharp claws, and whenever he is hit or his bones broken Stapes fuses them back together.


Do you carry any non-combat items:? Purple backpack full of bones and Manubrium



 
Malina [Fairy Tail]

Malina O. Maribelle

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Cain Hawkins [TBD]


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    Can't see me

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Franco DeRusso [Raven Tail]
Franco DeRusso
View attachment 353016
“Oh yeah! Who’s the man?!”


Who are you?
Name:
Franco DeRusso

Gender:
Male

Age:
25

Appearance:

Height:
6’0”

Hair Color:
Red

Eye Color:
Brown

Now, who are you really?
Personality:
Franco DeRusso is a very simple man to understand. He stands by trusted friends, loyal to no end, and would choose to die than to ever betray them or to even doubt them. He shows this particular trait especially to Maki Obertuck. He is rugged, messy, and oftentimes scatterbrained, but it doesn’t matter much- his room is so barebones and simple that even if he does leave his belongings lying about, nothing would look out of place. He is loud, and speaks in a crass manner, making use of rather ‘modern’ language, and believes in expressing himself through actions AND words. Franco is also a man of positive outlooks. His optimism is tempered by a touch of sensitivity, allowing him to rouse spirits in the worst of times. He refuses to let himself get down, because after all, if everyone was feeling depressed, who was going to drag them out of the slump?

Franco believes in combat as a way to solve anything and everything, like a much more intense game of rock-paper-scissors. Not only that, he also believes that combat is a surefire way to understand what kind of person his opponent is. As such, his usual introduction or heart-to-heart talks are to engage others in combat. The strange thing is, he is truly able to glean personality traits of a person through combat alone.

Surprisingly, for all his brutish behaviour, Franco has shown remarkable genius, but only for things he dabbles in. He challenges Adellon Thrace to regular duels, and it is notable he changes his repertoire, from his opening to his coup de grace, whether he plays defensive or goes on full out offensive, each time, testing just how he approaches an opponent, indicating that he doesn’t just rush into things.

Character Strengths:
Simple and not very complex, socially, making him a rather easy person to get along with and understand.

Socially sensitive. He is rather wise in terms of social environments, and knows when to bow out of a conversation or what to say at the point of time.

A brilliant artist and creative man. His Grimoire is evidence of his capability to make up his own recipes, alter others, draw, and write.

Franco never lies. He’s completely over-ridden his ability to lie purely for a friend out of nothing short of willpower.

Character Flaws:
Truthful to a fault. Franco doesn’t lie, and when he cannot answer a question, he will shut up, making him an easy target for interrogations as his options are to either keep quiet or tell the truth.

Lazy to a point his brilliance is completely offset by it. He doesn’t bother to learn what doesn’t interest him, explaining his lack-lustre magic ability, and only acts on impulse.

Easily decipherable. He isn’t a very complex man, as mentioned and his motivations and reasonings are, while not stupid, just very simple to figure out.

Likes:
♡Maki Obertuck
♡Skilled physical-based opponents
♡Fair fights
♡Unfair fights (a greater challenge to him, he claims)
♡Fights in general

Dislikes:
✩Salty food
✩Popsicles
✩Hypocrites
✩Cowards

Biography: This must be three paragraphs at a minimum.

What side are you on?
Guild:
Raven Tail

Mage Rank:
C

Guild Tattoo Location:

The back of his right hand, hidden by his glove

Guild Tenure:
6 years

Opinion of Guild:
Is really only around for Maki. Otherwise, he doesn’t think too much, badly or well, of the guild. He measures people by their own individual worth, not by the group they belong in. And how they fight, really.

Why do I want you on my side?
Magic Ability:
Fire Magic

Advantages:
The most basic offensive magic there is, with multiple applications available. It isn’t hard to see why a simple man like Franco would choose to learn this school of magic.

Disadvantages:
It being the most basic magic there is means that it is also very predictable to some extent, and anything remotely fire-resistant can put Franco at a huge disadvantage. This is not even factoring Fire Dragon Slayers into the equation. Franco’s lack of skill with it apart from raining fireballs on an opponent also comes into play.

Level of Expertise:
It’s safe to say that Franco is a better swordsman than he is a mage. Franco is capable of only fairly simple magic, and his best is to summon a wall of fire around him in a rather large radius, about 500 m in diameter, to create a vast arena. His most commonly used spells are to summon a magic circle that spits out a torrent of fireballs, and to coat his sword in flame. Outside of this, however, he depends mostly on his sword to get him through a fight. Something to note is that his brand of fire, despite appearing to be normal flame, allows him to cut through other types of magic by pure force alone with his sword, making an offensive style quite viable for him.

Any other battle equipment you carry?
Firebrand: A sword with a golden hilt and a crimson blade. It is magically infused to allow its user to channel fire magic, and uses fire magic to allow it to counter most other magics, letting its user cut through them. It acts like any other sword otherwise.

Do you carry any non-combat items?
Grimoire DeRusso: A book with seemingly endless amounts of pages, but takes the appearance of a small bound notebook. Franco calls it a Grimoire, but it contains nothing magical inside. Instead, its pages are full of the occasional scribbling, some artwork, recipes copied down from cookbooks with some added notes, recipes for remedies for headaches, hangovers, indigestions, and so on and so forth. There are several pages in it that are dedicated to what would make perfect birthday gifts for Maki Obertuck.
 
Valeska West [Raven Tail]


"Hey there, baby~"

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  • Name: Valeska West

    Gender: Female

    Age: 24

    Sexuality: Bisexual

    Height: 5’9”

    Hair Color: Strawberry Blonde

    Eye Color: Hazel


 
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Logan Howell [Raven Tail]


  • Name: Logan Howell

    Gender:
    Male

    Sexuality: Bisexual

    Age: 35

    Appearance: Logan is tall with lean muscles and tan skin. He has a scar running down the right side of his face from his temple to his chin. He also has much smaller less noticeable scars all over his body. His hands are rough and his nails always seemed to be chipped. He sports some stubble and has tousled brown hair. He has a tattoo on his right shoulder of two dominoes, with red flowers and the name ‘Dominic’ written below it. He’s almost always seen sporting a brown jacket with the words ‘Run Wild’ printed on the back.

    Height: 6’5’’

    Hair Color: Brown

    Eye Color: Brown
 
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Sirius Mortagogue [Sabertooth]
Sirius Mortagogue


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Name: Sirius Mortagogue

Gender: M

Age: 20

Height: 6’1

Hair Color: Silver

Eye Color: Blue

Character Strengths:
-Good Survival Instincts
-Intelligent
-Has great control over his emotions
-Dignified
-Minimalist

Character Flaws:
-Harsh/rude
-Insensitive
-Stoic
-Unfriendly
-Untrusting, and cynical


Likes: Training, Magic, History, Food, Nature

Dislikes: Slavery, Deceitful People, Authority Figures, Idealists.




PersonalitySirius is not one to care much for anyone else’s feelings. If he needs to say something, he will say it without holding anything back, it doesn’t matter to him if what he says would be viewed as rude or disrespectful, which may get him into some trouble from time to time. He is not someone that is easy to get along with, because he simply can’t bring himself to trust those around him, or anyone for that matter. Thus, he is always doubting the intentions of others, even when they simply want to get to know him. He has spent his whole life building his emotional walls, and they’ve been constructed with a strong foundation, so they don’t seem to be coming down anytime soon. He holds no loyalties to anyone or anything.

Sirius is usually a very calm and collected person. He doesn’t lose his focus very easily. He has strong resolve to improve himself and reach his goals, and thus is a very motivated and hard-working young man. He is not known to ever idle around or not make use of his time, but he is also understanding that rest is an important part of life and doesn’t overwork himself either.

Sirius has known to be cold at times, since his general lack of emotional attachment to anything renders him pretty apathetic to most everything. He has no code of ethics, and no sense of morality either. He basically lives by the idea of survival of the fittest, and thus does not care for arbitrary, self-imposed rules on one’s self such as things like morals and ethics. He will do what is necessary, and won’t waste him time on what is not.


BiographySirius was born near an isolated forest on the Fiore-Bosco border. The forest was rarely traveled through to enter or exit other countries. It was known to be a very dangerous place where wild demons roamed, a place where men when would go to die. The truth of it was a bit less dramatic then that. Sirius was the last child of the Mortagogue tribe, a small group of people that inhabited this forest. They were special in that they had the ability to use a form of magic unique to their bloodline, called the Cursed Soul magic. The Cursed Soul is what gave the Mortagogue their reputation as demons, and is what scared off travelers from the entering the forest.

Sirius never got to know much about his family or his bloodline. When he was only six years old, the forest he called home was razed to the ground, and the Mortagogues went with it. A group of mages had entered the forest with the sole motivation of eliminating the tribe. Sirius had only been spared thanks to his parents hiding him outside the forest earlier, with strict instructions to stay hidden until they came back. He was hidden not just to protect himself from his assailant, but also so that he couldn’t see what was happening. When too much time passed before they returned, Sirius decided to come out of his hiding spot, immediately being greeted by the sight of a red sky embellished with a cloud of thick smoke. He ran towards the forest to see what had happened, tears streaming down his face as he already assumed the worst had occurred. He ran past burning trees and scorched shrubs to find that his village in the forest was gone. The battle left the surrounding area devastated, like the scene of the aftermath of a powerful natural disaster. Numerous corpses were littered on the blood soaked grass, most of which the young child recognized. In his anguish, the child activated his Cursed Spirit for the first time, turning into a raging monster. He understood nothing but his pain, and his desire to inflict it back on those who caused it in the first place. He bolted through the forest looking for anyone he could attack. In his frenzy, he didn’t even realize he had entered into Bosco. Luckily, since he was just a young kid, he was far too weak to inflict any sort of damage to anyone despite being in his Cursed Spirit form.

Having been apprehended a little past the border, the wild Sirius was easily captured by guards and taken into custody after locals called for help in containing him. Having landed in Bosco, a country known for its despicable slave trade, it appeared that Sirius’ fate was resigned to be that of a lowly servant. He was quickly sold off for a low price as prospective buyers were well aware of his abilities, and most wanted no part of them. Sirius would spend the next four years in servitude. Everyday he longed to return to his home, and to get rid of the old man that kept him from that. He had learned quite early on that to avoid physical and emotional harm, the best thing he could do was stay quite and simply do as he was told, but he always held on to the hope that one day, he would find the strength to escape from his master. To this end, Sirius would spend every free moment of his life training himself to get stronger, to survive in the kill or be killed world he was accustomed to. When the slaver fell asleep, he would experiment with his magic, trying to understand how it worked. At ten, he had gained enough of a control over his body and magic that he was able to intentionally activate his Cursed Spirit. Though he was still only a small, weak child, his gains from the Cursed Spirit were significant enough for him charge and take down the magic-deficient slaver. After having pinned him, the cursed Sirius proceeded to inflict four years’ worth of pent up anger and pain right back onto the slaver, mutilating his former owner before escaping. Though he was still far too new to the Cursed Spirit to have any semblance of control over the form, his primal instincts led him where he wanted to go anyway. He reached his destination within a few hours, his magic having lasted as long as possible. The second he reached the hill overlooking his old home, he passed out.

Sirius would be out cold for longer than an entire day, and when he finally woke up he was somewhere unfamiliar. He woke up in a bed that he didn’t recognize, in a room he’d never seen. His mind immediately went into the worst case scenario of having been taken into slavery again. However, this notion would be quickly dispelled once he walked out of the bedroom and into the the living room. There he found a middle-aged man serving breakfast onto a quaint table.

“Come eat, it’ll get cold,” he called out with a warm smile.

Of course, Sirius did not trust the man whatsoever. After all, he hadn’t been shown kindness in the last four years, he couldn’t understand why a man he had never met before would change that. His stomach would betray him though, growling loudly and causing the man to laugh.

Sirius would not only end up accepting the meal, but he would also end up being taken in by the man. The young boy would soon find that his old home had been completely wiped off the map, having been replaced by a freshly built town centered around tourist attractions. He no longer had a place to go, so the man, who Sirius would later find out was a well-respected Acid Mage named Geralt Herder, offered to take him in until he was old enough to fend for himself.

Sirius would spend the next few years learning from Geralt in more ways than one. He quickly became a true mage in his own right, and learned many life skills from the man as well. Geralt had grown into something of a father figure for Sirius.

In his own time, Sirius would try to learn more about what had occurred on that fateful day when he lost everything. Through the years, he would come to find more and more information about who was involved, and eventually was able to piece together that everything revolved around the mayor of the town. From what Sirius found, it became clear that the mayor had ordered the hit such that he could build the current town and make tons of profit. Sirius’ next goal was quite obvious. He planned to destroy the entire town the way his own home was destroyed, and then to take out the mayor who started it all.

His quest for vengeance would begin there, but it was faced with obstacles immediately. Sirius’ first plan of action was to confront the mayor, to ask him to confess to his crimes, and to make him watch as he burned the man’s beloved city to the ground. However, when he came face to face with the man, he found his mentor by the man’s side.

After a darkly somber exchange, Sirius found out about Geralt’s past, and the reason that he was even in that accursed city. Geralt was one of the assailants that annihilated Sirius’ tribe so many years prior. At that moment, it seemed as if a switch went off in Sirius’ head. He was infuriated, and yet, he had no emotional strength left to show it. He had been disappointed by life over and over again, and now, after several years of finally finding happiness, after finally having found a companion, he came back to square one. No one in this world can be trusted, this world is corrupt and full of evil, he concluded. He lunged at Geralt and they fought for a brief period, but it was quite clear that Geralt’s heart wasn’t fully into the fight, otherwise it would have been quick. On the other hand, Sirius was going in for the kill. However, when the opportunity arose for Sirius to take his former mentor’s life, he hesitated. This allowed Geralt to push the boy off of him, and caused Sirius to retreat.

Alone in the world once more, Sirius had no idea what the next step was. He knew he would have to face his mentor, the mayor, and the blasted town of Rolo again, but he was also aware that he was far from ready. There were still more truths to be uncovered, and he was going to have his revenge, of this he would make sure.

For the next couple years Sirius would strengthen himself. He learned that in Fiore, a mage could make money to support themselves through guilds, where they would meet likeminded wizards to tackle difficult quests with. He learned of Sabertooth, a guild known to house the fiercest and most ferocious mages in Fiore, and took a liking to them. For the last three years, Sirius has been a member of Sabertooth, but as someone who is constantly out on missions and doesn’t care for his guild other than having a place to go and being surrounded by strong mages, he is not very close with anyone in his guild despite his tenure.


Guild & Magic
Guild: Sabertooth

Mage Rank: A

Guild Tattoo Location: Right Ribcage

Guild Tenure: 3 Years

Opinion of Guild: It’s the correct choice for me. That’s about all I feel on the matter.

Why do I want you on my side?


Magic Ability: Cursed Soul

Advantages: Cursed Soul Magic is different than most other magics in that it doesn’t consist of a collection of spells under a single element/capability. Rather, the Cursed Soul is a magic that is either active or inactive. Once activated, the user is cloaked in a dark aura, the shape of which resembles that of the user’s very spirit. The user is granted an increase in speed and strength, and is protected to a minor extent by their surrounding aura. The user is also able to control their aura, once again to a minor extent, allowing them to elongate the limbs of the aura, or with greater control, wreak havoc with the destructive capabilities of the magic. (It’s nearly identical to the 4-tails form in Naruto in appearance and ability)

Disadvantages: No user has ever been fully able to control their aura, much less a younger generation caster. Typically, when one activates the Cursed Soul, they are knowingly forfeiting their minds for pure power, becoming an unstable, savage warrior with little regard for tactics or thought. For this reason, the Cursed Soul is primarily used as a last resort, only when deemed absolutely necessary, and only for a temporary increase in physical might. More adept users are able to activate their Cursed Souls as needed, since they are able to control it to some extent and refrain from going on an all out rampage. Also, when Cursed Soul is active, the user may not utilize any other type of magic.

Level of Expertise: Novice

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Magic Ability: Acid Magic

Advantages: Allows the user to manipulate a highly acidic, corrosive liquid which can disintegrate many substances, including metals.


Disadvantages: In contact with water, the user’s acid will react and turn into a harmless vapor. The acid will obviously not burn through anything that can’t be burned, and thus is a poor option against any mages that utilize plasma and gaseous elements.


Level of Expertise: Competent

 
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